Re:Black Hole Visualization in Unreal Engine
by me_me_me on Wednesday October 14, 2020 @08:19AM
(#24775655)
correct me if I am mistaken, you are spagetified to the external viewer and not that much inside the event horizon?
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Re:Black Hole Visualization in Unreal Engine
by superjan on Wednesday October 14, 2020 @02:19PM
(#24779762)
No those are actual forces pulling you apart.
Re:Black Hole Visualization in Unreal Engine
by me_me_me on Thursday October 15, 2020 @06:13AM
(#24786870)
How? If i am floating in a frictionless environment the gravitational pull has no opposing force to rip my body apart particle by particle. We are talking about forces stronger than strong nuclear force, but somehow affecting body locally.
Re:Black Hole Visualization in Unreal Engine
by rytill on Thursday October 15, 2020 @11:36AM
(#24789699)
There's no opposing force.
Let's say you pencil-dive into the black hole. At first, you fall down with mostly constant gravity acting on your entire body.
But there is some distance between your head and foot, so your foot's gravity calculation begins to yield higher forces than your head as you get closer to the singularity.
As this effect plays out, you get elongated, and the distance from head-to-toe increases even more, magnifying the effect, which in turn magnifies the effect more and more until you're spaghettified.
> We are talking about forces stronger than strong nuclear force, but somehow affecting body locally.
It wouldn't be a black hole if it didn't outmuscle whatever gets close enough.