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Re:Pokémon Go loses its luster, sheds more than 10M users by daveguy on Wednesday August 24, 2016 @12:14AM (#12349635)
Implementation of this feature wouldn't require much in terms of processing power or storage. It would just be a more interesting and engaging way of getting to pokemon beyond the current "click it on an overhead". Game programmers and designers could definitely work with this description to make a feature.
Re:Pokémon Go loses its luster, sheds more than 10M users by philtar on Thursday August 25, 2016 @01:00AM (#12357034)
Sure. But it's not fun. Which is way more important than any of the things you mentioned. The first thing a game designer thinks of is fun, not system limitations.
Re:Pokémon Go loses its luster, sheds more than 10M users by mjevans on Thursday August 25, 2016 @04:17PM (#12362143)
What's not fun is the presently 'mapless' version of Pokemon GO we all have access to.

Sure I can see if I am near a Pokemon, but I can't actually go after most of them due to GPS jitter and the time it takes to walk/cross at lights in cities.

If I absolutely knew which direction to go there is a CHANCE I could get to a Pokemon before it despawns.

As things stand now I pretty much have to win a small lottery to capture one where I happen to be taking a scenic walk.

Re:Pokémon Go loses its luster, sheds more than 10M users by philtar on Friday August 26, 2016 @02:36PM (#12368289)
I am not talking about the current version about pokemon go. I am talking about the version suggested by the commenter above.