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Re:Blender's UI and Runtime: Much Faster Than GPUI by beepbooptheory on Friday November 06, 2026 @02:41PM (#50397338)
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Re:Blender's UI and Runtime: Much Faster Than GPUI by nullstyle on Friday November 06, 2026 @03:00PM (#50397593)
I think it’s just about as weird as questioning somebody’s motives on an Internet comment thread. I certainly share GP’s opinion about game tooling, but i’m here because i still care about making good software and that involves learning about and navigating technological developments as they happen. Is that sufficient reason for you?
Re:Blender's UI and Runtime: Much Faster Than GPUI by beepbooptheory on Friday November 06, 2026 @06:49PM (#50400101)
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Re:Blender's UI and Runtime: Much Faster Than GPUI by nullstyle on Friday November 06, 2026 @07:04PM (#50400238)
You are reading them wrong. I think they mean “customer facing” instead of user facing i.e. the player doesnt care if the level editor has some jank: they never see it.

For the types of tools that your coworkers are paid to use, vibing a first draft and developing from there is so much more time and money efficient than writing by hand that you would be dumb to spend your tooling budget differently.

Thats how i read it. Someone still needs to use tools, no one is saying that claude is going to one shot mass effect 4 yet.