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Re:Gemini 4 Argon by simonw on Tuesday October 13, 2026 @12:18PM (#50074156)
Unsurprisingly, the pelicans are excellent. Google are the only lab who have publicly shared that they have specifically trained for SVG output - https://twitter.com/sunjiao123sun_/status/202455551655137292... - and they've had great pelican results in the past too (which they have shown off themselves - https://twitter.com/JeffDean/status/2024525132266688757).

Here's low, medium, high. Even low is better than pelicans from any other lab: https://tools.simonwillison.net/markdown-svg-renderer?url=ht...

low cost 10.185 cents, medium was 11.098 cents, high was 17.166 cents.

The costs are similar because it used more output tokens than reasoning tokens for all three pelicans, even for high.

Re:Gemini 4 Argon by rdtsc on Tuesday October 13, 2026 @12:22PM (#50074244)
Me in 2025 https://news.ycombinator.com/item?id=44759781

> If it's on HN and is a meme at this point, it will end up in the training set.

> It's kind of fun to imagine that there is an intern in every AI company furiously trying to get nice looking svg pelicans on bicycles.

Google listened and assigned a few interns, I guess, for the task

Re:Gemini 4 Argon by JoshTriplett on Tuesday October 13, 2026 @01:30PM (#50075456)
That's exactly what I was thinking when I saw https://www.assbench.com/ posted a while back: "oh no, this is going to be somebody's job".
Re:Gemini 4 Argon by NoDodgeQuestion on Tuesday October 13, 2026 @02:10PM (#50076073)
prompt is to detailed (llm written?) better test of model creativity is to not constrain prompt
Re:Gemini 4 Argon by rubyn00bie on Tuesday October 13, 2026 @02:15PM (#50076138)
NGL, I think this might be my favorite benchmark, ha. While the Chinese labs asses are a bit off, I certainly have big hopes for their next versions. Their hearts are certainly in the right place.
Re:Gemini 4 Argon by gedy on Tuesday October 13, 2026 @02:32PM (#50076414)
It's the smaller training data /s
Re:Gemini 4 Argon by ngruhn on Tuesday October 13, 2026 @01:56PM (#50075866)
omg that's hilarious
Re:Gemini 4 Argon by codethief on Tuesday October 13, 2026 @05:18PM (#50078911)
Unfortunately, for me the renderings crash or hang in both Firefox for Android and Chromium/Vanadium on a Pixel 10 Pro. :\
Re:Gemini 4 Argon by lp92 on Wednesday October 14, 2026 @09:21AM (#50087343)
Works fine on Android + Firefox for me.
Re:Gemini 4 Argon by eli on Tuesday October 13, 2026 @12:26PM (#50074321)
SVG is useful for actual tasks, not just looking good in a silly "benchmark"
Re:Gemini 4 Argon by CuriouslyC on Tuesday October 13, 2026 @01:02PM (#50074998)
Beyond SVG, these things have been RL'd on 3d reconstruction (which carries over), and I expect given the public reaction to recent frontier advancements in 3d capabilities that this will get allocated a larger share of the post training budget in the future.
Re:Gemini 4 Argon by PorciiVorbesc on Tuesday October 13, 2026 @12:53PM (#50074829)
What I'd kill for would be an app where you take a pic of scribbles and drawings on a whiteboard/notebook and the app turns it into SVGs you can then continue to manipulate digitally on PC/tablet.
Re:Gemini 4 Argon by xnx on Tuesday October 13, 2026 @01:36PM (#50075554)
Inkscape and https://github.com/visioncortex/vtracer can both do this.
Re:Gemini 4 Argon by matsemann on Tuesday October 13, 2026 @02:23PM (#50076259)
They can represent something in vector, but it's always very hard to use the result for anything else. Like, the paths doesn't make sense, aren't grouped to the logic elements etc.
Re:Gemini 4 Argon by gh0stcat on Tuesday October 13, 2026 @12:59PM (#50074937)
Why would you kill for this? Why not just generate svgs with any editing software?
Re:Gemini 4 Argon by PorciiVorbesc on Tuesday October 13, 2026 @01:03PM (#50075006)
>Why would you kill for this?

Figure of speech.

>Why not just generate svgs with any editing software?

How do you do that from the whiteboard/notebook?

Re:Gemini 4 Argon by eli on Tuesday October 13, 2026 @01:04PM (#50075026)
ChatGPT does that decently well
Re:Gemini 4 Argon by PorciiVorbesc on Tuesday October 13, 2026 @01:04PM (#50075037)
Last time I tried, it did not. That's why there's a place on the market for an app just tuned to handle the transition seamlessly, rather than having you fucking around with prompts in LLMs.
Re:Gemini 4 Argon by TeMPOraL on Tuesday October 13, 2026 @02:37PM (#50076492)
I for one don't want a whole app for that, not anymore. It's a small task whose result is an input to something else - ideal for a tool for LLM (or script) to use.
Re:Gemini 4 Argon by PorciiVorbesc on Tuesday October 13, 2026 @03:54PM (#50077683)
>I for one don't want a whole app for that

Everyone says that until ms, apple, google, etc introduces this polished feature as part of their tablet imaging editing/document collaboration office suite. Then everyone can;t get enough of it.

> It's a small task whose result is an input to something else - ideal for a tool for LLM (or script)

Have you actually tried this? If it's a small task then why can't LLMs actually do it? Kind of like the pelican test. Every LLM can do a SVG pelican but most of the results are unusable in practice for production/productivity purposes.

Every LLm can extract some half-broken SVG hallucination of your jots, but I'm asking for an app that's polished and works accurately 99% of the time, which means a dedicated app/model tuned specifically for this task, and nobody makes this yet.

Re:Gemini 4 Argon by TeMPOraL on Tuesday October 13, 2026 @05:16PM (#50078887)
> Everyone says that until ms, apple, google, etc introduces this polished feature as part of their tablet imaging editing/document collaboration office suite. Then everyone can;t get enough of it.

I don't feel like I'm a representative sample of general userbase, so I won't dispute this too hard. For me, it's rare but it does happen. Still, 90% of my mobile experience is "how is this so broken, why is it missing the obvious follow-up feature that completes a workflow, and why, again, am I not using a laptop for this?".

> If it's a small task then why can't LLMs actually do it?

What if they actually can?

This is exactly what Karpathy was talking about the other day[0]. If your only LLM experience is the default chat app in chat mode, then this doesn't make sense. If your experience includes using agentic harness like Claude Code/Cowork / Codex/ChatGPT Work, then it's obvious.

The LLM app in "chat mode" will just zero-shot you a pelican, or digitize your notes into SVG, and maybe improve on it a bit if you complain about the result. The same app[1] in "agentic mode" will digitize your notes, refine the SVG against the original image, reduce it to probable strokes based on high-frequency patterns in the photo and knowledge of how people write, OCR it, save both the text and SVG to your library, then extract parts you wanted and insert them into a document, typeset the rest of it, and print it on your printer - all in response to a single prompt.

LLMs in agentic mode are very good at stringing long and advanced workflows; today, if you give them shell access or computer use, they will use regular apps for you if that's the easiest way to accomplish the goal.

> Have you actually tried this?

Yes![2].

That's why I can confidently say: there is no limit to this pattern. LLMs can handle apps just fine; giving them tools just saves time and tokens.

Another example: I'm currently resurrecting a 30 year old game, and the other day I asked Claude to hack on a way to run it headlessly, so I can use my computer while it plays with it. It did, and then immediately leveraged it to just causally run several instances of the game in parallel, entirely in the background, whenever it needed to playtest something.

--

[0] - https://news.ycombinator.com/item?id=50047422 - was on the frontpage two days ago.

[1] - Claude and ChatGPT now have both modes in their mobile, web and desktop apps. I personally use Claude Code a lot, but exclusively through these surfaces (I can't be arsed to deal with TUI at home anymore). IMO, these tools are already within reach of regular users - the users just didn't notice it yet.

[2] - Not with SVGs, but equivalent with voice recordings, and yes, Claude Code set up and is managing the whole local processing pipeline. Recordings go in, Markdown (or more advanced signal processing) comes out, and in itself, it's not a task, but merely a step.

Re:Gemini 4 Argon by matsemann on Wednesday October 14, 2026 @06:11AM (#50085145)
That's a very long-winded way of saying no, you haven't tried it. The point of converting something to svg is to be able to manipulate the elements, not just having an svg that mimics pixel perfect something. That's been possible for ages before llms. But the result is hardly usable if it's made up of random lines and arcs, not how someone would actually have drawn it.
Re:Gemini 4 Argon by TeMPOraL on Wednesday October 14, 2026 @08:36AM (#50086736)
Have you seen a typical SVG? No one except maybe LLMs make those semantically. It's usually just whatever InDesign or Inkscape vomited out, given construction that's about as semantic as formatting in a typical Word document.
Re:Gemini 4 Argon by matsemann on Wednesday October 14, 2026 @09:43AM (#50087699)
Can you please slow down and read what's being written? Didn't even mention semantics.

One fictional example of what I mean: lets say I draw someone holding a purse. That would be a shape of their torso, with the purse overlaid. I could move those independently, and moving the purse would show the torso underneath.

However, using a png to svg, it would often just outline everything. So it's not a torso shape with a purse in front. It's a purse with a torso cut out around it, maybe even merged together as lots of individual shapes. If I were to delete the shapes making up the purse, it could be quite random what was left. Maybe some of the shapes did a double duty. Maybe it's a thousand small squares to make the purse. Maybe there is just a hole behind the purse etc.

So in the latter case, the svg isn't made up of logical elements, it's just made up of shape after shape after shape to mimic the pixels. But it's not usable as vector.

Re:Gemini 4 Argon by slyrus on Tuesday October 13, 2026 @02:27PM (#50076315)
Of course it would be nice if google actually added SVG support to google slides...
Re:Gemini 4 Argon by pwython on Tuesday October 13, 2026 @01:03PM (#50075012)
We all said it: https://news.ycombinator.com/item?id=46978726 (8 months ago)

> How many pelican riding bicycle SVGs were there before this test existed? What if the training data is being polluted with all these wonky results...

But Simon has demonstrated before that asking for any animal doing something silly will still get similar results from the same model.

Re:Gemini 4 Argon by simonw on Tuesday October 13, 2026 @03:05PM (#50076932)
I recently learned that there is an animated pelican riding a bicycle in 1988's Who Framed Roger Rabbit! https://simonwillison.net/2026/Sep/18/the-creative-spirit-of...
Re:Gemini 4 Argon by thinkingemote on Tuesday October 13, 2026 @03:24PM (#50077209)
Do you think this might be a kind of subconscious origin of your idea? A second of a move you saw in your early life / teens stayed with you as an example of an absurd thing to draw?
Re:Gemini 4 Argon by simonw on Tuesday October 13, 2026 @06:16PM (#50079687)
It's possible, but I think it's more likely that I was inspired by the TikZ unicorn thing, my love of pelicans (we have thousands of them in the harbor ten minutes from my house), and my knowledge that bicycles are difficult for humans to draw.
Re:Gemini 4 Argon by orbital-decay on Tuesday October 13, 2026 @01:02PM (#50074988)
It's still clearly not a part of any model's training set in the sense of pelicanmaxxing in particular. It's either a capability to generate arbitrary SVGs (or even something broader), or no specific training at all.
Re:Gemini 4 Argon by nomel on Tuesday October 13, 2026 @02:13PM (#50076115)
Yet, they're all almost exactly the same in style and composition.
Re:Gemini 4 Argon by orbital-decay on Tuesday October 13, 2026 @02:40PM (#50076549)
Certainly not because all labs are pelicanmaxxing on the same exact image. Most patterns are similar everywhere. That's the result of training on the same datasets and scraped web contaminated with other models' outputs, combined with similar training methods and resulting mode collapse. Try if e.g. dolphins knitting socks in spacesuits are similar on all/most models.
Re:Gemini 4 Argon by nomel on Tuesday October 13, 2026 @07:23PM (#50080364)
This and your original comment aren't compatible.
Re:Gemini 4 Argon by orbital-decay on Tuesday October 13, 2026 @08:26PM (#50080861)
How so?
Re:Gemini 4 Argon by nomel on Wednesday October 14, 2026 @03:47AM (#50083910)
> It's either a capability to generate arbitrary SVGs (or even something broader), or no specific training at all.

> That's the result of training on the same datasets and scraped web contaminated with other models' outputs

Maybe I'm misinterpreting though, or just semantics. I would consider contamination, or whatever the first example was that they all matched, as specific training data, along with all the duplications of. I doubt it's model collapse to the same pelican, without the same original example.

Re:Gemini 4 Argon by orbital-decay on Wednesday October 14, 2026 @08:45AM (#50086865)
Perhaps you're right, this would probably take some rigorous forensics to resolve definitely. Somehow all models have very similar patterns in text, seemingly at random. I don't think everyone is trying to train on specific patterns on purpose, it's a pretty general phenomenon. (I'm talking about mode collapse, not model)
Re:Gemini 4 Argon by afavour on Tuesday October 13, 2026 @12:39PM (#50074577)
Certainly true but I think the question is “does targeting the SVG pelican mean that the quality of all SVG output improves?” If so it’s a worthwhile thing to target.
Re:Gemini 4 Argon by compiler-guy on Tuesday October 13, 2026 @01:00PM (#50074956)
It's a little bit like any benchmark, especially microbenchmarks. It is useful as far as it reflects the broader use cases, but the risk of overfitting to the specific task and not the broader ones is very high.
Re:Gemini 4 Argon by DoctorOW on Tuesday October 13, 2026 @01:44PM (#50075686)
Re:Gemini 4 Argon by kalcode on Tuesday October 13, 2026 @02:44PM (#50076610)
For sure, they saw your comment and got some interns on it.
Re:Gemini 4 Argon by mlmonkey on Tuesday October 13, 2026 @01:59PM (#50075910)
Sadly, this is all that managers know to do: take a metric and try to optimize the heck out of it. They don't care about research, technology, "don't be evil", etc. And Google is run by managers now.

Expect Google models to be benchmaxxed as much as possible, but don't expect commensurate performance on real-world tasks.

Re:Gemini 4 Argon by anthonyrstevens on Tuesday October 13, 2026 @02:04PM (#50075972)
>> this is all that managers know to do: take a metric and try to optimize the heck out of it. They don't care about research, technology

This is not true. It is needless negative hyperbole that IMHO doesn't belong on HN.

Re:Gemini 4 Argon by mlmonkey on Tuesday October 13, 2026 @02:10PM (#50076066)
I'm speaking from 30 years experience in the Valley, having worked at several big companies.
Re:Gemini 4 Argon by agar on Tuesday October 13, 2026 @02:35PM (#50076455)
While this might be overly cynical, it's also a powerful validation of the exact feedback loop that you want to have in an organization.

If what you say is true, then the next set of benchmarks will be written to illuminate the true reflection of real-world tasks. Then those get benchmaxxed so managers can show "numbers go up."

Repeat enough times, and you get materially and genuinely improved products.

The burden is on the press, outside researchers, and general tech industry to both write and care about the metrics that matter.

Re:Gemini 4 Argon by solatic on Wednesday October 14, 2026 @01:53AM (#50082966)
There's just one problem - culture eats strategy for breakfast. You cannot govern culture or improve culture with metrics.

In large companies (Fortune 1000 etc.), you don't have much of a choice, the culture was eroded long ago, and corporate governance by metrics is a lesser of evils. But thankfully, not all companies are there yet.

Re:Gemini 4 Argon by dominotw on Tuesday October 13, 2026 @01:06PM (#50075071)
They said they are training for svg not pelican svg specifically
Re:Gemini 4 Argon by gcanyon on Tuesday October 13, 2026 @12:59PM (#50074934)
Maybe so, and yet it's still not enough -- the pelicans all have flaws.

They look remarkably good, sure -- but not perfect.

Re:Gemini 4 Argon by sulam on Tuesday October 13, 2026 @12:36PM (#50074538)
I end up getting SVG output for all kinds of things, and never once have I asked for, or gotten, a pelican.
Re:Gemini 4 Argon by rich_sasha on Tuesday October 13, 2026 @02:10PM (#50076064)
As a cyclist, I tend to pay more attention to the bike shape than most people. Everyone knows what a bike looks like, but as with LLMs, most people would struggle to draw one - correctly connecting all the different tubes at correct angles etc.

I note that even these bikes are not actually rideable. For a bike to be stable, the front wheel axle needs to extend forward a little ahead of the fork - the fork must ”bend forwards”. This is what actually keeps the bike upright, not gyroscopic effects or some such. Given LLMs are generally good at basic maths, im surprised they get this wrong.

Maybe a bit less so in this case though. As per the announcements, the model was actually trained for this prompt, so was fed some training data. I can well imagine the data there was just not so good.

Re:Gemini 4 Argon by matsemann on Tuesday October 13, 2026 @02:21PM (#50076217)
I love this one https://www.gianlucagimini.it/portfolio-item/velocipedia/

People drawing bikes, scroll down to see they having made renders of all the drawings. Hilarious

Re:Gemini 4 Argon by kevmo314 on Tuesday October 13, 2026 @02:23PM (#50076261)
That's absolutely not true. Zero rake forks are totally fine and very common on BMX bikes for barspins.

You can also ride a negative rake fork. They are less stable, yes, but a far cry from not actually rideable, cf https://www.instagram.com/yourforkisonbackwards/

Re:Gemini 4 Argon by Enginerrrd on Tuesday October 13, 2026 @02:33PM (#50076431)
I was going to say… my children frequently ride with their bars backwards without issue.
Re:Gemini 4 Argon by Bedon292 on Tuesday October 13, 2026 @02:49PM (#50076679)
I feel like perhaps this is a bit too nuanced of a critique. While I do see what you are saying on many images of bicycles, there are also many that that I do not see it on. Close to half of them, in a quick Google image search, have forks appear straight and the axle is dead center on the ends of them. If there is something there, I am not seeing it even when trying to specifically look for it.

I'll also note that, using a piece of paper as a straight edge against my screen, there is a very slight forward curve on the low and a bit more on the high responses. Medium does appear to be perfectly straight.

Re:Gemini 4 Argon by matsemann on Wednesday October 14, 2026 @04:30AM (#50084268)
There are two things involved. What you are mentioning is the fork offset. Whether the wheel is mounted ahead of the steering axis. Either by the fork having a bend, or the mounting point of the wheel not being in the dead center of the fork. Note that this is measured in millimeters, and often not that visible in a picture. I'd say almost every bike except bmxes have it, but maybe not.

But even with zero offset, there is another thing in play. The steering axis is at an angle, a fork never points straight down. So even with zero offset, you still get a trail, which is the difference between the contact point of the wheel at the ground, and where the steering axis meets the ground. This trail is really what matters in the end, not how you get there.

See https://en.wikipedia.org/wiki/Bicycle_and_motorcycle_geometr...

But even better, play with (ctrl+f) "trail" in this simulation: https://ciechanow.ski/bicycle/

There you see the point. Even with zero offset, there is still a trail.

Re:Gemini 4 Argon by jonas21 on Tuesday October 13, 2026 @02:18PM (#50076175)
If that's the case, how do bikes like this work?

https://www.walmart.com/ip/Huffy-26-inch-Rock-Creek-Men-s-Mo...

(apologies if I'm misunderstanding).

Re:Gemini 4 Argon by sokka_h2otribe on Tuesday October 13, 2026 @02:21PM (#50076223)
The front axle is in front of the fork in that photo.
Re:Gemini 4 Argon by jonas21 on Tuesday October 13, 2026 @02:27PM (#50076307)
It looks exactly like the images the model generated. The fork certainly doesn't bend forward -- it's perfectly straight.
Re:Gemini 4 Argon by IsTom on Tuesday October 13, 2026 @02:42PM (#50076588)
At the place where it splits in two it also goes shifts forwards a bit
Re:Gemini 4 Argon by matsemann on Wednesday October 14, 2026 @04:31AM (#50084282)
See my post here: https://news.ycombinator.com/item?id=50084268

Whether having zero offset or not isn't what matter in the end, but the trail. And you can achieve that with little offset as long as the fork is angled.

(so the grandparent is a bit right in their critique, but not for the reason stated)

Re:Gemini 4 Argon by saberience on Tuesday October 13, 2026 @02:23PM (#50076246)
Yeah but if 99.9% of people would get the bike totally wrong, why does it matter if the LLM doesn't get it perfect.

You're nit-picking on a detail no one actually cares about.

Re:Gemini 4 Argon by adwn on Wednesday October 14, 2026 @12:49AM (#50082506)
> Given LLMs are generally good at basic maths, im surprised they get this wrong.

1. Modeling and analyzing spinning, three-dimensional objects goes far beyond "basic maths".

2. The prompt was for an SVG of a realistically impossible situation (pelican riding a bicycle), which together already implies a stylized depiction. Why on Earth would you expect it to generate a 3D model of a bike, do a physics simulation on it, iterate until it satisfies certain contraints which are only hinted at in the prompt, and then project it down to a simplified 2D cartoon drawing? That's not how LLMs work, and that's not how we want them to work.

Re:Gemini 4 Argon by perardi on Tuesday October 13, 2026 @12:31PM (#50074430)
You can really see the effort in the details.

Subtle highlights on the metal frame, sweat beads, jaunty little hat…it has style. At least compared to the rather literal ChatGPT outputs. https://static.simonwillison.net/static/2026/gpt-pelicans-gr...

Re:Gemini 4 Argon by jameshart on Tuesday October 13, 2026 @12:46PM (#50074706)
Is it me or is there maybe some carryover happening where the pelicans are portrayed as expending different degrees of effort too? Like, the high effort pelican has a determined look on his face.

Is the prompt context telling the models what their effort level is, and the ambient presence of that concept of ‘high effort’ in the context window is leaking through and affecting the portrayal?

Re:Gemini 4 Argon by simonw on Tuesday October 13, 2026 @12:50PM (#50074781)
I don't know if this is how the OpenAI effort levels work, but for Qwen 3.8 27B the effort level really does get translated into the prompt.

https://huggingface.co/Qwen/Qwen3.8-27B/blob/main/chat_templ...

xhigh: "Reasoning effort is set to xhigh. Please think carefully through the task, validate key assumptions, consider plausible alternatives, and prioritize correctness, consistency, and clarity in the final answer."

low: "Reasoning effort is set to low. Keep your thinking brief and focused, moving directly to the conclusion without unnecessary elaboration."

Re:Gemini 4 Argon by vessenes on Tuesday October 13, 2026 @04:06PM (#50077870)
That pelican left leg stays so firmly on the left side of the bike. Superintelligence ftw
Re:Gemini 4 Argon by boutell on Tuesday October 13, 2026 @02:24PM (#50076265)
Recently, I’ve discovered that Claude can render great SVG versions of user interface screenshots. I ask it to substitute simple SVG friendly landscapes for any photographic images that happen to be part of the screenshots. The results are much better than they should be, especially with Opus. Usually good enough to be used on a website as a way to get an infinitely scalable, much smaller version of a screenshot. But clearly, I should try the Gemini models on this real world task. That’s where we’ll find out if all of this training to beat the benchmark actually pays off.
Re:Gemini 4 Argon by whoamii on Tuesday October 13, 2026 @12:39PM (#50074572)
Simon’s headstone is going to have a pelican on a bicycle, isn’t it
Re:Gemini 4 Argon by mceachen on Tuesday October 13, 2026 @12:47PM (#50074715)
He deserves a full parliament
Re:Gemini 4 Argon by thefourthchime on Tuesday October 13, 2026 @02:46PM (#50076645)
It does very good at Pac Man. I would say as good as Opus 5.5, it was slightly cheaper, but took twice as long.

Argon: https://jonclegg.github.io/pacman-bakeoff/dev/#gemini-4-argo...

Opus 5.5 https://jonclegg.github.io/pacman-bakeoff/dev/#claude-opus-5...

Re:Gemini 4 Argon by motoboi on Tuesday October 13, 2026 @02:23PM (#50076247)
How many cicles before pelicans become photoreallistic SVGs and them come back to stylistic artistic abstract renderings?

Also, that first tweet contains a commentary that, for me, explain a lot about the public misconception about how current AI works:

> wait, does this mean you guys are actively training svg generation? i was mostly amazed by it thinking the models doing better at it by itself due to becoming better at reasoning.

No, it's not better reasoning that drives current AI, it's better examples we have been giving them. Whole army of people generating content for the frontier labs.

Also, reasoning improving the out of distribution part, like computer use, tool use etc.

Re:Gemini 4 Argon by TeMPOraL on Tuesday October 13, 2026 @02:44PM (#50076608)
> public misconception about how current AI works

Another case where allowing oneself to anthropomorphise LLMs a little yields better intuitions.

People don't get more skilled by raw reasoning, either. They improve their skills with better textbooks (pre-training data), more practice exercises (RL data), and generally goofing around (self-play).

Re:Gemini 4 Argon by YZF on Tuesday October 13, 2026 @01:04PM (#50075036)
Why are all these AI's making the pelican's pouch so large though? Unless they have some huge fish in there or something they don't tend to look like that... Is it that it's drawing a "cartoon" pelican or something?

https://en.wikipedia.org/wiki/Pelican#/media/File:Pelikan_Wa...

Re:Gemini 4 Argon by matt123456789 on Tuesday October 13, 2026 @01:32PM (#50075490)
Pouchbench. There's an RLVR grader that performs pouch detection and area estimation. Bigger pouches, bigger reward. Soon, all will be pouch.
Re:Gemini 4 Argon by ameliaquining on Tuesday October 13, 2026 @01:10PM (#50075135)
Well, a photorealistic pelican would generally be in a raster-graphics format rather than an SVG, so yes, cartooniness is expected.
Re:Gemini 4 Argon by saaaaaam on Tuesday October 13, 2026 @02:35PM (#50076446)
A pelican with an empty pouch would have no need for a bicycle to get home.
Re:Gemini 4 Argon by CamperBob2 on Tuesday October 13, 2026 @03:30PM (#50077306)
And certainly not one with a basket.
Re:Gemini 4 Argon by diseasedyak on Tuesday October 13, 2026 @01:41PM (#50075643)
Pouchmaxxing
Re:Gemini 4 Argon by ASalazarMX on Tuesday October 13, 2026 @01:09PM (#50075124)
The SVG is cartoonish, and to be honest, most of human-made SVG art is cartoonish or stylized. It's not a format with realistic expectations.
Re:Gemini 4 Argon by postalcoder on Tuesday October 13, 2026 @12:22PM (#50074258)
It's obvious OAI hillclimbs the image generation -> SVG loop. I'd put money down on that being why OAI's pelicans have a yellowish tint that matches the yellow tint of OAI's earlier image models.
Re:Gemini 4 Argon by gordon_freeman on Tuesday October 13, 2026 @01:44PM (#50075692)
At some point Simon needs to move from Pelicans to something more complex. Every time a new model is launched by major Frontier company, I already know with certainty that first HN comment on the news would be about how Model is drawing the Pelicans.
Re:Gemini 4 Argon by tyre on Tuesday October 13, 2026 @01:47PM (#50075729)
Agreed. It's a fun cultural tidbit but not really a useful benchmark for model capabilities.
Re:Gemini 4 Argon by ionwake on Tuesday October 13, 2026 @06:32PM (#50079846)
did an LLM thats not very good at pelicans type this
Re:Gemini 4 Argon by saberience on Wednesday October 14, 2026 @11:49AM (#50089585)
I stopped looking at Pelican pictures about a year ago when I realized they mean nothing.
Re:Gemini 4 Argon by philipwhiuk on Tuesday October 13, 2026 @02:15PM (#50076139)
There's plenty of highly complex benchmarks for this stuff. Simon doesn't need to do that.
Re:Gemini 4 Argon by huseyinkeles on Tuesday October 13, 2026 @12:30PM (#50074413)
Wow, those are I think the best looking pelicans ever so far
Re:Gemini 4 Argon by MrAssisted on Tuesday October 13, 2026 @03:28PM (#50077269)
Definitely the best looking on a shirt. Already had my agents add the Gemini 4 Argon pelican on a bicycle as a tshirt on pdoomers https://pdoomers.com/products/pelican-on-a-bicycle/?model=ge...
Re:Gemini 4 Argon by LarsDu88 on Tuesday October 13, 2026 @12:38PM (#50074560)
simonw, your pelicans are so famous now that the frontier labs can just RLVR for SVG images explicitly.

It's a simple manner of prompt...generate concept art with nanobanana, measure, llm creates svg with text, measure the distance between rasterized svg embedding to nanobanana art....do post-training RL on a 3 million such images and matching embeddings.

I swear this will be a canonical example of Goodhardt's Law in action.

You have to switch to a new benchmark that isn't so easy to run a verifiable rewards pipeline on...Perhaps a longer horizon task where it's easy to mess up midway.

Re:Gemini 4 Argon by jameshart on Tuesday October 13, 2026 @12:48PM (#50074747)
Why? Don’t you think the steady improvement in pelican bicycling SVG art is itself a worthy field of endeavor for LLMs to be optimized for?

Yes, Simon has made pelicans a benchmark and now models have grown very good at rendering them. Is there a reason to believe that this isn’t manifesting as useful skill in general in SVG generation?

Re:Gemini 4 Argon by wasfgwp on Tuesday October 13, 2026 @03:35PM (#50077372)
The sample is too small. As long as the models are reasonable close enough to each other there is really nothing you can learn from this benchmark when its just one prompt.

It would perhaps be slightly interesting if the prompt was run 100 times for each model. I doubt the pelicans would look identical.

Re:Gemini 4 Argon by tintor on Tuesday October 13, 2026 @02:08PM (#50076026)
Front bicycle wheel in all Argon examples is still wrong. This bicycle will not be stable. Axis of rotation of front wheel needs to be in-front of axis of rotation of steering wheel. Frontier VLMs still do not understand how bicycles work.
Re:Gemini 4 Argon by epihelix on Tuesday October 13, 2026 @05:22PM (#50078969)
Check the "high" thinking output again. For what it's worth, it's there.

However, how the front fork rake affect stability is I believe a little complex. I doubt this old article is the last word on the subject, but it's a great read nonetheless, and note especially the ultra-stability of the reversed fork bike!

https://physicstoday.aip.org/features/from-the-archives-the-...

Re:Gemini 4 Argon by w29UiIm2Xz on Tuesday October 13, 2026 @02:28PM (#50076322)
Since we know jagged intelligence is a thing, how useful of an indicator is the pelican test, regardless of if labs are optimizing for it or not?
Re:Gemini 4 Argon by KeplerBoy on Tuesday October 13, 2026 @02:30PM (#50076369)
That of course depends on what you want the model to do. If you are into artistic SVG rendering, it's still very relevant.
Re:Gemini 4 Argon by mt_ on Tuesday October 13, 2026 @01:48PM (#50075740)
You gotta fix your tool on mobile browser, both firefox and chrome don't work.
Re:Gemini 4 Argon by geniium on Tuesday October 13, 2026 @01:07PM (#50075101)
It starts to be so good that the model doesn't really matter. Each model starts to have its own personality, and it's the personality of the drawing, like a real artist, that defines the style of the pelican, and that makes it harder and harder to decide if it's good or bad.
Re:Gemini 4 Argon by petra on Tuesday October 13, 2026 @01:58PM (#50075908)
That's true.

I've noticed that chatgpt is working harder. But still I prefer Claude, it just feels nicer to me.

Re:Gemini 4 Argon by geniium on Wednesday October 14, 2026 @01:10PM (#50091091)
I like to keep both at hand and i still like to switch every now and then between them
Re:Gemini 4 Argon by bigcat12345678 on Tuesday October 13, 2026 @01:47PM (#50075723)
At least you should make sure this post is entirely generated by agent, otherwise I'll not grant my agent the credibility score on this comment.
Re:Gemini 4 Argon by gcanyon on Tuesday October 13, 2026 @12:58PM (#50074917)
Excellent, but not perfect -- if google really is training to pelicans, then clearly they are not capable of perfect pelicans.

As one point, the high pelican's arm is see-through/messed up.

They do look worlds better than previously, to be fair.

Re:Gemini 4 Argon by bilsbie on Tuesday October 13, 2026 @12:22PM (#50074256)
Regarding the pelican test. Maybe someone will know this.

Modern models can make nearly photorealistic games in threejs. So why do they struggle with these pelicans?

Re:Gemini 4 Argon by agar on Tuesday October 13, 2026 @03:30PM (#50077304)
Models seem to have very interesting blind spots. While https://assbench.com/ may seem like a joke, the results are very illuminating. One might expect far better results given the detailed prompt, allowance for render checks and iteration, the number of human figures the models are trained on, and clarity of tool use (threejs).

However, result quality really drops off once you get out of the top 5 or so.

(NSFW note: all buttocks are covered by fairly conservative bikini bottoms and show no genitals, bulges, etc.)

Re:Gemini 4 Argon by simonw on Tuesday October 13, 2026 @12:26PM (#50074336)
The models that are really good at 3D modeling tend to also be really good at pelicans. I think the skills are strongly related - it's about having good 2D (and now 3D) spatial awareness.

The test is always going to be hard though, because it's an absurd image to ask for.

UPDATE: I like this theory about using an agentic harness that can render and iterate better: https://news.ycombinator.com/item?id=50073879#50074395

Re:Gemini 4 Argon by boo_you on Tuesday October 13, 2026 @05:07PM (#50078767)
> it's about having good 2D (and now 3D) spatial awareness.

this is a really profound insight

Re:Gemini 4 Argon by TeMPOraL on Tuesday October 13, 2026 @12:47PM (#50074727)
"Pelican on bicycle in SVG" is an adversarial example on multiple levels - out of distribution, ill choose of tool for the task, and anatomical impossibility of real pelicans using typical bycicles.
Re:Gemini 4 Argon by charcircuit on Tuesday October 13, 2026 @12:58PM (#50074921)
But often these models mess up drawing even just the bicycle part.
Re:Gemini 4 Argon by duckmysick on Tuesday October 13, 2026 @01:07PM (#50075082)
I remember a submission a few years ago about a guy asking others to sketch bikes. Most of the time the drawn bikes wouldn't be rideable.

https://www.gianlucagimini.it/portfolio-item/velocipedia/

HN discussion: https://news.ycombinator.com/item?id=17699017

Re:Gemini 4 Argon by mason55 on Tuesday October 13, 2026 @01:10PM (#50075151)
To be fair, humans can’t draw a bicycle either.

https://www.wired.com/2016/04/can-draw-bikes-memory-definite...

Re:Gemini 4 Argon by jephs on Tuesday October 13, 2026 @12:29PM (#50074395)
The pelicans are one-shot with not tools: Think a bunch, write a bunch of SVG, done.

The pretty 3d stuff you see are agents controlling a Blender MCP in a loop where they look at the scene, think, adjust the scene, repeat.

Re:Gemini 4 Argon by simonw on Tuesday October 13, 2026 @12:34PM (#50074488)
Yeah, that's a good point. My basic pelican test doesn't allow the model to render their work and iterate on it. The 3D models all come from agent systems that are rendering with Blender or screenshotting with Playwright along the way.
Re:Gemini 4 Argon by agar on Tuesday October 13, 2026 @03:35PM (#50077378)
Have you looked at assbench.com? Even with threeJS rendering, screenshotting with Playwright, and iteration (check the prompt) some of the models are shockingly bad. I wonder whether the rendering quality is affected by the requirement for skin physics on click; if so, it raises a valid question about models creating pretty pictures but break when interactivity is required.

(As I said in a separate comment above, results are all bikini-clad and not revealing. However, whether it is NSFW is up to you/your work policies.)

Re:Gemini 4 Argon by vineyardmike on Tuesday October 13, 2026 @12:37PM (#50074558)
I’d really like to see what each model comes up with if given a basic harness to render and iterate. They’ve all gotten pretty good at basic one shot pelicans, but seeing what they do when given a direct goal, and even getting a time lapse of each image as they edit and adjust would be really fun.
Re:Gemini 4 Argon by AspireOne on Tuesday October 13, 2026 @01:50PM (#50075762)
Very easy to do. It's a nice silly thing to try, so I'll conduct this very important experiment and update you on the results if I remember to do so
Re:Gemini 4 Argon by epihelix on Tuesday October 13, 2026 @05:25PM (#50079012)
If you allow rendering and iteration on the basic pelican test, does it improve the final output?
Re:Gemini 4 Argon by simonw on Tuesday October 13, 2026 @08:16PM (#50080790)
It didn't last time I tried that, but that was for GPT-5. I need to try again with more recent models.
Re:Gemini 4 Argon by ben_w on Tuesday October 13, 2026 @03:14PM (#50077058)
> Modern models can make nearly photorealistic games in threejs. So why do they struggle with these pelicans?

Are you sure they're not fetching free asset packs for that?

Re:Gemini 4 Argon by simonw on Tuesday October 13, 2026 @08:19PM (#50080807)
Yes. I've been doing a bunch of 3D experiments with recent models, you can check the session logs and see if they've retrieved anything. They're building the 3D models directly in code.

I even built an environment that allows execution of Python code to render with Blender but allows no other interactions (including networking, I sandbox that off). They can create good 3D models just fine - here's a Faberge Egg by Gemini 4 Argon: https://tools.simonwillison.net/blender-viewer?url=https%3A%...

Re:Gemini 4 Argon by ben_w on Wednesday October 14, 2026 @04:16AM (#50084133)
Oof (no pun intended), that's a huge step-change in competence over last time I tried this.

Thanks for doing all this research!

Re:Gemini 4 Argon by sobiolite on Tuesday October 13, 2026 @12:38PM (#50074559)
A lot depends on what the models were specifically trained for using reinforcement learning. Modern models are generally OK and everything, but they're only really good at the things they have extensive RL for.
Re:Gemini 4 Argon by Perz1val on Tuesday October 13, 2026 @12:29PM (#50074410)
Have you tried editing SVG by hand?
Re:Gemini 4 Argon by yuhmahp on Tuesday October 13, 2026 @12:41PM (#50074617)
doesn't this mean that you should change the pelican test to something else?
Re:Gemini 4 Argon by simonw on Tuesday October 13, 2026 @12:45PM (#50074696)
If a result is suspiciously good I run a spot check with one of my many other SVG things.

Here's 'Generate an SVG of an armadillo in fishnet tights jaywalking on Mars' for Gemini 4 Argon: https://tools.simonwillison.net/markdown-svg-renderer?url=ht...

Some other models for comparison: https://tools.simonwillison.net/markdown-svg-renderer?url=ht...

Re:Gemini 4 Argon by solatic on Wednesday October 14, 2026 @02:01AM (#50083022)
But there are definitely issues with your armadillo SVG?

1. the pedestrian traffic light's hand and "wait, citizen" text are not inside the light itself

2. The armadillo's nose is outside of the astronaut helmet

Isn't that just proof that the pelican has been benchmaxxed?

Re:Gemini 4 Argon by travbrack on Tuesday October 13, 2026 @01:52PM (#50075801)
The fish in the basket is a nice touch
Re:Gemini 4 Argon by mroset on Tuesday October 13, 2026 @01:13PM (#50075200)
The fish in the basket on high is a lovely touch.
Re:Gemini 4 Argon by NooneAtAll3 on Tuesday October 13, 2026 @02:17PM (#50076169)
> Google are the only lab who have publicly shared that they have specifically trained for SVG output

wasn't the whole point of pelicans is that labs *wouldn't* train for that?

so now the benchmark is ruined

Re:Gemini 4 Argon by Fraterkes on Tuesday October 13, 2026 @12:30PM (#50074424)
Honestly surprising if other labs aren’t training for svg generation. Feel like SVG’s are going to be really useful for dynamic UI generation stuff that goes beyond cobbling Html together
Re:Gemini 4 Argon by juleiie on Tuesday October 13, 2026 @01:35PM (#50075543)
Nobody cares about the AI heckling pelicans.

Give me reverse engineering bench and agentic coding.

Leave making visuals to humans who actually have aesthetic sense unlike whatever made this mess

Re:Gemini 4 Argon by ionwake on Tuesday October 13, 2026 @03:51PM (#50077637)
shun the heretic!
Re:Gemini 4 Argon by kmod on Tuesday October 13, 2026 @02:37PM (#50076500)
I've been dismissive of the SVG-of-pelicans benchmark, but last night ChatGPT (on the website, toggle set to GPT-6 High) generated some SVGs and included them in our chat. I'm not sure that this feature was that valuable in this case, but it seems that textually generating SVGs is now a product feature at least for ChatGPT. The SVGs had some clear issues and I found myself wishing that it had done a better job: the nose of the rocket is overlapping with the rocket body, and in the second image I think there's only supposed to be one orange line but it tried to add styling or something that went wrong.

<https://tools.simonwillison.net/svg-render#%3Csvg%20font-fam...> <https://tools.simonwillison.net/svg-render#%3Csvg%20font-fam...>

- I was having trouble embedding the SVGs as links, and ChatGPT recommended Simon Willison's SVG Renderer as a workaround.

Just my 2 cents on the pelicans benchmark: I think it might help if you were a bit more explicit about not taking this one benchmark too seriously. I know you say that at times, but at other times (such as the comment I'm replying to) you elide it which can read as a seriousness about the benchmark.

Re:Gemini 4 Argon by dyauspitr on Tuesday October 13, 2026 @12:54PM (#50074854)
Holy shit, these are like art. Especially the bikes.
Re:Gemini 4 Argon by kart23 on Tuesday October 13, 2026 @12:22PM (#50074263)
still radial spokes on both wheels of the bike which is disappointing. no real bicycle is built this way
Re:Gemini 4 Argon by squidbeak on Tuesday October 13, 2026 @12:48PM (#50074736)
Buddy, there's a Pelican riding it. No real cloud is like that, no real sea is like that, no real gulls are like that. And that's fine because it's a cartoon.
Re:Gemini 4 Argon by make3 on Tuesday October 13, 2026 @12:50PM (#50074773)
The models are solving Millennium Prize questions and making progress on the Riemann Hypothesis, yet the top comment is still looking at pelicans somehow. To me, it feels even more superficial and pointless than arguing about the presidential candidates' tie choices in a debate.
Re:Gemini 4 Argon by zzulanas on Tuesday October 13, 2026 @12:19PM (#50074193)
what is even the point of these now? labs are most definitely training on this question now. I feel like this test scratches the surface of a "real" test for these new models
Re:Gemini 4 Argon by simonw on Tuesday October 13, 2026 @12:21PM (#50074232)
It attracts at least one comment like yours on every single thread, so I guess the main purpose is to kick off a race to see who can post that comment first.
Re:Gemini 4 Argon by hyperparticles on Tuesday October 13, 2026 @12:52PM (#50074803)
The roof is always raising month over month. If you were to make a harder version of the benchmark, what do you think you'd like to see the agents do better?
Re:Gemini 4 Argon by 32297 on Tuesday October 13, 2026 @12:26PM (#50074324)
Yeah the main point of a 120 DB noisy party at 4 in the morning is to see which neighbor complains first and then make gleeful comments about it!
Re:Gemini 4 Argon by anthonyrstevens on Tuesday October 13, 2026 @02:17PM (#50076156)
People who are unable to comment on the underlying technology or capabilities because they don't know or don't care to inform themselves sure can feel good that they have an opinion on pelican art.
Re:Gemini 4 Argon by boo_you on Tuesday October 13, 2026 @05:08PM (#50078798)
it actually makes a lot of sense that this is an elaborate troll account
Re:Gemini 4 Argon by algoth1 on Tuesday October 13, 2026 @12:22PM (#50074255)
I enjoy it. Many readers here look specifically for Simon's pelican comment when a new model launches
Re:Gemini 4 Argon by HelloMcFly on Tuesday October 13, 2026 @12:24PM (#50074295)
It's merely become part of the culture of new model drops even as it's become a bit less useful as a diagnostic.
Re:Gemini 4 Argon by soperj on Tuesday October 13, 2026 @12:24PM (#50074298)
low version doesn't have a chain.

Medium and high are fixies apparently, (or they have a worm gear, although the hub doesn't look big enough for that), since neither has a derailleur. That would also explain the lack of brakes at least.

Low is still obviously failing the "test". It's pedals are not actually attached to the bike either.

Medium has a handlebar that goes through the pelican's beak. So I'd say also failing.

For the high, the only nitpick would be that the bell isn't quite on the handlebars and the stripes on his scarf don't line up correctly.

Re:Gemini 4 Argon by staticman2 on Tuesday October 13, 2026 @01:03PM (#50075014)
It seems to be a deadpan inside joke around here that everyone pretends to care about the pelican test.
Re:Gemini 4 Argon by 129751 on Tuesday October 13, 2026 @12:22PM (#50074243)
Memes and self-promotion.
Re:Gemini 4 Argon by fipar on Tuesday October 13, 2026 @08:04PM (#50080681)
I have a silly pet "project" that I've been using with different models, where I provide an image of a patch sheet for the Behringer Poly-D synth and ask for an html version and this is the first time I get something that, while still needing some tweaks, basically looks like the patch sheet. Before this, the closest had been Fable, but that still was nowhere near the actual patch sheet.

This is the sheet: https://fernandoipar.com/content/music/poly-d/gemini-argon/c... (the annotations on it are by me)

And this is what Argon created: https://fernandoipar.com/content/music/poly-d/gemini-argon/b...

For this simple prompt: https://fernandoipar.com/content/music/poly-d/gemini-argon/p...

I'm honestly impressed.

Re:Gemini 4 Argon by dekhn on Wednesday October 14, 2026 @07:10PM (#50096868)
For those who haven't seen it, Argon can use fourier circles to generate an animated 3d pelican -- I think the pelican is 3D and the motion was added by an inverse kinematics solver? https://x.com/fofrAI/status/2110043023954284889