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Re:Apple Terminates Epic Games' Developer Account by gameswithgo on Friday August 28, 2020 @05:51PM (#24310460)
people familiar with Tim Sweeny’s life and ideology know that it is an actual important issues to him that platforms be open.

your cynical take is often very true but there are sometimes real human ideals behind things.

Re:Apple Terminates Epic Games' Developer Account by chipotle_coyote on Friday August 28, 2020 @06:16PM (#24310819)
Tim Sweeney may be a wonderful man who loves open platforms, apple pie, and kittens, but:

- Android is clearly more open than iOS, but Epic is also suing Google. So is this really about sideloading? From that suit, it sure doesn't sound like it.

- When you do sideload Fortnite on your Android device, from what I understand, you can't actually sideload Fortnite directly. Instead you have sideload... the Epic Games Store!

It seems awfully clear that Epic's real goal here is to force both Apple and Google to let you install the Epic Games Store from the iOS App Store and the Google Play Store. And while I'm not much of a gamer, the stories I recall about Epic's store in the press... well, we'll just say they didn't have a "so ideals! much open!" vibe to them.

I think there's a lot of valid criticisms to be made about both the "app console" model that Apple is steadfastly pushing and the specific ways in which they're running the App Store, but I am skeptical that Epic is the general this particular battle needs.

Re:Apple Terminates Epic Games' Developer Account by yyyk on Friday August 28, 2020 @06:36PM (#24311064)
The reality of the legal system is that all small companies would just get worn out and forced to settle against Apple, regardless of the justice of their complaint.

No company smaller than Epic could afford to file such a case. I wonder whether any company could become large enough without having some way for people to argue that "it is not the general this particular battle needs".

Re:Apple Terminates Epic Games' Developer Account by chipotle_coyote on Friday August 28, 2020 @07:20PM (#24311535)
Sure, Epic's size is absolutely going to be helpful here. But there are other larger companies that could probably make better cases against Apple if they chose to: Amazon and Microsoft come to mind immediately, with Facebook a possibility given the events of just the last couple of days.

I'm not saying Epic is a bad poster child for this case because Epic is a sleazy company (although from all accounts they kind of are); I'm saying they're a bad poster child because their battle is running up a steeper grade.

Are they arguing that Apple's policies make it impossible for them to split money with authors at the same rate on ebooks? No. How about the policies making it impossible for them to give 100% of event ticket sales to their users and impossible for them to even tell users they'll make less money when people buy tickets on iOS? Nope. Maybe they make it impossible for them to put a client for a streaming game service, period, full-stop, even if Apple got a cut of the money? Negatory.

What does Apple's policies make it impossible for Epic to do, then? Get a higher cut of the revenue from Fortnite's game currency when it's bought on iOS. That's what got their developer account terminated. This is the stand they're taking, the flag they have planted, the hill they are ready to die on: that 70% gross profit on zero marginal cost virtual tchotchkes isn't enough.[1]

Maybe this case will be successful, but my suspicion is that if Apple changes their position, it's going to be either due to regulatory pressure or the ever-increasing weight of the rolling PR disaster they're getting themselves into.

[1] Edited to add: As I wrote, I think it's ultimately about them wanting Apple to be forced to allow the Epic Games Store to be installed on iOS through the Apple App Store, but the case they're bringing is still about Fortnite.

Re:Apple Terminates Epic Games' Developer Account by simplychris on Friday August 28, 2020 @08:00PM (#24311846)
I agree with most of your points. The one question I'd like to return, however, in response to your 70% question is this: does apple deserve 30% of all developer income? That seems steep. I think the 70 % argument is a bit of a red herring. If you think that virtually cost free products should cost less, that's a different argument. But once the price is set, why should get apple nearly a third of it? If anything, lower cuts could result in lower overall prices.
Re:Apple Terminates Epic Games' Developer Account by chipotle_coyote on Friday August 28, 2020 @10:15PM (#24312743)
> Does Apple deserve 30% of all developer income?

That's the (literally) billion dollar question, right? Just with a bunch of other questions embedded in it: even if a 30% cut was okay in 2007, is it still in 2020? Aren't there a whole lot of different kinds of in-app purchases? What about subscriptions? Even if you still buy Apple's argument that the App Store isn't just a payment processor and should get more of a cut because of that, aren't there clear cases of in-app purchases where they literally are just a payment processor? I'm skeptical of the strength of Epic's particular case, but I definitely don't want to come across like I think Apple has been showering themselves in glory here. :)

Re:Apple Terminates Epic Games' Developer Account by risyachka on Friday August 28, 2020 @11:26PM (#24313138)
When have ever you seen a price that is based on what someone deserves? In charity only.

In business it never was a case, and why should it be?

Re:Apple Terminates Epic Games' Developer Account by ericmay on Friday August 28, 2020 @08:53PM (#24312229)
Well, clearly it’s profitable enough because companies bend over backwards to launch on iOS.

And Apple doesn’t “deserve” anything anymore than any company deserve anything. Apple built the iOS and iPhone platform, so they can charge based on that.

> ...lower cuts could result in lower prices

I’m not confident that if Apple stopped taking a cut that companies would lower prices.

Re:Apple Terminates Epic Games' Developer Account by simplychris on Friday August 28, 2020 @09:10PM (#24312350)
Sure, but that's because there's no alternative. If you want users to see your app you have to use the system. That doesn't make it right though.

As for your second point, fair, but at least then we could blame them for being money hungry.

Re:Apple Terminates Epic Games' Developer Account by ericmay on Friday August 28, 2020 @09:23PM (#24312421)
Sure there is. You can play the game on PC, Xbox, Switch, Android, etc.

If you want users to see the app you also have to use the iOS system on iPhone. You have to rely on Apple to build GPUs to process your game effectively. Why is the App Store treated so specially?

Re:Apple Terminates Epic Games' Developer Account by simplychris on Friday August 28, 2020 @09:30PM (#24312467)
Imagine if Microsoft would charge for every application that you buy and install? People would shout and scream about monopoly.

If you want to charge people to use your platform there are other methods, e.g. developer licenses.

Your initial comment doesn't change my point, just moves the goal post. If I want to deliver no IPhones, I'm stuck with the system. And you can make the same argument for the Play Store.

I don't think PC/XBox quite fit in the same ball-park. The engagement model is very different on those compared to mobile devices. Which is why video games still cost 60$ but most people won't pay more than a couple of dollars for an app.

I don't think that's the real disagreement we're having though. I think the misalignment is on whether 30% fees are acceptable or not.

Re:Apple Terminates Epic Games' Developer Account by JiNCMG on Saturday August 29, 2020 @02:45AM (#24314184)
Fees were high before the App Store. Verizon VCast (or what ever they were calling it) was taking 70 to 80%. In all this time the percentage has not changed, While you dismiss the console market Apple pours just as much money into maintaining it's iOS ecosystem as any of the console makers.
Re:Apple Terminates Epic Games' Developer Account by simplychris on Saturday August 29, 2020 @06:56PM (#24320002)
I don't disagree with that. But again, you have to start somewhere.
Re:Apple Terminates Epic Games' Developer Account by pedroma on Friday August 28, 2020 @08:50PM (#24312208)
30% sounds steep, I agree. But it's also industry standard. See: Google Play Store, Microsoft Store, Steam, Samsung Galaxy Store, Amazon App Store, etc.
Re:Apple Terminates Epic Games' Developer Account by barrkel on Friday August 28, 2020 @09:37PM (#24312512)
Doesn't that sound like a market failure? What kind of market supports such a consistent gross margin?
Re:Apple Terminates Epic Games' Developer Account by simplychris on Friday August 28, 2020 @09:09PM (#24312339)
Oh I know, I think it's wrong across the board but you have to start somewhere.
Re:Apple Terminates Epic Games' Developer Account by yyyk on Friday August 28, 2020 @08:05PM (#24311894)
Fair enough. Some companies do have a stronger case. MS and Amazon would however get pilloried here due to... other issues. Not many candidates around (unless some rich entity were to support a company's legal case from the shadows? These things do happen).
Re:Apple Terminates Epic Games' Developer Account by chipotle_coyote on Saturday August 29, 2020 @08:11PM (#24320324)
My suspicion is that Microsoft and Amazon aren't interested in charging in here because they're much more in "frenemy" positions with Apple; Amazon used to be fairly antagonistic toward the Big Fruit, but they've been more amenable to having their various services work together gracefully over the last few years, and Microsoft has ended up being pretty enthusiastic about Office on iOS. So they probably just figure that it's not worth going to war over.
Re:Apple Terminates Epic Games' Developer Account by munificent on Friday August 28, 2020 @07:48PM (#24311754)
It's shame that we all just accept today that a sufficiently large enough corporation is above the law. :(
Re:Apple Terminates Epic Games' Developer Account by outworlder on Friday August 28, 2020 @07:15PM (#24311494)
Or, you know, you could get multiple companies working together. Why does it have to be a single company?
Re:Apple Terminates Epic Games' Developer Account by bscphil on Friday August 28, 2020 @08:07PM (#24311905)
Theoretical objections of the sort "this could have been done some other way" are always rather strange, because they tend to ignore the actual fact that it has not been done some other way.
Re:Apple Terminates Epic Games' Developer Account by yyyk on Friday August 28, 2020 @07:41PM (#24311701)
Yes, that would be possible. However, it is difficult to get multiple parties to cooperate and coordinate on an expensive for a long time. It requires a high degree of trust, or some form of legal instrument. Trust isn't very much around these days, maybe some clever legal instrument could have done it?
Re:Apple Terminates Epic Games' Developer Account by hrktb on Friday August 28, 2020 @07:33PM (#24311635)
Two week’s ago’s The Verge coverture was pretty thorough and interesting.

Also Epic’s filled surprisingly readable lawsuits, covering your points and more.

> from that suit

Google’s lawsuit is a different one, with specific arguments. It includes for instance Google blocking makers from directly pre-installing Fortnite on devices, which would be bypassing the Store altogether.

> Epic Game Store

Not related to the lawsuits, but an issue with straight side-loading was how to auto-update the game itself (not just the content). For that you need a mechanism, I’d expect the Epic Store to be it.

Re:Apple Terminates Epic Games' Developer Account by JiNCMG on Saturday August 29, 2020 @02:48AM (#24314193)
Verge was a fluff piece for Epic. They go on to paint how the monolithic Apple is bad and throwing out Apple's dirty laundry (which is fine) but poor Tim Sweeney is just fighting for justice. Not mentioning his dealings with Silicon Knights, other engine developers and Valve.
Re:Apple Terminates Epic Games' Developer Account by hrktb on Saturday August 29, 2020 @07:01AM (#24315248)
Well, they spent years discussing app store policies, antitrust, ecosystem management, the impact of the biggest players (amazon, facebook etc.) in general.

It seems in brand to care more about the legal argument and its ramifications for Apple than bickering if Epic is being “unsincere”.

Re:Apple Terminates Epic Games' Developer Account by kbenson on Friday August 28, 2020 @07:26PM (#24311583)
> Instead you have sideload... the Epic Games Store!

There are many levels to compete with Apple on, since they have decided to entrench themselves on every level. Epic is not competing with Apple on an Apple basis, where Apple doesn't want to allow a specific type of app (e.g. a browser with a different engine), they are competing with the App Store (which is how Apple ensures their App level advantage, and that you can't ship your own browser engine).

> It seems awfully clear that Epic's real goal here is to force both Apple and Google to let you install the Epic Games Store from the iOS App Store and the Google Play Store.

Whether from those stores or not, they want it to have a level playing field on the device. Apple doesn't allow that through not allowing the store on the device at all. Google restricts it by pushing a lot of the phone functionality through the Play store now.

Amazon has a store for Android too. Interesting how Google split a bunch of essential services away from the OS and into the Play services which are updated and handled through the Play store when that happened.

It makes perfect sense for Epic to go after both Google and Apple. Both restrict alternative marketplaces on their devices through anti-competitive behavior, even if their methods are entirely different.

Re:Apple Terminates Epic Games' Developer Account by dwaite on Friday August 28, 2020 @08:36PM (#24312120)
> which is how Apple ensures their App level advantage, and that you can't ship your own browser engine.

To be clear, you can't ship your own JIT, including a Javascript runtime, because Apple does not give TestFlight or App Store distributed apps the ability to mark memory pages executable.

iOS supports two different app platforms, native apps via the App Store and HTML/Javascript/WebAssembly via Safari. One reason Safari exploits work is that the sandboxing and entitlements for Safari (and the WebKit/JavaScriptCore processes) are different from any other app.

Re:Apple Terminates Epic Games' Developer Account by kbenson on Saturday August 29, 2020 @02:13AM (#24314027)
A JavaScript runtime doesn't require a JIT to work, it just makes it a lot faster. That alone wouldn't keep alternative browsers from being in the store, there are plenty of reasons to want a different browser even if JavaScript runs slower on it.

Last I heard you couldn't ship any interpreted language on iOS, and this was the big reason given why you can't have your own browser (and many other types of apps that could benefit from some scripting interface).

But that's just one example anyway, and somewhat besides the point. I have no problem with Apple running their App Store and restricting what apps are allowed on it. I do have a problem with the App Store being the only trusted source for installing software and managing updates. It's one more link in the chain that makes any real competition on in the iPhone ecosystem beholden entirely to Apple's wishes.

Re:Apple Terminates Epic Games' Developer Account by heavyset_go on Saturday August 29, 2020 @12:08AM (#24313408)
> - Android is clearly more open than iOS, but Epic is also suing Google. So is this really about sideloading? From that suit, it sure doesn't sound like it.

Google is equally as responsible for anticompetitive behavior with their exclusive agreements with OEMs, and the fact that they've limited Android in such a way that third party app stores will never have feature parity with the Play Store.

If you distribute an app outside of the Play Store, there is no way to automatically upgrade it, upgrade or install it in the background or include in a batch of updates.

Re:Apple Terminates Epic Games' Developer Account by MikusR on Saturday August 29, 2020 @12:39AM (#24313585)
At least Samsung Galaxy Store can do those things.
Re:Apple Terminates Epic Games' Developer Account by jasonlotito on Friday August 28, 2020 @06:40PM (#24311114)
> Instead you have sideload... the Epic Games Store!

I remember when Valve did that with HL2 and Steam. The outrage was similar [1]. Look how it turned out for Valve.

[1] https://games.slashdot.org/story/04/10/23/0812224/half-life-...

Re:Apple Terminates Epic Games' Developer Account by filoleg on Friday August 28, 2020 @06:51PM (#24311245)
Valve was introducing a new kind of an experience with their store, because there were no digital stores for games before that (that were actually used; because no doubt someone in the comments will point out to some obscure digital game store that existed at that time, but no one has heard of or used).

Valve was not fighting an existing store using "stores are bad" as an argument, only to introduce another store. Which is exactly what Epic is doing here.

Re:Apple Terminates Epic Games' Developer Account by mdoms on Friday August 28, 2020 @09:07PM (#24312319)
> Valve was not fighting an existing store using "stores are bad" as an argument, only to introduce another store. Which is exactly what Epic is doing here.

No. You are not arguing in good faith.

Re:Apple Terminates Epic Games' Developer Account by ericflo on Friday August 28, 2020 @06:54PM (#24311279)
Epic has been very clear from the beginning that they would like to viably run a store on the major mobile hardware, they are not claiming that stores are bad in general.
Re:Apple Terminates Epic Games' Developer Account by CamperBob2 on Friday August 28, 2020 @08:20PM (#24311993)
Stardock comes to mind as the Obscure Store That We Probably Haven't Heard Of. But unlike Stardock, Steam was also a DRM platform, the first to implement Carmack's observation ("The Internet is the ultimate dongle.")

In retrospect, it seems to have worked out pretty well for the company and its customers. Gabe Newell has proven to be a more benevolent dictator than his counterparts at Apple and Microsoft.

Re:Apple Terminates Epic Games' Developer Account by Dylan16807 on Friday August 28, 2020 @07:31PM (#24311625)
Their argument is closer to "30 percent cuts are bad" and they are not hypocrites there. Probably something about monocultures too.
Re:Apple Terminates Epic Games' Developer Account by didibus on Friday August 28, 2020 @07:21PM (#24311546)
Woa, I never realized that to compete as an app store on Android you could not sell your competing app store on the Android store itself.
Re:Apple Terminates Epic Games' Developer Account by cavanasm on Friday August 28, 2020 @10:27PM (#24312815)
The Android suit has different claims in it than the iOS suit. One of the issues with Android is the allegation that Google killed deals Epic was trying to make with Android hardware manufacturers (by voicing objections to the manufacturers, who rely on Google) to get the Epic Store app preinstalled on some Android devices.
Re:Apple Terminates Epic Games' Developer Account by JiNCMG on Saturday August 29, 2020 @02:34AM (#24314125)
> to force both Apple and Google to let you install the Epic Games Store from the iOS App Store and the Google Play Store That is what he asked for in his email to Apple that is part of the court filings. Epic Game Store on iOS with full OS level access without Apple's approval to anything they release. Also 0% fees to Apple for IAP.
Re:Apple Terminates Epic Games' Developer Account by manigandham on Friday August 28, 2020 @08:49PM (#24312200)
It's the correct goal to aim for here, beyond just the fees. Multiple fully functioning app stores is good for consumers on both platforms.
Re:Apple Terminates Epic Games' Developer Account by chipotle_coyote on Friday August 28, 2020 @10:23PM (#24312789)
Well, I think not having a sole official gatekeeper is good for consumers on both platforms -- I'm mostly agnostic about the mechanism for getting there. I'm not convinced requiring Apple and Google to host other people's app stores in their app stores is actually a good idea, if only because I'm skeptical that a government-imposed regulatory mechanism for that wouldn't have unforeseen and unintended consequences.

Even so, I actually think it would be good for Apple if they stopped insisting on being the exclusive funnel for all iOS applications, too. Yes, it would mean a certain amount of lost services revenue, but in addition to avoiding PR fiascos and regulatory interventions, it takes a certain amount of pressure off their reviewers -- and might let some really interesting niche applications bloom.

Re:Apple Terminates Epic Games' Developer Account by manigandham on Friday August 28, 2020 @11:51PM (#24313295)
That's what WeChat is already. It's an entire ecosystem with its own mini-apps, payments and community. Many users in China only use WeChat as the OS on top of iOS.

Apple is still trying to deal with that and doesn't really have a solution, and it only adds to the numerous inconsistent practices with the App Store.

Re:Apple Terminates Epic Games' Developer Account by m3kw9 on Friday August 28, 2020 @05:59PM (#24310570)
Open and closed is relative, as nothing is completely open unless it’s open source. Epic game store isn’t completely open. He’s just defining his version open to suit his bottom line.
Re:Apple Terminates Epic Games' Developer Account by SXX on Friday August 28, 2020 @06:59PM (#24311338)
That's true, but Epic is more of a friend to open source than Apple: they donated money to both Blender and Godot Engine. Also Epic benefit from game development being more open in general even if their own engine is not open source.

If they gonna win in battle with Apple and will be allowed to have their own store then it's also make it possible to setup more of alternative stores for e.g open source software without waiting for jailbreak.

Re:Apple Terminates Epic Games' Developer Account by alehlopeh on Friday August 28, 2020 @07:57PM (#24311823)
WebKit alone makes Apple more of a friend to open source than Epic.
Re:Apple Terminates Epic Games' Developer Account by underwater on Friday August 28, 2020 @08:26PM (#24312045)
Apple was obligated to open source WebKit. The only other project I can think of where they have been open by choice is Swift.
Re:Apple Terminates Epic Games' Developer Account by om2 on Friday August 28, 2020 @09:09PM (#24312341)
We were obligated to provide source code for the LGPL parts corresponding to official releases. We were not obligated to make it a community open source project with a live repo, or to accept code for ports to non-Apple platforms. We chose to do those things.

(clang and llvm are also open by choice)

Re:Apple Terminates Epic Games' Developer Account by SXX on Friday August 28, 2020 @09:27PM (#24312444)
> clang and llvm are also open by choice

I do like the fact that we now have two competing compilers and llvm brought a lot of innovation, but everyone know that only reason Apple invested in these projects is to avoid GPLv3.

And yeah at the same time Apple's locked platform and Webkit-only policy saves us from Chromium monopoly over the web and helps Firefox live. So yeah world is not just abstract "good and evil" obviously.

Re:Apple Terminates Epic Games' Developer Account by labcomputer on Friday August 28, 2020 @10:36PM (#24312867)
> that only reason Apple invested in these projects is to avoid GPLv3

So if that's the only reason, then why did Apple hire Lattner to work on llvm in 2005 (two years prior to gcc's switch to v3)?

Surely it would have been easier to just fork one of the GPLv2 releases from 2007 or earlier.

Re:Apple Terminates Epic Games' Developer Account by SXX on Saturday August 29, 2020 @01:22AM (#24313813)
Okay it's not the only reason, but certainly one of primary ones. All proprietary software developers had issue with GCC long before switch to GPLv3. GNU declined all attempts to make compiler IR accessible for 3rd-party software which would make proprietary extensions possible. And yeah it's the reason why LLVM take that niche.

Also GPLv3 was officially announced in 2005. It's was just matter of time before all GNU projects switch to new license version. And it was certainly.

https://www.zdnet.com/article/gpl-3-may-tackle-web-loophole/

Oh and there was plans to release GPLv3 even earlier in 2004 and it's was known that it's will include patents grant. This was obviously absolutely unacceptable for Apple:

https://www.zdnet.com/article/look-for-a-new-gpl-in-2005/

Re:Apple Terminates Epic Games' Developer Account by IshKebab on Saturday August 29, 2020 @04:25AM (#24314603)
As I recall, Apple didn't choose to do those things for many years. Originally they did just dump zips of the source code on some FTP site.
Re:Apple Terminates Epic Games' Developer Account by SXX on Saturday August 29, 2020 @11:23AM (#24316695)
I guess person you reply to is actual webkit developer though.
Re:Apple Terminates Epic Games' Developer Account by om2 on Saturday August 29, 2020 @09:48PM (#24320691)
In fact I was one of the main drivers for moving WebKit to a community open source model and away from helicopter drops of tarballs.
Re:Apple Terminates Epic Games' Developer Account by m4rtink on Friday August 28, 2020 @08:55PM (#24312244)
That's true, but still a far cry from Valve which has native Linux support for Steam and is actively involved in many open source projects.
Re:Apple Terminates Epic Games' Developer Account by SXX on Friday August 28, 2020 @09:19PM (#24312398)
Yeah, but Valve also doing all of this not just of goodwill, but as insurance in case Windows become full walled garden. Like it or not, but Epic working more or less the same direction.

Also Valve didnt start to use open source packaging software and haven't even made their own game engine source-available let alone open source. Yes it's nice they improving Linux graphics stack, but they also could do much more.

Like really I dont use Epic Games Store to buy anything neither I support the way they try to capture market share. But any attacks on locked down platforms is a good thing for FOSS.

Re:Apple Terminates Epic Games' Developer Account by m4rtink on Sunday August 30, 2020 @08:40PM (#24327366)
Pretty much the same sentiment in regards to Epic - on PC it's yet another store to install & there have been some weird practices in making games exclusive, etc.

But in their attacks on Walled Garden - 100% behind them for that.

Re:Apple Terminates Epic Games' Developer Account by n42 on Friday August 28, 2020 @05:56PM (#24310519)
interesting, then, that he is solely responsible for introducing marketplace exclusivity deals to PC gaming.
Re:Apple Terminates Epic Games' Developer Account by rsweeney21 on Friday August 28, 2020 @06:02PM (#24310620)
PAYING game developers for exclusivity is much different than CHARGING game developers 30% of their revenue.

Also, the PC is an open platform. Game developers don't have to use Epic's or anyone else' store to distribute games on PC. With iOS you have no choice.

Re:Apple Terminates Epic Games' Developer Account by judge2020 on Friday August 28, 2020 @06:09PM (#24310720)
> PAYING game developers for exclusivity is much different than CHARGING game developers 30% of their revenue.

It definitely is - one store, Epic, offers deals publishers can't refuse to make a game exclusive to their storefront which limits a consumer's ability to use a platform of their choice to purchase a game. The other, steam, puts no limits on where you can distribute your game (unless you use assets from Valve's own games, but I digress) and has done no exclusivity deals that would force a game to only use their store. Publishers are free to use steam if they want to have 30% taken, but otherwise they can completely forego steam in their distribution.

Re:Apple Terminates Epic Games' Developer Account by gsich on Friday August 28, 2020 @06:11PM (#24310739)
Can't refuse? Is this the Godfather now?
Re:Apple Terminates Epic Games' Developer Account by judge2020 on Friday August 28, 2020 @06:13PM (#24310771)
https://screenrant.com/borderlands-3-sales-5-million-unites-...

> a recent financial report suggested that Epic paid over $10 million to get Control as an Epic Game Store exclusive on PC, and it's possible the company has done the same to snag some of the more important releases of the year.

A little hard to turn down 10 million.

Re:Apple Terminates Epic Games' Developer Account by jonas21 on Friday August 28, 2020 @07:04PM (#24311391)
I mean, that's an ordinary business deal. Presumably, the $10m price was chosen because it's at a point where both parties believe they're benefiting from the deal.

The colloquial definition of an "offer you can't refuse" is one that would be a bad deal for you, but that you have to accept anyway because otherwise the counterparty would do something even worse to you.

Re:Apple Terminates Epic Games' Developer Account by judge2020 on Friday August 28, 2020 @08:47PM (#24312192)
Ya, my bad, haven't seen The Godfather and haven't heard that phrase used much.
Re:Apple Terminates Epic Games' Developer Account by edgyquant on Friday August 28, 2020 @09:03PM (#24312298)
That isn't the common use of offer you can't refuse
Re:Apple Terminates Epic Games' Developer Account by damnyou on Friday August 28, 2020 @08:03PM (#24311874)
That's not what a deal that someone "can't refuse" means -- that's just a deal, a mutually beneficial exchange, one of the foundations of society. "Can't refuse" generally means a threat of out-of-band (e.g. physical) harm if the deal isn't accepted.

The Epic Store is free (as in beer) to create an account on, and there's no hardware lock-in -- Steam, the Epic Store, and other platforms like GOG Galaxy/itch.io/whatever Ubisoft has can all be run on the same computer at the same time. The situation is completely different from Apple's app store.

Re:Apple Terminates Epic Games' Developer Account by edgyquant on Friday August 28, 2020 @09:04PM (#24312304)
Offer you can't refuse usually means someone has offered you more than you think you're worth so you'd be crazy to refuse it. At least in the US.
Re:Apple Terminates Epic Games' Developer Account by grayfaced on Saturday August 29, 2020 @12:00AM (#24313352)
Apparently it has two meanings. I've only heard it in terms of implying bodily harm, and I'm also in the US. Probably a phrase to be avoided if you don't mean bodily harm because there's a high risk of misinterpretation.
Re:Apple Terminates Epic Games' Developer Account by damnyou on Saturday August 29, 2020 @11:42AM (#24316850)
Please watch or rewatch The Godfather. It is a very good movie.
Re:Apple Terminates Epic Games' Developer Account by DaiPlusPlus on Friday August 28, 2020 @06:34PM (#24311038)
> A little hard to turn down 10 million.

What if the game would have made $20m if it was non-exclusive?

Exclusivity deals mean both parties - or either party - is making a huge risk or there's information-asymmetry involved.

Re:Apple Terminates Epic Games' Developer Account by ericflo on Friday August 28, 2020 @06:36PM (#24311059)
And yet, today you can buy Control on Steam.
Re:Apple Terminates Epic Games' Developer Account by Cyph0n on Friday August 28, 2020 @06:12PM (#24310759)
Didn’t you know that Epic holds developers hostage until they agree to their terms? I thought this was common knowledge!
Re:Apple Terminates Epic Games' Developer Account by DivisionSol on Friday August 28, 2020 @06:23PM (#24310917)
Just like Apple holds a gun to developer’s heads to develop for the iOS.

Epic is at least bringing the joy of console exclusives to the desktop. Innovative!

Re:Apple Terminates Epic Games' Developer Account by damnyou on Friday August 28, 2020 @08:06PM (#24311900)
Buying a new console costs hundreds of dollars, while creating an Epic Store account costs nothing. It's really not the same situation.
Re:Apple Terminates Epic Games' Developer Account by chc on Friday August 28, 2020 @07:42PM (#24311707)
Apple holds the majority of the US market to developers' heads to develop for iOS.
Re:Apple Terminates Epic Games' Developer Account by ThatPlayer on Friday August 28, 2020 @07:01PM (#24311358)
And that's why it's competition. Steam could offer the same, but they don't. Epic is offering a service that Steam isn't.
Re:Apple Terminates Epic Games' Developer Account by judge2020 on Saturday August 29, 2020 @12:29AM (#24313535)
Re:Apple Terminates Epic Games' Developer Account by n42 on Friday August 28, 2020 @06:06PM (#24310679)
sure, there is a difference for the developer. anyone who is deluding themselves into thinking that Epic is fighting for the consumer here will be sorely disappointed.

Epic recently raised $1.78 billion dollars in capital. how do you think they intend to deliver a return on such a massive investment?

anyone paying attention to their moves sees this as what it is. Epic wants to be the exclusive destination to build, buy and play video games.

they're fighting Apple because they beat them to the punch. this is not some idealistic martyrdom. it's multi-billion dollar company fights multi-trillion dollar company for market share.

Re:Apple Terminates Epic Games' Developer Account by cringepirate on Friday August 28, 2020 @07:08PM (#24311439)
>PAYING game developers for exclusivity is much different than CHARGING game developers 30% of their revenue.

The way you frame it is totally incorrect and completely misrepresents

Steam (who is obviously relevant in the PC space) doesn't "charge" developers 30% of the revenue. Steam is acting as an affiliate. Affiliate agreements work on the fact that one party will get a commission for driving sales of a particular product.

Steam drives sales of a particular product by providing the market place, they provide the payment mechanism, the hosting and update infrastructure and probably a bunch of things I am not aware of.

Also the 30/70% split for an affiliate relationship is standard across many industries. This could be Travel, Gambling, House hold items.

> Also, the PC is an open platform. Game developers don't have to use Epic's or anyone else' store to distribute games on PC. With iOS you have no choice.

You are getting wrong way around. If would be fine if the EPIC store offered the same games as Steam at a lower price (by taking a lower commission). Then that would drive competition and that would benefit the consumer.

However that isn't happening here.

They are artificially dividing an open market by making some PC games exclusive to their store. This stops competition because the two store fronts can't compete because they cannot offer the same games. In the same way that if you wanna play Halo you aren't doing it on a PlayStation.

GoG and Steam will have many of the same games sold on them. I end up buying them on the GoG store, why is that? GoG is guaranteed to be DRM free. That choice cannot exist when some games are exclusive to one store. So GoG competes with the Steam store and offers a better refund policy (you can refund for any reason and at any time) and no DRM.

Now it may benefit developers to be exclusive to the EPIC store but this will ultimately make the PC ecosystem less open for the consumer.

Re:Apple Terminates Epic Games' Developer Account by SXX on Friday August 28, 2020 @09:51PM (#24312590)
You're really missing one part about Valve. Game developers that publish games on Steam are not allowed to set lower prices on other stores; at least on release when bulk of sales happening and most of full price sales occur.

So developer can't sell game on Steam for $60 and at the same time sell it on Epic Games Store for $50 due to lower commission. So Epic don't have any other tools to compete with Steam.

Re:Apple Terminates Epic Games' Developer Account by rikroots on Friday August 28, 2020 @08:37PM (#24312134)
> They are artificially dividing an open market by making some PC games exclusive to their store.

This sounds suspiciously like Amazon's KDP Select[1]:

Q. What does it mean to publish exclusively on Kindle?

A. When you choose to enroll your book in KDP Select, you're committing to make the digital format of that book available exclusively through KDP. During the period of exclusivity, you cannot distribute your book digitally anywhere else, including on your website, blogs, etc.

... I really don't like Amazon when it comes to the demands they make for publishing books through their platform. I am no lawyer, but the whole system reeks of wrongness. I publish a few books on KDP, but none have been enrolled in KDP Select - why should I give up Google Play, iBooks and a whole host of other distribution channels just to please the owners of the biggest distribution platform of them all?

[1] https://kdp.amazon.com/en_US/select

Re:Apple Terminates Epic Games' Developer Account by damnyou on Friday August 28, 2020 @08:08PM (#24311914)
Now consider that Valve games like Half Life: Alyx are platform exclusive to Steam -- presumably because Valve gets ~100% of the money spent on Valve games on Steam. Is that "less open for the consumer" as well?
Re:Apple Terminates Epic Games' Developer Account by cringepirate on Friday August 28, 2020 @09:07PM (#24312320)
Them doing exclusives is on their own IP isn't really the same thing is it? I will give them a pass on it.

People have to remember perfect is the enemy of the good. Considering Steam's position in the market they don't seem to abuse their position. Anecdotally I know people that have developed indie games and they told me they are generally quite happy with Steam.

We are talking about stores acting as if they are publishers (because with a exclusivity deal that is what is really happening). Steam is a open market place for all intents and purposes.

If Epic is successful we will have every store front acting as a publisher. This won't benefit the consumer (publisher tend to interfere with the creative process) and it won't benefit the developers because those low commission rates will suddenly vanish.

I am all for free markets. But this is not what is happening here. EPIC is flush with cash from Fortnight and dominating the game engine market with UE3, UE4 and probably do the same with UE5 (they have over 25% in a very fragmented market) and they are trying to artificially divide what is an open ecosystem.

Re:Apple Terminates Epic Games' Developer Account by damnyou on Friday August 28, 2020 @09:14PM (#24312371)
Most Valve games in the last decade (Portal, DOTA 2) they bought the IP outright for.

In general I think that "they have special rules for their own stuff" weakens the argument.

Re:Apple Terminates Epic Games' Developer Account by cringepirate on Friday August 28, 2020 @09:47PM (#24312570)
No it doesn't weaken the argument. The point is that seems to elude you is that they aren't bribing other devs by offering cash for an exclusivity deal. In the cases you highlight they bought IP outright. Also people seem to forget that Valve released a lot of their games on consoles which aren't open market places.

Anyway this is distraction from the general point I was trying to convey that store specific exclusives doesn't promote competition, it actually retards it.

If Epic had a store and just offered the same games for cheaper. I would be fine with it.

Also everyone keeps pretending that EPIC is this tiny company when nothing could be further from the truth.

Re:Apple Terminates Epic Games' Developer Account by paulryanrogers on Friday August 28, 2020 @07:56PM (#24311813)
Are the exclusives permanent?
Re:Apple Terminates Epic Games' Developer Account by user5994461 on Friday August 28, 2020 @06:06PM (#24310681)
Indeed, it is paying in order to make sure that 100% of developer revenues go through one platform... the platform may or may not take a 30% cut.
Re:Apple Terminates Epic Games' Developer Account by john-shaffer on Friday August 28, 2020 @06:06PM (#24310672)
We've had decades of exclusivity deals for one console or another. Those actually prevented people from playing the games without shelling out for an extra console.

Total War: Troy is exclusive to Epic Games Store for one year before it comes to Steam. If you got the game on its release date, Epic gave it to you for free. To play it, you need one more launcher to go along with Steam, Battle.net, GOG, and various custom launchers. What is the harm being done here?

I like Steam, but I doubt that it will be good in the long term for it to be completely dominant. It needs a solid competitor.

Re:Apple Terminates Epic Games' Developer Account by therouwboat on Friday August 28, 2020 @06:59PM (#24311332)
I dont care about free games, I have more money than free time. All I want is that games work on my platform, which is linux. They killed rocket league, because its not worth it to support platform that is used by 0.3% of the playerbase. Somehow they managed to do it before epic monies, but now its just too expensive or something. So fuck em.
Re:Apple Terminates Epic Games' Developer Account by drkstr on Friday August 28, 2020 @08:31PM (#24312085)
TotalWar franchise works great in native Linux/Steam. I think I even got better performance than when I played the same (Shogun 2) in Windows on the same laptop. Kudos to CreativeAssembly for backporting all the old releases to the platform. One day all my old purchases just showed up under Linux and was installable without any fuss using the steam interface. Oh yeah, Civilization 5/6 showed up as well. You may want to take a look at what's been added recently. You might find something you like!
Re:Apple Terminates Epic Games' Developer Account by nacs on Friday August 28, 2020 @08:35PM (#24312115)
Epic launcher isn't even available on Linux unlike Steam..
Re:Apple Terminates Epic Games' Developer Account by mrgordon on Friday August 28, 2020 @06:47PM (#24311199)
Well not everyone wants to have to have ten game stores with ten custom launchers if they only have ten games installed

Also Epic may control the release in some ways. For example, Civ 6 on Epic is PC only but on Steam it’s PC & Mac. So I bought it on Epic and then realized I can’t play with my friends who are on Macs.

Why would I want an entire new game store, an app that they’ve chosen to make incompatible with one of the two major computing platforms, and yet another thing to keep updated, minimized, and logged into.

I’m all for competition but exclusivity deals are overall negative for the consumer. It’s worth $10 million to get a new game exclusively for Epic to force everyone to use a store they don’t want to install or use because they’ll end up spending $100 million on other games. It’s an effective business tactic but it’s not exactly in my interest.

Re:Apple Terminates Epic Games' Developer Account by kosievdmerwe on Saturday August 29, 2020 @04:13PM (#24319086)
What is your opinion on the fact that game devs aren't allowed to have a cheaper price on Epic due to Epic's much lower cut because Steam doesn't allow the devs to?

Isn't that also a net negative for the consumer? The fact that a game dev cant charge $8.20 on Epic vs $10 on Steam or else Valve will ban their game?

Re:Apple Terminates Epic Games' Developer Account by mrgordon on Sunday August 30, 2020 @11:57AM (#24323657)
I wasn’t aware of a Minimum Advertised Price rule for Steam but such rules are extremely common across industries even if I agree they generally don’t help the consumer.

This is why when you go to buy an Apple laptop or a GoPro or whatever on Amazon that they can’t initially show you a price below the price allowed by the manufacturer. You’ll sometimes need to add the item to your cart to see the “discounted” price which is still allowed under Minimum Advertised Price rules. Cars and many, many other products work this way too.

Once again, not saying I’m necessarily in favor of it but it’s hardly a unique Steam policy. Brands seem to believe protecting their advertised prices helps maintain the value of their brand. For Steam, I guess they wouldn’t want to have a store full of games that cost more. Just like no one wants to pay 30% more to buy a game on iOS instead of PC.

Re:Apple Terminates Epic Games' Developer Account by paulryanrogers on Friday August 28, 2020 @07:40PM (#24311691)
Are any of the exclusives permanent? Because consumers can wait of they really can't stand a second launcher.

I'd say the choice of launchers and stores is fine. Especially with tools like GOG Galaxy which can aggregate them too.

Would consumers prefer paying 30% more for games to stay on the most dominate launcher/store?

Re:Apple Terminates Epic Games' Developer Account by ohyeshedid on Friday August 28, 2020 @10:06PM (#24312669)
Are you sure we'll be paying 30% less, or will they be pocketing 30% more?
Re:Apple Terminates Epic Games' Developer Account by mrgordon on Sunday August 30, 2020 @11:28AM (#24323508)
You’re exactly right. Epic charges the same for games as Steam usually even if their cut is a bit smaller. Plus they still take a cut so the difference would be about 20% instead of 30%. For larger developers Steam only takes 20% so the difference would be around 10%
Re:Apple Terminates Epic Games' Developer Account by labcomputer on Friday August 28, 2020 @10:54PM (#24312966)
Considering the fact that you can easily find iTunes gift cars for 10% off face value (and 15 to 20% around the holidays), I remain skeptical that anyone will be paying 30% less.

Fun fact: Brick and mortar retailers spam the checkout lane with gift cards because they do not pay face value for them.

Re:Apple Terminates Epic Games' Developer Account by damnyou on Friday August 28, 2020 @08:09PM (#24311930)
Epic exclusivity deals are typically for one year.

Steam exclusivity for games like Portal 2 is forever. Of course, Portal 2 was a sequel to a game created by a studio that Valve simply bought outright.

Re:Apple Terminates Epic Games' Developer Account by mrgordon on Sunday August 30, 2020 @11:22AM (#24323464)
No one expects Steam to put their own titles in a rival store. You don’t buy Halo on Mac
Re:Apple Terminates Epic Games' Developer Account by damnyou on Sunday August 30, 2020 @12:28PM (#24323857)
Why should that not be more of an expectation? Sony has started putting out formerly PlayStation-exclusive first-party games on PC. Even Bloodborne may show up on Steam soon if rumors are to be believed.

It would be a good thing if Half-Life Alyx came out on other PC game stores, in exactly the same way that it would be a good thing if a game like Control came out on other PC game stores. Our expectations are socially constructed and we should question them more.

Re:Apple Terminates Epic Games' Developer Account by mrgordon on Saturday September 05, 2020 @11:42AM (#24384367)
Look I think they’d sell more copies and it’d be good for everyone to have the content more widely available but it’s not always feasible to require it. A PlayStation game doesn’t just automatically work on PC and it probably takes numerous hours to get a PC game ready to submit to the Steam store. I’ve certainly wasted many hours localizing text for iOS app submissions and the like.

With so many different stores to download apps, it gets increasingly unlikely anyone is going to take the time to cross list on all of them.

If we wanted to change how this worked, I feel like we’d need to consolidate on fewer marketplaces. For example, apt-get has access to a huge variety of packages so I don’t find myself using the Ubuntu App Store or random third party marketplaces as much as I do with games.

Re:Apple Terminates Epic Games' Developer Account by mrgordon on Sunday August 30, 2020 @11:27AM (#24323502)
Epic charges a fee too so I’m not sure why you think the price of the game is going to change drastically to the end user. Epic doesn’t charge less for Civilization 6 than Steam does, the developer just gets a bit more of the sale.
Re:Apple Terminates Epic Games' Developer Account by MikeKusold on Friday August 28, 2020 @06:25PM (#24310942)
That’s a false equivalency. A more apt comparison would be if you could only buy a game at GameStop for one year, while all the Best But shoppers weren’t able to buy the game from their preferred retail store.
Re:Apple Terminates Epic Games' Developer Account by jasonlotito on Friday August 28, 2020 @06:43PM (#24311160)
This is fairly common in retail. I've never heard a complaint about it before in that regard.
Re:Apple Terminates Epic Games' Developer Account by Macha on Friday August 28, 2020 @07:40PM (#24311680)
You never heard complaints about physical store exclusive DLC? It was a big topic for a year or two before Gamestop decided they weren't getting their ROI and it became less common again.
Re:Apple Terminates Epic Games' Developer Account by chc on Friday August 28, 2020 @07:39PM (#24311672)
This is a preposterous claim that requires a lot of revision to be even close to true. Marketplace owners have been using their own games' exclusivity to push their platforms since Steam's introduction. Even just talking about third-party exclusives (which IMO is an arbitrary distinction — they're just as exclusive and for the same reasons), Valve paid for third-party exclusives early in Steam's history. Once they got rich enough, they started just buying companies outright when they wanted exclusivity on a game somebody was making, which is a much stronger exclusivity deal than the relatively tepid "the game comes out a few months earlier on our store" deals Epic is best known for.
Re:Apple Terminates Epic Games' Developer Account by wilshire_nc on Friday August 28, 2020 @06:19PM (#24310861)
If something is exclusive to a platform that's free to use, who cares? It's not like xbox vs playstation where you have to shell out a few hundred dollars to play an exclusive title.
Re:Apple Terminates Epic Games' Developer Account by mxfh on Friday August 28, 2020 @06:22PM (#24310902)
Sure Origin was a failure, but that much of one? Anyone remembers "only on Origin".
Re:Apple Terminates Epic Games' Developer Account by n42 on Friday August 28, 2020 @06:26PM (#24310948)
those were all EA titles, so EA had their own publisher exclusive marketplace. Tim Sweeney introduced buying out third-party publishers with exclusivity clauses.

edit: there's a good analogy in another thread -- only being able to buy a Nintendo game at GameStop and not Best Buy.

Re:Apple Terminates Epic Games' Developer Account by slavik81 on Friday August 28, 2020 @06:41PM (#24311134)
To be clear, you'd be perfectly happy if Epic bought the developers outright and made the games exclusive to the Epic store? To me, that seems like the same end result for consumers.
Re:Apple Terminates Epic Games' Developer Account by Macha on Friday August 28, 2020 @07:41PM (#24311705)
This is equally unpopular when it's happening to Rocket League.

At the same time, nobody really cared about Nintendo making Bayonetta 2.

I think the problem is with taking away something that was already available or announced to be coming, and people have less problems with funding new things with strings attached.

Re:Apple Terminates Epic Games' Developer Account by n42 on Friday August 28, 2020 @07:52PM (#24311784)
no, I would not, but it is also not what we were discussing.
Re:Apple Terminates Epic Games' Developer Account by hnick on Friday August 28, 2020 @07:52PM (#24311782)
Battle.net is a store with de facto exclusivity too under those standards, and is less of a failure.
Re:Apple Terminates Epic Games' Developer Account by gsich on Friday August 28, 2020 @06:09PM (#24310719)
Which doesn't make the PC a closed platform.
Re:Apple Terminates Epic Games' Developer Account by stock_toaster on Friday August 28, 2020 @06:09PM (#24310724)
> people familiar with Tim Sweeny’s life and ideology know that it is an actual important issues to him that platforms be open.

I get that, but I admit to finding it hard to square with his statements[1] that he is fine with game consoles not being open. Seems a strange dichotomy.

[1]: https://webcache.googleusercontent.com/search?q=cache:oglnAi...

Re:Apple Terminates Epic Games' Developer Account by SXX on Friday August 28, 2020 @06:43PM (#24311158)
I really not going to be surprised that in case Epic manage to win over Apple they'll put pressure on console manufacturers next.
Re:Apple Terminates Epic Games' Developer Account by stock_toaster on Friday August 28, 2020 @06:54PM (#24311272)
I would presume so as well. If Apple loses their case, I imagine we will see big changes in many platforms. I would also posit... much higher prices for hardware[1] to make up for the "income gap" too, presumably.

[1]: hard to image game consoles being sold at a loss if they couldn't make it up in fees on the other side.

Re:Apple Terminates Epic Games' Developer Account by searchableguy on Friday August 28, 2020 @07:09PM (#24311445)
Consoles have been profitable since PS 4 era.

https://techcrunch.com/2018/10/30/sony-posts-2-1b-profit-as-...

Re:Apple Terminates Epic Games' Developer Account by stock_toaster on Sunday August 30, 2020 @12:01AM (#24321265)
hmm. I presumed they were still initially sold at a slight loss until economies of scale made them per-unit profitable in the middle of the sales curve.

If that isn't the case, then it makes Sweeny's statement above seem even stranger.

Re:Apple Terminates Epic Games' Developer Account by searchableguy on Sunday August 30, 2020 @06:26AM (#24322516)
Ps4 was profitable within 6 months but Sony has been selling that for years so it's definitely not middle.

Ps4 pro was profitable from day one.

Re:Apple Terminates Epic Games' Developer Account by danbolt on Friday August 28, 2020 @06:43PM (#24311162)
I feel like his standards for openness are always up to where Epic's business model is a best fit. I've never heard him suggest something like letting me run my own Fortnite server or something of the sort.

That said, you're right that he's consistent with these views, especially how he was against UWP during its heyday. [1]

[1] https://www.gamesindustry.biz/articles/2016-03-04-tim-sweene...

Re:Apple Terminates Epic Games' Developer Account by DevKoala on Friday August 28, 2020 @06:38PM (#24311094)
Then why did he sign with Tencent? There is no open platform competition in China.
Re:Apple Terminates Epic Games' Developer Account by AJ007 on Friday August 28, 2020 @07:49PM (#24311758)
He was very vocal years back when Microsoft was trying to pull off with UWP - https://www.gamesindustry.biz/articles/2016-03-04-tim-sweene... - That is too much to go in to here, but I would recommend reading about it if you are concerned about being able to do things like load the software you want on to Windows.

Tim Sweeney is thinking years ahead of most other people. In the case of Google and Apple, I suspect what he is actually concerned about is these two companies have control over a VR/AR/XR "metaverse" platform. There are hours of audio and transcripts about him talking about this as well.

https://blog.siggraph.org/2019/10/siggraph-spotlight-episode...

https://www.youtube.com/watch?v=h6ClJxjuRvw

Re:Apple Terminates Epic Games' Developer Account by risyachka on Saturday August 29, 2020 @02:36AM (#24314136)
Everyone can have his own point of view on closed platforms. But if I make a closed platform - Tim Sweeny should not force me to open it.
Re:Apple Terminates Epic Games' Developer Account by aftergibson on Friday August 28, 2020 @06:01PM (#24310606)
This openness ideology hardly extends to the under the table exclusivity deals Epic Store has with a number of titles?
Re:Apple Terminates Epic Games' Developer Account by esrauch on Friday August 28, 2020 @06:35PM (#24311054)
That seems meaningfully different. The openness here is you own a piece of hardware, another company wants to sell you software to run on your hardware; can that two-party interaction complete without an adversarial third party being involved?

The answer to that question on iOS is a "strong no", on Android it's a "yes, but". On PC that answer is yes regardless if the actions of Epic Store.

Re:Apple Terminates Epic Games' Developer Account by aftergibson on Saturday August 29, 2020 @02:03AM (#24313994)
Independent of the Epic Vs Apple debate, I’m merely stating that it’s somewhat hypocritical to claim someone is ideologically open while at the same time they take actions to lock down purchases to the Epic platform only.
Re:Apple Terminates Epic Games' Developer Account by esrauch on Saturday August 29, 2020 @10:19PM (#24320834)
I don't really understand the hypocrisy though. It seems consistent to suggest people should be able to run the software they choose on the hardware they own, without also forcing every store to sell every product.

Put another way, in real life any legal product should be feasible to sell/buy as long as there's corresponding supply/demand to make it work. No one should force Target to sell things they don't want to sell, but it shouldn't be allowed for Target to use some leverage to block any other stores from opening in driving distance of your house.

Re:Apple Terminates Epic Games' Developer Account by 1_player on Friday August 28, 2020 @06:49PM (#24311219)
He likes his platforms to be so open he openly said he doesn't care about porting his game store to Linux.
Re:Apple Terminates Epic Games' Developer Account by xyproto on Friday August 28, 2020 @05:58PM (#24310553)
Why does Unreal Engine have its own marketplace? Is it still an open platform?
Re:Apple Terminates Epic Games' Developer Account by gsich on Friday August 28, 2020 @06:12PM (#24310752)
Yes. You can import assets independently of that marketplace.
Re:Apple Terminates Epic Games' Developer Account by ric2b on Saturday August 29, 2020 @03:14AM (#24314320)
I wonder why his company mostly ignores Linux then.
Re:Apple Terminates Epic Games' Developer Account by jmull on Friday August 28, 2020 @06:20PM (#24310869)
It doesn’t look like the unreal marketplace is open. Nor the unreal engine itself.