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Re:In the Videogame Industry, Hiring People Is a Last Resort by Cpoll on Tuesday April 11, 2017 @12:09PM (#14089446)
No, they are exactly the same.

It's hard to find a GDC talk on Youtube where the creator of a game doesn't get teared up talking about the despair and elation they felt slaving over their game for four years. Try this one: https://www.youtube.com/watch?v=wOlcB-JxkFw

I also firmly believe there are games that won't be forgotten in a few decades.

Re:In the Videogame Industry, Hiring People Is a Last Resort by lenocinor on Tuesday April 11, 2017 @04:09PM (#14091981)
Having watched a great number of these talks, I can say this isn't true. The devs are invested, sure. Chances are good they wouldn't be talking about it at GDC if they weren't. They definitely talk a lot about the ups and downs. But tearing up I've only seen once in a while; I remember that talk specifically because it was unusual.
Re:In the Videogame Industry, Hiring People Is a Last Resort by nradov on Tuesday April 11, 2017 @09:11PM (#14093994)
It's not even remotely the same. The people getting distraught over video game projects have entered a delusional alternate reality and lost sight of what matters in the real world.
Re:In the Videogame Industry, Hiring People Is a Last Resort by quadrupleslap on Wednesday April 12, 2017 @10:37AM (#14098063)
How does the Sistine Chapel matter any more than a work that will be experienced simultaneously by thousands, if not millions of people across the world, and will be immeasurably more immersive and entertaining?
Re:In the Videogame Industry, Hiring People Is a Last Resort by anjc on Wednesday April 12, 2017 @03:13PM (#14100829)
I'm as defensive about games-as-art as anybody...but the Sistine Chapel ceiling is, and will remain, more important to humanity than 99.999% of games created.
Re:In the Videogame Industry, Hiring People Is a Last Resort by ionised on Wednesday April 12, 2017 @11:38AM (#14098722)
Do tell us what really matters in the real world