News for hackers. Stuff that matters.
Re:In the Videogame Industry, Hiring People Is a Last Resort by alxmdev on Tuesday April 11, 2017 @02:09AM (#14085258)
A while back I was chatting with an engineer who worked on the network code and infrastructure for a popular simulation game. After all the heavy lifting was done, he and others were promptly fired and replaced by contractors. The guy poured his heart and soul into the project and was vested way beyond a paycheck, yet he was literally replaced like a cog the minute a spreadsheet called for it. So much for wanting talented and loyal employees. It must be too easy to forget that all these business decisions affect real human beings, not empty automatons.
Re:In the Videogame Industry, Hiring People Is a Last Resort by BeetleB on Tuesday April 11, 2017 @09:26AM (#14087478)
>The guy poured his heart and soul into the project and was vested way beyond a paycheck, yet he was literally replaced like a cog the minute a spreadsheet called for it.

This is one reason why "follow your passion" is a bad career strategy.

It's not unique to this industry. Look at all the folks who get PhDs and waste their 30's doing low paid postdocs ($50K is higher end).

Re:In the Videogame Industry, Hiring People Is a Last Resort by EthanHeilman on Tuesday April 11, 2017 @11:03AM (#14088495)
The problem with the above story is that the engineer lost all connection to the project. It would be like allowing an artist to finish a painting 90% and then firing the artist and giving the painting to someone else. It is heartbreaking to hear. Those are years of someones life.

> Look at all the folks who get PhDs and waste their 30's doing low paid postdocs ($50K is higher end).

Research is different. You are certainly losing out on income, however in my experience you have an immense amount of ownership and autonomy over the project. If you get the boot you can take your project with you. You can publish your code as free software or open source and your papers on open access pre-print services. Academic researchers are often far less alienated from their labor than video game engineers.

Consider two orthogonal vectors: one is income earned and the other is your accomplishments. Ideally you want to maximize both, but failing that different people express different priorities over which one to maximize in a career.

Re:In the Videogame Industry, Hiring People Is a Last Resort by BeetleB on Tuesday April 11, 2017 @11:11AM (#14088608)
>The problem with the above story is that the engineer lost all connection to the project. It would be like allowing an artist to finish a painting 90% and then firing the artist and giving the painting to someone else. It's heartbreaking to hear.

It's heartbreaking the first time I hear it. After the 100th time, the sentiment transforms to "Why did you allow yourself in this predicament?" And the answer is always "Passion".

This story has been repeated over and over for the last 15 years. You can take this exact story to aspiring game developers and they'll say "I don't care. It's not about the money. I just want to make games. Even if I play a small role in the project I'll be satisfied"

>You are certainly losing out on income, however in my experience have an immense amount of ownership and autonomy over the project.

Many postdocs don't. They do the bidding of some faculty member.

Many faculty members don't. Sure, on paper they do. But they'll all tell you about the work they cannot pursue because they can't get grant money for it.

>If you get the boot you can take your project with you.

Not true for some postdoc work.

>You can publish code as free software or open source and your papers on open access pre-print services.

Not true as a post doc. My advisor certainly forbade it.

>Consider two orthogonal vectors: one is income earned and the other is your accomplishments. Ideally you want to maximize both, but failing that, different personalities often express different priorities over which one to maximize in a career.

I completely agree with this, which is why I'm not sympathetic to the game developer, or with postdocs who regret spending so long in academia. They picked their priorities - it was not imposed on to them. And for many, later in their life, they feel they picked the "wrong" priorities.

Re:In the Videogame Industry, Hiring People Is a Last Resort by EthanHeilman on Tuesday April 11, 2017 @11:32AM (#14088873)
>I completely agree with this, which is why I'm not sympathetic to the game developer, or with postdocs who regret spending so long in academia. They picked their priorities - it was not imposed on to them. And for many, later in their life, they feel they picked the "wrong" priorities.

I am sympathetic to them as we have all made bad decisions. I would argue that a neccessary pre-condition to "following your passion" is protecting that passion and pursuing a longterm strategy which allows you to develop that passion and maintain ownership over your work. Chasing passion is not an reason for failing to plan or for allowing others to walk all over you. Software engineers on the whole have sufficient power to not be at the mercy of bosses if they have the will to stand up for themselves. They owe it to themselves and to their limited lifespan to do so.

Edit: I think we both are saying that, to the degree possible, people have a responsibility to themselves to not allow themselves to be exploited.

Re:In the Videogame Industry, Hiring People Is a Last Resort by mungoid on Tuesday April 11, 2017 @12:05PM (#14089398)
>And for many, later in their life, they feel they picked the "wrong" priorities.

That, right there, is exactly what im feeling currently.

It all started as a hobby some years ago and I got an opportunity to turn it into a career, so I did. I dont regret that time because I met some pretty amazing people and learned a TON about so many fascinating things. But I finally got fed up last year and left to do some freelancing work while I performed a 'Career-Shift'.

Unfortunately, what I have come to realize is that its pretty difficult to switch from being a contract developer for 10 or so years. I dont know for sure, but I think, because I have the 'Jack of all trades, master of none' resume. It's highly demotivating.

What should have stayed a hobby became a career, and now feel scorned because of it.

Re:In the Videogame Industry, Hiring People Is a Last Resort by BeetleB on Tuesday April 11, 2017 @01:55PM (#14090641)
>What should have stayed a hobby became a career, and now feel scorned because of it.

I think this statement sums it up.

After a while, I figured out that for most jobs, following passion is too much of a risk. Even if it is aligned with my passions, any minor change (e.g. management decision) can make it a chore or much worse. It will never really be according to my vision.

So I switched to a boring job but with good work-life balance. This gives me free time to pursue my passions. Now I'll grant some passions are demanding enough that you can't reasonably do it in your free time (e.g. certain types of academic research). Fortunately, the solution is to have multiple passions. Even if I have all the time in the world, it is not enough to pursue all my passions anyway. It's OK to pare it down to what is feasible, and it doesn't make me any less happy.

Re:In the Videogame Industry, Hiring People Is a Last Resort by mac01021 on Wednesday April 12, 2017 @09:04AM (#14097222)
What's your skill set?

Are you getting no offers, or just no offers that pay well enough?

I have trouble believing that noone would want to hire you if you're good and can show that you've built nontrivial stuff.

Re:In the Videogame Industry, Hiring People Is a Last Resort by searine on Tuesday April 11, 2017 @11:49AM (#14089148)
As someone who recently finished a post-doc and jumped ship to a more lucrative contractor position.

None of that is worth the lowered income.

Re:In the Videogame Industry, Hiring People Is a Last Resort by nradov on Tuesday April 11, 2017 @11:58AM (#14089279)
Come on it's just a video game not the Sistine Chapel. A few decades from now the games of today will be vanished and forgotten.
Re:In the Videogame Industry, Hiring People Is a Last Resort by Cpoll on Tuesday April 11, 2017 @12:09PM (#14089446)
No, they are exactly the same.

It's hard to find a GDC talk on Youtube where the creator of a game doesn't get teared up talking about the despair and elation they felt slaving over their game for four years. Try this one: https://www.youtube.com/watch?v=wOlcB-JxkFw

I also firmly believe there are games that won't be forgotten in a few decades.

Re:In the Videogame Industry, Hiring People Is a Last Resort by lenocinor on Tuesday April 11, 2017 @04:09PM (#14091981)
Having watched a great number of these talks, I can say this isn't true. The devs are invested, sure. Chances are good they wouldn't be talking about it at GDC if they weren't. They definitely talk a lot about the ups and downs. But tearing up I've only seen once in a while; I remember that talk specifically because it was unusual.
Re:In the Videogame Industry, Hiring People Is a Last Resort by nradov on Tuesday April 11, 2017 @09:11PM (#14093994)
It's not even remotely the same. The people getting distraught over video game projects have entered a delusional alternate reality and lost sight of what matters in the real world.
Re:In the Videogame Industry, Hiring People Is a Last Resort by quadrupleslap on Wednesday April 12, 2017 @10:37AM (#14098063)
How does the Sistine Chapel matter any more than a work that will be experienced simultaneously by thousands, if not millions of people across the world, and will be immeasurably more immersive and entertaining?
Re:In the Videogame Industry, Hiring People Is a Last Resort by anjc on Wednesday April 12, 2017 @03:13PM (#14100829)
I'm as defensive about games-as-art as anybody...but the Sistine Chapel ceiling is, and will remain, more important to humanity than 99.999% of games created.
Re:In the Videogame Industry, Hiring People Is a Last Resort by ionised on Wednesday April 12, 2017 @11:38AM (#14098722)
Do tell us what really matters in the real world
Re:In the Videogame Industry, Hiring People Is a Last Resort by EthanHeilman on Tuesday April 11, 2017 @01:24PM (#14090276)
Perform an experiment:

1. Watch someone work hard on a project they care about for months or years. It could be software, a quilt or a carpentry project.

2. Find a legal way to destroy it in front of them.

3. Say "Come on its just X not the Sistine Chapel."

4. Record their reaction and report back.

Re:In the Videogame Industry, Hiring People Is a Last Resort by BeetleB on Tuesday April 11, 2017 @02:03PM (#14090735)
Your characterization is fundamentally unfair.

It's not as if they found a legal way to destroy it after the work had started. That legal way has always existed. How one can enter a profession where you're paid to make art and not know the rules is mind boggling. I know lots of famous music artists who've felt exploited, but those contracts are likely a lot more complicated than what these developers deal with.

If you're a carpenter, and I hire you to build something, and you don't know that I can stop the project at any point and destroy it, you've got serious issues. Ask any carpenter.

If Michelangelo was paid to produce a masterpiece, I'm sure he knew he didn't own the work. I should probably look up famous artists like him and read up to see if this was even unusual: Getting paid to make something that would be destroyed by the owner.

Re:In the Videogame Industry, Hiring People Is a Last Resort by mungoid on Tuesday April 11, 2017 @12:26PM (#14089638)
True. But I am pretty sure that the effort, passion, frustration, long nights, etc. that developers and designers put into those games are the same today as what Michelangelo went through while painting the ceiling. An impatient Pope constantly coming by wanting to see the progress, going from being a sculptor to a painter because of public pressure, hours upon hours of tedious and daunting tasks, so on. All while never knowing how it will turn out.

Its obviously not a 1:1 comparison, but the emotions and feelings are the same is what im getting at ;-)

Re:In the Videogame Industry, Hiring People Is a Last Resort by zbuttram on Tuesday April 11, 2017 @12:05PM (#14089386)
Video games matter to many people, maybe not on the scale of a Sistine Chapel, sure, but there are legitimate efforts being made to preserve them like other works of art: https://gamehistory.org/who-we-are/
Re:In the Videogame Industry, Hiring People Is a Last Resort by EpicEng on Tuesday April 11, 2017 @08:45PM (#14093873)
And 95% of the people here spend their days writing yet-another-CRUD-app. That doesn't mean you don't get invested.
Re:In the Videogame Industry, Hiring People Is a Last Resort by specialist on Tuesday April 11, 2017 @09:49AM (#14087693)
Passion is fine. Whatever works for you.

I'd advise against making someone else rich, at your own expense.

Been there, been done like that.

Re:In the Videogame Industry, Hiring People Is a Last Resort by BeetleB on Tuesday April 11, 2017 @10:14AM (#14087925)
Having a passion is fine.

Following your passion is fine.

Complaining about low pay because you are following your passion is not. If they're complaining, they care about more than their passions, and they (not their employers) are responsible for satisfying their needs.

You can get lucky and follow your passion as well as take care of material needs, but those are the exceptions. Not the norm.

Re:In the Videogame Industry, Hiring People Is a Last Resort by justicezyx on Tuesday April 11, 2017 @12:40PM (#14089795)
No, passion and money usually aligned. That's the whole undernote of any startup pitch.

If there were not aligned, then we should strive to change the market and society to make them align. Without a proper incentive mechanism, no innovation can be done optimally.

Re:In the Videogame Industry, Hiring People Is a Last Resort by BeetleB on Tuesday April 11, 2017 @02:43PM (#14091101)
>No, passion and money usually aligned. That's the whole undernote of any startup pitch.

I would beg to differ. The aligned ones are the exceptions.

Unless your passion is to make money, that is.

The whole point is that if your passion is something other than to get rich, you are more inclined than the average person to take lower pay to pursue your passions.

"Wow, it's awesome employer X is willing to pay me to do passion Y. I never thought I could make a living doing this!"

"Those who use their skills to do boring work (code/CAD monkey) to make more money are sellouts!"

Most startups are in it for the money. As pg himself wrote: It's not at all unusual in the early phases for a startup to completely change direction because they didn't find a market for their "passion". The goal is to get rich, not to solve business problem Z.

>Without a proper incentive mechanism, no innovation can be done optimally.

I agree with the caveat that the incentive need not be "get rich". Making a lot of money often lowers innovation by constraining it.

Re:In the Videogame Industry, Hiring People Is a Last Resort by justicezyx on Tuesday April 11, 2017 @04:05PM (#14091939)
Our definition of "rich" likely differs.

I am saying rich being above average and can secure a above average starting point for offspring. I do not think rich should be "rich enough to be considered privileged".

Re:In the Videogame Industry, Hiring People Is a Last Resort by BatFastard on Tuesday April 11, 2017 @09:51AM (#14087716)
So you are saying get rid of SV?

Greed and desire for the pot of gold are illusions.

Re:In the Videogame Industry, Hiring People Is a Last Resort by metaphorm on Tuesday April 11, 2017 @12:57PM (#14089964)
if you're working as an employee for someone else, it's not your passion. it's their business and your misplaced enthusiasm.
Re:In the Videogame Industry, Hiring People Is a Last Resort by FilterSweep on Tuesday April 11, 2017 @01:51PM (#14090599)
True but its also your rent check and food money while you (hopefully) build the skills and experience to come up with your own.
Re:In the Videogame Industry, Hiring People Is a Last Resort by metaphorm on Tuesday April 11, 2017 @02:46PM (#14091154)
yes, precisely. that is a pragmatic attitude that ought to be sufficient to prevent heartbreak and career dislocation. however, it is clear that many people are not so pragmatic and act with greater naivety and do get exploited by taking a job as an employee in something they have enthusiasm for, and conflating that with their passion, inevitably leading to a poor outcome for them.
Re:In the Videogame Industry, Hiring People Is a Last Resort by maxxxxx on Tuesday April 11, 2017 @10:44AM (#14088257)
You have to have passion for something that makes money....
Re:In the Videogame Industry, Hiring People Is a Last Resort by branchless on Tuesday April 11, 2017 @09:43AM (#14087635)
Is it a waste? Our system does not map monetary reward to value created. Better to assume someone not making big money is doing something worthwhile.

If salary were a function of social value added why is the Pepsi CEO so well paid? So many industries just appropriate wealth from real work.

If people don't yield to the flawed system I say hats off to them.

Re:In the Videogame Industry, Hiring People Is a Last Resort by BeetleB on Tuesday April 11, 2017 @10:18AM (#14087983)
>Is it a waste?

It's up to them to decide. I, for one, have seen far too many people go the route of academia, stick to it, and then regret it because they either didn't get a tenure track position, or because they were so old when they got one.

It depends on the discipline. Engineering/CS is soft on academics. When I was doing my PhD, it was not unusual for a graduate to get a TT position without doing a postdoc. But if you're in the sciences or math: Good luck.

You are responsible for taking care of your needs. If all you care about is research, and not enough money to pay for your kids' college (the situation of a number of career post docs I know), then I'm the last one to tell you to reconsider.

Re:In the Videogame Industry, Hiring People Is a Last Resort by branchless on Tuesday April 11, 2017 @12:03PM (#14089359)
Where does it end? Your kids get their college money so they can do what? Do a phd? Throw their interests in the bin in the name of consumerism and so their kids can ... what?

This is why a system that fails to associate value added with reward gained is so utterly damaging.

Re:In the Videogame Industry, Hiring People Is a Last Resort by sleepybrett on Tuesday April 11, 2017 @10:19AM (#14087990)
There is, in fact, a ton of money in boring ass software.
Re:In the Videogame Industry, Hiring People Is a Last Resort by mungoid on Tuesday April 11, 2017 @10:25AM (#14088060)
There is, but the problem with that is people get drained doing boring software over and over for years. No passion, no motivation, etc. Believe it or not, most people dont care about making a ton of money. Making a good income doing something you enjoy is worth more than making 3x that income doing something that makes you feel bored and crappy all the time.
Re:In the Videogame Industry, Hiring People Is a Last Resort by s73ver on Tuesday April 11, 2017 @03:59PM (#14091866)
Yeah, but usually, that 3x income also comes with normal, 9-5 working hours. So you slog through the day, and have plenty of time to do the passion stuff at home.

Plus, if we're talking about games, you have the money to pay people for quality art, sound, etc. So when you are ready to make that step, you can really give it some polish.

Re:In the Videogame Industry, Hiring People Is a Last Resort by infinite8s on Tuesday April 11, 2017 @01:46PM (#14090554)
Not only your 30's, you also waste your 20's getting the PhD (which if you are lucky pays only slightly less than a postdoc). Two decades of lost opportunity costs really adds up.
Re:In the Videogame Industry, Hiring People Is a Last Resort by BeetleB on Tuesday April 11, 2017 @02:05PM (#14090749)
As others have said, it's a personal judgment call. I wasted my 20's that way, and have no regrets. The PhD did not help my career one iota. But the journey was worth it, and I accept the price I paid (which is entering the job market a little older, and thus retiring a little older).

If someone wants to keep that up with postdocs, more power to them. I just observe that there are a lot more postdocs who regret their journey than those who stopped at PhD.

Re:In the Videogame Industry, Hiring People Is a Last Resort by radarsat1 on Tuesday April 11, 2017 @09:42AM (#14087624)
Am in my 30s doing a postdoc getting paid $50K. Can confirm. ;)

That said, I do enjoy doing research. It's frustrating working with researchers sometimes though. :P Sure, everyone push to master without testing, no problem! I'll just spend my afternoon making things compile again..

Re:In the Videogame Industry, Hiring People Is a Last Resort by inetknght on Tuesday April 11, 2017 @09:48AM (#14087674)
Just create a new branch in git, call it 'production', and... literally throw piles of shit at people who push to that branch. Then they'll get the hint. /s
Re:In the Videogame Industry, Hiring People Is a Last Resort by radarsat1 on Tuesday April 11, 2017 @10:06AM (#14087855)
Lol.. just venting ;) But thanks, I take your point. And actually good idea regarding the production branch, I might just do that.
Re:In the Videogame Industry, Hiring People Is a Last Resort by philipov on Tuesday April 11, 2017 @12:10PM (#14089455)
I don't know if it's the git way or not, but I learned with subversion, so I treat master as unstable and make a new maintenance branch for each release. So what I'm saying is: more than just one production branch. That way you can test the next release on its own branch without freezing trunk and without affecting the current production branch (suppose you want to roll back to the previous release?)
Re:In the Videogame Industry, Hiring People Is a Last Resort by Muuuchem on Tuesday April 11, 2017 @11:35AM (#14088902)
Just wondering but why are you still in a postdoc position? My previous field was Medicinal Chemistry and had I continued with my Ph.D, I would have gotten it by 26/27. Post docs are usually for 2 years in Med Chem I believe.
Re:In the Videogame Industry, Hiring People Is a Last Resort by quantum_magpie on Thursday April 13, 2017 @12:23AM (#14104147)
Well, you can look at age timeline:

Start school at 7;

Start university at 19;

Start PhD at 25 [4-year bachelors + 2-year masters] if you can do that immediately after masters, or 26;

Finish PhD at 28, or 29 (if it's a 3-year PhD, otherwise older);

Finish first post-doc at 31, second one at 33/34.

By mid-30s you are just starting your tenure-track (assuming you get some semi-permanent position at a university or research institute)

I'm currently doing a PhD [quantum chemistry] and this is basically my expectation for the future.

Re:In the Videogame Industry, Hiring People Is a Last Resort by TheGRS on Tuesday April 11, 2017 @02:23AM (#14085330)
Strange if that's the norm now too, some of the best games of the 90's seemed to all come out of dedicated teams who just loved their craft. In fact most of my favorite games I could probably point to a development team that worked well together and cared about their projects and stuck together after a release. Its too bad, I like Rocket League's simple premise and execution (it basically builds off of some mods I used to play in Unreal Tournament 2004). If they brought some of the dedicated contractors on full time for their next project and fostered a great culture I'm sure it would help much more than the short-term gains they'll get by their current practice.
Re:In the Videogame Industry, Hiring People Is a Last Resort by mungoid on Tuesday April 11, 2017 @11:35AM (#14088900)
Nah, I dont think its strange in this day and age. To me it's infuriating, but it is all about that bottom line, man. Maximize profits, lower overhead, vertical acuity, do more with less, faster, more, grow grow grow! Plus if you contract out work and that company screws up, you can deflect blame to them. That happened at least a couple times where I used to work.

Most companies today seem to only care about being the largest in the industry. Because, I'm guessing shareholders or greed or something, I dont know for sure. It's almost impossible to find a company that wants to just stay within their means. Grow to the optimal size you can manage and coast. I assume its because those kind of companies would get run over by their competition if they didnt keep growing, but im not sure.

I used to aspire to have a super successful and huge game company. But after seeing all the insider crap that goes into game development, I think I'll be happiest with just doing my own thing and having trusted colleagues that will come in on projects to help out.

Re:In the Videogame Industry, Hiring People Is a Last Resort by org3432 on Tuesday April 11, 2017 @02:50AM (#14085438)
I've worked with many contracting companies in gaming, not always, but it's not uncommon for contractors to produce higher quality work than employees and normally are more productive. I think employees tend to think that culture is what they're there for instead of producing IP, that's very common in gaming and perhaps one of the reasons execs need to bolster productivity with contractors.
Re:In the Videogame Industry, Hiring People Is a Last Resort by kodfodrasz on Tuesday April 11, 2017 @03:58AM (#14085698)
Games are not simple products. Except for AAA titles (which are often the gaming equivalent of the annual superhero movie) games need something special, some soul to be successfull. Without dedicated team pouring some of their personality into the game this will not happen.

This is why I still play many older AAA games, yet only a few current AAA games, though my machine has enough HP for any current title. Yet current indie games often have this extra, and are on my menu.

You can run a game factory like this, but this inflates the product line on the long run. Only managers will stay, and ideas will not blossom, only the management will execute the same reciepes over and over, and eventually customers will not come without insane sales campaigns.

Re:In the Videogame Industry, Hiring People Is a Last Resort by Jare on Tuesday April 11, 2017 @06:42AM (#14086446)
I do not understand why AAA would be lumped together in such a soulless bag. Like superhero movies, some are done by the numbers, some are done without inspiration, some without talent, and yet some are brimming with soul, passion and dedication. That outcome is usually defined by their leaders and context; AAA games, blockbuster movies, and large productions in general, by nature don't let most of the individual developers' souls show visibly in the final product, but that soul is very much in there.

"Many older AAA games yet only a few current AAA games" I suspect is more due to rose-tinted glasses and survivor bias. There was plenty of crap back then, and plenty of greatness today.

Re:In the Videogame Industry, Hiring People Is a Last Resort by douche on Tuesday April 11, 2017 @06:53AM (#14086501)
Because when people say AAA, often they are talking about the cookie-cutter, churn-it-out yearly titles, like FIFA and Madden and Call of Duty.

The other comparison with Hollywood is the unrelenting sequelitis. It's even reached the point now where game developers are planning trilogies from the start, like StarCraft II and Medieval Total War: Warhammer.

Re:In the Videogame Industry, Hiring People Is a Last Resort by dkersten on Tuesday April 11, 2017 @11:24AM (#14088759)
When I hear most people say AAA, they tend to mean "big budget" (which usually implies fancy graphics, big musical scores, voice acting, mocap etc -- things that lower budget games can't afford).
Re:In the Videogame Industry, Hiring People Is a Last Resort by consz on Tuesday April 11, 2017 @06:52AM (#14086497)
Is there any reason to believe this 'soul' you're talking about has to come from the programmers? It's not clear to me that the designers of the game, and the programmers of that design, have any overlap in people -- and just because the programmers get replaced by contractors, it's not clear that the designers do, as well.
Re:In the Videogame Industry, Hiring People Is a Last Resort by kodfodrasz on Tuesday April 11, 2017 @08:10AM (#14086905)
In the past games were made less like manufaturies with everybody polishing an itsy-little-bit of the product. In the past, when games were smaller teams were more crossfunctional: programmers also were somewhat designers, and the game manufacturing was less of a process involving silos.
Re:In the Videogame Industry, Hiring People Is a Last Resort by i_cant_speel on Tuesday April 11, 2017 @10:03AM (#14087819)
That doesn't really answer his question. In today's world, if you hired passionate designers and outsourced talented (but not necessarily passionate) programmers, wouldn't you still end up with a quality game?
Re:In the Videogame Industry, Hiring People Is a Last Resort by sqeaky on Tuesday April 11, 2017 @03:37PM (#14091650)
I would argue that having the designer put the "heart and soul" into a game is possible, but not ideal. When an artist or developer is also a/the designer they can make changes and decisions more smoothly to create certain effects.

There is no way a game like the first Portal could have been designed by a game designer, it started as a research project by a developer. Then there are games that do very innovative with the art blending it seamlessly into the design in unconventional ways, like Antechamber. I think there are plenty examples of games that buck the mold too hard for a conventional designer to have been able to make them.

My favorite example is Minecraft and its procedurally generated infinite world, much of the art is in algorithms that create the biomes. Cresting the top of a mountain to see the scenery on the other side for the first time is so simple to do and easy to enjoy in this game. The programmer had to be the designer and the artist to pull this off. I know Notch worked with others but this one facet had to be singular or iterative, not communicated from someone seperate after "designing". This was communicated in code and programmers and artist saw what existed and tried to build something and sharing. There is no good way for a conventional designer to convey the details of an algorithm to build forests and cave systems. It is not a fundamentally unsolvable problem, it is just presently unsolved in my experience.

Re:In the Videogame Industry, Hiring People Is a Last Resort by georgemcbay on Tuesday April 11, 2017 @06:46PM (#14093203)
"if you hired passionate designers and outsourced talented (but not necessarily passionate) programmers, wouldn't you still end up with a quality game?"

Perhaps, for certain types of games. But for many types of games there's this subtle overlap between design and programming that defines how the game "feels" to play.

eg. How do digital/analog sampled inputs exactly map to character movement and camera control.

This is an area where having a small core group that understands the technology at play but also has a handle on the design side of how to implement for "fun" can be a huge difference maker.

From a high level design point of view, most action "platform" games have basically the same controls. But anyone who has played, say, Nintendo's Mario games versus most other platform games realizes there is some special sauce in the "feel" of the character movement that is equal parts design and programming/low-level-implementation that wouldn't get conveyed properly in a higher level outsource-ready design document.

Re:In the Videogame Industry, Hiring People Is a Last Resort by kodfodrasz on Tuesday April 11, 2017 @03:55PM (#14091837)
This is what I tried to express. You can get a quality game. But you may not get a game that people will love, will replay to discover nice little things. The game will be like a movie you watch only once. You pay for it. You get a decent product. You are happy, but you won't feel that itch to take a look at it again. Or you may, but the chances are slimmer in my opinion.
Re:In the Videogame Industry, Hiring People Is a Last Resort by sosuke on Tuesday April 11, 2017 @10:47AM (#14088286)
Isn't that kind of what happened with Daikatana?
Re:In the Videogame Industry, Hiring People Is a Last Resort by thearn4 on Tuesday April 11, 2017 @08:50AM (#14087164)
I agree with the parent comment, but also agree that "soul" could come from writing, voice talent, assets, etc. Deus Ex and Mass Effect are two games I can think of that offer an amazing experience, despite the actual programmed game being fairly shallow. They were unique and well written, which was enough.
Re:In the Videogame Industry, Hiring People Is a Last Resort by kodfodrasz on Tuesday April 11, 2017 @04:00PM (#14091874)
Indeed, but I find that large games which try to tell stories may be well written, but are not so appealing to me as smaller (often indie) games.

If I want to be told stories I usually prefer books, films. (Though I liked Baldur's Gate for eg. which is an opposite of what I usually prefer)

Re:In the Videogame Industry, Hiring People Is a Last Resort by cookiecaper on Tuesday April 11, 2017 @09:12AM (#14087356)
Games are a "hits business", like movies and music. People mostly have predictable, conventional interests. If you don't want to be a one-hit wonder, you must continue to provide what the audience is demanding.

Many game makers mistakenly conflate any kind of success with an endorsement of their game creation skills and assume it will transfer. If the next product doesn't hit the necessary behavioral hooks, it's going to fail, no matter how well your first or main product was received.

Just as in movies and music, the big players rehash the same stuff over and over again because it sells. The dividends from these formulaic products pay for the small fraction of experimental/non-formulaic ("soulful") projects, which typically lose money.

Re:In the Videogame Industry, Hiring People Is a Last Resort by LordKano on Tuesday April 11, 2017 @11:11AM (#14088600)
The newest AAA game I have bought in the past few years was Fallout 4 and even though I bought it in November, I still haven't installed it yet.

A few weeks ago, I started another new game of Carrier Command.

It's still the same game it was more than 25 years ago when I first started playing but I'm not the same gamer that I used to be so this play-through is much different.

I can't imagine that most of today's AAA titles will still be enjoyable in 25 years. Madden or NBA 2K17 aren't going to have people re-playing them. The Fallout Series probably will but most won't. I'm going to be an old guy again but these games don't feel like someone poured their heart and soul into them the way the old ones did.

Re:In the Videogame Industry, Hiring People Is a Last Resort by Blaiz0r on Tuesday April 11, 2017 @06:57AM (#14086516)
You're describing exactly what is happening.

Take a look at the release list for the last year, it's sequel sequel sequel.

Once in a blue moon a new IP comes, and people drop their pants like it's the second coming, forgetting that this is how the games industry used to be.

Re:In the Videogame Industry, Hiring People Is a Last Resort by csydas on Tuesday April 11, 2017 @06:24AM (#14086374)
Well, in general this is true of entertainment - the best usually has that "little extra special bit of love" injected into it, and when something is a pet project, it shows, even if the end result isn't good. This happens a lot with movies, and it's probably why the comparisons between games and movies are so common; for larger productions in both mediums, no matter what you do you have to treat it like a somewhat industrial process due to the sheer number of people required for each production. A smaller team can of course have a more personal touch, but this usually means longer release times and more limited resources.

A lot of the time it just really depends on the motivation behind the director. Keep in mind that some of Nintendo's most successful games were from simple observations on the parts of their creator, like Miyamoto watching ants while he was gardening and coming up with the basic concept for Pikmin. Most yearly release games will suffer just because they are yearly release games. Same with yearly release movies.

Re:In the Videogame Industry, Hiring People Is a Last Resort by wj on Tuesday April 11, 2017 @07:23AM (#14086647)
I was wondering if someone was going to make the comparison to movies as movies are almost entirely crewed by contractors.

The difference might be that the contractors in the film and TV industry are all union.

Re:In the Videogame Industry, Hiring People Is a Last Resort by germinalphrase on Tuesday April 11, 2017 @10:01AM (#14087804)
As a former member of the Cinematographer's Guild (Local 600) I can assure you that the unionization is both culturally strong and plays an important role in workplace safety. Movie sets are dangerous places: explosions, heavy equipment, high powered lights and electrical cords all around...

There was a distinct jump in professionalism (and acknowledgement of safety) when I started working union shoots vs non-union.

I'm sympathetic to the game developers, but unionization has been pretty strong eroded outside of traditionally hazardous occupations.

Re:In the Videogame Industry, Hiring People Is a Last Resort by gambiting on Tuesday April 11, 2017 @03:24AM (#14085558)
Really? My experience with contractors(both in and out of gaming industry) is that they do the bare minimum required to keep the contract and still take 5-10x the daily wage of an employee. Employees(in my experience) usually care about the games they make, while contractors couldn't give any less damn about the project they work on, they are happy to switch with a days notice.
Re:In the Videogame Industry, Hiring People Is a Last Resort by nvarsj on Tuesday April 11, 2017 @04:08AM (#14085753)
It's a mixed bag. Many very talented engineers become contractors because they get sick of low pay, company politics, and the fact they get treated like a cog. So instead they embrace the cog concept and get paid well at the same time. These contractors will tend to care and do a really great job. On the other hand, you have the scabs that become contractors soley because it pays well - and also because generally it's easier to get hired as a contractor (less strict hiring process since it is a fixed contract length). That kind of person gives contractors a bad name. I've seen some of the worst and some of the best developers as contractors.

This is even more pronounced in the UK where permanent employee pay is very low, compared to contractor pay. Generally the best engineers all end up becoming either contractors or go into finance where they can get paid well. And unfortunately the engineers who could never get employed as a perm employee also become contractors.

Re:In the Videogame Industry, Hiring People Is a Last Resort by testloop on Tuesday April 11, 2017 @08:17AM (#14086955)
I agree... but, your reputation matters. In this city (Manchester), everyone talks. You won't last long as contractor if you're rubbish.

And even if you managed to get in somewhere I imagine you'd be found out and binned pretty quickly.

Re:In the Videogame Industry, Hiring People Is a Last Resort by nvarsj on Tuesday April 11, 2017 @10:38AM (#14088186)
In London at least, my impression is the demand is so great that many places are desperate enough to hire anyone with x years of tech (usually Java) on their CV, with usually just a screening by a non technical manager. It could be this is changing though, especially with increased supply after the recent IR35 changes in the public sector. And usually, these are not the kind of places good contractors want to work anyways.
Re:In the Videogame Industry, Hiring People Is a Last Resort by s73ver on Tuesday April 11, 2017 @04:00PM (#14091869)
I don't think most people are suggesting that these former employees turned contractors would be rubbish. Just that they aren't willing to put up with the BS of "going the extra mile" or whatever without being paid for it.
Re:In the Videogame Industry, Hiring People Is a Last Resort by org3432 on Tuesday April 11, 2017 @03:34AM (#14085596)
I've never seen contractors care less, there can be issues of not understanding the context which can affect their work or people's perception, and certainly employees can feel insecure with contractors. But the reality is that the game wouldn't ship without them, that's why they're there.
Re:In the Videogame Industry, Hiring People Is a Last Resort by dawidw on Tuesday April 11, 2017 @03:32AM (#14085587)
So why do employers pay 5-10x for contractors?
Re:In the Videogame Industry, Hiring People Is a Last Resort by gambiting on Tuesday April 11, 2017 @03:41AM (#14085625)
Because they can be hired and fired at will, while an employee(at least where I work) has to be given at least 3 months notice, a severance package mandated by law, and they can sue for unfair dismissal. Plus you have to pay healthcare, pension fund and other benefits, plus they are entitled to 25 days of paid holiday a year plus unlimited paid sick leave. And finally, it's hard to find someone willing to become an employee for just 3-6 months required to finish a product. That's where contractors come in - they are much quicker to hire, they are much quicker to let go, and healtcare,pension, holidays is their responsibility. So to companies they can be worth the 5-10x what they would pay an employee for the same amount of work.
Re:In the Videogame Industry, Hiring People Is a Last Resort by dawidw on Tuesday April 11, 2017 @04:00AM (#14085715)
I'm not sure about that 3-6 months contracts. I know few contractors and they've been working couple of years for the same position. So I'm not sure how this model can be beneficial for company. To make the picture more unclear, those contractors wouldn't like to switch to permanent position!
Re:In the Videogame Industry, Hiring People Is a Last Resort by gambiting on Tuesday April 11, 2017 @04:05AM (#14085735)
Well at least in the UK if you are a contractor I would say it's typical to take 500-600 pounds a day. Plus if you are self employed you can expense a lot of things that you can't as a regular employee - petrol, part of mortgage/rent, computer for work etc etc etc. Sure, you have to do your own taxes and pay your own national insurance, but overall you can be taking a lot more money home than an employee, so it's no surprise to me that people like being contractors and wouldn't convert to employees even if they were offered a permanent position.

edit: "typical" for a mid-to-senior level programmer contractor. A "contractor" doing QC in games will not take anywhere near as much.

Re:In the Videogame Industry, Hiring People Is a Last Resort by osullivj on Tuesday April 11, 2017 @04:12AM (#14085764)
500-600 is a typical London rate. Outside London 300-400 is more likely.
Re:In the Videogame Industry, Hiring People Is a Last Resort by jamiethompson on Tuesday April 11, 2017 @05:58AM (#14086252)
That's still at least 2x the take-home on even the highest paying permanent roles outside of London.
Re:In the Videogame Industry, Hiring People Is a Last Resort by osullivj on Tuesday April 11, 2017 @06:13AM (#14086320)
Bear in mind that permie roles usually include pension, private healthcare, sick pay & holiday allowance. So the total comp from the permie role goes beyond the take home.
Re:In the Videogame Industry, Hiring People Is a Last Resort by mattmanser on Tuesday April 11, 2017 @09:53AM (#14087733)
45 weeks * 5 days * £300 = £67,500

Outside London as a senior dev you might expect £45k full-time + pension + benefits.

So definitely not at least 2x.

45 weeks is kinda the rule of thumb of contractors, as you don't get paid hols or sick days.

Re:In the Videogame Industry, Hiring People Is a Last Resort by jamiethompson on Tuesday April 11, 2017 @10:04AM (#14087828)
That's true. But 45 weeks * 5 days * £400 = £90,000
Re:In the Videogame Industry, Hiring People Is a Last Resort by user5994461 on Tuesday April 11, 2017 @08:18AM (#14086964)
500 * 200 days = 100k of income.

100k is definitely not twice what you get as a permie in London.

Re:In the Videogame Industry, Hiring People Is a Last Resort by jamiethompson on Tuesday April 11, 2017 @09:08AM (#14087328)
No, I said it's twice what you'd get outside of London.
Re:In the Videogame Industry, Hiring People Is a Last Resort by user5994461 on Tuesday April 11, 2017 @10:09AM (#14087873)
Well, the 500 is consulting rate for inside London. The comparison doesn't stand then.
Re:In the Videogame Industry, Hiring People Is a Last Resort by jamiethompson on Tuesday April 11, 2017 @11:07AM (#14088541)
No, it's £300-400 per day outside London. Which at the top end is literally twice a permanent salary of £45k
Re:In the Videogame Industry, Hiring People Is a Last Resort by test1235 on Tuesday April 11, 2017 @06:05AM (#14086285)
As an average web dev, I've seen £350~£400 in London
Re:In the Videogame Industry, Hiring People Is a Last Resort by osullivj on Tuesday April 11, 2017 @06:11AM (#14086310)
I've long worked in banking, so the 500-600 I look for with London roles assumes trading systems knowledge. So I agree, outside banking rates will be lower. FYR I'm currently working a six month C++ Windows MFC gig in Gloucestershire at 365/day. I'll be heading back into London at the end of May though...
Re:In the Videogame Industry, Hiring People Is a Last Resort by wdb on Friday April 14, 2017 @04:12PM (#14116906)
Got offered a Delphi contractor role last week for £800/day but required travelling and fixed deadline.
Re:In the Videogame Industry, Hiring People Is a Last Resort by reallydontask on Tuesday April 11, 2017 @03:41AM (#14085624)
I can't speak about gaming but for more general contracting the multiplier is 1.75 - 2.5x of a normal employee's salary

There are a lot of reasons why employers hire contractors, some more valid than others.

In my limited experience, it's rarely worth it, mostly because the relevant processes are never in place to ensure that loads of knowledge doesn't walk away with the contractor at the end of the contract

edit:

Should clarify that I'm in the UK.

Re:In the Videogame Industry, Hiring People Is a Last Resort by dawidw on Tuesday April 11, 2017 @03:49AM (#14085663)
"There are a lot of reasons why employers hire contractors, some more valid than others."

Could you elaborate on that, please? Thanks in advance!

Re:In the Videogame Industry, Hiring People Is a Last Resort by Jonnax on Tuesday April 11, 2017 @03:58AM (#14085703)
Off the top of my head I know that contractors don't get benefits such as holidays, pensions and other employee benefits.

Their contracts have an expiration so they're easier to get rid of on short notice.

Also they are treated as capital expenditure versus operational expenditure. And I believe that you can do some accounting that is beneficial tax wise to a company.

This is a UK perspective.

Re:In the Videogame Industry, Hiring People Is a Last Resort by hnal943 on Tuesday April 11, 2017 @09:58AM (#14087777)
Yep, those are the reasons in the US also.
Re:In the Videogame Industry, Hiring People Is a Last Resort by liveoneggs on Tuesday April 11, 2017 @11:25PM (#14094487)
One that isn't mentioned much is avoiding corporate overhead costs, which I found interesting when I learned about it.

Basically some big companies charge their divisions fees for upkeep of facilities, paying the finance team salaries, etc based on the number of employees in the division.

So if you can have ten employees you are only on the hook for $1M/year in corp fees even though you actually have three "consultants" sharing desks with every employee for years-at-a-time. If you added the consultants to the employee roles then you would become a 50 person division, owing $5M/year to the home office.

---

The CAPEX vs OPEX thing is a big driver too, of course, but there are definitely ways to classify employees, at least partially, as capex.

It's why you can make an exempt employee fill out a timesheet to charge back projects which you have put into the capex group.

A few jobs ago my group was told to find 80% capex or find new jobs. Most fridays were spent negotiating with project managers in tasks-for-hours swaps.

Re:In the Videogame Industry, Hiring People Is a Last Resort by reallydontask on Tuesday April 11, 2017 @04:00AM (#14085714)
On demand labour

On demand skills

higher skillset

misallocation of internal resources

internal politics

hanging on to yearly budgets

I could probably think of a few more

Some of the above are perceived by PHBs types as there is always a finite pool of people with the skillset that is needed for the job at the skill level required etc...

Re:In the Videogame Industry, Hiring People Is a Last Resort by org3432 on Tuesday April 11, 2017 @03:53AM (#14085680)
Many reasons, at big companies employees require a lot of red tape so it's a way around it, you may need a specific skill set for a short period of time, or just a large volume of work to get done at peak. If they're good, the person may not want to be an employee, I see that all the time.
Re:In the Videogame Industry, Hiring People Is a Last Resort by optimuspaul on Tuesday April 11, 2017 @09:23AM (#14087453)
I think that 5-10x is rare, but 2-3x is common. The reasoning is that the actual cost of an employee is 3-5x their actual pay. There is insurance, taxes, more insurance, benefits, workspace (which some contractors will need as well), office supplies, computer, etc. All that adds up.
Re:In the Videogame Industry, Hiring People Is a Last Resort by richforrester on Tuesday April 11, 2017 @02:59AM (#14085475)
I see where you're coming from but;

> The guy poured his heart and soul into the project and was vested way beyond a paycheck

... so it's kinda sad when productivity isn't the reason.

Re:In the Videogame Industry, Hiring People Is a Last Resort by jlebrech on Tuesday April 11, 2017 @04:46AM (#14085918)
if you're a contractor being ask to do things out of your remit seems like a loss maker to an employer. but when you're salaried they tend to think they know you and give you things outside of your job spec more readily.
Re:In the Videogame Industry, Hiring People Is a Last Resort by Sharlin on Tuesday April 11, 2017 @05:54AM (#14086234)
> I think employees tend to think that culture is what they're there for instead of producing IP

Yeah, how dare they...

Re:In the Videogame Industry, Hiring People Is a Last Resort by georgeecollins on Tuesday April 11, 2017 @12:52PM (#14089918)
As a member of one of those dedicated teams that created games that I hope you tried or liked, I can explain that the industry is very different now from a technical and artistic perspective. In those days roles were being invented and were often blurred. Technology was almost always created from scratch. Tools for art and level building were often created from scratch. Even if you wanted to build your own engine, the technology to share code and art is so advanced you would be foolish not to take advantage of it. Sharing is just much easier now.

People are more specialized and interchangeable. Outsourcing the work to where it can be done best for the best price makes sense. We would have done it that way in the '90s, if it would have worked. Now it does.

Re:In the Videogame Industry, Hiring People Is a Last Resort by kangdolit on Tuesday April 11, 2017 @10:36AM (#14088176)
A professor in college told us in class: "If you want to waste all the knowledge you gain here and get paid terribly, go into the video game industry."

I know many developers in gaming and I constantly tell them to leave the industry for anything else. But they rarely do. And over time I see them get more run down and despondent. I actually see them age over a short period time. It's some sort of occupational Stockholm Syndrome.

The proper way to work in the game industry is to make your cash in another industry and then start your own game studio.

Re:In the Videogame Industry, Hiring People Is a Last Resort by mungoid on Tuesday April 11, 2017 @11:12AM (#14088617)
Totally true. I'm only 34, but the the increasing number of grey hairs I have is mostly attributed to this exact thing. Stockholm Syndrome is pretty close too because I stayed at my former company for longer than I should have, because I loved all my fellow 'grunts' on the floor I worked with. They were all were pretty brilliant and fun people to be around.

But I was not a big fan of many people above us though. The actual decision makers that don't really know what they are talking about. They are great talkers, sometimes even motivational, but know nothing about what devs need to be successful and productive. And to a point don't care.

Re:In the Videogame Industry, Hiring People Is a Last Resort by camus2 on Tuesday April 11, 2017 @04:01AM (#14085723)
> The guy poured his heart and soul into the project and was vested way beyond a paycheck

That's why you don't do that unless you own the business or shares of that business. Stick to what you're were hired for, don't be over invested, don't put on extra hours of work thinking you'll be rewarded somehow. I'm pretty sure this guys is burned out now. There is no such thing as being a "loyal employee" when your boss isn't paid to be loyal to you. That's business not some social club.

Re:In the Videogame Industry, Hiring People Is a Last Resort by test1235 on Tuesday April 11, 2017 @06:09AM (#14086297)
That's why the videogame industry is the way it is: people love to create and play games. It's pretty well-known that this love of games is exploited by employers.
Re:In the Videogame Industry, Hiring People Is a Last Resort by mikegerwitz on Tuesday April 11, 2017 @08:56AM (#14087207)
I allow myself to get attached to projects that my employer allows me to release as free/libre software---which I think is reasonable to do, since it will always be there, with or without me, with or without the company.

The medium-sized family company I work for was just purchased by another, multi-billion dollar company. After the post-acquisition stuff calms down, I'll be having that discussion with them. Until then, any work I do on the projects are void of the personal passion and extra time I put into developing and researching the projects, as much as I am able.

Re:In the Videogame Industry, Hiring People Is a Last Resort by grecy on Tuesday April 11, 2017 @04:25AM (#14085823)
I am surprised anyone finds this surprising.

In every industry, everywhere, employees are an expense.

To maximize profits, expenses must be cut.

Maximizing profits is currently the goal of our society, and we seem hell bent on doing everything we can to achieve that goal.

Re:In the Videogame Industry, Hiring People Is a Last Resort by qw on Tuesday April 11, 2017 @04:36AM (#14085880)
This is why unions were created in other industries. Unions have their ovn flaws, but it is the most effective way to give employees more influence.
Re:In the Videogame Industry, Hiring People Is a Last Resort by watwut on Tuesday April 11, 2017 @06:18AM (#14086344)
They do not want loyal employees nor care about loyalty. Game industry wants cheap replaceable employees. Since many want to work there because due to emotional ties toward their childhood games or wish to brag about working on famous game, cheap bodies are available.

Game industry has ridiculous turnover, for developers it is something like five years and you are likely to be out.

Re:In the Videogame Industry, Hiring People Is a Last Resort by tomjen3 on Tuesday April 11, 2017 @05:37AM (#14086153)
The games industry chews up developers, treats them horribly and to top it of, pays lower wages than devs would get elsewhere.
Re:In the Videogame Industry, Hiring People Is a Last Resort by mancerayder on Tuesday April 11, 2017 @12:41PM (#14089812)
Now, is this partly an age thing, though? As for myself, as I got older (late 30's) I became far more pragmatic. A mortgage helps. Financial goals help. Then there is life experience: seeing many many rounds of layoffs in multiple companies I worked for, and somehow being spared.

I just wonder if the 20something who dream of stock options and fame, of the game developers who dreamt of doing this since they were children, just haven't reached a point where the disappointment has hit. That, or internalized so strongly that they get promoted and catapulted up the chain. Workaholism, or 'passion' as some call it, can get noticed by the brass and now the passionate people are handed whips.

Age makes you more rational and common sense makes you see exploitation when faced with it.

But boy, IT folks seem to be the LAST to see it. Why is that? It's not like it's the only profession in the world where people can really enjoy what they do.

Re:In the Videogame Industry, Hiring People Is a Last Resort by russdpale on Tuesday April 11, 2017 @08:24AM (#14087010)
Wow, that is crazy. The more I hear the stories the more it makes me want to go back into management, its just whether or not I want to sharpen the elbows again.. Honestly, in my experience, dealing with the blowback from other supervisors and managers is much more difficult than any challenge the employee will bring. However, I hate seeing people treated as you describe.
Re:In the Videogame Industry, Hiring People Is a Last Resort by thezilch on Tuesday April 11, 2017 @04:47AM (#14085922)
Is he looking for work where that's not the case? (He can see my profile for where.)
Re:In the Videogame Industry, Hiring People Is a Last Resort by sevenfive_ on Tuesday April 11, 2017 @12:22PM (#14089601)
What game? Name n shame.