Let's ignore the maps; pretend they never existed. I can drive wherever I want, but my time is limited. A child's time is less limited, but their location is more limited. A college student might be a mix of the two: mobile, with some significant free time. Another variable: location. In a rural location, there might not be a pokestop within several miles. In an urban location, there might be three within range of your home's family room.
From my perspective, people are already playing a bunch of different games, based on available time, mobility, location, and density of other nearby players.
No one gets to bend the rules of a game because of their circumstance for e.g. 'I work all day, so I should have access to tools that give me an advantage over others'. Games are not an equal opportunity endeavour where everyone gets to be a winner.
Those who play by the rules and practice (or grind) should be rewarded, those who cheat should be penalised, simple.
"this is a make believe world with arbitrary rules - bend them as much as you can, because why not"
>No one gets to bend the rules of a game because of their circumstance
Again, I come to the opposite conclusion, that _because the rules are there_ they are fun to push, modify, bend, break.
If you and I were having a conversation in just about any other context, most likely we would find so many areas in which we agree, and might even really enjoy the time spent.
So, it's so funny to me that we might disagree so completely on something so foundational as rule-following behavior.
Cheers!
Same with maps, they are third-party tools used to shortcut success. Yes, the tracking sucks in game (im sure it will improve soon), but that doesn't justify having tools that say 'rare pokemon over here' without performing the actual hunting aspect of the game. That is no different to bots. What's the fun in everyone having rare pokemon without earning them.
I'm not dissing maps, Niantic might even make their own official version in the future. But when people cry foul when their preferred method of 'bending the rules' is removed, I don't have much pity for them.
"But when people cry foul when their preferred method of 'following the rules' is removed, I don't have much pity for them."
...via 10M players leaving the game and putting the entire ecosystem at risk.
The thing is, you're looking at this activity like 'success' is measurable within the game's rules rather than how satisfied people feel about playing the game in real life.
This is a big difference between adults and children, by the way. All that prefrontal cortex development tends to push people into taking the value of their time into consideration even when they are playing games. They are not wrong to do so.
The most reasonable explanation for the drop in users is simply a tapering off after one of the most hyped game releases of all time. Correct me if im wrong, but i'm pretty sure there are still some 30M+ users active in the game.
There's also:
-no way to get banned for using the cheat.
-a very very low barrier to entry.
-the cheat is directly replacing a bugged out, missing game mechanic.
-the PvP advantage is minimal, only affecting a small portion of the game.
Basically none of the classic problems with cheating are present here.
Sure they do, and for any other reason that they want to.
> Games are not an equal opportunity endeavour where everyone gets to be a winner.
My point exactly. I still don't get to be a winner, because I don't have the time to put into it. But at least I get to enjoy the time that I have.
> Those who play by the rules and practice (or grind) should be rewarded, those who cheat should be penalised, simple.
"Should" perhaps being the operative word. "If wishes were fishes..." and all that. If it makes you feel better, there've been a lot of stories recently about those nasty, nasty GPS spoofers getting their accounts banned.
'No one gets to bend the rules of a game' is the basic principle of fair play and sportsmanship. You dont have time so you want to circumvent progress quicker because you enjoy it more is not within the bounds of fair play.
The GPS spoofing is certainly bending the rules, but the game allowed you to do that without penalty. Ask most players though and they will say it's unfair as it's a shortcut to success. Now that Niantic has come down on those GPS hacks, do I feel sorry for those people caught out, of course not.
The maps issue is no different. It's like an athlete complaining that his favourite performance enhancing drug has recently be banned, well forgive me if I don't leap to his defence.
Its not like the game is unforgiving to new players, it's very easy to level up in early stages and make good progress.
But what I'm hearing is the people who are bending the rules are playing a completely different game, a noncompetetive game which is enabled by cheating, but good in its own right. And as opposed to multiplayer cheats, it's not good by making it worse for the other players; the cheats straight up enable an alternate playstyle that does not compete with the regular gameplay. It's like Tour de France players calling people with E-Bikes cheaters, even if they don't actually ride in the Tour de France.
So all I can say is "well played, cheaters".
What's this completely different other games within a game you are referring to. Is it the 'catch rare pokemon without hunting for them' game. Well yeah of course that's noncompetitive.
You are aware this is a multiplayer game though, right? There are gyms where you have battles and those with rare pokemons with higher CP will take over gyms that earn them stardust and coins.
Personally, I'm complaining because the game is broken and no fun, and a method of fixing it has been disabled. I don't particularly care about any of the multiplayer aspects, except that it's sometimes fun to meet friends and run around playing it.
How did I get to lvl 22 if the game is broken? How do 30 million people play if it is broken? Its not that the games broken, it just not the way you want to play it. Like it or not the games about grinding, as evident by the RPG lite gameplay mechanics, the 100s of pokeballs given to the player and high XP awarded for evolving common pokemon. You might want it to be a game simply about 'finding rare pokemon easy', but that's not the intend way of playing it.
There is a type of player that grinds and min-maxes and generally does a bunch of stuff I DON'T CONSIDER FUN to win a zero-sum game. That's the only currently existing multi-player aspect, and it isn't why I started using Pokemon GO (I use it as an excuse, to my self, to get out and exercise).
There is absolutely zero other 'multi player' aspect to the game as it is officially built. Anything else is a happy co-incidence.
There isn't anything within the game to turn the crowd of players in the local downtown park from a bunch of strangers in to friends. We all just happen to share one singular interest.
Would you hold the same sentiment for GPS spoofers? Who jump around from gym to gym with their Dragonites and Snorlax that are far higher level than even a heavy map user would have?
Or people that use aim bots in fps? Maphacks?
I think it's a difference in perception. I consider the location-locked nature of the game to be a central feature that contributes to the entertainment value of the game. I don't consider the location of the Pokemon being hidden a central feature at all; it feels more like and unfair hobble that saps the entertainment.
> Or people that use aim bots in fps? Maphacks?
I'm not going to argue that cheating in competitive multiplayer games is a good thing any more than I'd argue that cheating in ways that don't affect other players is a bad thing.
Again, we're playing very different games ;-)
> By "unlimiting" yourself you're changing the rules for competitive play for everyone.
Again, what competitive play? I'm not competing against you or anyone else, by any reasonable metric.
> It's a very selfish way to play the game. It's a relief you've stopped.
No more selfish than being relieved that other people aren't having fun anymore.
You can compete over who can fill up their Pokédex first (okay, just the 145 that are currently available). You can play the game for longer to catch more Pokémon. You can go out of your way to catch rare Pokémon. Even when you and a friend are in the same place catching the same Pokémon, you're not guaranteed to catch it — you can use Razz Berries and choose which Poké Ball to throw.
There's also Gyms. You can compete over who can control the most Gyms. If you're on opposing teams, you can compete over who will take control over a Gym. Or who will be Gym Leader.
There are many different aspects to this game. Whilst one particular aspect (Pokémon not disappearing when caught) may not be competitive, that doesn't mean the game as a whole can't be.
It seems like a philosophical debate: If I'm playing a game where players can optionally compete (but I don't), while using a tool that gives me a theoretical edge (even if I'm using it ineffectively), have I ruined someone else's game just by the perception that I could have?
You probably aren't ruining anyones game if you aren't competing, but you are still cheating.
However, plenty of players that have cheated by using the map tools do place Pokemon in gyms. That is also unethical (even though I would consider it a pretty minor violation as far as ethics goes).
You are competing for valuable pokemon, which IS the point of the game.
Well, until someone catches it. Then it disappears.
I'm not. The coworker next to me and I routinely catch the same Pokemon at the same time. Watching it on the map made it clear: if someone catches it, it doesn't just disappear. It's there for a set amount of time. When the time is up, that's when it can't be caught by someone else.
It matters if you then go on to hold gyms with your super pokemon and you're now out of the league of the non-maps players.