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Re:Blender's UI and Runtime: Much Faster Than GPUI by archerx on Friday November 06, 2026 @04:37AM (#50390213)
After trying blender for about 20 years I still find the UI/UX awful. I think a lot of the new blender generation has baby duck syndrome.
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Re:Blender's UI and Runtime: Much Faster Than GPUI by fc417fc802 on Friday November 06, 2026 @05:09AM (#50390441)
> That's actually extremely common in scientific (GUI) software. And in any professional setting I guess.

I don't think that qualifies. There's an important distinction to be made between an aesthetic preference versus a professional not appreciating a tool being mucked with. Anything that interferes with my workflow without immediately providing substantial benefit is something that's actively harmful. In fact even if it does hypothetically provide huge benefits I still might not want to deal with it right this second.

Re:Blender's UI and Runtime: Much Faster Than GPUI by conartist6 on Friday November 06, 2026 @07:22AM (#50391511)
......huh?

So if it's for an employer it's rational but if you're making the same choice for yourself it isn't? If one of those is baby duck syndrome they all are.

Re:Blender's UI and Runtime: Much Faster Than GPUI by patcon on Friday November 06, 2026 @08:08AM (#50391891)
I think they're noting how the nature of baby duck syndrome might depend on whether the change introduced is within something that is for work or for play.

As in, that people who refuse change in their play activity are in some way different (less rational? more "syndromatic"?) than those who refuse change in their breadwinning activity.

I see the distinction, but am not sure I agree. It's just a neurotype spectrum of the same phenomenon. Baby duck is baby duck

Re:Blender's UI and Runtime: Much Faster Than GPUI by fc417fc802 on Friday November 06, 2026 @04:02PM (#50398478)
Not quite. The distinction is between avoiding an articulable and concrete negative impact versus mere aesthetic considerations. For example, this pan is more difficult to use because it is somewhat undersized for what I'm trying to cook versus I don't like this pan because it's the wrong color or has the wrong accents or whatever. I understand baby duck syndrome to refer to the latter - ie having an unsubstantiated bias towards aspects of the thing first encountered.
Re:Blender's UI and Runtime: Much Faster Than GPUI by conartist6 on Friday November 06, 2026 @06:06PM (#50399723)
I'd only point out that undersize and oversize aren't purely objective concerns, but are also aesthetics compared to what you're used to.

I wouldn't be arguing about this except that I can't trust my clock app on my phone because some bozo keeps redesigning it to work a different way every 6 months

Re:Blender's UI and Runtime: Much Faster Than GPUI by fc417fc802 on Saturday November 07, 2026 @06:20AM (#50403554)
And I think that's an excellent example. I don't think dislike of sudden and unexpected changes to your clock app would qualify as an instance of baby duck syndrome precisely because it has a material impact on your usage of it.

In contrast, if you prefer phones with blue bodies for no particular reason and your first phone happened to be blue then it's at least possible that's an example (or maybe you just really like that color, I dunno).

Re:Blender's UI and Runtime: Much Faster Than GPUI by mejutoco on Friday November 06, 2026 @05:47AM (#50390726)
Blender had a very different ui before and a big redesign, so most people have different opinions between the old and the new design. It sounds like you find all of them awful. I find that surprising and wonder what 3d program you find has good ui.
Re:Blender's UI and Runtime: Much Faster Than GPUI by archerx on Friday November 06, 2026 @06:21AM (#50390987)
I have used every version of blender and it has always felt harder than it should.

I have used 3Ds max, maya, lightwave, cinema4D, milkshape, wings, Houdini, unreal engine 1 - 5, Hammer, Threejs editor and probably more. The Blender UI is worse than all of the above.

Re:Blender's UI and Runtime: Much Faster Than GPUI by bacheaul on Friday November 06, 2026 @06:43AM (#50391180)
The question was which one do you think has a good UI... I'd be keen to know your opinion on this as well, what you think the current high water mark is in 3D design software UI is, or do you think they all suck, but Blender just sucks the most?
Re:Blender's UI and Runtime: Much Faster Than GPUI by mejutoco on Friday November 06, 2026 @07:18AM (#50391491)
At the time of blender's old ui 3Ds max had menus nested 5-6 level deep in an ui that would make gimp very good design. Between that 3Ds max praise, conflating old blender ui and new blender ui, and not providing any specifics on what makes blender so bad (I just provided some about 3D max) I have to assume there is no truth to it. We will agree to disagree. I think blender ui is excellent, but a 3d editor is a specialised app.
Re:Blender's UI and Runtime: Much Faster Than GPUI by miniupuchaty on Friday November 06, 2026 @07:59AM (#50391801)
With 3Ds Max listed as good UI we really must just have different tastes, hah! :D

You've given quite a list of tools with different purpose.

For 3D work I would personally rate

Modo 3D, Zbrush > Blender, Houdini > Softimage XSI > Maya > space intentionally left empty :P > 3Ds max

Blender UI looks very nice and is very customizable. I think it's "ok" in beginner discoverability (none of 3D softs is great at that really) but when you get experienced with it it's one of the best.

I really like how they managed to keep all the tools and views pretty consistent given how many things you can do in it. Whether you are working on objects, vertices, nodes, movie clips you get the same shortcuts where possible.

Re:Blender's UI and Runtime: Much Faster Than GPUI by tredre3 on Friday November 06, 2026 @01:16PM (#50396107)
Fascinating, I would have ranked Softimage XSI above blender (even modern blender), it was just that intuitive to me.

3Ds max being dead last is fitting, people who think it's peak UI just have stockholm syndrome in my opinion.

Re:Blender's UI and Runtime: Much Faster Than GPUI by throwaway27448 on Friday November 06, 2026 @12:58PM (#50395843)
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Re:Blender's UI and Runtime: Much Faster Than GPUI by sehugg on Friday November 06, 2026 @06:02AM (#50390832)
Apparently there is a crowd still using 2.79b, the last version with the old UI (current LTS is 5.2)

My baby duck fingers could probably pick up LightWave 3D again in an hour or two. I could never gel with Blender.

Re:Blender's UI and Runtime: Much Faster Than GPUI by glimshe on Friday November 06, 2026 @07:42AM (#50391663)
I'm not a professional designer or 3D modeler but I've used Blender quite a bit. I know what you mean but the latest UI post redesign isn't bad.

Blender does a LOT of stuff. Its not an easy product to create an UI for. But I think the problem is much bigger when coming from a different 3D package than when learning from scratch.

My teenage kids use Blender as the first 3D package they've ever learned. I was impressed with how quickly they ramped up through videos and learning from each other.

Re:Blender's UI and Runtime: Much Faster Than GPUI by wtetzner on Friday November 06, 2026 @09:52AM (#50393026)
> I think a lot of the new blender generation has baby duck syndrome.

Maybe some of them do, but even though I disliked the UI at first, I've come to appreciate it as I've learned it. It's simply different from most other software, so that obviously causes friction. However, I think once you learn it, it's quite a good system. There's a tradeoff between optimizing for familiarity/new users, and providing an optimized experience for advanced users.

Re:Blender's UI and Runtime: Much Faster Than GPUI by somat on Friday November 06, 2026 @11:02AM (#50394074)
I agree, I don't think blender has changed as much as people say. But I don't think it is baby duck, I think blender always had a good UI, it has just taken the rest of the world 20 years to catch up.

A lot of people go "Blender UI was horrible, but they redesigned the whole thing and now it is good" Having used blender in a minor role for 20 years(i think I started on 1.7), I think this was just a big psyop by the blender team. Sort of how the client goes "Change things" and you change nothing, wait a day, and tell the client "I made the changes you requested" client: "I love it"

I am not saying the blender team has not made substantial improvements to the UI over the years, but the core is still that same quick blender workflow, This is very different from the normal clunky GUI design of 3d modelers of the era and as such blender got a reputation for having a weird UI which was easily translated to blender having a bad UI. So what do you do when you have an unwarranted bad reputation? Especially now that the rest of the world has caught up and is using your flows and they are not so weird anymore. Make a dark mode and put out a big press release "we redesigned everything, it's good now" so people will try it.

Re:Blender's UI and Runtime: Much Faster Than GPUI by thelaxiankey on Friday November 06, 2026 @01:42PM (#50396485)
I feel like the 2.49 to 2.6 update was a bit overblown, but the 2.8 update was pretty damn massive to me eyes