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Re:Microsoft and the Metaverse by vkou on Tuesday November 09, 2021 @02:00PM (#29165884)
> Quest2 is $299, so actually on the scale of a very cheap phone.

The Quest2 is $299, but how much is a GPU good enough to deliver a better than a regular desktop/laptop/smartphone user experience these days?

Re:Microsoft and the Metaverse by vineyardmike on Tuesday November 09, 2021 @03:12PM (#29166849)
> deliver a better than a regular desktop/laptop/smartphone user experience these days

the quest delivers an experience you can't really get with those devices, and it does it with just that hardware. The GPU inside it does what it needs to do (mostly).

Also, i bet an apple vr headset with apple silicon GPU would kick ass

Re:Microsoft and the Metaverse by GekkePrutser on Tuesday November 09, 2021 @10:05PM (#29170608)
> Also, i bet an apple vr headset with apple silicon GPU would kick ass

Oh it will. But it will cost almost 10x the price of a Quest 2. Apple doesn't get into something until they can do it really well and they make the most of the early adopter premium, only bringing prices down after a few generations.

Re:Microsoft and the Metaverse by jayd16 on Tuesday November 09, 2021 @02:21PM (#29166166)
Quest2 is standalone and supports things like RecRoom and such. No PC required.
Re:Microsoft and the Metaverse by zmmmmm on Tuesday November 09, 2021 @06:37PM (#29169042)
It's not super great but I connected my Quest to my Macbook Pro 2015 and I can use it for work - multiple virtual monitors floating in space where I can edit code etc. The limiting factor is the resolution of the headset, not the GPU of the laptop.