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Re:Black Hole Visualization in Unreal Engine by gigatexal on Wednesday October 14, 2020 @02:43AM (#24773800)
Amazing. If I’m ever terminally ill I want to be shot into a supermassive black hole. I just want to know what it’s like — I’m dying anyway.
Re:Black Hole Visualization in Unreal Engine by zelphirkalt on Wednesday October 14, 2020 @07:08AM (#24775271)
Perhaps your terminally ill state will be stored in the black hole somehow and somehow you will be able to experiemce it, just like you wanted, feeling terminally ill, in pain, for an unspeakably long time, until your storage unit, the black hole evaporates finally.
Re:Black Hole Visualization in Unreal Engine by meowface on Wednesday October 14, 2020 @01:20PM (#24779107)
I'm definitely very far from a physics expert, but if I'm not mistaken wouldn't this just be the perspective of a far-away observer watching you fall in? I think from your own perspective, time would pass as you expect both near and beyond the event horizon.

Depending on the size of the black hole, once you're past the event horizon you'd eventually be stretched/torn apart by the tidal forces. But if you could somehow survive this and escape back to Earth (survival long past the horizon is maybe theoretically possible for some entity, though escape isn't), or if you merely get near an extremely gravitationally strong horizon and escape back to Earth, then Earth would indeed have aged perhaps thousands or millions or billions of years, but you still would have aged at a normal rate and would have experienced the passage of time normally, just like you would if you had returned from a trip in a near-light speed spacecraft.

This is demonstrated in Interstellar. When they're near the black hole for a few hours and return, they see their crewmate aged decades despite them aging and experiencing the passage of time normally from their perspective (just those few hours).

If you had a nearby black hole or a fast enough vehicle, you could skip through Earth centuries/millennia in a few hours or days from your perspective, in hopes that a cure would have been developed during that time. Maybe in the distant future, if space travel tech somehow manages to rapidly outpace medical tech, this could be a last resort option for terminally ill people. Kind of like "time travel cryonics". You might return to find Earth blown to smithereens or uninhabitable due to a nanobot war, but if you're terminally ill you've got nothing to lose anyway, so might as well take the risk.

Re:Black Hole Visualization in Unreal Engine by R0b0t1 on Wednesday October 14, 2020 @04:53PM (#24781472)
OP might be getting at the question of whether or not the representation of your state matters. Even though your mass is no longer in the configuration you expect perhaps the information still interacts in a way which allows you consciousness.

Unlikely, but one interpretation.

Re:Black Hole Visualization in Unreal Engine by dumpsterdiver on Wednesday October 14, 2020 @08:42PM (#24783494)
"Here are Horizon Data we ensure the longevity of your data by implanting it upon the two dimensional surface found beyond the event horizon of a black hole. Retrieval does come at a cost (it's impossible), but knowing that your data is safe is what helps us sleep at night."
Re:Black Hole Visualization in Unreal Engine by ateng on Wednesday October 14, 2020 @10:37AM (#24776997)
Note to self: bring a pistol (or blaster?) with me when I head into a supermassive black hole.
Re:Black Hole Visualization in Unreal Engine by boobsbr on Wednesday October 14, 2020 @07:34AM (#24775412)
Thanks, I hate it.
Re:Black Hole Visualization in Unreal Engine by gigatexal on Thursday October 15, 2020 @04:57AM (#24786384)
I had an old team lead who would say that! Good memories
Re:Black Hole Visualization in Unreal Engine by brnt on Wednesday October 14, 2020 @02:29PM (#24779902)
One of the fundamental things occurring when getting near or entering black holes is that mass gets reconstituted down to the subatomic level. If you thought chicken nuggets were nasty, wait till you cross that event horizon!
Re:Black Hole Visualization in Unreal Engine by ozorOzora on Wednesday October 14, 2020 @07:59AM (#24775559)
Now THAT is a dreadful read. Climate change not so bad after all.
Re:Black Hole Visualization in Unreal Engine by gigatexal on Wednesday October 14, 2020 @01:46PM (#24779392)
That would be hell. But that would also satiate my question: “what is a black hole like?”
Re:Black Hole Visualization in Unreal Engine by aqme28 on Wednesday October 14, 2020 @11:26AM (#24777606)
That's kind of how it works. Time will slow down for you as you get closer to the black hole. Everyone you know will die before you get to anywhere approaching the "center." Perhaps by then they'll have a cure and a way to pull you out.
Re:Black Hole Visualization in Unreal Engine by Aeolun on Wednesday October 14, 2020 @08:05AM (#24775585)
For science!
Re:Black Hole Visualization in Unreal Engine by 0xdeadb00f on Wednesday October 14, 2020 @09:28AM (#24776272)
This is such a great comment.
Re:Black Hole Visualization in Unreal Engine by onion2k on Wednesday October 14, 2020 @03:41AM (#24774175)
I think there are a lot of people who would readily trade 50 years of life to be the first person to be fired in to a blackhole. You're dying regardless. An illness only affects how long it takes.

When Mars One launched their competition to become the first people to go to Mars, explicitly on a one-way trip, more than 200,000 people expressed an interest. Only 4000 or so actually paid the competition entrance fee though. (https://en.wikipedia.org/wiki/Mars_One#Astronaut_selection)

Re:Black Hole Visualization in Unreal Engine by adrianN on Wednesday October 14, 2020 @03:50AM (#24774229)
If Mars One weren't such an obvious scam I'm sure a lot more people would have expressed interest.
Re:Black Hole Visualization in Unreal Engine by bottled_poe on Wednesday October 14, 2020 @05:48AM (#24774861)
Not sure how painful this would be. Slowly being stretched into pieces doesn’t sound like the most pleasant way to go.
Re:Black Hole Visualization in Unreal Engine by murukesh_s on Wednesday October 14, 2020 @05:56AM (#24774906)
well if you are facing such a situation why don't you take a powerful pain killer which let you experience the joy but not the pain.
Re:Black Hole Visualization in Unreal Engine by me_me_me on Wednesday October 14, 2020 @08:19AM (#24775655)
correct me if I am mistaken, you are spagetified to the external viewer and not that much inside the event horizon?
Re:Black Hole Visualization in Unreal Engine by superjan on Wednesday October 14, 2020 @02:19PM (#24779762)
No those are actual forces pulling you apart.
Re:Black Hole Visualization in Unreal Engine by me_me_me on Thursday October 15, 2020 @06:13AM (#24786870)
How? If i am floating in a frictionless environment the gravitational pull has no opposing force to rip my body apart particle by particle. We are talking about forces stronger than strong nuclear force, but somehow affecting body locally.
Re:Black Hole Visualization in Unreal Engine by rytill on Thursday October 15, 2020 @11:36AM (#24789699)
There's no opposing force.

Let's say you pencil-dive into the black hole. At first, you fall down with mostly constant gravity acting on your entire body.

But there is some distance between your head and foot, so your foot's gravity calculation begins to yield higher forces than your head as you get closer to the singularity.

As this effect plays out, you get elongated, and the distance from head-to-toe increases even more, magnifying the effect, which in turn magnifies the effect more and more until you're spaghettified.

> We are talking about forces stronger than strong nuclear force, but somehow affecting body locally.

It wouldn't be a black hole if it didn't outmuscle whatever gets close enough.

Re:Black Hole Visualization in Unreal Engine by coldtea on Wednesday October 14, 2020 @05:23AM (#24774732)
>You're dying regardless. An illness only affects how long it takes.

Well, "how long it takes" is kind of the whole point though...

Few are rushing to die...

Re:Black Hole Visualization in Unreal Engine by onion2k on Wednesday October 14, 2020 @05:27AM (#24774754)
Some people are willing to trade the risk of death (or even the certainty) for the chance of being first to achieve something notable. Plenty of people would rather live a short but exceptional life instead of an uninteresting long one.
Re:Black Hole Visualization in Unreal Engine by coldtea on Wednesday October 14, 2020 @06:00AM (#24774933)
Yes. People not satisfied with their life.
Re:Black Hole Visualization in Unreal Engine by kleiba on Wednesday October 14, 2020 @04:14AM (#24774340)
I just want to know what it’s like

It sucks.

Re:Black Hole Visualization in Unreal Engine by saagarjha on Wednesday October 14, 2020 @04:55AM (#24774571)
Speaking from experience, are you?
Re:Black Hole Visualization in Unreal Engine by jvzr on Wednesday October 14, 2020 @05:06AM (#24774644)
It's a pun
Re:Black Hole Visualization in Unreal Engine by bryanrasmussen on Wednesday October 14, 2020 @05:11AM (#24774676)
Black Holes suck, and then you die.
Re:Black Hole Visualization in Unreal Engine by nabla9 on Wednesday October 14, 2020 @09:57AM (#24776561)
If you throw dying people into black hole, they never die from the perspective of their family. They just move slower and slower.

If civilization builds elderly-home-spaceships that fly into the black hole year after year, they can see all those people still alive in the event horizon.

(Subjectively the elderly just go past the event horizon like it's not there)

Re:Black Hole Visualization in Unreal Engine by raattgift on Wednesday October 14, 2020 @10:30PM (#24784224)
> slower and slower

And grow dimmer and redder and blurrier.

There are several assumptions here, mostly having to do with the exterior Schwarzschild solution to the Einstein Field Equations of General Relativity serving as the source of most non-mathematical descriptions of black holes. The crucial assumptions: the black hole is eternal; it is maximally symmetrical (eternal means it's time-symmetrical, and the horizon being perfectly spherical gives spatial symmetries - let's also add in an absence of angular momentum and any non-gravitational charge); and it is the only substantial mass in its universe. "The perspective of their family" needs to be accelerated with respect to the central mass, for example by hovering directly over a point above the (non-rotating, spherically symmetrical, neither growing nor shrinking) horizon. The dying people also have to be in radial free-fall, so "throw" means just that[1], rather than a rocket-powered plunge or an eccentric hyperbolic trajectory.

Breaking these conditions may provide the family of the infaller a very different view (for example, you could rocket the family in question into the same, or another, black hole such that they hit a central mass before light image of their infalling relative does; alternatively you could in principle, by throwing in other matter, make the black hole's mass and/or angular momentum grow quickly according to the watching family's wristwatches).

> like it's not there

The "no drama" conjecture for a freely-falling infaller depends on the global spacetime, and in general requires an arbitrarily large value for the central mass, so that the curvature scalars at the horizon are arbitrarily small. One can construct realistic black hole entries which are promptly extremely noticeable for the unfortunate infaller (or indeed for the black hole; infalling large masses will effectively raise bumps on the horizon that require on the order of a horizon-diameter light-crossing time to settle down by way of gravitational radiation, as is looked for at LIGO and Virgo).

Inconveniently for understandings based on the Schwarzschild solution, lots of astrophysical black hole candidates appear to have enormous angular momentum. Additionally, they certainly aren't alone in our universe. Probably all of them are also still increasing in mass and angular momentum as things including distant starlight, cosmic microwave background and cosmic neutrino background radiation (and in the cases of astrophysical black holes in galaxy clusters dust, gas, stars, other black holes and so on) collide with them. This breaks several of the symmetries that lead to predictions of observations of an arrangement like M<->h<->i<------->a where M is the central mass, h is the horizon, i is the infaller freely-falling towards M, and a is the accelerated observer not moving towards M (it can however move away from M, relativistically if it wants[2]), all of which have Schwarzschild coordinates that differ only in "r".

Finally, it's hard to find an astrophysical black hole without any sort of accretion structure around it, because isolated black holes are so very nearly black. It'll be harder to find an accretion structure which wouldn't obscure the view of the dying people in various ways as they approach the horizon, not to mention that our distant observer would almost certainly see a moving image of them being killed by bombardment with high energy electrons and X-Rays [ https://www.youtube.com/watch?v=-OtUVDRL_wM ] well before their well-cooked corpses started to resemble a photograph.

(It's also worth observing that the mass of an accretion structure is going to be much much larger than that of a spaceship full of dying people, as will the flux of mass falling onto plunging orbits. The large mass in the accretion structure will pull points of no return away from where they would be if the black hole were isolated from that mass; this is another aspect of raising bumps on the horizon. The large amount of inward-plunging mass will grow the horizon beyond where it would be for the case of an isolated black hole into which one throws a ship of sick people, much more quickly than "forever", even for a distant observer.)

- --

[1] equip yourself with a smartphone with accelerometers, and an application like https://phyphox.org/ and throw your phone, and note what its accelerometer reports when you simply drop the phone versus when you throw the phone into the air, across a room, or into the hands of a collaborator.

[2] You might consider a central black hole in a galaxy cluster at high redshift (i.e., billions of parsecs away), whose surrounding luminous matter is already seen by us as redder and dimmer because of the metric expansion of space, versus flying in an ultra-relativistic rocket towards a nearer black hole. Less extreme interactions of translational, accelerational and gravitational redshift interactions are dealt with in GPS [ http://www.astronomy.ohio-state.edu/~pogge/Ast162/Unit5/gps.... for some numbers especially at footnote 2] and other GNSS systems.

Re:Black Hole Visualization in Unreal Engine by himinlomax on Wednesday October 14, 2020 @03:36AM (#24774139)
Considering how long it would take to get to the nearest black hole, you're already too dying to get there in time. You should have asked your great great (...) great grand parents to settle closer to one.
Re:Black Hole Visualization in Unreal Engine by saagarjha on Wednesday October 14, 2020 @04:56AM (#24774580)
Get there fast enough, and maybe you’ll make it in time.
Re:Black Hole Visualization in Unreal Engine by gigatexal on Thursday October 15, 2020 @09:00AM (#24788117)
Imagination people. The op is a hypothetical dream.
Re:Black Hole Visualization in Unreal Engine by warent on Wednesday October 14, 2020 @03:10AM (#24773977)
I imagine it's similar to having your upper-torso tied to a pole and your lower-torso tied to a car, meanwhile the universe rapidly ages into an ever-shrinking sphere behind you. It sounds nightmarishly painful--physically and existentially
Re:Black Hole Visualization in Unreal Engine by wcoenen on Wednesday October 14, 2020 @04:18AM (#24774371)
I imagine the tidal forces would not just feel like you're being stretched, but it would also feel like you're hanging upside-down. And this would be independent of whether your head is pointing towards the black hole or away from it; basically your feet and head are trying to "fall" away from each other.
Re:Black Hole Visualization in Unreal Engine by mhh__ on Wednesday October 14, 2020 @03:16AM (#24774014)
Great way to go though. An experience you literally cannot describe
Re:Black Hole Visualization in Unreal Engine by goldenkey on Wednesday October 14, 2020 @04:10AM (#24774321)
I'd presume death to be like that anyhow given the flurry of brain activity directly during and in the nights/dreams leading up to death.
Re:Black Hole Visualization in Unreal Engine by saagarjha on Wednesday October 14, 2020 @04:57AM (#24774590)
For a supermassive black hole the gravity gradient shouldn’t be all the bad until you’re way past the event horizon. Perhaps it might even be pleasant?
Re:Black Hole Visualization in Unreal Engine by bicolao on Wednesday October 14, 2020 @06:04AM (#24774958)
Kurzgesagt channel gives two choices beyond event horizon. Speculation of course. https://youtu.be/e-P5IFTqB98?t=150
Re:Black Hole Visualization in Unreal Engine by contravariant on Wednesday October 14, 2020 @03:26AM (#24774083)
If it's a big enough black hole then you'd only see the ageing universe shrink behind you. The spaghettification comes later.
Re:Black Hole Visualization in Unreal Engine by JohnJamesRambo on Wednesday October 14, 2020 @03:22AM (#24774051)
And I’m afraid the time would be weird so that may happen for a very long time.
Re:Black Hole Visualization in Unreal Engine by Cthulhu_ on Wednesday October 14, 2020 @03:32AM (#24774113)
It should remain the same in your "local" experience.
Re:Black Hole Visualization in Unreal Engine by JohnJamesRambo on Wednesday October 14, 2020 @05:18AM (#24774710)
Ah well that does make me feel better somewhat.
Re:Black Hole Visualization in Unreal Engine by threatripper on Wednesday October 14, 2020 @04:59AM (#24774597)
What do you mean with being terminally ill? Statistically speaking your body will give up at 80 years of age. This is without any special condition like cancer at a young age. You can calculate how long you would have left.

When planning your life you better take into account that you only have so many years left and even fewer productive years. Once you are over 25 you can slowly feel how things decay if you reach 40, 50, 60, 70 it goes downhill faster and faster. There may be dozens of years where nothing bad happens and then there are some weeks where your biological age increases by 10 years and it never really gets back to the level where you have been for so long. No matter what you do, no matter how healthy you are, how much care you take of yourself, one day it will hit you, too.

Re:Black Hole Visualization in Unreal Engine by kossTKR on Wednesday October 14, 2020 @07:16AM (#24775311)
You are writing like a depressed person. I think age is cool patina, you can get wiser, learn to meditate, i love old peoples wisdom and how they get easily emotional, i have upgraded my health several times since my twenties where i didn't eat as healthily as today, i sleep better, i have understood my bodily rhythms, my emotional life is amazing compared to when i was younger.

I know people who who's always had health issues and i have a grandmother who is 96, she loves her plants and her iPad, always tell me about all the books she's reading, the things she's seen on the internet, she cries with joy when she sees her grandkids and still sees her friends regularly. That's how diverse life is.

Your perspective is one of western youth supremacy, in many other cultures being older can be a privilege, you gain something, doors close but others open. That's how it's always been.

Re:Black Hole Visualization in Unreal Engine by Diederich on Wednesday October 14, 2020 @10:56AM (#24777199)
> I think age is cool patina

Nice, I'll be borrowing this, if you don't mind.

I'm in my 50s, and while my body is definitely not as functional in a raw sense as it was 25 years ago, my overall satisfaction with life has never been higher. I know that over the next 30+ years my body will start to fail in more substantial ways, and if I'm unlucky, so will my mind. But that's fine. There's a whole lot of possible awesome between now and then. And even the 'then' will probably not be so bad as to negate the awesome of that time.

Re:Black Hole Visualization in Unreal Engine by kossTKR on Wednesday October 14, 2020 @12:22PM (#24778388)
My pleasure. I think we are pretty much biologically encoded to "enjoy" keeping stuff, using it, not throwing things away, and enjoying the different ages like seasons.

This is also why i love my old computer, my old scratched up cellphone, a beautiful old car that still runs fine, - the structural integrity of things that has served more than their purpose. I love them even more than "new things". It just feels good to use them on a visceral level.

It's a kind of mindfulness and appreciation for things like the beauty of the stone that has been rounded by the seawater over millennia, or your old trusty body that has more wrinkles but also works like biological magic if you really think about it.

Another iconic "older gentleman" i have met was a meditation teacher in his 80's in SF, still incredibly lucid, still thinking about science, reality dreams and meditation, experimenting pretty much everyday with "being alive" and sharing it with his community.

Cool people comes in all ages!

Re:Black Hole Visualization in Unreal Engine by shard on Wednesday October 14, 2020 @01:22PM (#24779140)
I don't find your view and threatripper's view to be contradictory. Nobody is perfectly optimized in all categories all the time, so even as the maxima decays, one can find areas to enjoy improving. Still, that does not negate the fact that the maxima is decreasing. Being aware of aging gives the activities an extra edge that being young does not give.
Re:Black Hole Visualization in Unreal Engine by moritonal on Wednesday October 14, 2020 @06:22AM (#24775052)
Blummy hell, I've not even had my morning coffee yet and you hit with me with that polite existential crisis..
Re:Black Hole Visualization in Unreal Engine by kine on Wednesday October 14, 2020 @06:39AM (#24775121)
Yeah same. I’m logging off for the day
Re:Black Hole Visualization in Unreal Engine by fimdomeio on Wednesday October 14, 2020 @07:41AM (#24775436)
We can argue that it doesn't make sense the part of the phrase about being terminally will. We can argue that it doesn't make sense to be shot to a black hole, because op will not be able to do it. We could argue that it doesn't make sense because of the environmental impact of starting to shoot people to black holes...

Or we could just enjoy the poetic meaning of it, dream it could be possible and imagine how it would be.

Re:Black Hole Visualization in Unreal Engine by coldtea on Wednesday October 14, 2020 @05:22AM (#24774725)
Which is neither here, nor there.

Parent just means if he gets terminal cancer or something.

Re:Black Hole Visualization in Unreal Engine by djmips on Wednesday October 14, 2020 @05:28AM (#24774766)
The parent used terminally ill to mean; knowing he was going to die; we all know we are going to die, it's just a matter of how soon. We are all terminally ill.
Re:Black Hole Visualization in Unreal Engine by coldtea on Wednesday October 14, 2020 @06:01AM (#24774942)
No, the parent used "terminally ill" to mean "knowing he was going to die SOON and ill".

Which is different than merely "knowing he was going to die".

Re:Black Hole Visualization in Unreal Engine by disneycember on Wednesday October 14, 2020 @12:47PM (#24778718)
Re:Black Hole Visualization in Unreal Engine by ricardo81 on Wednesday October 14, 2020 @05:30AM (#24774771)
To be fair, in Earth's frame of reference they'd be hundreds, thousands, millions of years old by the time they entered the event horizon.
Re:Black Hole Visualization in Unreal Engine by vermilingua on Wednesday October 14, 2020 @07:30AM (#24775390)
From earth’s frame of reference they never cross the event horizon.
Re:Black Hole Visualization in Unreal Engine by ungerik on Wednesday October 14, 2020 @05:56AM (#24774904)
If you can, choose a big black hole. The smaller ones spagettify you faster.
Re:Black Hole Visualization in Unreal Engine by Cthulhu_ on Wednesday October 14, 2020 @03:33AM (#24774118)
Wouldn't that - theoretically speaking - be really difficult and cost a lot of energy (delta-v), just like how it costs a lot to get closer to our sun?
Re:Black Hole Visualization in Unreal Engine by saagarjha on Wednesday October 14, 2020 @05:01AM (#24774609)
Depends on the black hole! For Sagittarius A* you’d need about 250 km/s in delta-v. If you’re targeting a supermassive black hole in another galaxy you’ll need at least 500 km/s to leave ours.
Re:Black Hole Visualization in Unreal Engine by chronolitus on Wednesday October 14, 2020 @05:27AM (#24774760)
For comparison getting to LEO (low earth orbit) is ~10km/s, getting from LEO to moon is ~6km/s, from LEO to the sun is ~30km/s.
Re:Black Hole Visualization in Unreal Engine by yazaddaruvala on Wednesday October 14, 2020 @03:30PM (#24780551)
FWIW, you would be better off in a stasis chamber near the black hole waiting for 1 MM earth years to pass.

You could then check in with the planet for a cure.

It’s likely better to do it in a ship moving close to the speed of light. That comes back to earth every 1 MM earth years, intercepts pre-sent messages and if you like the state of earth then, get off the ship in an escape pod so the ship will never slow down.

Re:Black Hole Visualization in Unreal Engine by erostrate on Wednesday October 14, 2020 @07:05AM (#24775257)
https://www.wolframalpha.com/input/?i=sqrt%284+distance+to+n...

It would take about 30 years to get there, assuming constant acceleration & deceleration of 5g, so I hope you won't be dying too fast :)

Re:Black Hole Visualization in Unreal Engine by ejolto on Wednesday October 14, 2020 @08:58AM (#24775983)
This ignores time dilation for the traveler.

After 70 days 18 hours and 10 minutes at 5g you reach 0.9999c, time dilation at that speed is over 70x. Which means what looks like 30 years for us at earth only takes 30years/70 = ~ 5 months +70 days (if we ignore the time dilation leading up to 0.9999c) for the traveller.

If you have a space ship that can accelerate at 5 g constantly, you can travel to the nearest black hole in lees than a year. In your reference frame

Re:Black Hole Visualization in Unreal Engine by erostrate on Wednesday October 14, 2020 @01:05PM (#24778938)
Good point thanks I missed that.
Re:Black Hole Visualization in Unreal Engine by v7p1Qbt1im on Wednesday October 14, 2020 @03:22AM (#24774057)
What if it does something weird like trapping your consciousness in a loop for eternity. That would presumably be far worse than simply dying.

(Sorry)

Re:Black Hole Visualization in Unreal Engine by airstrike on Wednesday October 14, 2020 @03:24AM (#24774068)
Re:Black Hole Visualization in Unreal Engine by v7p1Qbt1im on Wednesday October 14, 2020 @04:41PM (#24781348)
This is terrifying. And it might be where they got inspiration for the Black Mirror episode ‚White Christmas‘.
Re:Black Hole Visualization in Unreal Engine by julius_set on Wednesday October 14, 2020 @04:47AM (#24774525)
“I have no mouth and I must scream” basically but black hole edition.

Wonder if it’s possible for some type of unique intelligence to live inside a black hole.

There are lots of particles rushing towards the singularity and if there are “holes” small enough in the black where these particles spaghettify maybe some some electrical activity might organize together into some kind of intelligence (for brief moments).

I.e. conscious “beings” spontaneously appearing and disintegrating in and out of existence at these extreme gravitational levels.

Re:Black Hole Visualization in Unreal Engine by gigatexal on Thursday October 15, 2020 @04:59AM (#24786406)
For everyone spouting the current theory as to what it will be like: my terminally ill self (I’m not currently dying from anything other than entropy aka time) would be the only person from earth that would really know. Of course I couldn’t convey that knowledge but still. That’s the whole point.
Re:Black Hole Visualization in Unreal Engine by n0on3 on Wednesday October 14, 2020 @03:13AM (#24773994)
I'm no expert but from what I recall you wouldn't get there: as you get closer you would reach a point where the difference of gravity in the space occupied by your own body is such that you would get torn apart and turned into spaghetti
Re:Black Hole Visualization in Unreal Engine by Ygg2 on Wednesday October 14, 2020 @05:01AM (#24774612)
Incidentally, the bigger the black hole is, the less tidal differences does it have, so a supermassive black hole is safer than an earth sized one (as in volume, not mass). At least from spaghettificiation aspect.
Re:Black Hole Visualization in Unreal Engine by mhh__ on Wednesday October 14, 2020 @03:15AM (#24774009)
That depends on the black hole in question
Re:Black Hole Visualization in Unreal Engine by skc on Wednesday October 14, 2020 @07:24AM (#24775362)
I think this is every sci-fi geeks dream.

I really want to know what's in there, especially since it's always said if the black hole is large enough, you would only theoretically experience mild discomfort past the event horizon

Re:Black Hole Visualization in Unreal Engine by gigatexal on Wednesday October 14, 2020 @01:51PM (#24779446)
Also what people are missing is that current theory has us with theoretical models of what experiencing a black hole is like. And I did mention a super massive black hole so tidal forces would be minimal.
Re:Black Hole Visualization in Unreal Engine by bamboozled on Wednesday October 14, 2020 @04:02AM (#24774288)
Would it not just be like getting crushed by a very heavy object?
Re:Black Hole Visualization in Unreal Engine by DrBazza on Wednesday October 14, 2020 @04:38AM (#24774471)
Black holes are weird. So weird in fact, that the tidal forces are uneven across your body to the point where you'd black out because the blood had drained into your feet first. You have to go through "regular G force" before you get to the fun part [1]

Then there's spaghettification [2], the fun part, which will squeeze you and stretch you into a paste.

[1] https://en.wikipedia.org/wiki/G-force#Horizontal [2] https://en.wikipedia.org/wiki/Spaghettification

Re:Black Hole Visualization in Unreal Engine by bamboozled on Thursday October 15, 2020 @07:58PM (#24795846)
Thanks !
Re:Black Hole Visualization in Unreal Engine by gigatexal on Wednesday October 14, 2020 @01:50PM (#24779426)
I had no idea this comment would take off. As I cross the event horizon I’d yell into the void: “Oh my god it’s full of stars!”