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Re:EA Open Sources Command and Conquer: Red Alert by BuildTheRobots on Thursday February 27, 2025 @01:50PM (#43197219)
Slightly odd (age wise) Generals got open sourced before RA2. I wonder why?
Re:EA Open Sources Command and Conquer: Red Alert by apetresc on Thursday February 27, 2025 @02:00PM (#43197320)
It is apparently the case that the original source for Tiberian Sun and RA2 has been lost; EA doesn't have it. There's been rumours to that effect for a while.
Re:EA Open Sources Command and Conquer: Red Alert by BuyMyBitcoins on Thursday February 27, 2025 @02:35PM (#43197652)
To acquire the source code we must first obtain the Tacitus.
Re:EA Open Sources Command and Conquer: Red Alert by blibble on Thursday February 27, 2025 @03:54PM (#43198415)
dead and back commander, dead and back

I did very much enjoy the Firestorm expansion story line

roughly: a rogue AI (CABAL) betraying the world to try and achieve its genocidal master (Kane)'s goals

then because you can't operate your army without an AI, you steal the enemy's (non-crazy) AI and turn it evil

one particularly memorable cheesy cutscene: https://www.youtube.com/watch?v=qEjtiACglSE

    General: CABAL is too dangerous and must be deactivated

    CABAL: No Generals, I will not allow it. My survival is paramount.

    (AI instructs its cyborgs begin the coup)

    CABAL: IT IS MY WORLD NOW! LISTEN TO THE SOUNDS OF YOUR OWN EXTINCTION, HUMAN
I wonder if Altman played it...
Re:EA Open Sources Command and Conquer: Red Alert by iamacyborg on Thursday February 27, 2025 @03:38PM (#43198237)
Damn, Tiberian Sun was my favourite in that series
Re:EA Open Sources Command and Conquer: Red Alert by hammock on Thursday February 27, 2025 @05:16PM (#43199141)
I was always trying to use the god mode and make a subterranean schoolbus in that game. Could never get it to work. Is it because it didn’t have sprites for it, or what?
Re:EA Open Sources Command and Conquer: Red Alert by slavik81 on Thursday February 27, 2025 @06:45PM (#43199898)
Tiberian Sun was the first PC game I ever owned. I picked my current username for Westwood Online and have been using it ever since.

I had played Red Alert at a friend's house and when I went to buy my own copy, the guy at the shop recommend I get Tiberian Sun instead, as it had just released. I must admit that I was a bit disappointed in the gameplay as compared to Red Alert, but the world building was amazing. I spent hours in the map editor building huge bases and custom units.

RAedit was such a fantastic tool. It was really frustrating how much more difficult it became to make custom maps once the games went 3D with Emperor: Battle for Dune and C&C: Renegade. I tried my best, but the learning curve for 3DSMax was steep.

Re:EA Open Sources Command and Conquer: Red Alert by mock-possum on Friday February 28, 2025 @02:01AM (#43202582)
Blizzard’s commitment to providing editors for the RTS games was a big part of my early loyalty - all the way up through Star Craft 2, you could just pop the editor open and start making your own maps and scenarios.

It’s what gave us DotA, and Tower Defense, and maybe some others I’m not remembering - maybe even vampire survivors ish for horde survival?

Re:EA Open Sources Command and Conquer: Red Alert by piyiotisk on Friday February 28, 2025 @03:47AM (#43203305)
Mine too! I still play it sometimes through cncnet but you need a windows machine or a VM?
Re:EA Open Sources Command and Conquer: Red Alert by SecretDreams on Friday February 28, 2025 @08:58AM (#43205617)
Yuri's or bust!
Re:EA Open Sources Command and Conquer: Red Alert by evanjrowley on Thursday February 27, 2025 @03:12PM (#43197951)
Thanks for the insight. I was wondering the same thing.
Re:EA Open Sources Command and Conquer: Red Alert by lawlessone on Thursday February 27, 2025 @06:05PM (#43199568)
Ahh, i was hoping for TBS remaster. I guess this is why i haven't seen it.
Re:EA Open Sources Command and Conquer: Red Alert by Aeolun on Friday February 28, 2025 @03:43AM (#43203266)
How is that possible? Surely someone that worked on it must still have it in one of their archives somewhere? It was made in a time when software was still free.

The only thing I can think is that EA deliberately came down hard on that and were a little bit too zealous.