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Re:Apple Terminates Epic Games' Developer Account by n42 on Friday August 28, 2020 @05:56PM (#24310519)
interesting, then, that he is solely responsible for introducing marketplace exclusivity deals to PC gaming.
Re:Apple Terminates Epic Games' Developer Account by rsweeney21 on Friday August 28, 2020 @06:02PM (#24310620)
PAYING game developers for exclusivity is much different than CHARGING game developers 30% of their revenue.

Also, the PC is an open platform. Game developers don't have to use Epic's or anyone else' store to distribute games on PC. With iOS you have no choice.

Re:Apple Terminates Epic Games' Developer Account by judge2020 on Friday August 28, 2020 @06:09PM (#24310720)
> PAYING game developers for exclusivity is much different than CHARGING game developers 30% of their revenue.

It definitely is - one store, Epic, offers deals publishers can't refuse to make a game exclusive to their storefront which limits a consumer's ability to use a platform of their choice to purchase a game. The other, steam, puts no limits on where you can distribute your game (unless you use assets from Valve's own games, but I digress) and has done no exclusivity deals that would force a game to only use their store. Publishers are free to use steam if they want to have 30% taken, but otherwise they can completely forego steam in their distribution.

Re:Apple Terminates Epic Games' Developer Account by gsich on Friday August 28, 2020 @06:11PM (#24310739)
Can't refuse? Is this the Godfather now?
Re:Apple Terminates Epic Games' Developer Account by judge2020 on Friday August 28, 2020 @06:13PM (#24310771)
https://screenrant.com/borderlands-3-sales-5-million-unites-...

> a recent financial report suggested that Epic paid over $10 million to get Control as an Epic Game Store exclusive on PC, and it's possible the company has done the same to snag some of the more important releases of the year.

A little hard to turn down 10 million.

Re:Apple Terminates Epic Games' Developer Account by jonas21 on Friday August 28, 2020 @07:04PM (#24311391)
I mean, that's an ordinary business deal. Presumably, the $10m price was chosen because it's at a point where both parties believe they're benefiting from the deal.

The colloquial definition of an "offer you can't refuse" is one that would be a bad deal for you, but that you have to accept anyway because otherwise the counterparty would do something even worse to you.

Re:Apple Terminates Epic Games' Developer Account by judge2020 on Friday August 28, 2020 @08:47PM (#24312192)
Ya, my bad, haven't seen The Godfather and haven't heard that phrase used much.
Re:Apple Terminates Epic Games' Developer Account by edgyquant on Friday August 28, 2020 @09:03PM (#24312298)
That isn't the common use of offer you can't refuse
Re:Apple Terminates Epic Games' Developer Account by damnyou on Friday August 28, 2020 @08:03PM (#24311874)
That's not what a deal that someone "can't refuse" means -- that's just a deal, a mutually beneficial exchange, one of the foundations of society. "Can't refuse" generally means a threat of out-of-band (e.g. physical) harm if the deal isn't accepted.

The Epic Store is free (as in beer) to create an account on, and there's no hardware lock-in -- Steam, the Epic Store, and other platforms like GOG Galaxy/itch.io/whatever Ubisoft has can all be run on the same computer at the same time. The situation is completely different from Apple's app store.

Re:Apple Terminates Epic Games' Developer Account by edgyquant on Friday August 28, 2020 @09:04PM (#24312304)
Offer you can't refuse usually means someone has offered you more than you think you're worth so you'd be crazy to refuse it. At least in the US.
Re:Apple Terminates Epic Games' Developer Account by grayfaced on Saturday August 29, 2020 @12:00AM (#24313352)
Apparently it has two meanings. I've only heard it in terms of implying bodily harm, and I'm also in the US. Probably a phrase to be avoided if you don't mean bodily harm because there's a high risk of misinterpretation.
Re:Apple Terminates Epic Games' Developer Account by damnyou on Saturday August 29, 2020 @11:42AM (#24316850)
Please watch or rewatch The Godfather. It is a very good movie.
Re:Apple Terminates Epic Games' Developer Account by DaiPlusPlus on Friday August 28, 2020 @06:34PM (#24311038)
> A little hard to turn down 10 million.

What if the game would have made $20m if it was non-exclusive?

Exclusivity deals mean both parties - or either party - is making a huge risk or there's information-asymmetry involved.

Re:Apple Terminates Epic Games' Developer Account by ericflo on Friday August 28, 2020 @06:36PM (#24311059)
And yet, today you can buy Control on Steam.
Re:Apple Terminates Epic Games' Developer Account by Cyph0n on Friday August 28, 2020 @06:12PM (#24310759)
Didn’t you know that Epic holds developers hostage until they agree to their terms? I thought this was common knowledge!
Re:Apple Terminates Epic Games' Developer Account by DivisionSol on Friday August 28, 2020 @06:23PM (#24310917)
Just like Apple holds a gun to developer’s heads to develop for the iOS.

Epic is at least bringing the joy of console exclusives to the desktop. Innovative!

Re:Apple Terminates Epic Games' Developer Account by damnyou on Friday August 28, 2020 @08:06PM (#24311900)
Buying a new console costs hundreds of dollars, while creating an Epic Store account costs nothing. It's really not the same situation.
Re:Apple Terminates Epic Games' Developer Account by chc on Friday August 28, 2020 @07:42PM (#24311707)
Apple holds the majority of the US market to developers' heads to develop for iOS.
Re:Apple Terminates Epic Games' Developer Account by ThatPlayer on Friday August 28, 2020 @07:01PM (#24311358)
And that's why it's competition. Steam could offer the same, but they don't. Epic is offering a service that Steam isn't.
Re:Apple Terminates Epic Games' Developer Account by judge2020 on Saturday August 29, 2020 @12:29AM (#24313535)
Re:Apple Terminates Epic Games' Developer Account by n42 on Friday August 28, 2020 @06:06PM (#24310679)
sure, there is a difference for the developer. anyone who is deluding themselves into thinking that Epic is fighting for the consumer here will be sorely disappointed.

Epic recently raised $1.78 billion dollars in capital. how do you think they intend to deliver a return on such a massive investment?

anyone paying attention to their moves sees this as what it is. Epic wants to be the exclusive destination to build, buy and play video games.

they're fighting Apple because they beat them to the punch. this is not some idealistic martyrdom. it's multi-billion dollar company fights multi-trillion dollar company for market share.

Re:Apple Terminates Epic Games' Developer Account by cringepirate on Friday August 28, 2020 @07:08PM (#24311439)
>PAYING game developers for exclusivity is much different than CHARGING game developers 30% of their revenue.

The way you frame it is totally incorrect and completely misrepresents

Steam (who is obviously relevant in the PC space) doesn't "charge" developers 30% of the revenue. Steam is acting as an affiliate. Affiliate agreements work on the fact that one party will get a commission for driving sales of a particular product.

Steam drives sales of a particular product by providing the market place, they provide the payment mechanism, the hosting and update infrastructure and probably a bunch of things I am not aware of.

Also the 30/70% split for an affiliate relationship is standard across many industries. This could be Travel, Gambling, House hold items.

> Also, the PC is an open platform. Game developers don't have to use Epic's or anyone else' store to distribute games on PC. With iOS you have no choice.

You are getting wrong way around. If would be fine if the EPIC store offered the same games as Steam at a lower price (by taking a lower commission). Then that would drive competition and that would benefit the consumer.

However that isn't happening here.

They are artificially dividing an open market by making some PC games exclusive to their store. This stops competition because the two store fronts can't compete because they cannot offer the same games. In the same way that if you wanna play Halo you aren't doing it on a PlayStation.

GoG and Steam will have many of the same games sold on them. I end up buying them on the GoG store, why is that? GoG is guaranteed to be DRM free. That choice cannot exist when some games are exclusive to one store. So GoG competes with the Steam store and offers a better refund policy (you can refund for any reason and at any time) and no DRM.

Now it may benefit developers to be exclusive to the EPIC store but this will ultimately make the PC ecosystem less open for the consumer.

Re:Apple Terminates Epic Games' Developer Account by SXX on Friday August 28, 2020 @09:51PM (#24312590)
You're really missing one part about Valve. Game developers that publish games on Steam are not allowed to set lower prices on other stores; at least on release when bulk of sales happening and most of full price sales occur.

So developer can't sell game on Steam for $60 and at the same time sell it on Epic Games Store for $50 due to lower commission. So Epic don't have any other tools to compete with Steam.

Re:Apple Terminates Epic Games' Developer Account by rikroots on Friday August 28, 2020 @08:37PM (#24312134)
> They are artificially dividing an open market by making some PC games exclusive to their store.

This sounds suspiciously like Amazon's KDP Select[1]:

Q. What does it mean to publish exclusively on Kindle?

A. When you choose to enroll your book in KDP Select, you're committing to make the digital format of that book available exclusively through KDP. During the period of exclusivity, you cannot distribute your book digitally anywhere else, including on your website, blogs, etc.

... I really don't like Amazon when it comes to the demands they make for publishing books through their platform. I am no lawyer, but the whole system reeks of wrongness. I publish a few books on KDP, but none have been enrolled in KDP Select - why should I give up Google Play, iBooks and a whole host of other distribution channels just to please the owners of the biggest distribution platform of them all?

[1] https://kdp.amazon.com/en_US/select

Re:Apple Terminates Epic Games' Developer Account by damnyou on Friday August 28, 2020 @08:08PM (#24311914)
Now consider that Valve games like Half Life: Alyx are platform exclusive to Steam -- presumably because Valve gets ~100% of the money spent on Valve games on Steam. Is that "less open for the consumer" as well?
Re:Apple Terminates Epic Games' Developer Account by cringepirate on Friday August 28, 2020 @09:07PM (#24312320)
Them doing exclusives is on their own IP isn't really the same thing is it? I will give them a pass on it.

People have to remember perfect is the enemy of the good. Considering Steam's position in the market they don't seem to abuse their position. Anecdotally I know people that have developed indie games and they told me they are generally quite happy with Steam.

We are talking about stores acting as if they are publishers (because with a exclusivity deal that is what is really happening). Steam is a open market place for all intents and purposes.

If Epic is successful we will have every store front acting as a publisher. This won't benefit the consumer (publisher tend to interfere with the creative process) and it won't benefit the developers because those low commission rates will suddenly vanish.

I am all for free markets. But this is not what is happening here. EPIC is flush with cash from Fortnight and dominating the game engine market with UE3, UE4 and probably do the same with UE5 (they have over 25% in a very fragmented market) and they are trying to artificially divide what is an open ecosystem.

Re:Apple Terminates Epic Games' Developer Account by damnyou on Friday August 28, 2020 @09:14PM (#24312371)
Most Valve games in the last decade (Portal, DOTA 2) they bought the IP outright for.

In general I think that "they have special rules for their own stuff" weakens the argument.

Re:Apple Terminates Epic Games' Developer Account by cringepirate on Friday August 28, 2020 @09:47PM (#24312570)
No it doesn't weaken the argument. The point is that seems to elude you is that they aren't bribing other devs by offering cash for an exclusivity deal. In the cases you highlight they bought IP outright. Also people seem to forget that Valve released a lot of their games on consoles which aren't open market places.

Anyway this is distraction from the general point I was trying to convey that store specific exclusives doesn't promote competition, it actually retards it.

If Epic had a store and just offered the same games for cheaper. I would be fine with it.

Also everyone keeps pretending that EPIC is this tiny company when nothing could be further from the truth.

Re:Apple Terminates Epic Games' Developer Account by paulryanrogers on Friday August 28, 2020 @07:56PM (#24311813)
Are the exclusives permanent?
Re:Apple Terminates Epic Games' Developer Account by user5994461 on Friday August 28, 2020 @06:06PM (#24310681)
Indeed, it is paying in order to make sure that 100% of developer revenues go through one platform... the platform may or may not take a 30% cut.
Re:Apple Terminates Epic Games' Developer Account by john-shaffer on Friday August 28, 2020 @06:06PM (#24310672)
We've had decades of exclusivity deals for one console or another. Those actually prevented people from playing the games without shelling out for an extra console.

Total War: Troy is exclusive to Epic Games Store for one year before it comes to Steam. If you got the game on its release date, Epic gave it to you for free. To play it, you need one more launcher to go along with Steam, Battle.net, GOG, and various custom launchers. What is the harm being done here?

I like Steam, but I doubt that it will be good in the long term for it to be completely dominant. It needs a solid competitor.

Re:Apple Terminates Epic Games' Developer Account by therouwboat on Friday August 28, 2020 @06:59PM (#24311332)
I dont care about free games, I have more money than free time. All I want is that games work on my platform, which is linux. They killed rocket league, because its not worth it to support platform that is used by 0.3% of the playerbase. Somehow they managed to do it before epic monies, but now its just too expensive or something. So fuck em.
Re:Apple Terminates Epic Games' Developer Account by drkstr on Friday August 28, 2020 @08:31PM (#24312085)
TotalWar franchise works great in native Linux/Steam. I think I even got better performance than when I played the same (Shogun 2) in Windows on the same laptop. Kudos to CreativeAssembly for backporting all the old releases to the platform. One day all my old purchases just showed up under Linux and was installable without any fuss using the steam interface. Oh yeah, Civilization 5/6 showed up as well. You may want to take a look at what's been added recently. You might find something you like!
Re:Apple Terminates Epic Games' Developer Account by nacs on Friday August 28, 2020 @08:35PM (#24312115)
Epic launcher isn't even available on Linux unlike Steam..
Re:Apple Terminates Epic Games' Developer Account by mrgordon on Friday August 28, 2020 @06:47PM (#24311199)
Well not everyone wants to have to have ten game stores with ten custom launchers if they only have ten games installed

Also Epic may control the release in some ways. For example, Civ 6 on Epic is PC only but on Steam it’s PC & Mac. So I bought it on Epic and then realized I can’t play with my friends who are on Macs.

Why would I want an entire new game store, an app that they’ve chosen to make incompatible with one of the two major computing platforms, and yet another thing to keep updated, minimized, and logged into.

I’m all for competition but exclusivity deals are overall negative for the consumer. It’s worth $10 million to get a new game exclusively for Epic to force everyone to use a store they don’t want to install or use because they’ll end up spending $100 million on other games. It’s an effective business tactic but it’s not exactly in my interest.

Re:Apple Terminates Epic Games' Developer Account by kosievdmerwe on Saturday August 29, 2020 @04:13PM (#24319086)
What is your opinion on the fact that game devs aren't allowed to have a cheaper price on Epic due to Epic's much lower cut because Steam doesn't allow the devs to?

Isn't that also a net negative for the consumer? The fact that a game dev cant charge $8.20 on Epic vs $10 on Steam or else Valve will ban their game?

Re:Apple Terminates Epic Games' Developer Account by mrgordon on Sunday August 30, 2020 @11:57AM (#24323657)
I wasn’t aware of a Minimum Advertised Price rule for Steam but such rules are extremely common across industries even if I agree they generally don’t help the consumer.

This is why when you go to buy an Apple laptop or a GoPro or whatever on Amazon that they can’t initially show you a price below the price allowed by the manufacturer. You’ll sometimes need to add the item to your cart to see the “discounted” price which is still allowed under Minimum Advertised Price rules. Cars and many, many other products work this way too.

Once again, not saying I’m necessarily in favor of it but it’s hardly a unique Steam policy. Brands seem to believe protecting their advertised prices helps maintain the value of their brand. For Steam, I guess they wouldn’t want to have a store full of games that cost more. Just like no one wants to pay 30% more to buy a game on iOS instead of PC.

Re:Apple Terminates Epic Games' Developer Account by paulryanrogers on Friday August 28, 2020 @07:40PM (#24311691)
Are any of the exclusives permanent? Because consumers can wait of they really can't stand a second launcher.

I'd say the choice of launchers and stores is fine. Especially with tools like GOG Galaxy which can aggregate them too.

Would consumers prefer paying 30% more for games to stay on the most dominate launcher/store?

Re:Apple Terminates Epic Games' Developer Account by ohyeshedid on Friday August 28, 2020 @10:06PM (#24312669)
Are you sure we'll be paying 30% less, or will they be pocketing 30% more?
Re:Apple Terminates Epic Games' Developer Account by mrgordon on Sunday August 30, 2020 @11:28AM (#24323508)
You’re exactly right. Epic charges the same for games as Steam usually even if their cut is a bit smaller. Plus they still take a cut so the difference would be about 20% instead of 30%. For larger developers Steam only takes 20% so the difference would be around 10%
Re:Apple Terminates Epic Games' Developer Account by labcomputer on Friday August 28, 2020 @10:54PM (#24312966)
Considering the fact that you can easily find iTunes gift cars for 10% off face value (and 15 to 20% around the holidays), I remain skeptical that anyone will be paying 30% less.

Fun fact: Brick and mortar retailers spam the checkout lane with gift cards because they do not pay face value for them.

Re:Apple Terminates Epic Games' Developer Account by damnyou on Friday August 28, 2020 @08:09PM (#24311930)
Epic exclusivity deals are typically for one year.

Steam exclusivity for games like Portal 2 is forever. Of course, Portal 2 was a sequel to a game created by a studio that Valve simply bought outright.

Re:Apple Terminates Epic Games' Developer Account by mrgordon on Sunday August 30, 2020 @11:22AM (#24323464)
No one expects Steam to put their own titles in a rival store. You don’t buy Halo on Mac
Re:Apple Terminates Epic Games' Developer Account by damnyou on Sunday August 30, 2020 @12:28PM (#24323857)
Why should that not be more of an expectation? Sony has started putting out formerly PlayStation-exclusive first-party games on PC. Even Bloodborne may show up on Steam soon if rumors are to be believed.

It would be a good thing if Half-Life Alyx came out on other PC game stores, in exactly the same way that it would be a good thing if a game like Control came out on other PC game stores. Our expectations are socially constructed and we should question them more.

Re:Apple Terminates Epic Games' Developer Account by mrgordon on Saturday September 05, 2020 @11:42AM (#24384367)
Look I think they’d sell more copies and it’d be good for everyone to have the content more widely available but it’s not always feasible to require it. A PlayStation game doesn’t just automatically work on PC and it probably takes numerous hours to get a PC game ready to submit to the Steam store. I’ve certainly wasted many hours localizing text for iOS app submissions and the like.

With so many different stores to download apps, it gets increasingly unlikely anyone is going to take the time to cross list on all of them.

If we wanted to change how this worked, I feel like we’d need to consolidate on fewer marketplaces. For example, apt-get has access to a huge variety of packages so I don’t find myself using the Ubuntu App Store or random third party marketplaces as much as I do with games.

Re:Apple Terminates Epic Games' Developer Account by mrgordon on Sunday August 30, 2020 @11:27AM (#24323502)
Epic charges a fee too so I’m not sure why you think the price of the game is going to change drastically to the end user. Epic doesn’t charge less for Civilization 6 than Steam does, the developer just gets a bit more of the sale.
Re:Apple Terminates Epic Games' Developer Account by MikeKusold on Friday August 28, 2020 @06:25PM (#24310942)
That’s a false equivalency. A more apt comparison would be if you could only buy a game at GameStop for one year, while all the Best But shoppers weren’t able to buy the game from their preferred retail store.
Re:Apple Terminates Epic Games' Developer Account by jasonlotito on Friday August 28, 2020 @06:43PM (#24311160)
This is fairly common in retail. I've never heard a complaint about it before in that regard.
Re:Apple Terminates Epic Games' Developer Account by Macha on Friday August 28, 2020 @07:40PM (#24311680)
You never heard complaints about physical store exclusive DLC? It was a big topic for a year or two before Gamestop decided they weren't getting their ROI and it became less common again.
Re:Apple Terminates Epic Games' Developer Account by chc on Friday August 28, 2020 @07:39PM (#24311672)
This is a preposterous claim that requires a lot of revision to be even close to true. Marketplace owners have been using their own games' exclusivity to push their platforms since Steam's introduction. Even just talking about third-party exclusives (which IMO is an arbitrary distinction — they're just as exclusive and for the same reasons), Valve paid for third-party exclusives early in Steam's history. Once they got rich enough, they started just buying companies outright when they wanted exclusivity on a game somebody was making, which is a much stronger exclusivity deal than the relatively tepid "the game comes out a few months earlier on our store" deals Epic is best known for.
Re:Apple Terminates Epic Games' Developer Account by wilshire_nc on Friday August 28, 2020 @06:19PM (#24310861)
If something is exclusive to a platform that's free to use, who cares? It's not like xbox vs playstation where you have to shell out a few hundred dollars to play an exclusive title.
Re:Apple Terminates Epic Games' Developer Account by mxfh on Friday August 28, 2020 @06:22PM (#24310902)
Sure Origin was a failure, but that much of one? Anyone remembers "only on Origin".
Re:Apple Terminates Epic Games' Developer Account by n42 on Friday August 28, 2020 @06:26PM (#24310948)
those were all EA titles, so EA had their own publisher exclusive marketplace. Tim Sweeney introduced buying out third-party publishers with exclusivity clauses.

edit: there's a good analogy in another thread -- only being able to buy a Nintendo game at GameStop and not Best Buy.

Re:Apple Terminates Epic Games' Developer Account by slavik81 on Friday August 28, 2020 @06:41PM (#24311134)
To be clear, you'd be perfectly happy if Epic bought the developers outright and made the games exclusive to the Epic store? To me, that seems like the same end result for consumers.
Re:Apple Terminates Epic Games' Developer Account by Macha on Friday August 28, 2020 @07:41PM (#24311705)
This is equally unpopular when it's happening to Rocket League.

At the same time, nobody really cared about Nintendo making Bayonetta 2.

I think the problem is with taking away something that was already available or announced to be coming, and people have less problems with funding new things with strings attached.

Re:Apple Terminates Epic Games' Developer Account by n42 on Friday August 28, 2020 @07:52PM (#24311784)
no, I would not, but it is also not what we were discussing.
Re:Apple Terminates Epic Games' Developer Account by hnick on Friday August 28, 2020 @07:52PM (#24311782)
Battle.net is a store with de facto exclusivity too under those standards, and is less of a failure.
Re:Apple Terminates Epic Games' Developer Account by gsich on Friday August 28, 2020 @06:09PM (#24310719)
Which doesn't make the PC a closed platform.