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Re:EA Open Sources Command and Conquer: Red Alert by alberth on Friday February 28, 2025 @11:36AM (#43207524)
Interesting to see how much Assembly was used in Red Alert (19.5% of code base), whereas all the rest is < 3%)
Re:EA Open Sources Command and Conquer: Red Alert by rightbyte on Friday February 28, 2025 @11:55AM (#43207754)
Why would that be? Old code from C&C which in turn inherited from Dune?
Re:EA Open Sources Command and Conquer: Red Alert by ukd1 on Friday February 28, 2025 @12:00PM (#43207813)
Could be, though also maybe optimization?
Re:EA Open Sources Command and Conquer: Red Alert by rightbyte on Friday February 28, 2025 @12:09PM (#43207905)
Dunno just looking at some file names they seem generic. I would guess carry over since Dune.
Re:EA Open Sources Command and Conquer: Red Alert by xgkickt on Friday February 28, 2025 @01:40PM (#43208900)
I haven't looked through the code yet, but could be real/protected mode interop. IME render code back then was typically in asm also.