It wasn't until we had destructively disassembled a power tool that one of us had access to, on the theory that we could use whatever motor was inside of that tool to drive our robot, that we realized we had no idea what we were doing nor any conception of how to build a robot. I had a feeling of amazement that sticks with me today that we were able to articulate our plan to solve the problem, which depended on our robot helping us with some sub-task, but were completely unaware of the fact that the robot was far beyond our ability to construct. Our plan was like something that might have worked in a cartoon but not in reality.
That feeling comes back to me as a kind of "Build a robot" moment in cases like this. "In our virtual reality metaverse people will be able to attend concerts with one another and save the tickets as NFTs!" Okay, but what you have is a screen that you can strap to your face and is nothing like a virtual reality metaverse and you have no idea how to get there.
Another way of thinking about it is taking the hardest part of the problem and hand waving it away to solve the easier parts and then forgetting that there is a big blank spot in your plan. It's easy and fun to think about all the stuff you can do in a compelling virtual reality metaverse, but you don't have one and aren't likely to get one any time too soon.
I have tried out some VR, and apart from the thick cable coming out of my gear, I was blown away by how cool it is. Not that cool that I would really want to use it currently, but hey, that will certainly improve.
It reminds me a bit of my sister. She was swearing that she will never need another phone than her Nokia more than a decade ago when I showed her my iPhone 3G. Yeah, right :-)
I hardly ever use the VR headsets even after trying a number of different games. The problem is that it's not so much virtual reality as it is strapping a screen to your face. You run into the limits of the system pretty fast.
One example, you can play poker in a VR casino. But, it doesn't feel at all like playing poker in a casino in reality. It feels like watching goofy cartoon characters play poker while you try to clumsily control one without proprioception. I enjoy playing in my browser much more than in VR.
Another example, I like VR boxing. It's probably my favorite VR game - but even in the best such game I've found (Thrill of the Fight) the limitations are obvious. The game can't really tell where your hands are, what they're doing, if you block or dodge, etc. I can flick my wrist, the way you might playing Wii Sports Tennis and smash the other guy in the face with an uppercut. Or, I can try to throw a real punch the game will decide it missed for some reason though my own sense of reality has me putting my elbow through the opponent's body.
On top of input and accuracy limitations there is the fundamental limitation that you cannot feel what's happening. Getting hit doesn't feel like anything. Sometimes you can't even tell if you are blocking or dodging a shot or getting hit by it - very different from real boxing. You likewise can't tell if you're hitting the opponent.
These things are called virtual reality but aren't there yet. I agree they're making progress and they are okay toys. I'll keep buying new versions because I want to help support the effort and I like such toys, but they aren't like reality. They're missing a part of it.
The "Metaverse" is not necessarily anything more magical than HTTP serving 3d models rendered on the screens strapped to our faces (rather than 2d documents rendered on the screens strapped to our desk)
I think the bigger questions is, will people driving this shift try to keep it a part of the decentralized Internet or will they try to put up walls around their gardens?
But that's just it, isn't it? GP said:
> > That feeling comes back to me as a kind of "Build a robot" moment in cases like this. "In our virtual reality metaverse people will be able to attend concerts with one another and save the tickets as NFTs!" Okay, but what you have is a screen that you can strap to your face and is nothing like a virtual reality metaverse and you have no idea how to get there.
Why would most people want "HTTP serving 3d models to a screen strapped on their face" to take the place of "attending concerts with one another"?
Without significant, ground-breaking advancements in freedom of movement/input and feedback/presence beyond the screen & headphones strapped to their face and maybe some shitty rumble from a playstation controller, this isn't "attending a concert with one another" in any meaningful sense, this is just "watch a concert from your couch while talking to your friend over discord", except with a more expensive screen fewer people own or seem inclined to buy, and clumsier input.
Imagine jumping up and down headbanging to your favorite 2000’s pop-punk song, blasted off tequila and red bull, except you’re in your living room and wearing an expensive but loosely-fitting headset that obstructs your vision. This idea is gonna need a second draft.
Eventually I guess people will have more movable furniture.
Obviously for something like a concert or dance club (where half the point is to literally feel the music and the crowd) we aren't there yet.
But for something like a stage play or a comedy show the significant barrier is a low-friction way to connect the audience response back to the performer(s). That comes down to implementation and infrastructure rather than the underlying technology.
The technology is at a point where the next increment could be the one that makes a mass adoption feasible for something like "360 Facetime", "Street view but it's live/real-time", or "Portal but it's the entire room", It's not going to take a "significant ground breaking [technological] advancement".
I don't really agree.. We have amazing 3D and VR games. We have amazing highend headsets. We have great 2D collaboration software. Gesture recognition is improving rapidly, one year ago we didn't even have handtracking yet on the standard quests.
All the individual pieces are available. It's just a matter now of bringing them together and driving the prices down with scale.
I guess the issue is "we" here. Sure "humanity" as a "we" has all the tools. But humanity has all the tools to solve world hunger and perhaps reach net Zero green house gas emissions.
The metaverse is being sold as some sort of universal VR app, but it's being pursued through a capitalist system.
It won't work. "It" referring to whatever Facebook pumps out and calls the metaverse. It'll just be another game. In order to "work" or to realize its massive ambiguous vision it has to reach critical mass of adoption such that any competitor simply must build onto the Facebook controlled platform. I think we are years away from seeing that, and I don't think the people pursuing the metaverse right now are capable of building it.
The only company I see actually open sourcing the tech is Nvidia.
Nvidia is closer to building the metaverse than Facebook is, mark my words on that.
But either way, the metaverse is a bit of a joke. It's kinda like saying "VR chat, but like _really good_".
I think eventually maybe we get there, but it could be literal lifetimes away. I think the haters are afraid that the companies pursuing metaverse are just wasting human and financial capital that needs to be allocated towards potential existential crises, or barring that, just towards more important or more immediately useful things.
These capitalist companies want to be the platform owner of the metaverse, ala apple to the App Store. It's not a vision of the future that is powering them, it's a faint mirage of $ and power. It's envy of the app store. That's what I think powers the resentment of the metaverse that so many people feel.
I agree it will take longer. And it'll probably be a capitalist invention, yes. I would also really love to see a truly open and decentralised approach but with the amount of money these companies are pumping into it, they are bound to want to own some of the IP in return.
But I'm not presenting a strawman, I just thought you were speaking mainly about technological readiness. I agree we have bigger problems to solve as humanity though I think in the long term this can contribute. I've done some trials at work with VR meeting software (Spatial, Arthur, Immersed) and they really create a sense of 'togetherness' that Teams/Zoom don't. Of course meeting in person is better, but this is not very feasible now because of Corona and probably in the future because of emissions. So I think even a "really good" VRChat would help there a bit. Even tough these companies are not doing it to solve the world's problems obviously.
PS: Is Nvidia really that open? I haven't really been following it (my only PC that has a Nvidia card I use exclusively with Windows for gaming), but I heard they are not opening enough sourcecode to make Wayland work well, even. And that's only 2D stuff.
I completely agree that this sort of marketing of metaverse entirely misses the reality of tech we have and expectations. I think its also a great analogy, and i had a similar experience when i myself did Odyssey of the mind :)
Based on the article, however, it seems clear that we could be around the corner from real use-cases for this tech that are actually an improved experience. I think VR tech could def improve "mise en place" tech use, where a user is focused on accomplishing one goal at a set time and place using tech. This could even be as vague as "do my remote job".
Quest2 is $299, so actually on the scale of a very cheap phone.
Maybe some things are more tedious but some things are better. Ever more ubiquitous computing and contextual/spatial computing of AR is really interesting.
You don't get it but others find AR/VR compelling and Microsoft and FB smell money. It's worth talking about why these large companies are spending the effort.
One thing I rarely see mentioned or discussed is the "longevity" of VR interest amongst users. As a (former? I'm not sure yet) VR enthusiast and adopter on the high end of things I noticed that the novelty wore off really quickly, after ~1 year of owning my Index my usage went from somewhat regularly to barely anymore and for most titles with VR support I prefer playing them the regular way and the VR-first titles can't get me to set it up, or were "onetime" experiences (like HL Alyx, which is one of maybe ~3 VR games that really felt enriched and improved by the VR experience, in hindsight).
From friends and colleagues of mine I hear similar things, VR headsets collecting dust already.
"There are no lapsed mobile users, essentially... but there are, right now, a whole lot of people that are lapsed VR users...."
So we have a weird situation atm where huge numbers of people have generically written off VR because it didn't cut it for high end gaming with them, without ever even considering the alternatives. In my mind, these are fitness and professional use.
The fact is that I can go into VR to work today and its intolerable after a short period, but only because of factors I think will be solved within the space of a few years - the resolution is too low, the battery doesn't last long enough, it's too heavy and gets uncomfortable. These will all get solved. Once that happens, VR will be unambigously a better place to work for quite a wide cross section of activities. This is the "skating to where the puck will be" that tech companies need to focus on.
If you view VR as a spectrum between ViewMaster 3-D and a holodeck, we're very much still on the ViewMaster 3-D end of things.
You're not in a sensory goo tank or anything but for starters you can't even lift up a virtual boy.
$299 is not a "very cheap" phone.
EDIT: while you're implying they have $1500 to put down on a phone what is much more likely is that
a)They're gifted said phone
b)They're buying a used one off of ebay, facebook marketplace or similar for much much less money
c)They're using a "lifeline" phone that they've bought at a discount from their "lifeline" provider.
In none of these cases -particularly if they're getting a government subsidy ("lifeline") is it likely that they're paying >$250/mo
A VR headset is something normal people are just not used to. I guess that will be that way for quite a bit time.
* Toms: Under $400
* Verge Under $500
* TechRadar: Under $500 with the lowest category Under $200
* CNET: Under $500
* AndroidAuthority: Under $500
* Wired: Under $500
Like you can personally decide that a budget phone should be under $200 or something but real life people looking to buy "cheap" phones are looking to pay ~<$500 for it.
>real life people looking to buy "cheap" phones are looking to pay ~<$500 for it.
A good portion of the world must not be "real life people" to you. I will hazard a guess and say that you must have lived a life without much financial difficulty.
It always surprises me how much of those I see in the metro. I don't see many flagships at all here, many people on the street also use wired headphones.
In the Netherlands it's a totally different picture. Lots of iPhones, S-class Samsung, airpods...
It really depends on the country and their average wages.
The Quest2 is $299, but how much is a GPU good enough to deliver a better than a regular desktop/laptop/smartphone user experience these days?
the quest delivers an experience you can't really get with those devices, and it does it with just that hardware. The GPU inside it does what it needs to do (mostly).
Also, i bet an apple vr headset with apple silicon GPU would kick ass
Oh it will. But it will cost almost 10x the price of a Quest 2. Apple doesn't get into something until they can do it really well and they make the most of the early adopter premium, only bringing prices down after a few generations.
Many of us don't get it, because we have seen the sales pitch come back every couple of years.
Things like QR codes on posters being highlighted, "hologram" store mascots that everyone walking by can see with AR glasses, answering an "AR" phone call while still being able to see around you (and not having to hold your phone up to your face as in video calling - early versions of this could use iOS Memoji before consumer face-scanning tech gets good), virtual computer screens to do programming or other work *anywhere* without monitors (while still being able to respond to external stimuli), etc. Maybe you could even portray yourself as a custom avatar (instead of your actual body) to those with AR glasses.
IMO an early prototype of the metaverse is already here: Ingress/Pokemon Go. These games don't use fantasy-land maps, they use the Earth and real-life locations. Data and user-interactions are layered on top of that.
On the other hand, any kind of VR metaverse will likely be a poor-man's Second Life, just prettier and with far more restrictions. I'm sure there's a market for that, but it's not really civilization-defining.
The idea of integration with real places is ok but just a gameplay mechanic and not really a compelling or fun one I think. I think most of the popularity of Pokémon go comes from it being Pokémon. It's really just Ingress with some Pokémon skin and a mini-game slapped on.
I think we shouldn't think of Niantic as a "leader" in the AR realm. What they're doing is not pushing the envelope. They're just exploring the fringe inside it.
That isn't what I was referring to. Layering user interactions on real-life locations is more akin to the metaverse in my mind than any kind of VR derivative. Whether the game was fun or not is also irrelevant, the metaverse won't be a "game."
I was also clear I was speaking of a hypothetical future with perfect AR.
But hardware has to come first. None of this is possible while we're still in the "magic window" step having to look through our phone screens.
As far as I can tell it's the telephone but on a screen with a typewriter. Or in other words it's the telephone but with extra steps in the way of obtaining the information or completing the transaction, not to mention the increased hardware costs (screens are expensive) and wiring costs associated with this superfluous fluff.
I just don't understand how they aren't being laughed out of the room. This is fantasy level stuff and it's going to be an absolutely massive failure.
- People of the 80's
They've got a ton of money and billions of people more or less locked into their ecosystem. They're not being laughed out of the room because they've got a lot of what is considered a valuable resource today -- money and eyeballs / attention. In that way, they're a terrifying contender that will most likely win, even if them "winning" means creating a horrific reality for others.
Never in my wildest 90s imagination would I have imagined any part of that coming to pass.
PS: And as to the value of eyeballs & attention, why does everyone think Chrome is the most used web browser now? Don't laugh at Facebook's ability to push things.
She enjoyed getting her pick via streaming during the lockdowns. Could attend mass from many different churches virtually.
And if it's not, and like a smartphone it becomes a requirement for life in the modern world, this is the step where I say nope and go full Ted innawoods for good.
It's future AR and VR tech.
It's placing things in the real world.
But mostly it's a land grab to be the platform everyone else wants to integrate with, based on the assumption that AR glasses will exist in the future.
Niantic's Lightship SDK is another attempt, be the platform everyone else builds their AR stuff on.
I hope to be present at that meeting so I can deliver a swift Service Pack to his face.
Surely it's not so shortsighted as to be about a few (<10) percent in investments? There has to be a longer term plan if not that. Maybe I am wrong.
At the end of the day, I'm standing back, wondering which fire will blow out first.
For example, the article which started this thread criticizes Apple for moving into AR. This is despite AR being very feasible next step in having actual working tech applicable in real-life situations. Feasible and down to earth idea is being compared to a distant wild guess which has a high risk of never happening, yet somehow it loses this comparison.
There is a certain irony people call this Web 3.0 all over again. Web 3.0 was originally envisioned by influencers as heavily relying on semantic web and anthologies[1]. Despite all the visions, 14 years ago few of these things actually happened.
Could it be that people are just very bad at predicting the future? Could it be that we mis-invest into wild visions based on their popularity, instead of solving boring down to earth problems?
“Ah shit, here we go again.”
[1] http://radar.oreilly.com/archives/2007/10/web-30-semantic-we...
Is it just a variant of "button-less on-screen keyboards?! we will never!" or is there something more fundamental?
I'm curious about the state of the art of serious research on this, if anyone has some good links/references.
I think the former is a way bigger factor than the latter, here. Even on the old first-gen HTC Vive, I was entirely comfortable "working" 8+ hour days wearing one (coding, painting, and sometimes gaming). They've also improved massively since then in weight, weight distribution, softness, and heat management.
I'd say the biggest detractor is how they look (and some other smaller factors like not being able to feel "safe" cut off from your surroundings, but all major VR companies are working on that, too). However, how they look ends up not really mattering much if you're VRing from home, where no one can see you.
Would you have a visual of your keyboard or were you just touch typing?
So it might happen eventually. People are actually leveraging "Virtual Desktops" now, but accepting the inherent resolution issues.
thankfully (?) we have forced-obsolescence and improvements in tech so over time, as things improve, they may make different decisions.
> Everyone already has a phone
Also i doubt the VR/AR headset would compete with a phone.
I don't like FBs business model regarding privacy but they sure have put VR on the map. It's entirely possible it would have fizzled out without their involvement.
And this is really how the stock market works these days. It's more about belief and dreams than real-world financial results. If many people believe it's going to be big, it will be worth billions.
This isn't true at all, Instagram and WhatsApp are hugely popular even with people who are anti-Facebook.
The rebrand makes a lot more sense when you realize just how diverse their product offering is and many people very vocally against FB still use IG and WhatsApp.
I agree with your sentiment but there are many utterly ridiculous ideas that people take seriously, think NFTs for instance. From that perspective, the metaverse isn't that crazy. And something could get out of it even though it's not the original vision that you describe.
And there are seemingly unreasonable ideas that become huge success. I didn't foresee the smartphone revolution (i thought we couldn't get a proper UI from a small device). I also thought youtube would be a failure.
That being said, I wouldn't bet one penny on the metaverse.
What's why NFTs are so popular right now.
[1]: https://en.wikipedia.org/wiki/Existence_precedes_essence
The Meatverse is high-bandwidth, high-definition, and high-protein. The Meatverse is the future.
Your post makes it sound like many new ideas succeed. This is certainly not the case, "new ideas" happen all the time, everywhere, spawned by both small and large companies and individuals. Most of them fail, and everyone wants to be "the new internet".
> they had the same set of opportunities as other new millionaires
This is not true for the majority of cases. If you take a look at millionaires and billionaires and their parents, most of them already started at what many would consider rich/wealthy (or very close to it). But the exceptions obviously make for better stories and headlines.
To add: it's an orchestrated effort to distract people from realities of the world (including FB's own troubles).
Nothing in this metanonsense helps people to be more productive in solving real world problems.
And that's exactly what people want. Escape. Just like with games, movies, sports, arts, etc.
Unless you read the shared article where the author describes using this tech successfully to be more productive at work.
As far as I can tell it's the internet but in VR with an avatar. Or in other words it's the internet but with extra steps in the way of obtaining the information or completing the transaction, not to mention the increased hardware costs (VR headsets are expensive) and bandwidth costs associated with this superfluous fluff.
I just don't understand how they aren't being laughed out of the room. This is fantasy level stuff and it's going to be an absolutely massive failure.