I'm very curious why I seem to have heard this exact same advice for every single headset on the market. Why does it seem endemic that headsets ship uncomfortable, fixed within days by amateurs with Velcro and tape? Why haven't manufacturers noticed that they are partly responsible for one of the major blocks to wide spread adoption?
As it is, I imagine at $300, Facebook is likely losing money on the sale of each headset.
High-end headsets like the Valve Index come with a very good strap. There's no need to mod it or get an aftermarket one because the stock one is already very comfortable and balances the weight on your head very well. But the full kit is $1,000 and requires a gaming PC.
Plus, this also allows you to grow your market share by not excluding people that can't quite afford the better version of the headset.
But it requires a FB account right? Or is there a way to use it without one?
> Quest 2 requires everyone to use a Facebook account to log in.
> If you are an existing Oculus user and have an Oculus account, you will have the option to log in with your Oculus account and merge your Facebook and Oculus accounts.
I can't speak how enforced these are, but even if it's a soft requirement for now, it's enough for me to avoid it. Pity, since it seems pretty good tech wise.
Strictly enforced. I borrowed an older oculus headset from a friend to try out a while ago. It wouldn't let me use it without providing Facebook my personal details. I tried making a new anonymous facebook account, which was immediately locked out before I could provide government issued identification. I borrowed my friends' oculus account to briefly give it a go, but quickly returned the hardware because I was just too creeped out by the Facebook association.
It really is a shame that the companies with the biggest R&D budgets are also the ones which are the least aligned with the interests of the user.
Falling for shitty dark patterns doesn't earn being called a liar; take the victim blaming somewhere else.
As for the Quest, you can buy a Facebook free version for about twice the price of the standard one
Same here. Such a shame that this toxic company is stifling VR adoption by wrapping their tentacles around such a prime product.
https://www.reddit.com/r/oculus/comments/k81bg2/oculus_witho...
It'd be more like a Wii without Nintendo Wi-Fi Connection. It really won't be that different unless you're dependent on their online services.
However, eventually they'll be getting rid of the avenues to make a new account without a Facebook account like they've already slowly been doing. Which is a bad move, but while the avenues are available they might as well be taken.
It's almost like he's working on being disliked?
Maybe it's his a way of get back at the world for being invisible on so many levels, until financial success?
> Every Oculus Quest for business costs $999.
https://skarredghost.com/2020/05/22/oculus-business-vr-price...
What’s next? Ballpoints for business use, at double the price of ballpoints for personal use?
Now, Facebook can go fuck itself, but damn the Quest 2 looks nice. What a shame.
New account creation on numerous services (not just FB) has become increasingly limited. Even simple MS Windows registrations.
I’m pretty sure that Facebook is unofficially « closed » for new « non verified » accounts.
And that’s not even surprising : literally everybody was on Facebook a decade ago, it’s definitely not the social network of the younger generation, and nobody who had the occasion to register 10 years ago is going to change its mind today. So the vast majority of new registrations must be spam bots.
Official government issued ID, passport, photos, video verification available for a fee.
https://www.buzzfeednews.com/article/craigsilverman/facebook...
Come to think of it, that could be a way to get accounts with which to use Oculus with.
In the case of Quest2 that would mean you lose all the games you bought on the device along with the Facebook account.
There was a fair amount of bad press about the issue and how there was no way to get unbanned. The bad press forced their hand a bit, but I wonder if it’s an issue again now that it’s not such a hot topic.
https://www.tomshardware.com/news/oculus-quest-2-users-banne...
https://screenrant.com/oculus-quest-worthless-facebook-accou...
https://palmerluckey.com/oculus-goblack-how-to-make-your-ocu...
You can see that on wayback machine.
https://web.archive.org/web/20190325121641/http://palmerluck...
https://www.thingiverse.com/thing:4627924
https://www.reddit.com/r/OculusQuest/comments/jeie0q/your_ip...
It can be hooked up to a more powerful PC and essentially just used as a monitor, but it can also run less demanding titles natively with no additional hardware. It has a web browser built in and you can connect a Bluetooth keyboard to it. So you can do some stuff without a laptop/pc. There’s a good library of native games but if you wanted to make a PowerPoint or do office/work you’d likely be using a web app (or just connecting to a pc)
If you've got a 3D printer, there's a pretty popular project that allows you to adapt the Vive Deluxe Audio Strap to a Quest 2; I've heard little but glowing praise for it.
However, since you mention the Rift S, as far as I'm aware the halo strap(s, there are a lot of different brands pushing pretty much the same thing) the author mentions in the page is pretty much just a clone of the Rift S strap, and I've also heard really good things about it. It's like $20 on AliExpress, so it's probably worth a try, at least.
https://www.aliexpress.com/item/1005001657071604.html
Add a weight on the back is also good.
Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options.
Something critical that doesn't seem to be mentioned:
You can manually alter the resolution of Quest apps; if an app is looking blurry it's almost always because it's set to a lower resolution than native. This is a problem with a lot of "productivity" VR apps, and the main reason why I ended up working on my own for a few months.
The standard 90hz is comfortable for me for prolonged periods of time, but if you feel nauseous, you can turn it up to 120hz, though some applications will require manual adjustment.
The Quest 2 is really cheap and offers a lot of different ways to do work; you can pretty much throw it in a bag with a USB-C mouse and keyboard (and splitter, so you could technically also bring along a USB-A mouse and keyboard just fine if you bought a 2A-to-C splitter) or a bluetooth keyboard and mouse combo and you've got a full computing environment anywhere, assuming you set it up beforehand. And if you bring around a laptop or other small form-factor PC while traveling, it works really well to augment those, too.
Literal years ago Palmer Luckey talked about using a Go, a significantly less powerful headset, as a replacement for any monitor setups while traveling with his computer. We're finally at a point where you can do the same on any operating system, and it's honestly a really good experience.