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Re:Pokémon Go loses its luster, sheds more than 10M users by wcarss on Tuesday August 23, 2016 @02:12PM (#12346001)
The loss and subsequent banning of maps and map users made nearly everyone I know stop playing, especially in the total absence of an official replacement or a compelling reason to continue.

Hearing my map ding was enough cause to make me leap out of my chair and run to the nearby park at midnight to catch something I wanted, and there'd usually be the usual lure-users and a few map-users out there at the same time. Once I was out, I'd play for a while, hit a gym or two, maybe finish an egg, and go home. This was still really fun when it was disabled.

Without the map, there's no reason for me to leave my house. There's no group of people at work who stand up when a Blastoise is announced into our #pokemon channel, sending us all on a brief Pokemon/coffee walk down the road.

That's all on top of the poor quality of the game, which the maps and community had overcome.

Niantic being selfish and not understanding their own game or the culture around it seems to have squandered one of the greatest opportunities a company has ever had.

(I get that the maps were spamming them, but that's a technical challenge. A bunch of well funded ex-googlers ought to be up to the challenge of scaling/handling unexpected load for a chance like this.)

Re:Pokémon Go loses its luster, sheds more than 10M users by cheald on Tuesday August 23, 2016 @02:29PM (#12346194)
This is on the money. Niantic made it harder and more frustrating to play their game, and people stopped playing it. They have utterly failed to understand what their playerbase wants, and people are falling off.

The maps really drove it into overdrive, especially with the presence of "nests", because it allowed people to figure out where they needed to be, and would then congregate there. By taking out the maps, Niantic has turned their scavenger hunt into a scratch-off lotto ticket - don't bother trying to plan or play with any strategy, just wander around aimlessly until your phone buzzes. Who wants to do that?

It's a shame, because at its core there is a compelling scavenger hunt that generated a truly unique social phenomenon, and it's very sad to see Niantic just piss that away. The game just isn't worth putting any effort into - they broke the effort-reward cycle.

Re:Pokémon Go loses its luster, sheds more than 10M users by derefr on Tuesday August 23, 2016 @05:19PM (#12347755)
> By taking out the maps, Niantic has turned their scavenger hunt into a scratch-off lotto ticket ... they broke the effort-reward cycle

You're phrasing this almost as if Niantic wanted there to be third-party mapping apps in the first place, and then changed its mind.

The game Niantic released doesn't have mapping, and didn't intend to have an open API. This can be read as an implicit statement that the game design that Niantic thought people would enjoy playing, doesn't involve knowing where pokemon are.

Presuming there was at least one actual game designer involved in creating the game, there's likely already some sort of effort-reward cycle built into the game that doesn't involve mapping. It might not be one you like playing, but that probably means that you were not the audience Niantic designed (and playability-tested) the game for.

Re:Pokémon Go loses its luster, sheds more than 10M users by maxsilver on Tuesday August 23, 2016 @09:02PM (#12348955)
> there's likely already some sort of effort-reward cycle built into the game that doesn't involve mapping.

You would think that, but there really isn't. It's easier to see if you load up the game for yourself.

Sure, it's true that Niantic didn't plan or intend for usable maps to exist. But it's also true that the game is effectively unplayable without the maps.

The real winner in this whole situation is Nintendo. Niantic has effectively given their entire userbase over to Nintendo -- and even though Nintendo's doing very little to attract or keep them, they'll probably still get some extra 3DS + game sales as a result.

Re:Pokémon Go loses its luster, sheds more than 10M users by chimeracoder on Tuesday August 23, 2016 @10:37PM (#12349299)
> The real winner in this whole situation is Nintendo. Niantic has effectively given their entire userbase over to Nintendo -- and even though Nintendo's doing very little to attract or keep them, they'll probably still get some extra 3DS + game sales as a result.

I don't understand how that follows. How did Niantic give any of its userbase over to Nintendo? Pokemon Go does very little to advance the Nintendo games - there's literally zero upsell involved (or even any cross-advertising).

You could say that the Pokemon Go brand might sell some extra copies of Sun & Moon in November, but I'd argue that the effect runs mostly in the other direction. Pokemon Go was successful because of Nintendo's Pokemon brand. And to at least a degree, that capital is finite (people's appetite for Pokemon-related games is a finite resource, and it's possible that overexposure to Pokemon Go could make them less excited about the upcoming 3DS games).

Re:Pokémon Go loses its luster, sheds more than 10M users by SerLava on Wednesday August 24, 2016 @12:11AM (#12349626)
There have been a lot of Pokemon core game sales and 3DS sales. That's what he's talking about. People are interested in the original games again.
Re:Pokémon Go loses its luster, sheds more than 10M users by maxsilver on Wednesday August 24, 2016 @04:18PM (#12354920)
> How did Niantic give any of its userbase over to Nintendo?

Niantic's handling of Pokemon Go is driving demand for Pokemon, but not fulfilling it. And some of that unfulfilled demand is going to Nintendo, whose product does deliver a Pokemon experience, and is already sitting in thousands of stores all across America today.

"Sales of Pokémon X and Y, which were first released in October 2013, were up a huge 200 percent compared to their sales in July of last year." -- https://techcrunch.com/2016/08/18/nintendo-3ds-sales-up-80-y...

--------

> Pokemon Go does very little to advance the Nintendo games - there's literally zero upsell involved (or even any cross-advertising).

It doesn't have to advertise Nintendo's products, it only has to advertise the brand.

Coca-Cola ads drive demand and sales for Coke, even though they rarely upsell the actual product. Coke advertisements can drive sales without explicitly saying "12 packs are $3.99 at your local Wal*Mart".

Re:Pokémon Go loses its luster, sheds more than 10M users by JeremyBanks on Tuesday August 23, 2016 @05:36PM (#12347896)
The game didn't have maps, but it did have the "footprints" features that would let you zero-in on nearby Pokemon. That's been broken almost since release, and a general replacement still hadn't shipped the last time I checked. The maps were a hack to deal with a broken game, and they eliminated them before addressing the root motivation.
Re:Pokémon Go loses its luster, sheds more than 10M users by seangrogg on Tuesday August 23, 2016 @06:48PM (#12348399)
The breaking of the feature was seemingly a response to try and break maps to begin with - the data used in the footprints is what the mapping applications used (along with millions of accounts giving off false coordinates) to triangulate 'mon.

The root motivation of the bug was the stressing of the servers by "headless" accounts that existed solely to make mapping software possible. It's unfortunate that they chose to try and combat that activity rather than just understand it's what people wanted and make it less taxing on their server (make a mapping endpoint on an alternate server).

Re:Pokémon Go loses its luster, sheds more than 10M users by jaimex2 on Tuesday August 23, 2016 @09:04PM (#12348963)
They removed footprints to reduce server load and increase stability. It had nothing to do with stopping mapping software.
Re:Pokémon Go loses its luster, sheds more than 10M users by seangrogg on Wednesday August 24, 2016 @04:01PM (#12354794)
They broke footprints (always showing 3 footprints regardless of actual distance) shortly after PokeVision hit r/thesilphroad.
Re:Pokémon Go loses its luster, sheds more than 10M users by foota on Tuesday August 23, 2016 @05:24PM (#12347804)
That's unfortunate for them, because while they may not have been the users they wanted (https://news.ycombinator.com/item?id=12306284) there were literally millions of them.
Re:Pokémon Go loses its luster, sheds more than 10M users by mahranch on Tuesday August 23, 2016 @08:06PM (#12348757)
> almost as if Niantic wanted there to be third-party mapping apps in the first place, and then changed its mind.

Didn't they though? At the very beginning of the game, you had footprints you could track and use to "hunt" down nearby pokemon. They took it out because it was hurting their servers. Maps allowed similar hunting. I would say that Niantic did in fact, change its mind.

Re:Pokémon Go loses its luster, sheds more than 10M users by AndroidTim on Tuesday August 23, 2016 @08:22PM (#12348827)
I see what you mean but that's partially true but not entirely correct. Yes maps were not part of the original design but neither was the current system. You see The beta users had a very good indication where Pokemon were. In fact they had a superior system to even the 3 step tracking. They had the distance away from a Pokemon displayed in METRES! That would have been amazing. So the audience Niantic designed and "playability tested" didn't have the piece of crap tracking we have today. Who needs a map if u got descent tracking. Dude WAKE UP from your delusion it had nothing to do with design and targeted audience. It was all about saving BAND WIDTH.
Re:Pokémon Go loses its luster, sheds more than 10M users by AOsborn on Wednesday August 24, 2016 @02:06AM (#12350038)
I agree with your point, but this isn't the forum for a post with a tone like that.
Re:Pokémon Go loses its luster, sheds more than 10M users by AndroidTim on Wednesday August 24, 2016 @06:38AM (#12351004)
Your right-apologies The "wake up delusion" comment was not necessary. Does this forum have an edit function?
Re:Pokémon Go loses its luster, sheds more than 10M users by SmirkingRevenge on Wednesday August 24, 2016 @12:14AM (#12349637)
They do seem to have a thing against unsanctioned map apps/enhancements. It was true in Ingress as well. I always assumed it was because they wanted to distance themselves from anything that could be construed as enabling some kind of stalking behavior - or at least construed as "too much" stalker-enabling (Ingress is already pretty stalker-enabling without map enhancements - but the map enhancements definitely make it many times more effective).

If that was at all a reason for their reticence to create capable ingress mapping tools, it must be doubly so for PGO - a game that will attract many more minor age children than Ingress.

Re:Pokémon Go loses its luster, sheds more than 10M users by beedogs on Wednesday August 24, 2016 @12:27AM (#12349672)
> but that probably means that you were not the audience Niantic designed (and playability-tested) the game for.

And that's entirely the developer's fault, not the players'.

Re:Pokémon Go loses its luster, sheds more than 10M users by derefr on Wednesday August 24, 2016 @03:27PM (#12354573)
It's an artist's fault when someone they didn't make their art for, doesn't like their art?

I mean, I see what you're saying in the "the customer is always right" sense—it's Niantic's problem to solve if the majority of people playing their game want something other than their game.

But suppose Niantic don't care about making billions of dollars from an audience of "everyone", but only intended the game to be interesting to, say, 8-to-14 year olds with lots of time to kill wandering around in their small towns not finding much of anything. I don't think it's valid to criticize Niantic that another audience glommed onto the game that isn't that audience, and then is demanding an experience Niantic didn't intend.

A comparison: there are these cartoons in Japan about little girls being cute. They are marketed to little girls, who are intended to identify with the characters. But for some reason, a lot of grown men watch these shows, although nobody ever marketed the show to them. As you might guess, the grown men want different things from the shows than the intended audience does. And the grown men have a lot more money. But that doesn't mean that the show should change, does it?

Also remember, Pokemon Go is a franchise license. It was likely intended, in part, as a loss-leader marketing experiment for Nintendo to revive the Pokemon brand. Franchise licensees, before anything else, have to serve as good ambassadors for their franchise. Even if that means not making money. To do otherwise is to possibly get your license revoked, and for these franchise-licensed works, the licensed IP is usually 99% of the reason people (both in and out of the intended audience) are paying any attention. Making Pokemon's intended audience want to buy more Pokemon games, isn't necessarily more important a concern to Niantic's businesspeople than making a billion dollars from IAPs is; but it is certainly a more life-or-death concern. It's something that can't be traded away even for great benefit, like regulatory-compliance in a bank, or safety concern in an engineering project.

Re:Pokémon Go loses its luster, sheds more than 10M users by nathankleyn on Tuesday August 23, 2016 @02:53PM (#12346422)
It's particularly aggravating playing it in a large city (for us London) where, without the maps as a guide, you're stuck wasting balls on common Pokémon incessantly because that's the only thing around.

Add to that the fact that they made it, with a recent update, insanely likely for anything half-decent to simply run or be impossible to catch, and you have a recipe for declining interest in playing and paying to be bored.

Re:Pokémon Go loses its luster, sheds more than 10M users by calsy on Tuesday August 23, 2016 @05:41PM (#12347939)
But you are supposed to catch common pokemon, that's the quickest way to level up.
Re:Pokémon Go loses its luster, sheds more than 10M users by bskap on Tuesday August 23, 2016 @06:23PM (#12348270)
Assuming your goal is to level up. A lot of people were playing for the collection aspect.
Re:Pokémon Go loses its luster, sheds more than 10M users by Thriptic on Wednesday August 24, 2016 @12:33AM (#12349692)
I think the game absolutely needs PVP / better gym mechanics and trading to survive. Right now the emphasis is 95% on collecting, which is why people are losing interest.
Re:Pokémon Go loses its luster, sheds more than 10M users by vintermann on Wednesday August 24, 2016 @02:58AM (#12350232)
And it wasn't going fast enough for them?

But maybe they didn't want it to go fast. Maybe it was supposed to be unfeasible to get a full set in a reasonable amount of time. This doesn't seem too unlikely if they want to implement trading at some point.

Re:Pokémon Go loses its luster, sheds more than 10M users by ethbro on Tuesday August 23, 2016 @08:33PM (#12348872)
True, "Gotta level up" is a far less compelling motto.
Re:Pokémon Go loses its luster, sheds more than 10M users by calsy on Tuesday August 23, 2016 @08:55PM (#12348941)
I don't think the motto is the 'foundation' for gameplay. Last I checked pokemon was also about battles.
Re:Pokémon Go loses its luster, sheds more than 10M users by calsy on Tuesday August 23, 2016 @08:53PM (#12348933)
Um yes, its called 'evolving' your pokemon. Commons evolve into new high CP pokemon which fill up your pokedex AND give you high XP in the process.
Re:Pokémon Go loses its luster, sheds more than 10M users by bskap on Saturday August 27, 2016 @05:52AM (#12371728)
Yes, but there's only one evolution track per pokemon (except Eevee which has 3 in gen 1). The optimal strategy for grinding experience is to catch a million pidgeys and evolve them all into Pidgeottos for the experience and then transfer them because Pidgeot isn't that powerful of a pokemon. The optimal strategy for building the pokedex is to catch enough pidgeys to get a Pidgeot and then you don't need to catch any more pidgeys.
Re:Pokémon Go loses its luster, sheds more than 10M users by fphhotchips on Tuesday August 23, 2016 @06:25PM (#12348276)
That's nice and all, but it's not fun.
Re:Pokémon Go loses its luster, sheds more than 10M users by calsy on Tuesday August 23, 2016 @08:49PM (#12348918)
It is fun when those common pokemon evolve into high CP Pokemon.
Re:Pokémon Go loses its luster, sheds more than 10M users by myrion on Wednesday August 24, 2016 @12:48AM (#12349741)
They don't though. Evolving gives you, in my experience, +100, perhaps +200 CP.

All my 10-50CP Pidgeys don't magically get useful by evolving. Though they do give nice XP.

Re:Pokémon Go loses its luster, sheds more than 10M users by calsy on Wednesday August 24, 2016 @08:39AM (#12351551)
Yes they do, my most powerful characters are all margikarp, psyduck, eevee, exeggcute evolutions. I have a 990 CP Pidgeot from pidgeys.
Re:Pokémon Go loses its luster, sheds more than 10M users by xbmcuser on Wednesday August 24, 2016 @02:07AM (#12350043)
Power them up before evolving them.
Re:Pokémon Go loses its luster, sheds more than 10M users by mdrzn on Wednesday August 24, 2016 @11:02AM (#12352520)
Evolving doubles the XP usually.
Re:Pokémon Go loses its luster, sheds more than 10M users by Bahamut on Tuesday August 23, 2016 @06:57PM (#12348443)
I found plenty of rare Pokemon walking around while I was visiting London in late July, including a Dragonite.
Re:Pokémon Go loses its luster, sheds more than 10M users by shreve on Tuesday August 23, 2016 @04:38PM (#12347385)
I was totally fine wandering around aimlessly until my phone buzzed, but they also took out battery saver mode. I never even found out about the existence of maps until they were banned. Removal of such a benign, yet helpful feature as battery saver mode is what made me quit.
Re:Pokémon Go loses its luster, sheds more than 10M users by blahshaw on Tuesday August 23, 2016 @05:12PM (#12347687)
Battery saver mode was added back in recently, FYI. Though it still seems buggy. The app occasionally fails to wake after raising your phone.
Re:Pokémon Go loses its luster, sheds more than 10M users by madeofpalk on Tuesday August 23, 2016 @08:27PM (#12348855)
But Pokemon Go got popular before all the third party maps and tools came out.
Re:Pokémon Go loses its luster, sheds more than 10M users by hrrsn on Tuesday August 23, 2016 @08:29PM (#12348862)
Initially, there was half decent tracking available inside the game, which was then killed off. Third party maps filled the void (but was admittedly less fun), which were then killed off again without tracking being replaced. This is entirely on Niantic.
Re:Pokémon Go loses its luster, sheds more than 10M users by mjevans on Tuesday August 23, 2016 @02:59PM (#12346473)
What they need to do is make the 'hunting' system more 4th dimensional.

If you 'hear' a Pokemon near by (maybe you don't know what it is, just that you haven't seen it before), you also know a vague direction it's in; maybe not distance but direction.

That should stay on your map.

You move to a different location so you can triangulate it.

You hear it again and another slice lays on your map.

You investigate, but it's taken too long to get there. All you find are some footprints. (location saved to client device)

Later that day, or another day, the same noise is heard near that area, the client shows the pie slice again, but also loads the local markers within it.

You go to investigate the marker and see (maybe even capture) the Pokemon you'd been hunting.

Re:Pokémon Go loses its luster, sheds more than 10M users by riskable on Tuesday August 23, 2016 @04:29PM (#12347295)
Or how about actually using the augmented reality (AR) portion of the game in a way that isn't just a gimmick: Make it so I can pan around my area with the camera to see where the Pokémon are (or at least provide a "rustling leaves" styled hint if you're looking in that direction). That'd be a great use of AR and would make the game more fun than staring down at a map all day.
Re:Pokémon Go loses its luster, sheds more than 10M users by Larrikin on Tuesday August 23, 2016 @04:48PM (#12347483)
This would be a killer feature. Currently the game is enhanced by turning the AR off in all instances, because even though it looks cool it makes battling and catching Pokemon more difficult
Re:Pokémon Go loses its luster, sheds more than 10M users by blkhp19 on Tuesday August 23, 2016 @05:09PM (#12347656)
killer - as in battery killer
Re:Pokémon Go loses its luster, sheds more than 10M users by cableshaft on Tuesday August 23, 2016 @03:04PM (#12346510)
You need to be hired by Niantic, stat. That's brilliant.
Re:Pokémon Go loses its luster, sheds more than 10M users by philtar on Tuesday August 23, 2016 @11:28PM (#12349465)
Guarantee you've never made a game in your life.
Re:Pokémon Go loses its luster, sheds more than 10M users by daveguy on Wednesday August 24, 2016 @12:14AM (#12349635)
Implementation of this feature wouldn't require much in terms of processing power or storage. It would just be a more interesting and engaging way of getting to pokemon beyond the current "click it on an overhead". Game programmers and designers could definitely work with this description to make a feature.
Re:Pokémon Go loses its luster, sheds more than 10M users by philtar on Thursday August 25, 2016 @01:00AM (#12357034)
Sure. But it's not fun. Which is way more important than any of the things you mentioned. The first thing a game designer thinks of is fun, not system limitations.
Re:Pokémon Go loses its luster, sheds more than 10M users by mjevans on Thursday August 25, 2016 @04:17PM (#12362143)
What's not fun is the presently 'mapless' version of Pokemon GO we all have access to.

Sure I can see if I am near a Pokemon, but I can't actually go after most of them due to GPS jitter and the time it takes to walk/cross at lights in cities.

If I absolutely knew which direction to go there is a CHANCE I could get to a Pokemon before it despawns.

As things stand now I pretty much have to win a small lottery to capture one where I happen to be taking a scenic walk.

Re:Pokémon Go loses its luster, sheds more than 10M users by philtar on Friday August 26, 2016 @02:36PM (#12368289)
I am not talking about the current version about pokemon go. I am talking about the version suggested by the commenter above.
Re:Pokémon Go loses its luster, sheds more than 10M users by cableshaft on Friday August 26, 2016 @10:16AM (#12366402)
That's pretty funny, as I've actually worked on close to 20 released games now, for several different companies and independently.

If you mean they wouldn't hire him just for having ideas, then that's generally true, although I have seen someone hired as a consultant to design the economy of a game since he was a self-described 'free to play economy expert' with several articles posted on gamasutra (yeah, there was all sorts of problems with that project).

I was mostly just affirming that I thought his idea was a good one, not that I actually thought Niantic would hire him based on a forum post.

EDIT: Apparently you think the feature is not fun, well I think the rules for GPS games are not necessarily the same as static games, and the hunt and exploration and tracking could actually be fun when your movement actually matters. And it's a lot better than "you might get these pokemon if you run around in circles for the next ten minutes and get lucky!" that currently exists right now, which is shit and very unfun.

Re:Pokémon Go loses its luster, sheds more than 10M users by Akkuma on Tuesday August 23, 2016 @06:06PM (#12348142)
This sounds pretty similar to Ingress. Niantic seems to be poor game designers, since they seemed to have learnt very little from Ingress. I always thought Ingress and now Pokemon Go are great concepts with some of the worst design to keep people interested for more than a few months. Additionally, for a company that built Ingress and are well funded ex-googlers, I thought their handling of technical issues seemed outright terrible.
Re:Pokémon Go loses its luster, sheds more than 10M users by jampa on Tuesday August 23, 2016 @03:24PM (#12346695)
I don't get why they don't make their own pokemon map, they hear a lot of feedback and still they choose to act against it.

I made a map that scanned my whole city just for fun and leaning, released and showed to a couple of friends. The next day I was flooded with Facebook invites with people telling me how they got a rare pokemon or requesting for a expansion on their cities. People kept sending messages when it went down even late at night and saying they don't want to play without a map.

It only took 200 pokemon accounts to do it and scan a 3 km radius, so it was a drop in the ocean compared with the traffic they get, and sadly it will go down once the next update hits (they implemented a captcha[1] system).

[1] - https://twitter.com/FastPokeMapCom/status/768055037604036608...

Re:Pokémon Go loses its luster, sheds more than 10M users by jtmcmc on Tuesday August 23, 2016 @04:43PM (#12347437)
I wouldn't be surprised if they were but it takes some time to actually release a game feature.
Re:Pokémon Go loses its luster, sheds more than 10M users by jampa on Tuesday August 23, 2016 @05:15PM (#12347717)
I would hope so, but the CEO already said he was against it:

F: How do you feel about Poké Radar and things that tap into the code and show where Pokémon are spawning?

JH: Yeah, I don’t really like that. Not a fan. We have priorities right now but they might find in the future that those things may not work. People are only hurting themselves because it takes some fun out of the game

Source: http://www.forbes.com/sites/ryanmac/2016/07/28/pokemon-go-cr...

Re:Pokémon Go loses its luster, sheds more than 10M users by mixedCase on Tuesday August 23, 2016 @05:37PM (#12347902)
>People are only hurting themselves because it takes some fun out of the game

Well it sounds like they were wrong about it.

Re:Pokémon Go loses its luster, sheds more than 10M users by Larrikin on Tuesday August 23, 2016 @07:32PM (#12348624)
I feel the opposite about that. To me it very much felt like cheating, atleast with the way the mapping apps were setup. In the real game even if you're using a guide, certain Pokemon appear in certain areas, but for most of them theres no real way to find all of the Pokemon in an area without wondering around until you find them, a feature I felt was necessary to recreate the actual game.

The feet feature being removed hurt the game, but those maps that posted the exact location of the Pokemon seemed to go counter to the actual game.

Re:Pokémon Go loses its luster, sheds more than 10M users by FeepingCreature on Tuesday August 23, 2016 @09:59PM (#12349145)
I mean, you feel like you want, but objectively you have to admit it clearly took the fun out for a lot of people.
Re:Pokémon Go loses its luster, sheds more than 10M users by PeterisP on Tuesday August 23, 2016 @05:58PM (#12348089)
If a feature can be developed within a day or two by a hobbyist developer who has to reverse-engineer your system (and they aren't that exceptional because there were multiple such projects built), then there aren't any technical reasons why your team can't release such a feature within a month.
Re:Pokémon Go loses its luster, sheds more than 10M users by mixedCase on Tuesday August 23, 2016 @05:36PM (#12347898)
Doing something like giving the users a poll to say "are you excited about the upcoming map feature that does X?" would be enough for them to inform the users of what they're working on and gauge interest at the same time.
Re:Pokémon Go loses its luster, sheds more than 10M users by stanmancan on Tuesday August 23, 2016 @04:27PM (#12347274)
What are you using to generate those charts on your twitter posts?
Re:Pokémon Go loses its luster, sheds more than 10M users by jampa on Tuesday August 23, 2016 @05:07PM (#12347639)
This is not my twitter account. I just was citing the tweet as source.
Re:Pokémon Go loses its luster, sheds more than 10M users by duaneb on Tuesday August 23, 2016 @03:05PM (#12346519)
For those of us who didn't use maps--most everyone I know--it was this advantage others had that made it terribly non-fun to play. Why bother playing when everyone is cheating?
Re:Pokémon Go loses its luster, sheds more than 10M users by khedoros on Tuesday August 23, 2016 @04:54PM (#12347542)
For those of us who did use maps--most everyone I know--we didn't consider it cheating. The original form of the game sucked, and the maps worked like a community-made patch to work around some of the shortcomings. Why bother playing when the entertaining part of the game is so diffuse?

With maps, I'd gather a few coworkers for a safari when something cool popped up. Now we sit at our desks, catching the occasional thing that spawns in the building, but not going anywhere, and not even really interacting with each other.

Why bother playing the way that Niantic wants you to when their way feels like a grind-y waste of time?

Re:Pokémon Go loses its luster, sheds more than 10M users by duaneb on Tuesday August 23, 2016 @04:59PM (#12347581)
Well if everyone is playing a different game, it's no wonder nobody is having any fun. There is certainly no way for me to interact with you in a fair way if you're cheating past the limitations I'm enjoying.
Re:Pokémon Go loses its luster, sheds more than 10M users by khedoros on Tuesday August 23, 2016 @05:22PM (#12347777)
I don't see a problem with that. Different strokes for different folks. What I'm enjoying is available to you, but you've chosen to limit yourself to a constricted set of abilities, because you (apparently) enjoy the limitations.

Let's ignore the maps; pretend they never existed. I can drive wherever I want, but my time is limited. A child's time is less limited, but their location is more limited. A college student might be a mix of the two: mobile, with some significant free time. Another variable: location. In a rural location, there might not be a pokestop within several miles. In an urban location, there might be three within range of your home's family room.

From my perspective, people are already playing a bunch of different games, based on available time, mobility, location, and density of other nearby players.

Re:Pokémon Go loses its luster, sheds more than 10M users by calsy on Tuesday August 23, 2016 @05:53PM (#12348047)
Cheatings cheating doesn't matter who, what, where or how you play it. All games are bound by rules set for ALL players.

No one gets to bend the rules of a game because of their circumstance for e.g. 'I work all day, so I should have access to tools that give me an advantage over others'. Games are not an equal opportunity endeavour where everyone gets to be a winner.

Those who play by the rules and practice (or grind) should be rewarded, those who cheat should be penalised, simple.

Re:Pokémon Go loses its luster, sheds more than 10M users by wonder_er on Tuesday August 23, 2016 @06:11PM (#12348184)
This is fascinating to me. Your assessment is entirely defendable, yet in this situation I end up with the opposite assessment:

"this is a make believe world with arbitrary rules - bend them as much as you can, because why not"

>No one gets to bend the rules of a game because of their circumstance

Again, I come to the opposite conclusion, that _because the rules are there_ they are fun to push, modify, bend, break.

If you and I were having a conversation in just about any other context, most likely we would find so many areas in which we agree, and might even really enjoy the time spent.

So, it's so funny to me that we might disagree so completely on something so foundational as rule-following behavior.

Cheers!

Re:Pokémon Go loses its luster, sheds more than 10M users by calsy on Tuesday August 23, 2016 @07:30PM (#12348616)
Its a matter of fair play. I can setup bots to create level 40 characters with high CP pokemon with just a few eggs, walking half as much as other users. Then I'll just take over gyms with my OP pokemon and say 'hey, bending the rules, all good'. In most people's eye that's just dirty play.

Same with maps, they are third-party tools used to shortcut success. Yes, the tracking sucks in game (im sure it will improve soon), but that doesn't justify having tools that say 'rare pokemon over here' without performing the actual hunting aspect of the game. That is no different to bots. What's the fun in everyone having rare pokemon without earning them.

I'm not dissing maps, Niantic might even make their own official version in the future. But when people cry foul when their preferred method of 'bending the rules' is removed, I don't have much pity for them.

Re:Pokémon Go loses its luster, sheds more than 10M users by Retra on Tuesday August 23, 2016 @09:27PM (#12349034)
But someone else could say the same to you:

"But when people cry foul when their preferred method of 'following the rules' is removed, I don't have much pity for them."

...via 10M players leaving the game and putting the entire ecosystem at risk.

The thing is, you're looking at this activity like 'success' is measurable within the game's rules rather than how satisfied people feel about playing the game in real life.

This is a big difference between adults and children, by the way. All that prefrontal cortex development tends to push people into taking the value of their time into consideration even when they are playing games. They are not wrong to do so.

Re:Pokémon Go loses its luster, sheds more than 10M users by calsy on Tuesday August 23, 2016 @10:41PM (#12349318)
I don't know where you got the idea that 10M players left because maps were removed. Do you have proof of this?

The most reasonable explanation for the drop in users is simply a tapering off after one of the most hyped game releases of all time. Correct me if im wrong, but i'm pretty sure there are still some 30M+ users active in the game.

Re:Pokémon Go loses its luster, sheds more than 10M users by SerLava on Wednesday August 24, 2016 @12:19AM (#12349658)
The difference here is that most games aren't absolutely awful without the cheats.

There's also:

-no way to get banned for using the cheat.

-a very very low barrier to entry.

-the cheat is directly replacing a bugged out, missing game mechanic.

-the PvP advantage is minimal, only affecting a small portion of the game.

Basically none of the classic problems with cheating are present here.

Re:Pokémon Go loses its luster, sheds more than 10M users by khedoros on Tuesday August 23, 2016 @07:13PM (#12348526)
> No one gets to bend the rules of a game because of their circumstance

Sure they do, and for any other reason that they want to.

> Games are not an equal opportunity endeavour where everyone gets to be a winner.

My point exactly. I still don't get to be a winner, because I don't have the time to put into it. But at least I get to enjoy the time that I have.

> Those who play by the rules and practice (or grind) should be rewarded, those who cheat should be penalised, simple.

"Should" perhaps being the operative word. "If wishes were fishes..." and all that. If it makes you feel better, there've been a lot of stories recently about those nasty, nasty GPS spoofers getting their accounts banned.

Re:Pokémon Go loses its luster, sheds more than 10M users by calsy on Tuesday August 23, 2016 @08:10PM (#12348783)
I don't think breaking down someone's reply into bite sized snippets and responding to each out of context is a great way to do a rebuttal. Anyway,

'No one gets to bend the rules of a game' is the basic principle of fair play and sportsmanship. You dont have time so you want to circumvent progress quicker because you enjoy it more is not within the bounds of fair play.

The GPS spoofing is certainly bending the rules, but the game allowed you to do that without penalty. Ask most players though and they will say it's unfair as it's a shortcut to success. Now that Niantic has come down on those GPS hacks, do I feel sorry for those people caught out, of course not.

The maps issue is no different. It's like an athlete complaining that his favourite performance enhancing drug has recently be banned, well forgive me if I don't leap to his defence.

Its not like the game is unforgiving to new players, it's very easy to level up in early stages and make good progress.

Re:Pokémon Go loses its luster, sheds more than 10M users by FeepingCreature on Tuesday August 23, 2016 @09:55PM (#12349126)
"No one gets to bend the rules" is the basic principle of fair play, which is what allows competitions to exist.

But what I'm hearing is the people who are bending the rules are playing a completely different game, a noncompetetive game which is enabled by cheating, but good in its own right. And as opposed to multiplayer cheats, it's not good by making it worse for the other players; the cheats straight up enable an alternate playstyle that does not compete with the regular gameplay. It's like Tour de France players calling people with E-Bikes cheaters, even if they don't actually ride in the Tour de France.

So all I can say is "well played, cheaters".

Re:Pokémon Go loses its luster, sheds more than 10M users by calsy on Tuesday August 23, 2016 @11:09PM (#12349416)
They're not cheating anymore obviously, thats why they are complaining.

What's this completely different other games within a game you are referring to. Is it the 'catch rare pokemon without hunting for them' game. Well yeah of course that's noncompetitive.

You are aware this is a multiplayer game though, right? There are gyms where you have battles and those with rare pokemons with higher CP will take over gyms that earn them stardust and coins.

Re:Pokémon Go loses its luster, sheds more than 10M users by khedoros on Wednesday August 24, 2016 @02:31AM (#12350136)
> They're not cheating anymore obviously, thats why they are complaining.

Personally, I'm complaining because the game is broken and no fun, and a method of fixing it has been disabled. I don't particularly care about any of the multiplayer aspects, except that it's sometimes fun to meet friends and run around playing it.

Re:Pokémon Go loses its luster, sheds more than 10M users by calsy on Wednesday August 24, 2016 @03:00AM (#12350243)
Im lvl 22 and don't use a map tool. I go for walks and catch pokemon with my wife. There are items such as incense and lures in game that help you catch more pokemon if you want. Common pokemon are easy to catch and quickly evolve into powerful pokemon. The tracking is working again (although not 3 steps).

How did I get to lvl 22 if the game is broken? How do 30 million people play if it is broken? Its not that the games broken, it just not the way you want to play it. Like it or not the games about grinding, as evident by the RPG lite gameplay mechanics, the 100s of pokeballs given to the player and high XP awarded for evolving common pokemon. You might want it to be a game simply about 'finding rare pokemon easy', but that's not the intend way of playing it.

Re:Pokémon Go loses its luster, sheds more than 10M users by mjevans on Thursday August 25, 2016 @04:24PM (#12362190)
Multiplayer... yeah no. It isn't in my experience.

There is a type of player that grinds and min-maxes and generally does a bunch of stuff I DON'T CONSIDER FUN to win a zero-sum game. That's the only currently existing multi-player aspect, and it isn't why I started using Pokemon GO (I use it as an excuse, to my self, to get out and exercise).

There is absolutely zero other 'multi player' aspect to the game as it is officially built. Anything else is a happy co-incidence.

There isn't anything within the game to turn the crowd of players in the local downtown park from a bunch of strangers in to friends. We all just happen to share one singular interest.

Re:Pokémon Go loses its luster, sheds more than 10M users by Trundle on Tuesday August 23, 2016 @11:31PM (#12349478)
I don't see a problem with that. Different strokes for different folks. What I'm enjoying is available to you, but you've chosen to limit yourself to a constricted set of abilities, because you (apparently) enjoy the limitations.

Would you hold the same sentiment for GPS spoofers? Who jump around from gym to gym with their Dragonites and Snorlax that are far higher level than even a heavy map user would have?

Or people that use aim bots in fps? Maphacks?

Re:Pokémon Go loses its luster, sheds more than 10M users by khedoros on Wednesday August 24, 2016 @02:40AM (#12350180)
Only to the degree that they don't damage other people's games. Jumping gym to gym isn't something I'd consider doing myself, but jumping to pokestops and avoiding gyms altogether? It's not my thing, but I don't see any harm.

I think it's a difference in perception. I consider the location-locked nature of the game to be a central feature that contributes to the entertainment value of the game. I don't consider the location of the Pokemon being hidden a central feature at all; it feels more like and unfair hobble that saps the entertainment.

> Or people that use aim bots in fps? Maphacks?

I'm not going to argue that cheating in competitive multiplayer games is a good thing any more than I'd argue that cheating in ways that don't affect other players is a bad thing.

Re:Pokémon Go loses its luster, sheds more than 10M users by Trundle on Wednesday August 24, 2016 @02:50AM (#12350213)
Well sure, these people could technically play the game without affecting others. What's the point though? As a single player game Go is lacking and as a social game it's the hottest thing around. I'd be surprised to learn that there's people cheating and then not interacting with other players.
Re:Pokémon Go loses its luster, sheds more than 10M users by duaneb on Tuesday August 23, 2016 @05:32PM (#12347865)
It's a competitive game, though. By "unlimiting" yourself you're changing the rules for competitive play for everyone. It's a very selfish way to play the game. It's a relief you've stopped.
Re:Pokémon Go loses its luster, sheds more than 10M users by khedoros on Tuesday August 23, 2016 @05:49PM (#12348013)
> It's a competitive game, though.

Again, we're playing very different games ;-)

> By "unlimiting" yourself you're changing the rules for competitive play for everyone.

Again, what competitive play? I'm not competing against you or anyone else, by any reasonable metric.

> It's a very selfish way to play the game. It's a relief you've stopped.

No more selfish than being relieved that other people aren't having fun anymore.

Re:Pokémon Go loses its luster, sheds more than 10M users by ldjb on Tuesday August 23, 2016 @06:43PM (#12348377)
Pokémon Go does have a competitive element to it (or you could say it's possible to play it competitively).

You can compete over who can fill up their Pokédex first (okay, just the 145 that are currently available). You can play the game for longer to catch more Pokémon. You can go out of your way to catch rare Pokémon. Even when you and a friend are in the same place catching the same Pokémon, you're not guaranteed to catch it — you can use Razz Berries and choose which Poké Ball to throw.

There's also Gyms. You can compete over who can control the most Gyms. If you're on opposing teams, you can compete over who will take control over a Gym. Or who will be Gym Leader.

There are many different aspects to this game. Whilst one particular aspect (Pokémon not disappearing when caught) may not be competitive, that doesn't mean the game as a whole can't be.

Re:Pokémon Go loses its luster, sheds more than 10M users by khedoros on Tuesday August 23, 2016 @07:04PM (#12348482)
Fair points. I'll clarify: I don't play in a competitive way. I have no idea how many Pokemon any of my friends have caught. I don't know their levels. I've never tried to hold a gym. Honestly, I was never a heavy map user, either (I discovered them late, and my home apparently doesn't have many nests around it, so there wasn't anything interesting to see).

It seems like a philosophical debate: If I'm playing a game where players can optionally compete (but I don't), while using a tool that gives me a theoretical edge (even if I'm using it ineffectively), have I ruined someone else's game just by the perception that I could have?

Re:Pokémon Go loses its luster, sheds more than 10M users by shkkmo on Tuesday August 23, 2016 @08:55PM (#12348937)
> have I ruined someone else's game just by the perception that I could have?

You probably aren't ruining anyones game if you aren't competing, but you are still cheating.

Re:Pokémon Go loses its luster, sheds more than 10M users by khedoros on Wednesday August 24, 2016 @02:48AM (#12350206)
...and? Sometimes the best part of a game is finding the most entertaining ways to break it, and if that doesn't directly harm someone else's enjoyment, then I frankly don't care what you wish to call it. Cheating without benefit against someone else just doesn't have the ethical zing that unfairly grinding someone into the mud would.
Re:Pokémon Go loses its luster, sheds more than 10M users by shkkmo on Wednesday August 24, 2016 @07:12PM (#12355940)
Oh, of course. Cheating at solitaire is not an ethical violation. But to say "I'm not cheating when I look at hidden cards in solitaire" is incorrect.

However, plenty of players that have cheated by using the map tools do place Pokemon in gyms. That is also unethical (even though I would consider it a pretty minor violation as far as ethics goes).

Re:Pokémon Go loses its luster, sheds more than 10M users by duaneb on Tuesday August 23, 2016 @05:55PM (#12348060)
> Again, what competitive play? I'm not competing against you or anyone else, by any reasonable metric.

You are competing for valuable pokemon, which IS the point of the game.

Re:Pokémon Go loses its luster, sheds more than 10M users by bskap on Tuesday August 23, 2016 @06:27PM (#12348287)
Why do you think there's a competition for valuable pokemon? When a pokemon spawns in an area, it spawns for everyone in that area and everyone who stops by can catch it. You're not competing with everyone else to get there first.
Re:Pokémon Go loses its luster, sheds more than 10M users by duaneb on Tuesday August 23, 2016 @07:43PM (#12348665)
> When a pokemon spawns in an area, it spawns for everyone in that area and everyone who stops by can catch it.

Well, until someone catches it. Then it disappears.

Re:Pokémon Go loses its luster, sheds more than 10M users by cstejerean on Tuesday August 23, 2016 @09:56PM (#12349131)
Have you actually played the game? There is no competition for catching Pokemon. They spawn and disappears after a certain amount of time, which mapping apps by the way used to show you. Other people catching Pokemon has zero influence on your ability to catch the same Pokemon.
Re:Pokémon Go loses its luster, sheds more than 10M users by greedo on Tuesday August 23, 2016 @08:17PM (#12348803)
Uh no. It doesn't disappear because it was caught.
Re:Pokémon Go loses its luster, sheds more than 10M users by khedoros on Tuesday August 23, 2016 @06:32PM (#12348318)
> You are competing for valuable pokemon, which IS the point of the game.

I'm not. The coworker next to me and I routinely catch the same Pokemon at the same time. Watching it on the map made it clear: if someone catches it, it doesn't just disappear. It's there for a set amount of time. When the time is up, that's when it can't be caught by someone else.

Re:Pokémon Go loses its luster, sheds more than 10M users by duaneb on Tuesday August 23, 2016 @07:45PM (#12348673)
Too bad I can't coordinate with every single person in my city to catch the pokemon I want in the same 30 second timeframe. I've been so silly trying to spend my time hunting down the pokemon I want just to see it vanish!
Re:Pokémon Go loses its luster, sheds more than 10M users by khedoros on Wednesday August 24, 2016 @02:51AM (#12350218)
If you've had fun, it's not silly. If you've just been aggravated by it, that would be silly. Personally, I'd just be aggravated...so I avoid trying to hunt down specific Pokemon, now.
Re:Pokémon Go loses its luster, sheds more than 10M users by jghn on Tuesday August 23, 2016 @06:08PM (#12348160)
You realize that you're not actually fighting over a single Pokemon, right? If you catch one I can also catch it
Re:Pokémon Go loses its luster, sheds more than 10M users by losvedir on Tuesday August 23, 2016 @10:43PM (#12349330)
> I don't see a problem with that. Different strokes for different folks. What I'm enjoying is available to you, but you've chosen to limit yourself to a constricted set of abilities, because you (apparently) enjoy the limitations.

It matters if you then go on to hold gyms with your super pokemon and you're now out of the league of the non-maps players.

Re:Pokémon Go loses its luster, sheds more than 10M users by khedoros on Wednesday August 24, 2016 @02:44AM (#12350190)
It certainly does, but that's not what I'm talking about. I'd rather play the game as a "catch 'em all". I generally avoid gyms.
Re:Pokémon Go loses its luster, sheds more than 10M users by blkhp19 on Tuesday August 23, 2016 @05:11PM (#12347680)
Does it matter if you considered it cheating or not? You augmented the main, core part of the game to make it easier to catch pokemon. That sounds like some form of cheating to me.
Re:Pokémon Go loses its luster, sheds more than 10M users by khedoros on Tuesday August 23, 2016 @05:32PM (#12347863)
It matters to me, although probably not to anyone else.

> You augmented the main, core part of the game to make it easier to catch pokemon.

And it improved a flawed game (for me) without harming your experience.

> That sounds like some form of cheating to me.

In that I gained an advantage over what the game provides? Yes. In that I gained an advantage over you or any other player? No. I'm not in competition with anyone. I consider it a fairly solitary game (don't see the point of teams and gyms).

Re:Pokémon Go loses its luster, sheds more than 10M users by sooheon on Tuesday August 23, 2016 @10:01PM (#12349153)
I lean towards agreeing with you, and I'd probably behave like you if I played the game. But one way in which you (in the aggregate, of "cheaters") do hurt others' experience is by artificially diluting the rarity of pokemon. That's a part of the experience for other players, which if you use tools to help yourself, indirectly is harmed. Not you personally, but the fact that such tools exist and people are using them.
Re:Pokémon Go loses its luster, sheds more than 10M users by derefr on Tuesday August 23, 2016 @05:25PM (#12347813)
I don't quite understand the impulse to "fix" the game, though. As much as it's a commercial product, it's also a piece of art. Would you "fix" a movie? Or would you just avoid seeing it? Or—if you happen to be in film yourself—would you get some people together and make your own?

I'm serious on that last one: the people who made the pokemon mapping apps could all get together and have enough pooled mobile-fronted and realtime-GIS backend knowledge to make a full-on clone of the game. (Maybe not with the original's art assets, but those burn battery-life anyway. Use some cute 2D pixel-art like the first-gen games; people's nostalgia will override their aesthetics!)

Re:Pokémon Go loses its luster, sheds more than 10M users by khedoros on Tuesday August 23, 2016 @05:45PM (#12347979)
> Would you "fix" a movie?

Yes, if I had the time and artistic ability. I've enjoyed various unofficial re-cuttings of Star Wars, different edits of Blade Runner, and so on. I'd put other things in the same category: upscalers for emulated games, texture packs for N64 games and Minecraft, mods for Minecraft and every other game under the sun, re-implementations of game engines or whole games that introduce features not found in the originals, etc.

> to make a full-on clone of the game.

Nintendo shut down Pokemon Uranium within 9 days, after 9 years of fan development. If they'd only called it Rucksack Goblins and made up their own characters...

I think that ways to extend an existing system in unintended directions are more interesting than most of the existing systems. Reinterpreting art is an art-form of its own.

Re:Pokémon Go loses its luster, sheds more than 10M users by derefr on Tuesday August 23, 2016 @06:09PM (#12348174)
> I've enjoyed various unofficial re-cuttings of Star Wars, different edits of Blade Runner, and so on. I'd put other things in the same category: upscalers for emulated games, texture packs for N64 games and Minecraft, mods for Minecraft and every other game under the sun, re-implementations of game engines or whole games that introduce features not found in the originals, etc.

I would note that all of these fall either into the category of "creator encourages community involvement" or "creator has abandoned work and ignores community involvement." Yes, people participate when participation is a net-positive. What I was asking is why people would bother contributing their time and effort to effectively do software development for a company that actively tries to discourage them from doing so.

It'd be like people making Minecraft mods and then Microsoft suing them for doing so. Surely people would re-implement the engine and start modding that, to get away from the abuse?

> If they'd only called it Rucksack Goblins and made up their own characters...

Yes, that's more what I meant. Why not create a Fanny-pack Gremlins March app?

Re:Pokémon Go loses its luster, sheds more than 10M users by khedoros on Tuesday August 23, 2016 @06:54PM (#12348426)
> I would note that all of these fall either into the category of "creator encourages community involvement" or "creator has abandoned work and ignores community involvement." Yes, people participate when participation is a net-positive. What I was asking is why people would bother contributing their time and effort to effectively do software development for a company that actively tries to discourage them from doing so.

Well...Pokemon Uranium and the community Metroid 2 Remake. Both actively discouraged, but both worthwhile creations, IMO (and the kind of thing I'd have fun doing). Presumably, they did those not just because they wanted to write an RPG or Metroidvania game, but because they're fans of those specific franchises. I read it as an expression of fandom.

I'm working on an engine re-implementation project for an old game, currently owned by a fairly litigious company, for a few reasons:

- I love the game itself, and writing my own in a similar genre+style misses the point

- I like to feel like I'm the first one to re-discover the file formats in a couple decades

- I like understanding the low-level details of "how the sausage gets made"

- I've seen similar projects with this same game crash and burn, and I'd like to be the different one (there've been half a dozen previous attempts at the same game).

- I want to make it possible to easily mod the game, maybe to get a community to build a remastered version.

> Why not create a Fanny-pack Gremlins March app?

It's a lot of work to attract people to a franchise, and it's easier to ride on the coattails of another one ;-) I also suspect that the driving force was Pokemon fandom, not only the desire to make a game. The legal issues involved clearly weren't a decisive factor during the development phase.

Re:Pokémon Go loses its luster, sheds more than 10M users by FeepingCreature on Tuesday August 23, 2016 @09:58PM (#12349138)
Minecraft's source is obfuscated; the obfuscation changes on every update. It's not very effective, but it's not exactly "encouraging modders" either.
Re:Pokémon Go loses its luster, sheds more than 10M users by unbelievr on Tuesday August 23, 2016 @05:49PM (#12348016)
For the first few days while the game was live (and a huge chunk of the beta period), the game worked as if you had a map. You could see Pokémon quite far away, and it would tell you how far away it was with a resolution of 20m. Once this got taken out of the game, and replaced with nothing, people who depended on that feature kept wanting it back so much that they re-made it.
Re:Pokémon Go loses its luster, sheds more than 10M users by zeveb on Tuesday August 23, 2016 @05:40PM (#12347931)
> Would you "fix" a movie?

Have you ever heard of The Phantom Edit? Or A Phantom Edit?

Or the Despecialised Edition?

Re:Pokémon Go loses its luster, sheds more than 10M users by chimeracoder on Tuesday August 23, 2016 @10:46PM (#12349337)
> For those of us who didn't use maps--most everyone I know--it was this advantage others had that made it terribly non-fun to play. Why bother playing when everyone is cheating?

I didn't use maps. I also didn't feel like those who did were cheating, or that I was any worse off for them using maps.

The 'competition' in Pokemon Go was really minimal, and maps had very little effect on them. The only competitive aspect to Pokemon Go is gym battling. If you care only about collecting, you actually benefit from map users, because they're the ones likely to drop lures.

As for gym battling, yes, maps might have had a negative effect on the competitive landscape there. But the competitive mechanics for gym battling were so fundamentally broken from the start that it's not reasonable to blame it on map users for "cheating".

(How were they broken, might you ask? Well, the fact that moves have such a wide variance in DPS, combined with the fact that movesets are entirely random and randomized upon evolution makes obtaining strong Pokemon entirely a matter of luck. Couple that with the fact that leveling up rare Pokemon requires... finding lots of that same rare Pokemon to turn into candy means that obtaining the strongest Pokemon (which are usually rare) is a matter of repeated luck + time spent grinding. Next, battling is kind of pointless until you're around level 15-20, because you'll almost certainly lose, and the amount of XP you gain from beating a single Pokemon is insultingly small. And finally, the battling itself was highly dependent on the latency of your Internet connection. This was fixed in a recent update, but it was a huge annoyance in the first week or two).

Re:Pokémon Go loses its luster, sheds more than 10M users by rtkwe on Tuesday August 23, 2016 @03:07PM (#12346540)
I can understand why the maps were banned though. The way most of them worked was by sending hundreds of location requests to the servers in a wide grid meaning every map user had the same load as 100+ real users. Add in how popular they were (admittedly partially because of actions on Niantic's end of disabling tracking making them almost necessary) and they probably had a huge impact on the already stressed servers.
Re:Pokémon Go loses its luster, sheds more than 10M users by tvanantwerp on Tuesday August 23, 2016 @02:43PM (#12346316)
Before that move, half my office was playing. We'd often play together. Right after the banning of maps, I have only seen one person in the office play a single time. Interest died immediately.
Re:Pokémon Go loses its luster, sheds more than 10M users by vintermann on Wednesday August 24, 2016 @03:02AM (#12350249)
Don't you think interest would have dropped off in any case? It doesn't really offer much in the way of captivating gameplay. Ingress at least had a social/LARP element.
Re:Pokémon Go loses its luster, sheds more than 10M users by Shorel on Tuesday August 23, 2016 @07:16PM (#12348543)
After the ban-hammer fell, I enjoy playing a lot more, and I have managed to capture gyms.

That was impossible before, with all the bot-accounts at level 30 holding them.

Re:Pokémon Go loses its luster, sheds more than 10M users by ihuman on Tuesday August 23, 2016 @02:54PM (#12346425)
I thought the maps were banned because of the stress they were putting on the server?
Re:Pokémon Go loses its luster, sheds more than 10M users by k__ on Tuesday August 23, 2016 @03:00PM (#12346482)
Noone cares 'why' they were banned. They did remove their killer feature.
Re:Pokémon Go loses its luster, sheds more than 10M users by ihuman on Tuesday August 23, 2016 @03:07PM (#12346544)
I'd rather have a stable game rolling out into more countries that's harder than an unstable one that I can enhance with 3rd-party tools. The server problems made the game unplayable for me.
Re:Pokémon Go loses its luster, sheds more than 10M users by JeremyBanks on Tuesday August 23, 2016 @05:44PM (#12347971)
The client's inability to handle the most minor of server disruptions without a hard crash made it unplayable for me.
Re:Pokémon Go loses its luster, sheds more than 10M users by ge0rg on Tuesday August 23, 2016 @06:18PM (#12348240)
Also its hard dependency on fetching everything from the servers (it looks like that even includes the pokemon 3D models - sometimes you clicked on a Pokemon, and had the catch screen with only the shadow of the Pokemon shown for some seconds until the 3D model loaded), and almost zero caching, even of static content like pokestop pictures.
Re:Pokémon Go loses its luster, sheds more than 10M users by chrisper on Tuesday August 23, 2016 @05:15PM (#12347718)
What is this maps you are talking about? Did they disable the map inside the pokemon game?
Re:Pokémon Go loses its luster, sheds more than 10M users by tim333 on Tuesday August 23, 2016 @06:24PM (#12348272)
This kind of stuff https://pokevision.com/
Re:Pokémon Go loses its luster, sheds more than 10M users by jamisteven on Tuesday August 23, 2016 @05:04PM (#12347631)
this has nothing to do with 10m people stopping altogether, people are stopping because its a fad, and utterly retarded, this was predicted form its inception. Nintendo stock goes up, and now it will go down.