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Re:Google unveils Stadia cloud gaming service by ssully on Tuesday March 19, 2019 @02:31PM (#19433972)
While I am not a fan of many F2P games, their popularity and impact are undeniable.

The trap that you should avoid falling into is assuming that's the only way games can thrive. F2P games are huge and dominate the conversation, but I think indie games are the best they have ever been. My favorite game last year was Into The Breach, and by all accounts it sold well in the same market that Fortnite dominated in.

Games are evolving in weird ways, but it's in a multifacted and diverse way.

Re:Google unveils Stadia cloud gaming service by chipperyman573 on Tuesday March 19, 2019 @02:47PM (#19434197)
Into the breach was a great game, but it is unlikely to have sold as well if it wasn't for FTL's success.
Re:Google unveils Stadia cloud gaming service by kyle-rb on Tuesday March 19, 2019 @04:12PM (#19435245)
Eh, probably to some degree, but at least anecdotally for me, "new game from FTL dev" got me to watch the trailer, but the concept is 100% what hooked me.
Re:Google unveils Stadia cloud gaming service by chipperyman573 on Tuesday March 19, 2019 @04:56PM (#19435767)
Oh, for sure, I feel exactly the same way. ITB is one of my favorite games in my steam library, and that's the same way I discovered it. The argument I was trying to make is that a lot of people wouldn't have had the opportunity to be hooked had it not been for the "new game from FTL dev"
Re:Google unveils Stadia cloud gaming service by ssully on Tuesday March 19, 2019 @03:07PM (#19434431)
FTL was a Kickstarted game from devs with zero pedigree (to my knowledge) and it was also a indie hit. While I agree Into The Breach owes some success to the devs being established now, but I don't think you negate my point about this being a time where games of all types can thrive.