The problem is that all Windows or Linux music apps tend to presume a large monitor and a mouse and keyboard. I've not found anything terribly usable.
Yes. It's amd64, so you probably don't even need to compile it, either.
You could try plugging in a monitor via HDMI. If you don't have a dock (the JSAUX one is cheap and gets great reviews, but I personally have the official one) you can get a pretty cheap USBC to HDMI cable nearly anywhere. I found some in stock at a random walmart on a road trip. Was able to plug the deck into our van's built-in entertainment system (it still blows my mind that there are now vehicles with TV screens built in).
If you do end up doing it, I'd love to see a video/blog post/whatever about it
Cubase/Cubasis has always been riddled with bugs. It was my DAW for two different stints and I loved a lot about it but had to abandon because it wasn't reliable.
Pro Tools has seen huge success despite being the only major user of RTAS/AAX for example.
The fact that there's no AU on Windows? Less so.
Just curious if anyone knows. Suppose a band of the future is just a few players who show up with iPads (guitar, bass, key/synth, drums) and, where relevant, a control surface (midi controller, edrums, etc). Does Logic have a "federated" mode? Can each iPad synchronize to a shared click track or other backing tracks for lights, etc or does the "brain" of a performance still need to be centralized?
Edit: I'm wondering if that "federated" functionality could be used to reduce the amount of gear required for a band using IEMs. That would be a _killer_ use case.
I'm super excited about this though and really looking forward to a major step forward at least in the guitar world.
While simple and meant more of a collaborative feature, this is a tremendously helpful feature that allows people to jump right in to a music-making session and ensure that their rig is going to be synced up with others in a musical meaningful way.
I am trying to envision how syncing DAW's through the network could possibly avoid what easily amounts to more than 20ms of delay back and forth between devices.
Is this just not an issue for digital music production? It's a massive issue for live music and in-ear-monitors on stage.
It measures and accounts for latency between devices.
> NTP can usually maintain time to within tens of milliseconds over the public Internet, and can achieve better than one millisecond accuracy in local area networks under ideal conditions
https://en.wikipedia.org/wiki/Network_Time_Protocol#Clock_sy...
The algorithm is more sensitive to variance than latency, but over a LAN variance is usually pretty okay. Wifi can be a lot worse, though, especially if there are a lot of clients.
Thank you kindly!
A fun fact is that that's why a symphony needs a conductor: one corner of the symphony to the other is 17-ish meters, which is 50 ms of latency. They have to lock in to a visual queue because at those distances, you can't synchronize on sound. It's also interesting to note that a symphony very literally sounds different on one side than the other, and not just in relative prominence: at march tempo (120 BPM), if you're sitting on one side of the symphony, some instruments may be a 32nd note ahead of the ones on the other side by the time they reach your ears.
Amazing to see affordable connection speeds have risen to the point where this is possible.
Somehow the artists could collaborate remotely using a shared MIDI clock. Admittedly it was techno which is both loopy and predictable, but still a cool achievement nonetheless.
I know people that have also done it with techno, but they consider the lag as part of their unique sound. It's not something you can do with music in a general purpose sense.
When I look for books on Core Audio there’s approximately one on Amazon and it isn’t very recent.
I don’t really want to live on another layer, like developing in Max or Juce or AudioKit or whatever is out there.
I’d rather code directly against Apple’s APIs. Or I think that’s what I want. Maybe I’m misguided.
Do you have any suggestions?
You don’t need to use the GUI stuff from JUCE so if you have a preferred framework use that instead. We use none of their DSP. We concentrate on developing our own DSP algorithms and making them best in class.
The article contains a Repo that should make it easier to build. Would really appreciate your feedback.
https://www.chrisjmendez.com/2023/03/29/build-vst-or-audio-u...
I had always assumed pro-level DAW users would want lots of knobs and sliders to change as many parameters of the sound as easily and quickly as possible.
I’m a hobbyist music maker and I vastly prefer AUM on my iPad to working in GarageBand (logic is far beyond my needs). I just want more of the desktop plugin ecosystem to trickle down.
Which is a shame because I think the iPhone is a beautiful device for musicians. A fantastic microphone, right in your pocket.
I do believe that using a modern touchscreen interface to creative software unlocks more potential than simply using a keyboard and mouse. Touching interfaces to control sound just seems like it would hold a lot more creative potential energy to me.
The desktop plugin ecosystem will come to iOS now that Logic Pro is on iOS. I'm seeing tons and tons of plugin developers jumping on the AUv3 bandwagon that is now on the road ..
Macbook?
1. Touch first is important because your instruments are touch as well. Being able to record my live instruments and not have to switch to a trackpad to move between UI elements seems small, but it really keeps me in the zone.
2. Same point above, but basically being able to switch between my live instrument and an on screen virtual one is a big deal to layer up an idea. Can’t do that easily with a trackpad or mouse.
3. There’s something to be said for the mobile platforms single app as a focus model. I know you can full screen a Mac app, or split screen on an iPad, but having a singular focus helps reduce distractions.
4. Weight/portability are quite different. Maybe a MacBook Air would be better, but I take my iPad Pro to more places with me than I take my much heavier MacBook Pro . I’m already taking it to draw on the go, so this is just one more thing I can do without needing to buy a new device or take a heavier one.
Edit: oh and number 5 is a big one. I can put my iPad Pro in my existing music stand that works for me at multiple heigh levels. There are laptop stands that might work too, but I already use my iPad for sheet music, so it’s already a convenient setup.
> being able to switch between my live instrument and an on screen virtual one is a big deal to layer up an idea. Can’t do that easily with a trackpad or mouse.
Keyboard shortcuts exist. Failing that, it's one click on my trackpad to switch channels.
> There’s something to be said for the mobile platforms single app as a focus model.
There's also something to be said for multitasking desktops that give you the flexibility of both.
It's a neat option for people who already use Logic Pro, but touch-enabled DAWs have existed for over a decade (and they all kinda suck - ask me how I know). Besides the form-factor of the iPad being fairly convenient, there's no way I'd trade-in my laptop's IO and OS for a mobile one. The iPad doesn't offer enough flexibility to replace my DAW laptop.
Every time you’ve replied to one of my comments in the past, it’s been very binary in terms of workflows and the discussions always devolve.
So this time I’m leaving it as: I explained why it’s a big deal for me. If you have your own workflows or needs, so be it. But it’s irrelevant to why I like it.
I don’t need velocity for a quick idea for example. I just need to get the idea out as quickly as possible. Besides, you can always connect an external midi keyboard or audio interface to an iPad as well.
> Besides, you can always connect an external midi keyboard or audio interface to an iPad as well.
Sure? Everyone can use class-compliant USB audio hardware. Android and Linux both support it, for whatever that's worth. Both of those OSes even support audio plugins, too.
Not everyone can install MPE drivers or get that Focusrite interface set up properly without software though. That's why I still carry a laptop, it may not apply to everyone.
It's also a great form for many kinds of creative applications, and it's a very hassle-free, it just works experience for those.
For the record, I find touchscreen interfaces rather underwhelming. I've tried to love my iPad for creative purposes but I just find trackpad/mouse + keyboard faster and more versatile.
Of course - both pale in comparison to physical buttons. I dream of a touchscreen with really convincing haptics. That would be the best of both worlds.
Workflows are subjective and contextual. I too use a Mac for a lot of audio work, and I’m not suggesting that one replaces the other in all forms.
I’m simply saying why this is a big deal for that one part of my workflow that had a hole which a Mac doesn’t cover.
The whole “touch vs not” discussion doesn’t add much because it’s not a binary. It’s only a subjective preference for me in my workflows in a specific context.
I’m simply elaborating on why I prefer an iPad in this context. Rebuttals are pointless as a result because it’s not a debate, it’s an elaboration of choice.
So again, I would say to people: “you do you” because my workflow doesn’t impose or force other people’s choices with their own trade offs.
If somebody says "I think x" I've always felt it was entirely reasonable to respond with "I disagree because y" - that's not being argumentative, it's just having a conversation.
You're not the first person that seems to feel differently about whether or not it's impolite to respond in this way. It just always surprises me when I hit this particlar difference in communication preferences.
though part of the issue is “I disagree because Y” is not relevant because it’s an opinion with no negative effect on those who disagree (as opposed to say opinions on very factual science). So “I disagree because Y” is implicitly a rebuttal.
Instead , the subtly different “I see where you’re coming from however for me Y” is not a rebuttal. It’s an acceptance that two views may exist simultaneously and be equally valid.
If you look at the responses of the person I responded to, they’re always in the form of “well I need this so it makes no sense”
Note that they never acknowledge that others may not have the same needs or views. There’s an absolute way in all the interactions I’ve had with them.
The simple act of accepting another’s perspective changes the post from a negation to something that builds upon it.
What's the human version of Postel's Law?
So what? You can get an idea down without either. It's not about making the final performance (though you can also program the DAW piano-roll this way just fine too).
>And then if you want to plug in hardware, you have to either settle for one thing and no charging or buy a dongle.
God forbid you have to buy a $20 dongle, or like, just use the device without one, and enjoy merely 10 hours of use instead of 15.
> God forbid you have to buy a $20 dongle
God forbid the iPad ever exposes a second USB port worth of IO bandwidth.
Actually, I take it back. Knowing Apple, I'll get my wish fulfilled with 2 Lightning ports and some MFi cable DRM...
That said, I don't like playing on a screen. I'm a long-time piano and keyboard player so I just hook up an external instrument. But I was pleasantly surprised by what I could do just on the iPad with GarageBand.
it would be cool to have both apps (final cut for vids and logic for trax) running at the same time with "integration" such that you can swipe btwn video and sound editing on the same final output...
At the same time I don't think the device itself is built with the connectivity for the kind of music making I think about. If all your synths and effects live on the iPad and you don't care about after touch maybe, but if you want to hook external gear up the iPad just isn't made for it.
no headphone out. requires an external audio interface to connect to hardware synths. not an aftertouch capable control surface. Not really portable if I have to lug a bunch of supporting equipment to make it usable.
Given how many USB accessories now work with the iPad, I really really wish Apple would relent and at least give us two USB ports on the side like the MacBook Air.
(I jest!)
For wide multicolumn IDE/text-editor layouts, spatially-mapped fader banks and/or organ drawbars might also make useful scrollers.
However I’m a Logic Pro user. Cubase is great but it just never clicked with me as much as Logic did. I’ve gone through a majority of the DAWs on macOS but Logic Pro and Live were the only ones that really stuck for me.
Obviously purely subjective. I edited my comment above to reflect my DAW preference factors in.
I really should check out Logic too one of these days, but as it's a mixed environment in the "studio" with Mac OS and Windows these multiplatform apps make life a bit easier for now.
I’d like to dabble with video. Now I have an easy avenue to do that. If it goes well and I need more, I can move to the full experience on a Mac.
I'm not a huge fan of music apps on iOS, but I played with it briefly and it's quite good. They've really done a great job to make it a very musical tool within the limitations of an iPhone (and presumably iPad).
Digital Audio Workstation (DAW)
> The divide from putting down an idea when it hits, to working it into something, has always been really high.
And in terms of music composition, you can probably get away with just humming out the tune and leave the rest for the producer to figure out.
Sure you can make EDM with more limited means, but a DAW opens up basically everything.
I think the only thing this enables is for you to "finish" your songs on the ipad itself, which is not the game changer the OP is saying it is.
[1] having a good soprano sax that basically plays itself feels like cheating, but one of the reasons for that is having developed the skills to keep crappy sopranos cooperating reasonably well for so long too.
The Macs are simply meant to eventually go away. From the perspective of Apple, they are a legacy coccyx. For them the iPad, where nothing is replaceable and Apple is in full control of content distribution, is the superior form of computing.
I think the problem here that most won't realize is that they'll have no idea what you're listening to and so will be mixing audio in the dark, so to speak. Professionals will check headphone mixes, but generally won't mix with headphones certainly not bluetooth headphones. I suppose there may exist such a thing as powered Bluetooth monitors, but again, the wireless Bluetooth, and what it does to audio, is the weak part in the chain. iPad built in speakers are not flat, so if you mix for them, the audio might only sound alright coming out of an iPad.
There are probably audio docks for iPad which will include a DAC for converting stereo sound from the iPad USB-C port, and jacks for monitors, but I have never seen one that doesn't have the cheapest components available. Not sure of the current abilities of iPad and USB-C, but last I heard, iPad was only capable of stereo in and stereo out. There's a lot that can be done with just two tracks, but do not doubt that everything depends on the converters and preamps, so a professional quality USB-C ADC/DAC with decent pres (unless off-boarded) is paramount to creating half decent tracks, which is paramount to creating very good mixes.
Not everyone is a professional audio engineer, and everyone here that is an expert at everything will likely be satisfied with terrible converters and the audio they produce. YMMV
It should do about the same as the "oxygen-free copper" cables, perhaps slower - moving bits from A to B.
Is there any evidence otherwise?
Apple doesn't support aptX HD, aptX Lossless, LDAC for Bluetooth devices. IIRC they use AAC 256 kbps for their wireless audio.
Once again, totally fine for listening Spotify and apply music, but I imagine suboptimal for DAW.
It's not as noticeable for people who never talked on a real landline phone (i.e. not VoIP) because everything else has noticeable and often non-constant latency.
Bluetooth also introduces latency. It might be ok for mixing, but it's completely unusable for recording applications.
I use iPad with RME ADI DAC-2 and I can't think of a single issue.
I hope I missed a joke. That is a high end DAC that retails for $1300, and could very well be the best DAC available for less $1500. That'll do nicely. I'd prefer Lavry Engineering's discontinued DA11 (and AD11), but it's somewhat of a judgement call at that level.
iPad can emit material with different sampling rate (haven't verified different bit depth, but I guess, there should be no issues), iPad also knows not to meddle with the software mixing and delegates everything to the DAC. It behaves exactly as I'd like it to behave.
No joke intended. My point was, that if iPad has no issues with this device, then it must be able to drive any other USB Audio Class interface.
It's USB Audio that is special.
> iPad can emit material with different sampling rate (haven't verified different bit depth, but I guess, there should be no issues),
Core Audio is a component of iPadOS and iOS, and along with Core Audio comes everything Core Audio can do.
> iPad also knows not to meddle with the software mixing
Is there an example or anecdote you have in mind of a platform meddling with mixing?
> and delegates everything to the DAC.
It's really USB Audio that is performing these miracles.
Sure, Android resamples everything to 48kHz, uses software mixing. No workaround. GNU/Linux by default does the same with PipeWire, PulseAudio and ALSA (dmix). One can configure it for bitperfect playback though. I can’t say about modern Windows, the last one I used was Windows 7, and by default it resampled everything to 48kHz too.
> USB Audio that is special
The last time I saw a non USB audio class device was some 15 years ago. I frankly do not understand, why are you stressing this so much.
The promise has been there since stuff like 8tracks on the iPhone 3G, and various Audio Units already on iOS. But I’ve always found the workflow very limiting or clunky. (Edit: I’m a Logic Pro user on macOS so my comments reflect getting things into that specifically)
The divide from putting down an idea when it hits, to working it into something, has always been really high.
Having something where I can potentially work out an idea with just my iPad , and then take it to my desktop is really exciting to me.
FCPX seems neat as well. I doubt it’ll be something people use in touch mode, but I can see some folks using it for quick on the go edits for things like social media stings. Go to an event, shoot, edit and upload. I don’t see it being used for more than that level of work.
But also, as much as both the things I mentioned are very spur of the moment things, I think the real value here is having a step ladder through the ecosystem.
A lot of people, especially youths, only need an iPad for more of their computing use. Having more pro apps on the iPad signals to them that they can shift more of their computer life to it. A lot may just even need to add a Bluetooth keyboard and mouse.
Conversely, the people who do want to use it more seriously after whetting their teeth on the mobile platform, will then see the Mac as the next logical stepping point.
It’s a smart way imho to get people on either side of the fence to consider the other side.