Re:Google unveils Stadia cloud gaming service
by mlinsey on Tuesday March 19, 2019 @07:38PM
(#19437332)
For end users, I agree. It’s also interesting to consider how content providers will be paid: per user who plays, per user-hour, a flat catalog fee, etc., and what downstream effects this will have on games.
Re:Google unveils Stadia cloud gaming service
by b_tterc_p on Wednesday March 20, 2019 @08:07AM
(#19441233)
Netflix and Spotify’s cost structure are different. Streaming content is cheap. Rendering a high end video game can get pricey because you need GPU time. There’s a lot of other considerations too. Like, a lot of people will pause a stream and let it sit for a few hours. That’s fine. What if people want to leave a game running for a few hours? The computational burden is still high.
Re:Google unveils Stadia cloud gaming service
by changchuming on Wednesday March 20, 2019 @04:32PM
(#19446532)
I participated in the beta and I think they resolved this by setting a time out, and you get disconnected after some time.
Time has shown that the best revenue model for these kinds of services is finding a monthly price, or multiple tiers of a monthly price, that adequately cover the costs incurred from heavy users and light users alike.