glhaynes
glhaynes on Hacker News
Posted by
glhaynes on Tuesday October 20, 2026 @02:29PM
from the absd.dev dept.
I wish there were anywhere that adults could talk about interesting stuff intelligently without a thousand stupid and/or I've-already-thought-about-this-and-the-basic-talking-points-aren't-going-to-change-my-mind arguments taking up 99% of the space.
I feel like maybe the answer is browser-integrated LLM plugins tasked with "I don't ever want to see anything having to do with this topic of argument ever again."
yet AI companies scrape them constantlyDo we have reason to think that they scrape them more often than they scrape other stuff? (Honest question, I have no idea.)
Doesn't Stackoverflow exist because people can in fact not read the documentation or source code, at least not to the point where it helps them understand their problem.
Yes; not sure how this is relevant to LLMs. One of the most impressive things I've seen change in the last few months is that they don't think twice about cloning a repo of linked-to-my-app code to analyze it to determine a solution. Or even disassemble closed-source object code to find an answer!
With agentic speed/capability, the calculus of "eh let's experiment and explore from the outside a little first" vs. "let's just read the dependencies (whose codebases I'm not familiar with), potentially including the binary itself, and figure out exactly what's going wrong" changes. So I think what's valuable in terms of ancillary info for technical topics is changing.
They can read the web/repos just like anyone else.
I dunno. I know it makes me an enemy of humanity and all, but LLMs have mostly replaced Stack Overflow and dev blogs for me. A dialog with something that writes well (or can take a totally different swing at an explanation if the first one isn't so good), has expert-level knowledge, and isn't egotistical. But maybe most of all the dialog part.
Anyway, I'm learning so much more so much better than I ever have before. Turns out the ultimate slop tools are also the ultimate learning tools if you use 'em right.
And if you're building something of any importance, you need to have verification steps at checkpoints. It's honestly just engineering.
Weak models tasked with review can catch a decent amount of the mistakes that weak models make and help them be much better, especially if you have them verify against authoritative sources. Strong models make far fewer mistakes to begin with. And, for the mistakes they do make, a swarm of reviewers (same model or somewhat weaker, reviewed by the stronger model) can really help reduce the error rate further.
And at the end of the experiment I usually have my solution
Yes, I experiment much more. It's easier to justify, and, perhaps more importantly, just WAY psychologically easier to throw away a 20 minute experiment that your robot wrote for you than the same when it took you a week of tedious manual coding.
We spent the weekend feeding USAID into the wood chipper.
Could gone to some great parties.
Did that instead.
— Elon Musk
Ironically, by predicting the most chaotic outcome you're falling for the narrative that AI will transform the economy overnight, which is exactly what AI companies' marketing divisions want you to believe.You're using a rhetorical device to imply that they're "falling for" a narrative. "Falling for" only follows if that's why they are making the prediction; this construction doesn't allow that they may have come to this belief on their own.
You probably don't expect an employee to engage in wrongdoing but you don't give everyone access to the company bank account.
Or maybe it's not just a craze and we'll soon look back and think "I wonder what we might've done differently if we'd been clear-eyed about what was happening."
Posted by
glhaynes on Saturday August 22, 2026 @07:31AM
from the latent.space dept.
“I really liked this until I found out it was AI slop.”
Yep. I keep thinking "this is good enough for almost anything" and then I remember how my Pentium 75 seemed like it was good enough for almost anything I could think of at the time. And it was!
I've always imagined it to be first and foremost about storage savings. Although, come to think of it, an RLE-encoded bitmap might be comparable since we're talking about images with large areas of so few colors. Might be interesting to do an empirical test.
But, yes, it's all a bunch of vector draw/fill commands. The first few AGI games showed that process happening; and, as a little kid having one of their first encounters with a computer, I found it fascinating to watch. Later games drew it in an offscreen buffer and showed it all at once, which looked more "professional" but took away some magic.
Here's a video showing the drawing process: https://www.youtube.com/watch?v=v5DSFvWrNWA. Magic!
EDIT: I had an agent make a guess and it came up with reasonable looking numbers that said an RLE bitmap would be a small handful of times larger. But it also interestingly pointed out that the vector commands encoded priority (i.e., what you can walk behind/through) whereas that'd have to be a second data set for a bitmap approach.
Is there reason to think they've addressed them?
But as you hint at in your second paragraph, people do take them instead of real medicine. So in that sense, it can be harmful.
As a kid who hadn't seen anything else, the mechanic of "save early, save often" made perfect sense to me (and I've always wished I had a similar mechanism IRL!), just as I imagine it did to the Sierra authors. And in fact I think there's a lot to like about it -- it's not "good game design", but imo it does provide stakes and a sense of danger in a way that the Lucasarts/etc stuff doesn't. But, yeah, a kid who's had more than passing experience with modern games certainly might not see it that way!
But I don't want farmers, I want meat
"All that time babysitting the AIs just to be a little faster" doesn't seem like an accurate/unbiased portrayal of what they said: "The v1 feature feels more like a v3 given the amount of iteration it already went through."
Sometimes I think the main value in AI-maintained code being “high quality” is when the structure can enforce invariants. If invalid states aren’t representable, then the AI can’t easily add bugs in the future.
Of course that just leads to: what’s the best way to achieve that goal? Through elegant code or adding lots of tests? Which is a debate from long before LLMs existed.
What an amazingly goofy (but also kinda maybe makes sense?) feature!
Why? This doesn't follow at all.
I look at such things similarly, and have never felt like "team building exercises" were particularly valuable. I'm working with these people on the products we build for hours every day; I don't need to do an escape room with them to "team build".
That said, I have to recognize that this may be partially because of my personality. I don't "do great" at mixers like this. I'd rather go home and be with my family than drink beer—regardless of label—in a corporate setting. People describe me as charismatic and engaging one-on-one, but I'm awkward and unhappy at a big crowd event.
But there are other people whom I think get a lot of value and connections out of them! So it's kinda hard for me to say.
Downgrades in quality, though, stick out like a sore thumb. "I didn't really like going to these things before, but at least they had good beer." It can also be a real "it's the thought that counts" sort of thing. When you show me that you're willing to spend less on me, it sends a signal, sometimes stronger than if you'd never spent anything on me in the first place.
As an American: we're gonna have to touch the stove to learn. Wish so badly that it weren't so.
Can't be doing rEaL woRk unless you're flipping front panel switches to input machine code instructions.
Seems like there's a good argument to be made that we'll have plenty of opportunities for valuable growth and learning, just about different things. Just like it's always been with technology. The machine does some of the stuff I used to do so now I do some different stuff.