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Re:Video Gaming Will Take Over by Darkphibre on Tuesday January 14, 2020 @03:35PM (#22048983)
Reminds me of an op-ed from 1900 about how books were destroying the youth, for they never looked up at the world around them. :)
Re:Video Gaming Will Take Over by Aaronstotle on Tuesday January 14, 2020 @05:46PM (#22050038)
I think that the major difference is a lot of games/apps are tailor made to produce dopamine/cause addiction. While a good book _can_ be addicting, it's not inherently stimulating.
Re:Video Gaming Will Take Over by anchpop on Tuesday January 14, 2020 @06:59PM (#22050508)
Why would a book not be made to produce dopamine? They're written by people trying to make the most engaging and profitable story possible
Re:Video Gaming Will Take Over by GVIrish on Tuesday January 14, 2020 @08:48PM (#22051074)
A good book might hook someone into reading it all in a binge, but once it's done it's pretty much done.

A game on the other hand can create a sort of rewards treadmill where no one ever really 'finishes'. A book can't adjust rewards in real time to fuel addictive behavior.

Books don't really exploit gambling mechanics, which is what can drive some of the most pernicious addictions.

Re:Video Gaming Will Take Over by Polylactic_acid on Tuesday January 14, 2020 @09:01PM (#22051141)
Yep, people sink literally thousands of hours in to a single game. Some popular games literally punish you for the time you spend not playing the game or give you daily rewards so that you log in frequently.
Re:Video Gaming Will Take Over by p1necone on Tuesday January 14, 2020 @09:10PM (#22051189)
The op was specifically talking about minecraft - it has none of those dark patterns, it's just a good game.

It's literally virtual building blocks (+ hack and slash combat and crafting and exploration etc). Would you have the same level of derision for kids who sink thousands of hours into playing with lego? Kids have a lot of spare time to kill.

Re:Video Gaming Will Take Over by brlewis on Wednesday January 15, 2020 @08:22AM (#22053902)
Finding diamonds in minecraft isn't gambling mechanics?
Re:Video Gaming Will Take Over by viridian on Wednesday January 15, 2020 @10:24AM (#22054964)
Dig down to just above bedrock, and dig a long, level, 2x1 strip. You'll find diamonds within a few minutes. Each block destroyed this way exposes three potential diamond blocks. Finding diamonds is far more of a knowledge problem than a gambling one. Inefficient mining can make an 8 minute hunt for a diamond vein take over an hour. Also diamonds are a pretty hardy good, once you have a sword, pick, and armor, there isn't a huge reason to seek more until you consume those goods.
Re:Video Gaming Will Take Over by p1necone on Tuesday January 14, 2020 @08:46PM (#22051063)
I've certainly become "addicted" to good books in the same way I've been "addicted" to good video games - reading for 8hrs straight every day until I'm done and so on.

From the way some people talk about video games on here sometimes I assume they think the android/ios market is representative of all of gaming (even then there's plenty of good "buy once" mobile games without microtransactions, the discoverability on the stores is just godawful - presumably to steer people towards more profitable crap rather than what's actually good).

Re:Video Gaming Will Take Over by erikbye on Wednesday January 15, 2020 @07:43AM (#22053707)
Genre literature, sure. But there's a whole world of books that's not genre. As engaging and profitable as possible is not a goal shared by all authors.
Re:Video Gaming Will Take Over by p1necone on Monday January 20, 2020 @08:19PM (#22103511)
I'm not really sure what you're trying to say here. Non genre literature is not engaging or enjoyable? "Genre literature" is a stupid term too, it's a no true scotsman thing where anything not deemed "serious" enough gets dumped in that category.
Re:Video Gaming Will Take Over by erikbye on Tuesday January 21, 2020 @08:07AM (#22106534)
I think you're reading into something that isn't there. Umbrella terms can be used without disdain. It wasn't a highbrow comment, and I'm not about to go into a discussion on the merits of genre vs. literary or even the use of the terms, but it's clear that Zapffe's On the Tragic does not target the mass market, while the latest Tom Clancy does. Both can be engaging, depending on the reader, but the latter was written to "be as engaging and profitable as possible," the former was not.
Re:Video Gaming Will Take Over by p1necone on Tuesday January 14, 2020 @08:41PM (#22051037)
The medium of video games isn't "inherently stimulating" either. Games need to be specifically tailored to that kind of thing, and many aren't (look outside of the mobile space for examples - 99% of what you see on the steam front page is not a skinner box)
Re:Video Gaming Will Take Over by Wowfunhappy on Tuesday January 14, 2020 @10:13PM (#22051481)
Also, you always eventually reach the end of a book. In which case you have to take a break to find a new one, which you may or may not like as much.

This applies to basically every form of media prior to the internet—movies, TV shows, music albums, etc.

I personally prefer games that are one-and-done too, and this is partly why. I want to immerse myself in a virtual world for a little while and then move on with my life and/or find a brand new virtual world; I'm not looking for an endless rabbit hole.

Re:Video Gaming Will Take Over by navs on Tuesday January 14, 2020 @06:28PM (#22050296)
At the time the medium didn't allow for unlockable episodes/chapters ;)
Re:Video Gaming Will Take Over by troutwine on Tuesday January 14, 2020 @07:13PM (#22050580)
Serialized novels did.
Re:Video Gaming Will Take Over by Mirioron on Wednesday January 15, 2020 @01:38AM (#22052175)
And nowadays we have web novels with chapters every day/every few days.
Re:Video Gaming Will Take Over by snaky on Wednesday January 15, 2020 @07:28AM (#22053610)
And forums where readers still communicate with authors shaping the new chapters.

> This essay will focus on two particularly striking mid-nineteenth-century examples of the complex relationships that unite the writer, readers, and editor of a serial. The first one is a French novel. Les Mystères de Paris, by Eugène Sue, which was serialized over a year and a half in 1842-43 in the Paris daily Le Journal des Débats Politiques et Littéraires, which translates literally as the Journal of Political and Literary Debates; the second is Uncle Tom's Cabin, by Harriet Beecher Stowe, which first appeared in the antisîavery weekly, the National Era, between 1851 and 1852.

> My first point is that in the case of both works, apart from the fact that they aimed at social reform and were tremendously popular and violently criticized, their respective readers played a role in giving final form to each novel, particularly in terms of length. I will then examine the locus of the discussion that is being carried on between the readers and the writer. In Stowe's case, since she was writing far from Washington, where the National Era was based, the conversation between the reader and the writer was carried on in the columns of the Era itself. In Sue's case, the correspondence between reader and writer was mostly conducted via private letters, for reasons I will go into later. Sue kept more than three hvmdred of the letters he received while writing Les Mystères; those letters have now been edited and published. As can be imagined, they provide a rare and invaluable insight into the interaction between reader and writer during the publication of a serial.

http://www.americanantiquarian.org/proceedings/44539534.pdf