Re:In the Videogame Industry, Hiring People Is a Last Resort
by BeetleB on Tuesday April 11, 2017 @02:03PM
(#14090735)
Your characterization is fundamentally unfair.
It's not as if they found a legal way to destroy it after the work had started. That legal way has always existed. How one can enter a profession where you're paid to make art and not know the rules is mind boggling. I know lots of famous music artists who've felt exploited, but those contracts are likely a lot more complicated than what these developers deal with.
If you're a carpenter, and I hire you to build something, and you don't know that I can stop the project at any point and destroy it, you've got serious issues. Ask any carpenter.
If Michelangelo was paid to produce a masterpiece, I'm sure he knew he didn't own the work. I should probably look up famous artists like him and read up to see if this was even unusual: Getting paid to make something that would be destroyed by the owner.
It's not as if they found a legal way to destroy it after the work had started. That legal way has always existed. How one can enter a profession where you're paid to make art and not know the rules is mind boggling. I know lots of famous music artists who've felt exploited, but those contracts are likely a lot more complicated than what these developers deal with.
If you're a carpenter, and I hire you to build something, and you don't know that I can stop the project at any point and destroy it, you've got serious issues. Ask any carpenter.
If Michelangelo was paid to produce a masterpiece, I'm sure he knew he didn't own the work. I should probably look up famous artists like him and read up to see if this was even unusual: Getting paid to make something that would be destroyed by the owner.