Re:Apple Brings Final Cut Pro and Logic Pro to iPad
by jahnu on Tuesday May 09, 2023 @01:15PM
(#35877401)
We develop on JUCE and I really would suggest anyone just getting into this should too or maybe iPlug2. Handling all the quirks of different formats and DAWs is an enormous time sink. Do you want to do that or do you want to spend time developing your idea for an effect or instrument?
You don’t need to use the GUI stuff from JUCE so if you have a preferred framework use that instead. We use none of their DSP. We concentrate on developing our own DSP algorithms and making them best in class.
Re:Apple Brings Final Cut Pro and Logic Pro to iPad
by boffinAudio on Wednesday May 10, 2023 @06:21AM
(#35885598)
A second vote for JUCE - but also don't forget to add TRACKTION to your framework shopping list. It sits on top of JUCE. The basics are: JUCE for audio i/o and cross-platform plugin coding, TRACKTION on top of JUCE for DAW-like features.
Re:Apple Brings Final Cut Pro and Logic Pro to iPad
by whiddershins on Wednesday May 10, 2023 @07:09AM
(#35885845)
Any opinions on getting Faust involved while we are at it then?
Re:Apple Brings Final Cut Pro and Logic Pro to iPad
by chrisaiv on Wednesday May 10, 2023 @09:04AM
(#35886756)
I just completed an article on how to build your first plugin using Javascript through Elementary Audio Framework.
The article contains a Repo that should make it easier to build. Would really appreciate your feedback.
https://www.chrisjmendez.com/2023/03/29/build-vst-or-audio-u...
When I look for books on Core Audio there’s approximately one on Amazon and it isn’t very recent.
I don’t really want to live on another layer, like developing in Max or Juce or AudioKit or whatever is out there.
I’d rather code directly against Apple’s APIs. Or I think that’s what I want. Maybe I’m misguided.
Do you have any suggestions?