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Re:In the Videogame Industry, Hiring People Is a Last Resort by dawidw on Tuesday April 11, 2017 @04:00AM (#14085715)
I'm not sure about that 3-6 months contracts. I know few contractors and they've been working couple of years for the same position. So I'm not sure how this model can be beneficial for company. To make the picture more unclear, those contractors wouldn't like to switch to permanent position!
Re:In the Videogame Industry, Hiring People Is a Last Resort by gambiting on Tuesday April 11, 2017 @04:05AM (#14085735)
Well at least in the UK if you are a contractor I would say it's typical to take 500-600 pounds a day. Plus if you are self employed you can expense a lot of things that you can't as a regular employee - petrol, part of mortgage/rent, computer for work etc etc etc. Sure, you have to do your own taxes and pay your own national insurance, but overall you can be taking a lot more money home than an employee, so it's no surprise to me that people like being contractors and wouldn't convert to employees even if they were offered a permanent position.

edit: "typical" for a mid-to-senior level programmer contractor. A "contractor" doing QC in games will not take anywhere near as much.

Re:In the Videogame Industry, Hiring People Is a Last Resort by osullivj on Tuesday April 11, 2017 @04:12AM (#14085764)
500-600 is a typical London rate. Outside London 300-400 is more likely.
Re:In the Videogame Industry, Hiring People Is a Last Resort by jamiethompson on Tuesday April 11, 2017 @05:58AM (#14086252)
That's still at least 2x the take-home on even the highest paying permanent roles outside of London.
Re:In the Videogame Industry, Hiring People Is a Last Resort by osullivj on Tuesday April 11, 2017 @06:13AM (#14086320)
Bear in mind that permie roles usually include pension, private healthcare, sick pay & holiday allowance. So the total comp from the permie role goes beyond the take home.
Re:In the Videogame Industry, Hiring People Is a Last Resort by mattmanser on Tuesday April 11, 2017 @09:53AM (#14087733)
45 weeks * 5 days * £300 = £67,500

Outside London as a senior dev you might expect £45k full-time + pension + benefits.

So definitely not at least 2x.

45 weeks is kinda the rule of thumb of contractors, as you don't get paid hols or sick days.

Re:In the Videogame Industry, Hiring People Is a Last Resort by jamiethompson on Tuesday April 11, 2017 @10:04AM (#14087828)
That's true. But 45 weeks * 5 days * £400 = £90,000
Re:In the Videogame Industry, Hiring People Is a Last Resort by user5994461 on Tuesday April 11, 2017 @08:18AM (#14086964)
500 * 200 days = 100k of income.

100k is definitely not twice what you get as a permie in London.

Re:In the Videogame Industry, Hiring People Is a Last Resort by jamiethompson on Tuesday April 11, 2017 @09:08AM (#14087328)
No, I said it's twice what you'd get outside of London.
Re:In the Videogame Industry, Hiring People Is a Last Resort by user5994461 on Tuesday April 11, 2017 @10:09AM (#14087873)
Well, the 500 is consulting rate for inside London. The comparison doesn't stand then.
Re:In the Videogame Industry, Hiring People Is a Last Resort by jamiethompson on Tuesday April 11, 2017 @11:07AM (#14088541)
No, it's £300-400 per day outside London. Which at the top end is literally twice a permanent salary of £45k
Re:In the Videogame Industry, Hiring People Is a Last Resort by test1235 on Tuesday April 11, 2017 @06:05AM (#14086285)
As an average web dev, I've seen £350~£400 in London
Re:In the Videogame Industry, Hiring People Is a Last Resort by osullivj on Tuesday April 11, 2017 @06:11AM (#14086310)
I've long worked in banking, so the 500-600 I look for with London roles assumes trading systems knowledge. So I agree, outside banking rates will be lower. FYR I'm currently working a six month C++ Windows MFC gig in Gloucestershire at 365/day. I'll be heading back into London at the end of May though...
Re:In the Videogame Industry, Hiring People Is a Last Resort by wdb on Friday April 14, 2017 @04:12PM (#14116906)
Got offered a Delphi contractor role last week for £800/day but required travelling and fixed deadline.