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Re:In the Videogame Industry, Hiring People Is a Last Resort by Jare on Tuesday April 11, 2017 @06:42AM (#14086446)
I do not understand why AAA would be lumped together in such a soulless bag. Like superhero movies, some are done by the numbers, some are done without inspiration, some without talent, and yet some are brimming with soul, passion and dedication. That outcome is usually defined by their leaders and context; AAA games, blockbuster movies, and large productions in general, by nature don't let most of the individual developers' souls show visibly in the final product, but that soul is very much in there.

"Many older AAA games yet only a few current AAA games" I suspect is more due to rose-tinted glasses and survivor bias. There was plenty of crap back then, and plenty of greatness today.

Re:In the Videogame Industry, Hiring People Is a Last Resort by douche on Tuesday April 11, 2017 @06:53AM (#14086501)
Because when people say AAA, often they are talking about the cookie-cutter, churn-it-out yearly titles, like FIFA and Madden and Call of Duty.

The other comparison with Hollywood is the unrelenting sequelitis. It's even reached the point now where game developers are planning trilogies from the start, like StarCraft II and Medieval Total War: Warhammer.

Re:In the Videogame Industry, Hiring People Is a Last Resort by dkersten on Tuesday April 11, 2017 @11:24AM (#14088759)
When I hear most people say AAA, they tend to mean "big budget" (which usually implies fancy graphics, big musical scores, voice acting, mocap etc -- things that lower budget games can't afford).