All it takes is missing one generation and the house of cards gets written down. Someone can create the next generation blockbuster for a lot less than $69bln.
To argue against myself, they’ve become a lot better at picking trends since Balmer left too.
Likewise, Yahoo/Verizon bought a lot of properties at inflated values. Tumblr wasn't worth $1.1B, but Yahoo wanted to buy one of the hot up-and-coming properties to feel relevant.
I think the big issue is the price one is paying and whether one has a plan for the purchase or if the purchase is more "but if I don't make a big move, what am I doing? I can't go wrong following trends, right?"
For example, AOL/TimeWarner was a situation of over-paying because TimeWarner was afraid that the internet was going to eat the world and they needed to stay relevant. AOL was so hot and it's easy to get swept up in the moment thinking "I need to get on board now or I'll miss it!" Likewise, Yahoo feared becoming irrelevant as Google took over the internet and thought buying Tumblr would make them the hip forward company once again.
Activision Blizard seems like a reasonable add-on for Microsoft. $69B isn't that much money for it given it would represent a P/E ratio of around 26. Apple's P/E is 30, Amazon 62, Microsoft 34, Google 26. So they aren't paying an absurd amount given Activision's profits. Even if they did no integration or strategy, Activision could simply continue doing its thing and contribute favorably to Microsoft's bottom line.
With a tiny bit of strategy, it seems clear Microsoft could get even more value out of the company. Maybe a few Xbox exclusive titles to push their console business. Maybe some stuff for their game streaming service.
If Disney has shown us something over the past few years, it's that owning IP that people like allows you to keep spinning new versions of that IP. Activision has lots of that kind of IP in the gaming space so Microsoft should be able to use that to its advantage.
I think there's a big difference between buying Activision at a price whose P/E ratio is better than your own and where there are clear strategies that could offer you even more value compared with the "omg, I'm getting left behind! I'll pay anything you want" panic purchases/mergers of other companies.
A lot of people thought Zuck was insane when he paid $1B for Instagram, and I think we'd all agree that bet paid off pretty handsomely.
It just blocks some body parts.
Also worth noting on the AOL/Time Warner comparisons everyone is making: Everyone knew dial-up was on the way out in 2000, they just assumed AOL would 'figure it out' because they were the current market leader. Not clear to me (other than maybe metaverse, controversially) what MSFT's looming problem they need to 'figure out' is.
There's obvious optics to draining the cash balance, but it's not a problem per se, because worst case, they just return it to shareholders and Net Income/EV should be unaffected.
Conversely, what's wrong with McKesson, if their revenue is $250bn and growing, but their market cap is $40bn?
Even with their recent 11-12% correction their PE is ~33.5. [0] That’s higher than today’s S and P PE, and more than double the long term median (~15) and mean (~16) PE. [1]
This means that the market is betting on some combination of margin expansion and outsize revenue growth.
McKesson is in another industry with different margin and growth, and is valued differently.
Having highly optimized flagship titles though is what makes these vertical integrations so appealing in this market, in my estimation.
[0]: https://www.tomsguide.com/news/ps5-vs-xbox-series-x
FWIW I don't endorse everything in the link to toms guide, I just wanted a reliable source for hardware specs
They fabricated their chips - not sure if they still do. Initially this was great, they owned the equipment and got things 'at cost'. However, they had trouble refining their tooling to get < 14nm for several generations.
This made them less competitive for a while, while having a pile of expenses a more lean design house wouldn't have. They'll surely be fine, but it's not the same sprint they've had for quite a while.
Two years ago I would have expected this trend to continue and for Intel to stop in-house fabrication, but with their new CEO and some prodding from the US government, they are now investing many billions of dollars into new fabs.
I wouldn't be surprised if this effect could even be mathematically quantified.
Introducing Xbox One as a media center with no ownership through physical media was a disaster.
Then again, Xbox branding is a total disaster anyway. The Xbox Series X vs the Xbox One X vs the Xbox 1 are all very different things but aren’t that far apart in name…
When they showed that off I knew nobody at Xbox had a single clue who their audience was.
I wonder if CoD will become XBox / Windows exclusive?
Intel is buying fab capacity from TSMC. Backing away from vertical integration to force their own fabs to compete on the open market.
For me your comment rings the same as saying look at the stock price of AMD under and after Lisa Su.
Dell installs a Microsoft operating system on SSDs from the lowest bidder and puts them in a Foxconn motherboard with a CPU from AMD or Intel.
Gasprom is a majority state-owned company in Russia. This can't really be an example of anything to do with a free market.
The typical example is Apple, because they're currently very profitable. But they've been doing vertical integration for decades and their history is full of instances of almost going out of business. The previous "see how well vertical integration works" example was IBM.
A lot of companies just outsource that and lose out on the profits, it is one of the reasons tesla has such high margins.
For the same reason. Vehicle seat are, for better or for worse, typically model-specific. Before there was Tesla there was nobody making Tesla seats. Would anybody be surprised if they start outsourcing that soon, given that they now have enough volume to attract third party suppliers and seat manufacturing is certainly not their competitive edge?
> A lot of companies just outsource that and lose out on the profits, it is one of the reasons tesla has such high margins.
Vertical integration increasing margins is just an accounting trick.
It costs $5 to make a widget, the widget maker sells it to the car maker for $6, the car maker sells it to the customer for $8. The non-vertical car company has a $2 unit margin, the vertical car company has a $3 unit margin. But to get it they take on all the risks and expenses of the widget maker.
If making widgets is a commodity market then the $1/unit is going entirely to fixed overhead (otherwise someone would charge less and gain market share). Taking on the fixed overhead in exchange for the $1 is breakeven and increases systemic risk by reducing supply diversification. But on paper your margins increase by $1.
I doubt this will happen. Here is the reason they started making seats themselves as explained by the big cheese himself: https://youtu.be/YAtLTLiqNwg?t=357
Given what happened when they worked with supplier last time, I doubt they would want to give up the ability to innovate by going back to a supplier even if they are big.
Furthermore, I think suppliers might not be chomping at the bit to work with Tesla anymore. When the Model 3 was being developed, that insanely large preorder volumes caused some suppliers to do whatever it took to get the order from Tesla because of FOMO. Some even stripped their margin to the bone in the hopes of establishing a long term relationship with Tesla. In the end Tesla did not deliver on the numbers they promised and this lower volume caused massive financial problems for some suppliers, especially the smaller guys. I think there were even some bankruptcies of smaller outfits. Given Tesla's reputation as difficult to work with, I don't fully think they will get preferential treatment compared to someone like Toyota or Honda (which I hear suppliers love to work with).
FUN FACT: The largest Tesla skeptic subreddit /r/realTesla was started by someone who was supposedly a liaison between Tesla and the seat supplier during the Model X days. In fact he watched the whole Model X train wreck from start to finish and his banning from /r/teslamotors when he detailed all the disasters happening during Model X led to the creation of /r/Realtesla.
This is an explanation for why they designed their own seats, and basically amounts to "existing seats were uncomfortable." That makes sense when the status quo is junk, but now they've got a good seat, what does it matter who manufactures it?
Are they expecting to do a lot of further seat innovating in the future? Does seat technology have a rapid rate of change?
> Given Tesla's reputation as difficult to work with, I don't fully think they will get preferential treatment compared to someone like Toyota or Honda (which I hear suppliers love to work with).
People care more about what you're doing right now than what you did when you were just starting out. Tomorrow's reputation is based more on today than it is on yesterday.
>Are they expecting to do a lot of further seat innovating in the future? Does seat technology have a rapid rate of change?
Well maybe for other manufacturers that rely on these suppliers no but I think the real point that Elon and Sandy were getting at was that anything a user touches should be made in house as that is what you can craft carefully to perfect the customer experience. Will their seats change? Well so far they have gone though 4 or 5 revisions so it seems like they continue to make changes and iterate.
>People care more about what you're doing right now than what you did when you were just starting out. Tomorrow's reputation is based more on today than it is on yesterday.
Suppliers will happily give a quote, its just that the quote will likely be higher to account for the added expense of working with Tesla. People go from supplier to supplier and since this field is very much relationship based, I can see Tesla losing out to other manufacturers especially when supply is crunched like right now. For a lot of parts(for example seats) there are only 2-3 companies to choose from. If they burned bridges with all three then what?
For one, Microsoft completely missed out on the mobile revolution.
For another, look at Mixer. This was there attempt to clone Twitch. They threw a bunch of money at it and quickly gave up. To me this was insane. Streaming has shown to be great marketing for games and I never thought they'd give up so quickly and right before the new Xbox launch.
Imagine if Mixer streamers had early access to the new console and titles? And drops? Viewers absolutely love drops.
What if the Xbox Game Pass included a Mixer sub like Amazon Prime does with Twitch Prime?
To me this just showed they have absolutely no idea what they're doing.
I mean, look at how much money they've thrown at Bing.
Mobile-first gamers are: people (mostly kids) who are so naive about games they will accept garbage (or cant afford a better gaming system) and whales who enjoy spending large amounts of money to move up the leaderboards.
Mobile gaming C-level's loved talking about the mobile revolution for a decade, but I really think it was all optimistic nonsense in service of their fundraising.
Mobile revolution for doing actual work on the go is mostly done in laptops, and Windows is still the champion on that regard.
Mobile games were never going to replace more traditional games because it's a totally different market, but companies don't really care about that anyway - they might not have /understood/ that mobile games were never going to supplant traditional console and PC gaming, but they didn't need to because they made fistfuls of cash anyway.
He specifically mentioned stuff like: needing a hotmail account to register, when you register you had some random name assigned to you and had to go into your profile to change it afterwards, etc. Small stuff basically, but it added up and Microsofts corporate structure prohibited quick adjustments.
What makes Twitch successful is not any one streamer. It's an ecosystem. Raiding is huge on Twitch for streamers supporting other streamers.
You don't build a forest by planting one very large tree. A forest is everything from the tallest tree to the undergrowth.
> do you really think a bunch of obscure streamers nobody watches having drops would have made a bigger difference?
I absolutely do. You see this on Twitch whenever a popular game has drops and the viewer numbers go through the roof. Sure there are a bunch of AFK viewers just wanting the drops but this is a game of numbers. Some are real people. Some will stay.
On the streamer income side, I really don't think you can overestimate how huge of an impact Twitch Prime has on Twitch.
Really agree with this. They should have been trying to pull as many streamers on the verge of success on twitch as they could (newly qualifying partners mostly) rather than trying to get already established talent to come over for big money.
I do think they also tried this, I knew of some mid-tier streamers who moved over as well, but they probably could have done more. Ninja was clearly a last ditch effort to save the platform rather than a calculated plan.
More to the point, no other platform has succeeded here either. Whatever that Facebook streaming thing is is a non-factor, YouTube streams exist but seem to be used primarily as a way for YouTubers to do events rather than a real Twitch competitor, etc. I'm not sure a Twitch competitor can be viable until Twitch does something to drive people away. The network effect is strong.
Do you know who benefits the most from Bing? Google. Why? Because Bing's (subsidized) existence helps create this illusion that there really is more than one search engine. Google loves that Bing exists because it nicely helps them avoid having to have the monopoly talk.
I take your word for it that the execution was lacking - and, perhaps, they were never going to win. Perhaps that's why they keep buying other, successful companies.
But it still builds to the same picture: even if they suck as operators, they're building a pretty darn big machine.
Sure they lost the mobile phones, but that market has already plateud, newer Android and iOS versions are only gimmicks for those on 2 year contract renewals to change devices.
May not be best for consumer - really great for business. (especially, if courts hold that Apple/Google cannot outright ban apps from their stores)
Depends what you mean by a lot of people, and what kind of alternative you have in mind. Tech folks want something open source, like the degoogle androids we already see. Non-tech folks don't care much about Android, they just want something that works and has all the apps. So it would be hard to have any real competition, considering even Microsoft had to pull the plug
https://medium.com/@bfrancis/the-legacy-of-firefox-os-c58ec3...
A phone that doesn't let you speak to your friends, family, and coworkers is going to be a tough sell. Getting all those from the get go, without a large user base to motivate the developers, is going to be a tough sell.
Aside: Seeing MagSafe chargers for iPhones these days makes me chuckle. Also a webOS innovation from back in...2009.
Overall the best experience was with Mobian, this is actually pretty close to being a daily driver and if only performance was a bit better it could be OK (the new PinePhone Pro will be faster so I'm waiting to try Mobian with that).
Ubuntu Touch was the smoothest in terms of performance. The main disadvantage is I could not find some of the apps that are available for the other distros like Gnome Maps. Since it is based on Ubuntu I was expecting to find a larger app ecosystem compared to Mobian but that wasn't the case (I tried searching both in the store app and using apt search in terminal). Also, many apps in the store are actually repackaged progressive apps.
The default OS (Manjaro Plasma) is the least polished of all the ones I tried, it is quite a lot slower than Mobian or Ubuntu Touch and even basic things like placing an app on the home screen are broken, and I have no idea why they chose it as the default OS.
I don't feel like MS would do better on security or privacy compared to android.
> android's software, usability and its users not having to buy everything apple to do simple tasks.
Software as in third party apps or? What does the last point mean? What is an example?
I don’t care about privacy or security for my self. I use iOS devices because of usability and UX. After webOS then Windows Phone died I moved on to iPhone 6S and stuck with iPhones.
The huge competition where both charge 30% of gross sales, far higher than even the federal corporate tax rate, which is only charged on the net.
"Nokia will retain its patent portfolio and will grant Microsoft a 10-year license to its patents at the time of the closing. Microsoft will grant Nokia reciprocal rights to use Microsoft patents in its HERE services. In addition, Nokia will grant Microsoft an option to extend this mutual patent agreement in perpetuity."
https://news.microsoft.com/2013/09/03/microsoft-to-acquire-n...
https://www.microsoft.com/en-us/d/surface-duo-2/9408kgxp4xjl...
I think if MS embraced ad blocking and made edge (both mobile and desktop) support extensions including ublock origin they could really eat into that platform. At the moment you can run Firefox with ublock origin on Android ( which I do ) but quite a few extensions don't work ( like violent monkey). To me, being able to run ublock origin (and other addons) on Android is a massive competitive advantage, but Firefox can't seem to convert it to users in the mobile space, basically they have no real platform/marketing leverage.
Just like privacy, security, and the intense amounts of FB/Meta hatred, these issues aren’t the same for the populous at large.
Long term plan, obviously.
Or a xPhone where they could leverage Xbox gaming on Mobile with Android compatibility.
It is sort of strange to think Microsoft prospect all of a sudden looks fairly bright.
That said, my friends seem to love their Samsung foldable phones. "Having a tablet available at any time in your pocket is a game changer"
(I don't understand how it's a game changer, but there you go, one counterpoint)
There is so much IP that is tied up with Activision-Blizzard that it seems like a good deal.
[1] https://www.gamesindustry.biz/articles/2012-07-03-sony-acqui...
https://news.microsoft.com/2019/05/16/sony-and-microsoft-to-...
At the time Microsoft where not throwing so much money at games development an IP ownership. I wonder how Sony feel about this now.
Sony, perhaps. But I do think the cloud platform is a critical piece, because it is a huge source of value capture (e.g., all CoD compute on Azure is no small deal). It also allows significantly more dominance in distribution via cloud gaming - and coincidentally, Microsoft has been much more aggressive about owning distribution with Xbox Game Pass. This is all on top of the fact that Microsoft influences the PC and console markets, not just the console market.
Think candy crush and loot boxes vs fun single player mario games
Or do they have an "absurd array of reliable IPs" because they operate differently?
Just that Halo was the closest IP in terms of prestige.
ie Pikachu has already sold a lunchbox by the time you have explained what the space marine guy is about.
This all seems really simple-minded but having identifiable brands are incredible business. I definitely see MS and Sony trying to Mario-ify their characters. Aloy/Horizon Zero Dawn is a good candidate for this.
The games people care about deeply like SM64 have remakes that aren't that hard to get.
Stardew Valley and Terraria were actually IMO the best games produced with that
As usual the .NET product (XNA), got replaced by a C++ one (DirectXTK).
https://walbourn.github.io/welcome/
They acknowledged they should have behaved better, years later with the new management adding support for MonoGame on the XBox,
https://news.xbox.com/en-us/2016/03/14/letter-chris-charla-i...
What's different now is that Microsoft is focusing on becoming the Amazon Prime Video of video games. While you will still be able to buy the games outright, the games of the companies they're purchasing will be part of the monthly price gamers pay to play.
So for instance, because they own Zenimax, I can load up any of the Bethesda / id games and play as part of my subscription. And when Starfield and Elder Scrolls VI come out, they'll be part of that price too. Buying Activision brings Call of Duty, Overwatch, Warcraft, Starcraft, Diablo, and a host of other games under the same umbrella.
I guess they've decided that low monthly subscriptions paired with season passes for content is the way of the future for gaming.
For me personally I have a hard time justifying game pass. I only complete 2-3 games a year at best and it's really expensive at that rate.
Weirdly, that's the exact reason that I can justify Game Pass. Though I imagine you mean that you only play 2-3 games thoroughly, where I play a much larger number of games through the year, but rarely for long enough to finish them.
Even Google now ships VS plugins for Android game development and Stadia.
Really, I could see them launching their own engine. Think of all the studios and talent they have now. They have the engines behind Halo, CoD, WoW, Overwatch. Could build an Unreal competitor.
id Software is not the company it once was, but they still make engines. idTech 7 is their last one, powering Doom Eternal.
idTech would be great for Halo and Call of Duty. But it isn't great for The Elder Scrolls, Starcraft, Gears, and many different games Microsoft Studios are working on. EA already tried to make every studio to use Frostbite for every single game and ended up with disasters like Dragon Age Inquisition and Mass Effect Andromeda.
By what measure are these games considered disasters? I was under the impression they were critically well-received and sold a decent amount each. DA:I was a better game than DA:O 2, for example (at least IMO).
Regardless, I fail to see what the engine has to do with anything, considering they both presented noticeable graphical and mechanical upgrades over their prequels.
Inquisition's development was a disaster due to poor tools. Pax 2013 demo, for example, was faked because no one knew what gameplay would look like(A YEAR BEFORE RELEASE), and it was mostly caused by missing engine systems. Game turned out to be OK though.
I am having a hard time understanding what the Frostbite engine had to do with any of this. Anything you can point to besides your opinion on the matter?
Seems to me the engine was perfectly capable of doing everything you wrote it can't do and both games were successful deliverables.
I have a PS5 (sadly from a scalper), and I begrudgingly got Plus to fully experience the PvP aspect of Demon's Souls but the fact that it comes with a bunch of PS4 games for free, especially a few that I've been meaning to buy, makes it worth the subscription.
I doubt Sony would have done this without the pressure from the Games Pass.
I think Microsoft know that the PS4 won last gen on the basis of the amazing exclusives it had. I think that Microsoft is going to put a lot of exclusive pressure on Sony this gen with their buying spree (Bethesda etc), and while it is very hard to find time for gaming, I'm glad we have both systems in my house.
They just completely lost me to their branding strategy from that point. If I can't keep track of which console name does what, it's going to take something really compelling to make me pay attention. I'm still not actually sure what the PS5 competitor is even called.
Edit: Hah okay yeah the PS3 and hubris…does mean things could change pretty quickly and world wide (outside Japan and maybe a few other East Asian countries), Xbox could be neck and neck if not winning out again. I’d rather not have either win out. Sega was never going to survive, we don’t have another gaming console company in sight unless Steam Deck counts, so the relative parity of Nintendo, PlayStation, and Xbox is nice. Throw in Valve for now too.
Things can change so who knows. I don’t enjoy casual mobile games. I do enjoy the Quest 2. I can only imagine how great VR gaming will be by the end of this decade. Then we have Roblox, a single game [platform], valued at roughly the same price as Activision without the acquisition margin.
Not completely impossible. I managed to purchase an Xbox Series X directly from Amazon UK on 20th December. Amazon also had sufficient consoles in stock they were able to not run out for more than 12 hours [1].
[1] https://www.theverge.com/2021/12/23/22852161/xbox-series-x-a...
They actually reported profit with game pass.
https://www.essentiallysports.com/esports-news-not-the-only-...
At 15 dollars per month, 18 million subscribers, that's 3.25 billion dollars. They bought Betheseda for 7.5 billion. So now they're in the hole 4.25 billion and they still have to pay to run an entire extra company.
The article you linked does not say anything while adding up its word count. It’s common knowledge gaming companies say consoles never make a profit (except Nintendo). Game Pass is a fledgling growing SaaS. Of course sustainable is the right term. Nothing News worthy.
Taking away PR words as fact is not sustainable. It doesn’t work.
Why do you keep bringing Phil up. A loss leader isn’t the same thing as a growing SaaS. You are putting words in his mouth while repeating Phil said this, said that.
GPUs aren't commodities in the traditional sense, it's more of a figure of speech to convey how interchangeable and standardized GPUs are nowadays.
To say this also ignores the XBox and its controller, which often trades places with the modern PlayStation controllers for what is considered best-in-class.
Microsoft has plenty of hardware design capabilities.
I should have been more specific - I was thinking of the CPU and GPU design.
MS for a long time had such opportunities which it missed almost every single time.
On the other hand, Apple had similar opportunities and succeeded almost every single time.
The MS list:
- Windows Mobile
- Zune
- MSN
The Apple list:
- iTunes
- iMessage
- iCloud
- iOs (some more)
> Microsoft is extremely successful with Azure.
I do not see any disagreement here.
Between gaming (the biggest form of media), supercomputers, science computation, crypto nonsense, etc. It's really looking to me like nvidia is actually one of the biggest power players across the globe. Makes me really wonder about the tech they aren't flashing to the public. I was personally astounded when I saw their announcement to purchase ARM. I've seen a few instances of people saying the dead acquisition is stifling innovation. Honestly I'm kind of happy it didn't go through. Probably just a lack of vision on my part, though.
Note that I'm not even criticizing or otherwise knocking these business practices, I'm simply making some observations. My use of the term bullshit was particularly to describe the illusion of choice. Not that it's anything new. http://www.visualcapitalist.com/wp-content/uploads/2016/07/c...
I think the world would be just fine without fortnite, but I will say unreal engine is pretty nice to have. Probably just a matter of time until Microsoft owns unreal engine as well.
Tangentially relevant due to Tencent involvement:
https://www.youtube.com/watch?v=_gXlauRB1EQ&ab_channel=Peopl... https://www.youtube.com/watch?v=vTMF6xEiAaY&ab_channel=Peopl...
Cool you’re seeing how much Tencent controls. However the linked site doesn’t give good data and info. Tencent has stakes in far more things and the stakes they have are known too. While the site lists only a fraction of them. Including not listing much, much bigger stakes they have. Or not listing the actual specific stakes they have in companies like Kakao which are known. Or not saying their Epic Games stake percentage.
I should get to posting content! My notes on Tencent are pretty detailed if I may put humbleness aside for a second lol. But I don’t publish anything. Seeing sites with such weak info, is motivating.
—
Yeah there isn’t much choice in any thing. I don’t care about games, but Take Two (Grand Theft Auto, etc) are the 3rd biggest independent gaming developers and publishers. They have a market cap or $28B and are buying Zynga for $13B. Zynga themselves have swallowed dozens of companies amounting to a couple billion. EA, the 2nd largest, bought Popcap who make Bejeweled and Zombie vs Plant. Pokémon Go developer is valued in the billions and Google, Nintendo, among others have sizable stakes in it.
For all the positives HN and other geeks give Steam and Valve. They still charge a 30% cut. Only finally changing it up a bit because of Fortnite’s profits letting Epic Games compete with their 12% cut. So as much as saying Fortnite going away is no problem. At least they are the ones fighting the three headed modern gaming walled gardens of iOS App Store, Play Store, and Steam. Sure, it’s more like the enemy of my enemy situation, but that’s better than them not being around.
Edit: thanks for the reply! Most people don’t reply after the first 24 hours. Just set up a bot to get reply notifications. Was happy to geek out on this topic for a bit. Even though the bigger issues of monopolies and how screwed us normal people are, are not pleasant.
If you wanna get wilder if you’re an SO user. Prosus, who owned 40%, maybe 32% these days, of Tencent, bought Stackoverflow :P. They have also invested in many tech companies.
They now own the distribution (Xbox Cloud Gaming, Xbox Game Pass), the games (Call of Duty, WoW, Starcraft + what they owned before), the OS (Windows, Xbox), the hardware (Xbox, many PCs), and the back end compute (Azure). The only thing they're missing, the network bandwidth, is mostly a commodity anyway.
That's a heck of a moat.