News for hackers. Stuff that matters.
Re:I hate what video games have become by dado3212 on Sunday March 27, 2022 @10:01PM (#30826265)
I have basically the opposite opinion of this article. I often hold up Rocket League as an example of a great free-to-play game. 1) You 100% can unlock a lot of cosmetic items through free play. 2) The items that you buy have absolutely no impact on gameplay and are just visuals.

For the same reason that people wear nice clothes in real life, why are you surprised that some people want to look cool in a video game? Are you surprised that people don’t just wear monochrome black shirts in real life? Likewise, you can resell RL items, there’s a market for that. Are you surprised when you can’t resell a shirt you wore for a year at the same price as when you bought it?

That’s not to say that games where progression is locked behind time gates where you need to buy 1000 Realm Warp Crystals or whatever just to actually play the game aren’t a toxic hell. But that doesn’t seem to be what the article is pushing against.

Re:I hate what video games have become by matheusmoreira on Monday March 28, 2022 @10:30AM (#30830862)
Yeah, cosmetic items are the least bad solution to this problem since they provide zero advantage to players. They're there for people who want to look cool online which is fine.

Paying for items that impact the game balance turns them into spending competitions: whoever pays the company the most money wins. Games designed like this are not even worth playing. I fell for one of these money sinks once, never again.

Re:I hate what video games have become by 3a2d29 on Monday March 28, 2022 @10:46PM (#30838172)
Plus having cosmetic items essentially subsidizes the game for everyone, aka its free because money can be made off those that want to spend on cosmetics.
Re:I hate what video games have become by qwery on Monday March 28, 2022 @04:28AM (#30828430)
The whole 'preying on the vulnerable' thing kind of puts me off. But I want to respond to this:

> The items that you buy have absolutely no impact on gameplay and are just visuals

Cosmetic items are not just visual though. They are real elements in the game. Cosmetic items are interactive. They are unlockable, collectable, wearable items.

Further, visuals do impact the gameplay. You could argue about the difference between "gameplay" and "visuals" but each supports/influences the other and both are critical elements of almost every videogame. However you divide up the parts of a game, they all affect each other. Generally speaking, having all of the elements working together makes for a better game.

Monetisation strategies like microtransactions, loot boxes, etc. are also part of the game. However, the goal of such parts is not aligned with that of the others. The game is compromised by the introduction of the monetisation strategies.

> why are you surprised that some people want to look cool in a video game?

Nobody is surprised by this.

Re:I hate what video games have become by SentientNo4 on Monday March 28, 2022 @04:50AM (#30828571)
> Cosmetic items are not just visual though. They are real elements in the game.

Yes, I really hate this argument that cosmetics are not gameplay. Visuals are a huge part of what makes a game, no one would be happy if games shipped without textures and shaders and people would have to pay to unlock them.

Re:I hate what video games have become by iforgotpassword on Monday March 28, 2022 @05:21AM (#30828732)
> no one would be happy if games shipped without textures and shaders and people would have to pay to unlock them.

Not a meaningful comparison. A game without textures would be hardly playable at all. The same can't be said for skins or accessories to your character/vehicle. You don't get eye-cancer with the default skin. If you feel you need that virtual Louis Vuitton bag to fully enjoy the game then well be a sucker and pay for it and pretend the game was just a little more expensive. I've yet to encounter a game where I feel like I'm missing out on anything with the default player model/skin/car.

Re:I hate what video games have become by swills on Monday March 28, 2022 @11:23AM (#30831458)
That's fine for you. A lot of these games are social experiences. Kids do get called names and bullied for having a default skin. Peer pressure drives a lot of the purchasing of cosmetics. That's why you'll rarely find paid cosmetics in games that don't also feature social aspects.
Re:I hate what video games have become by iforgotpassword on Monday March 28, 2022 @12:31PM (#30832295)
Yes but that's the point. That's all external and cannot be blamed on the game, or taken to mean the game is incomplete without. Extending on that, there should then also be a ban on fashion and luxury items in any shape or form IRL, as they do the same things to kids (and adults). And a ban on violence in videogames, as I'm sure there's someone out there who's been pushed over the edge by it and committed a crime they otherwise wouldn't have.

So where do we stop? This is just one more way, in addition to the thousands we already have, in which peer pressure and status symbols manifest.

Re:I hate what video games have become by fennecfoxy on Tuesday March 29, 2022 @06:31AM (#30840849)
Kids will bully each other for any difference under the Sun & adults will bully each other for them, too. We never truly grow up.
Re:I hate what video games have become by sigstoat on Monday March 28, 2022 @09:02PM (#30837487)
how do you feel about schools imposing uniforms on students?
Re:I hate what video games have become by codyb on Monday March 28, 2022 @01:37PM (#30833204)
The Rocket Pass is a pretty sweet deal if you play a fair amount. I think it's 10 bucks and you can earn enough credits to get the next season's Rocket Pass.

I don't really muss with my car too much anymore, instead I just click "Equip Now" every time I can and slowly modify it over time.

Re:I hate what video games have become by Dylan16807 on Tuesday March 29, 2022 @02:32PM (#30846577)
> A game without textures would be hardly playable at all.

It'd be fine. No textures doesn't mean everything is gray.

Re:I hate what video games have become by dwild on Monday March 28, 2022 @09:59AM (#30830526)
> Yes, I really hate this argument that cosmetics are not gameplay.

I don't disagree that they do add something, but theses ones are not something that I want, nor that I need.

> if games shipped without textures and shaders and people would have to pay to unlock them.

I do have to pay for the textures and shaders... I did pay for them as a matter of fact. I didn't pay for the one not included, as I didn't want them. Some did want them, and did pay for them individually. Just like I didn't pay for Elden Ring but plenty did...

Now, when you bought that game, if you were expecting a specific amount of content, and you didn't get that content without paying more, I agree completely, that would be false advertising and that would be definitely wrong.

False advertising is definitely an issue in video games, there's so much overpromising and under-delivering but IAP isn't the issue there (though it definitely can be the reason for your false advertising). Until that part is handled correctly, the market did alleviate most of the false advertising by having an abundant amount of reviews and to me that's a not so bad way to deal with this.

Re:I hate what video games have become by relativeadv on Monday March 28, 2022 @08:15AM (#30829641)
And just another example. Path of Exile is a game known for its visual clutter when you reach the end game. You have so many mobs and skills flying around it is very difficult to tell what is going on. You can buy cosmetics to make different skill gems appear different when they are cast, including mobs. Often, these alternative skill cosmetics create a greater visual clarity than their default. My point is that if there is a skill that can one-shot kill my character i'd like to see it as clear as day when it is coming. Paying money in Path of Exile gets me that.
Re:I hate what video games have become by boredtofears on Monday March 28, 2022 @11:18AM (#30831398)
The hitboxes are the same, so to any seasoned player the visuals really don't matter gameplay wise, as long as the model isn't too out of scale with it's hitbox.
Re:I hate what video games have become by originalvichy on Monday March 28, 2022 @12:36PM (#30832357)
Unless there have been changes in the game, different cars have different hitboxes so technically in this circumstance you might be wrong. Not that there any absolutely amazing car for hitboxes, but there are differences and they affect gameplay.
Re:I hate what video games have become by lajy on Monday March 28, 2022 @12:50PM (#30832567)
I assume you're still talking about Rocket League? All models in that game fall under 1 of 6 hitbox types [1], each of which are attainable without purchase

[1] https://support.rocketleague.com/hc/en-us/articles/360029832...

Re:I hate what video games have become by originalvichy on Monday March 28, 2022 @02:25PM (#30833804)
Gotcha. I didnt know they had a cap on the number of models.
Re:I hate what video games have become by boredtofears on Monday March 28, 2022 @01:38PM (#30833225)
Nope, there's just a few different hit box models, the visual model just gets assigned to one of the existing different hit boxes.
Re:I hate what video games have become by entropie on Monday March 28, 2022 @10:10AM (#30830655)
> if games shipped without textures and shaders

Back in the days we used mods and texture packs to remove (hardware) expensive textures from the game so we get more FPS. I'm not sure if your argument applies to all games. For many games there is a competitive scene that usually don't give a shit about visuals and would trade most visual features for more frames per second.

Re:I hate what video games have become by account42 on Tuesday March 29, 2022 @04:00AM (#30840004)
So how many games provide an option to hide cosmetics that other players are using?
Re:I hate what video games have become by entropie on Wednesday March 30, 2022 @05:01AM (#30852891)
Iam not a real gamer anymore but in World Of warships there are serveral crossover skins (like from animes) that some people love and use and others hate them and are able to turn them off completely.

https://worldofwarships.com/en/news/sales-and-events/arpeggi...

Re:I hate what video games have become by nopcode on Monday March 28, 2022 @05:12AM (#30828692)
A better phrasing is whether they offer a competitive advantage.
Re:I hate what video games have become by some_random on Monday March 28, 2022 @10:30AM (#30830857)
The reality is that they kinda do, people with expensive cosmetics are viewed as being better players by their teammates and opponents. The significance of this can be hard to measure, but in most games it's bigger than a small stat boost that would be immediately seen as p2w
Re:I hate what video games have become by godshatter on Monday March 28, 2022 @03:18PM (#30834436)
So the less skilled players with expensive cosmetics get their abilities over-estimated while the skilled players in the base skins get their abilities under-estimated. That sounds like a win for the skilled players in the base skins to me. Better to be under-estimated than over-estimated.
Re:I hate what video games have become by some_random on Wednesday March 30, 2022 @11:23AM (#30856426)
Not when your teammates refuse to take you seriously, drop you weapons, or back you up in a fight.
Re:I hate what video games have become by usrusr on Monday March 28, 2022 @10:10AM (#30830658)
While I get the impression that many of those visual bling payables available today seem to give more of a disadvantage than an advantage, back in the days of 1.6 CS I caught myself in real life considering the contrast between what I wore and the environment I was passing through. Not because I was expecting to get shot at (I certainly wasn't), but because at the time it was so much of a routine consideration for me. Yes, visuals can be a competitive factor.
Re:I hate what video games have become by Terretta on Monday March 28, 2022 @11:19AM (#30831403)
Underlining this comment — Ubisoft games, such as Division or Breakpoint, allow purchase of national camo designs.

If these had no “gameplay” effect or “competitive advantage” based on environment, why do nation states spend money developing them and equip troops differently based on biome?

And why have some games had to patch their PvP to “outline” opposing players with a visibility border in the patches that follow certain “cosmetics”?

A more subtle advantage can arise from hitboxes in both hitscan and projectile games with customizers or cosmetics that change the mesh. There’s a reason some games are predominantly female characters in close fit gear.

Finally, even games that insist no gameplay or competitive advantage, are fully aware of “the meta”.

In Fallout 76, for example, PvP players learned to hotkey the “Nuka-Cola” drinks with special benefits. In a for money store, Bethesda allows you to purchase a robot junk collector that gathers Nuka-Colas for free. Rationale is it is just a QoL (quality of life) benefit, but in reality, it allows stockpiling a combat advantage to last longer in combat than the opponent. Same store also allows you to purchase “repair kits” for weapons and “bubble gum” that suppresses the survival mechanism around eating/drinking for an hour of game play.

Again, Bethesda’s claim is QoL not pay-to-win, but weapons repairable mid-battle away from one’s base certainly affects winning, and level of hunger/thirst affects damage multipliers and action point refresh (aka ‘mana’).

Lines keep moving.

Re:I hate what video games have become by williamscales on Monday March 28, 2022 @05:23AM (#30828748)
Look good, feel good, play good?

It seems to me that it definitely has a psychological impact for some folks (myself included) in both off-line and on-line competition.

Re:I hate what video games have become by __ryan__ on Monday March 28, 2022 @07:06AM (#30829236)
Look “good”? Come on. If not having the Pickle Rick decal for your car makes you play worse it has nothing to do with looking “good”. Perhaps look “like I own this exclusive cosmetic”, which applies to offline as well, don’t you think?

The real problem is that loot boxes are gambling, and are addictive, period. It triggers something in otherwise rational people, especially children, that makes it feel good to spend money on mostly non-gameplay-altering cosmetics.

Re:I hate what video games have become by paulmd on Monday March 28, 2022 @10:58AM (#30831140)
At some level it probably does. Even in Rocket League, which is more cosmetic than most, if your teammates are passing to you more than they would have with the default skin, then you'll do better.

As a medic in team fortress 2, I usually pocket and ubercharge the players with cosmetics. It's an important team resource, and the odds of someone with a "default" skin making good use of it are fairly low. Much like plumage for a bird it's a reliable signal of "virility" - if you're invested enough in the game to own a $200 hat and a coordinated outfit then you've probably played it long enough for me to trust you sight-unseen.

http://i49.photobucket.com/albums/f278/katietiedrich/comic26...

If you're a pro player with the default skin, you're gonna have a bad fucking time, because you're last priority for heals, you're not getting an ubercharge, etc. That is gameplay-affecting even if the cosmetic itself is not.

Re:I hate what video games have become by gknoy on Monday March 28, 2022 @01:28PM (#30833089)
This is the first really good example I've seen of cosmetics having a gameplay effect. I hate that it's true, but I really appreciate you mentioning it -- signalling of skill is super valuable, and if cosmetics are a reliable enough signal, that's interesting.
Re:I hate what video games have become by pharke on Monday March 28, 2022 @04:33PM (#30835223)
If you make all skins and cosmetics available to everyone then you're back to square 1 and people will use some other heuristic to decide who they should pass to. I think this is actually an argument for paid cosmetics, it would improve gameplay for the people who spend the most time playing the game by allowing them to identify other people who also dedicate a lot of time and money to the game.
Re:I hate what video games have become by williamscales on Monday March 28, 2022 @06:43PM (#30836492)
Oh I totally agree that the system right now is majorly screwed up. Loot boxes are absolutely gambling (why else would the odds be legally required to be disclosed in some jurisdictions?)

And of course it's a vanity component (at least for me, though other posters have raised other factors). Everyone's different with different preferences and as long as there's not a problematic spending aspect I think it's fine...but this links back to the gambling issue. Personally I only buy cosmetics in a few games I play a lot and that don't use loot box mechanics.

Re:I hate what video games have become by ikurei on Monday March 28, 2022 @07:41AM (#30829418)
Why? Why is competitive advantage the only thing that matters?

OP is just ranting about people who pay more getting a better experience, making paying such a central part of gaming. They just hate this, which I agree with, although I know others don't.

In a way, getting a better experience just for being able and willing to pay more is a basic feature of our society. Why should we expect videogames, being as expensive and lucrative, to be radically different from the rest of society?

I'll just continue appreciating those games who are, those who actually work more like art. If I ever decide to try a F2P loot-box generator-style game, it generally puts me off quickly.

Re:I hate what video games have become by matheusmoreira on Monday March 28, 2022 @10:40AM (#30830961)
> Why? Why is competitive advantage the only thing that matters?

Because it determines whether free players can still compete with paying customers.

There's no problem with a paid weapon skin that just looks cool since everyone is still on a level playing field. If that paid skin gives the user double damage then you've created 2 classes of players and one of them is superior. In such cases, the only reason free players even exist is to serve as fodder for your paying customers. They're there to get wrecked.

Re:I hate what video games have become by IggleSniggle on Monday March 28, 2022 @12:30PM (#30832283)
> Why? Why is competitive advantage the only thing that matters?

Because unlike the real world, we expect games to be inherently fair and meritocratic. In a competitive game, we expect that no matter how somebody looks or what they may say, the only thing that matters is their ability to perform. This is comparable to why people get upset about, say, the speed-enhancing swimwear for the Olympic games but don't have any problem with that swimwear existing.

One of the central functions of games is to level the playing field, or at least to reduce the dimensionality to such a degree that it is possible to be focused on all influencing factors in a game within the confines of that game. A closed-system, when we're usually all stuck playing in an open-system. Since all real-world closed-systems actually exist within an open-system, of course there could be external influences, but gamers generally have an expectation that attempts will be made to make a game as self-contained and closed as is possible. Pay-to-win games break this contract to make those unwilling to pay into unwitting tools for the enjoyment of the paying customer. They are open-systems under the guise of being closed-systems.

Granted, the category referred to as "Games" now includes many different things, including "Experiences" that aren't really games at all. And there are so many games today that it's pretty easy to find games that are actually games at their core. But there's also plenty of games that are marketed as games but turn out to be significantly about art / fashion to such a degree that they can no longer really be classified as games.

I've got call out Roblox for playing the meta-game here in a way that all gamers frustrated by pay-to-win will appreciate. It takes the idea of a closed system being broken into an open system, and makes that (making F2P games) into a closed system that breaks into an open system: you get to pay-to-win at creating pay-to-win games. A beautiful pyramid scheme that even your 11-yo child can enjoy being exploited within!

Re:I hate what video games have become by dreen on Monday March 28, 2022 @10:15AM (#30830701)
IMHO when a game centres around competitive play, and said game also allows you to buy competitive advantage for real money, that is a problem. A situation like this is called "pay to win" and is tempting enough for some game companies to ruin their game with.
Re:I hate what video games have become by hutzlibu on Monday March 28, 2022 @05:17AM (#30828720)
I think they do, but only if they add to camouflage
Re:I hate what video games have become by gmadsen on Monday March 28, 2022 @11:56AM (#30831861)
I think people usually mean there is no competitive advantage with cosmetics.
Re:I hate what video games have become by bko on Monday March 28, 2022 @10:10AM (#30830654)
I see it just as price discrimination and I'm fine with it. I can choose to play with "worse" visuals for a lower price. If I want "better" visuals I can pay for that as well. I'm just happy that I have the chance to play for a low cost (sometimes free). I let others who care more about that stuff fund the cost of development. I'm essentially a free-rider.

That of course assumes that the game isn't sold to me with these "better" visuals as included.

Re:I hate what video games have become by pharke on Monday March 28, 2022 @01:36PM (#30833195)
You're strawmanning, they don't ship Rocket League with all the graphics turned off and force you to pay for them. They sell silly hats and skins in addition to the already great graphics that they provide with the base model.
Re:I hate what video games have become by cupofpython on Tuesday March 29, 2022 @09:15AM (#30842131)
>people would have to pay to unlock them

see: Halo Infinite

Want to be black? that will be $10 please

Re:I hate what video games have become by honkdaddy on Monday March 28, 2022 @10:24AM (#30830799)
>Monetisation strategies like microtransactions, loot boxes, etc. are also part of the game. However, the goal of such parts is not aligned with that of the others. The game is compromised by the introduction of the monetisation strategies.

This is an interesting point. I think it begs the question, what _is_ the goal of a game? 10 years ago I would have said that broadly, the goal of a video game is to create an experience the player will enjoy. Perhaps now it's more simple though, maybe the goal of the vast majority of games today is to create a model in which money is willingly transferred from the player to the publisher.

Re:I hate what video games have become by TheOtherHobbes on Monday March 28, 2022 @07:55PM (#30837010)
That has always been true - not just from the days of Pong, but from the days of Pinball and Pachinko. It's not quite true these games are the equivalent of a bar scam - it's possible to genuinely enjoy a game for its own sake - but addictive rewards and behavioural reinforcements have been around a lot longer than computing has.

The reality is that commercial experience games - where the goal is trigger the imagination and guide the player to a rich experience - are much rarer than commercial extraction games, where the goal is to create addictive engagement and spending patterns which can be monetised.

This isn't nearly as true for tangible commercial board games, especially those that promote strategic and imaginative thinking. You can get started in chess with a chess board and a rule book. You do not have to keep spending money on nicer-looking pieces, and your board will not be monetised with pop-up ads. (Chess sites may be, but chess kept developing for hundreds of years without them.)

D&D and more obscure games like Carcassone are similar. You can spend extra on expansion packs, but even if you buy everything the expansion space is small and bounded. The physical costs of board game dev and distribution keep that true.

Electronic games have a virtually infinite potential expansion space, so the economics are drastically different. The temptation to turn every last thing into a monetisation engine is hard to avoid - to the extent that monetisation design has become a meta-game in its own right.

Re:I hate what video games have become by bbarn on Monday March 28, 2022 @01:00PM (#30832697)
> Further, visuals do impact the gameplay.

Not only that, sometimes they can affect the basic mechanics too. For example, some guns in Destiny 2 the range is measured from the end of the weapon model, and some skins extend the model out so the gun is further from the player. This in a one v. one scenario can give you a slight edge on one shot kill distance if you have the skin, so you can shoot earlier than an opponent without it.

Re:I hate what video games have become by lol_what on Monday March 28, 2022 @05:15PM (#30835669)
you and everyone else concerned about the preying on vulnerable thing should be aware that we have literally no evidence that such a thing is happening. the absolute worst thing we know off in practice are extreme edge cases (i.e. not applying to 99% of people even within the whale demographic) of above average earners spending their money on waifu shit instead of buying themselves a car they don't need.

the more regularly occuring thing is probably that parent's don't properly set up their kids phones and then they buy a few hundred or worse thousands bucks of something they shouldn't. but again those occurances are rare and don't cause really cause any actual damage, especially since you can get refunds for this stuff if it gets expensive very easily. kids regularly do stuff a lot more expensive than that. in fact kids themselves are a lot more expensive than that as a baseline.

the supposed exploitation of things like loot boxes has literally zero evidence behind it. all you will find are a few genuinely bottom of the barrel studies (as in that australian government study from some years ago, should literally be taken as an example in a book of how not to run a study).

and the constant comparison to gambling is really tiresome, because it's obviously not the same. people play themselves out of all their belongigs regularly with actual gambling, because their goal is to make a profit with gambling and their last gamble will surely turn it around. such a thing isn't possible even in the few online gaming markets remaining where you can resell your items for real money because its a big hazzle to liquidize all your assets.

Re:I hate what video games have become by notSupplied on Wednesday March 30, 2022 @02:56PM (#30859368)
People often contrast loot boxes with Magic the Gathering: "At least you can resell your cards", but this makes it more like gambling, not less! CS:Go has far greater potential for economic harm & fraud--due to resale--than the much hated Star Wars loot boxes.
Re:I hate what video games have become by paulmd on Monday March 28, 2022 @11:09AM (#30831286)
> Monetisation strategies like microtransactions, loot boxes, etc. are also part of the game. However, the goal of such parts is not aligned with that of the others. The game is compromised by the introduction of the monetisation strategies.

Yup, I think this gets lost in the "visual-only cosmetics are fine/gameplay-affecting is bad" position. The problem is that in most cases, even if the cosmetic is purely visual, games are now being designed around "how do we incorporate cosmetics" which is constraining the types of experiences that are being made and the mechanics they allow.

Battlefield 2042 is an example of a game that completely upended its traditional mechanics to pull in the concept of "operators" (like R6: Siege) because they knew they could make more money selling operators. And at some level that's gameplay affecting, maybe not the ideal picture of what happens when MTX gets involved, but that's always the temptation - "we'll make it gameplay-affecting, but it'll be fair". Once you bring money into the picture you are reliant on developers to take the high road - not just today, but for as long as the game is active/you're interested.

Its predecessor, BFV, was skin-based and it was still controversial not just that you had random Fortnite-style nazi characters running around the Pacific Theater or Japanese Rambo Lady running around Norway, but because they started to introduce tons of animations so that players could at least see the skins they paid $20 a pop for - and that is a basic game-design thing that affects everyone regardless of whether you yourself pay up or not.

At a more basic level, the single-player RPG is essentially dead because it's the most difficult to introduce MTX mechanics into those genre of games. And sure you can point to Elden Ring but even then they are using "cooperative" or "inter-session" mechanics that fundamentally exist as a way to get an "always-online" server system into the picture as a platform for MTX. You've got forced Denuvo on everything. Etc etc.

And again, even when it's done right, there is still an incentive to make the "free" mechanisms grindy so that players feel the urge to pay IRL money. LOTR: Shadow of War was an example of that where the game could technically be finished without MTX, but at a certain point the game ramped the difficulty so hard that it was virtually impossible, certainly impossible without suddenly turning the game into a second job. Many games similarly force hundreds of hours of grinding or... you can just pay and go play with your friends! You can get bait-and-switched once you are into the game and emotionally attached - and that can even occur after release/after reviews have been written, or even just so far into the game that most reviewers don't reach it in their 5 hours of gameplay on their pre-release copy.

Those MTX mechanism are still shaping gameplay mechanics even if they are "purely cosmetic" - and in many cases they are not, they are definitely gameplay-affecting by design (in major AAA/e-sports titles even, this isn't just random mobile crapware, R6:Siege is one of the most popular e-sports titles, LOTR is a mega-IP, etc). Games being designed around "how do we pump the player for cash most efficiently and with the least ability for them to hack around us" is itself a problem either way though, that's a corrosive mindset for game design as a whole that is enabled and encouraged by allowing MTX at all. Either you keep that camel out nose and all, or as soon as that nose is under the tent it's always going to be an insidious urge, and in many cases an explicit mandate from publishers to the studio.

Also, yes, in anything where you interact with another player, your interactions are shaped by the other player's responses to you, which is determined by your cosmetics. I posted this deeper in the thread but to bring it back here:

> As a medic in team fortress 2, I usually pocket and ubercharge the players with cosmetics. It's an important team resource, and the odds of someone with a "default" skin making good use of it are fairly low. Much like plumage for a bird it's a reliable signal of "virility" - if you're invested enough in the game to own a $200 hat and a coordinated outfit then you've probably played it long enough for me to trust you sight-unseen.

> http://i49.photobucket.com/albums/f278/katietiedrich/comic26...

> If you're a pro player with the default skin, you're gonna have a bad fucking time, because you're last priority for heals, you're not getting an ubercharge, etc. That is gameplay-affecting even if the cosmetic itself is not.

Paper that might be enlightening for those who haven't partaken: https://www.diva-portal.org/smash/get/diva2:901463/FULLTEXT0...

(I should add that as medic, I had a golden medigun for a while too, and that was an extremely bad time for me, because every single roamer was absolutely gunning for the medic with the $100 item. Sometimes it pays to have some restraint in your plumage when you happen to be a particularly delicious and defenseless target...)

I have such mixed feelings about TF2, because it was such a fantastic game, but it pioneered all these exploitative MTX mechanisms. The game itself was actually one of the better examples of how to do MTX properly (cosmetic only, tradeable by players, etc) but it immediately showed there was a lot more money in MTX than in making games, and opened the door to other actors to exploit much more heavily (compare the Overwatch model and its non-tradeability/gacha mechanics, R6:S with its gameplay-affecting operators, etc). It's also disgusting the way they've just continued to let the game rot without even basic bugfixes, it's been completely overwhelmed by hackers for 4 or 5 years now because they just won't patch their shit. Nor will they let the community patch their shit, like Team Comtress 2...

https://www.youtube.com/watch?v=EnBDMZ-9-Dw

Re:I hate what video games have become by crtasm on Monday March 28, 2022 @11:53AM (#30831829)
> you can point to Elden Ring but even then they are introducing "cooperative" mechanics that fundamentally exist as a way to get an "always-online" server system into the picture as a platform for MTX.

What? Co-op/PvP has been a major part of From Software's souls games going back to Demon's Souls in 2009. They can also be played entirely offline if you wish and have zero microtransactions or Denuvo.

Re:I hate what video games have become by sobkas on Monday March 28, 2022 @02:26PM (#30833820)
> At a more basic level, the single-player RPG is essentially dead because it's the most difficult to introduce MTX mechanics into those genre of games. And sure you can point to Elden Ring but even then they are using "cooperative" or "inter-session" mechanics that fundamentally exist as a way to get an "always-online" server system into the picture as a platform for MTX. You've got forced Denuvo on everything. Etc etc.

Have you ever heard of thing called fashion souls? A lot of times I wear armour (pick and choose pieces) because it looks cool not because it have bigger numbers.

Re:I hate what video games have become by gigaflop on Monday March 28, 2022 @11:33AM (#30831599)
If you're at the pro-level, then why does cosmetic choice matter? If it's actually a competitive environment, with people of similar skill levels, then you should be able to have some amount of trust in the skills of other players.

If I were on an actual team of people, I'd expect cosmetics to only matter for at-a-glance identification of a specific player.

Re:I hate what video games have become by paulmd on Monday March 28, 2022 @11:53AM (#30831826)
because tf2 largely isn't centered around the "pro experience" even if the players are at the top of the playerbase. Comp is its own thing with its own rules, and "casual" gameplay is what the game is designed and balanced around. Comp usually bans about half or 2/3rds of the weapons in the game and imposes additional rules (class limits, no weapons pickups, etc). It's a completely different thing that happens to run on the same engine.

Most games you will play with 23 other randoms who you will never see again after a couple hours. And that is actually the problem - on an actual competitive team your entire team would be decent and everyone would be there to play seriously and get stuff done. But in public games you need some kind of fitness signal to figure out which players are going to be a waste of a team's scarcest resource. How do you tell that from a bunch of players jumping around a spawn room like monkeys for a minute during the setup countdown? Cosmetics. Plumage.

(and actually Valve have gone out of their way over the years to remove other potential signals, like sprays and chat...)

Plumage evolved in nature for a reason, it's still functional and important even though it's "cosmetic-only". Games are a social phenomenon and plumage is still important to them too and that still affects your gameplay too.

Re:I hate what video games have become by gigaflop on Monday March 28, 2022 @12:20PM (#30832166)
In something like TF2, I'd probably rely more on the player's name than what they were wearing. If I recognize the name (even if only in the context of the one match), and know roughly how good they are, I can have my mental preference of who I prioritize.

I usually play Deep Rock Galactic, which has some non-cosmetic ways to judge people's experience. Promotion(like prestige) of a class is indicated by a border color and number of stars, and indicates someone has played a character for promotion25 levels. Bronze stars are okay, silver stars should be decent.

'Blue Levels' are also present. They serve as an indicator of how many times that player has leveled up any* character. So, someone with blue level 100 and only one promotion star should still be considered experienced in terms of game sense, but not necessarily an expert on their character.

Someone with low 'blue levels' and no stars is just a greenbeard, and should not be expected to be great.

Re:I hate what video games have become by paulmd on Monday March 28, 2022 @12:35PM (#30832347)
The TF2 player base is too big to recognize by name outside of smaller community servers (it's still about 100k peak and this is a fraction of what it was 10 years ago at its historical peak). Sometimes you may see one or two repeat players but mostly it's ships passing in the night and that's OK! There is something to be said for games that everyone is competitive for an hour and then everyone goes home.

There is a similar player level mechanism in TF2 but not tied to classes at all, just a blue level type thing. That works in the starter room, but it's not a solution for the "I have two seconds to choose which of these players to uber before that soldier finishes bombing me"/"I need to pick one of these players to pocket to try and stay alive to keep the uber up for the team".

Plumage works, you can instantly make a call that this is a default player and that one has cosmetics, or recognize the cosmetics of a person who has played well previously/who you gave a chance and they did something antisocial/stupid. Trying to identify a player name, finding them on the scoreboard, and then re-syncing with what has happened in the game in the last 5 seconds just isn't practical.

Like, TF2 has been f2p for 10+ years now, random HNers aren't going to come up with the magic solution here, this is how the game plays regardless of whether you think it should be. It's not a problem, and it's actually one of the least-exploitative MTX mechanisms on the market, but you can't eliminate the effects of cosmetics on gameplay in many situations because plumage is such an important social cue.

https://www.diva-portal.org/smash/get/diva2:901463/FULLTEXT0...

Visual design is such a core aspect of (good) games to begin with, it's basically impossible to divorce that from the gameplay effects it has.

https://dc.uwm.edu/cgi/viewcontent.cgi?article=3499&context=...

If you want an example of cosmetics that don't affect anything - Battlefield 1 has a fixed selection of guns and then each gun has some skins. Nobody else can really see the particular skin at range anyway so no real gameplay effect. This was done deliberately to allow the character design to be visually distinctive - a british medic runs around with crutches on their back for example, and the british scout wears a cape. Can't have that with cosmetics unless they're so trivial that nobody can tell they're there (BF1), or you go to great efforts to preserve character silhouettes (TF2). In BFV it's much much more difficult to tell the classes apart - any class can run around with a medic hat on for example! An elite skin can be any class - you have to visually identify what guns and items they're carrying, which is more challenging even if it's "just cosmetic" - a mere cosmetic gives you a tactical advantage, you know what your enemy is carrying and they have to guess about you.

And that's obviously because BFV was much more oriented around MTX sales, while BF1 focused on an "expansion pack" model.

So MTX clearly affects that aspect of game design even if it's "only cosmetic".

Re:I hate what video games have become by gigaflop on Monday March 28, 2022 @01:48PM (#30833356)
I feel like your arguments on plumage could equally be applied to lower-cost cosmetics, to the point where being able to recognize that someone is 'that specific Heavy', is more important than 'a Heavy with the limited-release Sandvich Holster', and probably easier/faster.

The holster is rare, and maybe you recognize that it's rare, but they could have just gotten it out of a drop and kept it. The Heavy with the funny flip-flops and sunglasses is probable more recognizable at-a-glance, but could have bought a bunch of cheap cosmetics for a few dollars on the market.

And in the case of keeping an uber ready, won't you have to stay pocketed long enough to learn if someone is a good or less-good choice? Even if it's raining hell on your position, you'd have a rough view of the Heavy and a kill feed that highlights the assists you're getting from them. What more is there to look for?

As for the Battlefield games you mention, my biggest issue in 5 was that all of the player models seemed to blend into the background. Most of the time, I wasn't able to spend brainpower trying to figure out who is which type of class, simply because I was too busy trying to figure out if some dull, misshapen blob was part of the map or trying to kill me. Combined with the general feel of the game (poor, imo), I was never motivated to spend enough time on it to get into anything serious. Haven't bought another Battlefield game since, and BF5 was on a steep sale at the time.

Re:I hate what video games have become by holler on Sunday March 27, 2022 @11:51PM (#30826957)
One complaint I've had with RL recently is that it seems like they've put all their energy into new visuals and cosmetics while leaving the game mostly unchanged.

The standard multi ranked map sometimes feels boring and I've wondered why they don't add different types of maps to the mix; spheres, tubes, different physics, goals in the center, figure 8 map(?), embankments (like map in season 1), etc.

I guess it's simple and works but it'd be cool to see new gameplay related updates.

Re:I hate what video games have become by telchior on Monday March 28, 2022 @12:30AM (#30827162)
Fair criticism, but one that is only relevant in the first place because of freemium. Prior to that business model, there was no such thing as a company continuing to provide regular, ongoing support to a 7 year old game of the non-subscription variety.

I mean, how or why would they? You release something; it makes 90% of its lifetime revenue in year 1; if you continue working on it for 6 more years, you're out of business.

As for the ownership or survivability of in-game virtual goods -- I think the author is referring to Valve's hats in Team Fortress 2? -- to me it's nonsensical to complain that you don't own it outside of the game. It only has relevance in the game, and it would be silly to ask the company to develop some external service just for owning your object. The ones that have tried that kind of thing just fail and look silly. But wait! Along come NFTs, with potential permanent ownership... but gamers despise that idea, too.

Gamers are just eternally grumpy and conservative about changes and progress. (I say that as a grumpy gamer, myself.)

Re:I hate what video games have become by AlexandrB on Monday March 28, 2022 @10:02AM (#30830556)
> Along come NFTs, with potential permanent ownership... but gamers despise that idea, too.

Permanent ownership of what? If the game servers shut down or you get banned[1] for some reason your permanent ownership is meaningless. Also how are NFTs different than the existing systems like the Steam marketplace in terms of functionality?

[1] Oh yeah, NFTs require you to have an online account for the game. I would argue my unlocks in SSBM are much more permanent than any game NFT because there's no account for Nintendo to ban that could cause me to lose access to them.

Re:I hate what video games have become by telchior on Monday March 28, 2022 @02:22PM (#30833776)
Thanks for the clarification. I haven't followed the NFT hype much but the one game startup founder I know who talks about it had ideas for permanent ownership in some kind of ... hand-waves metaverse.

Personally I view games as art that's closer to food than a painting: ephemeral, may disappear after being consumed.

Re:I hate what video games have become by saithir on Monday March 28, 2022 @03:55AM (#30828218)
https://liquipedia.net/starcraft/Patches

Yep, nothing to see here, no regular, ongoing support to a 20 year old game of the non-subscription variety at all. Warcraft 3 (from 2003) was similarly updated well into 2019.

Now, most regular games only get 2 or 3 years of attention.

> Along come NFTs, with potential permanent ownership... but gamers despise that idea, too.

Oh no, how dare we despise things that anyone can see will not work as advertised.

Re:I hate what video games have become by ThatPlayer on Monday March 28, 2022 @05:57AM (#30828923)
That's only regular if you ignore the 8 years of no updates between patch 1.16.1 in January 2009 to 1.18 in 2017. The same year they released Remastered to sell people. They've since also added cosmetics in skins and voice announcers: https://us.shop.battle.net/en-us/family/starcraft-remastered

Similarly Warcraft 3 had a 5 year gap between 1.26b in 2011 and 1.27a in 2016, which was probably about when they started development for Reforged, announced in 2018.

Re:I hate what video games have become by saithir on Tuesday March 29, 2022 @04:17AM (#30840086)
Even ignoring the patches after the gaps, that's still 1998 to 2009 and 2003 to 2011, so both much larger time spans than the parent poster's claim that nobody ever does that.
Re:I hate what video games have become by eru on Monday March 28, 2022 @04:55AM (#30828601)
StarCraft is a bit special with so much e-sports attention. I wouldn't necessary compare other games to it.
Re:I hate what video games have become by dtech on Monday March 28, 2022 @05:43AM (#30828846)
Starcraft is the exception rather than the rule. If you take a random sample of 20 year old games I'd wager that in the vast majority of samples none of them will have received updates in the last 15 years.
Re:I hate what video games have become by Aldqueath on Monday March 28, 2022 @05:02AM (#30828638)
Adding to that list, most valve games (even half life 1 from 1996) still getting updates today, and indie game terraria released in 2011 which got big content updates over a decade.
Re:I hate what video games have become by majewsky on Monday March 28, 2022 @08:16AM (#30829658)
If we are going to mention Terraria, we should also talk about Minecraft. I purchased it in 2009 and I'm still getting new content on a regular basis today. It's true that they have a subscription offering through Realms at this point, but it's entirely optional.
Re:I hate what video games have become by xeromal on Monday March 28, 2022 @11:05AM (#30831219)
I'd love to see the % of games that got the same love as starcraft.
Re:I hate what video games have become by mcphage on Monday March 28, 2022 @08:02AM (#30829561)
> there was no such thing as a company continuing to provide regular, ongoing support to a 7 year old game of the non-subscription variety.

Minecraft still gets significant updates.

> I mean, how or why would they? You release something; it makes 90% of its lifetime revenue in year 1; if you continue working on it for 6 more years, you're out of business.

I think a lot of these companies have found that it's the opposite—that games make 90% of their revenue in year 1 because nobody continues working on them. If you keep working on it, however, you can continue to get sales, because the more you work on it, the better the game becomes, and so people buy it just to see what everyone else is talking about.

Re:I hate what video games have become by cruano on Monday March 28, 2022 @10:36AM (#30830923)
Minecraft also has a marketplace, and a "Realms" subscription, and you can purchase it on different platforms if you want to play like that so there's plenty of ways to keep revenue coming
Re:I hate what video games have become by sweetbitter on Monday March 28, 2022 @05:44PM (#30835995)
The points of Realms and multiple platforms is true, though the PC version does not have a marketplace.
Re:I hate what video games have become by mcphage on Monday March 28, 2022 @07:36PM (#30836905)
Minecraft had many years of regular updates before either of those came out.
Re:I hate what video games have become by robin_reala on Monday March 28, 2022 @02:53AM (#30827838)
No Man’s Sky has been getting 6 years of updates purely out of a wounded sense of pride.
Re:I hate what video games have become by Groxx on Monday March 28, 2022 @03:38AM (#30828108)
Wounded pride and a ton of money for a small company like that. They got enough money to comfortably run the company for at least a couple years if not the entire time since launch until now. The wikipedia page sticks it right along-side other highly successful AAA launches around the same time because it was that "successful" despite being an absolute mess of a game: https://en.wikipedia.org/wiki/No_Man%27s_Sky#Sales
Re:I hate what video games have become by peterashford on Monday March 28, 2022 @03:08AM (#30827921)
I was very critical of No Man's Sky on release, but boy have they knocked it out of the park since. Super impressive piece of work
Re:I hate what video games have become by Lev1a on Monday March 28, 2022 @06:57AM (#30829190)
Obligatory link for discussions on NMS: https://www.youtube.com/watch?v=O5BJVO3PDeQ
Re:I hate what video games have become by gigaflop on Monday March 28, 2022 @11:27AM (#30831529)
I don't trust AAA studios, or any game studio for that matter, to implement NFTs in a responsible and ethical manner.

Ubisoft has announced NFT integration via their own platform. However, unlike an actual "I can do what I want with this" token, it may as well be a database entry in the company network: https://quartz.ubisoft.com/welcome/

I don't think there's any way to 'solve' NFTs in games right now: A true NFT can be moved anywhere on an open network (monkey jpeg receipts, etc), but a game-related NFT needs to be constrained to those users who play the game, otherwise it's even more useless.

It doesn't help that most things NFT-related are scams, hype bait, etc.

Re:I hate what video games have become by bluescrn on Monday March 28, 2022 @01:00PM (#30832692)
They have no real reason to use NFTs right now.

They can create digital scarcity of in-game items using a centralised server. Any NFT linked to an in-game item will be just as worthless when the servers are eventually shut down. And they don't want players buying and selling items, they want to take a cut every time a player buys something.

You're never going to be taking your Fortnite skins into FIFA or your Gran Turismo cars into Mario Kart. Ain't going to happen for a multitude of reasons.

(And if one publisher/developer does something like that as a gimmick, allow importing items into a specific another game, they could do that with a centralised database too)

Re:I hate what video games have become by tomtheelder on Monday March 28, 2022 @12:53PM (#30832600)
> I don't think there's any way to 'solve' NFTs in games right now: A true NFT can be moved anywhere on an open network (monkey jpeg receipts, etc), but a game-related NFT needs to be constrained to those users who play the game, otherwise it's even more useless.

Agree totally. NFTs for games make quite literally no sense. You are buying an asset or whatever from a central authority (the developer/publisher) that only exists or makes any sense within their game/platform/ecosystem. What value could a token bring there? The only value add I could see is that your ability to buy and sell the asset is now out of the hands of the publisher... except it isn't since they still control access to the asset and can therefor constrain your use of it in any way they see fit.

This is really a problem with most of the NFT related ideas floating around. Once a central authority is involved your token ceases being meaningful and just becomes, like you said, an ID in a database somewhere.

Re:I hate what video games have become by dkersten on Monday March 28, 2022 @10:06AM (#30830617)
> Fair criticism, but one that is only relevant in the first place because of freemium. Prior to that business model, there was no such thing as a company continuing to provide regular, ongoing support to a 7 year old game of the non-subscription variety.

Plenty of games get regular patches and updates (Age of Empires 2 Definitive Edition being one I recently played) and back in the day, games would release paid expansions. No reason that Rocket League couldn't sell a map pack, for example. Sure, its a similar idea as freemium (pay for more content), but at least the expansions used to be sizable packs with lots of content. Old school expansions, as well as expansions like those of The Witcher 3 or the FROM Software games (which are often lauded as better than the base game), that cost about 1/4 the price of the base game for a decent content boost extend the life of the game, provide the developer with continued income and feel a lot less scammy than fremium games do.

Re:I hate what video games have become by geraldwhen on Monday March 28, 2022 @10:50AM (#30831054)
Multiplayer paid map packs fragment the user base and create smaller lobbies/angry buyers. It was a real problem for older halo titles.
Re:I hate what video games have become by hanselot on Monday March 28, 2022 @02:44AM (#30827791)
Back then: Pay for Game when it releases, launch day it mostly works, or the studio is dead.

Now: Pay for game prior to its release, launch day, people will tell you the bugs are actually features, studio milks franchise forever.

Re:I hate what video games have become by TulliusCicero on Monday March 28, 2022 @02:26AM (#30827680)
Not that I'm outright opposed to this kind of thing, but often messing with core mechanics in wacky ways is a lot more fun on paper than in practice.

There's a lot of games that have a sort of boring standard (SC2's 1v1 ladder maps are all same-y, nobody competitive plays Smash with items on, etc.) and the fact that you see this pop up repeatedly in unrelated communities should probably tell you something.

IMO, when you have a game with sufficiently deep mechanics, wackiness tends to obscure that depth, resulting in an experience that's less interesting rather than more. Like if you added Mario Kart abilities to football/soccer and suddenly the winning team was getting regularly blue shelled, I don't think it would improve the experience, even if initially it'd be hilarious.

Now maybe it's still worth it to have "party game" modes in some cases, I'm just saying that these modes might not have legs, so to speak, and thus may not be worth the dev effort if hardly anyone plays them.

Re:I hate what video games have become by dendriti on Monday March 28, 2022 @04:03AM (#30828258)
Those are pretty bad examples. Mario Kart and Smash are literally some of the top selling games of all time. If their "wacky ways" are played and enjoyed by 10% of players, that's still millions of sales.
Re:I hate what video games have become by TulliusCicero on Monday March 28, 2022 @12:42PM (#30832452)
They were designed to be party games first and foremost though. I think it's different when you take a more serious game and try to layer wackiness on top. If nothing else, there's a huge difference in player expectations.

Anyway that's why I also used SC2 as an example. Blizzard's attempts to add more wackiness/variety to the 1v1 ladder maps have generally been poorly received.

Now, SC2's co-op mode has a bunch of wackiness and did great, but note that this is very VERY separate from standard ladder/melee games. It's not just "oh we changed a few rules" or "we took the base game and added wacky items" it's a much more fundamental rework than that, it's an entirely new 'vertical' for the game. And yeah, that kind of thing could probably work for a game like Rocket League.

Re:I hate what video games have become by tomtheelder on Monday March 28, 2022 @12:56PM (#30832635)
It's probably more like 99% of players, but I think you're missing the point a little. What that commenter is getting at is that if your target audience are competitive players then it's not in your best interest to introduce "wackier" modes, as it isn't what those sorts of players want and might actually be off putting to them.

If your primary audience is casual, like in the case of Nintendo games, then it makes all the sense in the world.

Obviously you could argue that Psyonix ought to be appealing to a casual audience. That's a separate conversation, and I'd argue that RL is a fundamentally bad fit for that sort of game, but given what they have been going for thus far, not introducing crazier modes makes a lot of sense.

Re:I hate what video games have become by olau on Monday March 28, 2022 @02:38AM (#30827749)
You're probably right, but I still think we should add another ball to soccer/football and see what happens.
Re:I hate what video games have become by holler on Tuesday March 29, 2022 @07:21PM (#30849599)
ooh never thought of this, 3 balls! like foosball
Re:I hate what video games have become by Daneel_ on Monday March 28, 2022 @12:21AM (#30827121)
They did this a long time in the past (See: Rocket League Rocket Labs) and it was near-universally disliked.

The complication when it comes to adding new features is that Rocket League is built on top of a bespoke scripting engine that was discontinued after Unreal Engine 3, so they have to fully recreate RL in UE5. Because of this they don't want to put any additional resources into new features for UE3 since it's wasted effort once the game transitions to the new engine.

Re:I hate what video games have become by Arrath on Monday March 28, 2022 @01:04PM (#30832743)
I know I was always in the minority, but I loved the Rocket Labs maps and wished for more funky, mind bending ones.
Re:I hate what video games have become by holler on Monday March 28, 2022 @12:41AM (#30827205)
Interesting, have they said much about that or when to expect it?

I did like that game mode where the ball would gravitate towards the goal!

Re:I hate what video games have become by IshKebab on Monday March 28, 2022 @04:08AM (#30828291)
They turn those weird modes and maps on occasionally - called Limited Time Modes.

The only genuinely new one they've done for years was the NFL mode, which they presumably got paid for and wasn't very good.

Re:I hate what video games have become by Sturmis on Monday March 28, 2022 @04:31AM (#30828464)
Ball gravitating towards the goal has been available as a Limited Time Mode on a few occasions, it's called Heatseeker IIRC.
Re:I hate what video games have become by Kiro on Monday March 28, 2022 @03:15AM (#30827966)
That's like saying they should change the rules of football. Rocket League is a seriously competitive game and even the slightest change to the physics would have a big impact. I like that they have kept the core gameplay intact. It's beautiful and pure.
Re:I hate what video games have become by mcphage on Monday March 28, 2022 @08:04AM (#30829576)
> That's like saying they should change the rules of football.

They do that pretty regularly. Not in major ways, but the rules of football do change over time.

Re:I hate what video games have become by bart_spoon on Monday March 28, 2022 @08:19AM (#30829675)
The reason is because people absolutely hated that Tokyo map with the embankments, myself included. Rocket League is unique in that the core gameplay is so good, that messing around with it is just a bad idea. It’s like asking why there aren’t new pieces being released for Chess, or why people don’t start adding unconventional elements to a soccer field. It’s because novelties like those take away from what is already a solid experience. They have added some modes to that in non-competitive Rocket League, but RL is a unique game in that it seems like most players play the game in competitive modes, where those novelties are not appreciated, and so putting lots of work into those kinds of alternative arenas just doesn’t make a lot of sense.

I personally am glad the developers have realized they have a game like this and haven’t killed their game through adding more for the sake of more.

Re:I hate what video games have become by dkersten on Monday March 28, 2022 @10:10AM (#30830656)
Interesting. I haven't played Rocket League in years, but I actually liked that Tokyo map... it added variety.
Re:I hate what video games have become by evandale on Monday March 28, 2022 @04:25PM (#30835149)
Oh god, I forgot about how awful that Tokyo map was. I enjoyed the wide slightly sloped wasteland though.
Re:I hate what video games have become by holler on Tuesday March 29, 2022 @07:22PM (#30849610)
It wasn't great, but, it represented something different, and along with the hexagon map it added variety. Feels like there's much more room to get creative in terms of map shapes/obstacles/nuances.
Re:I hate what video games have become by xboxnolifes on Monday March 28, 2022 @09:26AM (#30830295)
> The standard multi ranked map sometimes feels boring and I've wondered why they don't add different types of maps to the mix; spheres, tubes, different physics, goals in the center, figure 8 map(?), embankments (like map in season 1), etc.

They tried. Wasteland, Neo Tokyo, and Starbase ARC were non-standard maps. Players complained about it, and now they are changed to be standard.

Re:I hate what video games have become by colechristensen on Monday March 28, 2022 @10:47AM (#30831024)
I liked wasteland, any other attempts were irritating.
Re:I hate what video games have become by evandale on Monday March 28, 2022 @04:21PM (#30835092)
>The standard multi ranked map sometimes feels boring and I've wondered why they don't add different types of maps to the mix

They tried that with the original wasteland map and there was huge pushback from the community and people demanded the maps be standardized.

Re:I hate what video games have become by ajmurmann on Monday March 28, 2022 @01:13PM (#30832880)
They added those types of arenas years ago and removed them all. In the ranked games these honestly felt to gimmicky and I'm pleased that the differences between arenas are now only cosmetic.

They still keep adding other game modes some of which are only there for a few days.

Re:I hate what video games have become by bhedgeoser on Monday March 28, 2022 @04:38AM (#30828512)
I think their dev team is too busy with the UE5 port.
Re:I hate what video games have become by madrox on Monday March 28, 2022 @03:30AM (#30828056)
I think a lot of people naively think of moves like this as pure money grabs and don’t appreciate that a lot of these moves are out of survival…especially for games like Rocket League that require a sufficient player base to even be a viable live service game.
Re:I hate what video games have become by badsectoracula on Monday March 28, 2022 @04:37AM (#30828500)
Well, Rocket League doesn't need to be a "viable live service game", it could just be a regular multiplayer game that gives you a client and server executable to run your own.

It isn't like not being a live service game killed Quake 3, for example.

Re:I hate what video games have become by tjader on Monday March 28, 2022 @10:03AM (#30830569)
I don't believe RL or other modern online games could survive with even a tenth of the player base if they didn't have decent matchmaking, and you can't have decent matchmaking if you depend on players finding each other outside the game and one of them running a server and sharing the IP address. It's way too much friction to expect most players to do that.
Re:I hate what video games have become by badsectoracula on Tuesday March 29, 2022 @11:27AM (#30843867)
You can still run a default/master server.
Re:I hate what video games have become by paulmd on Monday March 28, 2022 @11:21AM (#30831429)
Console games survive perfectly fine without any sort of anticheat/etc, maybe that would be bad for PC gaming but games could sustain their player base without anticheat, and matchmaking is neither necessary (lots of multiplayer games just don't use it at all) nor is it particularly expensive to run if that's all you're doing.

Obviously that would be a problem on the PC but games would remain popular and publishers would get paid without either of those things. Games as a whole wouldn't go anywhere. They just make more money this way.

Re:I hate what video games have become by roganartu on Monday March 28, 2022 @02:47PM (#30834068)
I have 2600 hours in Rocket League. It's a fair bit for a "casual" player, but it's got nothing on pros (who are mostly up over 15k hours these days). I have some friends I play fairly regularly with, but we don't usually play against each other we play with each other.

The main reason I still play is to continue improving, and I don't think I could ever do that effectively if I was limited to only playing against people in my local sphere. My rank typically puts me somewhere in the top 1% of players (and honestly, I'm not even that good. The skill ceiling is insanely high), online match making may be frustrating sometimes but it's the easiest way to find opponents who will push those boundaries.

Would a hosted server work well for people who are much lower ranks who are primarily playing to just mess around with friends? Probably. I would quit tomorrow if online matchmaking went away though.

Re:I hate what video games have become by badsectoracula on Tuesday March 29, 2022 @11:28AM (#30843885)
You can still run a default/master server. This isn't really a new problem.
Re:I hate what video games have become by madrox on Monday March 28, 2022 @08:00PM (#30837050)
Arguably Rocket League does need to be a viable live service game. Without a sufficient player base, there's not enough for consistent match making...or you get matched to players far outside your skill level. Neither experience is good. Titanfall 2 is a good general example of attempting what you describe. As many have pointed out, that simply doesn't fly anymore. Quake 3 was over twenty years ago.

There are many different attempts at business models in games. Splitgate started with your suggestion and has since gone free to play. Numerous MMOs have tried subscriptions and have gone free to play. It's a sad state of affairs, but for every successful Minecraft, Stardew, or Valheim, there's thousands of failed attempts.

Re:I hate what video games have become by badsectoracula on Tuesday March 29, 2022 @11:29AM (#30843893)
You can still run a master/default server (i'm repeating the same reply to everyone because it seems everyone has the assumption that providing a server executable means the game doesn't get to provide one or something).
Re:I hate what video games have become by madrox on Wednesday March 30, 2022 @06:44PM (#30861758)
I'm not sure I understand how providing a means to run your own server solves all these issues. Foremost in my mind is how you ensure competitive integrity when you can no longer trust all the servers. However, that's a bit beside the point.

The point I'm trying to make is that these things have been tried by one game or another, and there's good reasons why the "run your own server" model died for the most popular games. Ignoring that is, I think, discarding a lot of historical evidence and nuance against blanket "why don't they just do X" arguments.

If there's a better way, it won't be a return to the past. It will be something new that no one has thought of yet.

Re:I hate what video games have become by mikepurvis on Monday March 28, 2022 @10:10AM (#30830650)
Quake 3 is over twenty years old though.

Yes, obviously a big part of it is that every studio is hoping for their game to become the next WoW or Fortnite or Destiny— a franchise that will print money for a decade with not much more investment than a few content drops a year.

But I think the expectations of players have changed too, as far as matchmaking, leaderboards, progression, anti-cheat, anti-abuse, etc. You just can't deliver these things in a consistent way with the distributed client-server model, and companies needed to own the end-to-end experience vs farming out the community management side to faceless volunteer guild/clan/server operators.

Re:I hate what video games have become by badsectoracula on Tuesday March 29, 2022 @11:29AM (#30843899)
You can have a master/default server.
Re:I hate what video games have become by noahtallen on Monday March 28, 2022 @11:29AM (#30831551)
I guess it depends what you mean by need. Many multiplayer games (like AoE2) have switched to a hosted server approach because it’s better for performance and matchmaking. I mean, thinking back 15 years, non-LAN multiplayer was not very good at all. Even LAN multiplayer could be hard to set up. Even today, it’s fairly limited (especially since your upload speed is probably severely limited). But hosted servers for everything have been fantastic. Multiplayer FPS games have extremely good performance. Network issues for games like AoE2 aren’t nearly as prevalent.
Re:I hate what video games have become by badsectoracula on Tuesday March 29, 2022 @11:31AM (#30843918)
You can still run a default/master server, providing a server executable doesn't mean it is the only way to play the game. But if the game stops being popular in the future it doesn't kill the entire game.
Re:I hate what video games have become by tomtheelder on Monday March 28, 2022 @12:48PM (#30832521)
Yes, Psyonix could drop development of RL and start work on new titles. That's just comparatively risky for them.

> It isn't like not being a live service game killed Quake 3, for example.

Dead to who? It still has players, but it's "financially" dead, which is what the studio cares about when making these choices.

Re:I hate what video games have become by badsectoracula on Tuesday March 29, 2022 @11:34AM (#30843961)
The game will die financially at some point regardless, the message i replied to wrote that it is about the game surviving. A game does not need to absolutely require everyone use the same server to survive as has been proven by other games also not requiring that.

Keep in mind again that this is about the game surviving not about squeezing all the money possible out of their playerbase - after all the topic was about hating what video games have become.

Re:I hate what video games have become by ricardobeat on Tuesday March 29, 2022 @04:40AM (#30840220)
Rocket League reached something like 50 million players in its first year. They’ve likely earned over a billion dollars so far. This is not about survival, just squeezing your cash cows.
Re:I hate what video games have become by meonmyphone on Sunday March 27, 2022 @10:36PM (#30826500)
While I agree Rocket League is a good example of a free to play with cosmetics, I think it got worse with the blueprint system. Now you're limited to one item per week (from the blue lootbox). And if you get the blueprint of item you want, you can't pay only for that item, you need to buy a package of credits, that may be more than you actually need.
Re:I hate what video games have become by phelm on Monday March 28, 2022 @10:27AM (#30830839)
I can't believe how many people care about the cosmetics, I've been playing RL for years, unlocked heaps of things to wear but never changed the appearance of my car once. All I really care about is playing and trying to win, although sometimes other peoples cars do look cool, I have no desire to update mine.
Re:I hate what video games have become by Yizahi on Monday March 28, 2022 @04:29AM (#30828444)
"It's only cosmetics shop" is a cancer that's killing AAA game industry. Games are designed from ground up not being fun themselves but to be filled with dark patterns, ads, artificial focus on the shop items and so on.
Re:I hate what video games have become by somedude895 on Monday March 28, 2022 @08:15AM (#30829644)
Even with Rocket League microtransactions are a bad idea. It incentivizes the developer to make attaining items through gameplay a slog in order to get you to skip that by paying up. If there was no way to get those items through mtx, they'd make the process of getting them fun.

Also, games are supposed to be a form of escapism, where the gameplay matters, not who you are and how much money your parents make.

You can argue in favor of the game itself being free allowing people to save 10 or 20 bucks. But gameplaywise Microtransactions inevitably make the gameplay experience worse, without exceptions.

Re:I hate what video games have become by tjader on Monday March 28, 2022 @08:26AM (#30829744)
Anectdata: I have over 2000 hours of Rocket League, never once spent any money on it after purchasing it and never one have I felt that my fun was impacted by the available microtransactions.

Nothing that can be purchased in the game affects gameplay, it's all just cosmetics.

Re:I hate what video games have become by thoughtpalette on Monday March 28, 2022 @10:22AM (#30830778)
Feel the same at 3k+ hours and 4x GC.

The biggest issue I have with free to play is there's virtually no barrier for smurf accounts.

Re:I hate what video games have become by elcomet on Monday March 28, 2022 @08:44AM (#30829913)
you didn't even buy the fennec car?
Re:I hate what video games have become by tjader on Monday March 28, 2022 @08:47AM (#30829952)
I'm not sure, why do you ask specifically about the Fennec?

I have bought some items, but only by trading free drops for keys/credits.

Re:I hate what video games have become by elcomet on Monday March 28, 2022 @08:55AM (#30830032)
It seems to be the most common item people buy (because it can actually slightly affect your performance as it better matches the hitbox, and it is the most used competitively). I know a lot of people who never bought a single item, except for the fennec.
Re:I hate what video games have become by tjader on Monday March 28, 2022 @09:05AM (#30830113)
The Fennec's hitbox is the same as the Octane: https://twitter.com/RL_Support/status/1144311306415157248

As far as I know all custom cars have the same hitbox as one of the freely available cars.

Re:I hate what video games have become by elcomet on Monday March 28, 2022 @09:52AM (#30830471)
The fennec hitbox is the same as the Octane, but the design of the car better matches the hitbox compared to the Octane. So you can be more precise with your touches.
Re:I hate what video games have become by tjader on Monday March 28, 2022 @10:00AM (#30830540)
Ah, I understand what you mean now. I can't say that feels relevant at all at my level of play.
Re:I hate what video games have become by criddell on Monday March 28, 2022 @11:00AM (#30831162)
> Are you surprised when you can’t resell a shirt you wore for a year at the same price as when you bought it?

The complaint isn't about depreciation but rather the inability sell the items at all.

Re:I hate what video games have become by dado3212 on Monday March 28, 2022 @10:38PM (#30838120)
There are market places for selling items, both for in game cash and real money. I agree that it’s a legitimate criticism that it’s not in actual game itself, but then you develop weird incentive structures like FIFA’s pack openings taking precedence over actually playing soccer, which also feels bad, and potentially more exploitative (if I just hit this rare car I could turn a profit!!)
Re:I hate what video games have become by therouwboat on Monday March 28, 2022 @02:53AM (#30827842)
"Are you surprised that people don’t just wear monochrome black shirts in real life?"

No and thats why its silly to say rocket league items have no impact on gameplay, ofcourse its nicer play with hot wheels car that has animated decals than grey corolla.

I would like game to be more like "if you get this good, you get these cool items" instead of something like "if we put paid rewards right next to free rewards, then 15% of our playerbase is going to buy paid tier." :/

I had no problem with dlc cars, it felt like I was supporting the game, now it feels like I'm being manipulated to give money to somebody who owns rocket league.

Re:I hate what video games have become by imiric on Monday March 28, 2022 @03:39AM (#30828112)
> now it feels like I'm being manipulated to give money to somebody who owns rocket league.

Epic Games. Why are we surprised by this when they saw a cash cow when they bought it, and have done nothing but turn it into another Fortnite?

I think this type of game needs its own genre. Fortnite, RL, GTA Online, Warzone... They all follow the same model of "build a good multiplayer experience and "support it" perpetually by squeezing as much revenue as you can from your users".

I was a huge RL fan in 2015/16. It started going down hill sometime after that and EG has run it into the ground.

Re:I hate what video games have become by paulmd on Monday March 28, 2022 @11:44AM (#30831717)
> I think this type of game needs its own genre. Fortnite, RL, GTA Online, Warzone... They all follow the same model of "build a good multiplayer experience and "support it" perpetually by squeezing as much revenue as you can from your users".

that's called "live service". In theory. A lot of games try to skip the "build a game that's actually fun and reasonably complete" part and just race to dump it on the market as soon as it's barely (or not even) playable and think they'll add content later. That's not live service, that's early access, and it's killed BFV and then BF2042 after it, Anthem, etc. EA is very very bad about this.

But yeah, when you hear a publisher say that a game is going to be a "live service", that's what it means, they want to do the fortnite model and squeeze ongoing revenue from the player base by whatever means. Sometimes it's cosmetic-only, sometimes it's not (R6: Siege), sometimes it starts one way and then becomes gameplay-affecting 6 months or 12 months down the road when they've got a player base who's attached to the game.

Of course, just like changing the game to add P2W elements after the fact, sometimes they won't. Valve basically abandoned TF2 about 5 years ago, they are still raking in money from it (it's still a top-10 game on steam...) but they won't even keep up with anti-cheat let alone continue development. Or even continue live service. No live service, only pay. And nor will they even allow the community to fix the game on their own, like Team Comtress 2...

https://www.youtube.com/watch?v=EnBDMZ-9-Dw

Re:I hate what video games have become by gigaflop on Monday March 28, 2022 @11:35AM (#30831625)
"Live Service" or "Games as a Service" may be the vocab you're looking for.

The game exists as a monetization engine. Some amount of fresh content is required to keep feeding the machine, but the goal is generally to let the machine run while dropping in bits of content and purchasable junk for the players to consume.

Re:I hate what video games have become by cinntaile on Monday March 28, 2022 @10:32AM (#30830889)
> They all follow the same model of "build a good multiplayer experience and "support it" perpetually by squeezing as much revenue as you can from your users".

It's a viable business model and it allows players to enjoy the game for many years to come. What bothers me a little is that these revenue extracting schemes are usually very complicated and are probably complicated because it allows them to extract as much money as possible from a small subset of players. Like casino's and mobile games.

Re:I hate what video games have become by plaguepilled on Monday March 28, 2022 @08:25PM (#30837231)
This arguments premise is flawed.

Cosmetics are not nearly that resource intensive to produce, so its not about 'wearing nice clothes' a-la real life, where good materials are more expensive to produce. Attaching a price tag is PURELY for the benefit of the publisher.

Attaching real world costs to purchases in games also disproportionately targets neurodivergent and fiscally uneducated people. That seems like a fairly malicious business practice.

Microtransaction apologism is not a tractable stance, ever.

Re:I hate what video games have become by ratorx on Tuesday March 29, 2022 @08:55AM (#30841878)
There is a real world equivalent which affects many more people. Wearing nice clothes might mean wearing well-made clothes, or wearing branded clothes. Although there is some correlation, there are definitely examples of moderate quality clothes being sold for insane prices because of a brand.

Not to say that micro transactions are good practice or that they can’t be dealt with independently, but micro transactions are a very similar problem to real world cosmetics.

Sure you could argue that just having some correlation between true quality and perceived value is good enough, but I’d argue that charging for more visually appealing and better designed models ALSO is not zero correlation.

Re:I hate what video games have become by dado3212 on Monday March 28, 2022 @10:36PM (#30838106)
There is still the value of creating the model asset, though I agree that it’s a cost that doesn’t scale with how many people buy it (except for maybe some of the song packs, not sure how RL’s royalty package is structured).

Why does attaching real world costs to purchases in-game strike you as “malicious” but not the real world cost of buying the game?

Re:I hate what video games have become by plaguepilled on Saturday April 02, 2022 @07:43AM (#30887470)
The issue is twofold.

The first issue is that like I originally mentioned, microtransactions disproportionately affect neurodivergent individuals because of the addictive mechanics used to implement them. The concept of 'whales' is a term used to refer to big spenders in a game economy without fully examining the reason they are spending so much. For example, where you can only buy one copy of Elden Ring, you could easily buy a new copy of Forza every year and buy each car, which may be a compulsion if you have OCD, for example. The same argument could be (and should be) made against tiered subscription services in games. If there is a lootbox mechanic involved, the issue is only compounded further as it is an introduction of gambling mechanics. In some cases, it can be worth examining the presence of envy economics 'Oooh I want was they have! How much is it? Oh I want it more now I know!'.

The second issue is the scale difference is ridiculous. The amount of dev and artist time to produce a game sits at around 1.5 to 4 years and sometimes much more. There is a large number of artistic assets that are used in combination with code when making a game and those assets are paid for using the proceeds from the game sales. When micro transactions are produced, a fraction of those assets are divided out of the main game (or less often, added later) and can be produced on a 6 month cycle to be sold separately. To be explicit, the amount of assets made in a microtransaction is FAR less than those used to make the game, but often the price of the microtransaction does not reflect this (again, refer to Forza and the $200 car dlc for a minimum-$100 game). This means that either the publisher or the developer team (including art team) is receiving that margin, and if you think the developers are receiving a proportionate amount of that margin then I have some bad news for you.

To be clear, I think game monetisation is OK. But that does not mean all forms of monetisation are OK, and it definitely does not mean that diluting a product in a harmful way is OK.

Re:I hate what video games have become by Sebguer on Sunday March 27, 2022 @10:14PM (#30826349)
Is 1) actually still true? I haven't played recently, but I recall quite a few chests that you have to buy keys for in order to get items out of?
Re:I hate what video games have become by meonmyphone on Sunday March 27, 2022 @10:39PM (#30826521)
Instead of crates, there are now blueprints. And instead of keys, there's credit to unlock the item of the blueprint. And instead of item drops, there are blueprints. There are still lootboxes, but these can be obtained only in events or challenges.
Re:I hate what video games have become by birdyrooster on Sunday March 27, 2022 @10:21PM (#30826391)
They got rid of keys a couple years ago. Now they have blueprints instead.
Re:I hate what video games have become by onpensionsterm on Monday March 28, 2022 @10:03AM (#30830567)
But I paid for a game that wasn't free-to-play
Re:I hate what video games have become by mschuster91 on Monday March 28, 2022 @02:22AM (#30827658)
> Are you surprised when you can’t resell a shirt you wore for a year at the same price as when you bought it?

No, because the market for second-hand clothing is extremely oversaturated and clothing, particularly "fast fashion", simply does not last long enough to live a useful second life any more.

A video game skin however does not degrade, it will look the very same (or better) even in two decades.

Re:I hate what video games have become by skazazes on Monday March 28, 2022 @02:56PM (#30834194)
This reminds me of an old trick from the Call of Duty 4: Modern Warfare days. You could edit the player model skins locally if you had the correct Photoshop plugins installed. Players would just spray over the character model skins with blaze orange so you could pick people out from across the map, even if they were hiding in deep vegetation. Eventually the 'pro-mod' developers caught on and implemented some client side hash checking but the public non 'pro-mod' servers were never protected against this afaik
Re:I hate what video games have become by ericsoderstrom on Monday March 28, 2022 @12:40PM (#30832427)
I think it is a problem though when a game's revenue mostly comes from cosmetics, as it shifts the developer incentives away from "developing a game that lots of people want to buy and play" to "making the type of game that lends itself well to lots of cosmetic micro transactions". These are often pretty different types of games and it would be sad if the former were entirely replaced by the latter.
Re:I hate what video games have become by tomtheelder on Monday March 28, 2022 @12:45PM (#30832480)
Fundamentally the biggest driver of selling cosmetics is still just the size of your player base. Companies are still really out there trying to make sure people play their games. Exceptions exist (I'm looking at you mobile games), but for the most part I don't see a massive shift in incentives.

IMO the big change is to do with the lifecycle of games. Previously you release a new title, maybe a few DLCs, and then you move on. The game is done, you have to do something else, a sequel, a new IP, whatever. That was true for all games, multiplayer included. Now (for multiplayer) the idea is to try different releases until one sticks, and then try and make that game evergreen. The dream being something like League of Legends, which has been printing money for over a decade.

Whether that's a good or bad thing is up for debate I suppose.

Re:I hate what video games have become by Taylor_OD on Monday March 28, 2022 @01:54PM (#30833435)
Yeah but if the game isnt interesting than the cosmetics dont sell.
Re:I hate what video games have become by tomatowurst on Monday March 28, 2022 @02:11AM (#30827603)
it's also super hard to build a great f2p and i think CSGO easily is the best. they bootstrapped it for almost 2 decades from a mod made by Minh Le to what it is today and I must say it is the only f2p game I regularly play.

simply because it actually pays to play. I've made about $20 bucks this month from just selling cases given out randomly at the end of each match. It cost me nothing to buy yet the in game items (cosmetic skins that don't influence gameplay) regularly sell for good money.

it also make sense to buy the keys to unlock the cases sometimes simply because you might unlock a skin that fetches far more money. so it is a bit like gambling in that aspect.

i'm just constantly amazed how they were able to pull the economics behind this. clearly the ppl who expect a 10~100x ROI on their keys must outnumber those selling the cases. I mean I can imagine a bunch of people just farming cases day and night. Perhaps even a sophisticated AI could pull it off since the in game drops aren't even correlated with your performance.

even more impressive is how this is all legal since it really is gambling of sorts.

Re:I hate what video games have become by mnsc on Monday March 28, 2022 @02:15AM (#30827624)
> ... i think CSGO easily is the best ...

> ... so it is a bit like gambling ...

I hate what video games have become.

Re:I hate what video games have become by bbarnett on Monday March 28, 2022 @06:15AM (#30829001)
I hate what video games have become.

I think this is more than anything, an app store sickness.

It has spread a little to consoles and desktop, but I can still buy a 100% offline, single player game, which has the main purpose of entertaining me.

It has a story, a point to it, a mystery often, fun things to do which aren't mining or grinding away.

I pay 80 bucks for the privilege, and am quite happy to do so. It is worth it, giving me many hours of entertainment.

Some boast "oh I finished the game first run through in 8 hours" Really? Such players just ignore all the scenery, don't really explore, don't grasp the full mystery, just... fast fast! Gotta get this over with!

I play and take in the scenery, and games like the Last of Us, Horizon Zero Dawn are fun, take 50 to 100 hours to play this way.

Just reading things in-games, clues, discovering how these worlds got this way was 1/2 the fun of the game!

So stop playing on your portable addiction device. Its hold is more devious too, as it is always in your pocket.

Your PC, console, are with you on the bus. At work. In the kitchen.

Return to us, good sir. Return to real gaming.

Re:I hate what video games have become by mnsc on Wednesday March 30, 2022 @03:59AM (#30852514)
I have kids now and the last game I prioritized to play this way was BoW during a summer vacation. I just hope these grand single player offline adventures wont go extinct until I will get some solid free time again. But on the other hand, I have such a long backlog of "old games" I want to play so I'm not really worried. It's more my kids that will get caught up in the Fortnites of the future and never experience the world building possible.
Re:I hate what video games have become by bbarnett on Wednesday March 30, 2022 @09:40AM (#30855060)
If there's a market, it will happen. Even if only in a small amount.
Re:I hate what video games have become by tomatowurst on Monday March 28, 2022 @02:19AM (#30827639)
I don't mind CSGO's flavor since it doesn't cost you money like poker but I can absolutely see somebody trying to buy multiple keys in hopes of unlocking a really good skin.

again this doesn't impact the gameplay at all and I'm happy to earn some money. was able to buy another title on steam with the money accrued

Re:I hate what video games have become by bigDinosaur on Monday March 28, 2022 @05:06AM (#30828665)
I don't know if you're just naive or not, but you're paying with literally the most valuable currency you have.

That doesn't mean it isn't fun to do so, although there's a very high chance you'll come to regret the number of hours pumped into such games and the way they kept you engaged in their dopamine loop.

Re:I hate what video games have become by tpxl on Monday March 28, 2022 @04:15AM (#30828352)
> so it is a bit like gambling in that aspect

It's not a bit like gambling, it's exactly gambling and the predatory nature of it is what I hate about video games.

Re:I hate what video games have become by tomatowurst on Monday March 28, 2022 @04:35AM (#30828489)
you can still enjoy the game without taking part in it as it is optional and does not change your odds of winning, that is still skill based. if somebody wants to pay for a fancy skin I don't really see an issue.

people bet on soccer too but that shouldn't stop you from getting excitement from it.

Re:I hate what video games have become by 878654Tom on Monday March 28, 2022 @05:27AM (#30828769)
> even more impressive is how this is all legal since it really is gambling of sorts.

In my home country (Belgium) and my neigboring country (Netherlands) a lot of games their lootboxes are not available for us for the reason that the game-creators do not advertise the dropchances like the lottery, casino's and other gambling games are forced to do.

The reasoning is that the items that come out of the lootbox have a monetary value (as you need to pay to unlock a lootbox) so they fall under some of our gambling laws.

In my eyes, good riddance and I hope more countries will follow.

So Valve, EA Games,... just disabled opening lootboxes for us as they seem to be afraid to advertise the "drop chances" (but we can still buy and sell them)

Re:I hate what video games have become by legalcorrection on Monday March 28, 2022 @03:24AM (#30828023)
As someone who once played a lot of counter strike, this comment is baffling. How about the part of the game where you try to shoot the people on the other team? Is that part fun or are you just in it for the casino mechanics?
Re:I hate what video games have become by tomatowurst on Monday March 28, 2022 @04:19AM (#30828373)
I've been playing since 1.3, what part of it did you find baffling? you are not rewarded based on game performance, it is completely random to the point I don't even think about it and so I'm always focused on having fun.

it just so happens that I seem to get good cases that I was able to sell for a bit of change but it is not like you can play 20 hours every week and make consistent money.

Re:I hate what video games have become by rak on Monday March 28, 2022 @09:59AM (#30830529)
It gets even better.

With CSGO third parties were essentially selling games for actual currency instead of credit with Valve and using skins as currency for gambling on esports matches. A few of them also came up with other gambling games that didn't even involve esports.

It was also a great vehicle for money laundering: https://www.theguardian.com/games/2019/oct/30/counter-strike...

Wild times.