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Re:Google unveils Stadia cloud gaming service by b_tterc_p on Tuesday March 19, 2019 @01:52PM (#19433426)
Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content.

Indie shops would probably struggle even more under this model.

The cost per user will vary drastically by the amount they play and how computationally demanding it is. I just don’t see it being feasible without personalized cost. Looking forward to paying minimum cost for minimum graphics too.

Re:Google unveils Stadia cloud gaming service by ssully on Tuesday March 19, 2019 @02:10PM (#19433678)
I disagree. The natural business model will be a mix between subscription services and free to play games with micro transactions. Microsoft (and others like EA) is already moving in that direction with game pass (monthly subscription gets you all first party games plus partner games).

The biggest concern is going to be internet availability and data caps. I tried the beta for Project Stream (now Stadia) this past winter. It worked well and was impressive, but I have a good internet connection with a 1TB cap. I have friends with much worse speeds and harsher caps and I am not sure if this would be viable for them.

I am more concerned about 'physical' gaming being phased out. I doubt Stadia will do this soon, but I like building a new computer every 4 years for playing games. Maybes it's something I won't actually miss(like how I don't miss CDs for music), but it remains to be seen.

Re:Google unveils Stadia cloud gaming service by fileeditview on Tuesday March 19, 2019 @02:18PM (#19433802)
F2P games are the incarnation of grindy.. and more of them is the worst thing that could happen to gaming.
Re:Google unveils Stadia cloud gaming service by jdhn on Tuesday March 19, 2019 @02:50PM (#19434219)
For some people, the grind is the main attraction, especially if it's well balanced. Look at Path of Exile, that's one hell of a grindy game and people absolutely adore it.
Re:Google unveils Stadia cloud gaming service by fhood on Tuesday March 19, 2019 @04:00PM (#19435099)
Is the grind an integral part of the gameplay, flow and pacing of the game? Fine.

Is the grind a way to slow progression in order to make micro-payments more desirable? Fuck. That.

Re:Google unveils Stadia cloud gaming service by ajacksified on Tuesday March 19, 2019 @06:05PM (#19436544)
Or worse, a hybrid like Assassin's Creed Odyssey: a $60+ game that gets super grindy, but reminds you that you can opt into micro-payments to get a little experience or coin boost...

I really enjoyed it for the first 20 hours or so.

Re:Google unveils Stadia cloud gaming service by bitL on Tuesday March 19, 2019 @10:33PM (#19438367)
Morrowind was way more grindy than Odyssey (make 50 steps, a monster attacks you, repeat until the end of game). Odyssey just made all enemies within +/-2 levels of your own character, contrary to Origins, where levels were preset for each area.
Re:Google unveils Stadia cloud gaming service by Noumenon72 on Thursday March 21, 2019 @12:25AM (#19449283)
I downloaded two mods pretty much instantly for Morrowind: no cliff racers and being able to run without losing stamina. Saves uncountable hours.
Re:Google unveils Stadia cloud gaming service by neivin on Tuesday March 19, 2019 @07:53PM (#19437445)
People love Path of Exile because it's essentially a slots machine.

Also, it doesn't have that high of a playerbase.

Re:Google unveils Stadia cloud gaming service by ssully on Tuesday March 19, 2019 @02:31PM (#19433972)
While I am not a fan of many F2P games, their popularity and impact are undeniable.

The trap that you should avoid falling into is assuming that's the only way games can thrive. F2P games are huge and dominate the conversation, but I think indie games are the best they have ever been. My favorite game last year was Into The Breach, and by all accounts it sold well in the same market that Fortnite dominated in.

Games are evolving in weird ways, but it's in a multifacted and diverse way.

Re:Google unveils Stadia cloud gaming service by chipperyman573 on Tuesday March 19, 2019 @02:47PM (#19434197)
Into the breach was a great game, but it is unlikely to have sold as well if it wasn't for FTL's success.
Re:Google unveils Stadia cloud gaming service by kyle-rb on Tuesday March 19, 2019 @04:12PM (#19435245)
Eh, probably to some degree, but at least anecdotally for me, "new game from FTL dev" got me to watch the trailer, but the concept is 100% what hooked me.
Re:Google unveils Stadia cloud gaming service by chipperyman573 on Tuesday March 19, 2019 @04:56PM (#19435767)
Oh, for sure, I feel exactly the same way. ITB is one of my favorite games in my steam library, and that's the same way I discovered it. The argument I was trying to make is that a lot of people wouldn't have had the opportunity to be hooked had it not been for the "new game from FTL dev"
Re:Google unveils Stadia cloud gaming service by ssully on Tuesday March 19, 2019 @03:07PM (#19434431)
FTL was a Kickstarted game from devs with zero pedigree (to my knowledge) and it was also a indie hit. While I agree Into The Breach owes some success to the devs being established now, but I don't think you negate my point about this being a time where games of all types can thrive.
Re:Google unveils Stadia cloud gaming service by jsgo on Tuesday March 19, 2019 @02:27PM (#19433919)
Game Pass works because you're essentially temporarily unlocking a library of games to be downloaded to your device. It really isn't an indicator they're moving in the same direction as Stadia.

It is kind of another beast altogether for Google, Shadow, Microsoft (xCloud), etc. to dedicate actual hardware for your usage. Shadow and others like it are essentially remote VM w/ GPU that you rent by the hour. Stadia, xCloud, etc. we don't know what the business model is going to look like. The only positive here is that Microsoft, Google, and Amazon are all cloud infrastructure companies so in theory, they could price their offerings cheaper than a company that is a tenant on their systems.

Re:Google unveils Stadia cloud gaming service by ssully on Tuesday March 19, 2019 @02:39PM (#19434059)
It's not just game pass though. Microsoft has flat out said they are moving towards streaming. They are also doing things like making Xbox live a service on the Nintendo Switch, iOS and Android. Game Pass the way it is today is just an indicator into how things will be.

Microsoft has made clear that they want Xbox to be a platform independent of the physical box they sell to people. They are 100% going in the direction of Stadia. The big question is how they are going to do it in regards to their next console.

Re:Google unveils Stadia cloud gaming service by jsgo on Tuesday March 19, 2019 @03:14PM (#19434526)
They have announced xCloud, yes, but have they announced the business model/pricing? So far, pretty sure the answer is no. So it may be a subscription, but it may also end up being akin to renting a VM with GPU in Azure. Time will tell.
Re:Google unveils Stadia cloud gaming service by antpls on Thursday March 21, 2019 @02:45AM (#19449690)
> The only positive here is that Microsoft, Google, and Amazon are all cloud infrastructure companies so in theory, they could price their offerings cheaper than a company that is a tenant on their systems.

That would be considered unfair competition and they would probably be fined by EU, I guess

Re:Google unveils Stadia cloud gaming service by elefanten on Tuesday March 19, 2019 @02:42PM (#19434106)
I agree with your comments. I'd also add Stadia could operate a traditional platform/store model as well. It'd be a big ask for big publishers to launch their huge-budget flagship content straight into a content bundle. But you could have them sell access to people with Stadia accounts same as they sell physical/digital copies to Xbox/PS/PC owners.
Re:Google unveils Stadia cloud gaming service by diminoten on Tuesday March 19, 2019 @02:56PM (#19434300)
Imagine simply moving all hardware support issues "in-house" or at least trading in all of the pimply teenagers with hardware issues for a single team of engineers working for one of the smartest companies in the world.

The vast majority of your support department can be let go.

Re:Google unveils Stadia cloud gaming service by vt100 on Tuesday March 19, 2019 @09:14PM (#19437937)
Fortunately PC Building Simulator is now a game
Re:Google unveils Stadia cloud gaming service by danso on Tuesday March 19, 2019 @02:51PM (#19434246)
I think undoubtedly, I would bet on the longevity of a streaming service from Valve or Amazon more than I would one from Google. But Google's past history of killing free side services doesn't offer the most relevant precedence. This is a service into a mainstream (and growing) industry that gels with Google's strengths, particularly scalability and AI. YouTube Premium/TV would be better precedent, though the jury is still out on those. I think there's still a difference, though, in that YT+/TV entered a market with already dominant leaders (traditional cable, Netflix, free YouTube). If Stadia can satisfactorily mitigate the problems inherent to streaming, and get it out before Microsoft's rumored Xbox development, it will be in a prominent position in a new field for gaming.
Re:Google unveils Stadia cloud gaming service by ghobs91 on Tuesday March 19, 2019 @05:52PM (#19436391)
Why on earth would it be pay per hour or per MB? Does Netflix charge that way? How about Spotify?

Time has shown that the best revenue model for these kinds of services is finding a monthly price, or multiple tiers of a monthly price, that adequately cover the costs incurred from heavy users and light users alike.

Re:Google unveils Stadia cloud gaming service by mlinsey on Tuesday March 19, 2019 @07:38PM (#19437332)
For end users, I agree. It’s also interesting to consider how content providers will be paid: per user who plays, per user-hour, a flat catalog fee, etc., and what downstream effects this will have on games.
Re:Google unveils Stadia cloud gaming service by b_tterc_p on Wednesday March 20, 2019 @08:07AM (#19441233)
Netflix and Spotify’s cost structure are different. Streaming content is cheap. Rendering a high end video game can get pricey because you need GPU time. There’s a lot of other considerations too. Like, a lot of people will pause a stream and let it sit for a few hours. That’s fine. What if people want to leave a game running for a few hours? The computational burden is still high.
Re:Google unveils Stadia cloud gaming service by changchuming on Wednesday March 20, 2019 @04:32PM (#19446532)
I participated in the beta and I think they resolved this by setting a time out, and you get disconnected after some time.
Re:Google unveils Stadia cloud gaming service by ubercore on Tuesday March 19, 2019 @02:06PM (#19433630)
I'm not so sure. To play devil's advocate, this may make games cheaper even without ads. Developers want to not worry about disparate hardware, Google wants you in their ecosystem. Buying google devices, using google services, etc. Content creators want this for better interaction with fans.
Re:Google unveils Stadia cloud gaming service by wongarsu on Tuesday March 19, 2019 @06:45PM (#19436893)
> Developers want to not worry about disparate hardware

Most games would be developed for Playstation + XBox + PC + Cloud service to maximise audience (unless one cloud provider gains a monopoly, something so far nobody managed to do in either game platforms or cloud computing).

Of course you can decide to develop only for the cloud platform of your choice, but that's nothing new. Microsoft and Sony already pay you good money to make your game exclusive to their platform (if you're lucky even if you're indy).

Re:Google unveils Stadia cloud gaming service by fileeditview on Tuesday March 19, 2019 @02:16PM (#19433773)
I would not be surprised if Google injected some ads into the games as soon as their service reached critical mass and thus killing immersion.

Maybe I'm super negative here but I don't see any pros to this development. Today's games are already dumbed down and steered towards profits only. The only games I play these days are indie games made by 1 person up to a handful of people.

We really don't need more but we need better. (This applies to many other areas too)

Re:Google unveils Stadia cloud gaming service by ehsankia on Tuesday March 19, 2019 @03:07PM (#19434433)
I don't understand the arguments being made above.

Pay-per-hour would lead to shorter, more thoughtful games, rather than long grindy ones.

Similarly, monthly subscription where you get access to a list of games actually helps indie games. Being able to jump into an indie game you already own within seconds, compared to having to buy and install a small game you've never heard of before.

Re:Google unveils Stadia cloud gaming service by dragonwriter on Tuesday March 19, 2019 @05:17PM (#19436000)
> Pay-per-hour would lead to shorter, more thoughtful games, rather than long grindy ones.

Pay-per-hour means developers have an incentive to build addictive games that keep you just engaged enough to keep playing for an extended time.

> Similarly, monthly subscription where you get access to a list of games actually helps indie games. Being able to jump into an indie game you already own within seconds, compared to having to buy and install a small game you've never heard of before.

Monthly subscriptions mean that the platform has to choose what games to include and promote based on what is most likely to make users find value in the platform—which means focussing on those with widest appeal, unless their recommender engine can get enough signal to reliably predict niche interest.

Re:Google unveils Stadia cloud gaming service by b_tterc_p on Tuesday March 19, 2019 @03:10PM (#19434469)
I don’t think this is true. It assumes people are economically rational and trying to optimize fun per dollar. But people already should be valuing their time and yet they don’t. If developers must now guarantee players not just try their game but play it for x hours to make a profit, I don’t think they will be pushing for shorter better games.
Re:Google unveils Stadia cloud gaming service by Jwarder on Tuesday March 19, 2019 @03:24PM (#19434646)
> Pay-per-hour would lead to shorter, more thoughtful games, rather than long grindy ones.

I'm not sure about that. Currently tons of people pay monthly for grindy MMO games. Expanding that sort of revenue scheme to single player games would encourage devs to create more Skinner boxes to keep players "engaged" over the long run.

Re:Google unveils Stadia cloud gaming service by Wowfunhappy on Tuesday March 19, 2019 @07:58PM (#19437469)
MMO's are pay-monthly for unlimited hours, not pay-per-hour, that's a big difference. The marginal cost of an additional hour of play is zero.

Players aren't going to spend hours grinding if they know they're paying extra money for each of those hours.

Re:Google unveils Stadia cloud gaming service by Jwarder on Wednesday March 20, 2019 @08:42AM (#19441450)
I don't think it's that much of a difference to pay monthly to grind for a month.
Re:Google unveils Stadia cloud gaming service by kevingadd on Tuesday March 19, 2019 @06:56PM (#19436995)
Shorter games don't happen. We saw this with Steam when they added a no-questions-asked refund policy for short games. Devs get absolutely punished by making short games now so we're going to see them get longer, and the same will hold if Stadia pays by the hour. If Stadia pays a fixed amount per game we will probably see a proliferation of short games designed to bait people into playing.
Re:Google unveils Stadia cloud gaming service by anth_anm on Tuesday March 19, 2019 @03:25PM (#19434677)
> Pay-per-hour would lead to shorter, more thoughtful games, rather than long grindy ones.

Or it ties money directly to length, so you need your game to be 60+ hours to justify it's existence. Or people won't pay that much so we don't get any new dark souls or RDR2 length games.

Re:Google unveils Stadia cloud gaming service by anth_anm on Tuesday March 19, 2019 @03:24PM (#19434654)
So um, what do the customers get out of this?
Re:Google unveils Stadia cloud gaming service by ubercore on Tuesday March 19, 2019 @04:12PM (#19435238)
Um, playing games at 4k without buying any hardware. And all the other stuff they mentioned in the presentation.
Re:Google unveils Stadia cloud gaming service by jfindley on Tuesday March 19, 2019 @02:21PM (#19433852)
I'm struggling to understand how fewer casual gamers buying consoles would impact indie developers. Could you expand on your point?

Indie developers don't get a cut of console sales, but they do care about how many people buy/play their games, and if this widens the market it seems like it'd be a win for them to me.

Re:Google unveils Stadia cloud gaming service by b_tterc_p on Tuesday March 19, 2019 @03:08PM (#19434445)
Most indie games are short. If money is allocated to content producers based on play time, I would bet that most would earn less than a typical indie game purchase price per user.

That’s just speculation mind you. Things like Stardew Valley would probably do even better.

Re:Google unveils Stadia cloud gaming service by mav3rick on Tuesday March 19, 2019 @06:42PM (#19436860)
Nowhere did it say it's per MB or hour or whatever. Yet it's the top comment here. It's just fear mongering and hearsay on your part when most likely it will be a fixed monthly price.
Re:Google unveils Stadia cloud gaming service by scottie_m on Tuesday March 19, 2019 @05:06PM (#19435874)
It’s Google, which is notorious for smothering virtually everything unrelated to search or ads in the crib, and especially when it’s something they made in-house. Add to that streaming games; problematic for the (by far) most popular two genres: huge multiplayer shooters, and sports. I see almost no chance of this succeeding long-term, and I’d put the odds of it going EOL within 5 years at over 80%.

These huge companies will keep throwing money at streaming because they see gold at the end of the rainbow, but I’ve seen no indication that they have a plan without giant question marks before the “profit” step. Look at YouTube, something Google acquired in 2006, is dominant in its space, and still doesn’t make them money. Yet somehow games, which are more finicky and reliant on universally good internet connections is going to work for them?

This is trend-chasing, once again without any real new ideas to overcome existing challenges.

Re:Google unveils Stadia cloud gaming service by dragonwriter on Tuesday March 19, 2019 @05:11PM (#19435928)
> It’s Google, which is notorious for smothering virtually everything unrelated to search or ads in the crib.

It's apparently deeply tied to YouTube, and particularly to help provide an onramp for more (often ad-opportunity-generating) gaming content on YouTube a service that is both an ad-platform and the venue for at least two distinct revenue generating premium services (the older of which is ad free) that Google has not strangled in the crib.

Re:Google unveils Stadia cloud gaming service by fwip on Tuesday March 19, 2019 @09:16PM (#19437958)
5 years is about as long as a console generation usually lasts, and this has less of a buy-in cost than either PC or console gaming.

If it runs for 4 years and makes money, that's a success for Google. It doesn't need to be permanent to be useful.

Re:Google unveils Stadia cloud gaming service by devit on Tuesday March 19, 2019 @02:47PM (#19434196)
There's the major difference that you can't "pirate" a single-player game that is only available remotely, and that you can access such games remotely from any hardware.

So it could result in a renaissance of the classic AAA 3D single-player games, perhaps.

Re:Google unveils Stadia cloud gaming service by rasz on Tuesday March 19, 2019 @02:57PM (#19434313)
You already cant pirate current generation of console games.
Re:Google unveils Stadia cloud gaming service by ulucs on Tuesday March 19, 2019 @03:40PM (#19434854)
Nope, Switch piracy exists thanks to Nvidia
Re:Google unveils Stadia cloud gaming service by CoolGuySteve on Tuesday March 19, 2019 @04:37PM (#19435548)
And what about the other 2 consoles? What are you contributing exactly with your boorish "Nope"?
Re:Google unveils Stadia cloud gaming service by ulucs on Wednesday March 20, 2019 @03:03AM (#19439699)
Writing "ps4 piracy" and "xbox one piracy" into google is a whole lot shorter than your comment. Then again, it doesn't give karma like a cool retort would.
Re:Google unveils Stadia cloud gaming service by itronitron on Tuesday March 19, 2019 @02:42PM (#19434098)
I agree, and I'll add that many gamers care a lot about their privacy which conflicts with Google's core business model.

Also, this will fail miserably if Google thinks it can continue with its current attitude toward user support, so there is hope.

Re:Google unveils Stadia cloud gaming service by mav3rick on Tuesday March 19, 2019 @01:55PM (#19433467)
"Serious" gamers can still buy consoles. This is not a zero sum market.
Re:Google unveils Stadia cloud gaming service by b_tterc_p on Tuesday March 19, 2019 @02:06PM (#19433625)
Your point being? People can still buy DVDs and yet the movie and tv industry is being completely changed by Netflix.
Re:Google unveils Stadia cloud gaming service by snaky on Tuesday March 19, 2019 @02:22PM (#19433854)
Three million people still use Netflix to rent DVDs.
Re:Google unveils Stadia cloud gaming service by b_tterc_p on Tuesday March 19, 2019 @03:05PM (#19434405)
... and yet the movie and tv industry is being completely changed by Netflix streaming
Re:Google unveils Stadia cloud gaming service by chipperyman573 on Tuesday March 19, 2019 @03:16PM (#19434554)
In 2015 there were still 2.1 million AOL dialup subscribers. Many people probably just don't realize they're still subscribed.

https://money.cnn.com/2015/05/08/technology/aol-dial-up/

Re:Google unveils Stadia cloud gaming service by beenBoutIT on Tuesday March 19, 2019 @02:25PM (#19433897)
Barely. Games that don't require an Internet connection and constant updates are a relic of a bygone gaming era.
Re:Google unveils Stadia cloud gaming service by tcd on Tuesday March 19, 2019 @02:03PM (#19433592)
Everyone copied Apple when they removed the headphone jack, whose to say consoles in the traditional sense will still be around in 20 years?

Microsoft/Sony are NOT going to sit back and let Google win here. Expect replies from them (especially with Microsoft's Azure).

The streaming services of gaming is coming.

Re:Google unveils Stadia cloud gaming service by kllrnohj on Tuesday March 19, 2019 @02:39PM (#19434060)
> The streaming services of gaming is coming.

It's already failed multiple times. OnLive tried & failed. Nvidia's has been in beta for years. Sony has one.

Everyone in this area has tried this. Nobody has seen what could be described as "success", and the cost models so far have been ludicrous. Turns out renting Xeons and Radeon MI Instincts in a professionally staffed, maintained datacenter is way, way more expensive than a handful of consumer chips in a box in the living room with nobody on-call to monitor it.

The GPU here looks to be basically a slightly cut-down AMD MI25. That'd make a single GPU in this stradia cloud gaming service costs more than 10 xbox one x's. How do you make that price-competitive here?

Re:Google unveils Stadia cloud gaming service by briffle on Tuesday March 19, 2019 @03:41PM (#19434866)
A big difference would be that OnLive had space in 5 colo datacenters in the US. Google has 19 full datacenters around the world and are building more. Plus, google has their own very large fiber network from different POP's and ISP's around the world. The fiber backbone gives them lower, and more predictable latency, compared to multiple upstream ISP's with different connections, issues, etc.
Re:Google unveils Stadia cloud gaming service by badpun on Tuesday March 19, 2019 @04:56PM (#19435766)
Since not everybody is playing at the same time, a single GPU will service multiple players (each of whom would require a console).
Re:Google unveils Stadia cloud gaming service by jedieaston on Tuesday March 19, 2019 @05:20PM (#19436038)
On the other hand, everyone on the east coast (therefore using east coast edge nodes) will be playing from 8-11 EST when the new Wolfenstein game comes out, so how is stuff rationed? Do you make people queue until there is a node close enough to them available? Do you sell the spare GPUs to people in GCP to use for their compute on off times to make up the cash? Do you make it $40 per month?
Re:Google unveils Stadia cloud gaming service by amaccuish on Tuesday March 19, 2019 @06:42PM (#19436869)
I think this comment is super underrated. If America is asleep, you can't really use that capacity for players in Europe, since the latency would increase. Likewise if Europe is over capacity, you can't really just assign players to a US server.
Re:Google unveils Stadia cloud gaming service by Wowfunhappy on Tuesday March 19, 2019 @08:01PM (#19437501)
And (while I realize you're oversimplifying for the sake of example), it's not just per-continent in this case, but something more akin to per-metro-area.
Re:Google unveils Stadia cloud gaming service by vasili111 on Wednesday March 20, 2019 @12:03AM (#19438859)
Google can have GPU count near player count but when there is no big demand they can be used for other types of computations.
Re:Google unveils Stadia cloud gaming service by puzzle on Tuesday March 19, 2019 @03:09PM (#19434460)
Yeah, if you know where to look, they left clues about using MI25 hardware. (I haven't been an employee for years, this all unfolded afterwards and, ironically, it is just one search away.)

I'm sure they got bulk/promotional pricing from AMD, plus they're very good at both running hardware with low overhead and packing it efficiently.

Re:Google unveils Stadia cloud gaming service by kllrnohj on Tuesday March 19, 2019 @03:17PM (#19434565)
> plus they're very good at both running hardware with low overhead and packing it efficiently.

You can't really pack the hardware here since it's latency sensitive. It's straight dedicated resources to an array of VMs. Dedicated CPU cache, even, hence the odd 9.5MB L2+L3 number.

Bulk pricing only gets you so far here. You're still talking gear that's categorically way more expensive than similar performance consumer parts. Not to mention all the other costs in play - data center, power, IT staff, etc...

Making this price-competitive is a big problem

Re:Google unveils Stadia cloud gaming service by puzzle on Tuesday March 19, 2019 @03:31PM (#19434737)
You can't do time slicing, no, but you can definitely reduce time to first frame in many ways. If you don't do that, you need to provision even more hardware. Packing is also part of the capacity planning phases of a service.

The other costs (power, people, etc.) are amortized over Google's array of services.

Last but not least, it would be very dumb of them not to run batch workloads on these machines when the gaming service is idle. I bet $1000 these puppies run under Borg.

Re:Google unveils Stadia cloud gaming service by kllrnohj on Tuesday March 19, 2019 @03:42PM (#19434870)
> The other costs (power, people, etc.) are amortized over Google's array of services.

Power doesn't really amortize, and neither does heat.

And capacity still had to increase for this. They didn't just find random GPUs under the table they forgot about, and now that they have a massive fleet of GPUs it's not suddenly going to start handling dremel queries.

This all still costs money. A shitload of it. Someone is going to pay that bill. More ads in YouTube won't really fund gaming sessions. So will this be ad breaks in the game? No way that's cost-effective for the resources used. Straight-subscription model? This seems most likely, but how much and how will you get people to pay for it?

Re:Google unveils Stadia cloud gaming service by puzzle on Tuesday March 19, 2019 @04:01PM (#19435114)
Maybe it wasn't AMD, but they already had a massive fleet of GPUs. It wasn't running Dremel, either. Or maybe they found a way to do that, too, I don't know, but there are already enough workloads at Google to keep GPUs well fed.

I know from experience that Google is very cheap. You tell Urs you saved a million dollars and he'll ask you why you didn't save two. Or five.

If this takes off, the pricing of the service will pay for the hardware (assuming they did a reasonable job there of baking it in). Even if it doesn't, organic growth from other, much larger Google services can make use of the idle hardware.

For the record, I was involved in a couple of projects that required a lot of new hardware. One of them even ended up saving the company a lot of money in a very lucky, definitely unintended way.

Re:Google unveils Stadia cloud gaming service by joshuamorton on Tuesday March 19, 2019 @04:52PM (#19435726)
>They didn't just find random GPUs under the table they forgot about, and now that they have a massive fleet of GPUs it's not suddenly going to start handling dremel queries.

This strikes me as rather amusing. Google was having such trouble getting their hands on enough GPUs that they decided to build custom hardware accelerators (TPUs) to fill the gaps.

I'm sure they'll find a use for these.

Re:Google unveils Stadia cloud gaming service by wmf on Tuesday March 19, 2019 @05:17PM (#19436007)
Or to look at it the other way, it's a Vega 64 with double RAM so Google probably pays $600 or less. Google doesn't pay enterprisey gouge pricing.
Re:Google unveils Stadia cloud gaming service by kllrnohj on Tuesday March 19, 2019 @09:48PM (#19438128)
It'd be a Vega 56 basis not Vega 64 but the problem is that "double the ram" part.

HBM2 memory is super expensive. Like, rumors are 16GB of HBM2 is $320 expensive. Toss in anything custom here and there's zero chance this is under $600/GPU.

Even in the hotly contested consumer market the 16gb HBM2 Radeon VII is $700. And that doesn't have any high speed interconnects to allow for sharing memory with CPU or multi-gpu.

Re:Google unveils Stadia cloud gaming service by agildehaus on Tuesday March 19, 2019 @03:29PM (#19434715)
> How do you make that price-competitive here?

Could they be using these GPUs for other purposes during idle times (AI model training, cloud GPU instances)?

Re:Google unveils Stadia cloud gaming service by kllrnohj on Tuesday March 19, 2019 @03:44PM (#19434898)
They have TPUs for their AI stuff, and you still have to dedicate these resources while gaming sessions are active. How much monetary value can they really get out of the idle population here to offset the active usage?
Re:Google unveils Stadia cloud gaming service by puzzle on Tuesday March 19, 2019 @05:03PM (#19435845)
You underestimate how much Google tries to squeeze out of all the machines in its fleet. That includes old ones, sometimes to comical effect. A colleague at my current job told me about utilization targets at Amazon, where he used to work. At Google you could choose to be that wasteful if you really wanted to, but you'd lose headcount. Be more efficient and you'd get more engineers. I.e. you decide if you'd rather get machines or people.

There's also an old paper by Murray Stokely and co. about the fake market that was created to make the most use of all hardware planetwide.

Re:Google unveils Stadia cloud gaming service by toephu2 on Tuesday March 19, 2019 @05:45PM (#19436319)
Not really, the Samsung Galaxy S10 still has a headphone jack. And Samsung being the largest Android device manufacturer, makes a big counter point.
Re:Google unveils Stadia cloud gaming service by steeleduncan on Tuesday March 19, 2019 @02:24PM (#19433880)
Sony launched Playstation Now 5 years ago. This is not a particularly new idea.
Re:Google unveils Stadia cloud gaming service by islanderfun on Tuesday March 19, 2019 @02:17PM (#19433793)
Microsoft already has project xCloud in the works.

https://blogs.microsoft.com/blog/2018/10/08/project-xcloud-g...

Re:Google unveils Stadia cloud gaming service by 013a on Tuesday March 19, 2019 @05:36PM (#19436221)
There's so much that this will hurt in the gaming industry. Some of my thoughts:

1. As subscription services take over, the upfront revenue game studios see will drop. This is just simple math: Xbox Game Pass costs $10/month, which means its the total cost of a AAA game over 6 months. In a traditional model, many gamers would expect to buy, lets say, 2 AAA games per year. In this new model, I can play as many as I want. And even if I only play 1 or 2 every year, I'm almost definitely going to be "dabbling" in the collection for other games I may want to play, ESPECIALLY if they're instant-on like Stadia. Even if they pay-out to studios based on some metric derived from time spent in game, there's no way studios will get the same level of income as they did before. (note: this is exactly why Spotify is having such a hard time, and why they're branching out beyond music. royalties abstracted behind a subscription service suck for the bottom line)

2. So upfront revenue drops. How do studios make that up? In-game transactions. They're already huge, and they'll just keep getting bigger.

3. So what, micro transactions (mtx) are the "new normal". Well, the top 5% of games can afford that decreased upfront revenue by making it up in mtx (think: Fortnite, Apex Legends, CoD). The trailing 95% can't (think: Indie titles).

4. Beyond that, you can bet your bottom dollar that Stadia will pay out tons to the AAA studios just to get their names on the platform, given that Google has no first party studios to speak of. Assassins Creed gets enough upfront revenue to make it worth their while, meanwhile the next indie darling is left out to dry, further balkanizing the gaming industry

5. Switching gears: A massive number of software engineers in the industry entered it because of gaming. Games, even back in the 90s, were such a clear application and value of computers that it was obvious, even to children, that they'd be something huge. It inspired a generation, to not only play, but to mod and even make their own. Now, we're moving that all off into the cloud, hidden from the next generation. Google wants you to own a Chromebook and consume their products, not understand how they work.

6. Speaking of modding: Its literally the source of the world's most popular games. Battle Royale? You can trace its roots back to mods for ARMA and Minecraft. MOBA? Dota, a mod for warcraft. Creativity happens in environments that large corporations can't recreate, and traditionally a great platform has been starting with a base game, a great game, that some studio created, then exerting your creativity on top of that platform. It benefited everyone, including large AAA studios who could then copy your idea and make millions. Yeah, good luck modding on a blackboxed server a hundred miles away.

7. But fine. I guess we're moving into the future and this is part of it. Except, there are millions, even BILLIONS, of people around the world without the internet capability to even join this service. Google tried to help solve this with Fiber, and gave up. Its fucking hard. They'd rather do easy, cool things, like cloud gaming. Modern consoles are bad enough; my brother, who lives just an hour outside of a top 10 US city, recently told me that he downloaded Fortnite on Xbox for the kids. It took a week of 24/7 downloading. Most games drop with day 1 patches in the dozens of gigabytes, even if you buy the disk in-stores. The sheer arrogance of Google, to get up on stage and claim this service is gaming for EVERYONE, the apex of accessibility, is disgusting to me. They're stuck so far up their own ass they've become the ouroboros.

8. Well, streaming games have taken over the world. Let's say you want to compete with Google on this streaming game front. All of the top three cloud providers now want to get into game streaming. So, no way can you compete on cost there with them; they own the data centers and give their game streaming divisions nice fat discounts. They all have the pockets to design nice custom silicon with AMD specialized for the task. And, oh by the way, all the latest games are now optimized for this silicon (whether its the custom AMD chips in the PS4, or XB1, or whatever cloud streaming service we're talking about, they're all custom). You're stuck with off-the-shelf cards. Ha! Nvidia won't let you deploy their cards in a datacenter [1], because they ALSO want in on this big cash pile they've all convinced themselves exist. So, basically, good luck. The world has balkanized, and penetrating it becomes harder every year.

I hate this. I hate it so much. The only saving grace is that it is inevitable that this will fail to realize the results Google wants, and they'll pull the plug. And maybe the rest of the industry is smart enough to recognize how short-sighted a streaming-first/subscription-first strategy is, for literally everyone involved except the people who rent the metal.

I want to go back to the 2000s. This new world sucks.

[1] https://www.techpowerup.com/239994/nvidia-forbids-geforce-dr...

Re:Google unveils Stadia cloud gaming service by odessacubbage on Tuesday March 19, 2019 @07:28PM (#19437267)
honestly none of this even matters until they can offer a service with comparable input latency to local play, and so far every indication is that they can't. the whole service falls apart if it feels like shit to play.
Re:Google unveils Stadia cloud gaming service by mav3rick on Tuesday March 19, 2019 @10:44PM (#19438415)
Yes you've played the service ? It surely sucks when no reviews are out ? Look for people who have dogfooded and raved about it.
Re:Google unveils Stadia cloud gaming service by flukus on Wednesday March 20, 2019 @02:38AM (#19439595)
Unless they've solve the speed of light issue then we don't need to wait for reviews. Even using a remote desktop on the other side of the city isn't a pleasant thing to be doing full time and that's not remotely as twitch based as gaming.
Re:Google unveils Stadia cloud gaming service by 013a on Wednesday March 20, 2019 @10:38AM (#19442659)
I don't think that'll be a huge issue.

Google Cloud has regional US DCs in western Iowa and central South Carolina. A midpoint between those two locations roughly lands on Nashville TN, which is ~600 miles away from either. Light could make a roundtrip of that distance in 6ms. Of course, the internet doesn't allow for latency at the speed of light, but that's the physical limit, and that's plenty; a typical internet browser alone has input lag of 10ms [1]. In order to achieve 60fps, frames have 16ms to be rendered.

But the regional DC is only the worst-case, because they've said they're deploying these things in 7500 locations around the world. That's unprecedented scale for a tier 1 cloud provider at the edge. They know that they have to be close to consumer populations.

Also consider this: Once cloud streaming takes off, we're going to see deeper integration into the frameworks and game engines themselves. Imagine a game engine which is built for streaming. It could do input prediction, doing a "light rendering pass" of frames for N possible inputs the input buffer might receive on the next frame, before it receives them. These custom chips they use have plenty of headroom to do this at 1080p, and most controllers have, what, 12 buttons + all of the joystick states? Depending on the game this might be possible (example, hard to do in multiplayer). Combine that with the natural advantage a cloud-hosted multiplayer game would have in networking with other clients to resolve game-state, and you can see that its not just a strict downgrade; it might be possible that we'll see improvements in the performance of games beyond just the typical "new year better graphics" cycle.

[1] https://www.vsynctester.com/testing/mouse.html

[2] https://shadow.tech/

Re:Google unveils Stadia cloud gaming service by imtringued on Wednesday March 20, 2019 @11:25AM (#19443106)
I watch WebRTC streams from California in Germany with 100ms network latency. Speed of light has never been an issue. Latency within the same continent or within the same city is much lower.
Re:Google unveils Stadia cloud gaming service by mav3rick on Wednesday March 20, 2019 @03:26AM (#19439777)
People said the same about streaming video services.
Re:Google unveils Stadia cloud gaming service by flukus on Wednesday March 20, 2019 @04:11AM (#19439971)
No they didn't, that was simply a bandwidth issue, we've been streaming video since TV was invented and with the right equipment you could stream video over the internet before the web even existed. No equipment exists that can alter the fundamental speed limit of the universe.
Re:Google unveils Stadia cloud gaming service by pjmlp on Wednesday March 20, 2019 @04:21AM (#19440025)
Video isn't interactive.
Re:Google unveils Stadia cloud gaming service by onorton on Wednesday March 20, 2019 @06:29AM (#19440677)
Yep. This is the kicker. For streaming videos, only bandwidth matters but for video games, both bandwidth and latency matter.

Reminds me a bit of the 30/60 fps fights a few years ago. Sure, 30fps games look more "cinematic" and 60fps movies look uncanny, but 30fps games feel less responsive.

Re:Google unveils Stadia cloud gaming service by mav3rick on Tuesday March 19, 2019 @06:23PM (#19436680)
This is such a parochial and short-sighted view. Let's block new technology because "game studios will die". Businesses need to adapt. And if people still like games that don't rely on microtransactions or multiplayer, studios will make them. There is a place for both.

Also, to point 7. guess what billions of people can't afford a console or an expensive PC rig. Yet, in developing countries data is already very cheap if not free. So, this DEFINITELY is a big step closer to unlocking games for them.

Re:Google unveils Stadia cloud gaming service by 013a on Tuesday March 19, 2019 @10:51PM (#19438461)
Do you really think data is delivered to people in those countries in any sort of latency that would make a service like this remotely enjoyable to use? A massive number of people in the US don't even have internet that could support something like Stadia, let alone developing countries.

By comparison, shipping "edge devices" (aka, uh, COMPUTERS) running an 845 Snapdragon or Tegra (like the Switch) is cheap and getting cheaper. What makes more sense: asking someone in a developing country to pay $200 one time for a general purpose computer useful for everything including 1080p gaming, or $10/month in addition to, uh guess what, some computing device they'd already have to own to access Stadia.

The adage goes: never underestimate the bandwidth of a station wagon full of tapes barrelling down the highway. I mean, the follow up is usually "but never forget the latency", though in this case that doesn't apply. Point being: the internet isn't the answer to everything, but if the only tool Google has ever known is a hammer then every problem is going to look like a nail.

Re:Google unveils Stadia cloud gaming service by mav3rick on Wednesday March 20, 2019 @02:09AM (#19439474)
You clearly have never lived in a developing country to know how many families will balk at spending $200 on a gaming console. Accept your ignorance.
Re:Google unveils Stadia cloud gaming service by smadurange on Saturday March 23, 2019 @02:05AM (#19469265)
This isn't new technology. It's just a new product. Actually, it isn't even a new product since others have tried it before.
Re:Google unveils Stadia cloud gaming service by ajacksified on Tuesday March 19, 2019 @06:09PM (#19436573)
You hit every single point I tried to make to my friend about half an hour ago. On one hand, I'm terrified that all of this will come to pass; on the other, if this is like any of Google's other projects, it's going to evaporate in two years anyways. Whatever happened to OnLive?
Re:Google unveils Stadia cloud gaming service by 013a on Tuesday March 19, 2019 @11:02PM (#19438530)
It wasn't the right time for OnLive. The tech wasn't there, in networking infrastructure (the internet), compute infrastructure (DC tech), or hardware (graphics cards).

To that last point; it is impossible to understate how fundamentally important Nvidia's Pascal architecture has been to the development of both gaming and AI. In my mind, its the most important computing chipset invented in the 2010s, and belongs among the "world's greatest" chips next to the Intel Core architecture, Apple's A-series, Pentium, and the 8086. It put Nvidia, quite literally, 5 years ahead of the competition almost overnight; AMD is still catching up, three years later, to the perf-per-dollar and perf-per-watt of the GTX 1080.

That chipset, and the cards that were made with it (GTX 1080/1080Ti namely) were the first indication that DC rendering with a stream-to-client architecture was actually possible for video gaming. Before that it was hard to make an economic case for it.

OnLive was purchased by Sony, and its easy to conclude that they repurposed their tech for their Playstation Now service. So it lives on.

Re:Google unveils Stadia cloud gaming service by bitL on Tuesday March 19, 2019 @03:02PM (#19434379)
The whole gaming industry is positioning itself for cloud-only streaming in the next 10 years. With 5G+ everywhere, reduced latencies, nearby datacenters full of specialized GPUs, many gaming studios plan to release streaming games only at some point, cutting off local players completely (it makes a perfect business sense, collecting regular monthly rent for gaming). Unless there is some regulatory pressure, the only way to play AAA games in the future will be via streaming, local computers will be pretty dumb latency-optimized streaming machines.

Not sure how would that affect game developers though as there won't be any attractive way to programming for young people; before, making an own game was quite an attraction to jump into programming and a motivation to study hard.

Re:Google unveils Stadia cloud gaming service by everdrive on Tuesday March 19, 2019 @03:07PM (#19434425)
Make some backup copies of those roms now, I guess.
Re:Google unveils Stadia cloud gaming service by rhacker on Thursday March 21, 2019 @02:36AM (#19449665)
This is my main concern.
Re:Google unveils Stadia cloud gaming service by fixermark on Tuesday March 19, 2019 @02:25PM (#19433898)
Probably a subscription service like Google's other media-content-house offerings (Play Music and YouTube).
Re:Google unveils Stadia cloud gaming service by lern_too_spel on Thursday March 21, 2019 @01:42AM (#19449493)
Why would they charge per hour or per megabyte? That reduces stickiness. Much more likely is that they'll just get a cut of the game developers' sales, just like the game console vendors do. They'll set the cut so that the net profit pencils out over the long term.
Re:Google unveils Stadia cloud gaming service by toastking on Tuesday March 19, 2019 @02:42PM (#19434096)
The cost will change per game, so it could be that game's cost is associated with how much compute they need. I think it will probably be a monthly subscription based on the gym membership model. Most people won't use it a lot and they'll make all their money on them.
Re:Google unveils Stadia cloud gaming service by everdrive on Tuesday March 19, 2019 @03:37PM (#19434824)
I think my concern about this wholly depends on if it completely takes over the business model. I really want to own my games. But, I don't mind if alternate streaming models exist, just if they become seriously required.
Re:Google unveils Stadia cloud gaming service by tclover on Wednesday March 20, 2019 @07:31AM (#19440997)
It's awesome, I can finally use Linux everywhere! Hell yeah, count me in
Re:Google unveils Stadia cloud gaming service by tanilama on Tuesday March 19, 2019 @02:52PM (#19434260)
I think your worry is overblown.

This is going to be an alternative for some types of games.

And quite on the contrary I think it would awesome for indies, since they tends to be pretty short. And it is much easier for them to gain consumers, if they went viral over streaming, many of which are, like horror games.

Re:Google unveils Stadia cloud gaming service by clb4mf on Tuesday March 19, 2019 @04:23PM (#19435378)
Grindy games like classic WoW? Sign me right up.
Re:Google unveils Stadia cloud gaming service by diminoten on Tuesday March 19, 2019 @02:53PM (#19434276)
Why are you sky-is-falling this announcement? Where in their release did they say anything about per-MB or ad based business models? Did they say anything at all about personalized costs in general?

No, they didn't, and every single thing you've suggested about their gaming platform is also true about every other streaming platform, and yet none, literally none, of those platforms have tried any of the things you're complaining about.

You basically just made up a bunch of things to complain about because nothing in the actual release was objectionable. Yours is not a helpful way to react, my friend, though it is a popular one.

Re:Google unveils Stadia cloud gaming service by b_tterc_p on Tuesday March 19, 2019 @03:03PM (#19434393)
I mean, I’ll give you that nothing is confirmed, but nobody has made this work yet. It’s mostly tech testing, so current business models aren’t a good metric.

I’m open to debate about how this could be priced, but I’m pretty comfortable pointing to existing cloud computing business models or streaming services as a precedent.

I would invite you to come up with an alternative business model for serving people who like to play high end graphics games for many hours a day.

Re:Google unveils Stadia cloud gaming service by diminoten on Tuesday March 19, 2019 @03:10PM (#19434480)
> but I’m pretty comfortable pointing to existing cloud computing business models or streaming services as a precedent.

Why are you this comfortable? Netflix, YouTube TV, Twitch, Sling, Amazon Prime Video -- basically all streaming services offer flat rates, not per-MB ones.

Further, all existing game library services tout unlimited gaming as a primary selling point! That's the primary reason you opt into Gamefly or Nvidia Shield, at least according to their own marketing.

And this offering is not for high-end gamers. It's taking the benefits high-end gamers get for their investment into their hardware, and making it available to the millions of more casual gamers. This isn't for high-end gamers, so creating a business model for them using Stadia makes no sense.

Finally, you're not thinking of this at the right layer if you're thinking in terms of things like s3, ec2, lambda, etc.. This is the product that's built on top of those, and the single price problem has been present for hundreds of years. It's a solved one, just ask any current MMO or hell, any clothing manufacturer. You're basically saying that an XL t-shirt is going to cost the same as a S t-shirt, despite tens of thousands of examples to the contrary.

Re:Google unveils Stadia cloud gaming service by dragonwriter on Tuesday March 19, 2019 @03:38PM (#19434826)
> Netflix, YouTube TV, Twitch, Sling, Amazon Prime Video -- basically all streaming services offer flat rates, not per-MB ones.

YouTube (and Google Play TV & Movies, which appears to carry the same for-sale/rent content in a different storefront) and Amazon Video also both offer purchase of individual content items as well as a common flat rate subscription to certain content.

Re:Google unveils Stadia cloud gaming service by diminoten on Tuesday March 19, 2019 @03:45PM (#19434908)
That's got everything to do with digital rights management, and nothing to do with resource utilization.
Re:Google unveils Stadia cloud gaming service by b_tterc_p on Tuesday March 19, 2019 @03:52PM (#19435000)
The amount of variable cost to stream music or video to a user is significantly less than the the variable cost to render high end graphics. The high end hardware costs money and depreciates. Why would it cost less to rent a gpu hour for generic purposes than it would to rent a gpu hour to play video games?
Re:Google unveils Stadia cloud gaming service by diminoten on Tuesday March 19, 2019 @05:27PM (#19436108)
> The amount of variable cost to stream music or video to a user is significantly less than the the variable cost to render high end graphics.

I don't agree. Anything is scalable.

Re:Google unveils Stadia cloud gaming service by b_tterc_p on Tuesday March 19, 2019 @05:57PM (#19436442)
... no, not everything is scalable, nor does everything benefit from economies of scale.

This does benefit from economies of scale, but it’s not something you can just solve with infrastructure and fixed cost. No matter how many computers you have, you’re still going to do multiple orders of magnitude more calculations to render high end games than stream a song. And you’re going to deal with difficult load balances because every twelve year old gets home from school at the same time (exaggeration but point stands). GPU time costs money.

Re:Google unveils Stadia cloud gaming service by diminoten on Tuesday March 19, 2019 @08:57PM (#19437830)
This benefits massively from economies of scale, and yes it is very much something you can solve with infrastructure and fixed cost. Fundamentally it doesn't matter if you're streaming a song or streaming a game.

GPU time costs money but it's a fixed cost, doesn't matter what the GPU time is being used for, therefore it won't be per-game. The end.

Re:Google unveils Stadia cloud gaming service by b_tterc_p on Wednesday March 20, 2019 @12:09PM (#19443596)
It’s only a fixed cost if the computers must be running at all times. That’s not the case. GPUs consume power, and require energy to cool. They also burn out over time and need to be replaced.

For similar reasons, you’re not just going to rake in the money mining bitcoin because you bought a bunch of computers.

Or maybe to make the point even stupider, you could make a game about training neural networks same as you would on a real cloud service provider. If you can understand why google doesn’t charge a simple monthly flat fee for cloud computing of neural nets, you can understand why they can’t charge a simple monthly fee for computing neural nets in a game.