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Re:"Normal" engineers are the key to great teams by jaggederest on Thursday March 13, 2025 @05:00PM (#43357184)
I like this article particularly because I think the trope that there's something unique and different about software engineering is pretty toxic, both to we people in the field and people looking to employ people in the field.

These days it feels a bit like another well known toxic field, finance, in that people conflate an outsized leverage for personal valor.

It's laudable to do your work well and go home to the rest of your life, and working "extreme" hours is both a bad policy and a bad sign that the system you're operating in is brittle. Nothing that we do is so unique that another competent engineer shouldn't be able to fill in for you when you are having an off day.

The effect of consistent, careful, workmanlike effort over time trumps any number of crunch weeks and burnout episodes, to an almost absurd degree.

Re:"Normal" engineers are the key to great teams by lovich on Thursday March 13, 2025 @05:24PM (#43357361)
>These days it feels a bit like another well known toxic field, finance, in that people conflate an outsized leverage for personal valor.

Didn't we pass the rubicon on that in the early 2010s? I personally don't feel that its "like" finance but that its the exact same behaviors from the exact same set of people.

Once tech stopped being a bunch of nerds in a basement and started being a source of wealth and power, it attracted a whole slew of intelligent and wealth seeking individuals who would have gone to wall street previously. Its not like the math skills don't have a heavy overlap already.

And well, now that they're here, we see all the same power games being played with the same results

Re:"Normal" engineers are the key to great teams by ambicapter on Thursday March 13, 2025 @07:39PM (#43358327)
I don't think it "attracted" a certain kind of people, I think the people who were already in tech just became more wealthy and powerful, and that, predictably, brought out the worst in some. The worst qualities of "tech" people can be conflated but I think have a different flavor than the worst qualities of "finance" people. It's really just the same obnoxious behavior you can spot in young tech people. Some people grow out of it, and some people earn a ton of money and so have no reason to grow out of anything (not that you can't make money AND grow out of it, but there's less outside pressure to do so).
Re:"Normal" engineers are the key to great teams by grandempire on Thursday March 13, 2025 @08:19PM (#43358514)
It absolutely attracted different people. The inflows are much larger and not the same.

For example EE used to be prestige and CS was the backup. And that would never compare to finance or law.

Re:"Normal" engineers are the key to great teams by yubblegum on Thursday March 13, 2025 @09:33PM (#43358828)
Yes but imo this change happened no later than late 90s. I distinctly remember how suddenly it became cool to be a programmer and the 'new type' was already making changes by early '00s. And yes, the $s attracted smart people who did not embody the old hacker ethos.

These are the new bloods that gifted us with surveillance tech, btw.

Re:"Normal" engineers are the key to great teams by blendo on Thursday March 13, 2025 @10:04PM (#43358966)
Back in the 90s, they were the “suits”.

Andreessen, Scott McNealy, & Ellison were, to me, the ones that left a particularly bad taste.

Re:"Normal" engineers are the key to great teams by chasd00 on Thursday March 13, 2025 @10:01PM (#43358949)
“Call 1-800 beageek”. Remember that commercial? That was around the time software dev went mainstream, late 90s iirc.
Re:"Normal" engineers are the key to great teams by grandempire on Thursday March 13, 2025 @11:52PM (#43359436)
Mainstream is different than upper middle class and ambitious.
Re:"Normal" engineers are the key to great teams by only-one1701 on Thursday March 13, 2025 @08:29PM (#43358564)
It's a "yes and" situation. You're completely correct that people who were already in tech just became more wealthy, but there's no question that in the mid to late teens (in particular), tech fundamentally became, for many, about $$$. There was a huge migration of people who couldn't write code from NY to SF in a "there's gold in them thar hills" kind of way.

Now the people entering the industry by and large see it as a game of wealth acquisition similar to finance or big law, and big tech is adapting in a similar way -- high salaries, insanely bad wlb, politics far exceeding any other skill as a determiner of career progression.

Re:"Normal" engineers are the key to great teams by ChrisMarshallNY on Thursday March 13, 2025 @08:40PM (#43358605)
Same kind of thing happened in the early 2000's, when the Web suddenly took off.

For a while, if you knew how to type into a text editor, you were hired as a "webmaster." Lots of people made a lot of money, writing awful stuff.

If there's money to be made, people will pour in. They aren't necessarily bad folks, and many of them are skilled, and willing to work hard, so the trope of "thousands of terrible engineers" is maybe not that accurate.

However, I kind of despair at the management skills of the folks that run the teams, and the decision-makers that set the bar.

But the story is correct. Teams need cohesion, a lot more than rockstars. We can do together, what I can't do alone.

Re:"Normal" engineers are the key to great teams by lovich on Thursday March 13, 2025 @08:31PM (#43358569)
The behavior you're describing definitely happened but what I'm describing did as well.

At some point the wheeling and dealing, snake oil, corporate backstabby like people that many associate with finance were actually high schoolers at some point who had to pick where they went in life. The ones who only care about wealth and power, only care about wealth and power, so if software was a good route to that theyll put on their software face and do that job. Before software made a lot of money for people, finance was the default

Re:"Normal" engineers are the key to great teams by awesome_dude on Thursday March 13, 2025 @08:39PM (#43358596)
Yeah - this is a bit like "competition brings out the best in people" when the reality is that it also brings out the worst in people
Re:"Normal" engineers are the key to great teams by swatcoder on Thursday March 13, 2025 @08:45PM (#43358624)
No, the field grew tremendously and you can see a clear generational bias -- by years of experience, not age -- where the cohort from the last 10-15 years has a completely different understanding of what the craft is [software engineering vs business development] and how to approach it [optimal solution vs soonest deliverable].

You can also trace personal backgrounds and you'll see a much higher representation in the newer cohort coming from upper middle class backgrounds with families in careers like finance, consulting, medicine/dentistry whereas more in the older cohort came from more modest middle class backgrounds in engineering, academia, or even working class trades.

Of course, there were always some of all of these people in the industry, but the balance shifted dramatically during the last couple booms, tracking the atypically high compensation standards set by FAANG's since 2010 or so.

Re:"Normal" engineers are the key to great teams by asdff on Friday March 14, 2025 @12:00AM (#43359469)
This is what happens anytime a field gets large in terms of job applications. Replace software engineer with anything else to that measure and you see the same things with wealthy families being overrepresented in the cohort because they always have an edge in getting the best credentials due to not having to work any part time jobs and having mom and dad (or even a paid advisor) actively working on your behalf to vet potential internships or other opportunities for you. You are essentially out numbered 3:1 or even 4:1 or more, and you can't work a full 1 part anyhow due to the aforementioned other obligations life has saddled on you.
Re:"Normal" engineers are the key to great teams by lovich on Friday March 14, 2025 @12:19AM (#43359536)
I completely agree. Software engineering is just the most recent field I can think of(unless you consider data science a distinct enough portion of software to carve off as a separate field) that has had this pattern occur.

Well that and this is a forum for a lot of tech people which means a good number of software engineers here.

Re:"Normal" engineers are the key to great teams by TeMPOraL on Friday March 14, 2025 @07:47AM (#43361691)
I doubt that has anything to do with getting "large in terms of job applications" alone. It's a correlation, alright, because wealthy families have it easier to get high-status and high-paying jobs for their kids, and if such a field grows, wealthy people flock to it like everyone else. But I sincerely doubt you'll find the wealthy over-represented in physical labor / blue collar jobs, regardless of how the ups and downs in the labor market for those occupations.

The way I see it, it's like 'swatcoder and 'lovich said upthread: the field became a money printer, and attracted - not revealed, attracted - a different kind of people, with a different mindset. I too saw this change happening. Applicant pool size? That's a spurious correlation - it's just driven by the same factors that make software industry a money printer.

Re:"Normal" engineers are the key to great teams by aleph_minus_one on Friday March 14, 2025 @02:06PM (#43365378)
> It's a correlation, alright, because wealthy families have it easier to get high-status and high-paying jobs for their kids

You have just written down a partial solution to this dilemma: make these high-paying jobs less attractive in terms of status for these wealthy families. :-)

Re:"Normal" engineers are the key to great teams by Swizec on Thursday March 13, 2025 @08:56PM (#43358670)
Speaking as an old school basement nerd (coding since middle school, 90’s): If I can do cool things with code _and_ get paid, I’m gonna go do that. Business constraints make it feel much more interesting than writing code in a vacuum.

Also money is nice.

Re:"Normal" engineers are the key to great teams by Aeolun on Friday March 14, 2025 @01:52AM (#43359969)
> Business constraints make it feel much more interesting than writing code in a vacuum.

You never write code in a vacuum do you? You always have some kind of goal.

Re:"Normal" engineers are the key to great teams by nicoburns on Friday March 14, 2025 @07:41AM (#43361647)
I should hope not. Even if your body could withstand the low pressure, you'd suffocate very quickly.
Re:"Normal" engineers are the key to great teams by Swizec on Friday March 14, 2025 @10:37AM (#43363042)
I don’t know dude, this one time I wrote a LOLCODE compiler into a Babel macro.

https://swizec.com/blog/lolcodetojavascript-compiler-babel-m...

It was pretty fun.

Also this other time I wrote a nodejs script to keep my computer at a specific temperature because our office fridge kept freezing my carrots.

https://swizec.com/blog/i-built-a-node-app-to-thaw-my-favori...

Re:"Normal" engineers are the key to great teams by godelski on Friday March 14, 2025 @01:00PM (#43364594)

  > because our office fridge kept freezing my carrots.
That sounds like a goal to me
Re:"Normal" engineers are the key to great teams by ngneer on Friday March 14, 2025 @05:08PM (#43367325)
That's quite nice! You may wish to look into implementing a PID controller, so as to avoid overshoot (your carrots become too thawed initially) and unnecessary oscillation about the setpoint (meaning you are wasting energy on cooling and heating cycles that in the end cancel each other out, where you could have kept the temperature nearly constant during that time). I loved juicing carrots so much my face turned orange from the beta-carotene.
Re:"Normal" engineers are the key to great teams by Aurornis on Thursday March 13, 2025 @10:34PM (#43359097)
> No, the field grew tremendously and you can see a clear generational bias -- by years of experience, not age -- where the cohort from the last 10-15 years has a completely different understanding of what the craft is

I bet a lot of people 10-15 years older than you would say the same thing - except they'd say it about you and your generation.

I'm not that old, but I've been around long enough to hear people of every age over about 30 claim that everything was better back in their day until the new generation came along and ruined it.

Re:"Normal" engineers are the key to great teams by lovich on Friday March 14, 2025 @12:22AM (#43359548)
> I bet a lot of people 10-15 years older than you would say the same thing - except they'd say it about you and your generation.

And they’d probably be right!

I remember the grognards giving me shit about memory management and me giving it right back by explaining that what they considered a large chunk of memory would be worth pennys next year because of Moore’s law and I wasn’t going to waste time considering something that I literally couldn’t learn faster than it became obsolete knowledge.

Quantitative differences can create qualitative differences and I don’t think it’s surprising that we’re in a different age of software engineering than we were 10-15 years ago for any given X year

Re:"Normal" engineers are the key to great teams by fsloth on Friday March 14, 2025 @01:31AM (#43359859)
As a fun anecdote I think this same rationale - ”next years hardware is so much better” - is why so many desktop softwares 90’s->00’s became slow - ”meh you don’t have to care about performance, next year’s cpu is going to be so much faster anyway”.

Then suddenly single threaded speedups didn’t happen anymore (and people realized even though cpu speeds had grown, it was not directly related to Moore’s law).

Ofc your rationale used Moore’s law correctly while the ”cpu infinite speed growth rah rah rah” peoples didn’t.

Re:"Normal" engineers are the key to great teams by lovich on Friday March 14, 2025 @04:06AM (#43360514)
Seeing this multiple times in a day for multiple, articulable reasons in the mid 2010s if my memory doesnt fail me

>FATAL ERROR: CALL_AND_RETRY_LAST Allocation failed - JavaScript heap out of memory > 1: node::Abort() [/usr/bin/node]

Is what made me decide it might finally be worth the time to actually learn how memory worked

Re:"Normal" engineers are the key to great teams by Dracophoenix on Friday March 14, 2025 @02:36AM (#43360138)
Re:"Normal" engineers are the key to great teams by ginko on Friday March 14, 2025 @05:00AM (#43360752)
>I remember the grognards giving me shit about memory management and me giving it right back by explaining that what they considered a large chunk of memory would be worth pennys next year because of Moore’s law and I wasn’t going to waste time considering something that I literally couldn’t learn faster than it became obsolete knowledge.

And that's why all applications are laggy as shit these days.

Re:"Normal" engineers are the key to great teams by sumtechguy on Friday March 14, 2025 @08:34AM (#43362009)
You both are right.

But ignore memory at your peril. I have one proj that has a 256GB instance. For a fairly boring CRUD app. I am asking a lot of questions as apparently we are having the yearly 'we need more memory' questions. Things that are leading to speedups. Just by using less memory. At the bottom of that stack is a L1 cache with less than a hundred KB. It doesnt matter right up until it does. I have seen huge 300+ item string classes that needed maybe 10 of the fields. They threw it in 'just because there is enough'. Yet something has to fill in those fields. Something has to generate all the code for those fields. The memory mangers have to keep track of all of that junk. Oh and all of that is in a pipeline of a cascade of applications so that 300+ class is copied 10 times. Plus the cost to keep it on disk and shove it thru the network.

Re:"Normal" engineers are the key to great teams by bluedino on Friday March 14, 2025 @12:01PM (#43363929)
On the other hand, I've seen developers who don't know about things like that start up a project on a small instance and wonder why everything is running at turtle speed.

People that stopped running tests because they were configured to make 10,000 API calls in one minutes and it crippled the app until everything was restarted.

"Add some more memory to your database instance....poof"

Re:"Normal" engineers are the key to great teams by godelski on Friday March 14, 2025 @01:22PM (#43364823)
I definitely agree with the greybeards and I think we see the results of not listening to them. We have these processors, buses, networks, and all sorts that are magnitudes faster and more powerful than what they began on but many things are quite slow today. Worse, it seems to but getting slower. There is a lot of value in learning about things like caching and memory management. A lot of monetary value. It's amazing to me that these days your average undergraduate isn't coming out of a computer science degree being well versed and comfortable writing parallelized code, given that is how the hardware has moved. It is amazing to me we don't normalize caching considering a big change that was driven from the mobile computing side and adopted into our desktop and laptop environments is to fill ram because you might as well. It is crazy to me that we have these games that cost hundreds of millions of dollars to develop that are buggy as shit, hog all the resources of your machine, and can barely run at 4k60. Where you can hit a bug and go "yep, I know what's causing that memory error"

Honestly, I think so much of this comes from the belief of needing to move fast because. Because why? That would require direction. I think the money motivation is motivating speed but we've lost a lot of vision. Moving fast is great for learning but when you break things you got to clean it up. The problem is that once these tech giants formed they continued to act like a scrappy developer. To not go back and fix all the mess because we gotta go fast, we gotta go forward. But with no real vision forward. And you can't have that vision unless you understand the failures. We have so many low hanging fruits that I can't figure out why they aren't being solved. From deduplicating calendar entries, automatically turning off captioning on videos when a video has embedded captioning so you don't just overlay text on top of text, searching email, or even setting defaults to entry fields based on the browser data (e.g. if you ask for user's country, put the one the browser is telling you at the top of the fucking list!). These are all things I think you would think about if you were working in a space where you needed to consider optimization, if you were resource constrained. But we don't and so we let it slide. But the issue is a death by a thousand cuts. It isn't so bad in a few cases but these things add up. And the great irony of it all is that scale is what has made tech so powerful and wealthy in the first place. But no one stops to ask if we're also scaling up shit. If you printing gold but 1% of your gold is shit, you're still making a ton of shit. The little things matter because the little things add up. You're forced to deal with that when you think about memory management but now we just don't

Re:"Normal" engineers are the key to great teams by vacuity on Saturday March 15, 2025 @09:43AM (#43372490)
As the base reality of computers and the inflated reality of software have diverged more and more, education and culture has tracked the software story and led to runaway irresponsibility. Forget not optimizing for performance; I think a lot of software today straight up fails to actually serve users some way or another. And those are paying users at that!
Re:"Normal" engineers are the key to great teams by godelski on Saturday March 15, 2025 @10:36PM (#43376587)
I agree. There are just too many obvious low hanging fruits. So I'm just trying to inspire people to take action and fix stuff. Ask not for permission, just fix it. Ask for forgiveness later.
Re:"Normal" engineers are the key to great teams by throwaway2037 on Thursday March 13, 2025 @09:26PM (#43358798)
This post is so weird on so many levels. I'll focus on this part:

    > You can also trace personal backgrounds and you'll see a much higher representation in the newer cohort coming from upper middle class backgrounds with families in careers like finance, consulting, medicine/dentistry whereas more in the older cohort came from more modest middle class backgrounds in engineering, academia, or even working class trades.
So, you reach for class warfare? Sheesh. It is anyone's fault that they are born into an upper middle class family? Are people from lower economic circumstances somehow superior, as you imply? This is just bizarre.

As a reminder: Bill Gates, who is certainly old school tech, was born and raised in an objectively wealthy, well-connected family, then went to Harvard. This is nearly made-for-TV silver spoon stuff.

Re:"Normal" engineers are the key to great teams by error_logic on Thursday March 13, 2025 @09:39PM (#43358853)
It is telling that you considered their post to be about class warfare rather than different values.

The original focus of this thread was on technical precision vs. market efficiency, and how quality was sacrificed for faster conversion to sales.

That shift compromises products for everyone by creating a race to the bottom toward the minimum viable product and safety standards. When the consequences eventually hit, the aggregate responsibility and emergent effects lose direct attribution...but they exist all the same.

Re:"Normal" engineers are the key to great teams by grandempire on Thursday March 13, 2025 @11:55PM (#43359448)
That’s why the bill gates story got so much public attention. It’s surprising. Their Harvard kid is doing what?
Re:"Normal" engineers are the key to great teams by antonvs on Friday March 14, 2025 @12:37PM (#43364322)
I suppose it may have been surprising to anyone completely out of touch with what was happening at the time.

I'm only a little younger than Gates, and it seemed like, what else would you do? PCs were revolutionizing the world.

Re:"Normal" engineers are the key to great teams by araes on Friday March 14, 2025 @02:59PM (#43366002)
A slight addition to this topic. A lot of jobs also became software, even if your intention in signing up for the jobs was different to begin with. PCs were revolutionizing the world.

For about a decade I worked as an engineer in a field where the expectation (at least starting) was that metal gets cut, stuff gets built, and there's physical hardware.

Those existed. May have actually had more hardware interaction than many in engineering. Yet much of the day to day rapidly became computer simulations of the metal that might get cut someday.

In many fields, the organizational choice decrement on anything involving capital expenditure or purchase was so severe that usually the obvious choice was to run a computer model, and simulate what might occur. What else would you do?

Re:"Normal" engineers are the key to great teams by grandempire on Saturday March 15, 2025 @02:16AM (#43370401)
> decrement on anything involving capital expenditure

Boy is this true. I don’t think we ever recovered. Imagine trying to start a capital intensive business like mining in 2025.

Re:"Normal" engineers are the key to great teams by araes on Saturday March 15, 2025 @08:42PM (#43376151)
Frankly a shame. Since there's a been a lot of development in mining technologies over the years.

Even for the folks that have an ecological focus, there's quite a few methods developed with limited degradation of the landscape, and reclamation of the mining sites into alternative uses (park, forestry, entertainment, tourism). The Wieliczka saltmine in Poland's an especially impressive example [1]

[1] https://www.wieliczka-saltmine.com/individual-tourist/touris...

And these days, there's also a huge number of resources in terms of mineral identification and site mapping. The EMIT Imaging Spectrometer from NASA's a cool example that does remote satelite mineral identification from orbit. [2]

[2] https://earth.jpl.nasa.gov/emit/instrument/overview/

Re:"Normal" engineers are the key to great teams by swatcoder on Thursday March 13, 2025 @09:54PM (#43358930)
As the sibling comment noted, I think you might be projecting value judgment onto value distinction.

The most salient values of the later cohort are different than those in the prior ones, and those values do track with the values we associate with those different class backgrounds.

But there's no ranking being made there. They're just different values.

The values of the new cohort have earned the industry a great deal of political, economic, and cultural influence on an international level.

The values of the old cohort didn't do that, except insofar as they built a stage for the new one. They made software differently. They designed products differently. They operated businesses on different scales. They hired differently.

Indeed some of us from the old cohort don't personally savor all the spotlight and influence and cultural drama that Silicon Valley collectively bears now, and miss the way thing were. And others love it. But that's just personal preference, not class warfare.

Re:"Normal" engineers are the key to great teams by golergka on Thursday March 13, 2025 @11:00PM (#43359206)
> So, you reach for class warfare? Sheesh. It is anyone's fault that they are born into an upper middle class family? Are people from lower economic circumstances somehow superior, as you imply?

To be fair, I don't see any value judgements in the post you're replying to. He doesn't say if it's a good or bad thing, it's just a thing. But what I think this means is that field became more popular, entry filters became more competitive, and families with less resources to invest in their offspring became filtered out.

There's nothing good or bad about it.

Re:"Normal" engineers are the key to great teams by jghn on Friday March 14, 2025 @09:49AM (#43362636)
You're not wrong but this is overly reductive. In other words this is more of a sliding scale and not a step function centered on 10-15 years ago.

For instance I was a CS undergrad in the mid/late-90s. There was an enormous difference demographically between my incoming freshman class and the incoming freshman class by the time I graduated. And the talking points were exactly the same ones we see in this thread.

Re:"Normal" engineers are the key to great teams by asdff on Thursday March 13, 2025 @11:53PM (#43359441)
People in the trades relatively speaking in the midwest are easily far more wealthy than engineers in the bay area, and they have no such delusions of grandeur seemingly. They seem to understand that an electrician is an electrician and an engineer is fungible. That is why many of these engineers are unionized as well because they understand labor is replaceable and needs to advocate for itself. The coasts have much to learn from the corn lands it seems despite the prevailing narrative being the opposite.
Re:"Normal" engineers are the key to great teams by vineyardmike on Friday March 14, 2025 @02:54PM (#43365947)
1. The data absolutely does not show that midwestern tradesmen are wealthier than Bay Area engineers.

2. I agree that unions are useful, and you’re starting to see them (eg Alphabet Workers Union). There is definitely opportunity here.

3. I think your visions of non-grandeur are blinding you to the possibilities that others live life and advocate for themselves differently, without it being wrong. Sometimes change is ok and sometimes people being different from you and your beliefs is ok.

While I do think unions are important, Silicon Valley engineers are responding in-kind to their fungibility. It’s pretty common to see people jump around every few years, chasing opportunities instead of loyalty. Usually collecting a pay bump. It’s generally not looked down upon in hiring, because it’s increasingly normal, and the extra pay and corresponding savings protects against periods of unemployment. Regardless of people’s thoughts on the practice, “resume driven development” grew as a reaction to the fungibility - forcing their own self-growth upon a disloyal employer.

Big urban areas with lots of job opportunities are difference employment environments, and employee’s actions of self protection evolved differently. Is there room for learning? Always. But this entire comment seems to pass judgement upon a world that frankly doesn’t exist.

As a Bay Area resident who once lived in the Midwest, I can confidently say that people on the coast don’t have such a negative view of “corn lands” - this narrative is very much self imposed.

Re:"Normal" engineers are the key to great teams by asdff on Sunday March 16, 2025 @02:55PM (#43381247)
The data does show that if you look at what cost of living is buying you in the midwest versus the bay. New construction large homes on large lots are in reach. Multiple vehicles are in reach. Everything is in reach after that. I'm sorry but the housing stock in the bay is just poor quality for what it is. The lots are tiny barely larger than the home. The home is small. The bedrooms are small. Most you can do is tear out the old chicken wire and plaster building and build a big ugly modern glass/cement box to the edges of the property line and even then you are slumming it in terms of space to what you'd have in the midwest. You want actual property, with some setbacking from your neigbors, and still convenient to things, its just not really available even if you had the money. Like those homes on pinehill or robin road in san mateo would be the caliber i'm talking about you can buy as a tradie in the midwest, in terms of setback and square footage, even finishes too for that matter. and that land in the midwest will actually be relatively flat and probably cleared out for you vs it being a home tucked in high slope chaparral you might technically own but can't really do anything with like build outlaying buildings.

You could have an indoor pool in a detached building. You could keep horses. You could have a 6 car garage. All the upgrades from the builder too. All for a song in comparison to a home a fraction of all that in the bay. I mean just start looking on zillow between these sorts of homes in say indiana or ohio and it is absurd the difference in cost of living. How much you'd have to pay to rent a tiny old boat on lake tahoe for the day vs buying a boat outright and even paying to winterize and store it in a yacht club on a great lake. SF country club fees vs midwest, literally exclusive fuck you old money rates vs only a couple thousand initiation fee for the same sort of course conditions and probably a nicer appointed newer constructed clubhouse in the midwest. Same is true for the private schools too, the nicest ones nationally recognized in the area can only charge so much because there's just so many people with kids and wealth in the private school market so they aren't absolutely stupid like in the bay. Even the public schools go up to bat with those in some districts.

I don't think "the data" you might cite are considering all of these factors of the lived experience. Maybe one or two economic indicators but not how life actually plays out with even the half dozen or so things I've laid out above.

Re:"Normal" engineers are the key to great teams by vineyardmike on Tuesday March 18, 2025 @10:56PM (#43407867)
> The data does show that if you look at what cost of living is buying you in the midwest versus the bay

But that is blatantly not wealth? For a topic so humorously numerical, this entire comment is decided not.

> You want actual property, with some setbacking from your neigbors

First, not everyone wants these things, and even quality-of-life is not one size fits all. Second, this is also not what wealth is.

> You could have an indoor pool in a detached building. You could keep horses. You could have a 6 car garage. All the upgrades from the builder too. All for a song in comparison to a home a fraction of all that in the bay.

Uh, duh the midwest is cheaper than the most economically productive region in human history. Thanks for explaining.

As an ex-Cleveland resident who now lives in San Francisco, I can confidently say that these trappings are not available to most midwesterners nor Californians; neither tradesmen not high skill workers; and its also still not wealth, although it is certainly more closely correlated.

Anecdotally, you couldn't pay me to own a horse, nor do I even have use for my single car - owning 6 seems like a waste when on-demand self-driving vehicles will shuttle me effortlessly around San Francisco.

> I don't think "the data" you might cite are considering all of these factors of the lived experience

Because that's not what the words in this conversation mean.

> Maybe one or two economic indicators

That's what these it means. And they're not in the favor of a tradesman in the midwest.

> not how life actually plays out with even the half dozen or so things I've laid out above.

But what you laid out (quite condescendingly btw) is farcically not the meaning of wealth, and not the indicators of a good quality of life. I can name a long list of things that the midwest can't provide to the wealthy that are readily available to working class people in California (eg. an extra 100 days of sunlight a year). But I won't because it's obvious and not the definition of wealth.

Re:"Normal" engineers are the key to great teams by rsanek on Thursday March 13, 2025 @10:35PM (#43359104)
>Once tech [...] started being a source of wealth and power

this happened "in the early 2010s"? I don't think so. Software engineers have no power, and in comparison to finance, quite limited wealth.

Re:"Normal" engineers are the key to great teams by golergka on Thursday March 13, 2025 @11:03PM (#43359222)
Out of 10 richest people of the world, 8 have background in software engineering. Musk, Zuck, Bezos, Ellison, Gates, Page, Brin, Ballmer. Only Buffet and Arnault are exceptions.
Re:"Normal" engineers are the key to great teams by sesm on Friday March 14, 2025 @01:52AM (#43359967)
They are not richest people though, they are biggest public shareholders. Real wealth is always well-hidden.
Re:"Normal" engineers are the key to great teams by RUnconcerned on Friday March 14, 2025 @08:17AM (#43361904)
The idea that these centibillionaires do not have "real wealth" is beyond absurd
Re:"Normal" engineers are the key to great teams by cafard on Friday March 14, 2025 @10:59AM (#43363254)
Ballmer has a background in working for a software company. Did he ever actually work in software as such?
Re:"Normal" engineers are the key to great teams by psunavy03 on Friday March 14, 2025 @12:49PM (#43364458)
Pretty sure he was explicitly brought on by Gates and Allen because he was a non-technical MBA type, and Microsoft had grown to the point where they needed one of those.

Sort of tracks with the Welchian bullshit he seems to have supported as CEO.

Re:"Normal" engineers are the key to great teams by lovich on Friday March 14, 2025 @12:34AM (#43359610)
Despite where they are now, the FAANG founders could sling some amount of code back in the day.

I have no doubt they would fail their current interview cycle for engineers if they tried it under a pseudonym, they were considered software engineers when they started their companies and that cohort is now in charge of a double digit percentage of the planets wealth.

If you think software engineers have no power and limited wealth compared to finance then I can only imagine you are not a software engineer are are downplaying the amount of power the class has absorbed, or we fundamentally disagree on what a software engineer is

Re:"Normal" engineers are the key to great teams by antonvs on Friday March 14, 2025 @12:40PM (#43364348)
> software engineers have no power

Like that fellow who runs a car company now

Re:"Normal" engineers are the key to great teams by 01HNNWZ0MV43FF on Friday March 14, 2025 @01:22PM (#43364826)
I don't think he's any good at programming
Re:"Normal" engineers are the key to great teams by ozim on Friday March 14, 2025 @03:51AM (#43360444)
Oh stop narrating like nerds in a basement are cuddly lovable bunch.

Amount of toxic behavior in nerdy groups is just as high as finance.

Every single one just thinks how smart he is and how to one up the other.

Technical interviews were always bad even before 2010 as there was loads of gatekeeping anyway.

Re:"Normal" engineers are the key to great teams by djfivyvusn on Friday March 14, 2025 @03:54AM (#43360459)
Yup, this idea that we're in a unique industry or that our industry is any different to any other career path is very toxic.

Accountants have the same bullshit memes we do.

Re:"Normal" engineers are the key to great teams by DanielHB on Friday March 14, 2025 @04:22AM (#43360593)
Remember programming language quizzes? I kinda miss those, if you are testing for knowledge they have more value than leetcode
Re:"Normal" engineers are the key to great teams by hinkley on Friday March 14, 2025 @01:56PM (#43365251)
The story is that the reason Boeing got eaten by McDonnell Douglas is because the MD execs were meaner than the Boeing execs and they used their sharp elbows to take over a company that was objectively doing better than they were. And it started showing signs of unravelling on the first airplane they built under the new regime and has only gotten worse since.

The 787 did something Boeing vowed they would never ever do. They let Mitsubishi build the wings of the 787. They’ve never let a supplier do that. The wings are the heart of the airplane. I am completely amazed that Mitsubishi never progressed past commuter jets after that project (and I believe they shut that division down about 5-10 years ago). Just unfathomably dumb.

I don’t know what we in software need to learn from this. I don’t think being meaner makes anything better, but maybe more assertive is the answer.

Re:"Normal" engineers are the key to great teams by noosphr on Thursday March 13, 2025 @05:48PM (#43357550)
Software is different.

All other engineering disciplines are ultimately limited to building things in (at most) 3 euclidean dimensions. There is only so much junk you can hide in a finite volume of space.

Code by comparison lives in hyperbolic space [0] and you can hide _anything_ in such a space without it being obvious. This is exemplified by the unpleasant discovery all of us have had of a supposedly peripheral folder holding source code called all over the code base and the near impossibility of moving it in a location that makes sense for it without having to refactor the whole code base.

People, including myself, have a seriously bad intuition just how much volume there is in a space which grows at least exponentially.

The closest discipline to software engineering is mathematics and that has an even worse track record. There's the folklore about half of all math papers giving the wrong proof for the right conclusion. By comparison software engineering only gets catastrophic bugs less than every other time a program is run.

[0] All trees are natively embedded in some hyperbolic space of whatever curvature matches the average number of children per node, and all code can be ultimately represented as a tree.

Re:"Normal" engineers are the key to great teams by knowsuchagency on Thursday March 13, 2025 @06:31PM (#43357867)
Disagree.

What makes software unique to other engineering disciplines is that it isn't a discipline at all. What makes software so great is how quick the iteration cycles are.

Software sits at a higher abstraction level than physical hardware, so much of our time is spent throwing at the wall and seeing what sticks because that's often (although not always) the best use of time.

Re:"Normal" engineers are the key to great teams by WalterBright on Thursday March 13, 2025 @08:15PM (#43358507)
A big reason I switched into software is the fast iteration time. Designing machinery takes a very long time before one see's results. But with software, it's overnight.
Re:"Normal" engineers are the key to great teams by threatofrain on Thursday March 13, 2025 @07:11PM (#43358155)
There is a discipline, it's just very fast-growing. Many techniques remain and become classics, it just takes awhile to realize what is fad vs classical.
Re:"Normal" engineers are the key to great teams by sunrunner on Thursday March 13, 2025 @07:12PM (#43358174)
Can you give some examples of things you'd consider fads versus classical in software?
Re:"Normal" engineers are the key to great teams by djtango on Thursday March 13, 2025 @08:05PM (#43358459)
Not very long at all ago, people waged war over dynamic vs lexical function scoping.

These days you are hard pressed to find a language that uses dynamic scoping as the default.

The needle likes to swing back and forth between dynamic be static typing but we definitely seem to be coming back to static typing again

Re:"Normal" engineers are the key to great teams by TylerE on Thursday March 13, 2025 @07:34PM (#43358304)
TDD. Agile.
Re:"Normal" engineers are the key to great teams by throwaway2037 on Thursday March 13, 2025 @09:32PM (#43358820)
I would disagree about TDD. I am continuously surprised when I learn that yet another one of my teammates practices TDD. TL;DR: TDD is dead; long live TDD. I think that TDD will remain viable in enterprise programmer for decades, perhaps permanently, thanks to "vibe-coding", where LLMs eventually produce most code for CRUD projects (the vast majority of enterprise programming).
Re:"Normal" engineers are the key to great teams by TylerE on Thursday March 13, 2025 @11:18PM (#43359291)
Just to be clear, do you mean full-dogma Rails tutorial write a bunch of trivial tests before writing code TDD?
Re:"Normal" engineers are the key to great teams by throwaway2037 on Friday March 14, 2025 @12:37AM (#43359614)
Yes, exactly this. I never bought into TDD, but I can understand that it brings comfort for many normie enterprise CRUD developers... of which I am one myself!
Re:"Normal" engineers are the key to great teams by TylerE on Friday March 14, 2025 @01:13AM (#43359777)
I despise it because I've seen some absolutely HORRIBLE designs that excessively separate concerns (that are actually linked and shouldn't be) in the name of "testability". I would rather maintain 50 lines of clear idiomatic code than 1000 lines of TDD code salad full of 3 line functions that each take a bunch of fragile mocks.

It's also my experience that a few well written integration tests are more useful and catch more actual bugs than a million unit tests. This is especially true of web apps which are inherently highly stateful.

The most powerful design paradigm I have ever found is to spend the first, say, 10-20% of my time making a rough prototype. Not with an eye of actually using a single line of it (although it happens) but just to do the quickest and dirtiest possible exploration of what the actual problem is.

Re:"Normal" engineers are the key to great teams by cylemons on Friday March 14, 2025 @06:55AM (#43361365)
> excessively separate concerns (that are actually linked and shouldn't be)

you mean concerns that should be seperated but they did it in a wrong way?

Re:"Normal" engineers are the key to great teams by lovich on Friday March 14, 2025 @12:53AM (#43359690)
When you say TDD do you meant test driven design or the test first design actually practice when “doing TDD”
Re:"Normal" engineers are the key to great teams by Exoristos on Thursday March 13, 2025 @09:19PM (#43358763)
The answers so far are pretty damn telling.
Re:"Normal" engineers are the key to great teams by tdeck on Thursday March 13, 2025 @10:10PM (#43358972)
It was somewhat common in the 1970s and before for programming languages to support abbreviating variable names when you referenced them. So for example, you could say

    patients = 400
    x = pat / 2
And x would be 200. This seems like an obvious footgun today and I don't think any language designer would even consider it, but it seemed to make sense for a while.
Re:"Normal" engineers are the key to great teams by TylerE on Thursday March 13, 2025 @11:17PM (#43359286)
Were they actually supporting abbreviating or just doing something like only storing the first 3 characters of the name? That feels more like something a compiler trying to fit in 8k of RAM or whatever would do.
Re:"Normal" engineers are the key to great teams by lovich on Friday March 14, 2025 @12:51AM (#43359680)
Is there a difference between doing something and supporting something?

This joke is like a decade old at this point https://xkcd.com/1172/

Re:"Normal" engineers are the key to great teams by TylerE on Friday March 14, 2025 @01:11AM (#43359767)
Well, yes.

Namely, what does the following code do?

    patients = 400
    patents = 20
    x = patients / 10
If the compiler truncates, x will be 2 (assuming it allows variable reassignment), and you've probably introduced at least two bugs. It's doing some sort of lookup against the source, well, all bets are really off.
Re:"Normal" engineers are the key to great teams by lovich on Friday March 14, 2025 @01:33AM (#43359872)
You have ignored my question

“Doing something” is the beginning of how to describe the actual truth of what some actions causes in relation to its affect on reality.

“Supporting something” has literally nothing to do with reality beyond what’s necessary to support a brain that can _intend_ a result or action regardless of what actually happens.

I linked the xkcd comic because the behavior described by the developer in the comic met the criteria for “doing something” but it didn’t meet the criteria for “supporting something” because the behavior of the software was not what the developer intended.

Re:"Normal" engineers are the key to great teams by hakaneskici on Thursday March 13, 2025 @11:33PM (#43359358)
RE: Quick iteration cycles - definitely agreed.

Back in my EE days in 90's, "full stack engineer" meant, for example, being able to build a physical calculator by connecting a numerical keyboard, bunch of 7 segment displays and a micro controller using bunch of wires on a circuit board, and THEN writing the assembly code to allocate memory and run your program in an infinite loop. You had to erase your EPROM with UV and burn your program to the chip over and over every time you changed a byte in your code. Debugging? You wish.

As a side effect, full stack engineers had the risk of getting electrocuted, or going blind :)

Re:"Normal" engineers are the key to great teams by sroussey on Thursday March 13, 2025 @06:33PM (#43357885)
The methodology is unconstrained as another way to put it.

Which, indeed, is different from engineering where constraints are non-negotiable, and thus the methodology as well.

I think a lot of people doing functional programming, as an example, enjoy the constraints and the discipline that it imbues on their craft.

Re:"Normal" engineers are the key to great teams by djtango on Thursday March 13, 2025 @08:08PM (#43358482)
This is why I prefer to liken software to crafting a novel. You come up with a nice self-contained story, a clear story arc with a hero and a villain and a good ending.

Then marketing come along and ask to make it a trilogy and a few weeks before release they ask you to add in Ewoks because it'll sell more toys.

Re:"Normal" engineers are the key to great teams by PaulDavisThe1st on Thursday March 13, 2025 @07:48PM (#43358373)
> engineering where constraints are non-negotiable

except that's not really true. The big difference is that to negotiating the constraints when it comes to (physical) engineering, one of the biggest factors is money (and lots of it). "Well, we could double the span but for that you'll need to have parts A1, D5 and T3 built out of ..."

Software development isn't free, but it doesn't typically incur doubling of costs for tweaks to the feature list (and I do mean tweaks).

Re:"Normal" engineers are the key to great teams by foota on Thursday March 13, 2025 @08:06PM (#43358467)
Maybe the real difference is that costs are hidden in software engineering, but more obvious in other disciplines?
Re:"Normal" engineers are the key to great teams by datadrivenangel on Friday March 14, 2025 @12:36PM (#43364312)
I do a lot of data engineering work, and people are horrified to learn how much costs increase as you go from daily/hourly batch jobs to real time or near real time streaming. Seems like a tweak but it does sometimes incur massive cost increases.
Re:"Normal" engineers are the key to great teams by sunrunner on Thursday March 13, 2025 @07:11PM (#43358160)
There is an incredibly large space for decisions and belief systems in software that are not evidence-based but that can all lead to programs (in the general sense) that all function and produce the same results while being internally very different.

The _need_ to build higher-level abstractions to manage the complexity or verboseness required to do things from lower level components always seems to be fighting with the _desire_ to build your own higher-level abstractions that fit your own view of how things 'should be', despite many of the decisions going into this being abstract and not easily objectively measurable.

On top of that, software components as 'reusable boxes' only seems to work up to a certain level. The idea seems to be that higher-level abstractions and reusable pieces are all nicely shaped square boxes that all perfectly fit inside other boxes, but the reality seems to be more that even the best reusable boxes aren't perfectly square, have weird edges, and themselves have to fit into larger non-square shapes with weird edges.

And what are the weird sharp edges? Decisions that had to be made about solving a problem. Every higher-level software component is on some level a set of (mostly arbitrary, sometimes measured) decisions about how to take a set of lower level generic components and make something more specific with them. Libraries might assume a certain structure but leave choices for how they're composed to the user. Applications make many more decisions about how their components are used in order to provide a more specific tool. There is a move from genericity to specificity as you move up layers of components.

And finally, software requirements change all the time, but the need to change is itself at odds with the requirement that problems are solved only by making hundreds of decisions that have to work together for a working solution but also may be difficult to undo.

> the constraints and the discipline that it imbues on their craft.

Perhaps the constraints and discipline here comes from a desire to move towards some kind of standard or expected way of structuring software, knowing from experience that the cognitive cost of making (and sometimes having to read and understand) all the arbitrary decisions mentioned above is actually quite high. (This itself also leads to the notion of 'best practices' which seemingly change too often to ever really be considered best).

Re:"Normal" engineers are the key to great teams by jonfromsf on Thursday March 13, 2025 @06:46PM (#43357945)
You can hide ANYTHING with financial engineering. Like off-books liabilities, systemic risk ... anything.
Re:"Normal" engineers are the key to great teams by throwaway2037 on Thursday March 13, 2025 @09:35PM (#43358838)
This comment is weird, but typical of HN. Most of the off-balance-sheet shenanigans of pre-2008 world are gone. There is now a global regulator that covers all systemically important financial institutions, that also includes very large insurers. The world of financial engineering is much lower risk and higher transparency than pre-2008.
Re:"Normal" engineers are the key to great teams by asdff on Friday March 14, 2025 @12:08AM (#43359495)
Must be why every company pays its fair share of taxes right?
Re:"Normal" engineers are the key to great teams by eru on Friday March 14, 2025 @04:43AM (#43360676)
What do you mean by 'fair'?

Different jurisdictions have different tax rates.

Re:"Normal" engineers are the key to great teams by asdff on Sunday March 16, 2025 @02:37PM (#43381105)
You say shenanigans don't really happen, I posit they are routine in business and consultants are paid a lot of money to uncover the next shenanigan every day. The law is always lagging the action it is designed to stymie and we certainly don't have a utopia going on outside the window today.
Re:"Normal" engineers are the key to great teams by eru on Sunday March 16, 2025 @10:34PM (#43384654)
> You say shenanigans don't really happen, [...]

Where did I say that? There are definitely people who straight up break the relevant laws and don't pay their taxes.

Of course, whether someone breaks a law or not, is an issue independent of 'fairness'. But I don't know what you mean by 'fair'.

Re:"Normal" engineers are the key to great teams by tkahnoski on Thursday March 13, 2025 @06:10PM (#43357725)
I think maybe this misses the mark. Yes software can lead to unbounded complexity unlikely many physics based engineering disciplines.

However, at the end of the day, there is an input and output and compute and memory needed to run the thing and if we look at that we realize, we never actually left the bounded physical realm and we can still engineer software systems against real world constraints. We can judge its efficiency and breaking points.

What's very different is the cost to change the system to do something new and that's where this unbounded complexity blows up in our face.

Re:"Normal" engineers are the key to great teams by noosphr on Thursday March 13, 2025 @06:28PM (#43357843)
>However, at the end of the day, there is an input and output and compute and memory needed to run the thing and if we look at that we realize, we never actually left the bounded physical realm and we can still engineer software systems against real world constraints. We can judge its efficiency and breaking points.

This is a common sense view of computation that's unfortunately wrong.

The simplest counter example is the busy beaver program: with as little as 12 states we have saturated the computational capabilities of the universe, but it looks completely safe and sane for the first few states you would be testing against.

You may call it pathological, and you'd be right, but the point is that you never know under which rug a function that takes more computation than the universe can supply is hiding.

By comparison power electronics engineers don't have to formally prove that they didn't accidentally include a nuclear power plant in their e-scooter design.

Re:"Normal" engineers are the key to great teams by magicalist on Friday March 14, 2025 @01:20PM (#43364802)
And then you quickly find out that the turing machine on your lap doesn't actually have infinite tape. Do you honestly believe that there's no other human endeavor where you can DoS yourself?

If on the other hand you're speaking of the theoretical computational needs of the program you just wrote, then your earlier dismissal of mathematics and its "even worse track record" is all the sillier.

Re:"Normal" engineers are the key to great teams by tkahnoski on Monday March 17, 2025 @12:03PM (#43389936)
I think you just made my point. If designing an eScooter you'd look at available power needed across the problem space. Even more so you might put in a safety features like a temperature monitor so electronic components don't fail because someone decided to go up a steep 12 mile mountain path and overheat the battery.

If I was designing a software system, I could introduce a time constraint. An imagined conversation: "How long will it take to get an answer? Between half a second and the heat death of the universe. OK. Can we just issue a timeout error after 1 second?"

This is putting controls in place so the system doesn't exceed its constraints and although hypothetical it might be able to do a job for any input, it can't because we haven't been able to find a more efficient solution for certain known and unknown scenarios.

[dead]
Re:"Normal" engineers are the key to great teams by throw1111221 on Friday March 14, 2025 @10:49AM (#43363159)
I personally though it was a very interesting analogy.

Let's take a made up example of a structural engineer designing a building. As another comment mentioned, in theory the design space here is enormous. Just the concrete mix can be endlessly optimized. But here there's a large monetary cost tradeoff that's obvious to everyone involved. Say an overenthusiastic junior proposes attempting to rediscover ancient Roman concrete mix for this project. Everyone from the other engineers to management can call that out as absurd.

In theory you can make the building out of anything. But in practice the economics of producing real world components only allows for a few choices in each stage of the design.

Meanwhile, software components are essentially free, especially if they're open source. Just clone the repo, hook up the code and you're done, right? So surprisingly often, the overenthusiastic junior can convince the whole company to build the new feature with some obscure framework that'll be unsupported in a few years. And no one can reliably call them out, because there's no easy, objective way to measure something like tech debt. (Another compounding problem is the rapid growth of the software field. Juniors are minted faster than they can be trained.)

To make the software example more concrete: there's an internal config language "blub" in one of the FAANGs that someone designed in two months. It looked simple, gained a lot of adoption quickly. Fast forward 5 years, and it turns out using blub was a big mistake. It scales terribly, the semantics were badly thought out and cause subtle bugs everywhere. But here's the kicker: there are now millions of lines of blub. Over the next decade, the company makes several very expensive attempts to replace blub and fails. Blub continues to underpin their production infra to this day.

So to sum up, I think maybe the core issue is not so much "3d space versus hyperbolic space". If you view the space as the tree of decisions you need to make to reach the goal, all engineers are working in hyperbolic space.

However, when designing real world things, economics rapidly culls the design tree. Buying materials requires cash up front. But in software it's often the opposite: you get the libraries "for free", and the unmeasurable tech debt accrues over time.

Re:"Normal" engineers are the key to great teams by magicalist on Friday March 14, 2025 @01:28PM (#43364882)
> However, when designing real world things, economics rapidly culls the design tree

Exactly like sticking with blub, which was only chosen because of historical accident, but they're stuck with it because it would cost too much to stop all progress while refactoring everything to work around it.

You're arguing a matter of degree while asserting a matter of kind.

And the point is still ridiculous with the explicit comparison to maths, which is somehow different because there exists wrong proofs.

Re:"Normal" engineers are the key to great teams by shafyy on Thursday March 13, 2025 @06:12PM (#43357736)
I don't know, man. Your comment is neither here nor there.
Re:"Normal" engineers are the key to great teams by gerdesj on Thursday March 13, 2025 @08:30PM (#43358567)
"All other engineering disciplines are ultimately limited to building things in (at most) 3 euclidean dimensions."

Trying to diminish engineering disciplines that have existed for millennia by imposing an arbitrary constraint of "3 euclidean" is pretty wank. Let's drop silly constraints.

Do you have any idea how complicated concrete is? It's just sand, aggregate, cement and water. Exothermic reaction. Job done.

Let's look at wood ... the stuff is a bundle of fibres and stuff and yet we build huge structures out of it. Who on earth knows how or why plywood works? Britain had several all wooden aircraft during WWII - the Mosquito was so good that Herman Goering declared that it was worth two kills.

Steel - its just iron with other stuff.

Software engineering is growing up gradually but please don't be a dick towards people who practice disciplines that invented things and concepts you rely on and live within.

For example the concept of a token that allows you to do something exclusively - " exclusive lock" - was popularised by early railways. A single track should have only one train on it and after a few accidents the idea of an exclusive token was "invented" that could be passed across to the next exclusive user.

When you say hyperbolic, you should be aware of how close that is to hyperbole.

Re:"Normal" engineers are the key to great teams by noosphr on Thursday March 13, 2025 @09:38PM (#43358851)
Not sure where you're getting that from my post.

The point is that all other engineering disciplines don't have enough design space to make a true mess of their projects. Software by comparison hasn't been limited in its design space since the first super computers started having gigabytes of ram memory in the late 1980s.

That doesn't mean that either discipline is better or worse, it means they are different. Other than math there is no other field which has as much freedom when it comes to basic design choices as software engineering, and math proofs are even more of a mess than software programs, to the point that pretty much every non-formally verified proof is wrong in some way.

Or to put another way: would railways be more or less complex if we allowed them to be embedded in a higher dimensional space instead of being essentially a 2d network on the earth surface? If you don't think so I'd like you to think about what a train schedule would look like on hyper graphs: https://en.wikipedia.org/wiki/Hypergraph

Re:"Normal" engineers are the key to great teams by callc on Thursday March 13, 2025 @11:42PM (#43359398)
I say this as someone who loves software: software is not special.

Every discipline has infinite depth.

Railways in 2D may seem simple but there the simplicity may be intentional. Just like when you write software that runs things like planes, trains, or medical devices, all of a sudden you’re writing in C, without recursion, without function pointers, without using the heap, etc.

Look at the concord airplane. A mess of a project.

Look at anything in biology and human health. The complexity is unimaginable compared to software.

Edit: reduced emotions

Re:"Normal" engineers are the key to great teams by antoniojtorres on Thursday March 13, 2025 @11:57PM (#43359458)
I don’t think the comment was meant derisive like you and the other commenter are interpreting… relax?
Re:"Normal" engineers are the key to great teams by callc on Friday March 14, 2025 @12:13AM (#43359516)
Thanks, I edited to assume the best interpretation of the thread.

Since I want programming to be inclusive and not have a bad rap publicly, when a peer says “software is better than all other disciplines because of X, Y, Z” I want to convince them otherwise.

As a leader and teacher with more grey hair every day, I feel this responsibility

Re:"Normal" engineers are the key to great teams by noosphr on Friday March 14, 2025 @12:22AM (#43359551)
>As a leader and teacher with more grey hair every day, I feel this responsibility

You should probably do less of that since:

1). That's not what any of my posts said.

2). My degree says mathematical physics and not computer science or software engineering.

3). A field where you're tone policed by the tone deaf is the opposite of welcoming and inclusive.

Re:"Normal" engineers are the key to great teams by lovich on Friday March 14, 2025 @12:45AM (#43359647)
Since I’m already in the thread defending you against the other poster, I’ll add here

U/callc appears to be reacting to the public perception of how this thread would read externally, you appear to be reacting based on hard logic, which is unpalatable to most of the public.

I think you two are talking past each other

Re:"Normal" engineers are the key to great teams by buzzardbait on Friday March 14, 2025 @07:01AM (#43361392)
> I think you two are talking past each other

This is why steelmanning a comment before arguing against it should be a rule.

Re:"Normal" engineers are the key to great teams by lovich on Friday March 14, 2025 @12:41AM (#43359627)
> I say this as someone who loves software: software is not special.

Based on your comment I’m interpreting “special” as “better”, or “harder”.

I interpreted the comment you replying to as software is “special” as in it is “different” and the differences require different solutions than other fields have.

Like when I talk to my civil engineer friends I only on the surface comprehend what they are dealing with when they need to move literal thousands of tons of mass. I can try and make an analogy to my own experience with bandwidth and memory, but nothing will be a 1:1 comparison with the amount of energy used when the physical mass of the entire internet is within an order of magnitude of a strawberry.

Simultaneously my civil engineers friends don’t have to deal with a situation of one of their apprentices making a logical mistake based on a single missed `!` and their features suddenly using up 100% of all resources everywhere

Re:"Normal" engineers are the key to great teams by bigtunacan on Friday March 14, 2025 @12:57AM (#43359710)
Not op, but I'm clearly reading their message differently than you.

Any type of physical engineering is based on hard facts, data, and well established historical research, mathematics, and more.

I've seen many an electrical engineer say, "fuck it, this is too hard and pays too little" and so they pivoted into software engineering quite easily.

On the other hand I've never seen the opposite. Real engineering is hard because you actually have to get shit perfect. The wrong o rings and real people die.

There are a few real software engineering shops and real software engineers, but 90% are just slinging shit together for a bunch of enterprise CRUD and they are all just one bad deploy away from disaster.

Re:"Normal" engineers are the key to great teams by callc on Friday March 14, 2025 @01:28AM (#43359846)
How are you reading noosphr’s comments?

I read it as: “software is special because its design space is high dimensional, compared to all other engineering disciplines which are limited to 3 spatial dimensions. Large design space leads to ability to mess things up.”

I wholeheartedly agree with you: “real” engineering (where lives are on the line) is hard. Most software that is made is not to control pace makers, air plane autopilot, space shuttles, etc. When we do need to program in these life and death situations, we should look carefully at the real engineers that do this all the time (looking at you self-driving car software).

Re:"Normal" engineers are the key to great teams by bigtunacan on Friday March 14, 2025 @02:02AM (#43360007)
Software "design space is high dimensional" is true in that storage, latencies, processors, memory we just keep growing and growing. Given that, software should be faster and better than ever because the dimension where software lives has gotten exponentially larger and more performant. Rather than use that like responsible engineers we all started writing bloatware because it was easy and we could get away with it.

Engineering with constraints builds discipline. Maybe we are lacking as engineers in software because the constraint bar just continues to raise.

Re:"Normal" engineers are the key to great teams by vacuity on Friday March 14, 2025 @09:27AM (#43362452)
The power of software is not tied to processing power or memory, although those help a lot. Code is the deciding factor, not quite because it can be laid out wherever and have far reaching effects, but for the underlying basis for code. Software is all about leaky abstractions. It's not quite math or any sort of empirical engineering. Software models entire worlds. Excel is "just" people churning out calculations from paper spreadsheets, except now you just see the results on a screen. Pong is a ping-pong game. But I used the word "leaky" before. "All models are wrong, but some are useful."

We could always talk about stacks, AVL trees, or NLP before any meaningful conception of computers, and indeed a lot of computer science research happened when computers were still fairly primitive. Computer science and its applied form, software engineering, are about computation (data and code) and abstraction. Even computation is just a distraction at some level. There's some world with the ideal behavior that a program should abstract from, but an ideal is an ideal, so programming is often floundering to figure out what ad-hoc world the program mirrors and tweaking haphazardly. Software engineering isn't engineering not because it can't be, due to the (very real) differences of software from the physical world. It isn't engineering currently because we aren't taking control of our actions and their consequences, in all senses.

Intellectual superiority is not relevant here. Everyone has hard tasks. If you're a civil engineer, then design and build infrastructure well. If you're a programmer, then design and build programs well. Any discipline demands honesty and forthrightness in evaluating its work.

Re:"Normal" engineers are the key to great teams by whstl on Friday March 14, 2025 @06:03AM (#43361057)
I graduated in Electrical Engineering but have worked as a Software Engineer for the last 20 years.

I totally agree with their post and get what they're saying.

Within circuits (big or small) it is possible to do some crazy stupid shit, but reality kicks in much sooner. Either because of physics or price.

Analog circuits (my specialty) are a perfect example of this. Sure I can try to cut corners and interconnect two distant parts of the circuit together in weird ways ("tight coupling" in software), but the options I will reach for are limited, and "nature" forces me to "decouple" them. With software I can just set a distant variable...

I have a Building Engineer on my team, who also moved to Software Engineering. I can ask for examples in his field too.

Re:"Normal" engineers are the key to great teams by datadrivenangel on Friday March 14, 2025 @12:30PM (#43364228)
There's software engineering work and then there's programming.

90% of programming is enterprise CRUD, and the bar is low. Likewise, 90% of electrical work is basic circuitry with off the shelf parts: does it work and not catch fire. There are electrical engineers doing Real :TM: Engineering, but 90% or more of the work is electrician work.

Re:"Normal" engineers are the key to great teams by asdff on Friday March 14, 2025 @12:06AM (#43359488)
Both software and physical engineering can hide junk. It just depends on who is looking. There are plenty of products made that are junk. If you start to understand how products actually come to fruition in the business world, you will see that most of what we buy or sell or see marketed is actually junk. This is because engineering both in software and in the physical world is rarely, if ever, incentivized to seek out a perfectly optimal solution. What is able to generate profit sufficiently over costs, today with today's economic context, is what ends up getting shipped in both cases. That might change tomorrow and suddenly the product is not viable due to the costs of the junk associated with it. We talk about legacy code and how it is junk we are beholden to, go ahead and look at the engineering behind car designs and you will see there are legacy engines, legacy car platforms that people are similarly beholden to no different than legacy code people are afraid to touch. And that is just that one sector. Legacy engineering is present in everything you can conceive of due to the fact no one is paid to go off into the woods and optimize optimize optimize, only to ship by a deadline even if it a stinking pile of you know what. That is for sales to figure out.
Re:"Normal" engineers are the key to great teams by AxEy on Friday March 14, 2025 @01:28AM (#43359843)
>There's the folklore about half of all math papers giving the wrong proof for the right conclusion.

Sorry, what? This is an extraordinary claim.

Re:"Normal" engineers are the key to great teams by p_v_doom on Friday March 14, 2025 @04:14AM (#43360551)
I do agree that you can hide a lot of shit in code. But I think something often overlooked is that code is simply text, and we have general rules on how to write good text. Code is in the end of the day basically applied philosophy and expression of ideas.

If you do not have the experience and skill to express your ideas in text in a clear and concise, you will struggle to write good code (and vice versa tbf).And coders generally are lacking on the more humanities side of their educations.

Re:"Normal" engineers are the key to great teams by deadfoxygrandpa on Friday March 14, 2025 @09:19AM (#43362371)
actually, if you really think about it, my source code is only laid out in 2 dimensions. thats even fewer than mechanical engineers have to work with!
Re:"Normal" engineers are the key to great teams by beryilma on Friday March 14, 2025 @05:40PM (#43367599)
One might even argue that a Turing Machine (computers) is really one dimensional.
Re:"Normal" engineers are the key to great teams by vonneumannstan on Friday March 14, 2025 @10:24AM (#43362926)
You'd probably be shocked by the amount of junk hiding in the design of the F-35 for example. Complex Systems in 3-d are still complex.
Re:"Normal" engineers are the key to great teams by DrScientist on Friday March 14, 2025 @12:32PM (#43364263)
I do agree that software is by far the most complex things humans have created and much of that complexity is hidden.

Case in point - more than one Mars mission has failed due to software errors.

However you could argue that the best way to deal with that complexity is not to have a brilliant mind that can grok more of that complex space, but by simply taking good engineering practices to minimise and manage it - ultimately the complexity is beyond us all if not managed.

Re:"Normal" engineers are the key to great teams by jhanschoo on Friday March 14, 2025 @12:49PM (#43364459)
Software is different.

Software is ultimately limited to building things in a space that is only countably infinite. There is only so much junk you can hide in a space that is only countably infinite.

All other engineering disciplines by comparison deal in a space that is uncountably infinite and you can hide _anything_ in such a space without it being obvious. This is exemplified by the unpleasant discovery all of us have had of a supposedly measurable "collection" of intervals having such weird holes all over the real number line and the near impossibility of shifting it up or down that makes sense for it without having to rethink our whole notion of measure and still end up with something like the counting measure that definitely doesn't make sense.

People, including myself, have a seriously bad intuition just how much volume there is in an uncountably infinite space.

Re:"Normal" engineers are the key to great teams by never_inline on Friday March 14, 2025 @01:55PM (#43365235)
Hyperbolic space indeed.
Re:"Normal" engineers are the key to great teams by boomlinde on Wednesday March 19, 2025 @06:58AM (#43410397)
> All other engineering disciplines are ultimately limited to building things in (at most) 3 euclidean dimensions. There is only so much junk you can hide in a finite volume of space.

I think that you have a basic grasp of the word "dimension" but use the word "euclidean" without understanding what it means just because you heard it in conjunction with "dimension".

If you think that e.g. building a bridge is a three dimensional problem in the sense that you are actually talking about (which has nothing to do with euclidean geometry), you lack the basic understanding of what you are talking about from which you could draw any conclusion like that with any sense of intellectual honesty.

Re:"Normal" engineers are the key to great teams by strangattractor on Thursday March 13, 2025 @05:26PM (#43357375)
I was once considered a 10X. I would work all night. Rewrite code simply because I found it objectionable - lots of things I'd never do now. Mostly after working those long hours I return after a long rest and spend most of my time fixing all the new and ridiculous problems I created while working tired. Things may have gotten done a little faster. Never once did it even matter - there was no material benefit to the company. Projects still got canceled - team deadlines still missed - products still had bugs - company focus changed blah blah blah.

Focus is a supper power. Not getting diverted with trivial shit. Don't get distracted , avoid creating more work for yourself and others. Todays me would find yesterdays me a -10X annoyance.

Re:"Normal" engineers are the key to great teams by logsr on Thursday March 13, 2025 @06:26PM (#43357826)
> Focus is a super power

this is crucial. from my own productivity I know that I can function at 1X or 10X depending on my focus.

being a great engineer requires practice most of all, and the consistency of focus during that practice will impact its value.

in my experience, engineering is all about efficiency, and as i have developed over time the scope of factors i take into account when calculating the efficiency of something has increased. in the beginning i only looked at the technical details of the implementation, and then over time that expanded to considering maintainability, team co-ordination, business objectives, etc.

the potential scope here is unlimited. when you start, just making something compile takes all of your focus, but over time as programming becomes reflexive you are able to expand the factors you take into account far beyond the immediate code, and it seems trivial by comparison.

Re:"Normal" engineers are the key to great teams by hinkley on Friday March 14, 2025 @02:09PM (#43365415)
> engineering is all about efficiency

See, that’s a problem.

Engineering is all about effectiveness. Not efficiency.

Focus is great for slamming out a bunch of code that everybody else hates and has to tiptoe around you about because focus also made you so goddamned proud of your monster. Slow down and check the signposts before following your good intentions all the way to the end.

Re:"Normal" engineers are the key to great teams by logsr on Friday March 14, 2025 @04:16PM (#43366800)
effectiveness, professionally, is creating value for your clients and employers. the ratio of value to cost is how efficient you are as an engineer. it is all efficiency.
Re:"Normal" engineers are the key to great teams by hinkley on Saturday March 15, 2025 @12:53PM (#43373687)
I think you need to pay more attention to the contexts in which your coworkers and bosses use the word efficiency. You’ve got a good definition there but you’re not often in good company.
Re:"Normal" engineers are the key to great teams by CrimsonRain on Thursday March 13, 2025 @05:52PM (#43357593)
So you 10x'd in wrong direction. Doesn't mean something else can't 10x in the right direction.
Re:"Normal" engineers are the key to great teams by TZubiri on Thursday March 13, 2025 @10:24PM (#43359045)
If they 10x in the wrong direction and I 1x in the wrong direction, I am a 10x engineer.

A null engineer is an inf engineer.

Re:"Normal" engineers are the key to great teams by blitzar on Friday March 14, 2025 @04:47AM (#43360686)
To management the two directions look the same. They probably held a ceremonially ritual where they fired the person who was dragging things back 1x in the right direction.
Re:"Normal" engineers are the key to great teams by nntwozz on Thursday March 13, 2025 @05:42PM (#43357500)
"Focusing is about saying no." — Steve Jobs

https://www.youtube.com/watch?v=YgL8fpya8BA

Re:"Normal" engineers are the key to great teams by hinkley on Friday March 14, 2025 @02:16PM (#43365494)
There was a great article a little while back about how “yes, but” is powerful but “no, but” is almost as powerful.

No we won’t do that, but we can do this. Or that is trickier than it sounds but we will think about it until it makes sense.

Re:"Normal" engineers are the key to great teams by awesome_dude on Thursday March 13, 2025 @05:51PM (#43357573)
> Never once did it even matter - there was no material benefit to the company.

I think that the idea of having people (at startups) working at a frenetic pace is because

1. The VC money is running low 2. Being first to market used to be a major determining factor on whether the product would succeed or fail

Re:"Normal" engineers are the key to great teams by strangattractor on Thursday March 13, 2025 @08:25PM (#43358537)
My experience is that people tend to fill the time they give themselves to do things. Give yourself 12 you take 12 hours. But humans have a limit to the focused productive work they can do. Lets say it is 4 hours. So of that 12 hr - 4 was really productive and 8 not so much. When I was at my tiredest I often spent hours trying to debug issues that literally took me minutes when I was rested.

One time I worked so many hours I lost vision (temporarily) in my eye - called cotton wool spots. I was a generally healthy younger guy. Working this way has health effects. If in fact there is such a thing as 10x engineer - how long do you think you will stay 10X once your health deteriorates. Just my 2 cents.

Re:"Normal" engineers are the key to great teams by unconed on Friday March 14, 2025 @07:28AM (#43361578)
3. There's always that one person whose only ability to contribute is to cheerlead the others... and some nerdy types take a long time to figure out you don't need to listen to them or tie your fate to them.
Re:"Normal" engineers are the key to great teams by grandempire on Thursday March 13, 2025 @08:21PM (#43358521)
Wasting your enthusiasm was your managements fault. It’s their job to set up the tasks that will have impact.
Re:"Normal" engineers are the key to great teams by not2b on Thursday March 13, 2025 @08:54PM (#43358661)
This sounds like a management failure more than your failure. You should have had someone who would have steered you in the right direction, getting you to focus your energy on things that mattered.
Re:"Normal" engineers are the key to great teams by TZubiri on Thursday March 13, 2025 @10:23PM (#43359040)
I like to think of my ideal mythological 10x as someone that does less.

What would a 10x engineer do at any of these companies pushing bloat in their products? How do you keep the software clean even as it becomes successful, millions of dollars and jobs change the ethos of your organization, but you are tasked with preser ving.

A 10x engineer at msft would have avoided notepad being modified.

A 10x engineer knows how to stop the forces that be, from adding an "ai" feature, where it clearly doesn't belong.

Re:"Normal" engineers are the key to great teams by jimbokun on Thursday March 13, 2025 @10:35PM (#43359103)
> I would work all night.

This is not a 10X programmer. A 10X programmer delivers the same amount of functionality in 1/10 the time.

For me the first 10x programmer that comes to mind is Peter Norvig. This spell checker he wrote in a single flight remains a work of art:

https://norvig.com/spell-correct.html

Very few programmers would come up with something so concise and elegant yet powerful in such a short amount of time.

Re:"Normal" engineers are the key to great teams by timknauf on Friday March 14, 2025 @05:20AM (#43360873)
Egads, that spell checker is absolutely beautiful.

I guess it’s worth pointing out that he does support one of the arguments the article makes:

> But they didn't, and come to think of it, why should they know about something so far outisde their specialty?

So yeah, he’s implicitly saying, “I have a lot of domain knowledge here.”

But that said: wow, that code is so concise and elegant, it gives me tingles. If anyone IS a 10x engineer, it’d surely have to be Norvig.

Re:"Normal" engineers are the key to great teams by Lanolderen on Friday March 14, 2025 @05:23AM (#43360893)
Tbh this seems to be implementing a demo of something he had complete understanding of prior.

Yeah, he was at Google at the time (https://norvig.com/resume.html) so he was probably involved in the original development of the thing he was making a demo of.

He's definitely smarter than me with that CV but this particular project doesn't seem like some insane productivity achievement.

Re:"Normal" engineers are the key to great teams by strangattractor on Friday March 14, 2025 @12:47PM (#43364425)
Yes - Dr Norvig is exactly the type of expert I would often engage to figure out difficult problems. Ask him how to configure a Nomad cluster and he would likely say "What is a Nomad cluster do?"

Writing and debugging production code is a different skill set. Finding the optimal algorithm is useful but not the same as releasing it into the wild which may require maintaining backwards compatibility, work arounds for bugs in other code or hardware bugs that can no longer be fixed at the foundry - the list goes on.

The vast majority of work programmers do 10X or otherwise is not greenfield where you get to pick the programming language you have 10K hours of experience using, the best hardware or an unlimited budget of money and time.

Now I would consider Dr Norvig a 10X educator. That program demonstrates how a decent knowledge of algorithms and math can take a relatively complex problem and make it tractable.

Re:"Normal" engineers are the key to great teams by jimbokun on Friday March 14, 2025 @04:36PM (#43367020)
Just because he's brilliant at writing green field code to solve problems like this one, doesn't imply he's incapable of producing production code when required.
Re:"Normal" engineers are the key to great teams by strangattractor on Saturday March 15, 2025 @04:55PM (#43375098)
Never meant to imply that he could not. He is a far more accomplished programmer than myself. Simply pointing out that he is an expert and his skill set is unique and in someways quite specialized. He may be considered 10X in his domain - maybe not so much outside of it. Programmer/Software Engineer are broad terms.
Re:"Normal" engineers are the key to great teams by hinkley on Friday March 14, 2025 @02:05PM (#43365359)
I use his sudoku solver design to learn new languages and as an example of intrinsic versus accidental complexity.

Uncle Bob tried and failed to use his own strategy of many small functions to solve sudoku. There’s been a lot of Trough of Disillusionment talk about him lately. My impression of him is that he’s got the right code organization idea but for the wrong reasons, and so his ends often don’t justify his means. It’s a common pattern in software to guess the wrong reasons why something works, and then overfitting to the wrong reasons.

Re:"Normal" engineers are the key to great teams by dennis_jeeves2 on Friday March 14, 2025 @05:09AM (#43360813)
>I was once considered a 10X. I would work all night.

You are part of the toxic culture until you realized that was that it is overall counterproductive. Collectively we software developers are to blame and no one else.

Re:"Normal" engineers are the key to great teams by buzzardbait on Friday March 14, 2025 @07:23AM (#43361541)
Not just toxic, he's simply wrong. A 10X is someone who supposedly completes 10 hours' worth of work in one hour. If anything he was a -10X lol...
Re:"Normal" engineers are the key to great teams by hinkley on Friday March 14, 2025 @02:18PM (#43365513)
The thing about codependent relationships is that both parties are guilty. And this has definitely been a banger of a codependent relationship.
Re:"Normal" engineers are the key to great teams by xandrius on Friday March 14, 2025 @08:03AM (#43361790)
If you work twice as long as most, make code which is dubious/broken, take initiative out of sheer personal opinions and have to spend time the next day fixing your mess, that would be the definition of a 0.25X programmer.

It took you 4 times as long to bring value to the company, you had lot of enthusiasm but were not using it right.

Being a kX (k > 1) means that you need to work fewer hours to accomplish the same amount as an average developer. If you then got to spend more time to fix your stuff, that counts against your time budget.

Re:"Normal" engineers are the key to great teams by hinkley on Friday March 14, 2025 @02:13PM (#43365466)
10x is mostly theater. I’ve worked with 3x engineers that made everyone else better, and 3x engineers that make everyone else much worse. 4 times out of 5 a manager will point to the latter as 10x because he is getting so much more done than the people he has crippled and been loud about it the entire time. The former does well when their boss is that 1 in 5 person, but they are often fucked if the boss leaves.
Re:"Normal" engineers are the key to great teams by hinkley on Friday March 14, 2025 @02:01PM (#43365312)
I’ve had too many experiences of starting a project at noon on one day and getting fixated on finishing it and failing, then after some sleep and reflection ripped half of it out and finishing the new idea before lunch, which isn’t even my most productive time of day.

If I’d had this perspective the day before I would have been finished before 5. But I got wrapped up in thinking I was close and I should have stopped for air.

Re:"Normal" engineers are the key to great teams by WgaqPdNr7PGLGVW on Thursday March 13, 2025 @07:05PM (#43358111)
> I like this article particularly because I think the trope that there's something unique and different about software engineering is pretty toxic

The ratio of software engineers working in novel design spaces compared to plumbing style work is best guess ~1:5.

The ratio in more mature fields like civil engineering is closer to ~1:500.

There are lots of similarities between software engineers and the few folk in civil etc doing actual novel design work.

> Nothing that we do is so unique that another competent engineer shouldn't be able to fill in for you when you are having an off day.

In novel design spaces people are not fungible.

Re:"Normal" engineers are the key to great teams by freddie_mercury on Thursday March 13, 2025 @08:24PM (#43358531)
> The ratio of software engineers working in novel design spaces compared to plumbing style work is best guess ~1:5

Google has something 25,000 developers. You think Google has 5,000 people working on novel design spaces? That number sound way, way too high. By at least an order of magnitude.

And Google at least has customer facing technology compared to the thousands of companies whose developers only work is, say, integrating HR systems or deploying SAP or maintaining some legacy billing system.

Re:"Normal" engineers are the key to great teams by WgaqPdNr7PGLGVW on Thursday March 13, 2025 @10:31PM (#43359080)
> You think Google has 5,000 people working on novel design spaces?

Yes.

Maintaining a bridge is in general not novel. There are clearly established best practices that have stood the test of time.

Maintaining a ridiculous tangle of millions of lines of code is novel. There are no best practices on par with other engineering fields. We are at the stage of rough heuristics in most parts of software dev.

One day there will be broad and consistent over time agreement on how to handle large software projects. But we aren't there yet.

Re:"Normal" engineers are the key to great teams by freddie_mercury on Friday March 14, 2025 @02:59AM (#43360239)
IBM's S/360 was millions of lines of code in the 1970s. Managing millions of lines of tangled code is not novel. It is older than most HN readers.
Re:"Normal" engineers are the key to great teams by jackcosgrove on Thursday March 13, 2025 @10:34PM (#43359093)
Novelty is a byproduct of immaturity. To take another field that matured recently, mechanical and in particular aerospace. You can see a lot of crazy airplane designs from the 1920s through the 1940s. There was a lot of novelty back then and it was an exciting field to work in. Now airplane designs look very standard, and for good reason. The field matured and figured out the best and most economical designs. Novelty is a temporary state, and most novel designs are figuring out how not to do things.
Re:"Normal" engineers are the key to great teams by jonas21 on Thursday March 13, 2025 @11:54PM (#43359446)
You're mistaking complacency and lack of innovation for maturity.
Re:"Normal" engineers are the key to great teams by jandrewrogers on Friday March 14, 2025 @12:16AM (#43359524)
Very few software engineers are working in novel design spaces. Even 1:1000 is probably being generous. FWIW, this is true of conventional engineering too, but even more so.

A software engineer having no idea how to build something doesn’t make it novel, it just indicates inexperience or ignorance in all but a vanishingly small number of cases.

In practical systems, you won’t find much novelty outside the rare frontiers of performance optimization, systems software architecture, the occasional bit of weird silicon with unusual computational properties, and some narrow algorithm domains that have never been adequately developed e.g. compression and AI. Almost no software development can justify even thinking about these types of things and they virtually never do.

Conventional engineering is worse because the laws of physics constrain almost everything to boring well-explored solutions. In some cases, we’ve pretty much done exhaustive exploration of what is possible.

Re:"Normal" engineers are the key to great teams by ultra-boss on Thursday March 13, 2025 @05:04PM (#43357221)
Couldn't agree more. I read a book (okay, I half read a book...I couldn't finish it, it was so bad) where the author (a marketer!) argued that software engineers are the most skeptical audience, and I was like, "Um, have you ever met an investigative journalist? Or people in the many many other professions that require skepticism and analytical thinking?"

The sooner the software engineering field can be rid of its beliefs about the inherent brilliance of programmers, the better for everyone involved. Inlcuding software engineers!

Re:"Normal" engineers are the key to great teams by aleph_minus_one on Friday March 14, 2025 @10:01PM (#43369253)
> Couldn't agree more. I read a book (okay, I half read a book...I couldn't finish it, it was so bad) where the author (a marketer!) argued that software engineers are the most skeptical audience, and I was like, "Um, have you ever met an investigative journalist? Or people in the many many other professions that require skepticism and analytical thinking?"

From my life experience, the claimed statement actually does have some truth in it: software engineers experience a lot more bullshit marketing than other professions that require skepticism and analytical thinking, thus they, in my experience, have indeed become more immune to exaggerated marketing claims.

Also it fits my experience that software engineers are much more vocal about calling out bullshit (just consider the "bullshit bingo" game) than other professions that require skepticism and analytical thinking, thus based on the audience reactions alone, any salesman would likely indeed come to the conclusion that software engineers are the most skeptical audience.

Re:"Normal" engineers are the key to great teams by logsr on Thursday March 13, 2025 @07:08PM (#43358134)
> something unique and different about software engineering

how much does the strength/weight ratio of building materials improve every year? how much does the price/quality ratio of building materials fall every year?

software engineering is working with technology where compute capacity was doubling and price/performance was halving every two years for decades. this rate of change has slowed, but in a world where the price of everything else inflates, software is a rare field that works with a continually deflating capital base.

the uniqueness of software development is real and based on underlying physical/economic factors that exist in very few industries.

software developers are not unique. they are still human. but the profession is unique and the financial incentives are unique.

consistent, careful, workmanlike effort over time wins on average, but because the incentives are large, many people will take the risk to get exceptional rewards.

i approach software development like a professional athlete. i work on optimizing every aspect of my performance (physical, mental, social, technical) to be the very best i can be. anyone who applies this level of dedication in any field will be highly successful, but it requires dedication, sacrifice, and risk, which many people are not willing to accept.

the world is full of exceptional software and algorithms designed by unique individuals who developed things nobody else could or would. there is a reason why mathematical discoveries are named after the people who discovered them.

building software for large corporations necessarily revolves around median-level teams, because mean-reversion always happens at scale, but that is also why a great deal of technical innovation takes place outside of large corporations.

Re:"Normal" engineers are the key to great teams by CrimsonRain on Thursday March 13, 2025 @05:59PM (#43357652)
Yet, it is trivial to find "competent engineer" in other fields and software engineering is filled with mediocre ones at best.

When there's 1000 ways to do a thing, with wildly different pros and cons, and insane amount of unknowns in a field that is evolving so rapidly that it is (near) impossible for someone to keep up, being "competent" is not easy.

Re:"Normal" engineers are the key to great teams by avs733 on Thursday March 13, 2025 @08:59PM (#43358691)
> I like this article particularly because I think the trope that there's something unique and different about software engineering is pretty toxic, both to we people in the field and people looking to employ people in the field.

My university has an alternative entrepreneurial focused “senior design” course open to engineers and cs students. Because of scale the CS students are now separated in a different section. All I can say is the level of toxicity that I’ve witnessed from cs students to engineering students has made this a much nicer course to work with teams.

Engineering students can be ego driven now it alls sure, but the level of toxicity behavior and assumptions of superiority I’ve seen from CS students makes me glad I don’t have to deal with them anymore.

The primary fault I see, and it’s buried in the abstractions comments from others is the assumption that their knowledge is all encompassing because it is so abstracted. The inability to attach it to contextual realities is taken as virtue rather than a risk factor.

I always go back to the fast company article on the coding team behind the space shuttle and their culture. The difference is telling in terms of qyality and risk tradeoff. Realistically the number of engineers who will design something that could kill someone and software developers who will exist at opposite ends of the percentage scale. That reality manifests in professional culture. We’ve seen it in so many places.

This threat is insightful but not in the way commenters likely think.

Re:"Normal" engineers are the key to great teams by throwaway2037 on Thursday March 13, 2025 @09:20PM (#43358772)

    > well known toxic field, finance
I assume here that you mean investment banks, more specifically: M&A and capital markets, where the lion's share of profits are made by few people. Post-2008, the industry has cleaned-up so much. What is toxic about finance today?
Re:"Normal" engineers are the key to great teams by TZubiri on Thursday March 13, 2025 @10:17PM (#43359003)
There are properties to softeng that make it unique, which is probably true of any discipline.

It is well established in the case of swe that there is a winner takes all dynamic and huuge variance. Which means that most engineers will probably contribute nothing.

If you measure something measurable like work units or tickets closed, yeah you can do your work and go home and you can 'do' work every day.

But also in a sense you can do that for your whole life and contribute less than the guy who jerked off every day of their life, but figured out the right thing to do.

Re:"Normal" engineers are the key to great teams by ltbarcly3 on Thursday March 13, 2025 @11:02PM (#43359217)
I think one thing that is very different about software engineering is that it's the only form of engineering I'm aware of where a very substantial fraction of the people employed to do it lack basic fundamentals like "being able to do it". Most software engineers can't write a program without google. They can't remember basic facts about the language they use every day. They don't have a sense of what makes sense and what is weird. They can't debug problems they run into without help.

I know whenever someone says anything negative like this people come out of the woodwork to say the opposite, and that's fine, but I can't name a single competent programmer who doesn't say things like this in private, and I know a lot of them.

Test it for yourself. The next time you need one of the mediocre people on your team to do something pay attention to how they do it. I will bet you it's something like this: Get the ticket. Spend a day or two trying anything they can think of, googling, pasting stuff into chatgpt, etc. Then they start messaging people. They tend to try to not always ask the same helper because it would get too annoying, so they rotate around the team asking for help. The helper starts by offering suggestions, but the mediocre dev can't get those suggestions working or apply them correctly. Pretty soon the helper just types a bunch of code into the chat window so they can go back to what they are trying to do. The m dev takes this code, and pastes it into their branch. It's not quite right though, it needs a little tweaking to work but they can't figure out what to do, so they message the next helper. (And sometimes it's hilarious what it is, a lot of times it's a typo and when you run the code it says exactly what line it's on, but they don't know how to run code besides pressing the button in their editor that someone else set up for them) To helper 2 it seems like they are making good progress, they are just stuck on some small thing. Happens to everyone. They tell them exactly what's wrong. And voila, this is how about 30% of the people you work with write code. People don't catch on because when you are helper #2 you assume they wrote that perfectly competent code.

Re:"Normal" engineers are the key to great teams by nyarlathotep_ on Thursday March 13, 2025 @11:48PM (#43359426)
I don't think, excluding some scenarios at well-disciplined firms that anything like "engineering" exists in programming.

The processes surrounding development often strike me as haphazard, cargo-cult like behavior, and entirely subjective.

Regarding people not remembering stuff--yeah that's probably true, but there's a lot a typical developer has to jump between--do people really get to "specialize" in JUST like writing Java CRUD or something anymore?

Feel like there's always also troubleshooting some Docker thing, some cloud provider, some build system, some pipeline etc etc.

When there's no stability and moving targets, maybe you're not incentivized to be a "specialist" on a language or whatever (this might also be painting oneself into a corner for their career) given how easy information retrieval is today?

RE: the scenario

Is this real?

I've never been employed at any sort of fancy role but I've never encountered this kind of thing (publicly) involving me, and I generally get on well with others, so I assume I'd have seen it by now

I'm sure plenty of programmers pasta from LLMs constantly now, but I've never had bizarre low-hanging "what do" inquiries.

Most people have some discipline and structure when asking questions:

- I'm attempting to integrate library x into the project - I've done the following and the build fails in CI with $ERROR - I've checked x, y, z - Have you encountered something similar?

This indicates some level of actual understanding of how things work, or prerequisite research prior to asking.

Also, where can I get a job where they hire people this minimally competent? I'm seriously burnt out and this seems like a nice change of pace.

I'm totally serious with that question.

Re:"Normal" engineers are the key to great teams by ltbarcly3 on Friday March 14, 2025 @03:38AM (#43360392)
I've worked mostly in Silicon Valley. At bigger tech companies I found that the minimum level of competence is a bit higher, maybe because of the aggressive stack ranking and PIP/firing pressure. At small companies either low bar is very high, or it's nonexistent, I've seen both.

The weird thing is, at a high performing organization it's relatively straight forward to get a job: be very good at what you do and practice for their hiring process.

At a dysfunctional organization there's not really a way to get hired (apart from an internal recommendation). This is almost by definition, as their hiring process doesn't measure anything reliably. Being physically attractive or charismatic helps a lot.

Actually this gives me an interesting idea, can you measure the quality of an engineering team purely by how ugly they are? My hypothesis is that a dysfunctional team has a low ability to measure aptitude, and so things like physical attractiveness will have a higher impact on hiring decisions.

I don't blame you for wanting a nice stint in one of these dysfunctional companies, I think I could have worked an hour a week and been praised as a top performer at the ones I unfortunately spent time at. I think if you do go this direction you should get 2 or 3 such jobs. It's only a tiny bit more work, and these companies tend to just stop existing some random Tuesday.

Re:"Normal" engineers are the key to great teams by nyarlathotep_ on Friday March 14, 2025 @11:31AM (#43363596)
Genuinely appreciate this response.

I too have been nothing short of perpetually shocked at how dysfunctional a large part of the software industry is. This is why I'm never able to take the "engineering" moniker seriously when people talk about programming.

The hiring process is so maddening and I'm glad you said that.

I get that resume scanning and what not is fully automated and makes no allusion to being a useful nor functioning process, but I'm perpetually amazed as I submit resumes (where I meet or exceed every "requirement") to companies I know are not well-functioning organizations only to be rewarded with an automated rejection email minutes later.

Re:"Normal" engineers are the key to great teams by jpeloquin on Thursday March 13, 2025 @11:32PM (#43359354)
I can confirm that some (30%?) mechanical and biomedical engineers follow the described problem "solving" strategy exactly. It's not just software engineers.
Re:"Normal" engineers are the key to great teams by dennis_jeeves2 on Friday March 14, 2025 @07:22AM (#43361531)
>Most software engineers can't write a program without google. They can't remember basic facts about the language they use every day.

How many years of experience do you have? and how many languages have you written code in? Include all languages where you tweaked or wrote even a single line of code.

Re:"Normal" engineers are the key to great teams by nodoll on Friday March 14, 2025 @12:24AM (#43359556)
There is something toxic about calling arbitrary things toxic.

>The effect of consistent, careful, workmanlike effort over time trumps any number of crunch weeks and burnout episodes, to an almost absurd degree.

If you have an actual life, you know, with unexpected stuff coming up from time to time, this is just not possible. Then the only way to get stuff done is go 10x during the time you have whenever you have it.

Re:"Normal" engineers are the key to great teams by musicale on Sunday March 16, 2025 @12:12AM (#43376893)
> Then the only way to get stuff done is go 10x during the time you have whenever you have it.

I believe PP is correct: the cost of "going 10x" is greater than its benefit in the long run, and often in the short run.

My estimate from experience is that two weeks of crunch mode gives approximately a 20% to 50% productivity boost (decreasing after two weeks) and costs about two months of reduced (50% to 0%) productivity. It's only worth it if it enables you to make some deadline with a huge payoff.

Re:"Normal" engineers are the key to great teams by majkinetor on Friday March 14, 2025 @03:33AM (#43360368)
You are so wrong.

Complex multiyear things are so unique that there is next to 0 chance to find another competent engineer as replacement. Some companies do that, and the only result is the extreme lack of quality and consequently reputation degradation. I witnessed this myself many, many times - great products turning into non-efficient and hard to use BS.

Complex things posses such a big number of moving components that simply iterating over them placing them into context is impossible for anyone except the one that was deep into it for years. Its not possible to "fill in" such person, particularly if that person was lacking in some domains like proper documentation (typical case).

As an example, I am leading a project that creates a government bank from 0. Just in last 2 years I wrote 1000+ pages of compressed documentation on it besides programming and management. Please replace me. My company and I are trying to do that for last 5 years.

Re:"Normal" engineers are the key to great teams by wiseowise on Friday March 14, 2025 @04:20AM (#43360580)
If it’s so easy and not unique, how come engineers with supposedly 7-10 years of experience, that I work with, write absolute braindead code that breaks if you sneeze at it?
Re:"Normal" engineers are the key to great teams by eru on Friday March 14, 2025 @04:42AM (#43360675)
> These days it feels a bit like another well known toxic field, finance, in that people conflate an outsized leverage for personal valor.

I'm not sure what you are talking about. Finance people regularly talk about risk adjusted returns, not raw returns.

Re:"Normal" engineers are the key to great teams by unconed on Friday March 14, 2025 @07:21AM (#43361516)
>Nothing that we do is so unique that another competent engineer shouldn't be able to fill in for you when you are having an off day.

There is a big difference between filling in someone on an off day, and actually taking over their job. It's only felt over weeks and months.

"Consistent, careful, workmanlike": this does not describe the kind of software built by most teams, but it does describe the work of good individuals.

Re:"Normal" engineers are the key to great teams by keepamovin on Friday March 14, 2025 @10:54AM (#43363209)
I always thought anyone can learn to program and gently scolded and encouraged the folks who would predictably say , “oh you do software? I could never do that. So complex.” No, I’d say, you definitely could!

And not even anything to do with AI.

But i take the title to indicate a bias against neurodivergence — “One of us,” repeated in a robotic monotone over and over. Hahaha ;)

Perhaps i should read the article!

Re:"Normal" engineers are the key to great teams by Xmd5a on Friday March 14, 2025 @11:06AM (#43363335)
This is exactly what the leads in my team not only thought but said to my face gratuitously. I'd be in my 69th hour of work on a Thursday and they would pass by my desk and say stuff like "what's important is not the time you dedicate to a task but that you complete it".

The board decided to promote these people who negotiated a 4-days week; after all the team had never missed a deadline, and gradually I was given more and more tacit responsibilities without explicit status recognition. This creates a double-bind situation for both sides. While I could never be satisfied because of this lack of trust, you have to understand why they approached me with suspicion while being dependent on me.

A 10x engineer (or any Nx engineer with N > 1) has to interface with the rest of the team and this necessarily implies more work. In my case, resentment grew because of the increased workload this led to for them, and my colleagues felt more impacted by this than by deadlines being not met. As for management, since deadlines were already met, they felt more compelled to listen to the negative feedback they gathered about me and develop suspicion. And yet, they had to rely on me for any impromptu problem they had.

What's this article is discussing is not engineers with bouts of outstanding performance but engineers with that symbolical status. It's attacking the myth, and the attribution of that label, not a reality with measurable outcomes. The article doubts that such a measure exists, however the departure of an employee can have destabilizing effects on an organization. The delta won't exactly measure this employee's worth, but an organization can put itself in such a configuration that it will unknowingly rely on a few key individuals for its financial strategy and use the added value these people bring against its competitors, to win investors attracted by this differential in efficiency or proceed to acqui-hires. This leads the company to bind itself to commitments which pushes it near to a dangerous threshold.

Once crossed, when one of the cheap keystone employees leaves, this excess of work can cascade to other keystone employees, and cause more resignations, and the company won't be able to make up for it because its finances are already engaged elsewhere.

Re:"Normal" engineers are the key to great teams by hinkley on Friday March 14, 2025 @01:48PM (#43365128)
I spend at least half of my best days working on making our bad days better.

The thing about being intelligent is that you have the capacity to find wisdom faster. I’ve worked with too many intelligent fools, and nearly all of them quit rather than face the consequences of their own actions.

I tend to stay too long, either cleaning up after my own messes or someone else’s. Maybe I watched too many westerns as a child. Who knows.

But I’d rather work with someone wise who can’t reinvent bloom filters from first principles than someone who could, and thinks doing so is a good idea.

There’s an ethical trap where you think you’re the only one here who can make something work, because now you’re on the hook to support it and if you have a negative opinion of your peers, how is that going to work out, do you think? Did you think? Or were you too busy wondering if you could do it to think about whether you should?

I think the advice, “never be the smartest person in a room” is just about the biggest bullshit in tech. Intelligent people cannot teach you to be like them. They can’t change your brain much more than you already have, just surviving school and university. But a wise person can teach you three new things before lunch, sometimes without even trying.

Don’t be the wisest person in a room, and if you must be, don’t denigrate the wisdom of beginners. Good teachers learn from their pupils.

Re:"Normal" engineers are the key to great teams by musicale on Sunday March 16, 2025 @12:09AM (#43376884)
> The effect of consistent, careful, workmanlike effort over time trumps any number of crunch weeks and burnout episodes, to an almost absurd degree

This is worth remembering for basically anyone who works on anything, or manages any kind of project.