So I wouldn't call games "not addictive". If anything, watching something on TV is often less adictive because you are told a story with its introduction, climax and ending(up until the Netflix ruined everything with it's endless shovelware).
IMHO, the key is moderation. A day with diverse activities is a day well spent, kid or adult.
Today, if I play Sid Meier's Civilization, a day or two would be completely gone and I will be disconnected from the reality and I will need to re-adapt to the real world. I suspect, excessive gamings primary risk is developing unhealthy understanding of the world in the area where the game simulates the real thing.
Kids below a certain age can't do this stuff on their own anymore in a lot of places. Your neighbors will call child protective services on you.
This leads to kids being raised indoors, or only in enrolled events, because parents can't spend all of their time outdoors with the kid.
Then when the kid is old enough to be outdoors on their own without supervision they don't want to be because they have been raised indoors.
I'd check your local laws around this. I know people in my city have been investigated for Child Neglect for letting their 7 year old walk to the mailbox alone.
Yes, that's how insane we've become about kids.
Check your local laws, because having child protective services called on you is not a good time.
Europe tends to be on the better side of the things because the cities are not gargantuous. Amerikan suburbs thanks to the early driving age probably situated fine too but I hear that helicopter parenting is widespread in the USA, so maybe they have the opportunity but don't use it?
I’m not saying you’re wrong. Just bad weather can be an opportunity for children too. What about doing art? Lego ? Even cooking something fun?
Recently my friends kids were going mad because they wanted to jump on the trampoline but she wouldn’t let them because it was raining. I really couldn’t see the logic behind it. I’d just let them go for it.
If they’ve been outside doing stuff all day I can’t see how they’d need more stimulus, maybe a bit of TV / relaxation is good for them ?
The comments seemed framed as if it was TV or games, that’s all.
It's not that hard to find good games. Even our moms managed to know Nintendo. We were annoyed that every video game was a "Nintendo" to our moms, but thinking back on it, that meant mom walks into game store and asks for Nintendo, can't go wrong there.
Addiction is a peculiar thing. Anything that makes you feel good is inherently addictive. People get addicted to biting their fingernails.
Is it bad to be addicted to reading? Or working out? If gaming is making your synapses fire faster, if for nothing more than to increase your IQ score (which is based on speed), is it a bad addiction?
Addiction is a compulsion to do something you would not chose to do. It really depends on that something whether it's good or bad for you. Addiction is something everyone will have to deal with at some point in life. Learning it from gaming is probably not a bad thing.
A lot of people become software developers without being addicted to games. Great software developers bring things on the table that they learned doing stuff that is not software development, gaming is one of those but people are capable to do so many great things.
Nerding over something is cool but when it becomes an addiction, it's dangerous.
It's funny, because people put a premium on creativity and inspiration for their children, but that level of engagement is indistinguishable from that of addiction to gaming. Even without gaming in the picture, it's not uncommon for parents to get leery at the prospect of their kids spending all their time on books or a musical instrument.
They want to see a balance according to their preferred level of allocation to every activity, but still see savant-like engagement. It's absurd. Geniuses are geniuses because they go into the deep end. You can make the case that it might be possible to manipulate the environment to the extent that obsessive engagement will likely follow one path over another, but ultimately it's not up to you, and I don't see one as objectively more important than another.
IQ tests are not based on speed?
The moment games include advertising they optimize for all the wrong things. I won’t let my kids get free games on iPad, etc for this reason alone.
The downside is the games never go on sale so you aren't getting any deals but the upside is that you can give your kid just about any Nintendo game and not worry about shenanigans around loot boxes, ads and other crap they stick inside games now.
Until now I hadn't realized how sensible Apple's rules around children's games had been, notably: no internet connection required, and no ads.
I was trying to game on my brother's iPad (M1 chip) and realised that iPad even though powerful are absolutely trash when it comes to the free video gaming market. Filled to the brim with advertisement, slot machines, lootboxes, paid powerups to levelup. Only acceptable games were paid like Minecraft, terraria, Limbo etc. But they cost too much on the iPad. I won't advise strangers on how to raise kids but a steam deck ( if its available in your region ) with parental settings on has a huge list of games which go on sale very often or Nintendo switch would be a great option for kids to play.
I tried so hard to find good free games on my brother's ipad but I realised, thats not what an iPad is good for. Its Excellent for video content consumption, reading, surfing web but not gaming period. I remember a time when there were lots of beautiful video games on my nexus tablet but the switch to freemium model has completely turned the mobile market into a dumpster fire.
That was ten years ago, and I still don't know if I struck the right balance. Parenting is hard. If you have young kids today it's a good idea to understand what games are popular and what their business models are.
It depends strongly on kind of game, and especially on the business model involved. Gacha games, free-to-play, and similar models are very much optimised around addictiveness. Personally I've found that story-based finite games, i.e. the ones you play through and then you've experienced it, are much better in those respects. Unfortunately those seem to become much more rare these days.
This has not been my experience at all. It's very easy for me to play a few rounds of rocket league and keep my daily game time to under an hour. When I play stuff like Zelda BOTW though, I have to use the parental controls on myself or else I'll spend half of my day on it.
The PlayStation doesn’t seem to do that, although my son gets in trouble more often when it’s time to end because there is a higher level of effort to get out. But it doesn’t seem to zombify him.
However I think it speaks that everyone has a different approach and solution to how they play games. It then becomes interesting to see what they play and how they limit their self.
IMO it was addictive, but only to certain personality types. Mine is definitely one of them. Others would see a difficulty spike and/or the amount of re-treading they need to do to make progress as a deterrent.
Recent games are more addictive in a way that appeals more widely.
In reality for certain personalities (myself included) that focus on mastery is actually the addictive bit, and I think its a productive addiction all things considered. Im not addicted to the mind-numbing aspect of playing, I'm addicted to the huge amount of knowledge I need to gain in order to succeed. Its the same reason I was drawn to DOTA and Magic later in life.
Of course, the incentives were also a little different. Old arcade, for example, games wanted you to drop in more quarters. So they had to find ways to make you lose. But not just lose, lose when you're just close enough to the next level.
One more level
Just after this boss
I think single player games now are just as addictive as they were then. Especially when you look at indie games (Shovel Knight, Death's Door etc).
The moment interaction with other players happens is when I feel a higher bump in addiction can happen. Loot boxes, seeing a cool skin etc.
If I had a kid they'd have a laptop running Linux with all the open source games (and some of the older Nintendo ones on emulators) and probably a collection of older films on DVD.
Are you not just seeing what you want to see? Maybe from your wife's perspective, the kids are carefully to observing and learning a wide range of human emotions, social dynamics, new idioms and music from Disney+, whereas in their games they're learning a few tricks that they repeat ad nauseam to get some trivial rewards from their digital Skinner boxes?
People used to say that about TV too.
I always feel a bit personally attacked when people claim videogames are just bad for you full stop. I'm really passionate about games, I grew up playing NES, and just never stopped. I almost always have a new game waiting to play for when I'm finished with what I'm currently playing.
Sample size of one, but I don't think my brain is rotten. I have a pretty successful career in software, I have a close partner, I have a social life. I have other hobbies too, but it's my main one.
Don't get me wrong, I know my gaming takes time away from other stuff I could/should be doing, like building side projects or getting enough exercise. But TV does the same, so in a choice between the two I pick gaming any day
One rule I made to myself is simply don't encourage anything just for dopamine rewards. I try to mix things with effort, contemplation, or interaction. Doing something like this specific rule: No more than 1h playing Minecraft alone. If you want to keep playing, ask Dad, Mom, or your cousins to play together; the same for Watching videos.
in what may be somewhat more of a hot take, i would argue that there is an incredible amount of educational value to be found even within the most meritless garbage games as they are still fundamentally systems to be dissected and solved and learning the maximally efficient way to do something worthless is a skillset that transfers quite handily to the valuable things in life. also unlike tv, games have a lot of potential to be immensely collaborative [or competitive] and social. some of my fondest childhood memories were going to my friend's house and co-oping diablo with one of us controlling the mouse and the other controlling the keyboard. there are many far less ad-hoc ways for kids to share games and even singleplayer is a highly rewarding shared experience.
For the record, my kids do play games, I never did complete ban. But, the gaming does not seem to be superior, does not zombify them less nor leads to more inventive play after session finished.
By comparison, I've never had a local game of Mario Party remotely as heated as the average experience in a competitive, online game. Not even after Chance Time did the unthinkable.
The downsides of Disney are a little more subtle, too.
Actually in competitive scenarios, e.g. tournaments, there are. Add to the fact ranked play is generally better behaved.
Speaking of parents, from my experience playing hockey, they are usually the worst offenders. Yelling at not just the refs, but the kids too. I've seen intimidation in more than one occasion.
At any rate, concern over the prospect of kids being "angry" is a weak take.
As someone who coaches elementary school sports players, I can tell instantly the ones who play online competitive video games and those who don’t. Sample size is maybe only ~40 kids, but I’m convinced.
Maybe it improves behavior later but the ones who do are initially the worst sports I’ve seen in my life. I have to spend time before every practice and game reiterating stuff like “it’s not ok to pretend to teabag the other players”.
I’ll agree parents have changed a lot since I played. I think the poor example they set influences this generation of parents.
The exactly same way as with adults - whether they feel angry does not matter. Whether they demand everyone else to tip toe around them after/during playing, whether they loudly swear or hit the table with fists does matter.
This is happening at home, presumably where it's the parent's place to discipline.
If observed more then once, the parent will conclude exactly what you see in this thread.
Both have obvious benefits: Grimm Brothers tales are still culturally relevant for a reason, even if you can probably find useless brain fodder on Disney+; and video games can totally teach some stuff to your kids.
Just let them choose what they want I guess?
Reasoning through combat strategy, even in the age-inappropriate context of gun battles, exercises higher level thinking that clearly remains off when watching Ryan’s world.
To be fair, the article does say watching videos had a positive effect as well.
That's all they really are when you remove the theming and look at the actual mechanics of the game. the mechanics aren't screwed up or morally bankrupt or anything like that, they are the same games we've always played of racking up points or moving an object across a playing field or something like that. It's probably the reason why the fps formula is so successful, it plays almost like the games we already like kinda like basketball (with deathmatch) or football/soccer (with capture the flag or assault style gamemodes moving some object offensively or defending as a team).
They spend a decent amount of the week doing after school clubs/sports - so sometimes they fancy an hour of playing Mariokart or wii sports or something - I prefer that because then we can join in as well.
(Otherwise they love watching Ninjago - which tbf I don't mind that much!)
I get a few hours after they're in bed and before I go to bed in which to cram cleanup, catching up with my wife, and other bits of essential life maintenance.
It does get easier as they age. Our youngest is three, so I have a while before the "hanging off my legs" phase is done, but I can remember the era of newborns, when I could be interrupted at any moment, and I couldn't count on an entire hour to myself at any point during the day or night.
(FWIW, a big part of making this work is shifting your mindset to appreciate the little things and recognize how precious they actually are. At this point I cherish being woken up by a wailing toddler and rocking her back to sleep, because I know I won't get many more moments in my life when she's a tiny little bundle snuggled up and cozy against my chest, and it's truly magical when I manage not to be hung up on anger over being woken up at 3 AM.)
It's all over far too soon. Make the most of it!
- Parent of a 2,4,6, and 8 year old
My kids are 18 and 14, and I've done my best to encourage creating things instead of consuming things.. but sometimes they need some down-time, and so do I.
It's going to be harder to keep these boundaries as your daughters grow older and their natural personalities develop. They'll likely take interest in whatever their friends and social peers are doing, and the two of them may go off in wildly different directions. Stay engaged and be ready to adjust your parenting techniques as the girls grow older.
To me, it’s pretty obvious. The kids problem solve when gaming, and are obviously engaged. When watching TV, they look like zombies.
I think my wife’s biggest hang up with games is that she was always told that they rot your brain. Also, our kids talk about games, but never about TV which she interprets as games being more addictive. I interpret it as games being more interesting and engaging.