News for hackers. Stuff that matters.
Re:CD Projekt Conference Call with the Management Board [pdf... by briga on Tuesday December 15, 2020 @06:13PM (#25436695)
I mean, that's great for you, but people are bashing CDPR for a good reason: the last-gen console versions are unfinished buggy messes. In a few hours of playing I've had multiple crashes, constant bugs, drops to 15 FPS, just generally terrible performance. I've literally never played such a buggy game before. For a game that had 8 years of dev time the state of the game is pretty egregious
Re:CD Projekt Conference Call with the Management Board [pdf... by deeviant on Tuesday December 15, 2020 @06:57PM (#25437138)
I actually think the bugs/performance issues are helping CDPR right now. Everybody is talking about them rather than how bad the game actually is.

The combat is simplistic. The AI opponents are basically broken. The quickhack system does indeed feel like a quickly hacked together game mechanic. V is stuck in a weird state between existing background (a la witcher) and player action defined: I didn't get the feeling of any player agency in what my character is, but neither did I get the warm feeling of learning/experiencing Geralt's(Witcher series MC) life. Life paths, also, are basically devoid of any meaningful relevancy to the storyline.

Re:CD Projekt Conference Call with the Management Board [pdf... by detaro on Wednesday December 16, 2020 @04:43AM (#25440676)
These tweets have some interesting look at the world AIs: E.g. apparently traffic can't handle disturbances at all and it's "solved" by very aggressive despawning of things you don't look at. (To be clear, every open-world game will do some amount of that, but this is extreme and if the AI can't handle existing for longer they can't easily fix it)

https://twitter.com/JumpOvertheAge/status/133892916630199091...

Re:CD Projekt Conference Call with the Management Board [pdf... by setpatchaddress on Tuesday December 15, 2020 @09:04PM (#25438140)
I'm pretty happy with it (on a high-spec PC).

I've never seen a great interstitial "hacker" interface in a game. Unless you go full Shenzhen I/O, it has to be simplified into meaninglessness.

I wonder if some people just prefer dirt and elves and magic to steel and glass. I like Witcher 3 well enough, but it's not a world I want to spend endless time in. I see the charm, but I'm not that interested in that world.

Shadowrun is probably more engaging as cyberpunk source material, though.

Re:CD Projekt Conference Call with the Management Board [pdf... by snuxoll on Tuesday December 15, 2020 @10:25PM (#25438693)
> I've never seen a great interstitial "hacker" interface in a game. Unless you go full Shenzhen I/O, it has to be simplified into meaninglessness.

While comical, the lore in the source material drives home that netrunners interact with 3D visualizations of the ‘net. There was a lot of fun gameplay possibilities here, but it was ultimately squandered for the poor breach mini game and quickhack system.

Re:CD Projekt Conference Call with the Management Board [pdf... by tsss on Wednesday December 16, 2020 @04:34AM (#25440608)
Deus Ex: Human Revolution showed how a good hacking mini game can be done. Besides, hacking is only one instance in a long series of disappointments. Pretty much every single feature of this game is shallow and badly implemented.
Re:CD Projekt Conference Call with the Management Board [pdf... by nynx on Wednesday December 16, 2020 @12:08AM (#25439298)
Ha! I'd love if a big game like this had Shenzhen I/O style hacking.
Re:CD Projekt Conference Call with the Management Board [pdf... by esyir on Wednesday December 16, 2020 @02:37AM (#25440033)
Well, we're dev-enriched here. I think the mainstream gamer population would not be nearly as pleased. After all, Factorio and it's ilk eats people like us.
Re:CD Projekt Conference Call with the Management Board [pdf... by panopticon on Tuesday December 15, 2020 @09:49PM (#25438470)
Normally when the game starts with a character creator, I expect a lot more agency. Instead, V seems to have a well-established character, and the dialog options just serve as additional flavor to their established character.

Also, can we talk about how atrocious everything involving driving is? The AI, GPS/pathing, handling, etc is all well behind what GTA IV was doing over 10 years ago.

Re:CD Projekt Conference Call with the Management Board [pdf... by snuxoll on Tuesday December 15, 2020 @10:23PM (#25438680)
I would argue the driving is in fact where GTA IV was 10 years ago - awful. The vehicles are completely unresponsive, taking forever to brake and suffer from massive understeer even at reasonable speeds.
Re:CD Projekt Conference Call with the Management Board [pdf... by FridgeSeal on Wednesday December 16, 2020 @06:12AM (#25441272)
Out of curiosity, how far into the game are you?

Combat and hacking definitely felt noodley and weak at first, but after a few levels, some slightly better weapons (3 hours in?) and a new OS implant combat is much improved.

Re:CD Projekt Conference Call with the Management Board [pdf... by ineedasername on Tuesday December 15, 2020 @08:07PM (#25437745)
I've literally never played such a buggy game before

Pff. You kids. When I was your age, I once played a game so buggy that when my character walked back & forth to school he had to do in the snow & up hill both ways. Now get off my lawn.

Re:CD Projekt Conference Call with the Management Board [pdf... by avianlyric on Tuesday December 15, 2020 @07:20PM (#25437335)
Not wrong about the bugs and crashes, I've been experiencing a lot of them on my Xbox. But despite that, the storytelling and game play is so compelling that I'm just ignoring the crash every 1.5 hours etc

I think that huge testament to quality of the story and game in general. Even if it's sorely missing a decent final polish, I'll be excited to play it second time in 6 months time once all the patches are out.

Re:CD Projekt Conference Call with the Management Board [pdf... by FridgeSeal on Wednesday December 16, 2020 @06:14AM (#25441288)
The patches they’ve released so far have already started to make a difference. On a base PS4, the game at version 1.0.4 is already much improved.
Re:CD Projekt Conference Call with the Management Board [pdf... by Sohcahtoa82 on Tuesday December 15, 2020 @07:03PM (#25437184)
If it runs well on PC and current gen consoles, then they should have delayed the release on previous gen consoles.

I'm going to guess that they released on all platforms at once because of contractual obligations.

Re:CD Projekt Conference Call with the Management Board [pdf... by ThatPlayer on Tuesday December 15, 2020 @07:45PM (#25437554)
There technically isn't a release for current gen consoles. They're running the previous gen version of the game with backwards compatibility.
Re:CD Projekt Conference Call with the Management Board [pdf... by nomel on Tuesday December 15, 2020 @08:09PM (#25437761)
With the performance budget that it looks like they have remaining on Series X in quality mode, I'm curious to see how the "next gen" version will be much different.