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Re:CD Projekt Conference Call with the Management Board [pdf... by mhh__ on Tuesday December 15, 2020 @06:27PM (#25436835)
If you don't game much you made be blind to the fact that the gameplay is a poor, and the AI is about 15 years behind the cutting edge (GTA SA was more advanced)
Re:CD Projekt Conference Call with the Management Board [pdf... by kharak on Tuesday December 15, 2020 @06:52PM (#25437088)
I personally haven't seen a single FPS beating the AI of FEAR back in the day. I honestly don't expect anything anymore. It's been so long. Cyberpunk 2077 is a bit worse than other FPS of our time. But all are worse than FEAR anyway.

This comment doesn't include things like traffic AI. Only combat.

Re:CD Projekt Conference Call with the Management Board [pdf... by Catsandkites on Tuesday December 15, 2020 @07:37PM (#25437489)
Re:CD Projekt Conference Call with the Management Board [pdf... by climb_stealth on Tuesday December 15, 2020 @07:15PM (#25437298)
The original Halo is similar. Play it on a higher difficulty level and the behaviours of the different enemy types are super immersive and challenging. It's available on PC as well. I haven't played the other titles in the series so I don't know if they kept the great AI.
Re:CD Projekt Conference Call with the Management Board [pdf... by d1zzy on Wednesday December 16, 2020 @04:25PM (#25448915)
While I love FEAR AI it was very much specialized for interiors. It wouldn't work in open world.

Old school good open world AIs think of Far Cry and STALKER. Especially the STALKER AI is pretty much one of the main reasons I keep replaying that game, all the unexpected stuff happening.

Re:CD Projekt Conference Call with the Management Board [pdf... by Rapzid on Tuesday December 15, 2020 @07:58PM (#25437684)
FEAR for FPS AI, and IMHO, Ultima VII for open-world NPC AI.
Re:CD Projekt Conference Call with the Management Board [pdf... by leetcrew on Tuesday December 15, 2020 @06:35PM (#25436912)
I don't know if that's entirely fair (or maybe I haven't played long enough to realize how bad it is). the combat model is pretty different from GTA; it's more of a shooter/rpg hybrid (similar to mass effect 1) than a straight-up shooter. it's not perfect; but I'm five hours in and already consider it the best AAA title I've played recently.

the most annoying thing I've encountered so far is the way doors work. there are a lot of points where the door is supposed to automatically open. I feel like it always opens about 100 ms after I expect it to, making me wonder if I'm supposed to open it myself. maybe this is "working as designed", I dunno.

Re:CD Projekt Conference Call with the Management Board [pdf... by dogma1138 on Tuesday December 15, 2020 @06:42PM (#25436981)
The AI is super dumb and buggy, it can't deal with sniper rifles and smart guns.

I'm playing on hard and other than the lucky shot when I'm doing content 10+ levels above mine (based on the level of the drops since you can't see NPC levels easily) I feel pretty invincible.

The cyberware launchers are also dumb as fuck no cooldown and infinite ammo you can just sit there and spam rockets all day and as long as you take the perk that makes you immune to your own grenade damage you can use them in CQC also.

The game looks great, the story is pretty good and CDPR really nails voice acting and direction but the actual game mechanics are retarded as fuck, everything seems unbalanced there is no real difficulty because you can heal as much as you like (you won't run out of meds) and hide behind cover without anyone rushing you and with smart guns that unlock way too early you can basically shoot at enemies without looking at them, aiming at them and when they are behind cover (that is if you get bored with 1 shoting enemies with the big bore sniper rilfes since they get 3-5 headshot damage multiplier which is enough to kill enemy of pretty much any level in this game with early level guns).

They really need to look at how Mass Effect solved combat...

A few hours in and I'm already invincible and I also found basically an infinite money trick, craft the blue incendiary grenades that cost 1 uncommon crafting item and 1 uncommon upgrade item and they disassemble into rare crafting items and money is no longer a problem either.

Oh and the driving which is supposed to be a big part of the game is so terrible I rather walk and use fast travel because the car handling makes driving painful it takes you like half a mile to stop and the cars start to drift if you as much as look sideways.

I don't know how much time it would take them to fix it but there is no way that these issues haven't been brought up in testing all previous CDPR games had balance issues but because all combat was essentially melee or within melee range you couldn't cheese that easily (well unless you went into a quen spec in the TW3 early patches, then you had an invincibility bubble that would damage enemies and heal you...).

This game is like 3-6 months away from release on all platforms, it's not just performance and technical issues the core game elements aren't anywhere near ready.

Re:CD Projekt Conference Call with the Management Board [pdf... by fctorial on Tuesday December 15, 2020 @06:34PM (#25436903)
"Cutting edge" isn't a very good role model these days tbh. Also I don't remember SA having an AI. It looked like "if (enemy visible) { shoot; } else { run towards enemy; }". Everything else was scripted.
Re:CD Projekt Conference Call with the Management Board [pdf... by Rebelgecko on Tuesday December 15, 2020 @07:15PM (#25437292)
IIRC, if you walked in front of a car in GTA:SA it would eventually go around you. In CP77 the cars on just on rails, kinda like Autopia at Disneyland. They can accelerate and decelerate on their preordained paths but that's it.
Re:CD Projekt Conference Call with the Management Board [pdf... by CoolGuySteve on Tuesday December 15, 2020 @06:52PM (#25437081)
The PC version has an 89 on Metacritic after 62 reviews and those reviewers play a lot of games, I'm guessing.
Re:CD Projekt Conference Call with the Management Board [pdf... by mhh__ on Wednesday December 16, 2020 @12:54AM (#25439540)
Well, the subreddit is literally full of people either complaining or coping. These are people who have actually sunk cost into the game.