Darkphibre
CLI Model Pct Remaining Reset Date claude all models 15% 3d claude Fable 50% 3d grok all models 0% 4d agy Gemini 36% 5d agy Claude and GPT models 0% 5d codex codex 0% 6d
And I also just used two of my three get-another-week-free tokens for codex.
If you've got an agentic swarm, or are working on multiple big projects at once, or have agents parsing data... you burn through tokens fast. The last four days in API would have cost me well over $3k.
It wasn't until I discovered I was on the spectrum that I realized why it clicked so much. >.< I'm masking all the time, running conversational simulations to anticipate the societally-expected response to any given situation (and am high on the IQ spectrum).
https://web.archive.org/web/20140527121332/http://www.infini...
Oh, and we only had (if I recall) 1ms per frame on one core to do all our payload packaging and dequeue messages from the circular buffer. Thats' where the 20k/s hard limit came in... we could have handled SO much more. Our entire message usually landed around 100-150 bytes if I recall, using bitpacked structures.
One thing I didn't anticipate: Memory stomping would result in everyone pointing fingers at our department, because we would inevitably be the ones that would crash (usually with our hardening asserts). We had to start flagging our memory blocks as unwritable when our thread was idle during debug mode, so that offenders would crash when they touched our memory.
For Halo 4, I architected a system for our telemetry that that had to support subsecond roundtrip user lifetime aggregation. With up to 400ms one-way latencies, that left us with 200ms client + server time to manage lifetime counts. 60ms on the client for batching and network stack delays, and 80ms in the cloud for aggregation after routing delays.
On the client side we leveraged a lot of those TigerStyle ideas (static-allocation, simplified function surface area, explicit limits, strongly asserted). And for the cloud we effectively wrote Diagonal Scaling (Stage 7).
For gamedevs to use this, it had to be as lightweight as possible and introduce no risk of priority inversion or hitching. I wrote a many-reader/many-writer lockless circular queue with performance measured in the microseconds, it was a beast.
I was so proud of our tiny team for pulling off the vision. When we launched, there was a bug in the game: someone left in telemetry in a tight render loop during a cutsceen, so our 20k/s client-side throttles kicked in.
We hit an average of 700k/s on launch day, with peak ingestion throughput of 831k/s (2 weeks to hit a trillion). And we didn't break a sweat.
Partner teams that were trying to provide our reporting capabilities started slowing down, though, haha, and brought it to our attention ("We, uh, can't scale anymore, there's no more servers on the eastcoast data center we can allocate")... so we hit the killswitch on that category of event.
That was another piece I was proud of writing: each instrumentation point did a quick binary mask check for 64 categories and 64 subcategories to see if it should emit... one reason why the instrumentation times were so blazing fast, we had minimal branching based of a hotly-cached variable that would hang around L1 because it was touched so frequently.
Querying that day for insights, though... aggregation queries touching the launch day (that weren't on the per-user hotpath layer that was our primary use-case) would 30x query duration. XD
OH! And I forgot to mention. The tech was impressive enough, that it was quickly adopted as the backbone by every title that Microsoft published, from Gears of War to Solitaire, Forza to Minecraft.
And for comparison: The official, initial Xbox One telemetry stack used pipe-delimited strings, and supported 1-5 transactions/console/second (vs our 20k).
I find it fascinating that, even aware of the importance of the phrase, I tend to gloss over it as one conceptual unit and hardly even register its existence, like the
And I completely agree about event organization! It really introduces you to a wider swath of people than your initial search may have turned up.
Way to go!
Actually had a chance to provide my perspective to a FAANG Research Group, but I was laid off (and they were disbanded).
Rather than attaching to seaweed, it can also stick to microplastics and (hopefully) be ingested by marine wildlife. At least as I read the articles.
Alternatively, I'd be curious how many tesla batteries in raw materials that equated to per hour.
And then I was driving through Phoenix Arizona, looking out at the concrete landscape and concrete riverways, and realized just how right he was.
All relationships are different. :)
See also this Domo video that turned it into a song. :) https://www.youtube.com/watch?v=f7ZDH45OAt8
Inverse survivorship bias: That's because you are no longer able to look elsewhere...
Reminds me a lot about Knight Capital bug that cost them $440M in 28 min.
> Rogue orders seemed originated from the new RLP router code, but no one could pinpoint the bug.... they reverted to last-stable.... and even more trades executed than before.
https://www.henricodolfing.com/2019/06/project-failure-case-...
I remember a PDF that went into even greater detail, was a very good read.
"They took a high-performance business jet, added extra drag, and ran the engines in reverse to simulate a flying manhole cover."
Creative stuff, built on a robust standard.
https://twitter.com/zackfreedman/status/1517555638456389632?...
https://docs.microsoft.com/en-us/windows/powertoys/fancyzone...
Goggles have a lot of promise. I'm excited about the concepts Brave is bringing forth.
https://search.brave.com/goggles?q=long+tail&source=web&gogg...