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Re:Blender's UI and Runtime: Much Faster Than GPUI by fc417fc802 on Friday November 06, 2026 @05:14AM (#50390471)
> Blender's UI layout and organisation is fine

I absolutely detest it (TBF I haven't used it for the past ~2 years) but I also recognize that it's an incredibly difficult problem space that lacks an obviously good solution, it's a free project with extremely limited resources, it has been consistently improving over time, etc, etc.

Re:Blender's UI and Runtime: Much Faster Than GPUI by DrewADesign on Friday November 06, 2026 @06:17AM (#50390955)
Everybody hates all serious 3d application interfaces… they’re just complicated. I’m professionally competent in Houdini, Maya, Max, Blender, Zbrush, Marvelous Designer, the UE editor… they all suck in various ways but it’s all a giant set of trade-offs and priorities. Beyond that, lots of these programs have lineages that go back decades longer than almost any modern dev environment and being so complex, UI changes can be quite disruptive. A lot of (no, not all) developers think they have the most complex tooling in the computer world — they definitely don’t.