Even if you don't do any other post-processing, downscaled video looks better than video captured at sensor resolution. This is because you can implement a steeper low-pass filter (closer to ideal brick-wall filter) in software than you can in actual optics. Hardware lowpass filters tuned to block most stuff above nyquist will also block a lot below it.
A 1080p video captured off a good 1080p sensor will have vastly lower amplitude at, say, 500 line pair vertical than a 1080p video captured on a 4k sensor and lowpassed in software with a good filter.
The first use of 4k wasn't for 4k delivery, but for single camera shoot of talking head reframing. Full frame for the wide, cropped in for the MED/CU shots. Larger image also allows for cleaner image stabilization. Allows for more detail on pulling keys in post, etc.
There are lots of benefits from larger image than delivery.
I'm not sure this is the case. Low-ISO cinema 35mm film (like Kodak VisionT 50D/250D) far exceeds SD resolution. How do you think Star Wars was ever scanned into 4k? Or 2001: A Space Odyssey? Film captures highlight detail logarithmically as well, while digital sensors still haven't really figured out how to render highlights well. This allows greater shadow detail with a skilled cinematographer with no loss of quality in brightly lit scenes. Theoretically, a single 35mm still can be scanned into 4k with no loss in detail, and higher-resolution scans won't lose quality -- there's just dimishing returns and in the end you might just be getting higher-res grain, but it is a far cry from standard definition.
Even 16mm can do HD scans just fine.
There's a reason Tarantino, Wes Anderson, PTA, Nolan, Sam Raimi, Scorsese, Spielberg, and David Lynch still swear by film (even though many of these directors have dabbled with digital). The idea that film is inherently "low-res" is a really frustrating and common misconception among younger generations unfamiliar with the technology. I find it kind of unbelievable that DPs would shoot 35mm just for an SD scan. That type of use case seems better suited for mini-DV or other contemporary video formats.
>That type of use case seems better suited for mini-DV or other contemporary video formats.
You realize that people were shooting film for TV production long long before DV was ever invented right?
Lots of shows were filmed on 35mm. For example, Star Trek: The Original Series and Star Trek: The Next Generation were filmed on 35mm, so in modern times they've been able to re-scan them and make HD Blu-ray releases. I believe shooting direct to video for anything higher budget than daytime soap operas didn't become commonplace until the mid-90's.
This probably was also to deal with period TV cameras. Video cameras of that time couldn’t deal with bright lights and had terrible dynamic range. CCDs improved this a lot. Direct to video productions looked cheap.
They shot 35mm for the big screen.
They weren't doing for screen size considerations. It's just what they had. You shot 35/16 or you shot video (shudder).
What GP is talking about is the antialiasing low-pass filter used when downsampling video to smaller resolutions, or when initially sampling it at the sensor. This is the same exact concept as the antialiasing low-pass filter used when downsampling audio to lower sample rates, or when initially sampling it at the ADC.
When they don't, like the Canon 5D mark ii when used in video mode (which just threw out most of the sensor's pixels to get to 1080p), you get aliasing producing moire patterns like this:
Font hinting is an example of a nonlinear downscaling though most people don’t think of it that way. It preserves line sharpness, which is a non-bandlimited feature since lines are infinitely sharp = made of infinite frequencies.
Overly sharp linear filters produce artifacts like blockiness and ringing; nonlinear ones would try to avoid that but you could still get more difficult ones like moiré.
This is good, because it means we can finally treat computer graphics as properly scalable images without introducing "blurriness".
Note that lines were never infinitely sharp; pixels aren't infinitely sharp, they have a shape and the screen construction determines how sharp they look. They are, however, sharper than what you'd get in a nyquist-limited system.
Resolution is far less important than bit color depth. We barely need 4K(Alexa used to be 2K) much less 8K footage for something to look good on a tv.
When I worked in music production a while back, we often had the problem of source material recorded at low amplitude to 16-bit media (e.g. DAT, CDDA, ADAT). While 16-bit is theoretically sufficient, in the real world you need headroom while recording in order to avoid clipping. So we'd often wind up with grungy sound from inadequate bit-depth during capture and intermediate production.
The studio I used to work at was one of the first ADAT studios back in the 90s, and they did a lot of rock. One of the ways they got past the limitations of the medium was to compress and limit to tape. You generally don't want to do that unless you have tons of time to set up and get it right (a la Rudy Van Gelder), which was not in most budgets. But it worked well enough and the ADAT recordings out of this studio sounded way better than most.
Mercifully storage has gotten cheaper in the decades since and you really shouldn't capture to 16 bits any more.
If you record at 16 bits of depth you are pretty much automatically forcing your engineer to choose between quality and range when they are normalizing the recording.
The most important rule of audio recording is "always be ready to roll tape". What the engineer does is of little consequence compared to the talent. Don't ever fuck up a keeper take.
Recording with some extra bits means that even if your gain staging was bad, you just get some extra uncorrelated noise, not correlated quantization distortion.
As for whether this stuff is perceptible, there are two issues at play. First, differences which are not perceptible during production can result in a perceptible difference in the final product. This is easiest to understand with a visual analogy: if you have inadequate resolution of an image during processing, the end result may be slightly defocused and smeared.
Second, as I described elsethread, quantization distortion is a particularly pernicious form of degradation, poisonous in small amounts. https://www.youtube.com/watch?v=8KkS4NSv-0M It is hard to listen for it during production, so we defend against it by giving ourselves lots and lots of headroom.
As for how much safety margin is "enough" during initial capture... We're looking at a stark choice between either 2 or 3 bytes per sample. 2 bytes seems to be borderline, while 3 bytes seems to be plenty. It would be hard to quantify a safety margin more precisely than that.
If we want the best quality end product, free from low-res artifacting, we need to preserve an excess of resolution all the way through production until the final export. Exactly how headroom much is enough? Enough that artifacts arising from insufficient resolution are not perceivable in the end product.
Recording close-mic'd drums to analog tape is actually a useful technique when maxing out levels because analog tape saturation can be aesthetically superior to digital peak limiting for shaving drum peaks — analog tape saturates high frequencies first. It wasn't uncommon to either record basic tracks to analog then transfer to Pro Tools, or even to track to Pro Tools then bounce the drums out to analog tape and back.
For the record, there were loudness wars back in the vinyl days, since it was seen as important to have your 45 rpm single "compete" with others in the jukebox. It wasn't something new in the aughts.
> If analog recording captured a much more flexible dynamic range
It doesn't, especially not in comparison to modern digital. Dynamic range is not a strong point of analog because of tape hiss.
The issue with low res digital is that truncation distortion is non-harmonic (not an integer multiple of the input frequency) and so is disproportionately aesthetically damaging even in small quantities — in other words, digital grunge sounds worse than tape hiss.
The more you capture, the more you have to play with at later production stages.
Netflix streams 4K but often doesn’t look so great over internet compared to any cinema in my area which projects only 2K on a huge screen but from bigger files.
I discovered this playing with my scanner, looking for the best settings. It surprised me.
log (n.2) "record of observations, readings, etc.," 1842, sailor's shortening of log-book "daily record of a ship's speed, progress, etc." (1670s), from log (n.1). The book so called because a wooden float at the end of a line was cast out to measure a ship's speed. General sense by 1913.*
So it does have a relationship to the wooden log - it was originally a series of measurements from a floating bit of wood.
Also, log can refer to the gamma curve which affects how roll-offs in highlights/shadows are saved (rough description).
"Log" is still used daily in production work.
To get to 2nd AC, you had a good sized crew
The fact that a "log" is still a thing in today's productions is not dependant on which crew member is doing it. In fact, with all of the digital f/x, they are crucial.
https://www.mvd.usace.army.mil/Portals/52/docs/regional_floo...
Film was also sold by the foot. You didn't by film by 15 minutes. You bought film by 1000' rolls (35mm).
As ingenuous as our mechanical past was, I am so happy to have lived through the transition to 100% solid state everything.
But that just makes sense doesn't it? It's only 15 minutes' worth if you run it at 1000'/15m.
Developing your film was also charged by the foot. The soup didn't care about your framerate. Just how much was need to process.
I assume it's their minimum standard for Netflix Originals as they want more content in 4K rather than making it easier for them, particularly as 4K is an up-charge subscription.
[1] https://partnerhelp.netflixstudios.com/hc/en-us/articles/150...
--- StartQuote ---
Why does Netflix require UHD on Netflix Originals?
Answer: In 2014, Netflix made the decision to begin shooting and delivering all Originals in UHD. This decision was made for several reasons, the most of important of which is to future-proof our content. UHD is here, and adoption of UHD in the home is increasing. In just a few years, it will be harder to find an HD television than a UHD television. For this reason, we feel it only makes sense to shoot natively in the format that most of our customers will see for years to come. The experience for customers viewing HD is still fantastic. Our encoding pipeline takes a UHD master and produces beautiful HD (and SD) streams for all those customers who are viewing on smaller or older displays.
--- EndQuote ---
I'll start saying one of those when my phone dialer icon stops looking like a Western Electric Model 500 handset.
An overwhelming majority of it is total garbage. It's such a bad ratio that I treat the red N as a negative signal when I'm choosing something.
Similar to how Amazon Originals now seem synonymous with "we cut the writer's outline from 12 episodes to 6, enjoy the rushed character and plot development!"
This is why I was so surprised by some of the background references Inside Job was able to drop in its first season. (Do they still call them seasons when they release all at once? Either way it's really good)
Do you differentiate between content greenlit and produced by the streaming services from those purchased? I'm curious because they are two different capabilities and it seems each service is attempting some amount of both.
It's a moderately rare word in everyday spoken English.
Which historically correlates with commercial success.
It's why Netflix is more than happy to green-light awful shows such as Emily in Paris.
McDonalds grosses a helluva lot more than Wolfgang Puck -- $19.21 billion vs $57.50 million.
Any video production goes through a lot of steps from raw studio footage to edited, finished product. This web site says that Netflix processes and people handle a lot of that.
Also it looks like 4K is their minimum standard now. I bet the higher resolution makes it easier, with big*ss GPUs to clean up the raw footage.
(Footage? WTF? Video measured by distance? Maybe we should say "frameage" or "pix.")