Nition
Would be a really interesting challenge to find the point where maximally useful data meets a maximally good image.
[1] e.g. https://www.reddit.com/r/StableDiffusion/comments/141hg9x/co...
I think there's a bit of a lack of knowledge of game history on both sides, because we already know it can be fun when a game is designed around it. It worked in Façade (2005!) and it worked in Starship Titanic (1998!!), and both of those could have worked even better with the technology we have today.
One type of game that seems like an obvious one to me, is something a bit like The Sims except that the characters' decisions and speech are LLM-controlled. Maybe one of the characters is player-controlled, so you can interact and talk with everyone else. Or to describe it from the other direction, it'd be a kind of interactive fiction like AI Dungeon invented, but grounded in a physically simulated setting.
Pangram 4.1 Model Card
I'm much more on your side personally though, because first, when you know there's a better and faster way to do something it does take away from the enjoyment of doing it the old way. Some of the enjoyment for me came from being unusually good at something vs. everyone else.
And second, even my hobby projects are always something that I want to make real, more than they are something that I want to do just for the fun of working on them. Even though I enjoyed the programming and puzzle solving process, the end product is still the main goal. So I'll be using AI at home as well (and it is nice to reify projects faster than before).
And all this also ignores the fact that even "only" losing your enjoyment of paid work, and not your hobby work, still sucks!
Having said all that, I recently read Use Of Weapons (1990) by Iain M. Banks and this passage encouraged me about the future:
"Can’t machines build these faster?" he asked the woman, looking
around the starship shell.
"Why, of course!" she laughed.
"Then why do you do it?"
"It’s fun. You see one of these big mothers sail out those doors
for the first time, heading for deep space, three hundred people
on board, everything working, the Mind quite happy, and you think,
I helped build that.
The fact a machine could have done it faster doesn’t alter the fact
that it was you who actually did it."
"Hmm," he said.
"Well, you may 'hmm' as you wish," the woman said,
approaching a translucent hologram of the half-completed ship,
where a few other construction workers were standing,
pointing inside the model and talking.
"But have you ever been gliding or swum underwater?"
"Yes," he agreed.
The woman shrugged. "Yet birds fly better than we do, and fish
swim better. Do we stop gliding or swimming because of this?"
He smiled. "I suppose not."
"You suppose correctly," the woman said.
"And why?" She looked at him, grinning. "Because it’s fun."The Adolescence of Technology
The power is yours.
#1. https://news.ycombinator.com/item?id=50051731
#2. https://news.ycombinator.com/item?id=50051714
I thought I could 'vouch' them but it's not an option - is vouching time limited?
I'm also wondering what's going on with that user. Their comments all seem fine to me but I notice that a huge amount of their past comments - even beyond my comment thread - are [dead]. I feel a bit sorry for them.
You do need to have a decent point light to shine on it, but you can sell that too. You can even sell a frame that has a clip-on light that's just right[1], although a perfect lighting setup is not required.
[1] Like Dutch Holographic Laboratory does: https://holoprint.com/pages/components.php#Telescope
Are you possibly thinking of "orthographic"?
Come on ChatGPT/Claude, you're smart enough to know the original wasn't an isometric perspective. It was directly top-down, no camera rotation. 3D over 2D terrain with a heightmap.
Humans in the Culture are generally improved in a few ways (they don't get sick, live for 300-400 years by default etc) but still very human.
I do recall a bit about playing in different worlds in dreams though, during sleep. Ultimately, really, the average person's life in the Culture already involves doing pretty much whatever they like within reason any time, so it's not like they need to escape too much real-world suffering.
Iain M Banks himself described the relationship between humans and the ship Minds as having "a status somewhere between passengers, pets and parasites."[2]
[1] For example, https://theculture.fandom.com/wiki/Grey_Area
GetItemChange(curVal, percentBoost) { return curVal * PERCENT_BOOST; }
eqipVal = val + GetItemChange(val, percentBoost);
// ... later...
unequipVal = val - GetItemChange(val, percentBoost);
Edit: I see there's Realmz source code on GitHub.[1] Although I can't see anything that'd cause the specific bug PlunderBunny mentions (they did say 'early versions' so maybe it was fixed), this is the kind of thing I mean re old games and "random numbers". This is part of the Wear method for equipping items: if ((item.sp1 > 59) && (item.sp1 < 100))
c[character].condition[item.sp2] = 0; /**** neutralize condition ***/
if (item.sp1 == 122) /******** item adds attacks **********/
{
c[character].attackbonus += item.sp2;
}
if ((item.sp1 > 19) && (item.sp1 < 60)) /******* adds condition *****/
{
if (c[character].condition[item.sp1 - 20] > -1)
c[character].condition[item.sp1 - 20] = 0;
c[character].condition[item.sp1 - 20] += item.sp2; /**** make condition[sp1-20] = sp2 ***/
}
if (item.sp3) /******* adds special ability *****/
{
if (item.sp3 < 0)
c[character].special[abs(item.sp3) - 1] += item.sp5;
else if ((item.sp3 < 16) && (item.sp3 > 0))
c[character].spec[item.sp3 - 1] += item.sp5;
else
partycondition[item.sp3 - 30] -= abs(item.sp5);
}
if (item.sp4) {
if (item.sp4 < 0)
c[character].special[abs(item.sp4) - 1] += item.sp5;
else if ((item.sp4 < 16) && (item.sp4 > 0))
c[character].spec[item.sp4 - 1] += item.sp5;
else
partycondition[item.sp4 - 30] -= abs(item.sp5);
}
}
[1] https://github.com/Realmz-Castle/realmz