Re:Microsoft and the Metaverse
by checker on Tuesday November 09, 2021 @02:52PM
(#29166578)
It's certainly an interesting concept. I'm not an expert but from what I've come across, it's currently very expensive to match the resolution of a 27" 4K monitor that's 2 or 3 feet away from your eyes. This is because the headset would need a very high pixel density on the very small screens sitting a few inches from the user's eyes. I'm sure someone has done the calculation somewhere but I couldn't find it. This page says we're at 2,000 pixels per eye but we need 4,000 to get "Immersive VR" (not sure if that will fit this use case) https://www.makeuseof.com/tag/virtual-reality-desktops-save-...
So it might happen eventually. People are actually leveraging "Virtual Desktops" now, but accepting the inherent resolution issues.
So it might happen eventually. People are actually leveraging "Virtual Desktops" now, but accepting the inherent resolution issues.