Re:In the Videogame Industry, Hiring People Is a Last Resort
by wj on Tuesday April 11, 2017 @07:23AM
(#14086647)
I was wondering if someone was going to make the comparison to movies as movies are almost entirely crewed by contractors.
The difference might be that the contractors in the film and TV industry are all union.
Re:In the Videogame Industry, Hiring People Is a Last Resort
by germinalphrase on Tuesday April 11, 2017 @10:01AM
(#14087804)
As a former member of the Cinematographer's Guild (Local 600) I can assure you that the unionization is both culturally strong and plays an important role in workplace safety. Movie sets are dangerous places: explosions, heavy equipment, high powered lights and electrical cords all around...
There was a distinct jump in professionalism (and acknowledgement of safety) when I started working union shoots vs non-union.
I'm sympathetic to the game developers, but unionization has been pretty strong eroded outside of traditionally hazardous occupations.
A lot of the time it just really depends on the motivation behind the director. Keep in mind that some of Nintendo's most successful games were from simple observations on the parts of their creator, like Miyamoto watching ants while he was gardening and coming up with the basic concept for Pikmin. Most yearly release games will suffer just because they are yearly release games. Same with yearly release movies.