The feeling I get from the whole thing is NV doesn't care that much about consumer graphics anymore, and doesn't care about providing competitive value. More of their revenue is coming from business applications, all of which is growing, and gaming looks like its down to 1/3 and shrinking.
Me and most of my PC gaming friends gave up on this hobby in the past two-three years due to the insane GPU prices. I moved to the Oculus Quest 2 and they moved to PS5 and Steamdeck since the price of a modern GPU alone buys you a whole stand-alone gaming console today. Crazy stuff.
I assume the 4000 series is basically a paper launch designed to make the existing 3000 inventory look attractive and make the people who were waiting on the 4000 series being good value rethink and just buy a 3000 instead.
I game at 1440p on a GTX 1080 from launch day in 2016. Cost is essentially no object for me, as gaming is my primary hobby and I can easily spend 60hrs/week playing video games, so the return would be more than justified in my mind.
But I haven't upgraded in 6 years because there has been no reason to. I'm running my favorite games at 144fps, and the newer super-high fidelity stuff I can run at 60fps, which is more than reasonable.
I will say that I was excited for the 40XX lineup, but at these prices I'm more inclined to hunt for a cheaper 2080 or 3080 solely for RTX functionality, but that's an enthusiast feature even for someone like me who spends a huge amount of time gaming.
I couldn't imagine giving up my access to old titles, console emulators, mods, itch.io experiments, and low-budget indie games on Steam to save a few hundred bucks in the short-term to buy a console.
YMMV if you're not paid well in a HCOL area, or if your location offers alternatives such as PC cafes.
I historically have bought 1-2 gen old cards and it has worked well for me too.
The big filter right now is 4k 120hz. If you’re aiming for that you need a recent card with hdmi 2.1, which is like 3k nvidia 6k amd series. I upgraded displays recently and it finally forced me, begrudgingly, onto a more current gen card. Really wanted to wait for 4k/7k lines to ditch my old 1080Tis.
This is mostly a matter of multitasking (which I know HN is fairly divded on).
I play games when I watch TV, and I also use games to socialize with my friends.
If an average person added up ~80% of their socialization time and all of their TV/movie/audiobook/podcast time, I suspect that it'd look pretty close to the amount of gaming I do when I have a full time job (probably fluctuates between 10-40 hours per week).
I still enjoy games, but with adult life I'm playing either after diner (if I'm not too tired) or on the weekends, and gaming competes with other entertainment (series, movies, going out with friends/dates with SO, etc). So as I've grown it takes less time overall.
I am, however, making a schedule for Homeworld 3 and KSP2 when they launch (:
Why give up? Modern games are perfectly playable at 720p/no AA, reaching 60+ FPS also on pre-GTX 2000 cards.
I've moved to 1080p just because I bought my latest card before the price hike, but I still don't mind playing at 720p/no AA.
- buy a $800 GPU, keep PC gaming and all the fun maintenance associated with that
- buy a cool new toy like a Xbox Series X/PS5/Steam Deck
- don't do anything, game at 720P with no AA (this sounds sort of like when I had lunchables for dinner yesterday)
Your alternative isn't wrong but they weren't looking to optimize for staying on a PC, but rather, for gaming, and were already thinking in terms of "how much of my disposable income do I want to spend on my hobby?" rather than "should I spend my disposable income on my hobby?"
Plus, the very fact that it's a general purpose computer I can use for work, programming, and cool GPU stuff like Stable Diffusion are what made me get a PC over a console. In other words, I'm gonna need a computer anyway, why not get one that can play games over getting a computer or laptop and also a games console that doesn't do everything as well as a gaming PC?
I'm sure in the long term one would actually spend less on a PC than a console, given all these constraints.
PC -> TV experiences are also not great in general.
Also many will not buy a desktop computer, their compute device is a phone at most.
Computer performance has felt ~stagnant for the past decade. Given the number of platforms that build to be mobile friendly, there is increasingly less need to be constantly running a power hungry rig as my main configuration when I am spending most of my time browser the internet. If I want to "desktop game" I could stream from the living room to my desk in the event it is not a controller friendly experience.
Why not? I recently bought an inexpensive gamepad, hooked up TV via HDMI and added a wireless keyboard+touchpad to the mix (I can't get used to Steam console mode). Overall experience is pretty good, effectively indistinguishable from PS4 we had in the office.
Streaming boxes like the nvidia shield or similar have their own issues, along with dropping to desktop and so on.
While a dedicated TV console has none of those issues.
For the years I had a living room PC hooked up to the main TV, I used a small gamepad-sized wireless keyboard and touchpad similar to this:
https://www.amazon.com/dp/B00Z81U3YY
The one I had worked pretty well, but it wasn't this model.
For the maintenance, it’s not like you’re buying a car. Unless you’re enthusiastic about your pc, you can get a pre-built, plug it in and use it, same as console.
Not to mention that games are cheaper and there’s more cheap indie titles available, so if one is optimising for max gaming enjoyment for the least money, pc looks like a better option. But if the plan is to play through the best titles here and there, then console is a good option as well.
On console you match the label to the machine and it works.
This sounds sort of like audiophiles, who don't listen to music unless the audio system doesn't have expensive cables.
For the price of one mid level 40 series card I can buy two consoles (Xbox Series X + Digital PS5). I know that the games themselves end up costing more, but I don't really care about the majority of new games coming out and the ones I do are often on game pass.
Just got PS5 and the PS Extra membership whose library has almost every game I wanted. Maxed out my SSD storage on day 1. And I think the XBox subscription is even better. I mean PC is still cheaper but the difference is not that big anymore.
This has been true for as long as I’ve seen. Mid-range GPUs have historically tended to cost about as much as whole consoles. Pascal, one of the most well-received lines in terms of pricing, sold the GTX 1070 for $400 MSRP, the same price as buying a whole PS4. These new prices being the equivalent of buying two whole machines is what’s truly intense.
> gaming looks like its down to 1/3 and shrinking
I believe that you're looking at the same chart that I was thinking of when I saw this line, which likely incorporates crypto GPUs into the "gaming" segment.
The 3080 released for $800 USD in Jan 2021 which one calculator[1] says is $905 USD with inflation. So a 4080 is $900. At least they are consistent.
edit: 3080 12 GB, that is. The original 3080 was $700 USD in Sep 2020 which is $800 in 2022. So the base 4080 is priced above that.
They're competing against an over-bloated secondhand market, AMD, Intel, much better integrated GPUs
For the 4080/4090 pricing, the only competition is AMD.
Just glancing at some benchmarks, the Intel ARC A380 is worse than a GTX 1650[2] and the best integrated graphics I know of is the Ryzen 7 5700G which is worse than a 1050[3]. I don't see why these would affect 4080/4090 pricing at all.
1. https://www.bls.gov/data/inflation_calculator.htm
2. https://www.pcgamer.com/official-intel-arc-380-benchmarks/
3. https://www.tomshardware.com/reviews/amd-ryzen-7-5700g-revie...
The "actual" 4080 16GB is $1200.
But I realized I did give the price for the 3080 (12 GB) model, which I corrected in an edit. So I think you're sort of right in the sense that the 4080 (12GB) is priced above the 3080 (10GB) in real terms, and that the 4080 (16GB) is priced way above the 3080 (12 GB) in real terms.
Console gaming: cheaper, plug it in your tv and you're done, sit on your couch, use a controller.
I use a PC for a lot of things but gaming will never be one of them. The console looks great as it is.
No they aren't. All signs point to ARC's first outing being a swing & a miss, and Intel themselves didn't even have any plans to come anywhere close to competing at the top end. Intel's highest end ARC card, the A770, was positioned against the RTX 3060. And Intel is both missing any semblance of a release date it set for itself, but the drivers are also a disaster and rumors are Intel is going to shutter the entire division, focusing only on data center compute cards only.
So used cards yes are a factor, yes, but if this really is a 2x performance jump then those aren't going to be a factor here. None of the $1000+ GPU buying market is going to care about saving $100-300 to get half the performance after all.
That just lives AMD as competition, and only if RDNA 3 comes out a winner. Which the rumor mill is saying it will be, but AMD's graphics track record is spotty to put it mildly. I'm sure Nvidia's internal plan is to just cut prices if RDNA 3 surprisingly competes at the top end instead of just the midrange, but in the meantime is happy to take those fat fat margins.
The RX 6650 XT is in the same price bracket as the RTX 3050. I'm not sure they would be considered competition even if RX 77whatever were in the same price bracket as the RTX 3050. Nvidia just seems to push just the right buttons on the software features which AMD just cannot seem to get.
Don't get me wrong. I would love AMD to be competition. They should frankly team up with Intel. AMD has the hardware and Intel can provide the software. Don't see that happening considering AMD went alone on their FP8 proposal and everyone else joined up on a separate paper.
But there's occasionally the random great piece of software like DLSS 2 or RTX Voice, definitely. AMD kinda tries with stuff like FSR or Anti-Lag, it's just not as well done as Nvidia's version.
What's happening is that with mining dying they know the gaming market won't magically expand, there will be a few years of reduced interest. The only way they can make it look good on their balance sheet is if the entreprise segment grows and that means reassigning their capacity towards it even if it means reducing volume on the consumer side.
From a business point of view this makes perfect sense.
Now masses of 30 series are being dumped onto the used market from a combination of ex-mining card and ex-gaming cards being sold in preparation for the 40 series. Gamers who were looking for 3060/3060ti/3070's can probably pickup a used 3080 for comparable money on ebay.
So what does the demand for the 4060 look like? I'm assuming a 4060 is a binned down part that didn't make the cut for higher models? You wonder if nvidia is left with a lot of chips that would've gone to the 4060 which they can't sell.
CDNA 1 had little changes over the previous GCN variant, except for the addition of matrix operations, which have double throughput compared to the vector operations, like NVIDIA did before (the so-called "tensor" cores of NVIDIA GPUs).
CDNA 2 had more important changes, with the double-precision operations becoming the main operations around which the compute units are structured, but the overall structure of the compute units has remained the same as in the first GCN GPUs from 2012.
The changes made in RDNA vs. GCN/CDNA would have been as useful in scientific computing applications as they are in the gaming GPUs and RDNA is also defined to potentially have fast double-precision operations, even if no such RDNA GPU has been designed yet.
I suppose that the reason why AMD has continued with GCN for the datacenter GPUs was their weakness in software development. Until today ROCm and the other AMD libraries and software tools for GPU computational applications have good support only for GCN/CDNA GPUs, while the support for RDNA GPUs was non-existent in the beginning and very feeble now.
So I assume that they have kept GCN rebranded as CDNA for datacenter applications because they were not ready to develop appropriate software tools for RDNA.
That's basically the reason for the split. Video game shaders need the latency improvements from RDNA (particularly the cache, but also the pipeline level latency improvements, each clock an instruction completed rather than once every 4 clocks like GCN).
But supercomputers care more about bandwidth. The once every 4 clocks on GCN/CDNA is far denser and more power efficient.
RDNA has more cache and runs with far less latency. Like 1/4th the latency of CDNA/Vega. This makes it faster for video game shaders in practice.
But what kind of latency are we talking about here?
CDNA has 16-wide SIMD units that retires 1 64-wide warp instruction every 4 clock cycles.
RDNA has a 32-wide SIMD unit that retires 1 32-wide warp every clock cycle. (It's uncanny how similar it to to Nvidia's Maxwell and Pascal architecture.)
Your 1/4 number makes me think that you're talking about a latency that has nothing to do with reads from memory, but with the rate at which instructions are retired? Or does it have to with the depth of the instruction pipeline? As long as there's sufficient occupancy, a latency difference of a few clock cycles shouldn't mean anything in the context of a thousand clock cycle latency for accessing DRAM?
That's what's faster.
Vega64 accesses HBM in like 500 nanoseconds. (https://www.reddit.com/r/ROCm/comments/iy2rfw/752_clock_tick...)
RDNA2 accesses GDDR6 in like 200 nanoseconds. (https://www.techpowerup.com/281178/gpu-memory-latency-tested...)
EDIT: So it looks like my memory was bad. I could have sworn RDNA2 was faster (Maybe I was thinking of the faster L1/L2 caches of RDNA?) Either way, its clear that Vega/GCN has much, much worse memory latency. I've updated the numbers above and also edited this post a few times as I looked stuff up.
The weird part is that this latency difference has to be due to a terrible MC design by AMD, because there's not a huge difference in latency between any of the current DRAM technologies: the interface between HBM and GDDR (and regular DDR) is different, but the underlying method of accessing the data is similar enough for the access latency to be very similar as well.
500ns to access main memory, and lol 120 nanoseconds to access L1 cache is pretty awful. CPUs can access RAM in less latency than Vega/GCN can access L1 cache. Indeed, RDNA's main-memory access is approaching Vega/GCN's L2 latency.
----------
This has to be an explicit design decision on behalf of AMD's team to push GFLOPS higher and higher. But as I stated earlier: video game programmers want faster latency on their shaders. "More like NVidia", as you put it.
Seemingly, the supercomputer market is willing to put up with these bad latency scores.
We're not talking here about the latency that gamers care about, the one that's measured in milliseconds.
I've never seen any literature that complained about load/store access latency in the shader core. It's just so low level...
Well, I don't know per se. What I can say is that the various improvements AMD made to RDNA did the following:
1. Barely increased TFLOPs -- Especially compared to CDNA, it is clear that RDNA has fewer FLOPs
2. Despite #1, improved gaming performance dramatically
--------
When we look at RDNA, we can see that many, many latency numbers improved (though throughput numbers, like TFLOPs, aren't that much better than Vega 7). Its clear that the RDNA team did some kind of analysis into the kinds of shaders that are used by video game programmers, and tailored RDNA to match them better.
> I've never seen any literature that complained about load/store access latency in the shader core. It's just so low level...
Those are just things I've noticed about the RDNA architecture. Maybe I'm latching onto the wrong things here, but... its clear that RDNA was aimed at the gaming workload.
Perhaps modern shaders are no longer just brute-force vertex/pixel style shaders, but are instead doing far more complex things. These more complicated shaders could be more latency bound rather than TFLOPs bound.
They have some differences besides the different set of implemented features, e.g. ECC memory or FP64 speed, which are caused much less by their target market than by the offset in time between their designs, which gives the opportunity to add more improvements in whichever comes later.
The architectural differences between NVIDIA datacenter and gaming GPUs of the same generation are much less than between different NVIDIA GPU generations.
This can be obviously seen in the CUDA version numbers, which correspond to lists of implemented features.
For example, datacenter Volta is 7.0, automotive Volta is 7.2 and gaming Turing is 7.5, while different versions of Ampere are 8.0, 8.6 and 8.7.
The differences between any Ampere and any Volta/Turing are larger than between datacenter Volta and gaming Turing, or between datacenter Ampere and gaming Ampere.
The differences between two successive NVIDIA generations can be as large as between AMD CDNA and RDNA, while the differences between datacenter and gaming NVIDIA GPUs are less than between two successive generations of AMD RDNA or AMD CDNA.
Turing is an evolution of Volta. In fact, in the CUDA slides of Turing, they mention explicitly that Turing shaders are binary compatible with Volta, and that's very clear from the whitepapers as well.
Ampere A100 and Ampere GeForce have the same core architecture as well.
The only differences are in HPC features (MIG, ECC), FP64, the beefiness of the tensor cores, and the lack of RTX cores on HPC units.
The jury is still out on Hopper vs Lovelace. Today's presentation definitely points to a similar difference as between A100 and Ampere GeForce.
It's more: the architectures are the same with some minor differences.
You can also see this with the SM feature levels:
Volta: SM 70, Turing SM 75
Ampere: SM 80 (A100) and SM 86 (GeForce)
A100 and GA102 DO NOT have same core architecture. 192KB of L1 cache in A100 SM, 128KB in GA102 SM. That already means that it is not the same SM. And there are other differences. For example Volta started featuring second datapath that could process one INT32 instruction in addition to floating point instructions. This datapath was upgraded in GA102 so now it can handle FP32 instructions as well(not FP16, only first datapath can process them). A100 doesn't have this improvement, that's why we see such drastic(basically 2x) difference in FP32 flops between A100 and GA102. It is not a "minor difference" and neither is a huge difference in L2 cache(40MB vs 6MB). It's a different architecture on a different node designed by a different team.
It’s true tbat GA102 has double the FP32 units, but the way they works is very similar to the way SMs have 2x FP16 in that you need to go out of your way to benefit front them. Benchmark show this as well.
I like to think that Nvidia’s SM version nomenclature is a pretty good hint, but I guess it just boils down to personal opinion about what constitutes a base architecture.
It's a bit of a mystery to me how anyone can run a high availability service that relies on Nvidia datacenter GPUs. Even if you somehow get it all sorted out, if there was ANY other option I would take it.
What is something it can’t handle?
For other purposes (like scientific computing/ml), while 3090 can do a lot of things that 4090 does, it's half the speed (or even slower) and a lot less energy efficient, say 1x4090 = 2x3090, 4090 uses 450W, dual 3090 uses 700W, of course you can power limit both of them further, but you still get best bang for your buck out of the 4090.
Beatsaber is a great game but the graphics aren't very stressful (nor do they need to be).
Keep in mind people are also starting to mod VR into more and more new PC games that were never designed for it. Stuff like Elden Ring, FF7R, the Resident Evil remakes, etc.
Edit: Apologies, got the 4080 numbers wrong, accidentally used GBP, corrected above. For the curious, the 4080 16GB is £1269, the 4080 12GB is £949. Meanwhile, the 4090 is £1679.
what implication are you trying to draw from that as far as whether MSRP is good or not?
Meanwhile NVIDIA stopped production pre-holiday season last year in an attempt to bolster their company value to 1 trillion dollars. Quite a risky play that didn't pay off [1].
[1] https://www.notebookcheck.net/Nvidia-allegedly-halting-RTX-3...
> Meanwhile NVIDIA stopped production pre-holiday season last year in an attempt to bolster their company value to 1 trillion dollars. Quite a risky play that didn't pay off [1].
The source for that article MLID and wasn't borne out by actual production numbers. Actually there was a nominal rise in shipments in holiday '21.
https://www.jonpeddie.com/press-releases/q421-sees-a-nominal...
Also, we're currently in a huge glut so obviously there was no availability problem in early Q1 '22 or Q2 '22 either - like, why is pulling back production for 2022 a bad thing, when you're already sitting on a huge stockpile of chips? Were they supposed to keep cranking and make the glut even worse?
People take these techtubers as gospel and a lot of what they say just ends up somewhere between slanted perspective and factually incorrect. But people are willing to believe literally anything as long as it paints NVIDIA in a bad light - just like people went from being absolutely sure that partners were scalping gpus and selling right into mining farms, but then the EVGA CEO says he didn't make any money at all during the mining boom and NVIDIA was capping prices and forcing him to sell at a loss suddenly everyone forgets about the board partners selling $2,000 3080s in their first-party stores. Or the "800-900w TGP" rumors for 4080 that ended up being off by double.
https://videocardz.com/newz/flagship-nvidia-ada-sku-might-fe...
There is just a ton of anti-nvidia sentiment in general and it completely distorts everyone's perception of reality. People will believe any random thing, even if it disagrees with common sense, or their own personal observations, as long as it scratches that "green man bad" itch. And there is a whole little cottage industry of people like MLID and kopite7kimi who thrive on catering to it for clicks. Once those negative frames get started, they don't go away, even if the information used to construct them later turns out to be false.
But people rushing to the defense of poor board partners who say they didn't make any money at all during the crypto boom, heck we actually lost money really takes the cake imo, like that's either actual goldfish-tier memory or massive "green man bad" brain, take your pick. They're the ones who handle sales of all the mining cards too - NVIDIA doesn't run that directly either, it's all partners.
https://videocardz.com/newz/first-nvidia-cmp-crypto-mining-p...
That is indeed the most succinct way of putting it.
Let's see though:
- 1080 TI (2017) = $699 = $845 (22' price counting inflation)
- 2080 TI (2018) = $999 = $1,178 (22' price counting inflation)
- 3080 TI (2021) = $1199 = $1,311 (22' price counting inflation)
- 4080 16GB (2022) = $1199
I don't know when GPU mining really started to popularize, but there was a significant leap in pricing from the 1080 TI and the 2080 TI. When you roughly account for inflation, it's about on par with current pricing.
Looks like they could trim prices to 1080 TI levels, but I don't see that happening unless sales slow a bit.
Also, I'd like to add, I used general Consumer Price Index to figure this out, so it could vary if inflation did not impact the GPU supply, manufacturing, transport, and other influencing factors similarly.
- 1080 (2016) = $599 - 2080 (2018) = $699 - 3080 (2020) = $699
- 4080 12GB (2022) = $899 - 4080 16GB (2022) = $1199
Doubling the price of the ?080 version of the launch product over just 6 years is well, a pretty large jump.
1080TI, the only outliner in your example has less than 500mm2 of die size.
And all of that are before taking account of GDDR memory costing, the board, higher TDP requirement and heatsink differences.
While I dont think 4080 pricing is good value or cheap by any standard. I also dont think it is ridiculously expensive. From a transistor stand point, you are getting 2.7x the transistor between 3080Ti and 4090. With 4090 You are buying 76 billion transistor, with 24GB of GDDRX for only $1600.
Purely from a Wafer, Transistor per Die Space hence Cost per transistor, we are still getting it cheaper per node generation. The ratio, cost per transistor may not be dropping "as much" as what we were used to. But it is still dropping.
However the Initial cost for product development on new node is increasing. This fixed cost, ( think CAPEX ) amortised over "fixed volume" would mean the cost per "die" would also be increasing.
So once you add those together you will see we are at the end of the power curve.
- 1080 (2016) = $599
- 2080 (2018) = $699
- 3080 (2020) = $699
- 4080 12GB (2022) = $899
- 4080 16GB (2022) = $1199
Doubling the price of the flagship version of the launch product over just 6 years is well, a pretty large jump.
Are you sure about that?
The page here says it uses "Optical Flow Accelerator of the NVIDIA Ada Lovelace architecture" which sounds like a hardware feature?
https://www.nvidia.com/en-us/geforce/news/dlss3-ai-powered-n...
NVidia can suck it and go solely target cloud computing - they already dedicated a significant portion of the announcement to just that. Why didn't the fact A) this is extremely lucrative and B) they dominate there already reduce their price for regular consumers? Corporate greed.
If I see NVidia cards start shipping in consoles, I'll know they decided to rip us off so they could get great deals for the same hardware to manufacturers. A total middle finger to us PC gamers.
I'm getting an AMD vs Intel vibe like I did from years back. I switched then, I'll switch again.
/rant
Partner prices were like 200$ more I believe last time.
Nvidia has primarily been associated with gaming. With Machine Learning that’s starting to change. With tools like Stable Diffusion every single artist is going to want a $1600 GPU and honestly that’s a bargain for them!
I think it’d be sweet if you could spend $100 to $10,000 and get a linear increases in cores, ram, and performance. That’s not how it works. But philosophically I have no problem with it.
Hopefully AMD steps up and brings some real competition.
Most artists who are not tech savvy to spin up their local Stable diffusion instances are probably going to pay and use one of the online services like DALL-E 2 or something.
Packaging Python is a dumpster fire of local environment complexity. But this is an extraordinarily solvable problem. I won’t call it solved today. But we have Proof of Life of solutions.
And yeah it’s not super duper hard. It’s just not how Python projects are structured by default. Simple Diffusion isn’t setup that way. Some random person on the internet spent some time to package it up nicely and in exchange they hit #1 on HN. Possibly more than once!
- download the Python embedded environment,
- modify `pythonXX.pth` to `import site`,
- install pip in the environment,
- install all dependencies with pip,
- install your code as an executable module (with a `__main__.py` file).
You can ship this as a ZIP file and simply run `./python.exe -m your_module arg1 arg2 arg3...`
? There are no prices.
4090 - $1600
4080 (16GB) - $1200
4080 (12GB) - $900
1. https://www.nvidia.com/en-us/geforce/graphics-cards/40-serie...2. https://www.nvidia.com/en-us/geforce/graphics-cards/40-serie...
4090 - 1949EUR
4080 16GB - 1469EUR
4080 12GB - 1099EUR
LOL
I think NVidia decided to write off European market completely.
Those prices are basically US price + VAT (US prices don't include sales tax).
$1600 + 21% VAT (Median EU VAT) gives $1936.
Nvidia wants to be the Porsche of cards, not the VW, so they're pricing themselves accordingly.
From my point of view, 2x NVLinked 3090s give me the same benefit as one 4090 at 150W higher power consumption and nothing is super appealing about 4090 until drivers on Linux and PyTorch/TensorFlow implementation get stable enough for production use which took like 6 months last time, so there is no pressure in buying it.
Software companies adjust prices all the time. Manufacturers don’t have the luxury of 0 marginal cost.
And to think you can get an Xbox Series X for around 500 EUR now.
PC Gaming is dead.
PC gaming was never more alive than those last two years.
I am guessing the dead rumour is because the console market is growing faster. Conveniently ignoring that the mobile market is growing faster than the console market (mobile has 50% of market value by some analyses).
Conversely, AAA games are mostly not exclusive to PC keyboard/mouse control (games market could be split by input devices: mobile touchscreen, console controller, PC keyboard + mouse).
RTX 4090 $1,599
RTX 4080 16GB $1,199
RTX 4080 12GB $899
4080 16GB: $1200
4090: $1600
When you click on "Learn more" at the bottom.
Remember: don't buy miner cards and let them rot. They artificially generated scarcity thus raising the prices for everybody during the pandemic. And don't believe that a card that has been on 24/7 is safe to use. "but it was undervolted!" means nothing.
And that "not safe to use"? You think it's gonna explode? Worst case it doesn't work, but even that's probably pretty low risk. Hardware doesn't "wear" that way that quickly.
The only thing I could imagine to break are capacitors, but I still have to run into anyone who has issues like that.
GPU mining is poised to be permanently done. There is no "lesson" to teach miners, because there is no expected repeat of such a run on GPU mining again.
Meanwhile, the implication from your post is that it is better that the tens or hundreds of thousands of GPUs miners currently own and may offload would be better in a dump, just for retribution.
Let them clean up their environmental disaster.
But graphics cards are what we REALLY need to focus on and you better believe you are tuning in for the next big show. It's almost manufactured.
In some ways, letting a GPU run at a constant load (and thus constant temperature) is less damaging than a typical gaming workload I imagine, where the temperature fluctuates often. In other ways it probably isn't (e.g. atoms of the chip 'migrating' over time with the constant electron flow, though I have no idea how much of an issue that is with modern chips).
The few investigations have generally found mining cards are perfectly fine and if anything above-average in used quality. Because yes the primary damage is from thermal cycles, not just being on. And since mining is a constant load & constant environment, it has very few thermal cycles. And miners primarily care about efficiency, so they're power-limiting them[1] which further reduces strain on the cards.
Fans might be closer to death than a typical used card would be, but on pretty much any GPU those are cheap & easy to replace. That's really the only "risk"
1: And before someone inevitable scoffs at this, it's common enough that this is built into tools like nicehash. It's literally "click 1 button" territory, not exactly something a miner wouldn't attempt.
Yup, assuming it works and checks out the first 24 hours I have it.
Solid state electronics are pretty robust. If they survive whatever torture you put them through plus being shipped to my door, chances are it will work just fine. In my experience there are some problematic GPU models that are more prone to early failure under heavy use (HD6990 I'm looking at you!), but they are more rare than legend may lead folks to believe.
At an appropriate discount it's far cheaper to just buy these at pennies on the dollar and just be alright with self-insuring for a rather rare early failure. When you can buy 2 or 3 for the price of new, it starts to get rather compelling.
If I can inspect a card in person, I would be plenty happy to buy an ex-mining card, but most of these are going to be sold online sight-unseen. This isn't a problem exclusive to mining cards though; people have been selling damaged GPUs as 'working' for years.
I don't think there was anything artificial about the scarcity generated by miners; the demand was genuine. Scalpers are a different matter....
> And don't believe that a card that has been on 24/7 is safe to use
Are you claiming that it is somehow unsafe to use?
For your wallet, yes. Do you have any information about the environment in which a card was used? Temperature, dust, air moisture were like in a home or there operated in an industrial warehouse? Fan bearing status after all these hours? Voltage applied? Stock BIOS? were they in an enclosure or in a sort of a case? Thermal paste has been changed? Ever been disassembled?
I would not trust a miner's card even if it was a gift.
Miners screwed the market over and now they want you to think that their used crap is such a bargain. Let them deal with their waste, don't help them.
As for waste: I very much hope it will not become waste. Why would you be advocating for that?
That would be even more true for cards owned by non-miners; most miners will operate at a large enough scale to use some best practices, which definitely isn't true about most people who buy GPUs for personal use.
Of course, if a card's running at thermal throttle for long periods of time, that has a chance to damage the card, but given that most cards are running underclocked, the likelihood that you'll run into that problem is low.
For Nvidia it made no sense not to produce as many ships as they could.
Also note that nothing is preventing Optical Flow Acceleration [0] (and subsequently the DLSS 3.0 models that they claim are exclusive to the 40 series) from running on either 2/3 RTX cards. Just like RTX Voice and other gimmick "exclusives" I expect it to be available to older cards the moment they realize their backlog of 30 series cards aren't clearing as quickly as they thought.
They're competing against an over-bloated secondhand market, AMD, Intel, much better integrated GPUs, and comparatively cheaper consoles that maintain sky-high demand with subsidized games via new subscription programs. They're vastly overestimating their brand loyalty (think Microsoft v Sony after the 360) and EVGA's exit makes more sense now than ever.
[0] https://developer.nvidia.com/opticalflow-sdk