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Re:USS McCain collision ultimately caused by UI confusion by Animats on Thursday November 02, 2017 @08:04PM (#15615536)
There was a ferry accident involving a similar transfer of control problem in New York harbor.[1] Ferries have a lot of maneuvering modes and directional thrusters, because they do so many dockings, and so they have a more complex control problem. The pilot put the system into a backup dumb mode while in cruise, then changed stations to where he could best see the dock while still in the wrong mode. Rammed the dock at 12 knots. 79 injured, 4 seriously.

This is bad design. All the controls that can steer the ship should be tied together and move together. How to do that was figured out decades ago.

The Navy still has this thing where they hate to give control of both speed and steering to the same person. The helmsman and engine room take orders from the officer that has the conn. But that officer doesn't actually operate the controls. Some enlisted sailors do. This dates from the age of sail and steam. Merchant shipping gave this up decades ago.

Back in the 1950s, the U.S. Navy built the USS Albacore. This was an experimental submarine to test out the teardrop-hull concept. It wasn't nuclear; it was just a test vehicle to see how such a hull form handled. It was expected to be more maneuverable than previous designs, so it was set up with aircraft-like controls. One person sat in the pilot's seat, strapped in facing forward, looking at aircraft-type instruments, and controlled all the maneuvering controls. It was a very agile craft.

The brass hated it. The person in the pilot's seat was really the one in charge. The officers were just back-seat drivers. To this day, the Navy sets up nuclear submarines so that different people steer, control power, and control buoyancy.

(The British in WWII tried to control aircraft with multiple people. As bombers got bigger, they wanted to put a senior officer in charge, but younger people were better pilots. So they had an "aircraft commander" back-seat driving, as well as a pilot handling the controls. This did not work out at all and was rapidly dropped.)

[1] https://www.ntsb.gov/news/press-releases/Pages/PR20140408c.a...

Re:USS McCain collision ultimately caused by UI confusion by katastic on Thursday November 02, 2017 @10:25PM (#15616252)
User interfaces have gone backwards decades in quality.

Look at your car radio in a 90's car. You didn't need to look at it to figure out how to push the radio button, turn the volume, anything. You could even adjust the bass on the fly with a bass knob instead of navigating to your "eq" menu to do it.

Now, you've got to look away from the road, realize what "mode" your in, you can move the menu around to the "audio" section, then "fm", then select a channel. And of course, it's a touch screen so there's no tactile feedback. But at least it's got PRETTY ANIMATIONS!

My Toyota Corolla will blast audio out of the speakers as it boots but the volume knob doesn't respond till it completely boots up. So you may start the car and have 5-10 seconds of blasting radio that you can do nothing about. GREAT JOB GUYS. A volume knob that needs to boot.

This is what was considered not only acceptable, but a "Feature" in a modern vehicle with hundreds of millions of dollars in investment and NOBODY thought to see if the radio interface was actually... efficient? It's not like people interact with the radio/music console in a car on a regular basis...

Or my 2001 Jetta. It was one of the earlier cars with "climate control". What that actually means is that to set it to heat, you have to tap the "plus temp" button a literal 20-30 times to get it into "HI" to force heat on. And then the day warms up and on your drive home you want AC? Tap it 20-30 times on the "minus temp" button. There was no knob for AC temp. They gave you 1 degree precision on a car that couldn't guarantee 10 degree temperatures. Additionally, the volume control for the car had digital buttons. That's right. Enjoy pressing up/down 50 times. No ability to rapidly change volume. So when you switch radio stations or to casette/cd and the volume is highly different you have to sit there pressing the button over and over. But, even then, at least these were BUTTONS that you didn't have to look away from the road to use. They had little tactile notches on them so you could feel around for them.

Re:USS McCain collision ultimately caused by UI confusion by dreamcompiler on Thursday November 02, 2017 @11:50PM (#15616556)
It's truly awful. The last time I bought a car I wanted to take a hammer and smash the freaking "screen" because the UI was such a POS (VW Beetle). A 20-year-old radio is a better audio system, and the cheapest smartphone is a better navigation system than anything that comes in a car nowadays. But I suppose the manufacturers think they can't sell a car nowadays without "teh shiny screen." And they might be right.
Re:USS McCain collision ultimately caused by UI confusion by userbinator on Thursday November 02, 2017 @11:34PM (#15616506)
Automotive "climate control" has been around since the mid-60s, and the controls of the early versions were also far more straightforward; basically, one knob for temperature and another for turning the system on/off at various settings. Here's one from 1973:

http://i44.servimg.com/u/f44/16/54/79/13/1973_c12.jpg

Re:USS McCain collision ultimately caused by UI confusion by Yaggo on Friday November 03, 2017 @01:01AM (#15616820)
I had no idea that automatic climate control (i.e. user just sets the target temperature) dates back to 1970, because it was not a standard option for low/mid-price cars yet in 90s (at least in Finland). Heck, my parents bought a Toyota Corolla in 2003 with no automatic climate control. Fascinating to see it implemented with old-style analogous controls. Same for 6-way power seat.
Re:USS McCain collision ultimately caused by UI confusion by userbinator on Friday November 03, 2017 @07:10AM (#15618218)
Indeed, it was originally only on luxury models --- Cadillac introduced it in 1964.

https://ccco.s3.amazonaws.com/kb_photos/290/2284_1964_Cadill...

Re:USS McCain collision ultimately caused by UI confusion by darksim905 on Friday November 03, 2017 @09:54AM (#15619223)
I thought most of YC HN was based out of/lived in a California bubble. Surely the rest of the commenters here have modern cars? I have a VW GLI that has climate control that beats the shit out of any car I've owned before it. There was also another posted complaining about their radio having to ''boot up'' before they could change the audio volume. I've literally never heard of these issues. This is ridiculous.
Re:USS McCain collision ultimately caused by UI confusion by katastic on Friday November 03, 2017 @01:11AM (#15616843)
I know. I'm not saying they invented it. I'm saying that it wasn't a common feature on lower price cars.
Re:USS McCain collision ultimately caused by UI confusion by amluto on Friday November 03, 2017 @03:00AM (#15617160)
That wasn't particularly early. I learned to drive in a used (but perfectly functioning, of course) '91 Lexus LS400. It was the make or break car for the new Lexus marque, and they put serious effort into the experience.

It has excellent thermostat-controlled AC and heat, and it was very easily controllable using dedicated buttons without looking away from the road at all. I wish modern cars (cough, Tesla) would put a tenth the care into UX.

Re:USS McCain collision ultimately caused by UI confusion by CommentCard on Friday November 03, 2017 @05:33AM (#15617806)
Tesla's console is the embodiment of form over function for UI. It looks beautiful having a flowing button-free cockpit, but I'd rather be able to adjust settings without looking away from the road. Whatever happened to HUDs? It seems like a HUD with a dial on the steering wheel would let you have the best of both worlds.
Re:USS McCain collision ultimately caused by UI confusion by foobarian on Thursday November 02, 2017 @11:14PM (#15616442)
Don't get me started about TVs. When I grew up our family TV turned on in seconds, and pressing channel up/down reacted in tens of milliseconds.
Re:USS McCain collision ultimately caused by UI confusion by averagewall on Friday November 03, 2017 @01:33AM (#15616899)
How long ago? My color CRT TV took a good 10 s or so to warm up the tube before you'd see much/anything. But at least it responded instantly, so you could spend that time walking back to the couch instead of waiting for some stupid menu. Instant and trustworthy response is basically gone from most appliances. I think it's a combination of marketing (has to look high tech) and cost (touch buttons are cheaper than mechanically interlinked toggle buttons.

I still can't tell if my computer monitor is on or off because I don't know the weird LED flashing code it uses to communicate that (Holy crap! appliances use something like morse code to tell you important information about their state! How did they get so needlessly cryptic? If there's no picture, I have to check all the cables and push the power button a couple of times to see what happens.

Web programmers are as much to blame too. Show me a web video player that has play and pause buttons that always do what they say when they say it.

Re:USS McCain collision ultimately caused by UI confusion by mietek on Friday November 03, 2017 @07:49AM (#15618379)
> Show me a web video player that has play and pause buttons that always do what they say when they say it.

The only player which ever worked properly — even allowing the user to step through a video frame by frame — was part of Apple’s QuickTime framework.

Fun fact: QuickTime will be 26 years old in December.

https://en.wikipedia.org/wiki/QuickTime

Re:USS McCain collision ultimately caused by UI confusion by dredmorbius on Friday November 03, 2017 @12:24PM (#15620348)
mps / mps-youtube :)
Re:USS McCain collision ultimately caused by UI confusion by thaumasiotes on Friday November 03, 2017 @02:21AM (#15617031)
We have some recent TVs. They have no buttons. Including power buttons. If you want to turn them on, you need the remote control.
Re:USS McCain collision ultimately caused by UI confusion by cesarb on Friday November 03, 2017 @06:54AM (#15618134)
The ones I've seen don't have physical buttons, but have nearly invisible capacitive buttons, at least for power/channel/volume. For most other functions, you do need the remote control.
Re:USS McCain collision ultimately caused by UI confusion by Cyph0n on Thursday November 02, 2017 @11:47PM (#15616544)
To be fair, you weren't getting near-instantaneous full HD quality broadcasting with DVR support on your TV back then.
Re:USS McCain collision ultimately caused by UI confusion by dreamcompiler on Thursday November 02, 2017 @11:54PM (#15616569)
The problem is that there's no reason one couldn't design a TV that had both full HD and zero boot time with instantaneous channel switching. The reason such TVs don't exist is simply engineering laziness.
Re:USS McCain collision ultimately caused by UI confusion by katastic on Friday November 03, 2017 @01:12AM (#15616848)
Mine is almost instantaneous. Except it's a lie because the TV is never actually off. It's "Standby" mode consumes a crap ton of wattage and the manual literally says "unplug it" if you intend to not use it for a long time.

Not to mention the damn spyware that's included with it...

Re:USS McCain collision ultimately caused by UI confusion by Cyph0n on Friday November 03, 2017 @12:19AM (#15616662)
> The reason such TVs don't exist is simply engineering laziness.

If your answer to the question "why can't a billion dollar industry provide me with instantaneous channel switching?" is "because they are lazy", you are severely misguided (at the very least!). There are hundreds of extremely talented engineers working full-time on these problems. If the solution were as easy as you propose, the issues would be solved.

> zero boot time

That's not going to happen, ever, but I'll assume you meant "faster" boot times.

Probably. Keep in mind that your average set-top box likely goes through a more complex secure boot process than most electronic devices you would ever interact with. Why? Because if people can run arbitrary firmware on a set-top box, your cable company would lose a shit ton of money.

> instantaneous channel switching

You are bound by the latency required to demodulate a signal being broadcast from some satellite ~30,000 km away from the receiver, decrypt the resulting stream, and finally decode it, all on the fly so you get a nice, continuous, stutter-free full HD broadcast.

I am no expert, so there is probably way more stuff happening behind the scene that someone else could probably shed light on. The point of my comment was to demonstrate that things can sometimes be more complicated than they seem at first glance.

Re:USS McCain collision ultimately caused by UI confusion by TeMPOraL on Friday November 03, 2017 @03:36AM (#15617294)
> If your answer to the question "why can't a billion dollar industry provide me with instantaneous channel switching?" is "because they are lazy", you are severely misguided (at the very least!). There are hundreds of extremely talented engineers working full-time on these problems. If the solution were as easy as you propose, the issues would be solved.

The answer is never "engineers are lazy". The answer is, the company doesn't give a flying fuck about this problem and will actually prevent engineers from working on solving it, because they can sell you a TV perfectly well with this problem still present, and there's other work for engineers that makes TVs easier to sell than actually delivering a quality product.

Re:USS McCain collision ultimately caused by UI confusion by jimktrains2 on Friday November 03, 2017 @12:43AM (#15616758)
When you change channels it has to wait for the next key frame before it can display video.
Re:USS McCain collision ultimately caused by UI confusion by dreamcompiler on Friday November 03, 2017 @02:33AM (#15617071)
Booting a computer doesn't have to be slow, and that's even more true for embedded computers. But making the boot process fast requires very careful engineering, which is both a rare skill and also not very well supported by management for consumer products companies.
Re:USS McCain collision ultimately caused by UI confusion by averagewall on Friday November 03, 2017 @01:44AM (#15616925)
The distance to the satellite has nothing to do with it. You're using big numbers to exaggerate the problem.

Decrypting and demodulating have be as fast as the data is coming, otherwise the delay would grow until you never saw the end of the show. So that's not the reason either.

Re:USS McCain collision ultimately caused by UI confusion by oasisbob on Friday November 03, 2017 @02:19AM (#15617024)
Yes, the MPEG-2 decoder in your TV needs to be fast enough to keep up with the transmitted data rate, but that doesn't mean that it has instantaneous stream startup times.

Your TV doesn't have the information it needs to start displaying MPEG-2+ATSC A/53 video for as long as 700ms. It needs to buffer quite a bit of timing information and at least an I-picture frame before it can start displaying anything: http://www.bretl.com/mpeghtml/startbuf.HTM

Not only that - the overall standard has tight timing tolerances to keep video arriving at the encoder/transmitter in-sync with audio/video leaving the decoder in your TV. It's not like MP3 streaming where every client has its own buffer size and time to start playing depending on network conditions, bitrate, etc.

Having a reliable buffering process to keep receivers in-sync is a feature, not a bug.

Re:USS McCain collision ultimately caused by UI confusion by dreamcompiler on Friday November 03, 2017 @02:24AM (#15617039)
And the way to solve this -- at least for the case of consecutive channel surfing -- is to have multiple decoders and multiple buffers. It's simply precaching.
Re:USS McCain collision ultimately caused by UI confusion by oasisbob on Friday November 03, 2017 @02:33AM (#15617073)
Eventually you're going to run into RF limits, especially if the signal is coming in over the air.

You're sure this is engineering laziness? How much extra would you pay for a TV with faster channel changing?

Re:USS McCain collision ultimately caused by UI confusion by dreamcompiler on Saturday November 04, 2017 @01:54PM (#15626109)
I'd pay extra for it. I'd pay even more for a TV that didn't spy on me and that couldn't update its firmware without my consent. But I'm probably not the target consumer.
Re:USS McCain collision ultimately caused by UI confusion by Yaggo on Friday November 03, 2017 @01:15AM (#15616856)
> If your answer to the question "why can't a billion dollar industry provide me with instantaneous channel switching?" is "because they are lazy", you are severely misguided (at the very least!). There are hundreds of extremely talented engineers working full-time on these problems. If the solution were as easy as you propose, the issues would be solved.

Simple solution: just put 10x decoders/tuners for most recently used channels. I don't think it's really an engineering problem but more about cost-effectiviness, i.e. not enough consumers are willing to pay the premium.

Re:USS McCain collision ultimately caused by UI confusion by dreamcompiler on Friday November 03, 2017 @02:19AM (#15617025)
Exactly. Just having two decoders instead of one would drastically improve the 80% use case of consecutive channel surfing.
Re:USS McCain collision ultimately caused by UI confusion by oasisbob on Friday November 03, 2017 @02:28AM (#15617053)
Some TVs including Samsungs have dual tuners.

However, even if the read-ahead tuner was perfectly predictive you'd still need to flip through channels fairly slowly, otherwise you'll outrun it - about a second a channel.

Re:USS McCain collision ultimately caused by UI confusion by Piskvorrr on Friday November 03, 2017 @08:25AM (#15618586)
Fair enough, but you were getting useful fallback, the image quality progressively degrading, and even with almost no image, the audio was still intelligible. With digital boradcast, it's all-or-nothing: all is fine, all is fine, until the error correction can no longer save you...and you get soundless picture, with block artifacts. Very useful for emergency broadcasts, when anything unicast will be overloaded as well.
Re:USS McCain collision ultimately caused by UI confusion by lostlogin on Friday November 03, 2017 @03:55AM (#15617386)
Wish I could get that...
Re:USS McCain collision ultimately caused by UI confusion by bitwize on Friday November 03, 2017 @07:59AM (#15618446)
Y'know how they say "don't touch that dial"? When I grew up, TVs actually still had dials you had to turn. The tuner responded instantaneously when you changed the channel. Now get off my lawn you damn kids.
Re:USS McCain collision ultimately caused by UI confusion by Piskvorrr on Friday November 03, 2017 @08:22AM (#15618566)
Of course it did, you were directly manipulating the a resistor in its circuit. Getting the channel just right...and keeping it there...that was, of course, the flipside.
Re:USS McCain collision ultimately caused by UI confusion by jpindar on Friday November 03, 2017 @04:47AM (#15617605)
>So you may start the car and have 5-10 seconds of blasting radio that you can do nothing about.

What some people do is make an audio file consisting of several seconds of silence, and do whatever is needed (call it "AAA.mp3", or put it first in a default playlist) to have it play while the player boots.

But yeah, it's really messed up that that should be considered acceptable.

Re:USS McCain collision ultimately caused by UI confusion by chrisbennet on Friday November 03, 2017 @08:05AM (#15618477)
Microwave oven UI's are terrible but they weren't always that way. My old Amana had 5 controls: a knob for intensity (never changed it) and a knob for the timer, plus start, stop and light buttons. When the the start button broke we just jammed it in the "on" position with a penny making the UI even simpler: put the food in, and turn the knob for the time.

https://www.ebay.com/itm/Vintage-Cookmatic-Radarange-Made-by...

Re:USS McCain collision ultimately caused by UI confusion by mrguyorama on Friday November 03, 2017 @01:02PM (#15620623)
I don't have the same feeling. Different brands have different UI's, and some are as simple as "Press then numbered button for how many minutes of full power cooking you want"
Re:USS McCain collision ultimately caused by UI confusion by chrisbennet on Friday November 03, 2017 @03:48PM (#15621778)
Unless you want more than 10 minutes, then you have to press a different button and then type in the time. Fortunately, there are only something like 20 buttons...a big improvement over a knob and a button that is immediately usable by anyone.
Re:USS McCain collision ultimately caused by UI confusion by mrguyorama on Monday November 06, 2017 @02:13PM (#15638067)
What do you cook in the microwave for that long? You could also look at much cheaper brands/models. I find that cheaper products seem to be keeping older UIs and therefor staying more functional
Re:USS McCain collision ultimately caused by UI confusion by chrisbennet on Friday November 10, 2017 @09:03AM (#15669904)
I was mistaken, my microwave makes you press somewhat hidden button if you want cook something longer than 6 minutes, not 10.
Re:USS McCain collision ultimately caused by UI confusion by JBlue42 on Thursday November 02, 2017 @11:27PM (#15616476)
Thanks for pointing this out.

As cool as my friends' new car's features are, I still love my Acura RSX. I can reach from the steering wheel to adjust anything on the console without taking my eyes off the road. No fuss, made for human hands, knobs and buttons.

Re:USS McCain collision ultimately caused by UI confusion by LeifCarrotson on Friday November 03, 2017 @09:12AM (#15618901)
Splitting command is still useful when maintaining control takes constant effort. If there needs to be a human in the loop maintaining and adjusting speed or heading, rather than using a 'cruise control' and letting an automated control loop maintain that setting, then it does make some sense to let different people handle it so that the person actually in charge can focus on what they need to do rather than the minutiae of that controller.

This was used on the America's Cup New Zealand hydrofoil [1]. Conventional designs gave a helmsman a wheel to control the rudder with a twist grip on that wheel which controlled the angle of the hydrofoils and therefore the ride height of the boat. On the New Zealand design,

> they've got control of the boat divided between three people, so that Peter Burling is just steering. You can see he's just driving Miss Daisy when he's going down the run. And there's a guy trimming the wing sheet [adjusting power], he's doing a relatively conventional job. But then the third man forward in the boat has got his arms in what look like biathlon bars and he's controlling both the daggerboards all the time. He's in charge of just keeping the boat ride height at the right level, whereas on the other boats it's the helm with his buttons and paddles on the wheel who's actually having to fly the boat up and down and do the steering.

This does leave just one person - the helm - with real control of the boat. The others are just maintaining the ride height and maximum power from the sail. In the naval model, the helm doesn't actually have control of the boat.

But I think that you're correct that a naval ship which would allow electronics to maintain speed and bearing doesn't require that, and the primary reason for retaining it is political desires from the brass.

[1] https://youtu.be/bAXA0mIXGmU

Re:USS McCain collision ultimately caused by UI confusion by tlb on Thursday November 02, 2017 @08:24PM (#15615656)
In the steam days, it was a major operation to adjust the output of an engine. Valve linkages had immediate effect on the output, but you also had to adjust the boiler heat input to keep the temperature within limits. Far enough back, there were men shoveling coal into the boilers who had to be told to slow down or speed up.

Do you think it's mainly bureaucratic inertia that keeps it separate? Or is there something more complicated about controlling engine power than I imagine?

Re:USS McCain collision ultimately caused by UI confusion by toomanybeersies on Thursday November 02, 2017 @11:13PM (#15616441)
On a nuclear powered ship, yes, since you still essentially have a steam engine, the engine telegraph (throttle) isn't actually linked directly to the engine.

On a modern diesel or gas turbine ship, no there's not. Obviously there are limits to what the engine can do still.

Re:USS McCain collision ultimately caused by UI confusion by gaius on Sunday November 05, 2017 @05:58AM (#15628933)
On a nuclear powered ship, yes, since you still essentially have a steam engine

Right, this is why when BAe lied to the UK claiming that the QE class carriers could easily be converted to cats'n'traps every engineer in the country said WTF? Because with no nuke where do you get either the steam for the catapults or the surplus electrical power for EMALS when you want to steam directly into the wind for deck operations? But our idiot PPE-educated politicians lapped it up and signed cheques for billions anyway...

Re:USS McCain collision ultimately caused by UI confusion by misnome on Friday November 03, 2017 @05:17AM (#15617735)
The nuclear part isn’t just used to generate electricity for the motors?
Re:USS McCain collision ultimately caused by UI confusion by bzbarsky on Friday November 03, 2017 @11:54AM (#15620114)
If https://www.defensetech.org/2013/09/27/ohio-class-subs-to-sh... is correct, then at least the Ohio class submarine drives the motor directly off the turbines, but the thing being designed to replace it will use electric motors. And actually, https://en.wikipedia.org/wiki/Columbia-class_submarine#Elect... talks about the same, but with some comments about the few submarine types that do this so far. And following the link to https://en.wikipedia.org/wiki/Integrated_electric_propulsion gives us https://en.wikipedia.org/wiki/Integrated_electric_propulsion...

Looks like some of the most modern or in-design classes are using electric drive, but most things out there are using direct mechanical linkage to the turbines to drive the propeller.

Re:USS McCain collision ultimately caused by UI confusion by zwily on Friday November 03, 2017 @07:41AM (#15618336)
The heat from the nuclear reaction in a nuclear power plant is typically just used to boil water, which turns turbines, which creates the electricity.
Re:USS McCain collision ultimately caused by UI confusion by LeifCarrotson on Friday November 03, 2017 @08:49AM (#15618736)
Does this electricity charge a battery pack, which then is used to drive the electric motors which turn the screws? This would imply that the heat generation and turbine spin-up time merely need to respond before the batteries are discharged, potentially allowing response times of minutes or hours. It would give Tesla-like instant throttle response, where the operator would move the lever and the sub would jump forward.

Or does it directly power the engines? This would mean that your entire control loop would include the latency of the steam generation process. Move the lever, wait for the water to get hot, wait for the turbines to spin up, and then the screws would start to turn faster. Like the throttle response in an ancient diesel truck.

Given that the original diesel submarines used giant battery arrays to power the electric motors while the engines were off, and that the former gives much better control response, I'd assume that there are still large batteries in the loop. This paper [2] supports that assertion:

> The nominal cell voltage is 2.0 V. [1] The PDX-57 cell designed for Ohio-class submarines weights 2,100 pounds with a capacity of more than 10,000 Amp-hours and stored energy of 2.6 MWh. [1] The ASB-49 cell designed for the Los Angeles-class submarine weights 1,300 pounds with a capacity of 7,200 Amp-hours and stored energy of 1.8 MWh. [1] The LLL-69 type cell weights 1,500 pounds with a capacity of 8,100 Amp- hours and stored energy of 2.0 MHh. [1]

A couple megawatthours is plenty to run the screws while the steam loop and nuclear reactor respond.

Therefore, toomanybeersies comment:

> On a nuclear powered ship, yes, since you still essentially have a steam engine, the engine telegraph (throttle) isn't actually linked directly to the engine.

is technically correct but actually irrelevant. The nuclear reactor telegraph does control the steam turbine and eventually the battery charge, rather than the engine. But somewhere there's an electric motor controller which responds instantly.

[1] http://ieeexplore.ieee.org/document/1177196/?reload=true&tp=... [2] http://large.stanford.edu/courses/2013/ph241/ditiangkin1/

Re:USS McCain collision ultimately caused by UI confusion by bzbarsky on Friday November 03, 2017 @11:59AM (#15620144)
It looks like warships with electric drive are _just_ starting to go into production. See https://en.wikipedia.org/wiki/Integrated_electric_propulsion... and https://en.wikipedia.org/wiki/Columbia-class_submarine#Elect... for some background.

Both the Ohio and Los Angeles class submarines use mechanical linkage propulsion, not electric, if I understand correctly.

Re:USS McCain collision ultimately caused by UI confusion by krschultz on Friday November 03, 2017 @01:42PM (#15620919)
Your entire comment is wrong, and toomanybeersies is right.

Source: https://www.defensetech.org/2013/09/27/ohio-class-subs-to-sh...

Re:USS McCain collision ultimately caused by UI confusion by Marazan on Friday November 03, 2017 @05:31AM (#15617793)
The nuclear power plant is heating water to generate steam.
Re:USS McCain collision ultimately caused by UI confusion by pbhjpbhj on Friday November 03, 2017 @07:39AM (#15618323)
Which presumably drives a turbine to make electric which can run motors, charge batteries, run scrubbers, run heaters, etc., presumably.

They're not direct driving the screw with steam power from the reactor heat-exchange, surely.

Re:USS McCain collision ultimately caused by UI confusion by avar on Friday November 03, 2017 @08:28AM (#15618601)
It's hard to find anything like a schematic of a Nimitz-class carrier for obvious reasons, but as far as I can tell yes, it's all directly steam powered. The reactor boils (sea)water, which is used to power 4 steam turbines[1][2][3], those turbines drive the propellers.

You've probably seen aircraft carrier decks covered in smoke. This is because the Nimitz's catapult system is directly steam powered, service steam is widely used on the class. I can't find a citation for this now (this is from memory) but I saw some documentary on it once where it was mentioned in passing that even the washing machines on the ship were steam powered. There's service steam everywhere on the Nimitz.

Having steam power everywhere introduces a lot of complexities, which is why the Navy's moving away from it with their new carrier class[4]. The Gerald R. Ford-class does away with service steam in favor of more powerful electric generators. There'll be no service steam, just steam to drive the electric turbines.

1. http://www.nimitz.navy.mil/FACTS.html

2. https://en.wikipedia.org/wiki/Nimitz-class_aircraft_carrier#...

3. https://www.marinelink.com/news/dresserrand-propulsion302604

4. https://en.wikipedia.org/wiki/Gerald_R._Ford-class_aircraft_...

Re:USS McCain collision ultimately caused by UI confusion by digi_owl on Friday November 03, 2017 @01:45PM (#15620959)
I love the way they did the electromagnetic catapult.

https://en.wikipedia.org/wiki/Electromagnetic_Aircraft_Launc...

Basically they spin up flywheels that then dump their kinetic energy back into electric power as the catapult is released.

And it allows them to finely adjust the speed of the catapult depending on the kind of aircraft they are launching.

Re:USS McCain collision ultimately caused by UI confusion by autokad on Friday November 03, 2017 @09:51AM (#15619202)
some nuclear submarines are not steam powered directly, they use electric engines.
Re:USS McCain collision ultimately caused by UI confusion by bzbarsky on Friday November 03, 2017 @12:01PM (#15620171)
Very few, if https://en.wikipedia.org/wiki/Integrated_electric_propulsion... and https://en.wikipedia.org/wiki/Columbia-class_submarine#Elect... are to be believed. The latter claims that as of 2013 there is exactly one nuclear submarine class (https://en.wikipedia.org/wiki/Triomphant-class_submarine to be exact) that uses electric engines.
Re:USS McCain collision ultimately caused by UI confusion by jasonwatkinspdx on Friday November 03, 2017 @05:48PM (#15622402)
> They're not direct driving the screw with steam power from the reactor heat-exchange, surely.

Yes, they are, for the simple reason that it's more efficient. This is beginning to give way to a series electrical design, but that's for reasons of increased stealth and other concerns, at the cost of overall thermodynamic efficiency.

On all existing nuclear carriers steam is used for the catapults (and this is much more demanding than many people are aware of). The Ford class is developing electromagnetic catapults, which are also proving to be demanding to perfect.

Re:USS McCain collision ultimately caused by UI confusion by chrisseaton on Thursday November 02, 2017 @08:41PM (#15615763)
> Valve linkages had immediate effect on the output, but you also had to adjust the boiler heat input to keep the temperature within limits.

Can you not vent some of the steam, so the same volume of steam is being produced and the temperature the same but only some of it goes to the drive?

Re:USS McCain collision ultimately caused by UI confusion by okabat on Thursday November 02, 2017 @09:41PM (#15616082)
I think their point is that when changing engine output is labor-intensive, it made perfect sense to have an officer giving orders and somebody else implementing them. Why the command structure hasn't shifted to accommodate modern technology is an interesting question
Re:USS McCain collision ultimately caused by UI confusion by diggernet on Friday November 03, 2017 @01:09AM (#15616835)
It's not labor-intensive, it's attention-intensive. You want the person managing the speed to be focused on that. You want the person managing the heading to be focused on that. And you definitely don't want the officer to be distracted by maintaining course and speed when they need to be keeping track of what's going on around the ship.
Re:USS McCain collision ultimately caused by UI confusion by PeterisP on Friday November 03, 2017 @04:48AM (#15617614)
You want the person managing the speed to be focused on that if managing speed is still inherently and unavoidably attention-intensive - if modern control technology is able to automagically maintain speed at x knots, adjusting all the various engine control parameters to implement that, then an extra person in the loop only means an extra chance for mistakes or delays.
Re:USS McCain collision ultimately caused by UI confusion by cocoablazing on Friday November 03, 2017 @08:55AM (#15618773)
If the military learned a lesson from exploding a reactor with an automatic control system, you might never know - it's not required to be reported to the public.
Re:USS McCain collision ultimately caused by UI confusion by josefx on Saturday November 04, 2017 @05:04AM (#15624305)
If an automatic control system can blow up a reactor so can the manual one. You have a problematic design issue in both cases. You can also still assign someone to keep an eye on the reactor in case things go bad an have that person pull an emergency stop or warn the guy in charge. There is no reason to relay every little speed change through several people.
Re:USS McCain collision ultimately caused by UI confusion by a_t48 on Thursday November 02, 2017 @09:11PM (#15615956)
This would mean wasting fuel, no?
Re:USS McCain collision ultimately caused by UI confusion by chrisseaton on Thursday November 02, 2017 @09:28PM (#15616022)
What's that got to do with anything?

The comment was about the ability to vary power at all, not doing it efficiently.

Are you going to choose to crash into something because it's wasting fuel to vent part of the steam?

Re:USS McCain collision ultimately caused by UI confusion by femto on Thursday November 02, 2017 @11:00PM (#15616379)
A basic of driving a steam engine is not to waste steam, since steam represents fuel, which in turn represents money. As you say, not having an accident is more important than wasting a bit of fuel (hence safety valves on steam boilers), but in everyday operation wasting fuel is a cardinal sin and something that is to be avoided. At one point I was involved in steam rail preservation, and the old-timers used to mourn the loss of engine driving/firing skills whenever engines sat at the platform with the safety valves blowing.

The ship command structure was a form of information hiding, whereby the commander only worried about the speed, whilst the engineer worried about how to efficiently deliver the requested speed.

Re:USS McCain collision ultimately caused by UI confusion by masklinn on Friday November 03, 2017 @05:11AM (#15617712)
> Are you going to choose to crash into something because it's wasting fuel to vent part of the steam?

Under emergency you will vent, but under normal operations where you just want to slow down you care very much about efficiency.

Not just for monetary reasons either (though that's a factor) but because the lumps of coal you're not burning now could save your ass in bad weather and make you reach safety instead of being stranded in the middle of the ocean.

Re:USS McCain collision ultimately caused by UI confusion by killjoywashere on Friday November 03, 2017 @10:52AM (#15619604)
At sea, efficiency gets you back to land.
Re:USS McCain collision ultimately caused by UI confusion by schlock509 on Friday November 03, 2017 @12:47AM (#15616771)
I think if the same volume of steam is being produced then it's going to cause problems regardless
Re:USS McCain collision ultimately caused by UI confusion by jasonwatkinspdx on Friday November 03, 2017 @05:43PM (#15622383)
> Or is there something more complicated about controlling engine power than I imagine?

Large marine diesels such as used by container ships do need to follow a procedure to change out of the cruise rpm. I don't know how much that can be skipped/abbreviated in case of an impending collision, but I do know that generally it takes more than just someone on the bridge changing a control setting.

Re:USS McCain collision ultimately caused by UI confusion by cocoablazing on Friday November 03, 2017 @08:25AM (#15618583)
Yes, steam demand controls the power response of a nuclear reactor.
Re:USS McCain collision ultimately caused by UI confusion by ams6110 on Thursday November 02, 2017 @09:28PM (#15616024)
It makes some sense to me. Conning officer instructs helmsman which direction to go. Helmsman then executes that and monitors/adjusts to stay on that heading without further attention. Same for speed. The officer is then free of the tasks of monitoring and adjusting speed and direction and can focus on what's happening outside of that.
Re:USS McCain collision ultimately caused by UI confusion by brians on Friday November 03, 2017 @12:15AM (#15616646)
Looking for good models for ops team improvement, I was just handed the Watch Officer's Handbook. It encourages new watch officers to give rudder orders, not desired headings.
Re:USS McCain collision ultimately caused by UI confusion by diggernet on Friday November 03, 2017 @01:21AM (#15616875)
Depends on the context.

When maneuvering, you are watching obstacles and can see how much you need to turn to avoid them. So you give rudder orders. Your actual heading is only a secondary concern.

When navigating, you simply order the desired heading (for minutes, hours, or days). Then you focus on other things while the helmsman sweats the details.

Re:USS McCain collision ultimately caused by UI confusion by diggernet on Friday November 03, 2017 @01:02AM (#15616822)
Thank you. That's precisely why things are this way. Source: me, Navy veteran
Re:USS McCain collision ultimately caused by UI confusion by Bromskloss on Friday November 03, 2017 @01:15AM (#15616859)
What about the question regarding having one guy doing direction, and another guy doing speed? Is that called for?
Re:USS McCain collision ultimately caused by UI confusion by diggernet on Friday November 03, 2017 @01:35AM (#15616907)
Absolutely.

Maintaining a ship's heading is a full time job. If you get distracted, you get off course pretty quickly.

Speed isn't even really handled on the bridge. The engine order (ahead full, back half, emergency stop, etc) goes to the engine room where multiple people do the work.

Note: This is in the context of oil and nuclear steam-powered ships. Gas turbine ships may well have an actual throttle on the bridge. Whether the bridge has a throttle or just an engine order telegraph, the helmsman can often have their hands too full to deal with it. But someone else can do it along with their other duties, as speed control is not so intensive.

Re:USS McCain collision ultimately caused by UI confusion by jabl on Friday November 03, 2017 @04:39AM (#15617575)
As an outsider (well, I have plenty of experience with pleasure boats/yachts, but none with large ships) it seems really extraordinary that just maintaining a heading would be a full time job.

Somehow in airplanes a single pilot manages to control not only the rudder, but throttles, ailerons, elevators, flaps and whatnot while also yakking on the radio. And airplanes zip along at 500 knots rather than 20 like a ship.

Re:USS McCain collision ultimately caused by UI confusion by zentiggr on Friday November 03, 2017 @10:40AM (#15619496)
Navy sub vet and almost licensed as a pilot: The small aircraft case - one mind, one set of hands, to reduce the feedback loop to fractions of a second overall. Things other than throttle/ailerons/elevators get timeshared in when all else is stable momentarily.

Larger ship - water is never still, and any vessel's helm left untended results in drift, both in heading and real speed vs ordered. Depending on traffic and the reaction time of the hull, corrections need to be made immediately or even well ahead of time. So helmsman watching constant compass shifts and adjusting steering is a full attention task. As is monitoring speed made vs speed ordered. Still need more eyeballs to keep a full 360 visual watch, radar watch, and a quartermaster to plot position against nav hazards and boundaries and warn against the 'invisible' navigation issues.

If a destroyer could respond to control input like a plane, there would need to be a single person at the helm/throttle.

Re:USS McCain collision ultimately caused by UI confusion by saulrh on Friday November 03, 2017 @11:23AM (#15619844)
I understand that keeping on a desired course is not a simple task and requires prediction and understanding of the surrounding waters... But you can say the same thing about crosswinds and thermal layers and pockets of turbulence in the air over a runway, and autopilots land 747s every day. In a far more computationally intensive and less recoverable domain, with more complex system dynamics and controls even discounting the extra dimension, plus sensing that's both more limited and harder to interpret. If modern controls theory can land an aircraft, I'd expect it to be able to run a ship along a trajectory like it's nailed to a rail in space-time.
Re:USS McCain collision ultimately caused by UI confusion by zentiggr on Friday November 03, 2017 @12:59PM (#15620603)
TL/DR: I have to boil this down to a gut feel, but I'd rather fly a known takeoff/landing profile at any airport, than take a n-thousand ton vessel through a port departure/arrival, simply because the overall situation in the air is so much simpler.

Entering/leaving any decent sized port that handles larger vessels is a much more intense collision avoidance situation than any airspace management situation I can imagine.

Reducing the reaction space from three to two dimensions and extending the reaction time from control input -> output by a factor of 100 to 1000 is part of it.

The other complication is having a magnitude or more of different classes of "threats", from unexpected solid objects ( chart errors or new items unreported), other vessels both larger and smaller with faster or slower response times of their own, errors in SA... eyes and professional judgment help immensely. Thus the focus on keeping the OOD watching the whole SA.

My sub had at least a dozen people involved in building the "picture" around the boat, visual, sonar, radar... plus two or three of us collating that into displays and reports the OOD could see immediately.

Re:USS McCain collision ultimately caused by UI confusion by saulrh on Friday November 03, 2017 @02:00PM (#15621063)
I'm not advocating full autopilot; I agree that safe trajectories can be harder to plan in dense 2d than in sparse 3d, and that military ships in particular often have high-level objectives that would be extremely difficult to formalize for input into a planner.

Rather, I'm doubting that going in a straight line at a target speed is correctly handled with a three-person steering wheel. My understanding is that the current OOD already has a trajectory planned through the workspace coordinate system (space, time) and gives orders in workspace coordinates ("go this fast") that are then translated into low-level control outputs ("set the rudder to X"). It sounds like in some cases the OOD even gives direct control outputs - "Prepare for X thrust in Y minutes". Certainly these low-level controllers can't be a good thing for the OOD to be spending cognitive resources on, and I'd be astounded if we can't replace that with a computer that translates directly from that trajectory to the control outputs.

That's why I used airplanes as my example, rather than, say, autonomous vehicles. A commercial airliner's path through the air to a safe landing is basically hard-coded. The task of the airplane's autopilot, then, is simply to follow that trajectory - and I'd guess that it's far more difficult for an airliner to follow a workspace trajectory than it is for a ship to do so.

Really, the hard part is going to be getting the trajectory out of the OOD's head. And even then, it'd be so much easier if the helmsman could execute "go this way" by punching "this way" into a computer instead of staring at a compass and directly and continuously controlling the rudder.

Re:USS McCain collision ultimately caused by UI confusion by zentiggr on Friday November 03, 2017 @03:25PM (#15621641)
Well said, that gives me a perfect frame to say that the inherent complication in handling the ship's trajectory is how rapidly the trajectory may need to completely change, contrasted against the reaction time of the vessel itself.

The OOD is estimating a best trajectory given an analysis of the navigation constraints and the behavior of every possible contact in the vicinity. Orders at every level of detail are possible at any time... from 'resume best course for point "X-Ray"' to 'allaheadflankfullrightrudderbraceforimpactport!'. That is the point of resistance to most levels of automation past 'ship's wheel mirrors rudder angle' and 'engine order repeater indicates desired engine rpm'.

Re:USS McCain collision ultimately caused by UI confusion by manigandham on Friday November 03, 2017 @01:50PM (#15620994)
Aircraft, even big ones, are still far more maneuverable than large navy vessels. That extra Z dimension gives you more space to work through problems, even if it adds complexity.
Re:USS McCain collision ultimately caused by UI confusion by pas on Friday November 03, 2017 @05:47AM (#15617861)
Fewer obstacles maybe? Also, with a fast plane you either land or take off, or do stuff in practically free space.
Re:USS McCain collision ultimately caused by UI confusion by vlehto on Friday November 03, 2017 @08:50AM (#15618743)
Also there is the example of infantry tank. There is the driver who has speed and direction. Then there is the commander who gives orders but apparently has backup system to drive if the driver is incapacitated.

A ship just can't have as much obstacles as tank negotiating battlefield.

Re:USS McCain collision ultimately caused by UI confusion by KineticLensman on Friday November 03, 2017 @09:10AM (#15618889)
> the example of infantry tank. There is the driver who has speed and direction. Then there is the commander who gives orders but apparently has backup system to drive

The UK's Warrior armoured personnel carrier is an example of what I guess you mean by 'Infantry Tank'. It has a Commander, Gunner and Driver (plus the 'dismounts' - seven guys in the back who get out to fight on their feet). The driver - as the role name implies - does all the drving. The commander (who is also the loader, incidentally) directs the driver where to go. He does not have duplicate driving controls. If the driver is very inexperienced, the commander will give him very precise direction. If the driver is experienced - in the sense of understanding tactical movement considerations - the commander can be much more hands off.

If the vehicle commander is also a platoon commander, he is also giving orders to the commnanders of the three other vehicles in the platoon. He is much more likely to be paired with an experienced driver so he can focus more on the overall battle than control of his own vehicle.

Re:USS McCain collision ultimately caused by UI confusion by vlehto on Tuesday November 07, 2017 @03:47AM (#15641847)
"Infantry tank" was my mistake. Those things only existed around WWII. Regardless any modern tank, infantry fighting vehicle etc. has single man controlling both speed and direction.
Re:USS McCain collision ultimately caused by UI confusion by lallysingh on Friday November 03, 2017 @08:22AM (#15618570)
And in 3 dimensions (which a sub does too, but not a ship)
Re:USS McCain collision ultimately caused by UI confusion by cmdkeen on Friday November 03, 2017 @06:25AM (#15618014)
It may be on a US Navy warship, that absolutely isn't the case for other blue water navies. If anything I would suggest that having too many people involved adds confusion. The OOW has repeaters of the course and speed so that they can verify their orders are being followed, they are the check.

The Wolf Rock collision board of inquiry makes for interesting (and embarrassing) reading around what happens when assumptions are being made about who is doing what.

Re:USS McCain collision ultimately caused by UI confusion by tga on Friday November 03, 2017 @04:11AM (#15617455)
Especially if it's so easy to get off course, and since the responsibility lies with another officer anyway, steering sounds like a job better suited for a computer, rather than a person. As far as I know, airline pilots already dial in most navigational course changes to the autopilot, I would have imagined ships to work similarly.
Re:USS McCain collision ultimately caused by UI confusion by 0xffff2 on Friday November 03, 2017 @11:22AM (#15619835)
That seems obvious today, but the McCain was laid down in 1991. Computers were much less sophisticated back then.

I wonder if there is enough information publicly available to compare the workflows on the McCain to the same workflows on the Zumwalt.

Re:USS McCain collision ultimately caused by UI confusion by gambiting on Friday November 03, 2017 @04:58AM (#15617658)
What I don't get is that obviously on a military vessel the chance of someone getting injured or incapacitated are rather high - so why would you want critical things like speed to be controlled by a separate person from the one steering? If they get knocked out and the controls for speed/direction/depth are in a physically different location, doesn't that result in a complete loss of control?
Re:USS McCain collision ultimately caused by UI confusion by themaninthedark on Friday November 03, 2017 @07:07AM (#15618206)
On the flip side, if there is an event that incapacitates one person it might not affect all 3 so you still have some control during and right after the event instead of waiting for someone to make their way to the control station
Re:USS McCain collision ultimately caused by UI confusion by pbhjpbhj on Friday November 03, 2017 @07:44AM (#15618352)
You could have 3 sets of full controls and personnel, that's more redundancy; you need lockout and takeover abilities.

That's how Star Trek do it!

Re:USS McCain collision ultimately caused by UI confusion by krschultz on Friday November 03, 2017 @09:45AM (#15619141)
Reading the raw accident report, I draw the opposite conclusion. The sequence of events that led to the accident started with one person controlling both steering & throttle. The reason for splitting responsibility is that the original helmsman was overwhelmed by the number of actions required to control both.

This reminds me of the Air France crash that was largely due to split control. The UX of transferring control of a system is difficult, and I don't know the details of what it looks like in an Arleigh-Burke.

Though the 2nd helmsman getting confused by having the throttles split points to training. That's ship control 101. I do think the loss of practical training is a root cause here. How many hours does the average helmsman have under their belt? It's just not that much.

Re:USS McCain collision ultimately caused by UI confusion by azernik on Saturday November 04, 2017 @06:49PM (#15627264)
To be fair, split throttles is not a sane or intuitive default.
Re:USS McCain collision ultimately caused by UI confusion by aptwebapps on Friday November 03, 2017 @02:23AM (#15617034)
> The brass hated it. The person in the pilot's seat was really the one in charge. The officers were just back-seat drivers. To this day, the Navy sets up nuclear submarines so that different people steer, control power, and control buoyancy.

After reading Ben Rich's Skunk Works memoire, and coming across some other references to the Navy's intransigence in some areas, this fits right in.

Re:USS McCain collision ultimately caused by UI confusion by erydo on Thursday November 02, 2017 @08:45PM (#15615799)
As a devil's…inquisitor, I guess— I'm curious what the reasoning has been behind the Navy's (and WWII RAF's) preference for split/seniority control and in what situations that balances out, if any. Are those situations where some known, serious risk of error is mitigated by sharing responsibility? Is betting on experience over skill actually wrong, or is their implementation misguided? Or just not applicable to those situations? (Fast situational awareness, etc)

It seems similar to the whole democracy v. autocracy tradeoff. One optimizing for coverage of perspective, the other optimizing for efficiency of a perspective.

Re:USS McCain collision ultimately caused by UI confusion by Nition on Friday November 03, 2017 @12:06AM (#15616618)
Article says:

> Commander Alfredo J. Sanchez, "noticed the Helmsman (the watchstander steering the ship) having difficulty maintaining course while also adjusting the throttles for speed control."

If that's true and not just an excuse for an unnecessary command, then maybe it's still difficult trying to do both at once.

Re:USS McCain collision ultimately caused by UI confusion by p23578 on Thursday November 02, 2017 @11:14PM (#15616444)
Part of the reason might be the variety of warship designs and handling characteristics compared to civilian ships. I would think it'd make it easier for Officers to transfer between various ships.

I do think the Navy has difficulty delegating and tends to try and focus power on a few positions.

Re:USS McCain collision ultimately caused by UI confusion by blknmild on Thursday November 02, 2017 @10:21PM (#15616235)
I'm sure there's a good reason for the "tradition". Similar to a group of monastic monks following some bizarre ritual which could be done in a more efficient way. Someone from westpoint or the naval academy probably knows..
Re:USS McCain collision ultimately caused by UI confusion by lucaspiller on Friday November 03, 2017 @01:29AM (#15616894)
I’d say it’s the same reason why manual transmission vehicles are still more popular than automatic transmission in some countries. Automatic transmission of modern cars is easier (you can give more attention to the road than having to think about changing gears), gives a smoother ride, is more fuel efficient and causes less wear and tear on the engine.

It’s a habit that the organisation is used to, so there is resistance to change.

(I was born in one of those countries, and drove manual transmission for my first 10 years of driving, but am now a convert)

Re:USS McCain collision ultimately caused by UI confusion by Supernaut on Friday November 03, 2017 @06:29AM (#15618034)
I drive a manual transmission car every day and I'm bemused by your reference to "having to think about changing gears". For an experienced and competent driver, registering and acting upon the need to move up or down a gear usually requires no conscious thought whatsoever. The mechanical process itself literally takes a split second. By contrast, in my one experience with an automatic transmission, it proved to be a constant distraction from the business of steering the car and enjoying the drive. That was because it was never in what I considered the appropriate gear, refusing to change up in a proportionate manner as I accelerated, or to change down quickly enough on upward inclines. It was teeth-grindingly irritating. Admittedly, that was 10 or 11 years ago, and perhaps the state of the art has improved since then.
Re:USS McCain collision ultimately caused by UI confusion by Piskvorrr on Friday November 03, 2017 @08:10AM (#15618504)
Certainly it has. Having converted to automatic transmission recently, shifting is one less thing to keep in the back of your mind (even if it was second nature to me, after many years of driving stick). With the kickdown button, you don't even have to worry about getting enough power in emergency situations ("have I downshifted low enough?").

Even so, the stick driving reflexes only get dulled temporarily - within five minutes of driving stick, you're back up to speed again (pardon the pun).

Re:USS McCain collision ultimately caused by UI confusion by lucaspiller on Friday November 03, 2017 @03:23PM (#15621620)
I agree it's not something you really think about (I used to think automatic was for lazy people), but when you don't have to think about it, it's a load off your mind. This is exactly my point though - it's a habit that people are used to, and don't see why (or don't want to know why) changing it might be beneficial.
Re:USS McCain collision ultimately caused by UI confusion by NickNameNick on Friday November 03, 2017 @01:59AM (#15616953)
Automatics are usually less efficient than manuals - the Hydraulic torque converter has to slip to function.

That said, the automatic might beat a manual in other metrics.

Re:USS McCain collision ultimately caused by UI confusion by blattimwind on Friday November 03, 2017 @06:45AM (#15618096)
A modern dual-clutch automatic* switches gears so swiftly and seamlessly that there is no feeling of clutching going on at all, if not for the motor tune or the RPM indicator you wouldn't know it's changing gears. If you disregard either it almost feels as-if the car is going from 0 to 180 in one gear.

* i.e. it doesn't have a torque converter, since it basically has two separate gear sets with two separate clutches. To switch gears it seamlessly moves between gear sets via the clutches. There is no interruption in power.

Re:USS McCain collision ultimately caused by UI confusion by gambiting on Friday November 03, 2017 @05:08AM (#15617696)
Torque converts are the niche choice nowadays, a lot of modern cars have dual-clutch transmissions which are always more efficient than manuals. They use less fuel, shift quicker and commonly have more gears for less strain and better efficiency(almost all new MB cars ship with 9-gear dual clutch tranmissions nowadays for example).

But yes, after owning manuals for years I would never go back, an automatic allows you to be so much more focused on the road and enjoy it more - I love driving and have a sports car, would never ever swap the transmission in that back for a manual.

Re:USS McCain collision ultimately caused by UI confusion by no_flags on Friday November 03, 2017 @08:37AM (#15618653)
I had the reverse experience of you, that is, I always drove automatics and then learned to drive manual later on. I actually felt I was more focused on the road in the manual because I needed to plan ahead for gear shifts. In an automatic everything is taken care of so it's easier for the mind to wander. I thought I was a better driver in the manual. I guess if I drove a manual for years it would probably go on mental autopilot more.

At the end of the day I think manuals are great fun but automatics are more practical. An automatic will never stall out in a safety critical moment, as I always worried I would do in the manual. I've also pondered that if I was ever to sustain a serious injury to an arm or leg, I would probably be able to drive an automatic in an emergency. Driving stick with a broken arm would be substantially more difficult. The fuel economy advantages enjoyed by manuals seem to have dissipated at this point as well.

Re:USS McCain collision ultimately caused by UI confusion by hvidgaard on Friday November 03, 2017 @03:29AM (#15617266)
Modern automatics are almost always more efficient. The biggest is that the torque converter has a lockup clutch during crusing, and often more gears and a near perfect knowledge of when to shift gear.
Re:USS McCain collision ultimately caused by UI confusion by pbhjpbhj on Friday November 03, 2017 @07:49AM (#15618385)
Do they break more often too? Like TCO is higher?

Automatics in UK certainly cost more, if one doesn't ride the clutch I imagine the manual will have lower maintenance costs?

Re:USS McCain collision ultimately caused by UI confusion by freeone3000 on Friday November 03, 2017 @09:36AM (#15619077)
Manual has lower maintenance costs regardless. A clutch plate is about $500, an automatic transmission is between $1500 and $4000. Manual doesn't require its fluid to be changed.
Re:USS McCain collision ultimately caused by UI confusion by thomasz on Friday November 03, 2017 @03:39AM (#15617303)
Cars with automatic transmissions cost more.
Re:USS McCain collision ultimately caused by UI confusion by namdnay on Friday November 03, 2017 @09:11AM (#15618893)
They cost more to buy, they cost more to maintain, and the more pleasant they are to use, the less reliable (e.g. VW DSG vs Toyota HSD)
Re:USS McCain collision ultimately caused by UI confusion by hitekker on Thursday November 02, 2017 @09:17PM (#15615983)
I would be interested in seeing additional sources that support the theory that political machinations, not practical concerns, decided how many pilots a modern warship requires.

The Apache Attack Helicopter is renowned for being especially difficult to fly [1], and I wonder if Navy wished to avoid having a similarly single, not-so-easily-replaced bottleneck.

[1] https://www.airspacemag.com/daily-planet/hardest-to-fly-8713...

Re:USS McCain collision ultimately caused by UI confusion by sandworm101 on Friday November 03, 2017 @09:30AM (#15619026)
>>> The brass hated it. The person in the pilot's seat was really the one in charge. The officers were just back-seat drivers.

Which is why pilots in modern air forces are officers. It isn't about guarding traditions. It's about the level of training and responsibility needed when navigating a vessel. The Albacore operated in a totally different environment. Its "pilot" wasn't navigating in a busy shipping channel and could turn on a dime. The reason that the watch officer doesn't operate the control is because that frees him/her to concentrate on actual navigation, the forward thinking needed when operating a huge object that cannot turn on a dime. Civilian vessels at sea are going from A to B. For a military vessel (ship or aircraft) the A->B navigation is one of many different missions going on simultaneously. That's why they need more heads making decisions.

" ... did not have the right type of watch on duty for navigation in congested waters ... "and neither attempted to make contact through Bridge to Bridge communications."

The system did not fail. The system wasn't implemented. UI issues were secondary to the fact that this was an undermanned ship with an unconfident crew.

Re:USS McCain collision ultimately caused by UI confusion by Animats on Saturday November 04, 2017 @01:55AM (#15623986)
(An amusing note on ferry control. In San Francisco, at the Hyde Street Pier, there is a large steam powered car ferry boat, the Eureka, from 1890. That boat is powered by a double-acting one-cylinder engine driving both side paddlewheels. It's reversible, with some difficulty. It cannot get itself started at top dead center or bottom dead center. So there's a giant pry bar, about eight feet long, which can be used to get it started. You can see this hanging on a bulkhead near the engine.

Think about operating this turkey. This car ferry docks nose into the dock, not parallel to it. You're coming into the dock, and have to stop and reverse the engine to slow. If the stopping and reversing operation results in the engine stopped at dead center, there's no power until the crew frantically gets the pry bar and levers the engine into a position where a power stroke is possible. Screw up and you crash into the dock. It's a ferry boat, so it docks a dozen times a day.

Now that's a control problem.

The Eureka is the last surviving example of this design. Other paddlewheel ferries were built, but usually with multiple engines or multiple cylinders.)

Re:USS McCain collision ultimately caused by UI confusion by BurningFrog on Thursday November 02, 2017 @09:50PM (#15616115)
So do other navies have a single person steering their ships like you advocate?
Re:USS McCain collision ultimately caused by UI confusion by swixmix on Thursday November 02, 2017 @08:35PM (#15615718)
Do you have references for the Submarine story? The submarines I've seen have a rudder, stern plane, and another on the sail. With mechanical controls, I imagine it's difficult to have one person control all three of those movements. Two people controlling three movements seems right.
Re:USS McCain collision ultimately caused by UI confusion by maxerickson on Thursday November 02, 2017 @08:50PM (#15615828)
The Albacore museum has a virtual tour, it shows 2 seats:

http://www.ussalbacore.org/html/virtual_tour.html

http://www.ussalbacore.org/img/img_virtual_tour/32-lg.jpg

But it was modified several times, so that doesn't really contradict the story.

Re:USS McCain collision ultimately caused by UI confusion by Animats on Friday November 03, 2017 @01:18AM (#15616866)
See [1], the section on "The Pilot".

Albacore was very maneuverable, probably more so than any large sub before or since. The term "hydrobatics" was used. Probably too maneuverable for a ship of that size, since it wasn't configured for operation with everybody strapped in.

[1] http://www.ussalbacore.org/html/albacore_story.html

Re:USS McCain collision ultimately caused by UI confusion by swixmix on Friday November 03, 2017 @11:48AM (#15620054)
It looks like steering was controlled by one person. Unfortunately it lacks further detail. I saved the link to read later. Thank you.
Re:USS McCain collision ultimately caused by UI confusion by yannick on Friday November 03, 2017 @04:31AM (#15617544)
thanks for this comment!

A great reminder that "the way things are" often are just accepted, never questioned, even ritually enforced; all while drifting further and further from better ways.

Re:USS McCain collision ultimately caused by UI confusion by raverbashing on Friday November 03, 2017 @03:35AM (#15617293)
I think this whole text, but especially the paragraph about British WWII is a good example of what "Military Intelligence" is about
Re:USS McCain collision ultimately caused by UI confusion by manicdee on Thursday November 02, 2017 @08:30PM (#15615692)
Split command also provides plausible deniability.

“No, we did not deliberately ram a ship suspected of smuggling contraband to North Korea, that would be illegal.”