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Re:Black Hole Visualization in Unreal Engine by onion2k on Wednesday October 14, 2020 @03:41AM (#24774175)
I think there are a lot of people who would readily trade 50 years of life to be the first person to be fired in to a blackhole. You're dying regardless. An illness only affects how long it takes.

When Mars One launched their competition to become the first people to go to Mars, explicitly on a one-way trip, more than 200,000 people expressed an interest. Only 4000 or so actually paid the competition entrance fee though. (https://en.wikipedia.org/wiki/Mars_One#Astronaut_selection)

Re:Black Hole Visualization in Unreal Engine by adrianN on Wednesday October 14, 2020 @03:50AM (#24774229)
If Mars One weren't such an obvious scam I'm sure a lot more people would have expressed interest.
Re:Black Hole Visualization in Unreal Engine by bottled_poe on Wednesday October 14, 2020 @05:48AM (#24774861)
Not sure how painful this would be. Slowly being stretched into pieces doesn’t sound like the most pleasant way to go.
Re:Black Hole Visualization in Unreal Engine by murukesh_s on Wednesday October 14, 2020 @05:56AM (#24774906)
well if you are facing such a situation why don't you take a powerful pain killer which let you experience the joy but not the pain.
Re:Black Hole Visualization in Unreal Engine by me_me_me on Wednesday October 14, 2020 @08:19AM (#24775655)
correct me if I am mistaken, you are spagetified to the external viewer and not that much inside the event horizon?
Re:Black Hole Visualization in Unreal Engine by superjan on Wednesday October 14, 2020 @02:19PM (#24779762)
No those are actual forces pulling you apart.
Re:Black Hole Visualization in Unreal Engine by me_me_me on Thursday October 15, 2020 @06:13AM (#24786870)
How? If i am floating in a frictionless environment the gravitational pull has no opposing force to rip my body apart particle by particle. We are talking about forces stronger than strong nuclear force, but somehow affecting body locally.
Re:Black Hole Visualization in Unreal Engine by rytill on Thursday October 15, 2020 @11:36AM (#24789699)
There's no opposing force.

Let's say you pencil-dive into the black hole. At first, you fall down with mostly constant gravity acting on your entire body.

But there is some distance between your head and foot, so your foot's gravity calculation begins to yield higher forces than your head as you get closer to the singularity.

As this effect plays out, you get elongated, and the distance from head-to-toe increases even more, magnifying the effect, which in turn magnifies the effect more and more until you're spaghettified.

> We are talking about forces stronger than strong nuclear force, but somehow affecting body locally.

It wouldn't be a black hole if it didn't outmuscle whatever gets close enough.

Re:Black Hole Visualization in Unreal Engine by coldtea on Wednesday October 14, 2020 @05:23AM (#24774732)
>You're dying regardless. An illness only affects how long it takes.

Well, "how long it takes" is kind of the whole point though...

Few are rushing to die...

Re:Black Hole Visualization in Unreal Engine by onion2k on Wednesday October 14, 2020 @05:27AM (#24774754)
Some people are willing to trade the risk of death (or even the certainty) for the chance of being first to achieve something notable. Plenty of people would rather live a short but exceptional life instead of an uninteresting long one.
Re:Black Hole Visualization in Unreal Engine by coldtea on Wednesday October 14, 2020 @06:00AM (#24774933)
Yes. People not satisfied with their life.