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Re:DARPA now has AI-controlled F-16s working as a team in vi... by ergot_vacation on Monday March 22, 2021 @10:39PM (#26550386)
What puzzles me is that as of yet, there doesn't seem to be any talk of using "AI" (ie Neural Net stuff) for planning and strategy, which seems like a MUCH more powerful application than this stuff. Sure, it can learn how to fly planes and drones, or drive tanks or terrifying robot dogs, but isn't the real potential here in duck-taping GPT-3 to a mountain of past battlefield data and specs and having it run war games for a while?

Yes, I realize I'm almost literally describing SkyNet, but isn't that where the power would be, for better and worse? The strength of computers has always been the ability to analyze literally incomprehensible (to humans) amounts of data and derive unique insights from them, and current machine learning has magnified this ability several-fold. AIs have now repeatedly been dropped into all kinds of video games and gone from morons to competent to beating all human players and exploiting bugs no one even knew existed. In a grim sense war is just another game. It has constraints, resources, definable win and loss states, etc. Consider that conflicts have often tilted based on a single novel strategy discovered by limited human commanders, and then ponder what an AI that improves its Mario speedrun via nearly imperceptible collision glitches could do.

Potentially, weapons don't matter as much as how well you can use them.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by Barrin92 on Tuesday March 23, 2021 @01:26AM (#26551419)
simply put because AI is way too stupid for that kind of stuff. When we talk about AI today most of what we talk about is actually just processing sensory input at a low level.

Wargames and strategy require cognition and level of contextual awareness and understanding of human motivation and intent that falls well into the realm of sci-fi AGI. No military confrontation is generic enough to run on some ML pattern-matching or travelling salesman type algorithm.

I mean just to talk about how low-level and limited AI is, when you take any modern learning system, you teach it Atari Breakout, if you adjust the panel by a bunch of pixels or rotate the screen you need to relearn or transfer-learn the game because the algorithm doesn't even understand the ontology of the game and really just manipulates pixels.

Even Deepmind's starcaft bot was stupid in this sense. It didn't understand starcraft strategy at all (which was visible in it's nonsensical unit combinations it was building) but simply out-microed its opponent, it just had better mechanics.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by dwohnitmok on Tuesday March 23, 2021 @03:25AM (#26552056)
> Even Deepmind's starcaft bot was stupid in this sense. It didn't understand starcraft strategy at all (which was visible in it's nonsensical unit combinations it was building) but simply out-microed its opponent, it just had better mechanics.

Protoss Alphastar was fantastic. It was definitely not just out-microing opponents (after later refinements Alphastar's micro limitations were very human-like), but really had an understanding of build orders, positioning, choke points and the like. Here's a great game it played against Serral (one of if not the top Zerg player in the world) where it holds fantastically against Serral's aggression and is able to use the layout of its own base to pick apart what looked like a winning position for Serral: https://www.youtube.com/watch?v=C6qmPNyKRGw

Re:DARPA now has AI-controlled F-16s working as a team in vi... by tornato7 on Tuesday March 23, 2021 @03:53AM (#26552233)
As an avid StarCraft player I still think AlphaStar is one of the most impressive AI programs ever made. While it didn't get everything quite right, it exhibited planning and creativity in it's builds, and didn't just do the same exact thing every time; it scouted and reacted to the opponent's moves with professional-level proficiency.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by CyanBird on Tuesday March 23, 2021 @04:25AM (#26552437)
It didn't react it had pre-planned build orders

That's something which was mentioned when it came to deep mind team talking of all the "different agents" they had trained

Re:DARPA now has AI-controlled F-16s working as a team in vi... by dwohnitmok on Tuesday March 23, 2021 @11:33AM (#26556213)
As far as I understand it did actually react.

AlphaStar's training process consisted of two phases: an imitation-of-human-players learning phase that created a base set of "templates" and then self-play among agents seeded from those templates.

When creating those templates, they basically ended up with "baked-in" build orders. But self-play among agents ended up creating a variety of reactive strategies on top of those build orders, so that agents would modify them on-the-fly as the game situation changed. At a high level this is basically how humans use build orders as well.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by Retric on Tuesday March 23, 2021 @04:33AM (#26552478)
Later refinements where still quite superhuman, just in terms of consistency not abusing stalker micro. For example it doesn’t need control groups, that’s a clear sign it’s not sticking close to human limitations.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by onethought on Tuesday March 23, 2021 @05:30AM (#26552838)
Yeah the alpha star team didn’t really emphasise it. It’s APMs were human like in count, but they had basically 0 wasted actions, they were all meaningful. Lots of APM are used by repeat keys or mass clicking.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by dwohnitmok on Tuesday March 23, 2021 @11:37AM (#26556269)
> Lots of APM are used by repeat keys or mass clicking.

Both of those (and more) are filtered by EAPM measures (effective APM) and even on those metrics Alphastar still had a lower EAPM count than most pros.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by Retric on Tuesday March 23, 2021 @12:05PM (#26556631)
EAPM still includes a lot of pointless clicking by pros. Just look at periods of the game when there is nothing productive to do. By comparison a throttled Aplphastar has no need for any pointless actions and can get timings inhumanly precise which games EAPM in the other direction.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by dwohnitmok on Tuesday March 23, 2021 @11:36AM (#26556247)
Kind of. The only reason it didn't use control groups is because it had "soft" control groups of its own (IIRC there were limits on how granular of actions it could take as well as how many distinct move commands it could issue).

I mean looking at that Serral game I don't see any superhuman micro on the part of Alphastar. Just fantastic exploitation of base layout and steadily pressing every strategic weakness Serral made in his attack.

If anything on the consistency front, Alphastar's main advantages came from superhuman macro (effectively never forgetting about making sure workers are busy), but the edge there vs human pros is pretty slight.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by Retric on Tuesday March 23, 2021 @12:17PM (#26556765)
Effective macro requires good micro. That’s one of the reasons archon mode is such an advantage.

> steadily pressing every strategic weakness Serral made in his attack

Again a very micro limited activity. Alphastar wasn’t very superhuman in that someone could get those inputs down about that quickly, they just can’t keep the pace up over time. Endurance is one of those human limits that is often ignored when talking about esports, but it’s real and huge influence on gameplay.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by blackbear_ on Tuesday March 23, 2021 @03:53AM (#26552230)
> Simply put because AI is way too stupid for that kind of stuff. When we talk about AI today most of what we talk about is actually just processing sensory input at a low level.

This is a very narrow view of AI. In fact, the limitations you are talking about apply only to deep learning (which is frequently and mistakenly confused for AI nowadays). Other well-studied branches of artificial intelligence include planning [1] and reasoning [2].

By far the biggest problem is to formalize the real world and build a realistic simulation which the AI system can play with. After that, a decent system would blow most humans out of the water.

> Even Deepmind's starcaft bot was stupid in this sense. It didn't understand starcraft strategy at all (which was visible in it's nonsensical unit combinations it was building) but simply out-microed its opponent, it just had better mechanics.

Maybe, what about go and chess? The feeling there was that humans did not understand the game very well.

[1] https://en.wikipedia.org/wiki/Automated_planning_and_schedul...

[2] https://en.wikipedia.org/wiki/Automated_reasoning

Re:DARPA now has AI-controlled F-16s working as a team in vi... by pbronez on Tuesday March 23, 2021 @07:15AM (#26553628)
> limitations you are talking about apply only to deep learning (which is frequently and mistakenly confused for AI nowadays)

Deep learning is also where all the money and attention is going, and where the revolutionary gains have been seen in the last few years. They’re pretty good at compressing huge datasets into a queriable structure and generating features for hierarchical data, but are just one component of a generalized system that could handle something like war.

> By far the biggest problem is to formalize the real world and build a realistic simulation which the AI system can play with

Strong agree! The fundamental challenge is to create digital model of the world with enough detail & accuracy that you can run optimizations on it and trust the results. This is as true for robotic aircraft as it is for autonomous cars or an e-commerce data warehouse. People need to decide what subset of the world to observe, deploy & maintain sensors to collect those observations, build information systems to organize & serve the observations, and maintain the whole thing. Then maybe you can start running AI/ML on it.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by nindalf on Tuesday March 23, 2021 @03:40AM (#26552145)
I don’t think it’s correct to characterise these bots as one trick ponies, winning based on micro. Take the Dota 2 AI built by OpenAI. Dota 2 isn’t micro intense, it’s mostly about strategy. These bots are capable of beating the best human teams. Their strategy is interesting because it’s different from how humans have played this game as long as it has existed. For example, in a 5v5 humans will skew resources towards so 2-3 players (“cores”) have more to work with than the 2 “supports”. This has always been taken for granted. But OpenAI distributed them evenly, allowing for some interesting strategies.

It’s still not perfect. It still can’t play the full game with no restrictions. But it is discovering new strategies that humans never did. It’s not just micro.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by boomboomsubban on Tuesday March 23, 2021 @04:07AM (#26552316)
Have humans adapted their strategy with similar success? As I would guess those strategies rely on the improved micro in movement, hp vs damage possible analysis, and communication.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by yvdriess on Tuesday March 23, 2021 @09:32AM (#26554744)
Two things stand out to me, and they have nothing to do with micro:

The AI consistently did a 'deathball push' strategy, where small early advantages snowball and they pushed hard to exploit that early advantage. One of the things that enabled that was that resources were more evenly spread across the team, allowing the heroes that were strong earlier to do something with that advantage. Competitive and casual ranked play hasn't switch to always do deathball, but there is a marked increase in the amount of resources that early-timing 'support' heroes take, they are a lot greedier than before OpenAI. (as pointed out by a sibling post) It's unclear if that is either because of lessons from OpenAI-five, or because of the balance changes (there is more resources to be had around the map these days).

The second thing that stands out is that the 1v1 OpenAI and the 5v5 OpenAI did buy a lot more of 'consumable' items, mana and HP potions basically. These were considered too inefficient before, people tended to prefer items that gave a more over-time regeneration and long-term efficiency. What the bots did was /constantly/ ship consumables over, which was kind of surprising at the time. It used that consumable resource to either force an opponent away from xp/gold resources (lane, jungle) or allow it to stay after aggression. Once pros started buying a lot more consumables, casual players quickly followed suit.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by nindalf on Tuesday March 23, 2021 @08:01AM (#26554017)
Sort of, but I can't be sure that this attributed entirely to OpenAI or other changes. It used to be more common 5-6 years ago to devote all available resources to one player ("carry") and the other 4 make space for the carry. In the last few years it's become more common to have 3 cores who get sufficient resources. It also sometimes happens that the 4th player has resources equal to the top 3. But always, the 5th player is dirt poor.

FWIW the developer of the game has also tried to fix this over the years, devising ways to get more resources to the 4th and 5th players. For example, there is a system similar to UBI where all members of the team benefit equally from "bounty runes". But till date, the bots have achieved a level of egalitarianism yet to be matched by human players.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by leetcrew on Tuesday March 23, 2021 @09:38AM (#26554803)
> FWIW the developer of the game has also tried to fix this over the years, devising ways to get more resources to the 4th and 5th players. For example, there is a system similar to UBI where all members of the team benefit equally from "bounty runes". But till date, the bots have achieved a level of egalitarianism yet to be matched by human players.

this kinda makes sense. I'm more of a cs player, so hopefully my observations aren't totally off base. generally, a group of five humans will have some sense of who their best player is, who their worst player is, and who's good at specific roles. for instance, you might deliberately send your worst player into a bombsite first to gain info about the opponent's defense (and save your best player to react to that info). or you might send the person who's best at "entry fragging".

an egalitarian playstyle doesn't make sense when you have human players with different capabilities. you want to play to each person's strengths. if you have an algorithm controlling five heroes (or five instances of the same algorithm, idk how it works), there's no "best player" to send more resources to or dedicate to a specific role. I don't know enough about moba to say whether this is even an advantage.

none of this stuff is particularly interesting in counterstrike. a circa 1999 aimbot with a good ping will beat any human player.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by yvdriess on Tuesday March 23, 2021 @10:16AM (#26555279)
Replace player by character and you're basically there. Typical about MOBA's (and now also in e.g. Valorant these days) is that each character you choose comes with a certain 'kit' of skills and stats that give it different strength and weaknesses. A character might have powerful spells early on, others are very weak early but dominate towards the end because scale really well with extra resoures. The former will typically act in a more sacrificial role to enable the latter. The OpenAI favored a strategy where you snowball an early advantage into an early to midgame win, before the 'carry' characters start to dominate. That in itself is not new though, it just executed it in a weird but consistent way. One of the weird ways was indeed that 'egalitarian' way of having the 'support' characters be more greedy, enabling them to have a higher impact on the early/mid game timing, when the deathball starts rolling.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by nerdponx on Tuesday March 23, 2021 @05:42AM (#26552921)
The Shadow Fiend AI was consistently beating pros in 1v1 because it had flawless technical execution of the standard gameplay on that hero, eventually forcing errors out of the fallible and emotional human players. It wasn't anything new, it was just perfect.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by hntrader on Tuesday March 23, 2021 @10:44AM (#26555640)
They've moved beyond that now. Shadow Fiend won mostly due to superior micro but their newer 5v5 bot has human-level "planning" and executive function.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by IG_Semmelweiss on Tuesday March 23, 2021 @05:27AM (#26552808)
Actually, it is famously said that what made napoleon a fabulous field marshall was his extensive reading and learning of historical battles.

This gave him an extraordinary ability to contrast live battle situations with a huge library of learned historical situations, helping him to make decisions on battle plans.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by Breza on Friday March 26, 2021 @03:00PM (#26595626)
You're exactly correct about war games. Warfare is more than just moving units around a battlefield. It involves psyops, cyber, logistics, and other factors that are way too complex for contemporary AI to consider.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by noodlesUK on Monday March 22, 2021 @10:59PM (#26550513)
Ethical questions aside:

Probably because you’d end up with an AI that would do something that fulfilled its training criteria, but didn’t really reflect the real desired outcome, like that Tetris AI that just paused the game when it realised it was going to lose. Or the AI would suggest attacking unacceptable non-military targets, or inflict collateral damage, or suggest nuking the enemy as a first strike. AI might be an interesting tool for wargaming, but it’s never going to be a complete strategy guide.

I’d say that AI is used extensively throughout the defence industry in specific areas though, and I’m fairly confident wargaming is one of them. But there are people who have context the AI will lack at all points in the chain. You wouldn’t just have some AI ordering troops about.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by skissane on Monday March 22, 2021 @11:28PM (#26550734)
> Or the AI would suggest attacking unacceptable non-military targets, or inflict collateral damage

I would expect the people who wrote the AI would impose on it constraints to avoid this – to be useful in the real world, an AI has to comply with the same constraints that real world military commanders have to follow, and the laws of war are among those (certainly if we are talking about the US military.)

(A realistic risk is that it might interpret those rules differently than a human would – maybe in an overly pedantic manner – and its overly pedantic readings of the rules might give human commanders cover or encouragement to engage in the same harmful pedantry.)

> or suggest nuking the enemy as a first strike

I doubt they'd even give an AI that option to consider. Realistically if you are a US military commander – in Afghanistan or Iraq or Syria or wherever the US might intervene next – that's not an option on the menu. The decision to use nuclear weapons only comes from the very top, and the very top will only consider it in utterly dire circumstances.

To be actually a useful tool to military commanders, you want an AI which suggests to them strategies they might not have thought of, or which gives them a reasoned opinion on which of the various options they are considering is most advisable. A useful AI tells them how to use the resources they have, and nuclear weapons are not–in normal circumstances–an available resource to US military operations.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by Teever on Monday March 22, 2021 @11:51PM (#26550890)
> I would expect the people who wrote the AI would impose on it constraints to avoid this

The devil is in the details.

What if the AI decides that the course of action that leads to the desired outcome of winning the conflict is to kill civilians but it is also aware that outright killing civilians is against the law or will be ignored by the decision making human so it instead decides to recommend a series of strikes that indirectly lead to a large famine which results in the death of the civilians and winning the conflict?

Who is to blame there? Is this outcome desirable?

Re:DARPA now has AI-controlled F-16s working as a team in vi... by mpalmer on Tuesday March 23, 2021 @12:10AM (#26551011)
They sort of address this -

"To be actually a useful tool to military commanders, you want an AI which [...] gives them a reasoned opinion on which of the various options they are considering is most advisable."

With that (far more sophisticated) AI system, leadership could just de-prioritize options with excessive risk of civilian casualty.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by skissane on Tuesday March 23, 2021 @12:14AM (#26551035)
The other day I was looking at this – http://www.datalex.org/ [0] – presented with a situation, it asks you questions about it, and then generates a legal opinion on your situation. It shows all its reasoning (in natural language) to arrive at that legal opinion. That's the same basic thing a human advisor does – if you get a formal legal opinion from a lawyer, it doesn't just give you the conclusion, it also explains the arguments and reasoning and considerations it used to arrive at that conclusion.

So I don't see why a strategic military advice platform couldn't do the same basic thing.

[0] Here's a working example: http://beta.datalex.org/app/?rulebase=http://austlii.communi...

Re:DARPA now has AI-controlled F-16s working as a team in vi... by dorgo on Tuesday March 23, 2021 @01:29PM (#26557647)
It sound more like a prolog program. It takes a set of rules and facts and can infer other facts from there and show you all the steps of the process. Although it is a branch of AI it is not what one thinks of nowdays hearing the term AI. One thinks of some fancy powerful self learning black box, which can do miracles but can't explain how it does it.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by Teever on Tuesday March 23, 2021 @12:29AM (#26551134)
I'll rephrase what I'm saying.

What if the AI lies?

What if the AI lies and civilians die because of it?

Re:DARPA now has AI-controlled F-16s working as a team in vi... by adrianN on Tuesday March 23, 2021 @12:57AM (#26551288)
I think we're pretty far away from the kind of AI that could intentionally trick its operators to achieve a goal.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by FeepingCreature on Tuesday March 23, 2021 @12:22AM (#26551087)
Giving a reasoned opinion is a huge unsolved problem in AI.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by mpalmer on Tuesday March 23, 2021 @09:20AM (#26554613)
Yes, and I referred to that hypothetical AI as "far more sophisticated".
Re:DARPA now has AI-controlled F-16s working as a team in vi... by duxup on Tuesday March 23, 2021 @12:31AM (#26551143)
>What if the AI decides that the course of action that leads to the desired outcome of winning the conflict is to kill civilians

I always figured that was what happened in the film Colossus: The Forbin Project, the computer(s) found a way to ensure / prevent a nuclear war / peace, by taking control of the nuclear arsenals on their own and ensuring peace via their own threat of nuclear weapons.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by numpad0 on Tuesday March 23, 2021 @03:33AM (#26552098)
> the desired outcome of winning the conflict

Requires political victory. War is extension of politics, not alien invasion defense.

Thus, a planning AI that can handle tactical targeting task but can’t handle politics probably “can’t war” going by definitions.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by ghi5goio3qno4i3 on Tuesday March 23, 2021 @12:26AM (#26551110)
Just a really dumb thought.

1) A military commander programs an AI squadron with the parameters of destroying a heavily defended military target with the parameters of minimizing casualties.

2) The AI veers the bombers 180 degrees off course and attacks a nearby town, purposely and irreparably destroying the only hospitals and drinking water production facilities in the region. Thousands of civilians are killed, and the loss of fresh water will cause many more casualties in the following weeks as people are no longer able to get drinking water. No military targets are hit.

3) The AI is examined. The reason it attacked the town is unclear but it is determined that it was not a malfunction or sabotage.

Given that.... was a war crime actually committed?

The AI cannot commit a crime, it's not a person. The people that ordered the attack specified that it should be attacking a valid military target. The people that created the AI certainly didn't intentionally put any mechanism in there to have the AI purposely commit war crimes.

Given that, is it an actual crime? Or would it be closer to something like a natural disaster?

...to be clear I'm not a bright guy so I've probably missed something obvious...

Re:DARPA now has AI-controlled F-16s working as a team in vi... by freeone3000 on Tuesday March 23, 2021 @12:49AM (#26551248)
The US Military has a policy that a human must be in the loop for every weapons firing in order for to avoid this very moral hazard.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by rorykoehler on Tuesday March 23, 2021 @12:44AM (#26551217)
The AI doesn't need to actually control anything. It could just work as an advisor.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by stefan_ on Tuesday March 23, 2021 @07:51AM (#26553922)
You haven't actually spent any time with optimization algorithms, have you? The grandparent is on point: on problems as totally ill specified as this one, you have a choice of nonsensical, yet valid suggestions or death by 1001 constraints (which just ends up being you spelling out the solution, and the AI repeating).
Re:DARPA now has AI-controlled F-16s working as a team in vi... by beambot on Tuesday March 23, 2021 @01:18AM (#26551381)
Until the AI finds the backdoor authorization: For 20 Years the Nuclear Launch Code at US Minuteman Silos Was 00000000

https://gizmodo.com/for-20-years-the-nuclear-launch-code-at-...

Re:DARPA now has AI-controlled F-16s working as a team in vi... by lumost on Tuesday March 23, 2021 @12:27AM (#26551119)
curiously - using an AI for Red Air/wargaming seems like an exceptionally good use case for AI that is pretty good most of the time, and pretty random at other times.

As a preparation activity you want to be prepped for both perfect play opponents and imperfect opponents that do crazy things like nuke first. Arguably such a system would also help eliminate bias in (pretend) adversarial commanders.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by anonporridge on Tuesday March 23, 2021 @12:04AM (#26550967)
> AI might be an interesting tool for wargaming, but it’s never going to be a complete strategy guide.

Never is a strong word.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by sneeuwpopsneeuw on Tuesday March 23, 2021 @06:23AM (#26553236)
I have some limited experience in naval war ship combat software. There are many systems on a ship that can be fully automatic and that was even true before AI was a thing. The Goalkeeper https://nl.wikipedia.org/wiki/Goalkeeper from the 80's is for example a fully automatic gun that can take out incoming attacks but also make strategic attacks. This system has to be turned on manually and a chief has to approve to the maximum capabilities such as the maximum amount of bullets the system is allowed to use. Other software already can give the operations team the advice to enable it without using fancy AI. But the command still has to travel by 3 people before it can be turned on. This is mostly because of safety. So I expect that the same will happen in other fields. A human probably has to get the advice from the machine and decide if an other machine is allowed to do a thing.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by baybal2 on Tuesday March 23, 2021 @08:07AM (#26554055)
A battlefield superior "AI" can already be easily fielded.

Just like Goalkeeper will beat any human operated gun, a cheap disposable drone swarm pointed at an enemy country with a program to blow up anything resembling an airfield will beat any military general at leading an air campaign, and will probably beat even a nuclear weapon in effectiveness. It's already possible without any real AI. It's just nobody bothered to make one (or probably did, and is keeping quiet about it.)

It's just we did not have a big war in the age of powerful, disposable computers, and thus never weaponized it. There are many weapons today which claim to "beat nuclear weapons" in their respective context, with the main determinant of them being "super" weapons is the lack of humans in the loop.

All of them can be developed, and weaponized, it's just a man with a gun, artillery, and amassed air, or armour already works superbly well at the task, and most importantly does so reasonably economically.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by tim333 on Tuesday March 23, 2021 @10:49AM (#26555710)
> cheap disposable drone swarm pointed at an enemy country with a program to blow up anything resembling an airfield

I don't think that exists. We have cheap drones that won't do much to an airfield and don't have much range.

We have B52s that can blow up an airfield but those aren't drones. Or cheap.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by ergot_vacation on Tuesday March 23, 2021 @12:24PM (#26556845)
Interesting. Now that you mention it, I do seem to vaguely remember an article in the past year or two talking about just how automated some naval ships were getting. This also is a good reminder of the military's relationship to tech in general, which is that it's usually much, much farther along then the civilian world.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by dirtyid on Tuesday March 23, 2021 @01:36PM (#26557750)
Probably in reference to Zumwalt where the relationship is not always positive i.e. automation saves cost on smaller crew, but smaller crew gets overworked (USN already grossly overtasked), has less expertise redundancy if shit hits fan, or even crew to ship size ratio for damage control needs.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by greedo on Tuesday March 23, 2021 @12:50PM (#26557150)
AEGIS can operate in fully automatic mode as well.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by gnramires on Tuesday March 23, 2021 @01:22AM (#26551402)
Let's be real: a full blown conflict (i.e. fight to opponent destruction assuming a Nash equilibrium of no early surrenders) between team A and C would probably mean complete destruction of both teams: look at what was achievable in terms of destruction in WW2, and imagine the result with 70 years of better technology, better bombs, etc.

The Earth is too small and our weapons too powerful for playing child games anymore.

So it doesn't really make sense to train an AI for full scale conflict, nuclear arsenals are already MAD-sufficient enough. Instead, you'd have to model complex geopolitical, even cultural and psychological details to model surrenders and which territories one could lose, for example. Essentially AGI-complete tasks.

I know our realities are such that we can't let go of defense spending and defense systems yet, but it's looking increasingly ridiculous and dangerous to rely on military strength[1].

[1]: Instead of seeking ethical-economic-cultural multinational equilibrium, that is, a mutually acceptable plan toward individuals and development of our entire society/civilization.

In the sense of each "nation" (non-trivial political subdivisions in general) tolerating the collective vision for development of our society. I don't think bombs are a very effective form of communication or cultural-philosophical exchange.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by nindalf on Tuesday March 23, 2021 @03:48AM (#26552188)
Full blown conflicts aren’t the only types of conflicts. Small ones, especially those fought by proxies matter too. The Armenia-Azerbaijan conflict of 2020 wasn’t a world war, but it was still consequential. Notably it was won by the effective use of drones.

Conflict will increasingly be drone based. The controllers of those drones will increasingly be wielded by AI. This link is about tactics. This thread got derailed into strategy. But it’s reasonable to think that AI would do a good job of controlling attack air/sea drones with clear success criteria.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by PeterisP on Tuesday March 23, 2021 @09:00AM (#26554449)
It's worth noting that while we have 70 years of better technology, we have much less of it than we used to have, and the tech difference isn't that large - machine guns are almost the same, artillery is almost the same, and a ton of conventional bombs is as destructive as in WW2, except more accurate.

The standing armies are generally smaller than the ones before and after WW2, despite three times larger worldwide population. The effective mobilization potential of major countries is much smaller than before or after WW2 as many countries have moved on from total conscription where you'd expect most of adult men to have military training and a huge proportion of the population to actually fight in a war. The quantity of planes, bombs, guns and shells that we can muster is an order of magnitude smaller than 70 years ago, so while each bomb or gun is more effective, the total destructive power is less than it used to be. The world has 5 times less nuclear weapons as it used to have.

So the actual trend is towards a smaller scale of destruction. We have major wars that result in as much casualties as an average WW1 tuesday despite being as full-blown conflicts by the involved countries, mobilizing as much as they reasonably can in modern circumstances.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by mstipetic on Tuesday March 23, 2021 @03:38AM (#26552126)
One would hope
Re:DARPA now has AI-controlled F-16s working as a team in vi... by gnramires on Wednesday March 24, 2021 @11:42AM (#26568669)
I'm trying to be not only hopeful, but also active :)
Re:DARPA now has AI-controlled F-16s working as a team in vi... by Frost1x on Monday March 22, 2021 @10:58PM (#26550510)
Pretty sure the DoD is trying to use AI technology absolutely everywhere they can.

All of these cases assume you have simulators that represent reality realistic enough that you can use AI approaches to find ideal solutions in the parameter spaces. Dog fights make sense since there's a lot of computational work done in the aviation industry and the environments are pretty stable, as I imagine constraints on aircrafts and pilots are probably pretty well known. Other cases may be a lot more messy to accurately model.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by CogitoCogito on Tuesday March 23, 2021 @03:55AM (#26552240)
> Pretty sure the DoD is trying to use AI technology absolutely everywhere they can.

Exactly. This reminds me of the following quote:

"AI is whatever hasn't been done yet." -Larry Teslar

https://en.wikipedia.org/wiki/AI_effect

AI is used all over the place in the military, but we sort of ignore the boring AI used e.g. in logistics in most conversations.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by Hammershaft on Tuesday March 23, 2021 @04:39AM (#26552511)
Besides other great replies, two problems that come to my layman mind are:

1: Having ai wargame it out ala deepzero would require modelling war accurately, which is a nigh impossible challenge in the first place.

2: Using past battles as data for generating tactics is useless as each successive generation of tech redefine the battlefield.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by jojobas on Tuesday March 23, 2021 @05:06AM (#26552679)
Protein-based war planning is based on rough models of how the battle of say defending motor rifle company vs a tank regiment goes, so nothing new here.

A more fundamental challenge is about hunches the generals have about what they don't know due to always incomplete intelligence data.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by z3phyr on Tuesday March 23, 2021 @05:09AM (#26552697)
Studying logistics since at least the world war 2 can be useful as the means of warfare have not changed significantly since then.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by Someone on Tuesday March 23, 2021 @04:21AM (#26552403)
How do you validate a strategic AI? You can’t trust it to be superior over humans because it beats humans in your simulator because, as you say, it may exploit bugs no one even knew existed, and some of those may not get recognized as bugs. https://en.wikipedia.org/wiki/Military_simulation#Problems_o...:

One notorious example was the US Air Force's Advanced Penetration Model, which due to a programming error made US bombers invulnerable to enemy air defences by inadvertently altering their latitude or longitude when checking their location for a missile impact. This had the effect of 'teleporting' the bomber, at the instant of impact, hundreds or even thousands of miles away, causing the missile to miss. Furthermore, this error went unnoticed for a number of years. Other unrealistic models have had battleships consistently steaming at seventy knots (twice their top speed), an entire tank army halted by a border police detachment, and attrition levels 50% higher than the numbers each force began with.

If you can’t validate it, do you dare trust it above humans?

With tactics, validation still is hard, but you can do (expensive) real-life experiments.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by freeflight on Monday March 22, 2021 @11:40PM (#26550828)
That's very likely being worked on, but strategy is also in major parts shaped by often rather vaguely defined political agendas and goals.

Ideally it also has to work in a grander geopolitical context, which is a lot of complexity to account for and simulate, involving a lot of very abstract and subjective calls.

So it's probably a much more complicated problem than it might appear at first glance.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by tomrod on Monday March 22, 2021 @11:15PM (#26550617)
Re:DARPA now has AI-controlled F-16s working as a team in vi... by pupdogg on Tuesday March 23, 2021 @07:12AM (#26553606)
I've never heard of this either...and more interesting: Eric Schmidt, Chairman, NSCAI
Re:DARPA now has AI-controlled F-16s working as a team in vi... by SEJeff on Monday March 22, 2021 @11:18PM (#26550649)
I’ve never seen this. Thanks!
Re:DARPA now has AI-controlled F-16s working as a team in vi... by kolinko on Tuesday March 23, 2021 @03:58AM (#26552262)
Modern AI wins at games where the rules are known (like go, or even Dota), but war irl is a game where you need to invent and adapt to a changing set of rules.

As an example - if we had modern ai in ww2, it would help with the position of tanks and soldiers, but wouldn’t invent the idea of breaking Enigma, or the idea of making decoy tanks for the d-day.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by usrusr on Tuesday March 23, 2021 @04:24AM (#26552431)
Not just lack of out of the box thinking, also the inherent outdatedness of the corpus of documented war in general. There's even a saying describing the problem, "fighting the last war". Which basically means that human strategists are already more like GPT than they should. The problem is further compounded (beyond inherent outdatedness) by the general scarcity of the corpus, fortunately there just hasn't been that much war written by recent history.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by hugh-avherald on Tuesday March 23, 2021 @07:13AM (#26553609)
I'd wager it would have defeated the US in the Battle of Midway. And the position of tanks and soldiers is a gigantic part of warfare.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by R0b0t1 on Monday March 22, 2021 @10:51PM (#26550466)
What if it already is? Do you have any reason to believe no one has been working towards this amazingly obvious eventuality?

I suspect if a serious war started one side would just lose, almost as if by accident. I have no reason to believe this.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by fudged71 on Tuesday March 23, 2021 @02:23AM (#26551697)
The british forces with Anduril drones and AI just won a battlefield simulation because they won on strategy.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by timeforwinter on Monday March 22, 2021 @11:12PM (#26550593)
> Sure, it can learn how to fly planes and drones, or drive tanks or terrifying robot dogs

NB: self-driving cars, drones, and Boston Dynamics robots are all examples of systems that make significant use of hand-designed control algorithms. AFAIK none of those systems are doing (especially end-to-end) deep rl for control.

I think the answer to your question might be something like "neural nets aren't as good as you think and have gotten a lot of credit for things they aren't used for and aren't even very good at."

Re:DARPA now has AI-controlled F-16s working as a team in vi... by Erlich_Bachman on Tuesday March 23, 2021 @05:39AM (#26552899)
> there doesn't seem to be any talk of using "AI" (ie Neural Net stuff) for planning and strategy

AlphaStar: excuse me??

People write that these games have predefined rules, as opposed to real-life scenarios.

Such people have probably never actually played Starcraft or any other similar games. Sure, the rules of how much damage each unit does, etc. - are fixed. (Actually not even they are fixed throughout the months, and a good player needs to be able to adapt to changes). But what the actual games end up being rarely depends on these rules directly.

What happens instead is a meta-game that is created between you and your opponent where you have to read their strategy and come up with creative ways to deal with it.

In fact in real life the situation is similar: the laws of physics are also always the same, the stats of airplanes are also the same for most of a given year, how much damage can it do, which angles of attack it can support, its speed etc. But it's the combination of these rules in real life situation that makes for the real meta-game.

AlphaStar is absolutely an example of an AI that deals with this exact problem.

PS. Sometimes I see how in the future when we create human-capable AI, these people will still say "but it's just statistics, it's not real intelligence, it's just advanced SVMs". Who cares about what the underlying primitives are? 2+2 does not equal 4 in complex systems like this, it's the emergent endogenous effects that produce all the bang. I don't care if it's all 1s and 0s, or some other small statistical primitive that you could reduce everything to: what's importan is the high-level computation and what it can achieve.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by AtlasBarfed on Monday March 22, 2021 @11:27PM (#26550727)
Um, your soldiers don't die (as much). Probably the immediate overriding concern, since the military industrial complex is fundamentally restricted in America by a resistance to risk and lose American Soldiers.

No soldiers to lose, no resistance to wars and use of weapons. Because we don't care about the rest of the world that we drop bombs on, that's for sure.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by 29athrowaway on Monday March 22, 2021 @11:05PM (#26550552)
All-robotic armed forces are inevitable.

Robots don't say no, they do not need indoctrination, they keep secrets, they are expendable, they don't receive benefits, it doesn't take 20 years to make 1 robotic soldier at a time, they're repairable.

If a country decides not to go robotic, other countries will, and those countries will be in control.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by ElFitz on Tuesday March 23, 2021 @07:33AM (#26553790)
Well, it shows that the modern moniker for soldiers is "operators".

Weapons systems operators, transmissions operators,...

The goal never was to have boots on the ground, but rather to have guns that shoot where you want them to, when you want them to.

It just so happens that until now that required a fragile meatbag in fatigues & boots to pull the trigger.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by bartmika on Monday March 22, 2021 @11:57PM (#26550924)
Re:DARPA now has AI-controlled F-16s working as a team in vi... by bartmika on Monday March 22, 2021 @11:01PM (#26550527)
> What puzzles me is that as of yet, there doesn't seem to be any talk of using "AI" (ie Neural Net stuff) for planning and strategy, which seems like a MUCH more powerful application than this stuff.

It'll probably be so effective, it'll still be fighting long after all of humanity has destroyed itself and left an irradiated environment.

Here are two science fiction short videos of an artist depicting such a future:

"LAST DAY OF WAR" - by Dima Fedotov | TheCGBros - https://youtu.be/IjJmTeBSEzU

"Fortress/Крепость" - by Dima Fedotof | TheCGBros - https://youtu.be/pyMNIFZTQkg

(edit: typofix)

Re:DARPA now has AI-controlled F-16s working as a team in vi... by marton78 on Tuesday March 23, 2021 @04:33AM (#26552476)
Holy shit, now that's a clear case of "awful taste, beautiful execution". How kitschy!
Re:DARPA now has AI-controlled F-16s working as a team in vi... by Strom on Tuesday March 23, 2021 @04:57AM (#26552632)
> The strength of computers has always been the ability to analyze literally incomprehensible (to humans) amounts of data and derive unique insights from them

AI actually gets into trouble due to the amount of data before humans do. Humans are quicker learners and only need a few iterations of analysis, while current AI needs a plethora of iterations over possible combinations.

For example the OpenAI Dota 2 AI was doing pretty well, but it had to play a restricted version of the game where only about a dozen heroes are allowed out of ~120. Basically only 10% of the complexity. OpenAI never even attempted to compete at the full game before they quit and shut down the project.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by dash2 on Tuesday March 23, 2021 @07:45AM (#26553873)
Did they quit because they couldn't win, or quit because they could easily win and it was not going to generate further insights?
Re:DARPA now has AI-controlled F-16s working as a team in vi... by cbruns on Tuesday March 23, 2021 @10:21AM (#26555349)
It was crushed by the worst pro team at the top tournament. I have never seen a deep learning bot (Alphastar included) beat humans in a game like this when reaction time/micro advantages are removed. Their novel 'strategy' is always optimized around perfect mechanics.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by Strom on Tuesday March 23, 2021 @03:04PM (#26558943)
Well OpenAI holds the opinion that they could easily win. However I call bullshit.

When a self-driving car company can have its AI drive around in an Arizona suburb, nobody sane believes that it means they can also drive around in Kolkata, India. However that is basically what happened with the Dota 2 AI effort by OpenAI. They managed to succeed in an extremely limited scenario and then proceeded to put out press releases claiming they had beat Dota 2.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by jjk166 on Tuesday March 23, 2021 @11:46AM (#26556404)
The people paying for these sorts of developments are the people who do that planning and strategy, and people are terrible at automating their own jobs. People presume tasks which they find simple will be easier to automate than tasks they find complex, and imagine a small number of skilled operators having their capabilities multiplied by systems that take care of the tedious labor. They see the ditch diggers being replaced by robots which the foreman can command. But the human brain is fantastic at estimating the size of a rock half buried in the ground, and terrible at keeping track of hundreds of workers' schedules.

It's difficult to admit that what tends to make you a smart and valuable human is your ability to behave more like a computer. It's even more difficult to admit that the parts of your job you consider the most fulfilling and impressive can often be rendered unnecessary with minor process changes or ought to be done by someone else whose skills are more appropriate for those tasks.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by op03 on Monday March 22, 2021 @10:55PM (#26550489)
Cause the Taliban showed you dont need F16s and AI.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by simion314 on Tuesday March 23, 2021 @08:10AM (#26554096)
How do you train it?

You can build simulations and train it on that but then it would find some quirks in your simulations and exploit that or your simulation is too basic and won't model some variables that is relevant and a human can exploit.

Then if you have the perfect simulation with all the rules and all the variables you should probably use computer science and find the best strategy and not some statistics/guessing/AI stuff that might find a good enough solution.

I think you don't have enough real world data to train an AI, probably you could put the effort in building an AI to solve the economic and social problems, find better way to solve the issue where some guy spends on Fortnite skins the money that could feed an entire family... I would try to create a simulation for the economy, improving the lives of the poor around the world should reduce the political tensions and reduce the number of conflicts IMO.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by nonameiguess on Tuesday March 23, 2021 @09:57AM (#26555016)
We are trying to do this, but GPT-N is not a productive avenue because you can't achieve what you're talking about by training on text. Single-vehicle control is a much simpler problem and thus you hear about it because there are successes to talk of, but an attempt at something like SkyNet is very much in the works, possibly for coordinating attacks though that isn't something I've ever worked on personally, but very much for automating the entirety of what the intelligence community calls the TCPED cycle. This is something my wife is working on, and the code name for the contract is actually "Cyberdyne."

You're never going to hear anything about the details of how this works or whether or not it works at all because it only works if it's kept a secret.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by ergot_vacation on Tuesday March 23, 2021 @12:48PM (#26557134)
This makes sense, and even as I was writing the initial comment I realized suggesting GPT was a bit lazy/imprecise, but it gets the general idea across quickly, and GPT HAS been remarkable good at things other than just completing stories or news articles. Realistically though yes, I'd expect it would be something geared from the ground up for navigating a game-like space, like, again, a very very souped up version of MarI/O.

Something like speeding up TCPED seems like a much more modest and immediately doable goal; reminds me of efforts to automate financial analysis to some degree. Love the codename if it's actually genuine.

And yes, obviously secrecy makes sense, but I'm not sure to what extent. Obviously the whole point of MAD was that it was loudly trumpeted as a deterrent. It doesn't seem impossible that the same might happen here. On the other hand, the military certainly has some ability to keep things quiet when they need to.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by skynet-9000 on Tuesday March 23, 2021 @10:09AM (#26555188)
I watched a documentary about an attempt at this, and it almost started global thermonuclear war! Here's a clip: https://www.youtube.com/watch?v=NHWjlCaIrQo
Re:DARPA now has AI-controlled F-16s working as a team in vi... by SubiculumCode on Monday March 22, 2021 @11:33PM (#26550775)
I think that strategy is much more complex than tactics, while improving tactics has real tangible benefits that can be realized sooner, amplifying power. Even stupid genderals can win if their army is 10x as smart, 10x as powerful than the enemy.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by systemvoltage on Tuesday March 23, 2021 @12:26AM (#26551113)
> The strength of computers has always been the ability to analyze literally incomprehensible (to humans) amounts of data and derive unique insights from them, and current machine learning has magnified this ability several-fold.

That's what these F-16s are trying to do. It is taking visual and sensor information by the truckloads and find patterns in it, make meaningful conclusions from it and provide direction.

Your definition of AI is too narrowly scoped. AI can be applied in planning, strategy, logistics, and things like flight mechanics, as well. This is precisely because AI today itself is narrowly focused. We don't have AGI obviously.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by angry_octet on Tuesday March 23, 2021 @02:51AM (#26551848)
"duct-taping"

Yes, and no. If we break down by time horizon, this is the feasible limit: solving constraints and at-risk problems for operations planners; solving relaxed instances of future scenarios to provide guidance to mission planners given partially observed opponent behavior; and engagement level models. Only the last level is really something you can generate / extract training data for, and at vast effort. We've been modelling air combat for 40 years or more and it's still difficult for larger scenarios. We really have only a nascent concept of how to employ unmanned jets.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by greedo on Tuesday March 23, 2021 @01:04PM (#26557316)
Planning and strategy are important, but logistics (which is a subset of planning) is generally more important. The US didn't defeat Iraq in GW1 by using superior technology; there was a point where Iraqi forces could have continued into Saudi Arabia and made things a fait accompli. What defeated Iraq was US logistics. We first inserted the 82nd Airborne as a speed bump, and in roughly 8 days we have F-15s from the 1st TFW, F-16s, AWACs, A-10s, F-117 etc etc deployed to Saudi Arabia.

Amateurs study tactics, professionals study logistics.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by lopatin on Monday March 22, 2021 @11:16PM (#26550627)
AI is good enough to do some planning for you. Looks like we're just getting to the point where they can engage in dog fights. But there's a fine line.

You don't want AIs replacing human generals, because generals need to make tough calls. So tough, that their decisions are still debated by us 100+ years after. War is the most sophisticated application of human intelligence. Dog-fighting F-16s are more like a self driving car in this sense, than a general intelligence capable of winning a war.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by goatinaboat on Tuesday March 23, 2021 @04:46AM (#26552563)
there doesn't seem to be any talk of using "AI" (ie Neural Net stuff) for planning and strategy

AI wrote the logistics plan for Gulf War 1 and more than paid for itself.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by codeduck on Tuesday March 23, 2021 @05:34AM (#26552862)
> duck-taping GPT-3 to a mountain of past battlefield data and specs and having it run war games for a while

This is a great way for optimising towards winning past conflicts. It is a terrible way to adapt to new developments.

A very good example would be the mass employment of "cheap" drones in the recent Armenia / Azerbaijan conflict.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by richardw on Tuesday March 23, 2021 @08:54AM (#26554411)
You normally have to have a lot of data to get a machine to deal with a situation. There’s a lot more data for flying than making leadership-level decisions. There are likely a lot more unique and fuzzy situations in leadership as well. I’d start off with something simpler, like predicting the markets and weather.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by Bjartr on Tuesday March 23, 2021 @12:18PM (#26556777)
If the military has an strategizing AI that gives them an advantage, I'd expect it to be deeply classified.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by hntrader on Tuesday March 23, 2021 @02:33AM (#26551749)
That's only currently possible to the extent that we can build a realistic simulator for the problem we are trying to solve, over which an RL model can learn a good state-action function. Which means that most real-world problems involving planning etc aren't currently amenable to AI/ML methods.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by DisjointedHunt on Tuesday March 23, 2021 @12:57AM (#26551289)
War game simulators have been around longer than Neural nets gained prominence commercially.

There are enough records on the drive itself about how the Military has funded multiple supercomputers and algorithms including popular videogame engines for this very purpose.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by accurrent on Tuesday March 23, 2021 @01:38AM (#26551479)
Theres also the question of experience. Where are you going to get the data for such experience. Keep in mind that GPT-3 takes A LOT of data to train.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by HPsquared on Tuesday March 23, 2021 @04:49AM (#26552588)
It would be basically impossible to incorporate ALL relevant information into the system. Dogfighting has comparatively fewer inputs.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by webreac on Tuesday March 23, 2021 @02:10AM (#26551636)
This AI would be the ancestor of Asimov psychohistory https://en.wikipedia.org/wiki/Psychohistory_(fictional) . I am convinced that google is working on it. In trading, predictive models stop working when they are disclosed. If these AI are used, governments will keep it secret. Like massive surveillance, it will be confirmed in many years.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by qrbLPHiKpiux on Tuesday March 23, 2021 @07:30AM (#26553761)
To my amusement that we need AI to plan for fighting instead of how to plan to all get along.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by Corinthian on Tuesday March 23, 2021 @01:28AM (#26551432)
> "In a grim sense war is just another game."

Strange game, the only winning move is not to play.

Re:DARPA now has AI-controlled F-16s working as a team in vi... by hungryhobo on Monday March 22, 2021 @10:54PM (#26550480)
I think both are important? Overall strategy and the ability to execute.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by SavageBeast on Tuesday March 23, 2021 @10:16AM (#26555275)
Came here looking for SkyNet reference - was not disappointed.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by mbrodersen on Tuesday March 23, 2021 @10:08PM (#26562747)
Google “Aegis Combat System”.
Re:DARPA now has AI-controlled F-16s working as a team in vi... by justatdotin on Tuesday March 23, 2021 @12:30AM (#26551139)
to be fair, I struggle to recognise -any- kind of intelligence applied to planning and strategy, so..