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Re:Video Gaming Will Take Over by FooHentai on Tuesday January 14, 2020 @02:52PM (#22048567)
>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing.

Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them.

FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop).

That said, perhaps the converse doesn't hold true, and when you flop down in front of your screen in the evening you can get into a 6h marathon of bejeweled just the same as you were playing on the train into work that morning. Streaming isn't an enabler for this though, just cross-platform builds of your chosen game and cross-format suitability for input/output methods.

>Microsoft claims Game Pass subscribers increase their overall playtime by 40%

I'd really like to see retention stats alongside this to drawn an inference, because (anecdotally), I subscribed, played the shit out of the one game I subscribed for, then cancelled my sub before the next month. I definitely look like a player with increased playtime, because I deliberately did that to play a game that would have cost $$ for just $.

Re:Video Gaming Will Take Over by Pfhreak on Tuesday January 14, 2020 @02:59PM (#22048641)
> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop).

PUBG and Fortnite are both wildly popular mobile games. I see people playing them on the bus all the time.

Re:Video Gaming Will Take Over by hombre_fatal on Tuesday January 14, 2020 @03:27PM (#22048915)
I was going to say the same thing except with Call of Duty as my example.

Having never played an FPS on my phone, I had to download Call of Duty to see how it worked, being a heavy kb+m FPS player in my youth.

Played a dozen or so rounds in a couple weeks. It worked surprisingly well with plenty of skill gap between the players.

A couple years ago I also tried a MOBA on my phone wondering how that could possibly work on such a small tap-input device

Turns out mobile screen + tap input game UX is well-explored and polished territory.

Now all I want to see is Crusader Kings or Europa Universalis on a phone and I'll agree that nothing is impossible.

Re:Video Gaming Will Take Over by asudosandwich on Tuesday January 14, 2020 @09:52PM (#22051385)
Civilization 6 is available in the App Store for iPhone and iPad. However, on my 2017 10.5” iPad Pro I find it uncomfortable to play beyond a short stretch (15-20 minutes) because the UI obscures a good part of the map (even fully collapsed) and panning the board is not smooth because of the frame rate. My hand, wrist, and arm tire quickly from all the swiping and panning too.
Re:Video Gaming Will Take Over by MayeulC on Wednesday January 15, 2020 @03:14AM (#22052513)
I tried unciv[1], which is an open source 2D clone of civilization V. What I thought was going to be a 10 minutes playtest ended up taking most of my afternoon, it was surprisingly compelling.

[1] https://github.com/yairm210/UnCiv

Re:Video Gaming Will Take Over by diegoperini on Tuesday January 14, 2020 @08:17PM (#22050917)
If Witcher 3 is possible on mobile (see Nintendo Switch), then everything else is also. :)
Re:Video Gaming Will Take Over by fsloth on Wednesday January 15, 2020 @12:52AM (#22052042)
Most phones lack Switch controls. The silicon or the screen was not in doubt but the input method (touchscreen).
Re:Video Gaming Will Take Over by diegoperini on Wednesday January 15, 2020 @03:33AM (#22052597)
That is true. I believe (and hope) someday we will have phone cases that also act like controllers.
Re:Video Gaming Will Take Over by random_kris on Wednesday January 15, 2020 @04:14AM (#22052809)
there is. check out razer's website. Im not sure how the product is called
Re:Video Gaming Will Take Over by dobleboble on Wednesday January 15, 2020 @10:37AM (#22055127)
Re:Video Gaming Will Take Over by ThatPlayer on Wednesday January 15, 2020 @06:16AM (#22053302)
There's a Razer Junglecat, but it is super limited in phone support (just like 5 popular ones). At CES, they did announce a new Razer Kishi, a wired controller that snaps on a bit like a car phone stand does.
Re:Video Gaming Will Take Over by adrianN on Wednesday January 15, 2020 @03:42AM (#22052637)
Huh, that sounds fairly simple to do. I wonder why there are none.
Re:Video Gaming Will Take Over by diegoperini on Wednesday January 15, 2020 @04:00AM (#22052730)
Where is a kickstarter when you need one? :)
Re:Video Gaming Will Take Over by zyx321 on Wednesday January 15, 2020 @06:29AM (#22053354)
Hardware Kickstarters, what could possible go wrong?
Re:Video Gaming Will Take Over by sb057 on Tuesday January 14, 2020 @09:22PM (#22051253)
Paradox announced EU4 was coming to iOS and Android in 2013 but it seems nothing ever came of it:

https://www.digitalspy.com/videogames/a456278/europa-univers...

Somewhat bizarrely, a Nintendo DS port of EU2 was also in development at some point!:

https://imgur.com/a/O3Fu4

Re:Video Gaming Will Take Over by Macha on Wednesday January 15, 2020 @05:09AM (#22053061)
There were ports of all sorts of unexpected games to the DS like Zoo Tycoon and SimCity 3000
Re:Video Gaming Will Take Over by usrusr on Tuesday January 14, 2020 @09:32PM (#22051304)
Something CK2-like ("sim RPG"?) had already been my hypothetical mobile game concept long before I even discovered (and immediately fell for) CK2: Macromanaging a player character that is basically just another NPC existing in a few layers of abstracted off-screen simulation, a slightly interactive story generator. Highly hypothetical of course, no way I'd ever make it a reality.

For example a pirate game would have a detailed social sim of the crew, an "FTL level" sim of the ship in combat, a "Sid M. Pirates" level sim of ship to ship combat (that is all NPC off-screen when the player character isn't in command of a ship) and a sim of baroque-era Caribbean economy. A low level sailor would just manage relationships and balance focus between categories like following orders, initiative, camaraderie, bravado and risk avoidance (each influencing how he fares in the off-screen social and "FTL combat" simulations), peppered with the occasional decision set-piece, whereas a pirate-king might decide on resource allocation and strategic city upgrades (but still not micro-manage anything but relations). The tactical level would be a much more interactive (if the PC happens to be in command) series of decisions, but still do exclusively fast-forward-to-pause timing. ("free form turns", imho mobile games should be as passive as a book whenever you put down the phone)

The pattern could be applied to anything that has a somewhat limited set of characters for the social layer (the CK2 courtier population might still be a bit heavy for mobile...) and involves separable tactical and strategic layers. The original idea came from the question of how one could do a WW2 air combat sim on mobile that is deeper than Sid M. Ace Patrol but unlike IL-2 still without a dexterity factor. The player would balance focus between e.g. spotting, engine operation and navigation when on mission but not in combat and during engagement between aiming, evading, energy conservation, situational awareness and so on (plus a series of decision points that might be seconds or minutes apart depending on situation). The social layer might involve storytelling decisions like choosing to "accidentally" miss an emergency scramble after a night of heavy stress relief or flying under the influence.

With a bottomless fantasy budget, this kind of game would come with full 3D modeling for illustrating every sim layer, but only ever show a single frame at each interaction, representing the state of the simulation (which is actually closer to board-game abstraction than to 3D physics) in a semi-randomized way. Reasoning: animations quickly get old no matter how good they are and single frames can be doused in nice-looking postprocessing that would cause unsightly artifacts if animated. An endless pool of informative flavor illustrations, not the usual showing-off of GPU power and production effort.

Re:Video Gaming Will Take Over by flukus on Tuesday January 14, 2020 @10:49PM (#22051623)
> Something CK2-like ("sim RPG"?) had already been my hypothetical mobile game concept long before I even discovered (and immediately fell for) CK2: Macromanaging a player character that is basically just another NPC existing in a few layers of abstracted off-screen simulation, a slightly interactive story generator. Highly hypothetical of course, no way I'd ever make it a reality.

You might be interested in Stellar Monarch (https://store.steampowered.com/app/446000/Stellar_Monarch/). I haven't played it (no linux version) so can't recommend it but it seems much more focused on role playing as emperor sitting in your throne room. I think a successful mobile CK2 would look more like this and less like the desktop map staring one.

Re:Video Gaming Will Take Over by leksak on Wednesday January 15, 2020 @01:13AM (#22052102)
This reminds me of an idea, has there ever been any multi-tiered games such that,

1. Each tier is its own game, 2. The games are not independent

As a simple, two-game, example. Imagine a strategy game such as Shogun (turn-based strategy). When the players kn that game start conflicts that opens up a match for FPS-type players to join. The outcome of the battle will depend on the FPS-player performance while the match-up is skewed depending on the relative forces deployed by the generals.

Maybe cities are maintained by more Minecraft-esque players, while the eye in the sky can submit tasks down below for resources, certain buildings, etcetera.

Re:Video Gaming Will Take Over by usrusr on Wednesday January 15, 2020 @04:28AM (#22052871)
I doubt that "each tier is it's own game" could ever really work: what about the different time scales? It's bad enough already in the Total War series where the strategy and battle compete more than complement.

What would be in it for the player extras on the tactical level? It's hard enough for level design and matchmaking to compose a match of random internet players when there are no further constraints, forcing the parameters of one players strategy session on top of that problem can only make it worse.

"RPG sim" would aim for the opposite, creating a uniform UX with consistent interaction pacing (even if on wildly different timescales) for all the off-screen sim layers.

Re:Video Gaming Will Take Over by friendlybus on Wednesday January 15, 2020 @06:03AM (#22053259)
There was a multiplayer RTS called arkaron or something that featured time travelling. The gameplay was built around building up your forces to fight at a particular point in time. As you built up you sent units back in time to battle opposing forces in waves with a limited amount of energy. The game ran on a constantly ticking timeline that implemented changes in the timeline (spawned units) at the end of each timeline section. The original idea was to be more expansive with the implementation but it had to be cut down.
Re:Video Gaming Will Take Over by indigochill on Wednesday January 15, 2020 @02:38AM (#22052380)
Well, there are games like Nuclear Dawn or Natural Selection 2 which feature both an FPS and an RTS in the same game, with one player acting as the commander plopping down research/buff/harvest buildings and issuing orders, and everyone else playing the (often disobedient) units.
Re:Video Gaming Will Take Over by bdsa on Wednesday January 15, 2020 @07:13AM (#22053554)
There was Dust 514, which was directly connected to EVE Online: https://en.wikipedia.org/wiki/Dust_514
Re:Video Gaming Will Take Over by dTal on Wednesday January 15, 2020 @08:37AM (#22053982)
Yes! Rowans Battle of Britain had both a flight simulator, and a high level strategic overview. It was possible to play the game entirely strategically, changing the outcome of the Battle of Britain through effective resource management (like making Germany win by focusing on airfields instead of city bombing), but for every combat encounter you could also jump into a cockpit and get your hands dirty. Truly a tour de force of atmospheric gaming.
Re:Video Gaming Will Take Over by hannofcart on Wednesday January 15, 2020 @02:44AM (#22052407)
Mount and Blade series. (I've played 'Fire and Sword' but you can try the others as well).
Re:Video Gaming Will Take Over by ryacko on Wednesday January 15, 2020 @02:45AM (#22052410)
Genghis Khan II: Clan of the Gray Wolf was a turn-based game that was tactical and strategic.
Re:Video Gaming Will Take Over by airstrike on Wednesday January 15, 2020 @01:47PM (#22057101)
Squadron 42 + Star Citizen
Re:Video Gaming Will Take Over by AlexandrB on Wednesday January 15, 2020 @07:39AM (#22053680)
> PUBG and Fortnite are both wildly popular mobile games. I see people playing them on the bus all the time.

Incidentally, neither of these are an FPS. Both using (or favouring, in the case of PUBG) third person, over-the-shoulder play.

However video game “genres” are kind of a mess. FPS is too broad of a label to be useful. Both CoD and Portal are “FPS” but feature wildly different pace, tone, and requirements on the player. Another example: there’s a type of “FPS” that is almost extinct because it’s only really playable on PC: the arena shooter or twitch shooter (e.g. Unreal Tournament, Quake 3). These are simply not playable on console/mobile because the speed and precision of inputs required to play them is beyond the inputs available.

All of this is to say that the type of “FPS” you might get on mobile won’t represent the full range of FPS experiences you can get on PC or console.

Re:Video Gaming Will Take Over by vijaybritto on Wednesday January 15, 2020 @08:35AM (#22053972)
There is FPS in PUBG. It can be toggled between first and third party on demand. The public has welcomed it in a massive way. This sort of accessible gaming which adapts big titles to smaller form factors will win!
Re:Video Gaming Will Take Over by bgeeek on Wednesday January 15, 2020 @08:38AM (#22053990)
I don't know. I think people associate FPS with the shooty part and the kill,kill,kill mentality, which, while you do this in Portal, it's not the same. It's more of a puzzler/platformer.
Re:Video Gaming Will Take Over by save_ferris on Tuesday January 14, 2020 @11:32PM (#22051779)
This is true, but serious players and streamers play keyboard+mouse/controller. I don’t know of any famous streamers seriously playing on mobile.

The options to play may be increasing, but there’s no way mobile will kill the keyboard players.

Re:Video Gaming Will Take Over by numlock86 on Wednesday January 15, 2020 @01:43AM (#22052186)
> I don’t know of any famous streamers seriously playing on mobile.

The second largest streamer in Germany (I think top 20 world wide or something) regularly streams the mobile game "Clash of Clans". I've seen streams with 20k viewers and more streaming things like "Black Desert Mobile" and "Call of Duty Mobile", too.

Re:Video Gaming Will Take Over by save_ferris on Wednesday January 15, 2020 @09:52AM (#22054610)
I meant for fortnite specifically. I can totally see streamers playing mobile-first games, but streamers of the battle royale genre seem to favor PC/console.
Re:Video Gaming Will Take Over by mhh__ on Tuesday January 14, 2020 @10:09PM (#22051462)
PUBG mobile is (or was? haven't played in a while) a work of art - especially compared to it's PC older brother. Runs at a solid FPS, amazing gunplay for a mobile game while still capturing the essence of the PC game. Slightly embarrassing for PUBG PC to be frank.

But... both technically and culturally it's not the same as a PC shooter. Similar to comparing HALO with a game like Counter Strike I guess - one summer I was bored and shot 2500-3000ish heads (Aim Botz) in one sitting but I can't imagine "practicing" PUBG mobile in a similar way.

Re:Video Gaming Will Take Over by MattRix on Tuesday January 14, 2020 @10:16PM (#22051493)
How is this not the same? I'm not seeing why you can't compare Halo with Counter-Strike. In Fortnite there actually are even mobile (iPad) players that put thousands of hours into the game and are better than 99% of PC players.
Re:Video Gaming Will Take Over by leetbulb on Tuesday January 14, 2020 @10:36PM (#22051565)
PC players that put thousands of hours in to a game are better than 99.9% of PC players.
Re:Video Gaming Will Take Over by baby on Wednesday January 15, 2020 @04:43AM (#22052934)
Having been a pro counter strike player back then, I can tell you that the difference in skill between pros playing with keyboard/mouse and other controllers is incomparable.
Re:Video Gaming Will Take Over by FooHentai on Tuesday January 14, 2020 @03:01PM (#22048664)
And I've seen a fair number of peeps playing minecraft on ipad too, so you have a point.

They are separate, partitioned instances of the games though, tailored for the format.

Re:Video Gaming Will Take Over by jamesgeck0 on Tuesday January 14, 2020 @03:19PM (#22048847)
They are not. Fortnite and Minecraft have cross-play with consoles and PC.
Re:Video Gaming Will Take Over by danbolt on Tuesday January 14, 2020 @05:45PM (#22050025)
They do have cross-play, but as far as I know it's opt-in when playing with friends. Matchmaking will usually group you with others playing in a similar way.
Re:Video Gaming Will Take Over by mrspeaker on Tuesday January 14, 2020 @06:26PM (#22050284)
Fortnite is now "Skilled-based match making, with forced cross-play". Doesn't matter what platform you are on, you are matched by your relative skill level. High-level 6-finger-claw iPad players (and some of them are really incredible!) will be in lobbies with medium-level console and PC players.
Re:Video Gaming Will Take Over by panopticon on Tuesday January 14, 2020 @07:13PM (#22050585)
I'm curious: is the "skill" per device? Or does being decent on the PC spell death for any chances when I switch to my phone?
Re:Video Gaming Will Take Over by numlock86 on Wednesday January 15, 2020 @01:46AM (#22052191)
> Fortnite and Minecraft have cross-play with consoles and PC.

Who plays the Bedrock Edition on PC, though?

Re:Video Gaming Will Take Over by tomtheelder on Tuesday January 14, 2020 @03:27PM (#22048914)
I think this is at least partly a generational thing. Kids and teenagers seem to be much more willing than my peers to play demanding games on mobile, and to play them in public.

It sort of makes sense, since anyone my age or older didn't _really_ have access to serious mobile games growing up.

Re:Video Gaming Will Take Over by Polylactic_acid on Tuesday January 14, 2020 @08:58PM (#22051119)
I grew up while android/ipads were starting to take off and spent a lot of my childhood playing fruit ninja and minecraft pocket edition. Now I'm >20 and I don't have a single game on my phone. I'm not sure what changed but I just don't have any desire to play light/casual games anymore. On the bus I am happy to just sit there with noise canceling headphones and think. Then when I get home I'll spend an hour on a VR game.
Re:Video Gaming Will Take Over by Pfhreak on Tuesday January 14, 2020 @03:48PM (#22049091)
Hey! My gameboy was a screen with 2 bits of color depth! What's not serious about that? :D
Re:Video Gaming Will Take Over by usrusr on Tuesday January 14, 2020 @09:38PM (#22051325)
Good point actually, but that almost (?) two decades wide gap between mainstream gameboy mobile playing and the iPhone was quite an opportunity to drop the habit. Well, there was Nokia snake.
Re:Video Gaming Will Take Over by jbc1 on Tuesday January 14, 2020 @08:02PM (#22050853)
I was in Singapore recently and regularly saw adults smashing away at games while on the train.
Re:Video Gaming Will Take Over by crooked-v on Tuesday January 14, 2020 @03:24PM (#22048883)
It's a separate adaptation of the game engine, but your account, purchased items, friends list, etc all carries across, so the only thing that doesn't transfer is an ongoing game.
Re:Video Gaming Will Take Over by allovernow on Tuesday January 14, 2020 @03:48PM (#22049088)
As an aside, I played pubg from early days, and as buggy as the PC version was, I was shocked when out of curiosity I tried pubg on a pixel 2 and it actually ran smoothly.
Re:Video Gaming Will Take Over by navs on Tuesday January 14, 2020 @03:11PM (#22048744)
I thought much the same but recent experiences with my cousin's children give me doubt. They're both in the early teens now and they consume games like Minecraft on their iPad as if they were playing on a standard PC.

I know the games have been tweaked for the format but not by much, at least in the instance of Minecraft.

The virtual controls infuriate me but they're tapping and swiping away building some complex creations. They do this in the middle of a family social, necks bent, staring down at the screen. The only time they look away is when the iPad runs out of juice.

Re:Video Gaming Will Take Over by Nextgrid on Tuesday January 14, 2020 @06:33PM (#22050334)
Maybe it's because they haven't tried any better and so don't know how the constrained controls are limiting their gameplay?

I see a lot of this in other fields. People will use a sub-standard workflow and think it's fine until they experience something better and at that point they realise how bad their previous workflow was.

Re:Video Gaming Will Take Over by vidarh on Wednesday January 15, 2020 @04:34AM (#22052897)
My son switches back and forth between Minecraft on his ipad and laptop regularly and with ease.
Re:Video Gaming Will Take Over by tachyonbeam on Tuesday January 14, 2020 @08:59PM (#22051129)
That's probably true, but I think most people don't have desktop computers anymore. Most people buy laptops instead, and they don't use a mouse. Hence, most kids growing up won't really interact with desktop computers and mice anymore, and won't really get to see how different the experience could be. Not unless they happen to be at a friend's house, and that friend has a desktop computer with a mouse.
Re:Video Gaming Will Take Over by mavhc on Wednesday January 15, 2020 @08:33AM (#22053963)
Students in my class often don't have a laptop at home either, phones, consoles, tablets, but nothing to do any work on. All the open source software they're learning to use and nowhere to run it at home
Re:Video Gaming Will Take Over by Nextgrid on Tuesday January 14, 2020 @09:59PM (#22051412)
Even a console-style controller would be a huge upgrade from a touchscreen and those are still very common.
Re:Video Gaming Will Take Over by Kiro on Wednesday January 15, 2020 @02:02AM (#22052245)
You're making a lot of assumptions about touch controls. They work much better than you think for people who has grown up with mobile only.
Re:Video Gaming Will Take Over by fwsgonzo on Wednesday January 15, 2020 @04:37AM (#22052909)
I honestly can't see it. Sure the kids may be fast at swiping, but ... it takes milliseconds for a professional with a mouse to already have aimed and shot against the head of an enemy player.

There is a reason why pros who play with controllers never play against pros on PC in shooters. And I can easily imagine the controller pros will be much faster than swipers.

So, for just building with blocks, I can see why parents just give the kids an ipad so they don't have all the running and screaming, but it probably won't be a competitive way of playing games. I only say probably because I just can't imagine me watching someone swiping on a screen.

Re:Video Gaming Will Take Over by Kiro on Wednesday January 15, 2020 @04:43AM (#22052940)
I'm not saying that it will be on par with PC or even console but check out this clip where you will see the touch in action to the left: https://www.youtube.com/watch?v=nf9r5S-tnu4
Re:Video Gaming Will Take Over by Mirioron on Wednesday January 15, 2020 @01:32AM (#22052159)
The main thing with a touchscreen is that it's probably not as long term solution for input for these fast paced games. The way you grip your phone is probably going to hurt your wrists more in the long run.
Re:Video Gaming Will Take Over by Darkphibre on Tuesday January 14, 2020 @03:35PM (#22048983)
Reminds me of an op-ed from 1900 about how books were destroying the youth, for they never looked up at the world around them. :)
Re:Video Gaming Will Take Over by Aaronstotle on Tuesday January 14, 2020 @05:46PM (#22050038)
I think that the major difference is a lot of games/apps are tailor made to produce dopamine/cause addiction. While a good book _can_ be addicting, it's not inherently stimulating.
Re:Video Gaming Will Take Over by anchpop on Tuesday January 14, 2020 @06:59PM (#22050508)
Why would a book not be made to produce dopamine? They're written by people trying to make the most engaging and profitable story possible
Re:Video Gaming Will Take Over by GVIrish on Tuesday January 14, 2020 @08:48PM (#22051074)
A good book might hook someone into reading it all in a binge, but once it's done it's pretty much done.

A game on the other hand can create a sort of rewards treadmill where no one ever really 'finishes'. A book can't adjust rewards in real time to fuel addictive behavior.

Books don't really exploit gambling mechanics, which is what can drive some of the most pernicious addictions.

Re:Video Gaming Will Take Over by Polylactic_acid on Tuesday January 14, 2020 @09:01PM (#22051141)
Yep, people sink literally thousands of hours in to a single game. Some popular games literally punish you for the time you spend not playing the game or give you daily rewards so that you log in frequently.
Re:Video Gaming Will Take Over by p1necone on Tuesday January 14, 2020 @09:10PM (#22051189)
The op was specifically talking about minecraft - it has none of those dark patterns, it's just a good game.

It's literally virtual building blocks (+ hack and slash combat and crafting and exploration etc). Would you have the same level of derision for kids who sink thousands of hours into playing with lego? Kids have a lot of spare time to kill.

Re:Video Gaming Will Take Over by brlewis on Wednesday January 15, 2020 @08:22AM (#22053902)
Finding diamonds in minecraft isn't gambling mechanics?
Re:Video Gaming Will Take Over by viridian on Wednesday January 15, 2020 @10:24AM (#22054964)
Dig down to just above bedrock, and dig a long, level, 2x1 strip. You'll find diamonds within a few minutes. Each block destroyed this way exposes three potential diamond blocks. Finding diamonds is far more of a knowledge problem than a gambling one. Inefficient mining can make an 8 minute hunt for a diamond vein take over an hour. Also diamonds are a pretty hardy good, once you have a sword, pick, and armor, there isn't a huge reason to seek more until you consume those goods.
Re:Video Gaming Will Take Over by p1necone on Tuesday January 14, 2020 @08:46PM (#22051063)
I've certainly become "addicted" to good books in the same way I've been "addicted" to good video games - reading for 8hrs straight every day until I'm done and so on.

From the way some people talk about video games on here sometimes I assume they think the android/ios market is representative of all of gaming (even then there's plenty of good "buy once" mobile games without microtransactions, the discoverability on the stores is just godawful - presumably to steer people towards more profitable crap rather than what's actually good).

Re:Video Gaming Will Take Over by erikbye on Wednesday January 15, 2020 @07:43AM (#22053707)
Genre literature, sure. But there's a whole world of books that's not genre. As engaging and profitable as possible is not a goal shared by all authors.
Re:Video Gaming Will Take Over by p1necone on Monday January 20, 2020 @08:19PM (#22103511)
I'm not really sure what you're trying to say here. Non genre literature is not engaging or enjoyable? "Genre literature" is a stupid term too, it's a no true scotsman thing where anything not deemed "serious" enough gets dumped in that category.
Re:Video Gaming Will Take Over by erikbye on Tuesday January 21, 2020 @08:07AM (#22106534)
I think you're reading into something that isn't there. Umbrella terms can be used without disdain. It wasn't a highbrow comment, and I'm not about to go into a discussion on the merits of genre vs. literary or even the use of the terms, but it's clear that Zapffe's On the Tragic does not target the mass market, while the latest Tom Clancy does. Both can be engaging, depending on the reader, but the latter was written to "be as engaging and profitable as possible," the former was not.
Re:Video Gaming Will Take Over by p1necone on Tuesday January 14, 2020 @08:41PM (#22051037)
The medium of video games isn't "inherently stimulating" either. Games need to be specifically tailored to that kind of thing, and many aren't (look outside of the mobile space for examples - 99% of what you see on the steam front page is not a skinner box)
Re:Video Gaming Will Take Over by Wowfunhappy on Tuesday January 14, 2020 @10:13PM (#22051481)
Also, you always eventually reach the end of a book. In which case you have to take a break to find a new one, which you may or may not like as much.

This applies to basically every form of media prior to the internet—movies, TV shows, music albums, etc.

I personally prefer games that are one-and-done too, and this is partly why. I want to immerse myself in a virtual world for a little while and then move on with my life and/or find a brand new virtual world; I'm not looking for an endless rabbit hole.

Re:Video Gaming Will Take Over by navs on Tuesday January 14, 2020 @06:28PM (#22050296)
At the time the medium didn't allow for unlockable episodes/chapters ;)
Re:Video Gaming Will Take Over by troutwine on Tuesday January 14, 2020 @07:13PM (#22050580)
Serialized novels did.
Re:Video Gaming Will Take Over by Mirioron on Wednesday January 15, 2020 @01:38AM (#22052175)
And nowadays we have web novels with chapters every day/every few days.
Re:Video Gaming Will Take Over by snaky on Wednesday January 15, 2020 @07:28AM (#22053610)
And forums where readers still communicate with authors shaping the new chapters.

> This essay will focus on two particularly striking mid-nineteenth-century examples of the complex relationships that unite the writer, readers, and editor of a serial. The first one is a French novel. Les Mystères de Paris, by Eugène Sue, which was serialized over a year and a half in 1842-43 in the Paris daily Le Journal des Débats Politiques et Littéraires, which translates literally as the Journal of Political and Literary Debates; the second is Uncle Tom's Cabin, by Harriet Beecher Stowe, which first appeared in the antisîavery weekly, the National Era, between 1851 and 1852.

> My first point is that in the case of both works, apart from the fact that they aimed at social reform and were tremendously popular and violently criticized, their respective readers played a role in giving final form to each novel, particularly in terms of length. I will then examine the locus of the discussion that is being carried on between the readers and the writer. In Stowe's case, since she was writing far from Washington, where the National Era was based, the conversation between the reader and the writer was carried on in the columns of the Era itself. In Sue's case, the correspondence between reader and writer was mostly conducted via private letters, for reasons I will go into later. Sue kept more than three hvmdred of the letters he received while writing Les Mystères; those letters have now been edited and published. As can be imagined, they provide a rare and invaluable insight into the interaction between reader and writer during the publication of a serial.

http://www.americanantiquarian.org/proceedings/44539534.pdf

Re:Video Gaming Will Take Over by TylerE on Tuesday January 14, 2020 @07:08PM (#22050555)
Makes me wonder what kind of spine and RSI issues that generation will have in 20 years
Re:Video Gaming Will Take Over by mffnbs on Tuesday January 14, 2020 @08:54PM (#22051103)
How's it different from a generation that grew up with books?
Re:Video Gaming Will Take Over by Mirioron on Wednesday January 15, 2020 @01:36AM (#22052171)
I recommend you take a look at the way kids hold their phones when doing "serious" fast-paced gaming. The 4 finger claw grip[0] is not very comfortable in the long term. I'm guessing it'll be fine for teenagers, but beyond that I could see it causing issues.

[0] https://www.youtube.com/watch?v=zKrU4yYTGXI&t=4m51s

Re:Video Gaming Will Take Over by arcticfox on Tuesday January 14, 2020 @09:26PM (#22051266)
Books are way less addictive across the board in my experience. You might find a handful of people consuming them to the point of harm, but when you add together all of the addictive activities on a phone/tablet there's no question IMO
Re:Video Gaming Will Take Over by TylerE on Tuesday January 14, 2020 @09:42PM (#22051343)
Books you aren't repeatedly stabbing with a finger.
Re:Video Gaming Will Take Over by _jal on Wednesday January 15, 2020 @01:53AM (#22052212)
Depends on how much you argue with the authors.
Re:Video Gaming Will Take Over by minimaxir on Tuesday January 14, 2020 @03:10PM (#22048742)
This article discusses many of the pain points Google Stadia was supposed to solve, but didn't mention that Stadia has had significant issues since (e.g. input latency, bandwidth consumption) that the positives do not offset.
Re:Video Gaming Will Take Over by wayoutthere on Tuesday January 14, 2020 @03:15PM (#22048801)
Those are technical problems that will get solved. Heck, I helped solve some of them 5 years ago with Microsoft in a limited pilot but the solution wasn't cost-effective back then. They didn't want to be first to market with a half-baked product for fear it would damage the Xbox brand. Google is starting a new brand for Stadia, so it makes sense they'd be willing to take more risk.
Re:Video Gaming Will Take Over by Hamuko on Tuesday January 14, 2020 @03:37PM (#22049004)
>Those are technical problems that will get solved.

How do you fix the distance between me and Google?

Re:Video Gaming Will Take Over by wayoutthere on Tuesday January 14, 2020 @06:33PM (#22050332)
By dropping the render farms at the other end of your broadband connection. It worked, it just wasn't economically feasible then. :)
Re:Video Gaming Will Take Over by dudus on Tuesday January 14, 2020 @03:45PM (#22049066)
More PoPs and fiber. Both which are already much more ubiquitous than a few years ago and fast expanding. Plus you don't need to reach everyone for a successful product. Just a critical mass
Re:Video Gaming Will Take Over by apazzolini on Tuesday January 14, 2020 @06:12PM (#22050202)
I (and many, many others) notice lag in games with v-sync turned on vs off, and we're talking about single digit milliseconds there.

It's possible that Stadia might be "good enough" for casual gaming (and granted, that's a very large market segment), but I don't think it will ever be good enough for anyone who is sensitive to latency.

Re:Video Gaming Will Take Over by belltaco on Tuesday January 14, 2020 @09:09PM (#22051179)
>I (and many, many others) notice lag in games with v-sync turned on vs off, and we're talking about single digit milliseconds there.

Indeed, I found this recently out in a double-blind kind of way, when running at 165hz. I had to take out my GPU to fix the fan, so I wanted to try playing some demanding games on my integrated Intel GPU. I switched settings to the lowest (along with the game itself auto downgrading settings). After I put my GPU back, I put all the settings back, or so I thought. I was feeling some input lag and the mouse a little "floaty" but thought I just imagining it for a day or two. Afterwards I checked settings and lo behold, VSync was on.

I was surprised that I could tell the difference when running at 165hz and 165 fps.

Re:Video Gaming Will Take Over by clarry on Wednesday January 15, 2020 @05:49AM (#22053204)
I feel like there must be something way wrong with the way vsync is implemented in most games. It often feels like it adds massive latency (like an entire extra buffered frame, like bad implementations of triple buffering), but if my FPS is close to what it would be with vsync, then I don't see why it should add much latency.

That is to say, on my 60Hz monitor, I don't feel much difference between 60 FPS and anything above with vsync off. But if I go from from 70FPS (vsync off) to 60 FPS (vsync on), it's yarrgh unplayable, as far as first person shooters go.

Re:Video Gaming Will Take Over by def_true_false on Wednesday January 15, 2020 @07:28AM (#22053612)
With vsync, a late frame delays input by a whole refresh cycle. When your hardware is only capable of average frame rate similar to your refresh rate, there will be plenty of those.

Variable refresh rate is one way to fix this.

Re:Video Gaming Will Take Over by clarry on Wednesday January 15, 2020 @07:41AM (#22053694)
I mean frame rate similar to but strictly above refresh rate, with no late frames. There's still very obvious nasty latency.
Re:Video Gaming Will Take Over by skocznymroczny on Wednesday January 15, 2020 @04:37AM (#22052907)
What is your screen refresh rate? With Vsync on, you are capped to the screen refresh values. If you have a 144Hz screen and you're running 165FPS with VSync off, you will run 144FPS with VSync on. But if your GPU struggles to hit 144FPS, with Vsync on it will drop instantly to 72 FPS, then to 36 FPS (assuming no GSync/FreeSync).
Re:Video Gaming Will Take Over by zubspace on Wednesday January 15, 2020 @05:49AM (#22053207)
This is something which irks me.

All major engines (Unity, Unreal and even Godot) provide 2 different mechanisms for callbacks in your scripts: A callback before each rendered frame and a callback before each physic step (Update() and FixedUpdate() in Unity).

Now, physics always run in a fixed time step. Usually 60 times per second. If you move your player, the game will always need to wait for the next physic callback to move the entity around. Same for spawning projectiles and or checking hitscan weapons with raycasts. You always need to wait.

In this case, when V-Sync is on an your screen updates at 60Hz per second everything is fine. But on a screen with 144Hz, there is inevitable input lag.

Can someone tell me, how on earth can this be improved by disabling V-Sync? It's basically not possible to reduce input lag in this scenario.

I know there are ways to hide the lag through Input Prediction and Entity Interpolation, but those are necessary band-aids for multiplayer games, where you accept lag which is already an order of a magnitude larger than local input lag. And for single-player games? If you introduce physics your oh-so-nice 1000 Frames per Seconds are basically useless. But please tell me, if I missed something.

Re:Video Gaming Will Take Over by friendlybus on Wednesday January 15, 2020 @06:18AM (#22053312)
The controller function in unreal is separate to the physics engine. Raycasts and spawning do not need to wait for a new physics tick to do their thing.

Interp and extrapolation do not delay your input. Interp fills in lag time with predicted movement for other player characters to hide 50ms+ of lag from the player. Your client side input still exists and is updated client side in realtime. It may get corrected by lag after the fact. Your input is not delayed to match their lag.

Re:Video Gaming Will Take Over by def_true_false on Wednesday January 15, 2020 @07:00AM (#22053500)
Network lag is not an order of magnitude larger than local input lag.

E.g. Dota 2 and CSGO servers in Europe have <40ms ping for most people. Local lag should be up to some 16ms from a 60Hz display plus 1ms from a 1000Hz mouse/keyboard, half of that on average. If the hardware is bad, it could easily be some extra 30ms from the display and maybe 16ms from the mouse/keyboard -- think 125Hz poll rate and bad debounce implementation.

Re:Video Gaming Will Take Over by SmirkingRevenge on Wednesday January 15, 2020 @12:28AM (#22051953)
> I (and many, many others) notice lag in games with v-sync turned on vs off, and we're talking about single digit milliseconds there.

Many gamers think they can feel differences in such small ranges of milliseconds... and maybe some can. I bet its not very many though.

I would love to see results of a blind test.

Re:Video Gaming Will Take Over by archagon on Wednesday January 15, 2020 @05:22AM (#22053109)
At least at 60fps in a first-person shooter, it’s honestly immediately obvious.
Re:Video Gaming Will Take Over by mhh__ on Tuesday January 14, 2020 @10:13PM (#22051479)
I remember Arma 3 (A pretty serious MilSim game) having 100ms+ input lag at one point so there is definitely room to play with but I don't think it's ever going to be good enough for stereotype PC games - equally, I don't think they're the target market.
Re:Video Gaming Will Take Over by MattRix on Tuesday January 14, 2020 @10:24PM (#22051515)
Input lag is annoying for sure, but it's the sort of thing where as long as it's consistent and not sporadic, you would mostly adapt to it... Especially assuming you're not playing some kind of competitive real-time game (which most of these games aren't).
Re:Video Gaming Will Take Over by crummy on Tuesday January 14, 2020 @08:25PM (#22050955)
Vsync off gives tearing, right? Maybe you're noticing that and not the latency.
Re:Video Gaming Will Take Over by apazzolini on Tuesday January 14, 2020 @08:36PM (#22051014)
Vsync off can sometimes produce tearing, but I find this preferable to vsync on, which eliminates tearing but introduces latency.

Edit: Freesync/G-sync is an attempt to eliminate tearing AND latency. Unfortunately, this often requires a higher response time on many monitors. For example, on my simracing setup with a Samsung CHG90[1], you can't both enable freesync and the fastest response time on the monitor. I opt for the faster response time as it just feels faster and most of the time I don't notice the tearing.

[1] https://www.samsung.com/us/computing/monitors/gaming/49--chg...

Re:Video Gaming Will Take Over by ihuman on Tuesday January 14, 2020 @05:21PM (#22049837)
Wouldn't that also solve the 20-minute update problem?
Re:Video Gaming Will Take Over by setr on Tuesday January 14, 2020 @03:42PM (#22049041)
More datacenters
Re:Video Gaming Will Take Over by falcolas on Tuesday January 14, 2020 @04:04PM (#22049237)
That's not a technical solution, that's a "throw money at the problem" solution which is not financially viable for a good portion of the world.
Re:Video Gaming Will Take Over by UncleMeat on Tuesday January 14, 2020 @06:13PM (#22050210)
But it is exactly how CDNs and very large web applications have been doing things for ages.
Re:Video Gaming Will Take Over by buttersbrian on Tuesday January 14, 2020 @08:36PM (#22051012)
Exactly this. Nearly anything on the internet that is concerned with speed does this in some fashion.
Re:Video Gaming Will Take Over by Mirioron on Wednesday January 15, 2020 @01:42AM (#22052183)
The problem is that the bandwidth costs become too high. Internet streamed video can be encoded with get efficient algorithms, it can be cached at your ISP, and it doesn't care much about latency. None of these are true for game streaming. People will want a higher quality image with low latency and it's not something that can ever be cached.
Re:Video Gaming Will Take Over by wayoutthere on Wednesday January 15, 2020 @12:24PM (#22056129)
Two words: edge compute. The major ISPs are in the process of rolling this out in trials, with nationwide rollouts likely to start in 2021. The general idea is that you build some amount of CPU / GPU capacity in the boxes on the poles outside your house. Initial versions likely won't be able to support the full Stadia 4k experience, but it'll be enough to play games like Fortnite or Minecraft.

Considering those last-mile edge devices often cost in the tens of thousands of dollars and use a lot of power, including a few hundred ARM cores isn't a huge cost increase for the benefit it provides.

Re:Video Gaming Will Take Over by falcolas on Wednesday January 15, 2020 @03:48PM (#22058349)
> including a few hundred ARM cores

You're not going to get a lot of gaming done on ARM cores, when the games Stadia is trying to sell are built for x86 and x64.

Games that run on ARM devices (Fortnight, Minecraft) can already run on Stadia's end user hardware (phones, low-end computers, even many android-based smart TVs), and don't require streaming infrastructure.

Re:Video Gaming Will Take Over by wayoutthere on Thursday January 16, 2020 @07:30AM (#22063871)
Why not? Think Nintendo Switch (which uses an ARM-based Tegra X1), not PS5. And give the hardware 3-5 years; it will be able to do 4k. It'll be just another port.
Re:Video Gaming Will Take Over by gambiting on Wednesday January 15, 2020 @04:01AM (#22052731)
Also a single Netflix blade can support caching for hundreds of users. Stadia blades support only one user per blade, and it's not like the hardware is cheap or the space in cabines unlimited.
Re:Video Gaming Will Take Over by baby on Wednesday January 15, 2020 @04:45AM (#22052952)
Btw “playstation now” is a thing. I’m streaming games all the time with my ps4 and I have no issues whatsoever.
Re:Video Gaming Will Take Over by lawtalkinghuman on Wednesday January 15, 2020 @08:00AM (#22053803)
The biggest problem of all: why would you want your games to be subject to the shutdown whims of Google, like Reader, G+, Wave etc.?
Re:Video Gaming Will Take Over by Kiro on Wednesday January 15, 2020 @02:05AM (#22052256)
I don't experience any input latency on Stadia. Don't know about the bandwidth consumption though.
Re:Video Gaming Will Take Over by SmirkingRevenge on Wednesday January 15, 2020 @12:44AM (#22052012)
This is all relative...

Stadia DOES solve those problems... over a particular range of conditions - and its a respectably wide range. It can't heal shitty internet though, but who said it can?

Re:Video Gaming Will Take Over by puranjay on Wednesday January 15, 2020 @02:23AM (#22052307)
I used to laugh at the idea of playing games on a tiny screen, especially AAA titles. But I was gifted a Nintendo Switch and I've used it almost exclusively in handheld mode. I played the entirety of Breath of the Wild on planes, morning commutes, and heck, even the bathroom.

That's a gorgeous game that probably deserves a big screen experience. But the convenience of being able to play anytime, anywhere trumps the cumbersomeness of sitting before a TV, switching everything on, and using a controller.

Re:Video Gaming Will Take Over by Supermancho on Tuesday January 14, 2020 @06:44PM (#22050415)
> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute

People are playing games on their phones on trains and buses and cars all day every day. Mouse and Keyboard FPS games have given way to the control pads on phone touchscreens.

One benefit of being so old and traveled is that I can predict the future more reliably than 40 years ago. Look to dense urban centers for entertainment consumption efficiency and life hacks and you are looking at the future of the culture, even if another wave breaks that pattern a short time later.

Re:Video Gaming Will Take Over by friendlybus on Wednesday January 15, 2020 @06:24AM (#22053330)
Yes density is the hot new thing I agree. The mouse and KB didn't give way. They don't compete with each other. Nobody is deciding to play civ6 on their phone instead of their PC when at home. People play phone games when they are not at a desk where they can game. Gaming diverged, following the hardware.
Re:Video Gaming Will Take Over by giancarlostoro on Tuesday January 14, 2020 @03:17PM (#22048825)
Honestly what games have 20 minute updates so often? I havent played a game like that in a while. I can only think of MMOs doing this.

I agree as well though, keyboard and mouse is the superrior interface for me.

Re:Video Gaming Will Take Over by geerlingguy on Tuesday January 14, 2020 @03:26PM (#22048907)
I was surprised/annoyed by this as a very casual gamer—my sister lent me her Xbox One a few weeks ago, and I have a copy of Halo (Master Chief Collection). I wanted to play it for a few minutes just to relive some memories from Halo CE and see how the remastered graphics looked.

It took like 20 minutes for the game to copy from the disc to internal storage (luckily her Xbox had some free space!), and then it spent another 10 or so downloading an update/patch.

Back when I remember playing Sega, Nintendo, etc. (even Xbox 360, which was the last console I owned), it was a matter of plugging in a cartridge/disc, turning on the system, and playing the game after a few boot screens.

In the end, I only got about 20 minutes of time to play the game since it was night and I had to be up early to help the kids. The experience didn't make me anxious to buy a modern gaming system.

Re:Video Gaming Will Take Over by Darkphibre on Tuesday January 14, 2020 @03:45PM (#22049067)
Ah, yes, in the days of yore when the code could fit in an 8k memory chip! :D https://benfry.com/distellamap/

Sorry to hear it was not an enjoyable evening.

With the higher resolutions many TVs support, there's only so much bandwidth and memory headroom to support textures that big, and DVD drives just don't have the seek speed to support. Heck, in the 360 generation we were carefully laying out files broken apart and spaced so the platter would be under the read head at just the right time to reduce that latency.

As for the updates... well, I'm intimately familiar with why patching the four concurrent titles is they way it is. I have hear our feedback was incorporated into a new update system. It's been personally frustrating, when Microsoft/Bungie pioneered the Play-While-Install concept all the way back in Halo 2 Vista. We'll see!

The feedback in this post is my own, and is not meant to reflect that of my employer 343 Industries.

Re:Video Gaming Will Take Over by giancarlostoro on Tuesday January 14, 2020 @03:29PM (#22048929)
Oh right, console gamer problems. I guess cloud gaming will make them happy, I really hope it doesn't bleed over into PC gaming.
Re:Video Gaming Will Take Over by dublinben on Tuesday January 14, 2020 @03:37PM (#22049001)
Isn't it already a meme that Steam seems to always require updates before you can play anything?
Re:Video Gaming Will Take Over by hnick on Tuesday January 14, 2020 @06:54PM (#22050476)
Steam seems to patch very quickly so that's never been an issue for me.

Some games patch very poorly due to Steam's update mechanism. Path of Exile is notorious for this, to the point many download the standalone client instead. The issue is that it uses one big file for data and this interacts poorly with steam (a tiny patch will take half an hour to apply after downloading, even on SSD).

Re:Video Gaming Will Take Over by mywittyname on Wednesday January 15, 2020 @10:25AM (#22054976)
Steam updates in the background, so it's not really an issue.

However, the install times are still annoying. I really wish more games had play-while-install features. That being said, Steam downloads so much faster than a PS4 installs. I have a gigabit home connection and can get pretty close to saturating it while downloading from Steam, while the PS4 is slow -- apparently due to some technical limitations of the PS4.

Re:Video Gaming Will Take Over by falcolas on Tuesday January 14, 2020 @04:02PM (#22049219)
If it is, then the meme is an old one. I haven't had to patch before playing in years. Even new games seem to come patched.
Re:Video Gaming Will Take Over by mhh__ on Tuesday January 14, 2020 @10:14PM (#22051485)
You can stop it doing that in the settings if you please.
Re:Video Gaming Will Take Over by setr on Tuesday January 14, 2020 @03:41PM (#22049030)
PC gaming is already just playing catch-up on all the console strategies. That battle was lost as soon as Steam became popular (and game renting indefinitely became enforcable, even for offline games, on PC).
Re:Video Gaming Will Take Over by NoPicklez on Tuesday January 14, 2020 @05:21PM (#22049834)
I always thought that it was console that was just playing catch up on all the PC strategies. Could you please further elaborate?
Re:Video Gaming Will Take Over by SketchySeaBeast on Tuesday January 14, 2020 @05:22PM (#22049844)
I was surprised this generation to see that they still have disc drives in consoles. I imagine next gen they'll finally be gone.
Re:Video Gaming Will Take Over by kevin_thibedeau on Tuesday January 14, 2020 @06:55PM (#22050485)
"Never underestimate the bandwidth of a station wagon full of tapes hurtling down the highway."
Re:Video Gaming Will Take Over by SketchySeaBeast on Wednesday January 15, 2020 @09:41AM (#22054513)
The bandwidth is great, the ping is awful.
Re:Video Gaming Will Take Over by setr on Tuesday January 14, 2020 @03:36PM (#22048997)
The one and only time I touched an Xbox one, my cousin's, we picked up the game from the store and it turned out to contain a blank disk that went and downloaded the game on insertion. Perhaps that's what happened in your case?

Regardless, never again. It's downright offensive.

Re:Video Gaming Will Take Over by Polylactic_acid on Tuesday January 14, 2020 @09:05PM (#22051161)
>it was a matter of plugging in a cartridge/disc, turning on the system, and playing the game after a few boot screens.

It was also a matter of traveling to the store during opening hours, purchasing the game and traveling home. That is almost always less convenient than purchasing it in a UI and having it download.

What does annoy me is how steam and probably other platforms force you to install updates before you can start a game even if the game has no online features.

Re:Video Gaming Will Take Over by tashoecraft on Tuesday January 14, 2020 @03:33PM (#22048959)
I had a comical situation happen a few years ago when I went to a friends house.

Tried to play Halo on his xbox one, something he played almost daily. Required an update which took maybe 10 minutes. Got in and realized we couldn't play local split screen online. Fine, he has a gaming pc, let's fire that up and play with his Rift.

Pc has an update, then steam needed some kind of update, and Oculus did, and then the damn game we wanted to play had it's own update. We just sat there laughing as all in all it took an hour from when we sat down to actually playing something.

If you're not playing regularly, the amount of updates that can happen are insane.

Re:Video Gaming Will Take Over by giancarlostoro on Tuesday January 14, 2020 @09:02PM (#22051144)
I'm a "patient gamer" so I play games that likely wont be getting updates as much anymore. The newest games I have right now are basically because of Humble Choice. I probably wont play them yet either. I got too many games. I might freeze Humble Choice for a few months at this point.
Re:Video Gaming Will Take Over by Polylactic_acid on Tuesday January 14, 2020 @09:09PM (#22051177)
Linux handles this with much more grace. The entire system from the kernel to the web browser can be updated in a single action without requiring downtime during the update. if steam would integrate itself with linux better, perhaps by using flatpak for itself and all games then things would just be kept up to date for you without 1000 updaters opening when you turn on your compuer.
Re:Video Gaming Will Take Over by zentiggr on Tuesday January 14, 2020 @03:44PM (#22049058)
I've started a process of starting our XBox One about every month, or even three weeks, so that any console updates are done before my wife (main player by about a 90/10 split) has to wait 45 minutes for download/validate/apply cycle.

If she has a game in, I start it as well, same reason.

I like the idea that they are both getting security and/or bug fixes (I'm looking at you, Bethesda) but yeah damn, it's a pain to wait an hour to start playing anymore.

Re:Video Gaming Will Take Over by dijit on Tuesday January 14, 2020 @03:35PM (#22048989)
All of them. At least from a console/dual boot perspective. Maybe if the game updates in the background this isn’t true.

But really. Every 3 weeks when I get time to play I spend 40~ minutes updating the game on PS4 because the patch sizes are gigabytes and the harddisk is slow.

The situation is only /slightly/ improved on a dual boot setup but then it’s also complaining about windows updates too, so not much time is actually won there.

Re:Video Gaming Will Take Over by SkyPuncher on Tuesday January 14, 2020 @05:25PM (#22049871)
Nearly every major FPS has frequent updates.

It's not a huge deal if automatic updates work as expected. I've have too many times where my Playstation fails to auto-update and I'm stuck waiting an hour+ for an update.

Re:Video Gaming Will Take Over by A4ET8a8uTh0 on Tuesday January 14, 2020 @08:42PM (#22051045)
I will take this one. I use my ps4 mostly for netflix, but recent holiday season left me with some games. You would be surprised how often those games force you into updates. And then there is PS system updates..
Re:Video Gaming Will Take Over by baby on Wednesday January 15, 2020 @04:47AM (#22052961)
That was my experience with the PS3
Re:Video Gaming Will Take Over by ksec on Wednesday January 15, 2020 @12:48AM (#22052023)
>>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing.

The problem is latency.

In a world where I am not even happy with the latency, or delay on most of the Code Editor, Keyboard, Screen, Display etc. And Gaming Display Monitor being 120Hz and trending towards 240hz+. We are not even anywhere close to solving latency issues in a local environment, let alone one that is separated by a fibre Optic.

And I not sure about "dreaded" the 20min update, on a decent Internet connection, most of the time is no longer in the network, but CPU decompressing the Data and installing it. But they way update are package are still optimise for minimal bandwidth, not minimal user time.

I dont think the problem with Gaming industry is Distribution or Delivery with Cloud Gaming. It is with the forever increase in Asset Prices. Middleware Engine helped Software Gaming Development cost to stabilise. But the Asset, especially Graphics will need ways to dramatically reduce its time and cost.

Re:Video Gaming Will Take Over by goykasi on Wednesday January 15, 2020 @01:16AM (#22052111)
> We are not even anywhere close to solving latency issues in a local environment, let alone one that is separated by a fibre Optic.

Actually, this is more or less solved. https://parsecgaming.com/ works really well over a local network. I use a raspberry pi as a thin client to stream games to my tv from a windows vm in my closet. I cant even tell a difference. Its not just for games either; its basically a gpu accelerated remote desktop.

They claim it works really well for remote servers (they even let you lease environments I think) too. For less intensive games, it probably works fine, but for more latency sensitive games, Im sure you can feel the lag.

Re:Video Gaming Will Take Over by gambiting on Wednesday January 15, 2020 @04:04AM (#22052753)
>> I cant even tell a difference.

I honestly don't understand how anyone can say this with a straight face. I've tried multiple solutions over a local gigabit network, literally just streaming from my gaming PC upstairs to the living room PC, using Steam streaming, Nvidia streaming, and while good, they are very clearly being streamed. Especially in high-detail or darker scenes the artifacts around low-contrast areas are horrendous - it feels like watching a movie rather than playing a game. And even when playing locally the latency is still too high to play racing games for example, I just couldn't get used to it.

Re:Video Gaming Will Take Over by Kiro on Wednesday January 15, 2020 @02:04AM (#22052252)
Stadia works amazing for people like me though who is not a professional gamer. I don't experience any noticable latency.
Re:Video Gaming Will Take Over by 0-_-0 on Wednesday January 15, 2020 @05:21AM (#22053100)
Here's a pretty good (quantitative) test of Google Stadia latency for those interested:

https://www.youtube.com/watch?v=m0gILReDQsY

Re:Video Gaming Will Take Over by on_and_off on Wednesday January 15, 2020 @05:48AM (#22053201)
Everywhere in this context might not mean in your commute.

One of my gaming friends who is a big fan of Stadia loves it because it means that even though they travel a lot, they will be able to play [enter big aaa pc game] from the comfort of their hotel room (they travel a lot).

Personally, I think I might be tempted to use stadia for another reason : I love FPSs but I have abandoned pc gaming in favor of consoles. I will try to use Stadia in order to play Doom eternal : this way I can play with a mouse and keyboard without having to invest the time, money, space and energy to build a gaming pc.

Re:Video Gaming Will Take Over by lovehashbrowns on Wednesday January 15, 2020 @01:07AM (#22052077)
> Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them.

I used to have a cheaper laptop back in the olden days so I subscribed to a service called OnLive. It worked like Stadia where the cloud would host and render your game and you could play it online. I loved it! I wish it hadn't gotten bought out and canceled. Doesn't work for certain types of games, obviously, but it's great for most casual things.

Re:Video Gaming Will Take Over by fsiefken on Wednesday January 15, 2020 @06:09AM (#22053282)
I use my Oculus Go and now Quest often in the commute, a big screen with virtualdesktop and/or a gamepad works, even a bluetooth keyboard. And then there is VR gaming...
Re:Video Gaming Will Take Over by baby on Wednesday January 15, 2020 @04:38AM (#22052913)
You probably live in a bubble, because people use the switch and the xbox to watch movies, and use their phones to play shooters and other games that could really use a mouse+keyboard.

Obviously not my thing but we can’t ignore the rest of the world.

Re:Video Gaming Will Take Over by Havoc on Tuesday January 14, 2020 @06:14PM (#22050215)
>FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute

Fortnite on mobile says otherwise

Re:Video Gaming Will Take Over by mhh__ on Tuesday January 14, 2020 @10:16PM (#22051490)
Fortnite's not an FPS... More seriously, I think this is meant to imply a game like Quake or Counter Strike ("Skill based") rather than Fortnite - i.e. Fortnite has aspects unlike those other two games that cultivate different skills.
Re:Video Gaming Will Take Over by FooHentai on Wednesday January 15, 2020 @03:11PM (#22057973)
Reactions-based or high visual fidelity are the main limiting factors I immediately think of.

There are many games where these aspects aren’t core to the game but there are for sure many where they are.

I was pretty surprised by PUBG’s success in the mobile space - Then again I sunk an immense amount of time into Ring of Elysium when it came out on PC and that was in many ways mobile-esque in gameplay and visuals.

So there’s probably more crossover potential than I acknowledged in the earlier post. I think a lot of my opinion on the limits of cross-platform (multiplayer) gaming was formed back when Quake 3 got cross-play between PC and Dreamcast. It was an absolute bloodbath.