The more sources of entropy, the more closely you approach "perfect" randomization. And a large chunk of those entropy sources need to be non-deterministic. Even on the small level, local applications running on local systems, like games, can use things like the mouse coordinates, the timings between button presses, the exact frame count since game start before the player presses Start to greatly enhance randomness while still using PRNGs under the hood
Yes, for the latter, that's technically deterministic (and the older the game considered, the more deterministic it is, see TAS runs of old games obliterating the "RNG"). But when you have fifty different parameters feeding into the initial seed, that's fifty things an attack would have to perfectly predict or replay (and there are other ways to avoid replay attacks that can be layered on top)
If CloudFlare had less than 100 different sources of entropy, I'd be disappointed. And that's assuming their algorithm for blending those entropy sources into a single seed value is good
A cool parlor trick, certainly.
*: Sorta, because if someone discovers that the entropy is derived from an analog TV tuned to channel 3, then they also know how to influence it from outside.
**: Style points can have value; it's OK to have fun with work. But that's a secondary function.
https://www.theguardian.com/world/2026/apr/23/hairdryer-or-l...
https://blog.cloudflare.com/harnessing-office-chaos/
https://blog.cloudflare.com/chaos-in-cloudflare-lisbon-offic...
At the time I was at the Internet company that originally got online-gaming banned in the US, we were looking at CCDs and Cesium emitters that required a license etc...
While I am not sure, it seems cloudflare basically implemented one after SGI's[0] patent expired.
The patent and the licensing cost and adding SGI was a major blocker for us doing it, the startup closed before we found a real solution. But the best PRNGs like Blum Blum Shub were way too slow at the time. But things did improve quickly at that time.
You can get entropy just by plugging an oscilloscope into a pile of dirt and cranking the gain up.
For instance you can use the microphone input of a PC, together with an additional external amplifier made with an audio amplifier integrated circuit or an operational amplifier integrated circuit and with a diode or a resistor at its input. The microphone input of PCs provides a 5 V voltage that can be sufficient as a power supply for a noise source plugged in it.
Such a true RNG can be made on a small PCB with an audio jack, so you can plug it into any PC with microphone input and have a true RNG that you can trust better than the RNG included in modern Intel and AMD CPUs. In the past, many AMD CPUs had defective internal RNGs. Moreover, both for Intel and for AMD it is impossible to verify whether the internal RNG does what it claims to do or it generates predictable pseudo-random numbers.
This is so true. And the beauty is that with algorithms, we don't even need to know much about the entropy to be able to extract it.
There is the Von Neumann method of generating an unbiased coin from a biased coin. Of throwing it twice, and checking if you got HT or TH. And completely discarding all HH or TT results. It doesn't matter if the coin you are using is 20% or 80%, the result will be a true 50/50.
There are more modern algorithms that can be even better (in that they need less coin tosses if you have a very unbalanced coin).
And then there is modern cryptographic hashing. Feed it all the bits you can. Collisions end up only happening in the real world if every single one of those bits is identical. So if you have actual entropy being fed, that cannot be controlled, predicted, or replicated, modern cryptography tells you that the end result is unique.
This blew my mind. Thank you!
I had to think about it a bit, so for anyone scratching their head right now trying to figure it out, consider it this way:
what matters is the ordering, of heads-then-tails, or tails-then-heads.
It doesn't matter that it's biased one way or the other, if you keep flipping pairs until you get a result with two different values, it's a 50/50 chance whether the less-likely result comes first, or second.
You might only have a 20% chance of any particular pair having a tails (for example), but in the cases where you do have a tails, it's a 50/50 chance that it comes first or second.
Assume each flip is independent and the bias remains same in each flip.
Let
P(H) = p,
P(T) = 1 - p.
Then P(HH) = p^2,
P(HT) = p(1 - p),
P(TH) = (1 - p)p,
P(TT) = (1 - p)^2.
Therefore P(HT or TH) = 2p(1 - p).
Now calculate P(HT | HT or TH) = p(1 - p) / (2p(1 - p)) = 1/2,
P(TH | HT or TH) = (1 - p)p / (2p(1 - p)) = 1/2.It's just p(H)p(T).
And p(H)p(T) = p(T)p(H), thus 2*p(H)p(T) = 2p(1-p).
If: p(H)p(T) = p(T)p(H)
And: p(H)p(T) + p(T)p(H) = 1
Then: p(H)p(T) = p(T)p(H) = 0.5
P(HT) = P(H)P(T) = p(1 - p)
But the question I am addressing is not just "what is the probability of HT?" It is "given that the two flips are different, what is the probability that the order was HT rather than TH?"That is a conditional probability:
P(HT | HT or TH)Same, of course, holds for flipping it multiple times. But there you get more than Head or Tail (binomnk(n, k)).
Just want to point out, that one is actually doing the experiment with a biased coin, then one must ignore all pairs.
e.g in case a coin which is heavily biased, say .9 H and .1 T. One should start with ignoring all the HH pairs, and start only at odd index. Lest, one picks a value like HHHHT (in the case the 2nd HH pair was not skipped, instead they greedily picked up the first HT, which will make the experiment HT biased).
Interesting. I wonder how true it actually is that they use it like they claim here: https://www.cloudflare.com/learning/ssl/lava-lamp-encryption.... It's in one of their lobbies, so doesn't that make it susceptible to an attack in some way? I'm not knowledgeable enough to know, but I figured if they actually used that method, they'd have a more controlled environment.
I also don't fully understand it. A large part of that wall is static. And the camera isn't going to pick up on the stochastic properties of the lava as much as exists in the real world. So it feels like their images will be very statistically similar.
Hmm. What do those systems do for cryptography? Just assume it won't work and not rely on it at all?
This makes it easier to audit for use of entropy sources in the software since there really isn't a valid use case for it.
The problem with UUIDs that rely on entropy sources is that it is computationally expensive to detect if the statistical distribution of identifiers is diverging from what you would expect from a random oracle. I've written systems that can detect entropy source anomalies but you'll want to turn it off in production.
It is pretty cheap to sanity check most non-probabilistic identifier schemes. UUIDs that use broken hash algorithms (e.g. UUIDv3/5) or leak state (e.g. UUIDv7) are exposed to adversarial exploitation.
The identifier scheme is dependent on the use case. Does the uniqueness constraint apply to the instance of the object or the contents of the object? Is the generation of identifiers federated across untrusted nodes? How large is the potential universe of identifiers?
The basic scheme I've seen is a 128-bit structured value that has no probabilistic component. These identifiers can be encrypted with AES-128 when exported to the public, guaranteeing uniqueness while leaking no internal state. The benefit of this scheme is that it is usually drop-in compatible with standard UUID even though it is technically not a UUID and the internal structure can carry useful metadata about the identifier if you can decrypt it.
Federated generation across untrusted nodes requires a more complex scheme, particularly if the universe of identifiers is extremely large. These intrinsically have a collision risk regardless of how the identifiers are generated.
All of the standardized UUID really weren't designed with the requirements of scalable high-reliability systems in mind. They were optimized for convenience and expedience which is a perfectly reasonable objective. Most people don't need an identifier system engineered for extreme reliability, even though there is relatively little cost to having one.
But according to PostgreSQL, UUIDv7 provides better performance in the database, so is this essentially a trade off between security and speed?
UUIDv7 assigns the first 48 bits for the timestamp in milliseconds. You can generate a lot of UUID's in a millisecond though!
Then you have another 12 bits that you can use as you wish; "rand_a". The spec has a few methods they suggest on how to use these bits including 12 bits of random data, using it for sub-millisecond timestamps, or creating a monotonic counter, but each have their downsides:
- Purely random data means you can still run into collisions and anything within the same millisecond is unordered
- Sub millisecond you can run into collisions; there's nothing stopping you from generating two UUID's with the same 62 bits of rand_b data in the same sub-millisecond timestamp.
- Monotonic counters can overflow before the next tick, then what? Rollover? Once you roll over it's no longer monotonic and you can generate the same random data within the same monotonic cycle. Also; it's only monotonic to the system that's generating the UUID. If you have a distributed system and they each have their own monotonic cycles then you'll be generating UUID's with the same timestamp + monotonic counter, and again, are relying on not generating the same random data.
You can steal some of the 62 bits in rand_b if you want as well; you can use rand_a for sub-millisecond accuracy, and then use a few bits of rand_b for a monotonic counter. There's still a chance of collision here, but it's exceedingly low at the expense of less truly random data at the end.
If you want truly collision free, you'd also need to assign a couple of bits to identify the subsystem generating the UUID so that the monotonic counter is unique to that subsystem. You lose the ordering part of the monotonic counter this way though, but I guess you could argue that in nearly 100% of cases the accuracy of sub-millisecond order in a distributed system is a lie anyways.
That's generally enough IDs per second for most of my edge nodes, but the central worker nodes need more, so I give them a different split and use 4 bits for the device ID and 28 bits for serial number instead.
If a node overflows its serial number that second, I kind of cheat and increment the seconds field early. Every time this happens, I persist the seconds field to the database, and when the app restarts, it starts its seconds count at the last persisted seconds plus one. If the current time in seconds is greater than the last used seconds, I also update it and reset the serial number. Works remarkably well for smoothing out very occasional spikes in ID generation while still approximately remaining globally sortable.
I also "waste" a bit of the 32-bit time field by considering it to be signed, even though it's not really because I don't expect this system to last long enough to reach times where the MSB gets set. But if I ever change my system, I'll set that bit and everything will stay ordered. I'll probably reset the epoch at that point too.
Everything in crypto is always a probability - never a certainty
It's equality possible to interpret the "like this" to the collision itself, without a focus on the 1 year distance between the creation dates.
So I guess both views are valid.
The issue with UUIDv7 is that you also have significantly less entropy since you only have a 62 bits (sometimes less, depending on implementation) of "random" data. So while the time aspect of format lowers the chances of collisions, generating two UUIDv7's in the same millisecond (depending on implementation) have a significantly higher chance of collision than two UUIDv4's.
It's still incredibly unlikely, but it's also incredibly unlikely you generate two matching UUIDv4's, but it does happen.
TLDR; It's possible to generate matching UUIDv7's, don't assume otherwise.
But essentially, using UUID v7 you actually have less risk of collisions than with UUID v4.
Because of the birthday paradox, if you have N bits of randomness, you can expect a collision approximately after (2^((N/2)-1)) random numbers.
With v4, you have 122 bits of entropy over all time, so will see a collision after 2^60 allocations, approx 1.2 x 10^18.
With v7, you sacrifice 48 bits of entropy to give you 74 bits of entropy every millisecond, so you will see a collision after approximate 2^36 allocations per millisecond, approx 6.8 x 10^10 per millisecond.
You could argue that the risk of a collision is too high per millisecond because it's likely that 68 billion UUIDs are generated every millisecond. And maybe I'd agree. But the counter argument is that with v4 you'd expect a collision after 2^24 milliseconds, or 280 minutes, allocating at the same rate of 68 billion UUIDs per millisecond.
Obviously "all time" is longer than "280 minutes", so v7 is actually statistically less likely to cause collisions than v4, even though it seems counter-intuitive because it has a smaller space devoted to entropy. The key insight is that the time provides bits that are guaranteed to be unique, so only collisions within the same timestamp are significant, and every bit used to provide known-unique values is worth 2 bits of entropy.
Thanks for a more articulate answer!
If the RNG is bad, you'll get more benefit from adding non-random bits than you would from additional badly RNG'd bits.
The probability of future collisions also rises the more IDs you generate. If you incorporate non-random bits, you can alleviate that:
- timestamps make the collision probability not grow over time as you accumulate more existing UUIDs that could collide
- known-distinct machine IDs make the collision probability not grow as you add more machines
There is a long history of broken entropy sources showing up in real systems. No matter how hard people try to prevent this it keeps happening. Consequently, a requirement for high-quality entropy sources is correctly viewed as an unnecessary and avoidable foot-gun in high-reliability software systems.
A risk of collision before it happens is non-trivial to detect but this is really what you'd want.
It is resource amplification all the way down. In a lot of systems that index these keys the cost of that check is several times that of doing a blind insert.
DynamoDb works fine, using CQRS if necessary.
Walk me through that please
[edit: in IOT it's common to issue x509 certificates as a type of authentication which could be used instead of using producer IDs. Solutions always have to be paired to use case.]
Wild edge case. Curious if they ever found the root cause.I suspect you meant to reply to a different comment. Regardless the most plausible speculation I've read here is that the RNG used to generate the UUID is low quality.
> Implementations SHOULD utilize a cryptographically secure pseudorandom number generator (CSPRNG) to provide values that are both difficult to predict ("unguessable") and have a low likelihood of collision ("unique").
From https://www.rfc-editor.org/rfc/rfc9562.html#unguessability
So I don't think technically we can say entropy or random numbers at all are even "required for UUIDv4 to work as advertised."
You need entropy to seed your CSPRNG.
It means it's not strictly necessary, as in, a PRNG is not a requirement in order to support UUIDs in a compliant way.
To me this means UUID itself is not a viable solution if randomness is a requirement for you, because even if one claims they are using a UUID implementation that is compliant with the spec, and it is in fact compliant, that doesn't mean it's actually random at all.
(...)
> This is surprisingly common
And there goes though the window my blind faith with UUID v4 :)
I recently read about UUID v7 (https://en.wikipedia.org/wiki/Universally_unique_identifier#...) that became my favourite random identifier.
The security of UUIDv4 is based on the assumption of a high-quality entropy source. This assumption is invalidated by hardware defects, normal software bugs, and developers not understanding what "high-quality entropy" actually means and that it is required for UUIDv4 to work as advertised.
It is relatively expensive to detect when an entropy source is broken, so almost no one ever does. They find out when a collision happens, like you just did.
UUIDv4 is explicitly forbidden for a lot of high-assurance and high-reliability software systems for this reason.