It took like 20 minutes for the game to copy from the disc to internal storage (luckily her Xbox had some free space!), and then it spent another 10 or so downloading an update/patch.
Back when I remember playing Sega, Nintendo, etc. (even Xbox 360, which was the last console I owned), it was a matter of plugging in a cartridge/disc, turning on the system, and playing the game after a few boot screens.
In the end, I only got about 20 minutes of time to play the game since it was night and I had to be up early to help the kids. The experience didn't make me anxious to buy a modern gaming system.
Sorry to hear it was not an enjoyable evening.
With the higher resolutions many TVs support, there's only so much bandwidth and memory headroom to support textures that big, and DVD drives just don't have the seek speed to support. Heck, in the 360 generation we were carefully laying out files broken apart and spaced so the platter would be under the read head at just the right time to reduce that latency.
As for the updates... well, I'm intimately familiar with why patching the four concurrent titles is they way it is. I have hear our feedback was incorporated into a new update system. It's been personally frustrating, when Microsoft/Bungie pioneered the Play-While-Install concept all the way back in Halo 2 Vista. We'll see!
The feedback in this post is my own, and is not meant to reflect that of my employer 343 Industries.
Some games patch very poorly due to Steam's update mechanism. Path of Exile is notorious for this, to the point many download the standalone client instead. The issue is that it uses one big file for data and this interacts poorly with steam (a tiny patch will take half an hour to apply after downloading, even on SSD).
However, the install times are still annoying. I really wish more games had play-while-install features. That being said, Steam downloads so much faster than a PS4 installs. I have a gigabit home connection and can get pretty close to saturating it while downloading from Steam, while the PS4 is slow -- apparently due to some technical limitations of the PS4.
Regardless, never again. It's downright offensive.
It was also a matter of traveling to the store during opening hours, purchasing the game and traveling home. That is almost always less convenient than purchasing it in a UI and having it download.
What does annoy me is how steam and probably other platforms force you to install updates before you can start a game even if the game has no online features.
Tried to play Halo on his xbox one, something he played almost daily. Required an update which took maybe 10 minutes. Got in and realized we couldn't play local split screen online. Fine, he has a gaming pc, let's fire that up and play with his Rift.
Pc has an update, then steam needed some kind of update, and Oculus did, and then the damn game we wanted to play had it's own update. We just sat there laughing as all in all it took an hour from when we sat down to actually playing something.
If you're not playing regularly, the amount of updates that can happen are insane.
If she has a game in, I start it as well, same reason.
I like the idea that they are both getting security and/or bug fixes (I'm looking at you, Bethesda) but yeah damn, it's a pain to wait an hour to start playing anymore.
But really. Every 3 weeks when I get time to play I spend 40~ minutes updating the game on PS4 because the patch sizes are gigabytes and the harddisk is slow.
The situation is only /slightly/ improved on a dual boot setup but then it’s also complaining about windows updates too, so not much time is actually won there.
It's not a huge deal if automatic updates work as expected. I've have too many times where my Playstation fails to auto-update and I'm stuck waiting an hour+ for an update.
I agree as well though, keyboard and mouse is the superrior interface for me.