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Re:Ask HN: Boring but important tech no one is working on? by iammjm on Friday August 26, 2022 @03:38PM (#32611823)
Educational games. Hear me out. The way we teach us basically how we did it 500 years ago. This is stupid, boring and not scalable. We dont have enough teachers, attention span is short, education is costly. So we need something that scales, is fun and involves all types of media plus gamifies education. Think Skyrim or GTA meets MS Encarta
Re:Ask HN: Boring but important tech no one is working on? by commoddity on Friday August 26, 2022 @04:10PM (#32612169)
I agree. Anyone every play the educational mode in Assassins Creed Origins?

It basically took that game's massive, amazing and detailed map of ancient Egypt, removed all the combat and replaced it with what was essentially a huge virtual museum. You could go run around Egypt, go inside the temples & pyramids, explore the farms, cities and the Nile delta and listen to audio clips and view slideshows about actual Egyptian history.

It was legitimately really amazing and educational. It essentially piggybacked off of the colossal amount of work that goes into creating a AAA open world game's map and repurposed it to create something educational.

Would love to see more of that type of thing.

Re:Ask HN: Boring but important tech no one is working on? by tareqak on Friday August 26, 2022 @04:43PM (#32612522)
It was released as a free update to the base game, but it is also available as a standalone title at a price lower than the base game: https://store.steampowered.com/app/775430/Discovery_Tour_by_...
Re:Ask HN: Boring but important tech no one is working on? by n4bz0r on Friday August 26, 2022 @08:23PM (#32614309)
Also available on YouTube for free :>

https://youtube.com/watch?v=y79Jf1nXW_4 (7+ hours!)

Re:Ask HN: Boring but important tech no one is working on? by chrisweekly on Friday August 26, 2022 @04:27PM (#32612369)
Related tangent - I'd love to see more games (whether or not explicitly "educational") that are more collaborative and less focused on violence. I remember playing GTA and enjoying its then-new (to me, at least) open-world dynamics and imagining a more peaceful version or mode where you'd play the role of an EMT or field surgeon, running around helping people and saving lives or something.
Re:Ask HN: Boring but important tech no one is working on? by frakkingcylons on Friday August 26, 2022 @06:32PM (#32613504)
You should check out Death Stranding! It has a unique asynchronous multiplayer model that rewards collaboration.

Players can place items and structures as they walk from place to place and you can see stuff placed by other players as you bring each in-game area "online". These items can be storage lockers, ladders and ropes to climb up difficult terrain, charging stations for your motorcycle, or even entire roads/highways stretching across a landscape. If you use an item from another player, you can give them likes. Note that you never see another player's character.

It's such a nice experience to come back to a river you bridged with a ladder and see hundreds of likes. There's not much combat in the game because it's generally easier to avoid confrontations, and the little combat that is present is heavily geared towards non-lethal weapons.

Re:Ask HN: Boring but important tech no one is working on? by Jensson on Friday August 26, 2022 @05:10PM (#32612801)
Tens of millions buys and plays truck simulators, so these games already exists. You have many other kinds, but the truck simulator one is the most popular. This type of game is much more popular in Europe than in USA though.

https://store.steampowered.com/app/227300/Euro_Truck_Simulat...

Re:Ask HN: Boring but important tech no one is working on? by fzzzy on Friday August 26, 2022 @05:29PM (#32612973)
GTA 5 roleplaying servers are getting pretty popular now and do what you want. I haven't tried them yet but I've wanted what you describe and it might be fun to check them out.
Re:Ask HN: Boring but important tech no one is working on? by jtsnow on Friday August 26, 2022 @04:51PM (#32612603)
SimCopter and Crazy Taxi are older titles that come to mind.
Re:Ask HN: Boring but important tech no one is working on? by ethbr0 on Monday August 29, 2022 @08:50PM (#32645435)
>> less focused on violence

> Crazy Taxi

You must have been a much better Crazy Taxi driver than my friends and I...

Re:Ask HN: Boring but important tech no one is working on? by subpixel on Friday August 26, 2022 @04:20PM (#32612292)
I just watched this footage: https://www.youtube.com/watch?v=ySlKKe38Pnk

I can't help but think how awesome it would be to do that as a means of learning about WWI and WWII for example.

Re:Ask HN: Boring but important tech no one is working on? by shredprez on Friday August 26, 2022 @04:12PM (#32612216)
First time hearing about this! Not a big AC fan, but this is more than enough reason to snag it; is that a platform-specific mode?
Re:Ask HN: Boring but important tech no one is working on? by throwaway5959 on Friday August 26, 2022 @04:19PM (#32612279)
It’s on PC, Xbox and PS at least, not sure about others. Really cool experience because it also includes pictures of artifacts and audio commentary from scholars. They did the same for Assassin’s Creed: Valhalla aka Viking Simulator.
Re:Ask HN: Boring but important tech no one is working on? by sofixa on Friday August 26, 2022 @04:35PM (#32612453)
It's also on Stadia, and also in the Odyssey (Ancient Greece) game.
Re:Ask HN: Boring but important tech no one is working on? by qohen on Friday August 26, 2022 @06:40PM (#32613566)
Anyone every play the educational mode in Assassins Creed Origins?

The sequels have this too.

(And, if you want to see what this stuff is like, there are YouTube videos that will show you; I remember seeing one by some historians reviewing the educational mode of the Greek game, Assassin's Creed:Odyssey).

Re:Ask HN: Boring but important tech no one is working on? by mrtksn on Friday August 26, 2022 @03:46PM (#32611910)
I don't believe at all in gamification in education. The kick that inspires new scientists and engineers comes from the gratification of learning or figuring out something as nothing feels better than figuring out how/why something is happening and how to push it to it's edge cases. Even chasing grades is a perverse incentive IMHO.
Re:Ask HN: Boring but important tech no one is working on? by Karrot_Kream on Friday August 26, 2022 @04:13PM (#32612222)
Educational games are not the same as "gamification" as an incentive structure, and I also think you're being very prescriptive of your own research style. I knew several academics in my PhD that thrived off being able to publish papers in better conferences, faster, etc than their peers. Also there's a pretty strong niche of puzzle game solvers (think the MIT Puzzle Hunts) that love thinking through problems in gamified ways.

Educational games are just games that also teach fun things along the way. I grew up playing the Carmen Sandiego games and it sparked a lifelong interest in history. When I got to college I took a bunch of history classes and even did a bit of undergrad research in it (well "history" is an incredibly broad topic and not something you research, but rather focusing on a topic that I was interested in) on the side. Think interactive fiction games exploring historical settings or works of literature. Games with some light math-based puzzling.

I don't think high level academic work can ever be taught through a game, but students feel the freedom to explore high level concepts when they are comfortable and confident with low level concepts, something that games can bring across better than the underpaid, overworked teacher in a lot of schools.

Re:Ask HN: Boring but important tech no one is working on? by charleshan on Friday August 26, 2022 @06:00PM (#32613227)
This comment reminds me of Status as a Service by Eugene Wei.

"Some people find status games distasteful. Despite this, everyone I know is engaged in multiple status games. Some people sneer at people hashtag spamming on Instagram, but then retweet praise on Twitter. Others roll their eyes at photo albums of expensive meals on Facebook but then submit research papers to prestigious journals in the hopes of being published. Parents show off photos of their children performances at recitals, people preen in the mirror while assessing their outfits, employees flex on their peers in meetings, entrepreneurs complain about 30 under 30 lists while wishing to be on them, reporters check the Techmeme leaderboards; life is nothing if not a nested series of status contests."

Re:Ask HN: Boring but important tech no one is working on? by darepublic on Friday August 26, 2022 @06:16PM (#32613376)
Some status games are better than others. ie when the game requires some common good to be performed, or the mastery of a useful skill. Some status games reward things that only drag us down
Re:Ask HN: Boring but important tech no one is working on? by rwnspace on Friday August 26, 2022 @07:02PM (#32613735)
As an aside, when people point out virtue signalling (I'm taking it as an analogue of status games) without adding some analysis my first assumption is that they are virtue-signalling to put others down or make others seem shallow (or themselves deep). The cornerstone of western morality is Jesus and he was quite the "virtue signaller". Point being that the observation on it's own is uninteresting without saying something about the context or consequences of a behaviour. There aren't many things that are /purely/ virtue signals (or status games) and those that are, are quite obvious.
Re:Ask HN: Boring but important tech no one is working on? by barrysteve on Sunday August 28, 2022 @01:06AM (#32625933)
Jesus spoke about humility and dying for your beliefs, which he did. Martyrs don't need to signal their virtue (or social status), they do the virtous thing.

Status is a public display of desireability. It doesn't have much to do with virtue, but everyone wants it anyway.

Don't blend those two concepts, they are separate. People who make a public display and performance out of their virtues, 'virtue signallers' miss the point. You do it in humility before God.

People who don't show off their status, get little benefit out of it.

Re:Ask HN: Boring but important tech no one is working on? by davidivadavid on Friday August 26, 2022 @11:21PM (#32615314)
But what's "common good" and a "useful skill" itself is defined by a status game.
Re:Ask HN: Boring but important tech no one is working on? by TigeriusKirk on Friday August 26, 2022 @06:39PM (#32613560)
The selection of which status games to play is itself a status game.
Re:Ask HN: Boring but important tech no one is working on? by patch_cable on Saturday August 27, 2022 @12:46AM (#32615801)
It’s possible to do none of those things.
Re:Ask HN: Boring but important tech no one is working on? by oefnak on Saturday August 27, 2022 @04:07AM (#32616898)
I do none of those things.
Re:Ask HN: Boring but important tech no one is working on? by digdugdirk on Friday August 26, 2022 @03:54PM (#32612001)
Think of it instead as designing tools that make learning fun, and enables that gratifying feeling you described. Lego, for example, has probably created generations of people with incredibly high levels of visual-spatial intuition who've all been inspired to go on to become designers and engineers of all kinds.

It doesn't have to occur within the walls of a school for something to be considered education.

Re:Ask HN: Boring but important tech no one is working on? by honkdaddy on Friday August 26, 2022 @09:06PM (#32614532)
Yep. Perfect example of this being the Lego Mindstorms platform. We had a "robotics club" at my private school which used the Mindstorms visual programming tools; there were 10 year olds learning about loops and variables in a way that was legitimately _fun_.
Re:Ask HN: Boring but important tech no one is working on? by ghaff on Friday August 26, 2022 @04:18PM (#32612278)
>designing tools that make learning fun

While I don't wholly disagree, there's a lot of edtech out there premised on the notion that all subjects, even sometimes challenging ones, should be like playing a game for all people or you're doing it wrong. I submit that you're always going to have some percentage of students who pretty much hate math however you teach it and some percentage who don't want to read books even with relatively "fun" and easy options.

Can I find plenty of problems at all levels of education? Sure. Are there more engaging things we can do even in an environment that's largely not personalized? Of course. But everyone should have fun all the time is not really a realistic goal unless you just let kids do whatever they want.

Re:Ask HN: Boring but important tech no one is working on? by gugagore on Saturday August 27, 2022 @02:35AM (#32616381)
Everyone should have fun all the time is not really a realistic goal, period. I don't think playing games is universally fun either. Games can be quite boring.

Games do often promote the concept of winning and losing, however.

Re:Ask HN: Boring but important tech no one is working on? by mrtksn on Friday August 26, 2022 @03:59PM (#32612059)
Sure, I don't have an objection on that. In fact, anything up until college is actually distilled and idealised version of the ideas about how nature works. That's why people solve math, physics and other problems recreationally.

However I don't want to call it gamification because those are not designed in a game format in order to make you do something that you normally wouldn't want to do. Those are simplification or analogies to bring ideas within the grasp of the student so they can reach it with their current toolset but without mischaracterising it. So when a student calculates the trajectory of a ball in ideal condition, this is still a calculation of a balls trajectory and not something else.

Re:Ask HN: Boring but important tech no one is working on? by switchbak on Friday August 26, 2022 @04:30PM (#32612400)
When I'm really in flow at work, it can almost feel like a game. Then I go back to yak shaving and jira.

There are (and could be better) environments that can isolate and focus on that. The combo of interface and specific challenge can really help communicate what's magical about engineering. Ideally that would help motivate people (versus just being a dopamine hit source).

Highly visual environments with rapid feedback seem to hit that button for me. The old bridge building game Pontifex was great, as was Besiege. I'd love to see more like that (there probably are, I've not played many games in years)

Re:Ask HN: Boring but important tech no one is working on? by philwelch on Friday August 26, 2022 @06:29PM (#32613476)
> The kick that inspires new scientists and engineers comes from the gratification of learning or figuring out something as nothing feels better than figuring out how/why something is happening and how to push it to it's edge cases.

This is also how Kerbal Space Program works, to name one example of an educational game.

Re:Ask HN: Boring but important tech no one is working on? by CapricornNoble on Saturday August 27, 2022 @01:40AM (#32616082)
Relevant XKCD: https://xkcd.com/1356/

There's a job I was considering recently that is space-related, I almost wanted to modify my resume with "I don't have professional experience with orbital mechanics, but I do have xxx hours in Kerbal Space Program on Steam."

Re:Ask HN: Boring but important tech no one is working on? by cauthon on Friday August 26, 2022 @04:01PM (#32612083)
Depends on the domain. Mavis Beacon absolutely outclassed any of the "classwork" on typing I had in school.

edit: the 24 card games were really great too, though maybe only if you were already inclined towards math

Re:Ask HN: Boring but important tech no one is working on? by na85 on Friday August 26, 2022 @04:17PM (#32612261)
For me it was flirting with girls on ICQ, and getting owned at StarCraft 1 before voip was a thing.

Nothing teaches typing better, in my experience.

Re:Ask HN: Boring but important tech no one is working on? by jobs_throwaway on Friday August 26, 2022 @03:51PM (#32611973)
PHDs are never going to be learning through games but I think at lower levels of education there's a ton of room to inspire a desire to learn something more deeply through games.
Re:Ask HN: Boring but important tech no one is working on? by lukeschlather on Friday August 26, 2022 @08:09PM (#32614219)
Kerbal Space Program seems like a game which both can both inspire newcomers and could also actually be used by PHDs to bounce around ideas. At the least it seems like some actual astrophysics PHDs rely on it for inspiration.
Re:Ask HN: Boring but important tech no one is working on? by xdavidliu on Friday August 26, 2022 @03:57PM (#32612040)
I agree that games intended to teach academic subjects are very hard to get right. Interestingly, when you take the arrow in the other direction, ordinary video games have sometimes been the arena of some very advanced "doing science", e.g.:

"Speedrunning as a gateway to scientific endeavours" https://www.youtube.com/watch?v=w8_1lQ2KH50

"The Complete History of the Super Mario 64 A Button Challenge" https://www.youtube.com/playlist?list=PL94lfiY18_CgWGQzweD_a...

Re:Ask HN: Boring but important tech no one is working on? by m463 on Friday August 26, 2022 @04:21PM (#32612303)
come on, nobody is a polymath.[1]

There is some really boring stuff to slog through on the journey of a formal education.

In school, people tend to choose subjects they are fascinated with, to the detriment of the other subjects.

I think some subjects like history either benefit from actual life experience, or need some additional storytelling to appreciante.

we really don't need the "wooden straightback chairs in schoolrooms" mentality

gamification might smack of spoonfeeding, but it also might allow a much richer learning experience too.

[1] statistically speaking

Re:Ask HN: Boring but important tech no one is working on? by rmdoss on Friday August 26, 2022 @04:08PM (#32612154)
Duolingo is doing it amazingly to learn a new language.
Re:Ask HN: Boring but important tech no one is working on? by mrtksn on Friday August 26, 2022 @04:20PM (#32612296)
I speak 3 languages, attempted to learn the 4th one (German) on Duolingo and I find it very ineffective.

I recall having trouble learning English back in high school and then having a breakthrough. The breakthrough was, I figured out how to think in English when trying to debug my errors with the teacher who actually have lived in the USA. Once it clicked, I no longer had to memorise things but predict instead. My English is still not perfect but I can have fluent conversations and almost never need to look up words, I can figure out the meaning of idioms etc.

IMHO, the gamification in Duolingo is not geared towards making you figure out the mechanics behind the language. I think edge case exploration is way to go but the gamification usually revolves around memorising.

Re:Ask HN: Boring but important tech no one is working on? by mejutoco on Tuesday August 30, 2022 @09:53AM (#32650429)
I agree. One skill is recognizing the meaning from a sentence already formed (what Duolingo puzzles consist of). A very different skill is coming up with the sentence in the target language without hints.

There is the company called Assimil that has small books based on this concept, where first you are filling in the blanks (not choose from preexisting options) and as the book progresses you have to fill in more and more of the sentence.

Re:Ask HN: Boring but important tech no one is working on? by nine_k on Saturday August 27, 2022 @09:45PM (#32624979)
This heavily depends on a course, and courses are different between pairs of languages.

E.g. learning Spanish from English on Duolingo is very natural, the course is built the way a baby learns a language, by practice and suggestion, with few small bits of grammar info strewn along the way. According to reports from my friends, learning Spanish from Russian on Duolingo is a completely different experience, all based on memorizing large amounts of rules before any practice even begins, and it works really poorly.

I assume that learning languages on Duolingo is all about building a chain of good courses based on languages you already know by the moment you consider another one. (Only partly joking.)

Re:Ask HN: Boring but important tech no one is working on? by jamal-kumar on Friday August 26, 2022 @11:40PM (#32615404)
Duolingo is a pretty good tool for practice, but for trying to learn a language from scratch it's probably best to go through some YouTube videos for the pronunciation and some books first and consider it a kind of fancy flash card thing to do on the side.
Re:Ask HN: Boring but important tech no one is working on? by bawolff on Friday August 26, 2022 @07:33PM (#32613981)
I think the key is, nobody wants to be preached to. You need the game to naturally involve the skills you are trying to teach.
Re:Ask HN: Boring but important tech no one is working on? by buscoquadnary on Friday August 26, 2022 @06:16PM (#32613378)
Recently I got the game "The Logical Journey of the Zoombinis" for my kids to play on steam since I got young kids and I remember loving that game when I was younger.

The game is amazing, the way it combines fun, learning, and engaging kids without ever feeling like it's a lesson. Seriously my 5 year old now has a basic understanding of set theory because of it.

It feels like educational games peaked in the late 90's and early 2000's and everything since then has been a regression that spends too much time trying to explain things to students rather than letting them discover and explore for themselves.

Re:Ask HN: Boring but important tech no one is working on? by fasthands9 on Friday August 26, 2022 @06:42PM (#32613592)
I loved this as a kid! And also played it for a couple days as an adult recently ha. Even though I don't play much games anymore.

Some of the logic puzzles were actually still very tricky. Was very impressed.

Re:Ask HN: Boring but important tech no one is working on? by theonething on Friday August 26, 2022 @05:59PM (#32613217)
Short attention span is in large part because of computers, phones, etc. So putting ed games on them doesn't seem to address the core problem.

Our solution has been a no screen time policy. Education is strictly non-digital and a lot of real world, hands on learning and dialogue with real people. And our kid has loved books since infancy.

Does it have to be so strict? I'm not sure, but I do know that our society is inundated with screens designed to addict us and if I give in a little, they just beg for more. We'll introduce screens eventually because it's inevitable, but delaying that as long as possible especially during the formative years has worked well for us so far.

Re:Ask HN: Boring but important tech no one is working on? by wussboy on Saturday August 27, 2022 @08:30AM (#32618238)
I agree. Screens are the problem, not the solution.
Re:Ask HN: Boring but important tech no one is working on? by copperx on Friday August 26, 2022 @05:44PM (#32613089)
I was watching a Pixar movie and wondered, "what if these resources were spent in creating, say, scientifically accurate animations of biological processes for people who are learning chemistry, anatomy, genetics, etc." We all have seen small animations of processes, but some are inaccurate or simplified due to time and money constraints. I've dreamed about this since I was a kid.
Re:Ask HN: Boring but important tech no one is working on? by Darkskynet on Friday August 26, 2022 @06:05PM (#32613271)
On the topic of 'scientifically accurate animations of biological processes'. You may know of these videos, but I thought these might be worth sharing for others interested in this topic:

Here is a TEDTalk by Drew Berry: Animations of unseeable biology. (uploaded in 2012) https://youtu.be/WFCvkkDSfIU

Here is also a more recent video by Veritasium on YT that also talks about these animations. (uploaded in 2017) https://youtu.be/X_tYrnv_o6A

Re:Ask HN: Boring but important tech no one is working on? by copperx on Friday August 26, 2022 @06:56PM (#32613696)
I did not. That's fantastic. Thank you.
Re:Ask HN: Boring but important tech no one is working on? by CitrusFruits on Friday August 26, 2022 @03:43PM (#32611881)
I TA'ed at a tech camp a while back, and there was a 12 year old from Mexico city that had astonishingly good English. I asked him how he was so good at it and he just answered "Skyrim".

So yeah, kids soak up a lot of info through games.

Re:Ask HN: Boring but important tech no one is working on? by Delk on Friday August 26, 2022 @05:04PM (#32612756)
I basically learnt most of my written English from games as a teenager. They didn't directly help as much with speaking, but hanging out in game chats or IRC for a ridiculous number of hours actually helped with that to an extent as well. Even though it's still written rather than spoken, it's still a more spontaneous form of communication.

I took English as a foreign language in school since I was 8 or 9, so I learnt some of the basics there. But if I was faced with a spontaneous conversation, no matter how simple, I easily got tongue-tied. (I was also shy and socially awkward in general, which didn't help.)

Spending those hours in chats is when I started getting more comfortable with spontaneous communication.

I'm not necessarily a huge fan of gamification in general, which might be a generational thing, but learning as a side product of something you're interested in can be a huge boost. It doesn't have to be games, though. Lots of people probably learnt a lot of English from music or books they were engrossed with.

Re:Ask HN: Boring but important tech no one is working on? by acidburnNSA on Friday August 26, 2022 @03:42PM (#32611876)
I've been exploring Encarta 96 on a Windows 95 VM I've been curating for active nostalgia and I gotta say it's pretty awesome. I feel like we are missing out on some magic from those days. Even the intro screen still gives me goosebumps
Re:Ask HN: Boring but important tech no one is working on? by darepublic on Friday August 26, 2022 @06:19PM (#32613395)
I remember Encarta 9x as well
Re:Ask HN: Boring but important tech no one is working on? by nescioquid on Friday August 26, 2022 @04:33PM (#32612435)
Simply changing a game's locale to the target language you are trying to acquire is such an amazing immersion experience with the language -- and this wasn't even intended as an educational tool!

If playing Skyrim, you hear the target language constantly, utterances are subtitled so written and heard language can reinforce each other, and practically everything you look at is labeled in the target language. Best of all, you needn't feel so bad for spending all that time playing games!

Re:Ask HN: Boring but important tech no one is working on? by thn-gap on Friday August 26, 2022 @05:27PM (#32612956)
Guild Wars had the feature of allowing to set a secondary language. This would translate all game text from the main language into the secondary one in real time as long as you hold the given key down. This meant that at any point, you didn't need to fetch a dictionary or translate a word, wasting time and immersion. I'm so sad I haven't found any other game with this feature.

I'm trying to play games with another language, and while sometimes it's ok, other times you really need to know the language to understand how understand mechanics that are introduced into the game. City Skylines was a super tough game to play in a learning language, but it would have been a nice learning exercise if I had the above feature.

Re:Ask HN: Boring but important tech no one is working on? by lukaszkups on Saturday August 27, 2022 @02:19AM (#32616287)
This is really neat feature, I wish all games have such functionality (especially RPGs!)
Re:Ask HN: Boring but important tech no one is working on? by qsort on Friday August 26, 2022 @04:44PM (#32612539)
The only reason why I speak English is because I spent my teen years flaming strangers on Slashdot, you insensitive clod.
Re:Ask HN: Boring but important tech no one is working on? by slater on Friday August 26, 2022 @05:34PM (#32613012)
A beowulf cluster of Natalie Portmans eating some hot grits, you say?
Re:Ask HN: Boring but important tech no one is working on? by jamiek88 on Friday August 26, 2022 @04:54PM (#32612647)
I always like reading about, and comments from, ESL people who learned basically Internet English.

Subtly different to UK and USA English but comprehensible by all.

Re:Ask HN: Boring but important tech no one is working on? by adeelk93 on Friday August 26, 2022 @05:14PM (#32612835)
Subtly different how?
Re:Ask HN: Boring but important tech no one is working on? by qsort on Friday August 26, 2022 @05:30PM (#32612980)
I'm pretty sure even a casual observer could tell I'm not a native speaker given a sufficiently large sample of my writings. GP is right, the correct thing to do is to just embrace that I'll never be as fluent, as natural in English as I am in Italian.

Learning English at a relatively young age allowed me to talk to people literally across the ocean. This very conversation we're having right now would have been impossible otherwise.

I'm not upset in the slightest. I count my blessings.

Re:Ask HN: Boring but important tech no one is working on? by Hextinium on Friday August 26, 2022 @05:44PM (#32613094)
Internet English has different "regional variety" than real life, for example I have litterally never heard "grok" in real life but I read it here fairly often.
Re:Ask HN: Boring but important tech no one is working on? by egypturnash on Friday August 26, 2022 @07:36PM (#32613999)
"Grok" is not seen very much on the Internet outside of hacker/sci-fi fan circles. And it feels like using it in SF circles is very much marking you as An Old - it comes from Heinlein's "Stranger In A Strange Land", which is not a book that has aged well.
Re:Ask HN: Boring but important tech no one is working on? by barrysteve on Saturday August 27, 2022 @03:30AM (#32616692)
The difference isn't all that subtle. Uk and usa english have regional differences in their english that goes beyond putting the 'u' in colour.

Emphasis on streams of thinking and constructing sentences in ways that make sense to locals, is different to the formal-ish and almost toneless communication we do online.

Internet communication flattens out cultural shortcuts and cultural deepening you can do with fellow speakers in the same nation and locale.

Everything has to be expanded out so that you can 'see all the moving parts', whereas local english can be a lot more intuitive and cultural.

Re:Ask HN: Boring but important tech no one is working on? by CapricornNoble on Saturday August 27, 2022 @01:44AM (#32616112)
I'm trying something similar with Japanese via Ghost of Tsushima (finally started playing it this month). I've lived in Japan 10+ years, only speak conversational Japanese....so far I don't think I've absorbed any linguistic improvements from using the game. I might just need more time with this style of immersion.
Re:Ask HN: Boring but important tech no one is working on? by lukaszkups on Saturday August 27, 2022 @02:18AM (#32616282)
Totally this.

I was never stressed out in terms of English language (I'm from Poland) because I've rarely (never) switched game languages to any other language than English.

When I was ~10 years old I've played through whole Final Fantasy 8 which I was obsessed at the time thanks to my older brother with a PAPER dictionary on the desk (I was translating stuff that I didn't understand) and I think that was the most effective way and time when I've learned most of the English language in my life.

Now I'm trying to encourage slowly my kids and I switch game languages they play from time to time.

Re:Ask HN: Boring but important tech no one is working on? by nescioquid on Saturday August 27, 2022 @10:41AM (#32619529)
That's a neat story! I've read that there is a developmental change that happens in the brain around age 11 that has the effect of "switching off" a child's ability to simply absorb a new language. To the extent that this is true, it is so great that -- from your experience -- videos games could provide enough of an immersive experience for you to rapidly and enduringly acquire a new language. Hope your kids take to it as well!
Re:Ask HN: Boring but important tech no one is working on? by snird on Saturday August 27, 2022 @04:58AM (#32617136)
I work on a gamification product. We have schools as customers, they made a game that engaged the students and in an a/b testing showed much better results over time.

They pay 0.1% of what other, non-education customers pay. Because that's all they could spare and allow.

Needless to say, the servers alone cost more than what they pay. Not to talk about the massive amount of support they consume.

So if you wonder why it's not widespread - that's why.

Re:Ask HN: Boring but important tech no one is working on? by techdragon on Saturday August 27, 2022 @06:50AM (#32617670)
Ding ding ding… we have a winner. Scrolled all the way down waiting for someone else to mention the hard truth that they have even less money for educational software that they have for teacher’s supplies, which is so bad you’ll find teachers having to pay for supplies for their class. It’s nice to suggest the idea, but it’s not currently a sustainable business for deeper educational material due to support costs and the low ability of the customer to pay in the first place.
Re:Ask HN: Boring but important tech no one is working on? by bashmelek on Friday August 26, 2022 @05:01PM (#32612724)
I would like to see a fun game to help me with differential equations. People still want to learn more advanced topics and I feel that not enough edtech exists for learning beyond the formative years, and even less for beyond high school. As an example, Khan Academy has received much praise, but I was less impressed to be honest.
Re:Ask HN: Boring but important tech no one is working on? by i_like_apis on Friday August 26, 2022 @06:34PM (#32613519)
If there’s anyone from Meta who works on Oculus here:

I want to build an educational VR app for Quest, but where would it go in the store?

There’s no educational section in the store. So can I get any sales for an educational app?

Re:Ask HN: Boring but important tech no one is working on? by arminiusreturns on Friday August 26, 2022 @05:50PM (#32613133)
I pitched such a thing to a department of education grant program and got rejected. I called it the Meta Educational Environment for Simulation and Gaming (MEESG) (long before FB thought about turning into Meta). The pitch was to create a core open source platform for which subject matter experts could create their own specialized training packages, tied in with a web interface for teachers/students to track progress, gamifying the educational process, which was the key to engaging the students (feedback on progress).

Oh well, I still like the idea though. One of the biggest benefits was that certain trainings are either very expensive just due to materials, etc, or are very dangerous (high-voltage electrician stuff for example), and doing it virtually would have a much lower risk and cost less.

Re:Ask HN: Boring but important tech no one is working on? by gault8121 on Friday August 26, 2022 @06:09PM (#32613310)
That's basically what I am doing with Quill.org (I'm the founder / executive director). Quill is a platform for learning tools and games - we support six web applications that plug into a common, open source platform where teachers can assign activities to students and monitor results. At the moment, our applications are all focused on literacy, and they are more "tool-like" than "game-like". However, we use AI to assess writing, and the AI creates a game-like experience of writing different responses and getting different pieces of feedback (somewhat like a MUD RPG). We're creating the applications in-house now, and the API is not public, but the hope is to open it up in the future to allow others to launch tools and game on our platform. Quill is now serving more than six million students across the United States, about 12% of all K-12 students.
Re:Ask HN: Boring but important tech no one is working on? by barrysteve on Saturday August 27, 2022 @02:58AM (#32616521)
I agree with the idea mostly.

Games are limited in the sense that they teach frozen symbols and mechanics. Great for learning a large number of mechanics, engineering concepts and 'settled science'.

Getting your hands on broad concepts, blank paper and a relationship with a master/teacher/prof will always be necessary to teach higher concepts.

I will also note that youtube, khan acamedy, and comment sections have done a lot of education, intentionally or otherwise and do a decent job at conveying the master's perspective on the topic being discussed. Video is education that can be done at a low cost vocally and visually, rather than developing it into a game, one of the most expensive and difficult art forms.

Re:Ask HN: Boring but important tech no one is working on? by WheelsAtLarge on Friday August 26, 2022 @05:49PM (#32613123)
Agree, education via a game makes lots of sense. Math is one of those that is perfectly suited since repetition helps to learn it.

There have been companies that specilized in educational games in the past yet they are no more. In the late nighties there were a few that were giants. If I remember well Software Toolsworks was one of them. It got acquired but now it's gone.

I suspect the reason we don't see more of them is that education in the US is mostly free so it make's little sense for parents to spend money on something they already have. And teachers don't want to introduce something that threatens their lively hood and way of working. It's just a guess on my part.

Re:Ask HN: Boring but important tech no one is working on? by buscoquadnary on Friday August 26, 2022 @06:25PM (#32613439)
> And teachers don't want to introduce something that threatens their lively hood and way of working. It's just a guess on my part.

This is wholy untrue, my mother has several decades in elementary education and they would love something like that. The problem is that teachers and schools often don't have the autonomy to acquire these things, a teacher can't buy 20 copies of a game for students as even at 10 bucks that's 200 dollars. So at the budget level required to make games available you then have to go up to the district level. (Stop me if this next part sounds familiar) the District administration is pretty far removed from the students that will be using the product and the teachers using it to teach. Because of this technology companies are incentivized to build their product to the wishes of the district administrators rather than for the students and teachers using the product. This process is helped by the trips, gifts, and "favors" the sales people can use while pitching to the district level decision makers.

So the district goes with the product that checks off the most items on a big checklist, as well as if they are a bad administrator, gives them more control over the students and classrooms. Meanwhile the product that was actually purchased doesn't actually help the students, or facilitate learning because it turns out it is way easier to put together a "study" that shows "leading educators" (who were former district administrators) assure that it will increase X metric by Y%.

Sorry, had to get this off my chest.

Re:Ask HN: Boring but important tech no one is working on? by bdw5204 on Friday August 26, 2022 @06:13PM (#32613352)
That's why you'd probably want to target the homeschool market if you had a startup making educational games. Homeschooling seems to be increasingly popular since the pandemic so that's a growing market and one that is probably not as dominated by very religious families as it used to be.
Re:Ask HN: Boring but important tech no one is working on? by mschoeffler on Friday September 02, 2022 @07:42AM (#32689448)
You're thinking on the right path, but I'd suggest going wider than videogames.

I built a math program in Newark that worked stunningly well because it took the level assessment/lessons/testing from Khan and gamified it.

Not gamification in the electronic badge/"you did it!!!"/points sense, but contests between kids, with teams rooting each other on and parents helping run the show.

Education needs genuine praise and involvement to inspire children to put in the necessary effort. But videogaming the experience is a solution in search of a problem. We need less isolation and more coaching.

Re:Ask HN: Boring but important tech no one is working on? by groby_b on Friday August 26, 2022 @05:09PM (#32612791)
Maybe. Maybe not. I think the questions of "who pays", "who profits", and "who controls the material" matters a lot. So does learning theory (I don't think games will be the only way to learn). It is definitely a field we should pay close attention to if we care about learning.

For anybody interested in the space, I strongly recommend "What Videogames Have to Teach Us About Learning And Literacy" (James Paul Gee)

Re:Ask HN: Boring but important tech no one is working on? by askvictor on Friday August 26, 2022 @07:38PM (#32614021)
Agree in principle, though taking the human (i.e. teacher) out of the loop is a very dangerous proposition (consider the current wave of book-banning in Texas).

At one level, even the idea of studying computer games as literary texts is quite tricky, as they tend to be expensive, require expensive hardware, require teachers to have played them (would you expect a teacher to teach a book/film without having read/watched it?), and everyone's experience of it diverges.

At the other end, the idea of a massive game (like the "Young Lady's Illustrated Primer" from "The Diamond Age" where you learn everything as you explore the game world sounds very appealing, but is a massive undertaking even for a game company (you're talking about codify most of the curriculum), so would need massive state funding. Parents tend to want things done at school as they had to do them at school (even if those were crap), so you'd struggle to find schools actually willing to take this on board (and that's before the resistance you'd get from teachers).

Re:Ask HN: Boring but important tech no one is working on? by tuatoru on Friday August 26, 2022 @07:02PM (#32613741)
Lots of sibling comments have talked about games to learn logic, maths, etc.

To me, the less explored area is games (or computer assistance) that explicitly teach how to know and master your own emotions and how to get on with other people.

Edit: also games to teach basic household finance, critical thinking, and practical probability. (Academic probability teaching totally slides by unacademic people.)

Life skills, in short.

Re:Ask HN: Boring but important tech no one is working on? by ab-dm on Friday August 26, 2022 @06:05PM (#32613274)
Time to remaster Logical journey of the zoombinis. Such an amazing game.
Re:Ask HN: Boring but important tech no one is working on? by atribecalledqst on Friday August 26, 2022 @06:13PM (#32613349)
It's actually been remastered a couple times. Wikipedia says there were remakes in 2001 and 2015.

(Though of course, 2015 was seven years ago... old enough to remaster again?)

Re:Ask HN: Boring but important tech no one is working on? by rochak on Friday August 26, 2022 @05:57PM (#32613198)
As an alternative, wouldn't it be better to invest into games that teach you something or sharpen your thinking? Playing fun games that elicited curiosity and boosted logical thinking had a lot to do with how I ended up doing what I do for a living (software engineering).
Re:Ask HN: Boring but important tech no one is working on? by jschveibinz on Friday August 26, 2022 @08:48PM (#32614438)
“Legends of Learning” is looking for educational game developers for those who are interested:

https://www.legendsoflearning.com/interested-game-developer/

Re:Ask HN: Boring but important tech no one is working on? by spikyman on Tuesday August 30, 2022 @04:56PM (#32654936)
I'm not seeing a more fundamental issue in this thread; What are we trying to teach, and why? It's easy to subject people to studying math, history, etc. What if we wanted to teach appropriate social interaction? Moral analysis (NOT morals)? Critical thinking? Developing self knowledge?

The problem is that we need interactions with live humans to explore these subjects. Gaming in the metaverse won't do the job.

Re:Ask HN: Boring but important tech no one is working on? by fizzpack on Tuesday August 30, 2022 @05:02PM (#32655022)
This seems key to me. We need to teach people how to learn autonomously. And provide them with quality tools to learn from.
Re:Ask HN: Boring but important tech no one is working on? by heurisko on Saturday August 27, 2022 @05:04AM (#32617170)
The reality of "technology in the classroom" for me was just a bunch of classmates goofing around and getting distracted with computers, whilst they could be reading a book combined with interacting with each other.
Re:Ask HN: Boring but important tech no one is working on? by dubcee349 on Friday August 26, 2022 @09:26PM (#32614647)
I think graphic text books is also a super interesting field that is starting to be more heavily explored.

I did play many MS DOS learning games as a kid and i think they were helpful. (math blaster would be one that i remember the most)

Re:Ask HN: Boring but important tech no one is working on? by nicolas_ on Friday August 26, 2022 @03:45PM (#32611894)
Emmanuel Freund (Shadow - gaming pc in the cloud - founder) in France is working on PowerZ (https://powerz.tech/) and has raised more than $10M.
Re:Ask HN: Boring but important tech no one is working on? by debunn on Friday August 26, 2022 @04:36PM (#32612461)
I work for an EdTech company called Prodigy Game ( https://www.prodigygame.com ) - we have Math and English adventure games that help students in grades 1 - 8 learn at school or at home. While I don't think this is a good substitute for teachers / is going to disrupt the entire education space, I think it is an excellent supplement to what is currently in place, and can really help kids want to learn outside of schools. I'd be happy to see more products grow in this space for sure!
Re:Ask HN: Boring but important tech no one is working on? by jamesfisher on Saturday August 27, 2022 @03:17AM (#32616629)
We've been writing a data science course [1] which feels like a game. Although it's more like Monkey Island meets MS Encarta, or a choose-your-own-adventure. It's a written story, where you frequently make choices through multiple-choice buttons.

[1]: https://tigyog.app/d/C-I1weB9CpTH/r/everyday-data-science

Re:Ask HN: Boring but important tech no one is working on? by havercosine on Friday August 26, 2022 @10:46PM (#32615130)
Shameless plug. I'm building this, a fun but curricular platform for games focused on mathematics grades 8 onwards. Please check https://pledu.co/trigo-shooter (no login needed). The game levels are designed to gradually expose you to one concept at a time. Currently live with 3 games on Trigonometry, Vectors, co-ordinate geometry. I am all ears for feedback!
Re:Ask HN: Boring but important tech no one is working on? by python273 on Saturday August 27, 2022 @10:28AM (#32619383)
The controls are quite inconvenient. A common type of controls for top-down games is WASD movement relative to camera + mouse to rotate and shoot. If you spam shooting button, it starts showing the same "not enough power" warning many times. For shooting it would be better to simultaneously play the animation and spawn the bullet, not waiting for the animation. The tutorial windows can be replaced with text on screen to not block movement (controls, level objective; power warning replaced with animation maybe)
Re:Ask HN: Boring but important tech no one is working on? by ska on Friday August 26, 2022 @05:06PM (#32612764)
It's not a crazy idea, but also not a panacea.

So not crazy, people have been having for centuries (i.e. the game part predates "computer game" part).

I don't want to say there can't be a real breakthrough that makes this a much bigger educational impact, but it's probably important to remember that as an area lot of smart people have tried this pretty hard (including your characterization of open-world + encarta) , and results are not that impressive, so far.

Re:Ask HN: Boring but important tech no one is working on? by whoisburbansky on Friday August 26, 2022 @03:45PM (#32611899)
I credit a huge portion of my current career and general math and reading skills to having a couple CDs of https://en.wikipedia.org/wiki/JumpStart games early in my childhood. It's a pity I can't think of very many things that I would be comfortable pointing my own kids to and hope for the same effect.
Re:Ask HN: Boring but important tech no one is working on? by Pandabob on Friday August 26, 2022 @04:19PM (#32612281)
Off-topic but a little tangential: There's a designer named Zander Whitehurst[0] on TikTok/Youtube Shorts teaching Figma in 30 to 60 second videos and I'm in love with the format. I do wonder whether it's effective, but I've learned quite a bit of Figma from him.

[0]: https://www.tiktok.com/@zander_whitehurst

Re:Ask HN: Boring but important tech no one is working on? by monissiddiqui on Saturday August 27, 2022 @04:30PM (#32622882)
Here is a very relevant podcast episode on what you are talking about. I enjoyed listening to this one a lot and am a fan of the podcast in general.

https://deepfuture.tech/podcast/video-games-optimized-learni...

Re:Ask HN: Boring but important tech no one is working on? by tnorthcutt on Monday August 29, 2022 @12:23PM (#32640056)
You might find https://www.synthesis.com/ interesting. They develop games in-house that teach kids problem-solving, collaboration skills, dealing with unknowns/dynamic conditions, etc. etc.
Re:Ask HN: Boring but important tech no one is working on? by kaba0 on Saturday August 27, 2022 @02:48AM (#32616451)
Attention span is not a well-defined term, and according to most researcher there is not even any reason to believe there is only a singular value — the “kid who can’t sit on his ass” can play a video game/learn something from youtube for hours just fine, it all depends on the activity at hand.

So the “decreasing attention span” is a myth.

Re:Ask HN: Boring but important tech no one is working on? by tmaly on Friday August 26, 2022 @09:56PM (#32614828)
I don't think everything could be a game, but we could definitely teach with newer technologies. Think of how Scratch programming can be used to teach problem solving or even math concepts.

I think accessibility will depend on what we can run in the browser. And what we can run in the browser will depend a lot on where JavaScript goes.

Re:Ask HN: Boring but important tech no one is working on? by chernevik on Friday August 26, 2022 @08:11PM (#32614231)
Strongly disagree. Teaching and learning have been solved problems for a long time, for those that want them solved.

"attention span is short" -- b/c we have stopped rewarding its development. The answer is insisting people develop longer attention windows, not trying to stuff real learning into atrophied attention windows.

Re:Ask HN: Boring but important tech no one is working on? by moomoo11 on Saturday August 27, 2022 @12:34AM (#32615727)
Will I need to buy 800 edupoints so I can unlock the organic chemistry module? Or some micro transaction like that?
Re:Ask HN: Boring but important tech no one is working on? by WhiteOwlEd on Friday August 26, 2022 @04:20PM (#32612300)
Working on it. As a first iteration, I am thinking video games meets data visualization. Details at https://www.whiteowleducation.com/courses/data-visualization....
Re:Ask HN: Boring but important tech no one is working on? by vasili111 on Friday August 26, 2022 @11:09PM (#32615252)
I would add to that educational animations. For example, in biology/medicine good animation are trully helpful to understand better and form more memorable associations. Animations cannot replace textbooks but can complement them and make learning much more easy.
Re:Ask HN: Boring but important tech no one is working on? by happymellon on Friday August 26, 2022 @04:40PM (#32612501)
Typing of the Dead did more for my touch typing than anything else.

I remember loads of educational games from my youth.

Re:Ask HN: Boring but important tech no one is working on? by phailhaus on Friday August 26, 2022 @03:42PM (#32611873)
Interactive visualizations/simulations go a really far way towards helping students learn complex topics. Gamification is tough because you need a human to effectively react to a student's particular shortcomings and help them reframe problems.
Re:Ask HN: Boring but important tech no one is working on? by simonebrunozzi on Saturday August 27, 2022 @03:03AM (#32616557)
Strongly agree. I would be happy to see the emergence of a few startups doing this.
Re:Ask HN: Boring but important tech no one is working on? by porcc on Friday August 26, 2022 @05:09PM (#32612793)
When I read this I can't help but think of the meme that goes: Why don't we just like, put nicotine in salad so everyone can get addicted to salad?
Re:Ask HN: Boring but important tech no one is working on? by throwaway4837 on Friday August 26, 2022 @06:08PM (#32613305)
As a kid, the Encarta virtual 3D tours of historical places was extremely fun. I used to spend hours running around and exploring those.
Re:Ask HN: Boring but important tech no one is working on? by tresqotheq on Saturday August 27, 2022 @07:25AM (#32617846)
>attention span is short,

Fix that first. Because without that, education only serve to create decoys/rubber stamps/plants.

Re:Ask HN: Boring but important tech no one is working on? by thenerdhead on Friday August 26, 2022 @06:23PM (#32613422)
Why does education have to be entertaining? Interactive, sure. But not entertaining due to attention spans dwindling.
Re:Ask HN: Boring but important tech no one is working on? by barrysteve on Saturday August 27, 2022 @03:08AM (#32616582)
Short attention spans can be absorbed into poetry/philosophy and expanded by chasing the meaning of the tiny sentences.

With skill you can put a lot of information into a shorter song. Chain those short sentences together and you can educate and entertain across a rythym.

Just saying it's possible.

Re:Ask HN: Boring but important tech no one is working on? by Aeolun on Friday August 26, 2022 @07:00PM (#32613725)
More like attention spans for boring stuff were always short for humans. Making it more entertaining means people don’t have such a hard time remaining focused.
Re:Ask HN: Boring but important tech no one is working on? by boredtofears on Friday August 26, 2022 @07:00PM (#32613720)
Games already do this all the time. Hades is essentially a fantastic retelling of many Greek mythologies.
Re:Ask HN: Boring but important tech no one is working on? by master_yoda_1 on Friday August 26, 2022 @09:03PM (#32614514)
Totally agree, learning geometry or linear algebra through AR/VR would be so easy and intuitive
Re:Ask HN: Boring but important tech no one is working on? by fuzzythinker on Friday August 26, 2022 @04:26PM (#32612358)
Agree except for being "boring". I don't see educational games in anyway as boring. If you (reader, not iammjm) see it as boring, you are not the right person to build it.
Re:Ask HN: Boring but important tech no one is working on? by mateo411 on Friday August 26, 2022 @04:02PM (#32612095)
Sounds like ad-tech masquerading as ed-tech. There are a lot of ed-tech companies around. I don't know how many take this strategy, but I'm sure there is a few.
Re:Ask HN: Boring but important tech no one is working on? by zem on Friday August 26, 2022 @08:19PM (#32614289)
any good open source ones people are involved in?