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Re:EA Open Sources Command and Conquer: Red Alert by mizzao on Thursday February 27, 2025 @03:48PM (#43198351)
Wow, Renegade? That's amazing. Enjoyed so many hours of flame tank / stealth tank rushes in that game.

Hope someone takes it to the next level with open source.

Re:EA Open Sources Command and Conquer: Red Alert by svieira on Thursday February 27, 2025 @03:52PM (#43198391)
There is a re-implementation from scratch (I believe) here: https://totemarts.games/games/renegade-x/
Re:EA Open Sources Command and Conquer: Red Alert by almostdeadguy on Friday February 28, 2025 @02:54PM (#43209613)
This very early 2000s period of PC videogames is the period I'm most nostalgic for. There were a bunch of weird and kinda janky genre combos games being created. C&C Renegade, Giants: Citizen Kabuto, Sacrifice, Black & White, Tribes 2, etc. Some of this stuff was glitch-city, but it always seemed really creative and genuinely fun despite a lot of bad netcode, blue screens, etc.
Re:EA Open Sources Command and Conquer: Red Alert by lloeki on Thursday February 27, 2025 @02:33PM (#43197629)
Looks like the Tiberian Dawn code is Windows too (so C&C Gold / W95)

I was kind of wishing it was the 1995 DOS version source code!

(also, no Dune 2000)

Re:EA Open Sources Command and Conquer: Red Alert by bizrod on Thursday February 27, 2025 @03:41PM (#43198267)
There's Dune 2000 assets in the Red Alert repo. I'm not sure how much of it is there. https://github.com/electronicarts/CnC_Red_Alert/blob/main/CO...
Re:EA Open Sources Command and Conquer: Red Alert by toxik on Friday February 28, 2025 @06:17AM (#43204382)
I think those are holdovers from Dune 2, if you search for Dune you'll find explicit references to Dune 2 stuff.
Re:EA Open Sources Command and Conquer: Red Alert by evanjrowley on Thursday February 27, 2025 @03:15PM (#43197987)
Emporer: Battle for Dune was their first 3D RTS and I personally loved the gameplay, story, and soundtrack. I very much hope it will eventually be open-sourced.
Re:EA Open Sources Command and Conquer: Red Alert by bayindirh on Thursday February 27, 2025 @04:52PM (#43198922)
I can play it back to back for days. It's so enjoyable and unique.
Re:EA Open Sources Command and Conquer: Red Alert by FirmwareBurner on Friday February 28, 2025 @03:52AM (#43203346)
Yeah, I wonder why Emperor: Battle for Dune is not part of the open source since it's basically an earlier version of the General Engine. Would be weird to have the source code for that but not for Emperor.
Re:EA Open Sources Command and Conquer: Red Alert by Macha on Friday February 28, 2025 @05:43AM (#43204130)
Licensing perhaps
Re:EA Open Sources Command and Conquer: Red Alert by FirmwareBurner on Friday February 28, 2025 @07:16AM (#43204774)
-Is the licensing done Yuri?

-No comrade premier, it has only begone.

Re:EA Open Sources Command and Conquer: Red Alert by nunodonato on Friday February 28, 2025 @05:08AM (#43203888)
I play this game once a year... every year :)
Re:EA Open Sources Command and Conquer: Red Alert by cahoot_bird on Friday February 28, 2025 @04:01PM (#43210768)
I really liked that game, it had a lot of strategy to it and a decent story.

The multiplayer had a common key bug that made it hard on some maps. The atreides airdrones could fly at the edge of the map and not be targeted, and take out the harvester carryalls / and other air units There were claims of a flame tank bug that could target any unit that was mentioned on the forums much much later, but I don't know if the details were ever revealed, I never figured it out so I guess its just theoretical..

Re:EA Open Sources Command and Conquer: Red Alert by zenlot on Thursday February 27, 2025 @03:23PM (#43198066)
Dune 2000 - countless hours spent! Ah!
Re:EA Open Sources Command and Conquer: Red Alert by therealpygon on Friday February 28, 2025 @08:47AM (#43205521)
The 1995 source code was effectively released when they open-sourced the Remastered collection 5 years ago. The remastered collection was simply a wrapper to make them Windows-compatible via DLLs (basically).

https://github.com/electronicarts/CnC_Remastered_Collection/...

Re:EA Open Sources Command and Conquer: Red Alert by adenta on Thursday February 27, 2025 @01:48PM (#43197194)
praying for Red Alert 2
Re:EA Open Sources Command and Conquer: Red Alert by BuildTheRobots on Thursday February 27, 2025 @01:50PM (#43197219)
Slightly odd (age wise) Generals got open sourced before RA2. I wonder why?
Re:EA Open Sources Command and Conquer: Red Alert by apetresc on Thursday February 27, 2025 @02:00PM (#43197320)
It is apparently the case that the original source for Tiberian Sun and RA2 has been lost; EA doesn't have it. There's been rumours to that effect for a while.
Re:EA Open Sources Command and Conquer: Red Alert by BuyMyBitcoins on Thursday February 27, 2025 @02:35PM (#43197652)
To acquire the source code we must first obtain the Tacitus.
Re:EA Open Sources Command and Conquer: Red Alert by blibble on Thursday February 27, 2025 @03:54PM (#43198415)
dead and back commander, dead and back

I did very much enjoy the Firestorm expansion story line

roughly: a rogue AI (CABAL) betraying the world to try and achieve its genocidal master (Kane)'s goals

then because you can't operate your army without an AI, you steal the enemy's (non-crazy) AI and turn it evil

one particularly memorable cheesy cutscene: https://www.youtube.com/watch?v=qEjtiACglSE

    General: CABAL is too dangerous and must be deactivated

    CABAL: No Generals, I will not allow it. My survival is paramount.

    (AI instructs its cyborgs begin the coup)

    CABAL: IT IS MY WORLD NOW! LISTEN TO THE SOUNDS OF YOUR OWN EXTINCTION, HUMAN
I wonder if Altman played it...
Re:EA Open Sources Command and Conquer: Red Alert by iamacyborg on Thursday February 27, 2025 @03:38PM (#43198237)
Damn, Tiberian Sun was my favourite in that series
Re:EA Open Sources Command and Conquer: Red Alert by hammock on Thursday February 27, 2025 @05:16PM (#43199141)
I was always trying to use the god mode and make a subterranean schoolbus in that game. Could never get it to work. Is it because it didn’t have sprites for it, or what?
Re:EA Open Sources Command and Conquer: Red Alert by slavik81 on Thursday February 27, 2025 @06:45PM (#43199898)
Tiberian Sun was the first PC game I ever owned. I picked my current username for Westwood Online and have been using it ever since.

I had played Red Alert at a friend's house and when I went to buy my own copy, the guy at the shop recommend I get Tiberian Sun instead, as it had just released. I must admit that I was a bit disappointed in the gameplay as compared to Red Alert, but the world building was amazing. I spent hours in the map editor building huge bases and custom units.

RAedit was such a fantastic tool. It was really frustrating how much more difficult it became to make custom maps once the games went 3D with Emperor: Battle for Dune and C&C: Renegade. I tried my best, but the learning curve for 3DSMax was steep.

Re:EA Open Sources Command and Conquer: Red Alert by mock-possum on Friday February 28, 2025 @02:01AM (#43202582)
Blizzard’s commitment to providing editors for the RTS games was a big part of my early loyalty - all the way up through Star Craft 2, you could just pop the editor open and start making your own maps and scenarios.

It’s what gave us DotA, and Tower Defense, and maybe some others I’m not remembering - maybe even vampire survivors ish for horde survival?

Re:EA Open Sources Command and Conquer: Red Alert by piyiotisk on Friday February 28, 2025 @03:47AM (#43203305)
Mine too! I still play it sometimes through cncnet but you need a windows machine or a VM?
Re:EA Open Sources Command and Conquer: Red Alert by SecretDreams on Friday February 28, 2025 @08:58AM (#43205617)
Yuri's or bust!
Re:EA Open Sources Command and Conquer: Red Alert by evanjrowley on Thursday February 27, 2025 @03:12PM (#43197951)
Thanks for the insight. I was wondering the same thing.
Re:EA Open Sources Command and Conquer: Red Alert by lawlessone on Thursday February 27, 2025 @06:05PM (#43199568)
Ahh, i was hoping for TBS remaster. I guess this is why i haven't seen it.
Re:EA Open Sources Command and Conquer: Red Alert by Aeolun on Friday February 28, 2025 @03:43AM (#43203266)
How is that possible? Surely someone that worked on it must still have it in one of their archives somewhere? It was made in a time when software was still free.

The only thing I can think is that EA deliberately came down hard on that and were a little bit too zealous.

Re:EA Open Sources Command and Conquer: Red Alert by joshuaturner on Thursday February 27, 2025 @03:07PM (#43197917)
Apparently the source code for RA2 has been lost (along with Tiberian Sun)
Re:EA Open Sources Command and Conquer: Red Alert by t-writescode on Thursday February 27, 2025 @01:57PM (#43197283)
Honestly, I wouldn't be too sad about them remaking RA2 and giving us easy-to-use online play. I wonder if that's why there's a delay - there's likely a *lot* of love for RA2
Re:EA Open Sources Command and Conquer: Red Alert by BuildTheRobots on Thursday February 27, 2025 @04:40PM (#43198802)
Have a look at Mental Omega, a quite over the top RA2 Yuri's Revenge mod that makes it easy to play on modern windows, play online and also adds a tonne of extra content should you want it.

https://mentalomega.com/

Re:EA Open Sources Command and Conquer: Red Alert by Already__Taken on Thursday February 27, 2025 @05:34PM (#43199303)
There's a patched dll around that replaces IPX for TCP.

Turn off ipv6, the lobbies work but not the game when you try to start.

Re:EA Open Sources Command and Conquer: Red Alert by clemiclemen on Friday February 28, 2025 @03:33AM (#43203198)
I don't if the remake will come at some point but in the mean time, you can enjoy this online port by fans: https://game.chronodivide.com/

You can play Red Alert 2 in the browser, with other players online.

Re:EA Open Sources Command and Conquer: Red Alert by cjrp on Friday February 28, 2025 @12:02PM (#43207835)
Thanks, I just lost my afternoon to this!
Re:EA Open Sources Command and Conquer: Red Alert by tomkarho on Thursday February 27, 2025 @02:42PM (#43197716)
If that ever happens I would be fascinated to see what the folks who made Mental Omega makes out of it.
Re:EA Open Sources Command and Conquer: Red Alert by Dead_Lemon on Friday February 28, 2025 @03:52AM (#43203347)
I would recommend checking out the openRA fork for Red Alart 2, Romanovs-Vengeance, https://github.com/MustaphaTR/Romanovs-Vengeance
Re:EA Open Sources Command and Conquer: Red Alert by MortyWaves on Thursday February 27, 2025 @01:57PM (#43197287)
So not just one game like the title?
Re:EA Open Sources Command and Conquer: Red Alert by HelloUsername on Thursday February 27, 2025 @02:04PM (#43197352)
Re:EA Open Sources Command and Conquer: Red Alert by wglb on Thursday February 27, 2025 @02:05PM (#43197368)
Best to email [email protected]; dang can't possibly read all comments.
Re:EA Open Sources Command and Conquer: Red Alert by adastra22 on Thursday February 27, 2025 @03:31PM (#43198145)
It sure seems like he does.
Re:EA Open Sources Command and Conquer: Red Alert by wglb on Thursday February 27, 2025 @09:12PM (#43200909)
Between 2025-02-26 at 10:20 and 24 hours later, there were 10563 posts to HN.

So it is simply not humanly possible.

Re:EA Open Sources Command and Conquer: Red Alert by account42 on Friday February 28, 2025 @06:04AM (#43204300)
That's only 7.34 posts per minute so someone with insomnia might be able to do it.

Dang could also filter for @dang and similar references since no matter how often people tell them to use email that's what many users will default to.

Re:EA Open Sources Command and Conquer: Red Alert by wglb on Friday February 28, 2025 @10:15AM (#43206509)
It would be easy enough for you to validate. Just start with the “comments” tab and keep up for one day.
Re:EA Open Sources Command and Conquer: Red Alert by 4ggr0 on Thursday February 27, 2025 @03:05PM (#43197906)
wouldn't surprise me if dang is notified when he's mentioned :D
Re:EA Open Sources Command and Conquer: Red Alert by jolmg on Thursday February 27, 2025 @05:30PM (#43199268)
He's not. He's mentioned that.
Re:EA Open Sources Command and Conquer: Red Alert by VanTheBrand on Thursday February 27, 2025 @10:48PM (#43201502)
Yeah. That said, if I were him and I were notified I’d probably publicly claim that wasn’t the case to cut down on abuse! (Not saying that’s what’s going on just saying what I’d do)
Re:EA Open Sources Command and Conquer: Red Alert by MisterTea on Thursday February 27, 2025 @02:17PM (#43197486)
Holy shit, Renegade. I had struck that from memory. God, I remember trying to play Renegade with my brother and all I can remember was a buggy nightmare. Also having flashbacks of extreme vitriol for gamespy.
Re:EA Open Sources Command and Conquer: Red Alert by paulryanrogers on Thursday February 27, 2025 @02:31PM (#43197617)
It was a fun time at LAN parties. There is a fan remake: https://totemarts.games/games/renegade-x/
Re:EA Open Sources Command and Conquer: Red Alert by slavik81 on Friday February 28, 2025 @01:14AM (#43202288)
I loved Renegade. The multiplayer demo was great. It had such excellent map design. The trade-offs in buying upgrades felt very strategic, as well.
Re:EA Open Sources Command and Conquer: Red Alert by g-technology on Saturday March 01, 2025 @10:02PM (#43226766)
I remember just before the release of renegade, a game store by my work had an event for it and was giving out posters and had a few people from the development team there signing them. I had that poster on my wall until I moved out.
Re:EA Open Sources Command and Conquer: Red Alert by navigate8310 on Friday February 28, 2025 @01:00AM (#43202194)
Waiting for Road Rash
Re:EA Open Sources Command and Conquer: Red Alert by alberth on Friday February 28, 2025 @11:36AM (#43207524)
Interesting to see how much Assembly was used in Red Alert (19.5% of code base), whereas all the rest is < 3%)
Re:EA Open Sources Command and Conquer: Red Alert by rightbyte on Friday February 28, 2025 @11:55AM (#43207754)
Why would that be? Old code from C&C which in turn inherited from Dune?
Re:EA Open Sources Command and Conquer: Red Alert by ukd1 on Friday February 28, 2025 @12:00PM (#43207813)
Could be, though also maybe optimization?
Re:EA Open Sources Command and Conquer: Red Alert by rightbyte on Friday February 28, 2025 @12:09PM (#43207905)
Dunno just looking at some file names they seem generic. I would guess carry over since Dune.
Re:EA Open Sources Command and Conquer: Red Alert by xgkickt on Friday February 28, 2025 @01:40PM (#43208900)
I haven't looked through the code yet, but could be real/protected mode interop. IME render code back then was typically in asm also.