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Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by sph on Monday July 13, 2026 @06:20AM (#48890454)
They get abandoned because they get generated on a whim.

Sunk cost fallacy can be a feature: if you have spent a lot of blood, sweat, and tears on a project, you are more likely to push it through adversity and the doldrums that inevitably one will encounter. If all it took was one of those momentarily brilliant ideas and a prompt on Claude to produce something, there is no attachment whatsoever to it.

Speaking as the ‘average programmer’, I have dozens of brilliant ideas per day that don’t stand the test of time or scrutiny, and the very few that pass the filter don’t seem that interesting days later, or worth the effort at all.

Ideas have always been cheap. Now, proof of concepts have become as cheap. I don’t care about your Show HN unless you have spent a month on it.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by TeriyakiBomb on Monday July 13, 2026 @08:04AM (#48891407)
A drum I've been banging increasingly often recently is that having friction and time to work ideas over in your mind adds huge amounts of value. Vibe coded projects have this very specific, well, vibe to them where you can clearly see that the lack of time to digest has allowed the person to not challenge their own worst impulses. You can see it in the feature bloat, the lack of depth and polish in core features and the wild asides you tend to talk yourself out of still on display.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by ramses0 on Monday July 13, 2026 @08:43AM (#48891836)
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by nivethan on Monday July 13, 2026 @09:03AM (#48892062)
thanks for that link, I've thought that friction was helpful but this gives me a word and a concept to look at.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by zogrodea on Wednesday July 15, 2026 @11:24AM (#48922282)
Happy to learn about the concept today. It resonates with me.

I sometimes think of something Kant wrote, about how friction (hardship, etc.) elevates us.

In Kant's own words:

"Without those in themselves unamiable characteristics of unsociability from whence opposition springs-characteristics each man must find in his own selfish pretensions-all talents would remain hidden, unborn in an Arcadian shepherd’s life, with all its concord, contentment, and mutual affection. Men, good-natured as the sheep they herd, would hardly reach a higher worth than their beasts; they would not fill the empty place in creation by achieving their end, which is rational nature. Thanks be to Nature, then, for the incompatibility, for heartless competitive vanity, for the insatiable desire to possess and to rule! Without them, all the excellent natural capacities of humanity would forever sleep, undeveloped. Man wishes concord; but Nature knows better what is good for the race; she wills discord. He wishes to live comfortably and pleasantly; Nature wills that he should be plunged from sloth and passive contentment into labor and trouble, in order that he may find means of extricating himself from them. The natural urges to this, the sources of unsociableness and mutual opposition from which so many evils arise, drive men to new exertions of their forces and thus to the manifold development of their capacities. They thereby perhaps show the ordering of a wise Creator and not the hand of an evil spirit, who bungled in his great work or spoiled it out of envy."

See the section titled "FOURTH THESIS" at the following link if interested.

https://en.wikisource.org/wiki/Idea_for_a_Universal_History_...

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by ramses0 on Wednesday July 15, 2026 @08:41PM (#48929117)
George Bernard Shaw, Man and Superman (1903): "The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

http://www.catb.org/~esr/writings/taoup/html/end-user.html

"""Master Foo turned to the end-user. “Tell me”, he inquired, “why do you seek the Way?”

“I am discontent with the software I see around me”, the end user replied. “It neither performs reliably nor pleases the eye and hand. Having heard that the Unix way, though difficult, is superior, I seek to cast aside all snares and delusions”."""

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by sph on Monday July 13, 2026 @09:18AM (#48892242)
Yes, there is a widespread belief in tech that 'removing friction' is a good direction to aim for. But you can have too little friction that completely ruins a product and the user experience.

In game design friction very important; remove all friction and you don't even have a game any more, you might as well show the You Win screen. My favourite metaphor for it is sex: there is no sex without friction.

What LLM have done is massively reduce the friction of intellectual effort, completely devaluing most expressions of it.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by bayindirh on Monday July 13, 2026 @10:13AM (#48893061)
You can't build muscle without resistance, you can't cook ideas without friction.

Both needs heat.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by pmg101 on Monday July 13, 2026 @02:22PM (#48896669)
If you wanna travel faster you can build muscle, or you can just get in a car.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by kentm on Monday July 13, 2026 @06:18PM (#48899664)
You have to get licensed to drive a car and there are rules. If you are caught breaking the rules you can be fined (or jailed if your rule breaking harms others enough). In extreme cases of rule breaking you can lose permission to drive the car.

This is all friction that is intended to make car-driving work at scale.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by LogicFailsMe on Monday July 13, 2026 @10:34AM (#48893378)
Zero Player Games and Cow Clicker calling...

There really, truly, absolutely, 100% is no accounting for taste...

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by zem on Monday July 13, 2026 @12:28PM (#48895050)
brings back fond memories of idlerpg
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by quirkot on Monday July 13, 2026 @09:36AM (#48892474)
In terms of removing friction, I think of moving a boulder. Wheels = good. Ice slide = bad
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by icodar on Monday July 13, 2026 @02:11PM (#48896510)
Some friction can be painful. It's not always beneficial.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by TeriyakiBomb on Monday July 13, 2026 @03:37PM (#48897702)
I don't think it inherently devalues it. But the mediocre baseline for it and how much it entices you to allow it to just spit out that mediocrity takes discipline I don't think everyone has. I've seen some lean in and keep their heads just fine. I've seen others lean in and become disillusioned.

Worst of all I've seen good engineers lean in and begin thinking uncritically and magically.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by deaton on Monday July 13, 2026 @09:20AM (#48892264)
I think you're right, and I think this principle of friction-is-good-actually applies to a lot more domains than just software, but whether the world will ever accept that is a different question.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by RetroTechie on Monday July 13, 2026 @11:20AM (#48894075)
It's a flavour of Jevons paradox. Make production of software much more efficient (requiring fewer developer-hours), then you might get:

1. Same services provided using similar software stack, but maintained by fewer developers. I suspect this may hold for some sectors in the economy. Or

2. The Jevons case: similar # of developers maintaining a much bigger software stack that provides more services.

I might add:

2a: Similar but with lots of accidental complexity everywhere.

Probably we're heading towards some mix of the above? Depending on which application area you're talking about. Web dev is a lost cause, deeply-embedded won't see a big shake-up.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by groundzeros2015 on Monday July 13, 2026 @09:57AM (#48892777)
I know of some financial analysts who don’t like to pull data in from reports automatically. They prefer to read each row and copy it into their spreadsheet because they actually contemplate what the number means.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by sph on Monday July 13, 2026 @12:15PM (#48894872)
Same with taking notes by hand compared to writing on a keyboard, and the effect it has on memory retention is well researched.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by TeriyakiBomb on Monday July 13, 2026 @03:41PM (#48897753)
I also think it's universal. When talking about this IRL I always say:

"If one teenager works hard and saves for a few years to buy themselves a car and another has theirs bought for them on a whim, who would appreciate their car more?"

Odds are it's the former, not always. But mostly.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by deaux on Monday July 13, 2026 @09:53AM (#48892698)
Yes and no.

Let's first settle on the definition of vibecoding so that we're not miscommunicating over definitions. I'm using the one that seems the median definition nowadays: >95% of the code written by LLMs, <60% of the output code human-reviewed, meaning there's a large part of the codebase that no human ever reviews.

As you said it's about time invested in thinking about it, yes. But remember that even pre-AI >90% of software got never used, it was dead on arrival. Look up "success rate of software projects in business".

You can put lots of time into thinking and vibecode everything. You can put very little time into thinking and write by hand. Of course, vibecoding makes the former much more likely. But nothing about it is inherent to it.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by foobarchu on Monday July 13, 2026 @07:27PM (#48900325)
I hate to be the guy arguing semantics, but is that the median definition? Everyone I know defines vibe coding as ignoring the actual output code completely and evaluating the result by how it behaves under test. Non-coders vibe code by default, because they don't understand how to read the code in the first place. Developers vibe code when they just trust the LLM to have been right about the behavior they don't explicitly test for. Vibe coding is the act of ignoring most possible friction, for better or worse.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by deaux on Monday July 13, 2026 @11:36PM (#48902005)
It is. There are many people on here who think of having any LLM generated, never-human-reviewed code in the codebase, as vibecoding. There are also people like you, who believe it's about completely ignoring it, and even human-reviewing 10% of the code means it's not vibecoding. The median definition, at least on here, is somewhere in the middle, around "a large portion of the code is never looked at by a human".
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by mech998877 on Monday July 13, 2026 @10:19AM (#48893159)
I disagree with this, and I've been spending time thinking about it because some of my friends had a similar conversation.

The friction itself does not add value. The time spent thinking on the problem does. Friction should be minimized beyond the absolute bare minimum. Programming is a discipline where your workstation is already streamlined, and it is easy to forget where the friction is. Programming is done in a world of pure though, in a sense, so most of the friction already lives in your head, and it is difficult to distinguish effort wasted fighting friction from effort making real progress.

Consider the Wright brothers. They worked iteratively. When they wanted to design an airplane they moved from Ohio to a windy place with lots of loose sand (NC outer banks). Why? So that they could do test runs with good wind conditions (for an airplane that is barely able to fly this matters a lot) and crash with the least amount of damage. They rebuilt the airplane dozens and dozens of times and had a workshop tuned to their needs on location. They reduced friction wherever they could so that they got the most work done that they could with the least amount of distraction.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by fluoridation on Monday July 13, 2026 @10:37AM (#48893418)
>Programming is done in a world of pure though, in a sense, so most of the friction already lives in your head

It seems that way, but that's not actually true. A fully greased-up brain would produce just incoherent nonsense decoupled from reality, because it would lack all constraints that would allow it to judge the value of an idea (i.e. how possible and useful it would be to implement in the real world). The friction comes from fitting your ideas into the real world.

>They reduced friction wherever they could so that they got the most work done that they could with the least amount of distraction.

They reduced unnecessary friction. They could have eliminated all friction by imagining a teleporter machine that can send you anywhere instantly and that runs on the hopes of children. But they still wanted the friction of unsuccessful attempts so they could actually build a plane that worked.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by mech998877 on Monday July 13, 2026 @11:55AM (#48894615)
Your concluding example doesn't make sense to me but I think that it's because we have different definitions for what friction means here. It's also kind of hard to define in context.

I would say that, within the Wright Brothers example, working with a battered, worn-out screwdriver is an example of friction (or, perhaps having to use a bit and brace instead of a power drill), but the act of building a new unsuccessful airplane iteration is not friction. Every build is asking physics for feedback on the design; every airplane build is just the same as running your code through the compiler. I wish I had a good word to distinguish this from friction. The closest thing I can imagine is how waste is defined in Lean Manufacturing, but keeping in mind that what you are manufacturing is Ideas and Software.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by fluoridation on Monday July 13, 2026 @12:32PM (#48895103)
It sounds like you're not disagreeing with what the other person was saying then, you're just disagreeing with their application of the word "friction". I don't think it makes much sense to argue about the precise definition of a metaphor.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by TeriyakiBomb on Monday July 13, 2026 @03:30PM (#48897611)
Didn't see this reply before adding my own. Yes, I think we're in agreement.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by mech998877 on Monday July 13, 2026 @03:52PM (#48897874)
fair enough. I'm probably still in disagreement with the friends I mentioned earlier!
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by edude03 on Monday July 13, 2026 @10:46AM (#48893533)
I liken it to dieting. If your only goal is to be certain weight, then learning how to cook, learning how to portion, learning to make a meal plan, learning about macro nutrients is all "friction" now that we have GLPs. And maybe using a meal prep service reduces some "unnecessary friction" but you still would have to learn a bunch of useful skills along the way.

Concretely, If your only goal is to produce "software" then learning about design, planning, project management, testing etc is all unnecessary friction when you can just ask an LLM to "make it so"

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by Cyberdog on Monday July 13, 2026 @01:56PM (#48896316)
As someone who has been losing weight over the past year, the cost of GLP1s is and was a greater point of friction to me compared to just eating less garbage.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by overgard on Monday July 13, 2026 @03:13PM (#48897357)
Nitpick, but this is misunderstanding GLPs (I'm on them). If you don't change your diet and your habits, yeah, you'll temporarily lose weight but it'll come right back when you're off it AND you'll lose a lot of muscle. You kinda still need to do "the right things", it's not a magic cure all. (Of course, same thing can be said of AI).
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by edude03 on Monday July 13, 2026 @03:54PM (#48897902)
A fair callout, though yes it was supposed to be a simplified analogy. I think you got it exactly right though that its temporary in the same that I'd argue the benefits of using AI are temporary
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by overgard on Monday July 13, 2026 @04:37PM (#48898486)
I definitely agree with your overall point, just wanted to correct that one thing.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by theshrike79 on Tuesday July 14, 2026 @07:24PM (#48914248)
GLP's don't make you lose muscle. Losing weight without exercising does.

You'll get the exact same muscle loss with a CICO calculation weight loss.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by panarky on Monday July 13, 2026 @11:10AM (#48893921)
> The friction itself does not add value

Exactly. I don't have to write binary machine code directly, every zero and one artisanally crafted by hand, to have thought deeply for years about a how to solve a problem.

In fact, choosing the right level of abstraction is essential to my ability to solve the problem.

For most problems, the friction of writing binary code by hand is the wrong level.

And we're discovering that many important problems can be solved faster and with greater quality than can be achieved by dogmatically hand-writing every line of source code just for the friction.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by crowdhailer on Monday July 13, 2026 @11:52AM (#48894573)
I think that friction of feedback and friction of construction are two different things. Having lots of tokens to build things doesn't mean you have more feedback. I'm a bun user I like it. I can't really comment from my use on what the Zig vs Rust rewrite means to me.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by TeriyakiBomb on Monday July 13, 2026 @03:27PM (#48897564)
I think this is just my choice of wording, friction as a means of slowing down and thinking something through is useful. Friction isn't just a roadblock. For all the times you want to do something exotic, throw an hour or two at it and in the process realise it was a bad idea and a more elegant idea emerges. That, that's the kind of useful friction I mean.

But overall yes, time spent thinking is the thing that matters.

It's less "there should be more friction" and more "LLMs remove too much". Instant gratification is great if you're a consumer, awful if you're a creator.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by hughw on Monday July 13, 2026 @11:17AM (#48894035)
I feel this too but it's very hard to argue myself out of adding features like mad. Features, features, features. Tech debt may be an illusion, if the LLM can keep maintaining it all.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by apsurd on Monday July 13, 2026 @12:09PM (#48894795)
features with theoretical use incur cost up front and yield no value. tech debt is only part of the cost, the other is opportunity cost of writing the OPTION. There’s really no good reason to create theoretical use features.

Thinking of software from finance and derivatives pov really blew my mind. here’s the article, it has AI smell but it’s short and the mental model is good: https://newsletter.kentbeck.com/p/the-cost-yagni-was-never-a...

it’s a breakthrough for me because i too like to build so it’s hard to not build. With options, i don’t get to build blindly but there’s still satisfaction in holding the option. collect the options, system design them, build on that layer.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by capr on Tuesday July 14, 2026 @11:28AM (#48908330)
That analogy works for app code, it doesn't work for technologies, library, frameworks, algorithms. Why build a compiler for this app? YAGNI! makes no sense.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by ultimafan on Monday July 13, 2026 @07:42PM (#48900459)
I agree with this wholeheartedly, it's harder to notice this in a field you are a professional in, but what really opened my eyes was noticing how often friction kept me from making mistakes in hobbyist metalworking/woodworking projects. More than once I've either made or didn't make mistakes based entirely on if the tool I "needed" for the next step was in arms reach or a walk across the garage and a search through multiple toolboxes.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by politician on Tuesday July 14, 2026 @10:07AM (#48907138)
Ugh. Most of this thread can be resolved by realizing that Teriyaki Bomb is using the word "friction" as a synonym for "constraints" and not "toil".
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by samspot on Tuesday July 14, 2026 @03:56PM (#48912184)
Alternatively, you can easily add the bloat, discover if it has real value, and then strip it without the bad feeling of having sunk countless hours creating it. Vibe coding is excellent for making the first prototype to throw away.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by manphone on Monday July 13, 2026 @07:39AM (#48891138)
It’s the same reason why everyone doesn’t wanna read LLM generated blog posts. The agreement used to be generally that you would spend more time writing than I would have to spend reading and when the agreement changes the quality changes as well.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by gavinsyancey on Monday July 13, 2026 @08:16AM (#48891553)
Yeah -- if it wasn't worth your time to write the post, why do I think it should be worth my time to read it?
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by duggan on Monday July 13, 2026 @11:59AM (#48894667)
Fabulous use of meta-irony, bravo.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by 27183 on Monday July 13, 2026 @08:15AM (#48891539)
Writing is thinking. If you don't spend time writing, then you didn't spend time thinking. LLMs don't think. Consequently, if you outsourced your writing to an LLM the resulting artifact was born of a thoughtless process. Instead of engaging your readers in your thought process you're tricking them with a puzzle. Readers will try to understand what you're thinking about (at least the non-passive ones will). This activity is a dead end for LLM output.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by Leonard_of_Q on Monday July 13, 2026 @09:12AM (#48892163)
Is writing thinking? Good writing requires thinking but does that also go for sloppy writing? What is thinking? This is the subject of a discussion [1, 2] I'm in - which in true HN style has been greyed-out because of ${reasons} - regarding the question whether these models 'think'. Your comment on writing [being] thinking supports the idea that what these models do is a form of thinking: selecting the next most likely descriptor given the current problem space including all previously added descriptors.

[1] https://news.ycombinator.com/item?id=48884193

[2] https://news.ycombinator.com/item?id=48890755

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by efficax on Monday July 13, 2026 @09:42AM (#48892545)
writing is a form of thinking, but there are others
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by jgraham on Monday July 13, 2026 @09:55AM (#48892737)
It's not that writing _is_ thinking, but (effective) writing _requires_ thinking. It forces you to take a collection of lose and incoherent thoughts and reify them into an argument that can hold its own weight.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by sph on Monday July 13, 2026 @12:18PM (#48894912)
The art of essay writing allows an author to ascertain how well they understand a topic and work out the flaws just by trying to put it into words. Paul Graham speaks about this.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by pydry on Monday July 13, 2026 @07:41AM (#48891150)
Or rather because they are always just of poor quality
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by ungovernableCat on Monday July 13, 2026 @08:11AM (#48891481)
If you had a time machine and you could republish a claude generated article about some interesting tech topic to 2010 I'm sure it would get ok engagement.

To me the issue is that everything becomes written in the same style pattern. I don't know why but if I spot it I wince internally and immediately skim the post or just outright stop reading. A large part of it is overexposure. For me it's made browsing the internet quite uncomfortable since it's unavoidable.

I mainly spend my online time in group chats these days.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by 27183 on Monday July 13, 2026 @08:16AM (#48891549)
> ok engagement

That is such a miserably low bar

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by pmarreck on Monday July 13, 2026 @07:47AM (#48891214)
Define “quality”

(I’m pretty sure both you and I would “know it when we see it”, but…)

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by lproven on Monday July 13, 2026 @09:53AM (#48892705)
There was an entire book about that 50 years ago, and last month someone brought that thinking and analysis to the LLM-bot issue:

EDIT: this is the one I was thinking of...

https://sinclairtarget.com/blog/2026/06/01/quality-in-the-ag...

But this is relevant too...

https://bersas.substack.com/p/zen-and-the-dance-of-generativ...

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by locknitpicker on Monday July 13, 2026 @07:55AM (#48891307)
> It’s the same reason why everyone doesn’t wanna read LLM generated blog posts. The agreement used to be generally that you would spend more time writing than I would have to spend reading and when the agreement changes the quality changes as well.

That's not it at all.

The problem with AI slop is that in general it's not worth reading, because to start off even the author deemed the topic wasn't even worth writing to begin with.

Worst, most AI slop blog spam was obviously not even reviewed by the bloggers who prompted them into existence. This means is also content that even the bloggers themselves felt wasn't worth reading at all.

But somehow they expect us to invest our time reading AI slop?

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by bombcar on Monday July 13, 2026 @08:50AM (#48891911)
Think how much LinkedIn slop wasn’t worth reading BEFORE AI; but at least some effort had to be put in. Now none is needed.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by Der_Einzige on Monday July 13, 2026 @08:45AM (#48891869)
Cope for being a carbon chauvinist. The medium is not the message (and the folks who try to convince you that it is are loony/charlatans/frauds like Marshall McLuhan). The message is the message.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by hilariously on Monday July 13, 2026 @09:24AM (#48892326)
Then why don't you just eat soylent and drink tap water while using only your imagination? The medium is also part of the message.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by whateveracct on Monday July 13, 2026 @11:17AM (#48894037)
heh you know a person with "carbon chauvinist" in their vocabularies already does just eat soylent
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by mbesto on Monday July 13, 2026 @09:11AM (#48892150)
You can't unilaterally say all AI blogs are low quality. That's bullshit.

> would spend more time writing than I would have to spend reading

To your point however, the reason people don't like AI generated blogs is because there is a explicit recognition that the author of the blog lacked effort. There is a visceral response for the reader about the social contract "if you didn't spend as much time as I did why should I care about what's written here", it's however NOT that the quality is inherently poor (but perhaps one my insinuate that notion).

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by asdf88990 on Monday July 13, 2026 @09:17AM (#48892234)
> You can't unilaterally say all AI blogs are low quality. That's bullshit.

Quality is a bit nuanced but that quality of AI generated content is subpar to expert output is fairly established.

The implications of this ever becoming false amounts to GAI.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by asdf88990 on Monday July 13, 2026 @11:13PM (#48901841)
AGI*
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by andsoitis on Monday July 13, 2026 @09:50AM (#48892659)
> You can't unilaterally say all AI blogs are low quality. That's bullshit.

Can you point us to a single blog (or even blog post) that is generated by AI that is excellent quality? Or even average quality?

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by lproven on Monday July 13, 2026 @10:10AM (#48893008)
> You can't unilaterally say all AI blogs are low quality. That's bullshit.

Watch me.

I absolutely can and do. And pictures, and videos, and picture posts, and comics, and all image-format content.

If it wasn't worth creating with someone's brain, it is never ever worth my time to consume the prompt output.

Send me the prompt. I might look, if I'm bored.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by deaton on Monday July 13, 2026 @09:34AM (#48892450)
> You can't unilaterally say all AI blogs are low quality. That's bullshit.

I can and I will say that, if not only for the fact that, in the eyes of many people, AI and the botched launch of the past few years has incurred a great amount of distrust. But, going further, the vast majority of AI-generated blog posts are lower quality, because they lack human thought and effort behind them. I'm not saying AI is completely incapable of writing what a human can, but we can't relate to how it "thinks", if you can call it that, and if someone is going to put enough effort into curating an AI's output and coaching it to make it output something that is really of a high quality... they just put in all of the human effort it would have taken for them to write it themselves.

I also don't think this should be construed to mean that human-written posts are universally good. AI slop is just the latest and most farmable iteration of a long history of badly written and poorly thought out content on the internet. In some ways the average AI blog is probably more coherent than any flat earth blog.

I also think that that visceral disgust at consuming AI generated work points to something else. We are all still trying to grapple with the ethical boundaries of what is okay and what isn't okay to do with AI, but I think most people feel deceived when they find out they're watching an AI video, or reading an AI blog post, and rather than assuming people are wrong to feel that way, we should consider that their feelings on the matter do matter. Nobody wants to be fed algorithmically optimized fake slop by YouTube, and that's okay.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by UltraSane on Monday July 13, 2026 @09:56AM (#48892764)
Reading the output of a LLM prompt someone else wrote isn't useful as I can run the prompt myself. Having the prompt is actually more useful because I can run it in any LLM I want.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by pixl97 on Monday July 13, 2026 @10:05AM (#48892923)
Look at Mr infinite tokens over here.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by throwatdem12311 on Monday July 13, 2026 @08:04AM (#48891408)
Maybe those ideas aren’t so brilliant.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by locknitpicker on Monday July 13, 2026 @08:00AM (#48891355)
> They get abandoned because they get generated on a whim.

I think it's more than that. These greenfield projects are actually things that, up until the inception of LLMs, they were not worth creating.

With AI code assistants, the cost of developing them is lower, but in the end you still end up with a project that no one bothered to create.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by BetterThanSober on Monday July 13, 2026 @08:22AM (#48891621)
I wonder how much they spend on this rewrite, in tokens and $ using commercial pricing
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by Cthulhu_ on Monday July 13, 2026 @09:51AM (#48892675)
I wonder how much it costs them in the long run; the initial number mentioned seemed cheap enough (equivalent to 1-2 developers for a year - and I don't believe 1-2 developers could rewrite it in a year, for various reasons), but if it's a 1:1 "transpilation" to unsafe Rust... was it worth it? Will it be worth it in the long run?

But this is the longer running discourse about AI code's cost / benefit. I keep nagging my work's AI community to show me the numbers, so far nobody has been able to show an increase in productivity, quality, customer satisfaction, or company profits.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by taude on Monday July 13, 2026 @09:14AM (#48892184)
it said in the original article on the bun rewrite ~165K.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by hoppp on Monday July 13, 2026 @09:42AM (#48892539)
For that money they could hire engineers to do it without having so many unsafe blocks.

The only gain is speed.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by Jnr on Monday July 13, 2026 @08:29AM (#48891694)
I saw an estimate of around 160k $ somewhere in HN comments about the rewrite.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by m4xp on Monday July 13, 2026 @08:23AM (#48891634)
Keep in mind logic bug that ai makes are extremely hard and expensive to fix as the clanker needs to parse thousand and thousands of lines of text every prompt while a human tries to explain what it's obviously doing wrong.

I hate ai so much because its so easy to generate quick slop that "appears" functional.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by budsniffer952 on Monday July 13, 2026 @08:53AM (#48891933)
>Ideas have always been cheap. Now, proof of concepts have become as cheap. I don’t care about your Show HN unless you have spent a month on it.

Yes. I'm as pro-AI coding as people come, but this is the part that bugs me too. If you whip something useful up in a weekend, great!

But you don't have to present it like you are building an actual product. It's fine if no one else knows about it. Because the fact is, most people don't care, even before AI. Building for yourself is fine.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by dnautics on Monday July 13, 2026 @11:15AM (#48893994)
building for yourself (or a few people) is amazing! and AI coding really makes this tractable.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by DonHopkins on Monday July 13, 2026 @09:26AM (#48892354)
>Ideas have always been cheap. Now, proof of concepts have become as cheap. I don’t care about your Show HN unless you have spent a month on it.

I dunno, this idea guy seems to have some really great ideas, what's wrong with you skeptical programmers who aren't on board implementing his ideas for equity?

https://www.youtube.com/watch?v=DkGMY63FF3Q

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by deaux on Monday July 13, 2026 @10:01AM (#48892851)
> I don’t care about your Show HN unless you have spent a month on it.

100%, you actually stated it correctly. It's not "I don't care unless you've written/reviewed everything by hand". If someone writes something by hand in an hour, including ideation, and puts it on Show HN, realistically it's almost certainly not going to be worth even looking at.

I've been running an app in prod for more than a year now, mostly vibecoded long before HN believed it was possible - HN only started believing this around Jan this year at the earliest. But nobody who uses it cares, or even notices, because it took a month to build. That's what matters, the amount of time and thought put into it. Of course it's true that vibecoded projects have a much lower median amount of time and thought put into it. But that's like Louisiana having a much lower median income than California, it's just a median, not an inherent characteristic of being a Louisianan vs a Californian, there are plenty of poorer Californians and richer Louisianans.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by crowdhailer on Monday July 13, 2026 @11:51AM (#48894545)
Not heard sunk cost fallacy described as a feature before. Interesting idea.
Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by ljm on Monday July 13, 2026 @03:18PM (#48897444)
It's very strange to vibe code a project and feel both a lack of emotional investment but also the cognitive overhead of steering an AI.

The process of iteration, or the feedback loop, typically allows space to try things out and experiment and then either drop an idea or refine it more purposefully. And those breaks in between the pure delivery to focus on that gives you room to breathe and also see the progress of your work.

Blatting it out in 6 hours with Fable 5 skips all of that and you have something like an MVP, but you haven't really put anything of yourself into it. So why bother committing unless you can take that further or apply something novel or reflect your own personality in it? Or you genuinely believe you're on to something and the AI approach actually gave you a path to building it?

I've been 'vibe coding' something, I've spent about a month on it on and off along with a fair bit of debugging on some sticky issues. I still think I'd suffer going into that codebase and doing stuff in it by hand, no matter how well I thought I organised it all.

Re:Zig Creator Calls Spade a Spade, Anthropic Blows Smoke by frou_dh on Tuesday July 14, 2026 @06:29AM (#48904634)
Great point. It is simply lame impatient clout-chasing when someone goes out and promotes their project that is approximately as new to them as it is to the people they're promoting it to.