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Re:Blender's UI and Runtime: Much Faster Than GPUI by dev0p on Friday November 06, 2026 @03:27AM (#50389624)
I love the general idea behind Blender's UI.

And I do appreciate the effort that goes into it, especially in the latest versions as it got much better,

But I really really really REALLY don't want that UI in anything else other than Blender.

Please don't.

Re:Blender's UI and Runtime: Much Faster Than GPUI by OtherShrezzing on Friday November 06, 2026 @03:46AM (#50389762)
If you're working on a small game project without an existing framework/platform, you usually build a really bargain-basement game editor alongside it. That editor takes a long time, and it's often spent in arranging UI stuff.

If you're already using Blender to make assets, there's some benefit to stuffing Blender's UI into your game editor too.

Re:Blender's UI and Runtime: Much Faster Than GPUI by archerx on Friday November 06, 2026 @04:37AM (#50390213)
After trying blender for about 20 years I still find the UI/UX awful. I think a lot of the new blender generation has baby duck syndrome.
[dead]
Re:Blender's UI and Runtime: Much Faster Than GPUI by fc417fc802 on Friday November 06, 2026 @05:09AM (#50390441)
> That's actually extremely common in scientific (GUI) software. And in any professional setting I guess.

I don't think that qualifies. There's an important distinction to be made between an aesthetic preference versus a professional not appreciating a tool being mucked with. Anything that interferes with my workflow without immediately providing substantial benefit is something that's actively harmful. In fact even if it does hypothetically provide huge benefits I still might not want to deal with it right this second.

Re:Blender's UI and Runtime: Much Faster Than GPUI by conartist6 on Friday November 06, 2026 @07:22AM (#50391511)
......huh?

So if it's for an employer it's rational but if you're making the same choice for yourself it isn't? If one of those is baby duck syndrome they all are.

Re:Blender's UI and Runtime: Much Faster Than GPUI by patcon on Friday November 06, 2026 @08:08AM (#50391891)
I think they're noting how the nature of baby duck syndrome might depend on whether the change introduced is within something that is for work or for play.

As in, that people who refuse change in their play activity are in some way different (less rational? more "syndromatic"?) than those who refuse change in their breadwinning activity.

I see the distinction, but am not sure I agree. It's just a neurotype spectrum of the same phenomenon. Baby duck is baby duck

Re:Blender's UI and Runtime: Much Faster Than GPUI by fc417fc802 on Friday November 06, 2026 @04:02PM (#50398478)
Not quite. The distinction is between avoiding an articulable and concrete negative impact versus mere aesthetic considerations. For example, this pan is more difficult to use because it is somewhat undersized for what I'm trying to cook versus I don't like this pan because it's the wrong color or has the wrong accents or whatever. I understand baby duck syndrome to refer to the latter - ie having an unsubstantiated bias towards aspects of the thing first encountered.
Re:Blender's UI and Runtime: Much Faster Than GPUI by conartist6 on Friday November 06, 2026 @06:06PM (#50399723)
I'd only point out that undersize and oversize aren't purely objective concerns, but are also aesthetics compared to what you're used to.

I wouldn't be arguing about this except that I can't trust my clock app on my phone because some bozo keeps redesigning it to work a different way every 6 months

Re:Blender's UI and Runtime: Much Faster Than GPUI by fc417fc802 on Saturday November 07, 2026 @06:20AM (#50403554)
And I think that's an excellent example. I don't think dislike of sudden and unexpected changes to your clock app would qualify as an instance of baby duck syndrome precisely because it has a material impact on your usage of it.

In contrast, if you prefer phones with blue bodies for no particular reason and your first phone happened to be blue then it's at least possible that's an example (or maybe you just really like that color, I dunno).

Re:Blender's UI and Runtime: Much Faster Than GPUI by mejutoco on Friday November 06, 2026 @05:47AM (#50390726)
Blender had a very different ui before and a big redesign, so most people have different opinions between the old and the new design. It sounds like you find all of them awful. I find that surprising and wonder what 3d program you find has good ui.
Re:Blender's UI and Runtime: Much Faster Than GPUI by archerx on Friday November 06, 2026 @06:21AM (#50390987)
I have used every version of blender and it has always felt harder than it should.

I have used 3Ds max, maya, lightwave, cinema4D, milkshape, wings, Houdini, unreal engine 1 - 5, Hammer, Threejs editor and probably more. The Blender UI is worse than all of the above.

Re:Blender's UI and Runtime: Much Faster Than GPUI by bacheaul on Friday November 06, 2026 @06:43AM (#50391180)
The question was which one do you think has a good UI... I'd be keen to know your opinion on this as well, what you think the current high water mark is in 3D design software UI is, or do you think they all suck, but Blender just sucks the most?
Re:Blender's UI and Runtime: Much Faster Than GPUI by mejutoco on Friday November 06, 2026 @07:18AM (#50391491)
At the time of blender's old ui 3Ds max had menus nested 5-6 level deep in an ui that would make gimp very good design. Between that 3Ds max praise, conflating old blender ui and new blender ui, and not providing any specifics on what makes blender so bad (I just provided some about 3D max) I have to assume there is no truth to it. We will agree to disagree. I think blender ui is excellent, but a 3d editor is a specialised app.
Re:Blender's UI and Runtime: Much Faster Than GPUI by miniupuchaty on Friday November 06, 2026 @07:59AM (#50391801)
With 3Ds Max listed as good UI we really must just have different tastes, hah! :D

You've given quite a list of tools with different purpose.

For 3D work I would personally rate

Modo 3D, Zbrush > Blender, Houdini > Softimage XSI > Maya > space intentionally left empty :P > 3Ds max

Blender UI looks very nice and is very customizable. I think it's "ok" in beginner discoverability (none of 3D softs is great at that really) but when you get experienced with it it's one of the best.

I really like how they managed to keep all the tools and views pretty consistent given how many things you can do in it. Whether you are working on objects, vertices, nodes, movie clips you get the same shortcuts where possible.

Re:Blender's UI and Runtime: Much Faster Than GPUI by tredre3 on Friday November 06, 2026 @01:16PM (#50396107)
Fascinating, I would have ranked Softimage XSI above blender (even modern blender), it was just that intuitive to me.

3Ds max being dead last is fitting, people who think it's peak UI just have stockholm syndrome in my opinion.

Re:Blender's UI and Runtime: Much Faster Than GPUI by throwaway27448 on Friday November 06, 2026 @12:58PM (#50395843)
[delayed]
Re:Blender's UI and Runtime: Much Faster Than GPUI by sehugg on Friday November 06, 2026 @06:02AM (#50390832)
Apparently there is a crowd still using 2.79b, the last version with the old UI (current LTS is 5.2)

My baby duck fingers could probably pick up LightWave 3D again in an hour or two. I could never gel with Blender.

Re:Blender's UI and Runtime: Much Faster Than GPUI by glimshe on Friday November 06, 2026 @07:42AM (#50391663)
I'm not a professional designer or 3D modeler but I've used Blender quite a bit. I know what you mean but the latest UI post redesign isn't bad.

Blender does a LOT of stuff. Its not an easy product to create an UI for. But I think the problem is much bigger when coming from a different 3D package than when learning from scratch.

My teenage kids use Blender as the first 3D package they've ever learned. I was impressed with how quickly they ramped up through videos and learning from each other.

Re:Blender's UI and Runtime: Much Faster Than GPUI by wtetzner on Friday November 06, 2026 @09:52AM (#50393026)
> I think a lot of the new blender generation has baby duck syndrome.

Maybe some of them do, but even though I disliked the UI at first, I've come to appreciate it as I've learned it. It's simply different from most other software, so that obviously causes friction. However, I think once you learn it, it's quite a good system. There's a tradeoff between optimizing for familiarity/new users, and providing an optimized experience for advanced users.

Re:Blender's UI and Runtime: Much Faster Than GPUI by somat on Friday November 06, 2026 @11:02AM (#50394074)
I agree, I don't think blender has changed as much as people say. But I don't think it is baby duck, I think blender always had a good UI, it has just taken the rest of the world 20 years to catch up.

A lot of people go "Blender UI was horrible, but they redesigned the whole thing and now it is good" Having used blender in a minor role for 20 years(i think I started on 1.7), I think this was just a big psyop by the blender team. Sort of how the client goes "Change things" and you change nothing, wait a day, and tell the client "I made the changes you requested" client: "I love it"

I am not saying the blender team has not made substantial improvements to the UI over the years, but the core is still that same quick blender workflow, This is very different from the normal clunky GUI design of 3d modelers of the era and as such blender got a reputation for having a weird UI which was easily translated to blender having a bad UI. So what do you do when you have an unwarranted bad reputation? Especially now that the rest of the world has caught up and is using your flows and they are not so weird anymore. Make a dark mode and put out a big press release "we redesigned everything, it's good now" so people will try it.

Re:Blender's UI and Runtime: Much Faster Than GPUI by thelaxiankey on Friday November 06, 2026 @01:42PM (#50396485)
I feel like the 2.49 to 2.6 update was a bit overblown, but the 2.8 update was pretty damn massive to me eyes
Re:Blender's UI and Runtime: Much Faster Than GPUI by SkiFire13 on Friday November 06, 2026 @06:02AM (#50390835)
In that case it would be competing with imgui, egui and similar libraries, but the submission is comparing it to GPUI.
Re:Blender's UI and Runtime: Much Faster Than GPUI by throwaway27448 on Friday November 06, 2026 @12:56PM (#50395816)
[delayed]
Re:Blender's UI and Runtime: Much Faster Than GPUI by nonethewiser on Friday November 06, 2026 @10:12AM (#50393301)
>If you're working on a small game project without an existing framework/platform, you usually build a really bargain-basement game editor alongside it. That editor takes a long time, and it's often spent in arranging UI stuff.

Not in an age of AI.

I mean if you want to code all this stuff by hand, I get it. But that doesn't mean shoehorning a Blender UI into a "bargain-basement game editor" is a generally useful thing because it would take you a long time to arrange UI stuff without AI.

Re:Blender's UI and Runtime: Much Faster Than GPUI by beepbooptheory on Friday November 06, 2026 @02:41PM (#50397338)
[delayed]
Re:Blender's UI and Runtime: Much Faster Than GPUI by nullstyle on Friday November 06, 2026 @03:00PM (#50397593)
I think it’s just about as weird as questioning somebody’s motives on an Internet comment thread. I certainly share GP’s opinion about game tooling, but i’m here because i still care about making good software and that involves learning about and navigating technological developments as they happen. Is that sufficient reason for you?
Re:Blender's UI and Runtime: Much Faster Than GPUI by beepbooptheory on Friday November 06, 2026 @06:49PM (#50400101)
[delayed]
Re:Blender's UI and Runtime: Much Faster Than GPUI by nullstyle on Friday November 06, 2026 @07:04PM (#50400238)
You are reading them wrong. I think they mean “customer facing” instead of user facing i.e. the player doesnt care if the level editor has some jank: they never see it.

For the types of tools that your coworkers are paid to use, vibing a first draft and developing from there is so much more time and money efficient than writing by hand that you would be dumb to spend your tooling budget differently.

Thats how i read it. Someone still needs to use tools, no one is saying that claude is going to one shot mass effect 4 yet.

Re:Blender's UI and Runtime: Much Faster Than GPUI by jasomill on Friday November 06, 2026 @06:27PM (#50399908)
Depending on what you and the other poster mean by "arranging UI stuff", AI could either solve the problem for you or create larger problems, especially if you're not opinionated on either technical or UI matters.
Re:Blender's UI and Runtime: Much Faster Than GPUI by PalmPilotProMax on Friday November 06, 2026 @03:47AM (#50389769)
Imagine this spinning off and becoming this generation's GTK.
Re:Blender's UI and Runtime: Much Faster Than GPUI by mkl on Friday November 06, 2026 @04:39AM (#50390232)
Not going to happen, as it's GPL.
Re:Blender's UI and Runtime: Much Faster Than GPUI by zerr on Friday November 06, 2026 @05:22AM (#50390533)
Akin to Java in Oracle vs Google case, keeping the API but LLM-ing the implementation can be considered as fair use.
Re:Blender's UI and Runtime: Much Faster Than GPUI by Andrex on Friday November 06, 2026 @11:11AM (#50394250)
There can never be a compatible LGPL release?
Re:Blender's UI and Runtime: Much Faster Than GPUI by mkl on Friday November 06, 2026 @12:10PM (#50395156)
Only by reimplementing it all, as Blender is GPL.
Re:Blender's UI and Runtime: Much Faster Than GPUI by haellsigh on Friday November 06, 2026 @01:23PM (#50396200)
So, about a week's worth of vibe coding.
Re:Blender's UI and Runtime: Much Faster Than GPUI by adamredwoods on Friday November 06, 2026 @09:20PM (#50401031)
The GPL made me pause.
Re:Blender's UI and Runtime: Much Faster Than GPUI by flipthefrog on Friday November 06, 2026 @09:36AM (#50392811)
There's this thing called Qt...
Re:Blender's UI and Runtime: Much Faster Than GPUI by lentil_soup on Friday November 06, 2026 @03:48AM (#50389779)
Why not? For similar applications it would be really beneficial to not have to reimplement all the little UI interactions they've polished over the years
Re:Blender's UI and Runtime: Much Faster Than GPUI by luckydata on Friday November 06, 2026 @04:51AM (#50390314)
Polished is not the word I reach for when I think of Blender's UI
Re:Blender's UI and Runtime: Much Faster Than GPUI by 20k on Friday November 06, 2026 @04:53AM (#50390343)
This is just repeating a common meme. Blender's UI layout and organisation is fine, but this is a UI library. There's nothing wrong with blender's UI technically, in fact its pretty decent overall
Re:Blender's UI and Runtime: Much Faster Than GPUI by fc417fc802 on Friday November 06, 2026 @05:14AM (#50390471)
> Blender's UI layout and organisation is fine

I absolutely detest it (TBF I haven't used it for the past ~2 years) but I also recognize that it's an incredibly difficult problem space that lacks an obviously good solution, it's a free project with extremely limited resources, it has been consistently improving over time, etc, etc.

Re:Blender's UI and Runtime: Much Faster Than GPUI by DrewADesign on Friday November 06, 2026 @06:17AM (#50390955)
Everybody hates all serious 3d application interfaces… they’re just complicated. I’m professionally competent in Houdini, Maya, Max, Blender, Zbrush, Marvelous Designer, the UE editor… they all suck in various ways but it’s all a giant set of trade-offs and priorities. Beyond that, lots of these programs have lineages that go back decades longer than almost any modern dev environment and being so complex, UI changes can be quite disruptive. A lot of (no, not all) developers think they have the most complex tooling in the computer world — they definitely don’t.
Re:Blender's UI and Runtime: Much Faster Than GPUI by coldtea on Friday November 06, 2026 @06:35AM (#50391106)
There's a lot of thought in Blender's UI, and a lot of improvements over the years.

Fundamentally all 3d modelers have inherent degree of complexity. The ones that give a "simple" facade with fewer options make other things harder or having to look into obscure places.

All of that are beside the point however: people will use this as a GUI library, not as a Blender's UX design.

Re:Blender's UI and Runtime: Much Faster Than GPUI by omnimus on Friday November 06, 2026 @07:04AM (#50391378)
Can you give examples of what are polished UIs in your opinion?
Re:Blender's UI and Runtime: Much Faster Than GPUI by Jtarii on Friday November 06, 2026 @10:48AM (#50393825)
Blender may be the single most polished open source project ever made.

It is actually a miracle that it is as good as it is considering other open source graphics programs like GIMP are horrendous to use.

Re:Blender's UI and Runtime: Much Faster Than GPUI by Andrex on Friday November 06, 2026 @11:10AM (#50394211)
I'm using it as a video editor for Linux, and I'm constantly surprised how rock solid and fast it is. DaVinci wouldn't even run on my PC without a GPU, but Blender can run on anything I throw at it. And aside from those two, the video editing situation on Linux is a wasteland. I'm so glad Blender added VSE, and that I found it and learned it.
Re:Blender's UI and Runtime: Much Faster Than GPUI by soulofmischief on Friday November 06, 2026 @12:59PM (#50395868)
This was true 20 years ago but has not been true for a decade. Blender evolved from among the worst UI/UX on the planet to among the best. It's now fast, intuitive, decently hierarchical and well-organized, leans into search and pie menus, in general it's very polished and in some ways ahead of the curve.
Re:Blender's UI and Runtime: Much Faster Than GPUI by amelius on Friday November 06, 2026 @03:58AM (#50389865)
How about a simpler UI consisting of just a text input field for AI.
Re:Blender's UI and Runtime: Much Faster Than GPUI by jon-wood on Friday November 06, 2026 @04:08AM (#50389947)
Despite rumours to the contrary not everything is best interacted with via an LLM. If you want to go to that degree then have at it, all you need is an old school TTY on a serial cable, but the rest of us quite like having UIs designed to fulfil a purpose rather than a soup of Claudeish prose describing a progress bar.
Re:Blender's UI and Runtime: Much Faster Than GPUI by atoav on Friday November 06, 2026 @04:31AM (#50390168)
[delayed]
Re:Blender's UI and Runtime: Much Faster Than GPUI by coldtea on Friday November 06, 2026 @06:36AM (#50391113)
Yeah, nothing like e.g. watching a video or drawing something and changing settings by asking AI.
Re:Blender's UI and Runtime: Much Faster Than GPUI by atoav on Friday November 06, 2026 @04:30AM (#50390157)
[delayed]
Re:Blender's UI and Runtime: Much Faster Than GPUI by rramon on Friday November 06, 2026 @05:27AM (#50390579)
Egui also has terrible defaults: https://github.com/emilk/egui

But a good design system does the trick. Artcraft apps use this library and their Adobe clones come very close to the original apps.

Re:Blender's UI and Runtime: Much Faster Than GPUI by anthk on Friday November 06, 2026 @07:54AM (#50391760)
Every Arftcraft app and non Artcraft related software clones trying to reuse the Artcraft libs (craft-libs) already have everything ready to use.
Re:Blender's UI and Runtime: Much Faster Than GPUI by wavewrangler on Friday November 06, 2026 @06:07AM (#50390887)
Yeah but, this can’t possibly be any worse than tkinter.

Q: “Whats wrong with tkinter?!?!”

A: It sucks, that’s what!

Re:Blender's UI and Runtime: Much Faster Than GPUI by coldtea on Friday November 06, 2026 @06:32AM (#50391074)
Typical HN top comment negativity :)

That UI is fine to be on many more places than Blender, given that many libraries people use are way worse. Imgui for one example.